History VideoGame / BubbleBobble

16th Apr '17 12:36:30 PM nombretomado
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** ''Bubble Symphony'' [[http://www.vazcomics.org/mamend/png/bubl0135.png features character cameos from]] [[http://www.vazcomics.org/mamend/png/bubl0136.png other Taito games]], such as Ptolemy from VideoGame/TheFairylandStory and the SpaceInvaders cannon.

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** ''Bubble Symphony'' [[http://www.vazcomics.org/mamend/png/bubl0135.png features character cameos from]] [[http://www.vazcomics.org/mamend/png/bubl0136.png other Taito games]], such as Ptolemy from VideoGame/TheFairylandStory and the SpaceInvaders ''VideoGame/SpaceInvaders'' cannon.



** In all ''Bubble Bobble'' games in general, whatever the enemy roster is, it will almost always include an Invader (aka "Super Socket") from ''SpaceInvaders''. This is more pronounced in ''Bubble Symphony'', as one of the boss battles pits you against a giant version of the standard Invader enemy used in the ''Bubble Bobble'' games, while you are additionally being swamped with normal enemy Invaders of all three designs and even the [[FlyingSaucer UFO]], all graphically redesigned to fit with the new sprite style of ''Symphony''. If you do hit the UFO, it falls to the ground and [[RuleOfFunny its top comes off to reveal a yummy dish.]] [-Just... don't let the Invaders incinerate you.-]

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** In all ''Bubble Bobble'' games in general, whatever the enemy roster is, it will almost always include an Invader (aka "Super Socket") from ''SpaceInvaders''.''VideoGame/SpaceInvaders''. This is more pronounced in ''Bubble Symphony'', as one of the boss battles pits you against a giant version of the standard Invader enemy used in the ''Bubble Bobble'' games, while you are additionally being swamped with normal enemy Invaders of all three designs and even the [[FlyingSaucer UFO]], all graphically redesigned to fit with the new sprite style of ''Symphony''. If you do hit the UFO, it falls to the ground and [[RuleOfFunny its top comes off to reveal a yummy dish.]] [-Just... don't let the Invaders incinerate you.-]
12th Mar '17 7:15:48 AM Trueman001
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* EasterEgg: Entering [[AC:SEX]] as one's high-score initials resulted in them being censored to [[AC:H !]], but also in the first bonus item in the next game being a [[{{pun}} fork]] which releases showers of point-scoring items.

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* EasterEgg: Entering [[AC:SEX]] as one's high-score initials resulted in them being censored to [[AC:H !]], but also in the first bonus item in the next game being a [[{{pun}} fork]] which releases showers of point-scoring items. (There are other high-score combinations which give different bonuses (and aren't censored), but this is the best-known one.)
11th Mar '17 5:18:56 PM SecretStrategist
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* BossSubtitles: "Manuke" in ''Bubble Symphony''[='=]s ''VideoGame/PockyAndRocky'' world.

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* BossSubtitles: "Manuke" in ''Bubble Symphony''[='=]s ''VideoGame/PockyAndRocky'' ''VideoGame/KikiKaiKai'' world.



** Also in ''Bubble Symphony'', the boss Manuke, from ''VideoGame/PockyAndRocky'', mainly takes the form of Sayo with a tail.

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** Also in ''Bubble Symphony'', the boss Manuke, from ''VideoGame/PockyAndRocky'', ''VideoGame/KikiKaiKai'', mainly takes the form of Sayo with a tail.
10th Mar '17 10:25:02 AM lalalei2001
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* BossSubtitles: "Manuke" in ''Bubble Symphony''[='=]s ''VideoGame/KiKiKaiKai'' world.

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* BossSubtitles: "Manuke" in ''Bubble Symphony''[='=]s ''VideoGame/KiKiKaiKai'' ''VideoGame/PockyAndRocky'' world.



** Also in ''Bubble Symphony'', the boss Manuke, from ''KiKiKaiKai'', mainly takes the form of Sayo with a tail.

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** Also in ''Bubble Symphony'', the boss Manuke, from ''KiKiKaiKai'', ''VideoGame/PockyAndRocky'', mainly takes the form of Sayo with a tail.
29th Jan '17 9:26:32 AM superslinger2007
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** Played straight in ''Puzzle Bobble 3'''s VS CPU mode: If Bub is selected, he faces himself in the first round. [[http://www.youtube.com/watch?v=pkpgAKxp5o4 Yes, the green bubble dragon himself.]] Averted if only player 2 (Bob) is playing; he faces Bub.

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** Played straight in ''Puzzle Bobble 3'''s VS CPU mode: If Bub is selected, he faces himself in the first round. [[http://www.[[https://www.youtube.com/watch?v=pkpgAKxp5o4 com/watch?v=5icxwqK_I30#t=11s Yes, the green bubble dragon himself.]] Averted if only player 2 (Bob) is playing; he faces Bub.
28th Jan '17 5:14:05 AM superslinger2007
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* TitleConfusion / SequelNumberSnarl: Three second-installments and two third-installments, and [[NonLinearSequel the release orders and chronological story orders don't even match]]. Here are the sequels' titles:

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* TitleConfusion / SequelNumberSnarl: TitleConfusion: Three second-installments and two third-installments, and [[NonLinearSequel the release orders and chronological story orders don't even match]]. Here are the sequels' titles:
28th Jan '17 5:01:02 AM superslinger2007
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* FloatingInABubble: Main mode of transportation between levels. It can somehow go through walls.

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* FloatingInABubble: Main FloatingInABubble:
** The players' main
mode of transportation between levels. It can somehow go through walls.walls.
** Enemies are trapped into bubbles which can be carried along wind currents.
28th Jan '17 4:57:41 AM superslinger2007
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* AndTheAdventureContinues: The good and happy endings in ''Bubble Symphony'' imply that the story isn't over.

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* AndTheAdventureContinues: The good and happy endings in ''Bubble Symphony'' imply state that the story isn't over.there's a new adventure waiting for them.
28th Jan '17 4:56:01 AM superslinger2007
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* GoldenSnitch: In the first ''Bubble Bobble'', to see the good endings, there must be two players present when the final boss is defeated. It doesn't matter if the second player joins only after the final boss is encased in a bubble.

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* GoldenSnitch: In the first ''Bubble Bobble'', to see the good endings, there must be two players present when the final boss is defeated. It doesn't matter if the second player joins only after the final boss is encased in a bubble.See Socialization Bonus.



** Bubble Bobble games: [[spoiler: Baron von Blubba]] in some form or other is always the final boss, but ''Rainbow Islands'' and ''Bubble Memories'' pull this off the most egregiously. A [[AttackOfThe50FootWhatever giant armored Bubble Dragon]] with wings [[spoiler: turns all the [[AssimilationPlot humans into Bubble Dragons]] to propagate his own kind]]. A [[http://vignette2.wikia.nocookie.net/villains/images/1/12/Super_Dark_Great_Dragon_itself-0.png/revision/latest?cb=20151011121633 cute and interesting]] character in its own right, until it starts pulling [[SurpriseCreepy disturbing faces]]. And then, [[spoiler:in Super Mode]], as if on-cue, [[spoiler: you're fighting the Baron, again]].

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** Bubble Bobble games: [[spoiler: Baron von Blubba]] in some form or other is always the final boss, but ''Rainbow Islands'' and ''Bubble Memories'' pull this off the most egregiously. A [[AttackOfThe50FootWhatever giant armored Bubble Dragon]] with wings [[spoiler: turns all the [[AssimilationPlot humans into Bubble Dragons]] to propagate his own kind]]. A [[http://vignette2.wikia.nocookie.net/villains/images/1/12/Super_Dark_Great_Dragon_itself-0.png/revision/latest?cb=20151011121633 cute and interesting]] character in its own right, until it starts pulling [[SurpriseCreepy disturbing faces]]. And then, [[spoiler:in Super Mode]], under the right conditions, as if on-cue, [[spoiler: you're fighting the Baron, again]].
28th Jan '17 4:54:18 AM superslinger2007
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* GoldenSnitch: In the first ''Bubble Bobble'', to see the good endings, there must be two players present when the final boss is defeated. It doesn't matter if the second player joins only after the final boss is encased in a bubble.



* SocializationBonus / GoldenSnitch: The original game. In order to get a good ending, you ''have'' to beat the FinalBoss with two players. Of course, you can subvert this if you give player 2 a continue before you land the final blow... This is also possible in the NES/Virtual Console version by having player 1 pause the game and press Select to give an extra life to whoever's missing (since Select and Start only worked on P1's controller at the time).

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* SocializationBonus / GoldenSnitch: SocializationBonus: The original game. In order to get a good ending, you ''have'' to beat the FinalBoss with two players. Of course, you can subvert this if you give player 2 a continue before you land the final blow... This is also possible in the NES/Virtual Console version by having player 1 pause the game and press Select to give an extra life to whoever's missing (since Select and Start only worked on P1's controller at the time).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BubbleBobble