History VideoGame / BubbleBobble

29th Jan '17 9:26:32 AM superslinger2007
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** Played straight in ''Puzzle Bobble 3'''s VS CPU mode: If Bub is selected, he faces himself in the first round. [[http://www.youtube.com/watch?v=pkpgAKxp5o4 Yes, the green bubble dragon himself.]] Averted if only player 2 (Bob) is playing; he faces Bub.

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** Played straight in ''Puzzle Bobble 3'''s VS CPU mode: If Bub is selected, he faces himself in the first round. [[http://www.[[https://www.youtube.com/watch?v=pkpgAKxp5o4 com/watch?v=5icxwqK_I30#t=11s Yes, the green bubble dragon himself.]] Averted if only player 2 (Bob) is playing; he faces Bub.
28th Jan '17 5:14:05 AM superslinger2007
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* TitleConfusion / SequelNumberSnarl: Three second-installments and two third-installments, and [[NonLinearSequel the release orders and chronological story orders don't even match]]. Here are the sequels' titles:

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* TitleConfusion / SequelNumberSnarl: TitleConfusion: Three second-installments and two third-installments, and [[NonLinearSequel the release orders and chronological story orders don't even match]]. Here are the sequels' titles:
28th Jan '17 5:01:02 AM superslinger2007
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* FloatingInABubble: Main mode of transportation between levels. It can somehow go through walls.

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* FloatingInABubble: Main FloatingInABubble:
** The players' main
mode of transportation between levels. It can somehow go through walls.walls.
** Enemies are trapped into bubbles which can be carried along wind currents.
28th Jan '17 4:57:41 AM superslinger2007
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* AndTheAdventureContinues: The good and happy endings in ''Bubble Symphony'' imply that the story isn't over.

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* AndTheAdventureContinues: The good and happy endings in ''Bubble Symphony'' imply state that the story isn't over.there's a new adventure waiting for them.
28th Jan '17 4:56:01 AM superslinger2007
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* GoldenSnitch: In the first ''Bubble Bobble'', to see the good endings, there must be two players present when the final boss is defeated. It doesn't matter if the second player joins only after the final boss is encased in a bubble.

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* GoldenSnitch: In the first ''Bubble Bobble'', to see the good endings, there must be two players present when the final boss is defeated. It doesn't matter if the second player joins only after the final boss is encased in a bubble.See Socialization Bonus.



** Bubble Bobble games: [[spoiler: Baron von Blubba]] in some form or other is always the final boss, but ''Rainbow Islands'' and ''Bubble Memories'' pull this off the most egregiously. A [[AttackOfThe50FootWhatever giant armored Bubble Dragon]] with wings [[spoiler: turns all the [[AssimilationPlot humans into Bubble Dragons]] to propagate his own kind]]. A [[http://vignette2.wikia.nocookie.net/villains/images/1/12/Super_Dark_Great_Dragon_itself-0.png/revision/latest?cb=20151011121633 cute and interesting]] character in its own right, until it starts pulling [[SurpriseCreepy disturbing faces]]. And then, [[spoiler:in Super Mode]], as if on-cue, [[spoiler: you're fighting the Baron, again]].

to:

** Bubble Bobble games: [[spoiler: Baron von Blubba]] in some form or other is always the final boss, but ''Rainbow Islands'' and ''Bubble Memories'' pull this off the most egregiously. A [[AttackOfThe50FootWhatever giant armored Bubble Dragon]] with wings [[spoiler: turns all the [[AssimilationPlot humans into Bubble Dragons]] to propagate his own kind]]. A [[http://vignette2.wikia.nocookie.net/villains/images/1/12/Super_Dark_Great_Dragon_itself-0.png/revision/latest?cb=20151011121633 cute and interesting]] character in its own right, until it starts pulling [[SurpriseCreepy disturbing faces]]. And then, [[spoiler:in Super Mode]], under the right conditions, as if on-cue, [[spoiler: you're fighting the Baron, again]].
28th Jan '17 4:54:18 AM superslinger2007
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* GoldenSnitch: In the first ''Bubble Bobble'', to see the good endings, there must be two players present when the final boss is defeated. It doesn't matter if the second player joins only after the final boss is encased in a bubble.



* SocializationBonus / GoldenSnitch: The original game. In order to get a good ending, you ''have'' to beat the FinalBoss with two players. Of course, you can subvert this if you give player 2 a continue before you land the final blow... This is also possible in the NES/Virtual Console version by having player 1 pause the game and press Select to give an extra life to whoever's missing (since Select and Start only worked on P1's controller at the time).

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* SocializationBonus / GoldenSnitch: SocializationBonus: The original game. In order to get a good ending, you ''have'' to beat the FinalBoss with two players. Of course, you can subvert this if you give player 2 a continue before you land the final blow... This is also possible in the NES/Virtual Console version by having player 1 pause the game and press Select to give an extra life to whoever's missing (since Select and Start only worked on P1's controller at the time).
28th Jan '17 4:32:14 AM superslinger2007
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* BigEater: Player characters, judging solely by the number of enemies they turn into food by bubbling them.

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* BigEater: Player characters, judging solely by the number of enemies they turn into food by bubbling them. Food that bubbled-and-popped enemies turn into are as big as the player characters' size (except in '' '''Part''' 2'' (NES)).



* SnotBubble: For a series revolving around bubbles, the closest the spinoff series ever shows one is ''Puzzle Bobble'''s arcade ending.

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* SnotBubble: For a series revolving around bubbles, the closest the spinoff series ever shows one is the first ''Puzzle Bobble'''s arcade ending.



* SpinOff: Puzzle Bobble/Bust-A-Move series.

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* SpinOff: Puzzle Bobble/Bust-A-Move series.Bobble/Bust-A-Move, a game series involving matching colored bubbles.



* SuperNotDrowningSkills: ''Bubble Memories''. See Kill It With Water above.

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* SuperNotDrowningSkills: No protagonist or mook drowns in water in ''Bubble Memories''. See Kill It With Water above.Memories''.



* TreasureIsBiggerInFiction: ''Rainbow Islands'', ''Bubble Symphony'', and ''Bubble Memories''.
** Food Is Bigger In Fiction: Food that bubbled-and-popped enemies turn into are as big as the player characters' size (except in '' '''Part''' 2'' (NES)), but it gets more ridiculous in '' '''Part''' 2/Junior'' (Game Boy). See also Big Eater.

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* TreasureIsBiggerInFiction: There are large treasure chests in ''Rainbow Islands'', ''Bubble Symphony'', and ''Bubble Memories''.
** Food Is Bigger In Fiction: Food that bubbled-and-popped enemies turn into are as big as the player characters' size (except in '' '''Part''' 2'' (NES)), but it gets more ridiculous in '' '''Part''' 2/Junior'' (Game Boy). See also Big Eater.
Memories''.



** ''Bubble Symphony'': Only... '''little''' voltage is required to kill a player character.

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** ''Bubble Symphony'': Only... A '''little''' voltage is required to kill a player character.character, as some enemies' attacks demonstrate.
28th Jan '17 4:25:49 AM superslinger2007
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* [-[[RecycledInSpace SPACE]] [[CheckPointStarvation Puzzle Bobble]] / [[RecycledInSpace SPACE]] [[CheckPointStarvation Bust-A-Move]] / [[CheckPointStarvation Puzzle Bobble]] [[RecycledInSpace Galaxy]] (DS) (2008-09)-]

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* [-[[RecycledInSpace SPACE]] [[CheckPointStarvation Space]] Puzzle Bobble]] Bobble / [[RecycledInSpace SPACE]] [[CheckPointStarvation Bust-A-Move]] Space Bust-A-Move / [[CheckPointStarvation Puzzle Bobble]] [[RecycledInSpace Galaxy]] Bobble Galaxy (DS) (2008-09)-]



* AndTheAdventureContinues: The good and happy endings in ''Bubble Symphony''.

to:

* AndTheAdventureContinues: The good and happy endings in ''Bubble Symphony''.Symphony'' imply that the story isn't over.



** [[CanonDiscontinuity Implied]] VoluntaryShapeshifting: '''Part''' 2 (NES)'s intro shows the protagonist seemingly turning himself into a bubble dragon after his girlfriend is captured, although it could have been an effect of being painfully[[note]][[http://www.vazcomics.org/gamend/png/bublbobl2nes006.png (His eyes get crossed out.)]][[/note]] thrown into a midair hover.



** GiantMook: Some enemies in ''Bubble Memories''. Also, in ''Bubble Bobble'', the captured-in-bubbles girlfriends get escorted by Giant Mooks throughout the levels.



* ChargedAttack: Only in '''''Part''' 2'' (NES and Game Boy versions), ''Bubble Symphony'', and ''Bubble Memories''. See also Forgotten Phlebotinum below.

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* ChargedAttack: Only Players can hold down the bubble button for different effects in only the following games: '''''Part''' 2'' (NES and Game Boy versions), ''Bubble Symphony'', and ''Bubble Memories''. See also Forgotten Phlebotinum below.



* EvilCounterpart: Warurin from ''Bubble Symphony'', a purple red-eyed dragon who breathes XRaySparks-inducing fireballs instead of bubbles.

to:

* EvilCounterpart: Warurin from ''Bubble Symphony'', a purple red-eyed dragon mook who breathes XRaySparks-inducing fireballs instead of bubbles.



* GenerationXerox: As implied in ''Bubble Symphony'', no one in the protagonists' families is safe from becoming cursed into [[OneHitPointWonder dying when they touch anything]]. Also, at least two of them will be a green bubble dragon and a blue bubble dragon BecauseDestinySaysSo.

to:

* GenerationXerox: As implied in ''Bubble Symphony'', no one in the protagonists' families is safe from becoming cursed into [[OneHitPointWonder dying when they touch anything]]. bubble dragons. Also, at least two of them will be a green bubble dragon and a blue bubble dragon BecauseDestinySaysSo.BecauseDestinySaysSo.
* GiantMook: Some enemies in ''Bubble Memories'' are larger than normal. Also, in ''Bubble Bobble'', the captured-in-bubbles girlfriends get escorted by Giant Mooks throughout the levels.



** Round 6 of'' '''Part''' 2/Junior'' (Game Boy) starts you off inside a pit with tall walls. There are a few spike-filled levels in'' '''Part''' 2'' (NES). Players either have to jump on bubbles or hold down the bubble button in order to float past these obstacles. Problem is, players may not know they can hold down the bubble button...

to:

** Round 6 of'' '''Part''' 2/Junior'' (Game Boy) starts you off inside a pit with tall walls. There are a few spike-filled levels in'' '''Part''' 2'' (NES). Players either have to jump on bounce off bubbles or hold down the bubble button in order to float past these obstacles. Problem is, players may not know they can hold down the bubble button...



** Bubble Bobble games: [[spoiler: Baron von Blubba]] in some form or other is always the final boss, but ''Rainbow Islands'' and ''Bubble Memories'' pull this off the most egregiously. A [[AttackOfThe50FootWhatever giant armored Bubble Dragon]] with wings [[spoiler: turns all the [[AssimilationPlot humans into Bubble Dragons]] to propagate his own kind]]. A [[http://vignette2.wikia.nocookie.net/villains/images/1/12/Super_Dark_Great_Dragon_itself-0.png/revision/latest?cb=20151011121633 cute and interesting]] character in its own right, until it starts pulling [[SurpriseCreepy disturbing faces]]. And then, as if on-cue, [[spoiler: you're fighting the Baron, again]].

to:

** Bubble Bobble games: [[spoiler: Baron von Blubba]] in some form or other is always the final boss, but ''Rainbow Islands'' and ''Bubble Memories'' pull this off the most egregiously. A [[AttackOfThe50FootWhatever giant armored Bubble Dragon]] with wings [[spoiler: turns all the [[AssimilationPlot humans into Bubble Dragons]] to propagate his own kind]]. A [[http://vignette2.wikia.nocookie.net/villains/images/1/12/Super_Dark_Great_Dragon_itself-0.png/revision/latest?cb=20151011121633 cute and interesting]] character in its own right, until it starts pulling [[SurpriseCreepy disturbing faces]]. And then, [[spoiler:in Super Mode]], as if on-cue, [[spoiler: you're fighting the Baron, again]].



* {{Kawaisa}}
* KidHero: Any older than teenage years, and children/descendants come around - as implied by ''Bubble Symphony'''s intro and a back cover for ''Bubble Bobble Part 2'' (NES). ([[http://www.retrogamecases.com/shop/nintendo/bubble-bobble-part-2/ See here]])

to:

* {{Kawaisa}}
{{Kawaisa}}: The characters in the game series are cute.
* KidHero: Bub and Bob, and anyone accompanying them or taking their place. Any older than teenage years, and children/descendants come around - as implied by ''Bubble Symphony'''s intro and a back cover for ''Bubble Bobble Part 2'' (NES). ([[http://www.retrogamecases.com/shop/nintendo/bubble-bobble-part-2/ See here]])



* TheLawOfConservationOfDetail: If a person's just going through an arcade somewhere and sees the first VideoGame/BubbleBobble and chooses to play it, they wouldn't know Bub and Bob are really human and have ''human'' girlfriends to rescue. Well, this is no mere "journey to the cave of monsters": about 20-30 or so levels later in the arcade (never the NES/Virtual Console), the two captured girls are screaming for help while being escorted by {{Giant Mook}}s. That's one plot revealed.

to:

* TheLawOfConservationOfDetail: If a person's just going through an arcade somewhere and sees the first VideoGame/BubbleBobble ''Bubble Bobble'' and chooses to play it, they wouldn't know Bub and Bob are really human and have ''human'' girlfriends to rescue. Well, this is no mere "journey to the cave of monsters": about 20-30 or so levels later in the arcade (never the NES/Virtual Console), the two captured girls are screaming for help while being escorted by {{Giant Mook}}s. That's one plot revealed.



** In the main games, although the character is sent back to the corner.

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** In After the player loses a life, they are immune to damage for a few seconds in the main games, although the character is they are sent back to the corner.corner, making it less effective than one would think.



* OneHitPointWonder

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* OneHitPointWonderOneHitPointWonder: Bub and Bob (and any other player characters) will die if they touch anything.



* ParasolParachute: in ''Parasol Stars'' [[spoiler:and the good endings of ''Bubble Memories'']].

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* ParasolParachute: Bub and Bob use umbrellas to float down softly in ''Parasol Stars'' [[spoiler:and the good endings of ''Bubble Memories'']].



* PowerFloats: The player can hold the bubble button to float, but [[ForgottenPhlebotinum only in]] '' '''Part''' 2'' (NES) and '' '''Part''' 2/Junior'' (Game Boy). The protagonist(s) in the NES version [[BalloonBelly inflate his body]], potentially hurting himself (because his eyes get crossed out by a literal black line while inflating), while the protagonist in the Game Boy version forms a smaller-than-usual bubble around himself. There is a ChargeMeter only in the Game Boy game.

to:

* PowerFloats: The player can hold the bubble button to float, but [[ForgottenPhlebotinum only in]] '' '''Part''' 2'' (NES) and '' '''Part''' 2/Junior'' (Game Boy). The protagonist(s) in the NES version [[BalloonBelly inflate his body]], potentially hurting himself suffering some pain (because his eyes get crossed out by a literal black line while inflating), while the protagonist in the Game Boy version forms a smaller-than-usual bubble around himself. There is a ChargeMeter only in the Game Boy game.



* RobotMe: An unlockable character in ''Revolution'' (DS), named Robolun.
** ArmorIsUseless: ...who can still get hurt when he touches anything.

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* RobotMe: An unlockable character in ''Revolution'' (DS), named Robolun.
** ArmorIsUseless: ...
Robolun. ...[[ArmorIsUseless who can still get hurt when he touches anything.anything]].


Added DiffLines:

* VoluntaryShapeshifting: [[CanonDiscontinuity Implied]] in '''Part''' 2 (NES)'s intro, which shows the protagonist seemingly turning himself into a bubble dragon after his girlfriend is captured. However, it could have been an effect of being painfully[[note]][[http://www.vazcomics.org/gamend/png/bublbobl2nes006.png (His eyes get crossed out.)]][[/note]] thrown into a midair hover.
28th Jan '17 4:07:42 AM superslinger2007
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* [[DamselInDistress Damsels in Distress]]: Bub and Bob's girlfriends. [[spoiler:And their parents. [[ShockingSwerve Wait, what?!]]]]
* DeathThrows: ''Parasol Stars'' (every version), ''Bubble Bobble '''Part''' 2'' (NES version), ''Rainbow Islands'' (US/Japanese NES and Sega Master System version).

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* [[DamselInDistress Damsels in Distress]]: Bub and Bob's girlfriends. [[spoiler:And [[spoiler:And, for some reason, their parents. [[ShockingSwerve Wait, what?!]]]]
parents.]]
* DeathThrows: If a player-character dies, they are thrown off the screen in ''Parasol Stars'' (every version), ''Bubble Bobble '''Part''' 2'' (NES version), ''Rainbow Islands'' (US/Japanese NES and Sega Master System version).



* The ManyDeathsOfYou: A bubble dragon or their human form can die by:

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* The ManyDeathsOfYou: TheManyDeathsOfYou: A bubble dragon or their human form can die in rather exaggerated ways, by:



** There is also a case in ''Rainbow Islands'' and ''Bubble Memories'' in which the final boss will reveal his true form after being defeated once.

to:

** There is are also a case cases in ''Rainbow Islands'' and ''Bubble Memories'' in which the final boss will reveal his true form after being defeated once.
2nd Dec '16 11:56:51 AM Monolaf317
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to:

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''But this is not a true ending! [[ThePowerOfFriendship Come here with your friends!]]''

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''But this is not a true ending! [[ThePowerOfFriendship Come here with your friends!]]''friends!]]''
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This list shows the last 10 events of 200. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BubbleBobble