[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/BubbleBobble_7870.jpg]]
->''[[AC:Now, it is the beginning of a fantastic story! Let us make a journey to the cave of monsters! Good luck!]]''

'''Bubble Bobble''' is a classic arcade game made by Creator/{{Taito}} and released in 1986. It features two cute bubble dragon critters named Bubblun and Bobblun who [[BubbleGun spit/blow bubbles]] to trap and pop a wide variety of weird but also cute enemy creatures (including wind-up toys) that [[OneHitPointWonder kill them in one hit]].

But here's [[LateArrivalSpoiler something people should already know]]: They're really two ''[[HumanAllAlong human boys]]'' named Bubby and Bobby who are cursed with a transformation into bubble dragons and they have to rescue their human girlfriends (Betty and Patty, respectively) from a green-hooded giant named Super Drunk.

It spawned a lot of [[NonLinearSequel Non-Linear Sequels]] which may leave a person confused as to what the second installment is supposed to be or when each installment takes place.

[[foldercontrol]]

[[folder:Bubble Bobble series]]
* VideoGame/RainbowIslands [-The Story of Bubble Bobble II-] (1987)
* Parasol Stars [-The Story of Bubble Bobble III-] ([[UsefulNotes/TurboGrafxSixteen TurboGrafx 16]]) (1991)
* Bubble Bobble '''''Part''''' 2 ([[UsefulNotes/NintendoEntertainmentSystem NES]], GameBoy) (1993) also known as Junior on Game Boy, apparently takes place ''after'' Symphony
* Bubble Symphony (aka Bubble Bobble II) (1994)
* Bubble Memories [-The Story of Bubble Bobble III-] (1995) which apparently takes place ''before'' Symphony but after Parasol Stars [[spoiler:because Bub and Bob [[ContinuityNod use their parasols]] in the good and happy endings.]]
* [-Bubble Bobble Old and New ([[UsefulNotes/GameBoyAdvance GBA]]) VideoGameRemake. (2003-04)-]
* [-Bubble Bobble Revolution ([[UsefulNotes/NintendoDS DS]]) (2005-06) - includes the same classic game's port as in the GBA. -]
* [-Bubble Bobble Evolution ([[UsefulNotes/PlaystationPortable PSP]]) (2006)-]
* [-Rainbow Islands Revolution (DS, PSP) (2005-08)-]
* [-Rainbow Islands Evolution (PSP) (2007-08)-]
* [-Bubble Bobble Double Shot (DS) (2007-08)-]
* [-Bubble Bobble Plus (UsefulNotes/{{Wii}}) / Bubble Bobble Neo ([[UsefulNotes/XboxThreeSixty Xbox 360]]) [[VideoGameRemake Remake]]. (2009)-]
* [-Rainbow Islands: Towering Adventure (Wii) (2009)-]
* [-Bubble Bobble Double (iPod Touch, iPad, iPhone) (2010)-] which apparently includes the GBA/DS port as well as a new {{Retraux}} sprite filled game mode where the touch screen is used.
[[/folder]]

And it spawned a spinoff which has its ''own'' sequels:

[[folder:Puzzle Bobble/[=Bust-A-Move=] series]]
* Puzzle Bobble / Bust-A-Move (1994)
* Puzzle Bobble 2 / Bust-A-Move 2 aka Again (1995)
** [[UpdatedRerelease Puzzle Bobble 2x]] ([[NoExportForYou Japanese]], 1995) [[invoked]]
** Bust-A-Move 2: Arcade Edition (1998)
* Puzzle Bobble 3 / Bust-A-Move 3 (1996)
** Puzzle Bobble 64 / Bust-A-Move '99 / Bust-A-Move 3 DX (1999)
* Puzzle Bobble 4 / Bust-A-Move 4 (1997)
* [-Bust-A-Move Millennium (GBC) (2000)-]
* Super Puzzle Bobble / [[AmericanKirbyIsHardcore Super Bust-A-Move]] (PS2, GBA) (2000)
** [-Super Puzzle Bobble/Bust-A-Move All Stars, aka Bust-A-Move 3000 (UsefulNotes/{{Gamecube}})-]
* [-Azumanga Daioh Puzzle Bobble ([[NoExportForYou Japanese]], arcade - based off of ''Manga/AzumangaDaioh'') (2001)-] [[invoked]]
* [-Super Puzzle Bobble 2 / Super Bust-A-Move 2 ([=PS2=]) (2002)-]
* [-Puzzle Bobble DS ([[NoExportForYou Japanese]], DS) (2005)-] [[invoked]]
* [-Bust-A-Move DS / Hippatte Puzzle Bobble (DS) (2005-06)-]
* [-Bust-A-Move Bash (Wii) (2007)-]
* [-[[RecycledInSpace SPACE]] [[CheckPointStarvation Puzzle Bobble]] / [[RecycledInSpace SPACE]] [[CheckPointStarvation Bust-A-Move]] / [[CheckPointStarvation Puzzle Bobble]] [[RecycledInSpace Galaxy]] (DS) (2008-09)-]
* [-Bust-A-Move Plus (Wii) (2009)-]
* [-Puzzle Bobble Universe ([[Nintendo3DS 3DS]]) (2011)-]
* [-[[NamesTheSame Puzzle Bobble]] ([[MobilePhoneGame Mobile]]/{{Facebook}}) (2014)-] [[invoked]]
[[/folder]]

----
!!Tropes used in the video games:

[[folder:A-H]]
* [[AllThereInTheManual All There in the Flyers (and Manual)]]: The storylines are not explicitly stated in the first game itself.
** Exceptions: The Story heading in the Bubble Symphony flyer is misleading ''and'' self-contradictory; a plot point on the inside left of the flyer has also been contradicted by the {{Precap}}. Also, don't just rely on the NES version's manual.
* AllThereInTheScript / WhoIsThisGuyAgain: Character names are barely stated in the game itself. One must look at flyers or credits. In the case of Pab and Peb, the ''Bubble Bobble Plus'' Title Operations Guide on the Wii Shop Channel was consulted.
* AmbidextrousSprite: In ''Bubble Symphony'', when the [[spoiler:human characters]] die and spin out, three of their sprite frames are flipped, making it seem like, while they are dizzily spinning out dead, they hop to their other foot and then back, twice, before they fall backwards and poof away into yellow sparkles. [[spoiler:The bubble dragons' deaths aren't like this.]]
* AmericanKirbyIsHardcore: For no apparent reason, the boxart of the SegaSaturn and Playstation versions of Bust-A-Move 2 both have a bald guy ''[[EyeScream shoving matchsticks into his eyelids.]]'' [[http://pics.mobygames.com/images/covers/large/1156717413-00.jpg Why?]]
* AndNowForSomeoneCompletelyDifferent: According to story details, Bub and Bob from ''Bubble Bobble'' are not the playable characters in ''Symphony'' or ''Part 2'' NES. Same goes for Pab and Peb seemingly replacing original girlfriends Betty and Patty in ''Bubble Bobble Plus'' aka ''Bubble Bobble Neo''.
* AndTheAdventureContinues: The good and happy endings in ''Bubble Symphony''.
* {{Animorphism}}: A {{curse}} turns protagonists Bub and Bob into ... bubble dragons? Yup. (Throw in some SuperDeformed IncredibleShrinkingMan for ''Bubble Memories'', because Bub and Bob as humans are proportionally tall in that game.)
** [[CanonDiscontinuity Implied]] VoluntaryShapeshifting: '''Part''' 2 (NES)'s intro shows the protagonist seemingly turning himself into a bubble dragon after his girlfriend is captured, although it could have been an effect of being painfully[[note]][[http://www.vazcomics.org/gamend/png/bublbobl2nes006.png (His eyes get crossed out.)]][[/note]] thrown into a midair hover.
* AttackOfThe50FootWhatever: Bosses. But hey, in ''Memories'' players can find an item that [[InvincibilityPowerUp makes themselves big]] too.
** GiantMook: Some enemies in ''Bubble Memories''. Also, in ''Bubble Bobble'', the captured-in-bubbles girlfriends get escorted by Giant Mooks throughout the levels.
* BalefulPolymorph
* BalloonBelly: The player character in ''Bubble Bobble Part 2'' NES while charging up to hover in the air.
* BetaCouple: Cororon and Kululun, magenta and orange female companions (respectively), in ''Bubble Symphony''. And Pab and Peb, the new magenta and orange females in Plus (WiiWare).
* BigEater: Player characters, judging solely by the number of enemies they turn into food by bubbling them.
** [[SerialEscalation It goes even further]] with giant food items such as a '''tall''' hamburger and a HUGE honeycomb in '''Part''' 2/Junior (Game Boy), as well as giant popsicles and cake in ''Bubble Symphony''. These items are easily about twice the size as the player character, but they're ''gone in one gulp.''
* BlandNameProduct: One of the random items that enemies turn into upon defeat are [=WcDonald's=] [[http://tjasink.com/games/bb/items1.html French fries]] (1000-point item).
* BlankWhiteEyes:
** When Bub or Bob die in ''Bubble Memories'' instead of getting their eyes crossed out literally.
** Also happens in ''Space Puzzle Bobble'' when Bob(blun), an unlockable character, is about to lose.
* BlueWithShock: Popping an enemy that has been bubbled will cause this for enemies, as well as getting the InvincibilityPowerUp.
* BonusStage: Getting a certain item in ''Bubble Bobble'' to make all enemies disappear and put the player(s) in a race against the clock to get all or most of another type of item.
** There are also three conventional bonus stages; reaching levels 20, 30 or 40 (or the next level afterwards if a level skip took you past the actual level) without dying caused the appearance of a door into a secret round. [[spoiler:As well as loads of 10,000-point gems, these three rounds also contained encoded text giving hints on reaching the best ending.]]
* BossSubtitles: "Manuke" in ''Bubble Symphony''[='=]s ''VideoGame/KiKiKaiKai'' world.
* BossWarningSiren: Occurs with the battleship Yamato in ''Bubble Symphony'' much like in ''Darius'', and with each boss in ''Bubble Memories''.
* {{Bowdlerise}}: In the NES version, the Drunks and Super Drunk were respectively called Willy Whistle and Grumple Gromit because Nintendo didn't want the references to drunkenness in the game. Yet the best ending shows the protagonists and all enemies credited with their original names anyway.
** In ''[=Bust-A-Move=] 4'', the storyline and unlockable Drunk is named Dreg. He also appears in the Game Boy Color game ''[=Bust-A-Move=] Millennium''.
** In the Western releases of ''Space Puzzle Bobble/Space [=Bust-A-Move=]'', Gunman is renamed Cowboy. %%check this
* BrutalBonusLevel: Those in the NES version of '''''Part''' 2'' (after a world boss is defeated) are outright stated as bonus games along with the word "bonus" in the font of ''Bubble Bobble'''s secret rooms. However, they're excruciatingly hard {{Mini Game}}s.
** The game just hurts you because it loves you.
* BubbleGun: Exhale/blow outward if you're a bubble dragon. [[spoiler:Or, if you're human and you have it, blowing through a bubble straw.]]
** And then the PC version cover of the first Puzzle Bobble game has [[spoiler: Bub as a bubble dragon [[LogicBomb using a bubble straw to blow bubbles]]]].
* TheCameo:
** ''Bubble Symphony'' [[http://www.vazcomics.org/mamend/png/bubl0135.png features character cameos from]] [[http://www.vazcomics.org/mamend/png/bubl0136.png other Taito games]], such as Ptolemy from VideoGame/TheFairylandStory and the SpaceInvaders cannon.
** Also in ''Bubble Symphony'', the boss Manuke, from ''KiKiKaiKai'', mainly takes the form of Sayo with a tail.
** ''VideoGame/SonicBlastMan'' appears as a playable character in ''Puzzle Bobble 3''. In the VS CPU mode, he is represented with his "Real Puncher" arcade machine (MakesJustAsMuchSenseInContext).
* ChargedAttack: Only in '''''Part''' 2'' (NES and Game Boy versions), ''Bubble Symphony'', and ''Bubble Memories''. See also Forgotten Phlebotinum below.
* CheckPointStarvation: In ''[=Space Puzzle Bobble/Space Bust-a-Move=]'', ''unlike'' other/previous ''[=Puzzle Bobble/Bust-A-Move=]'' games, when you continue, you start from the first of the group of five levels all over again. And out of all available reviews, only Nintendo Power's Sept 2009 issue is most outright in pointing out that flawed change.
* ChestMonster: in ''Bubble Symphony'''s Treasure Desert world. In what may be a homage, the enemy is named Mimic.
* AChildShallLeadThem: In ''Bubble Symphony'', [[spoiler:Bub, Bob, Coro and Kulu become royalty only after they defeat Hyper Drunk, regardless of if they are bubble dragons or not.]]
* ChromaticArrangement: Not really ''arranged'', but since Bub and Bob are green and blue, a new character is introduced in ''Double Shot'': a red/orange bubble dragon named Bubu.
* CirclingBirdies:
** In the arcade version of ''Bubble Bobble'', when Bub/Bob dies after touching anything from being Cursed, they spin out and fall backwards, having stars above their heads as their eyes follow dizzily. This is redone for one of the Bubs/Bobs in ''Puzzle Bobble[=/=]Bust-A-Move'' (first installment only).
** In ''Puzzle Bobble[=/=]Bust-A-Move 4'', Bub/Bob gets dizzy and falls forwards, having birds above his head. This also happens only to Bub in the Game Boy Color game ''Bust-A-Move Millennium''.
** In ''Space Puzzle Bobble'', if Bob loses, he gets dizzy, spins around once before falling to the ground with stars circling above his head.
* ColorCodedCharacters: In the ''Bubble Bobble'' series, root for green and blue! And magenta. And orange. Also, each bubble in the ''Puzzle Bobble[=/=]Bust-A-Move'' games contains an enemy character from the main series, and is sorted by color like in Tetris.
* ColorCodedMultiplayer: Especially in the ''Puzzle Bobble[=/=]Bust-A-Move'' games, player 1 has to play as Bub (green) and player 2 has to play as Bob (blue). In ''Bubble Symphony'', though players can choose which of the four they want, each have different stats.
* ContinuingIsPainful: Continuing in Puzzle Bobble [1,] 2, and 3 will reset the score to 0. See also Check Point Starvation above.
* ContinuityNod: In the good and happy ending credit sequences for ''Bubble Memories'', [[spoiler:Bub and Bob use parasols.]] See also Mythology Gag.
* [[CoversAlwaysLie NES Covers Always Lie]] / [[DinosaursAreDragons Dinosaurs Are Cute Bubble Dragons]]: [[http://static4.gamespot.com/uploads/scale_medium/mig/1/2/7/1/2211271-nes_bubblebobble.jpg These two are definitely not]] brontosauruses.
** Well, it does help fit in with the [[AddedAlliterativeAppeal alliteration thing they've got going there.]]
* CriticalExistenceFailure: Implied in ''Puzzle Bobble[=/=]Bust-a-Move'' with the use of the bubble dragons' dizzy-dead and stunned sprites when the player loses.
* CryonicsFailure - When a hexagonal ice block forms around the character in ''Bubble Symphony'', via [[InstantIceJustAddCold contact with a snowball]], it kills him/her right after the ice shatters shortly afterward.
* CursedWithAwesome: Blow bubbles to turn enemies into food! How cool is that?
** [[AndYourRewardIsClothes Considering in Bubble Symphony you can do this even as humans]], and, [[WeaksauceWeakness in general, once cursed you die too easily]], there isn't really any advantage to being dragons. Especially because any other person who is transformed (other than the protagonists) is so scared or is outside of the CompetenceZone that he/she [[HowDoIShotWeb doesn't even know how to or if they can use such a cool weapon.]] [[spoiler:Just look at the people in ''Rainbow Islands'' and ''Bubble Memories''.]]
* CutsceneIncompetence: Compare the VS CPU mode cutscenes of Puzzle Bobble 2 (arcade) with gameplay in the regular series. For example, Mighta shoves a boulder against Bub who doesn't bother to get himself away from it.
* [[DamselInDistress Damsels in Distress]]: Bub and Bob's girlfriends. [[spoiler:And their parents. [[ShockingSwerve Wait, what?!]]]]
* DeathThrows: ''Parasol Stars'' (every version), ''Bubble Bobble '''Part''' 2'' (NES version), ''Rainbow Islands'' (US/Japanese NES and Sega Master System version).
* DefeatMeansFriendship / GoKartingWithBowser: If one thinks about [[http://www.vazcomics.org/mamend/png/pbob0007.png this Puzzle Bobble 2 ending]] and/or one of the good endings of ''Bubble Symphony'' with the premise of having to bubble and pop these enemies to turn them into food and items and then move on... Okay, it's a MindScrew.
* DegradedBoss / DiscOneFinalBoss: Super Drunk in the first ''Bubble Bobble'' returns in ''Bubble Symphony'', a lot easier and the first boss. He appears in '''Part''' 2 (NES) as well, but only {{Save Scumm|ing}}ers will [[NintendoHard ever know for sure.]]
** According to [[http://www.youtube.com/watch?v=0rABzwJQ9Hg this]], the Super Drunk in '''Part''' 2 NES round 79 seems to get his power off an antenna on his head [[spoiler:because this one's a robot]]. [[CanonDiscontinuity The purple tinge doesn't count.]] He acts the same way and throws balls in the same formation as the bottles are thrown.
** In both cases, the room is a DiscOneFinalDungeon that is modeled after TheVeryDefinitelyFinalDungeon he had in ''Bubble Bobble''.
* DescendingCeiling: In ''Puzzle Bobble'' and ''Puzzle Bobble 2'', which tries to push the stacked bubbles toward the character and past the "lose" line. Replaced with floating nodes since ''3'', which act the same way.
* DiabolusExMachina in a bad ending for the NES/VC version of ''Bubble Bobble'': [[spoiler:After getting the [[AdaptationDisplacement suddenly-required crystal ball]] in one-player mode and defeating the final boss, both girlfriends are rescued... [[ShootTheShaggyDog only to poof away when they reach the ground]].]] Compare this to the arcade, where [[spoiler:the player character's girlfriend is rescued, and the other remains in captivity]].
* DirectionallySolidPlatforms: Particularly in the first game and the main series it spawned, where every tile is like that.
* DistaffCounterpart:
** ''Bubble Symphony'' has Coro and Kulu to Bub and Bob. This general idea was kept for ''Bubble Bobble Plus/Neo'' with Pab and Peb to Bub and Bob.
** ''Symphony'' also has a female version of the Drunk enemy, named Dranko, whose beer bottles [[MolotovCocktail explode in a fiery manner]] instead of boomeranging, and it looks like an underage girl in a green cloak. Yes, an underage girl with booze...
* EarlyBirdCameo: Mighta/Stoner and Monsta/Beluga (the white-hooded boulder roller and floating purple head respectively) were the main enemies in ''Chack'n Pop'', an earlier Taito game.
* EarlyInstallmentWeirdness: ''Puzzle Bobble/Bust-A-Move'' is the only game in the spinoff series for arcades to have twin Bubs/Bobs. The pointer machinery has been kept throughout, though.
* EasterEgg: Entering [[AC:SEX]] as one's high-score initials resulted in them being censored to [[AC:H !]], but also in the first bonus item in the next game being a [[{{pun}} fork]] which releases showers of point-scoring items.
* EasyModeMockery: Sort of. There is a three-level-''only'' mode in ''Puzzle Bobble/Bust-A-Move 2'' and ''[=PB/BAM3=]'' (arcade, Game Boy). This is the only mode that the pointer line stays throughout. It ends with "Good. Try the next level!"
* EdibleCollectible: There's [[http://tjasink.com/games/bb/items1.html about three dozen types of food]]. All bonus items worth 4000 points or less are food, while higher-value items are generally jewelry and other inedible objects. There are also giant bonus items worth tens of thousands of points; once again, the lower-value ones are food and the higher-value ones are jewels.
* EverythingFades: Items and dizzy-dead protagonists disappear, leaving the eight outward facing lines when it's been left alone. The protagonists are later shown to poof away into yellow sparkles, and items into a cloud of dust that quickly dissipates, as shown in ''Symphony''. Maybe it's because the 8 outward facing lines in ''Bubble Bobble'' and its remakes as well as the Game Boy games are [[WildMassGuessing so ambiguous.]]
* EverythingsBetterWithRainbows: Main weapon in ''Rainbow Islands'' as well as rainbow bubbles in other games.
* EverythingsBetterWithSpinning: When anyone, be it protagonist or cute baddie, dies. Most previous Taito games did not feature anyone spinning upon death.
* EverythingTryingToKillYou: Or: Everything is out there trying to walk into you. And kill you by doing so.
* EvilAlbino: Baron von Blubba, aka the skull(s).
* EvilCounterpart: Warurin from ''Bubble Symphony'', a purple red-eyed dragon who breathes XRaySparks-inducing fireballs instead of bubbles.
* ExcusePlot
** An implied SickEpisode in Bubble Bobble's Game Boy and Game Boy Color ports, [[JustifiedTrope due to them being single-player]]. Bub looks for the [[ChekhovsGun Moon Water]] [[TheLawOfConservationOfDetail "so [he] can help [his] brother"]] instead of rescuing his girlfriend, because trying to leave in a plot [[spoiler: that requires two players to finish on a single-player portable]] was too hard back then.
** The arcade version of the first ''Puzzle Bobble'' game pretty much ends with [[spoiler:Bub and Bob (or Bub's clone?) packing up and sleeping in a bush while the various enemies lay in a pile defeated]].
* FireballEyeballs: Super Drunk (first boss) after being damaged quite a bit in ''Bubble Symphony''.
* FloatingInABubble: Main mode of transportation between levels. It can somehow go through walls.
* FlunkyBoss: The giant Space Invader in ''Bubble Symphony'', which has updated sprite versions of the invaders and the FlyingSaucer alongside it.
* FollowTheLeader:
** ''[[http://www.youtube.com/watch?v=u6_C6zsgil0 Puzzle de Pon]]'', developed by the Visco Corporation. The game's mechanics are almost exactly the same as ''Puzzle Bobble''. The goal for each level was not to clear the board of bubbles, but to release a large "drop token" in the same way you drop hanging bubbles. Still, the gameplay was close enough to ''Puzzle Bobble'''s that Visco needed to license the game from Taito.
** ''Puzzle Bobble / Bust-A-Move'' itself has many clones out there.
* ForgottenPhlebotinum: Holding down the bubble button to: [[PowerFloats Inflate oneself to float]][[note]]Bubble Bobble Part 2, NES and Game Boy[[/note]], [[SpreadShot shoot bubbles in a pattern]][[note]]Bubble Symphony[[/note]], or shoot giant bubbles.[[note]]Bubble Memories[[/note]] Each of these only applies to '''one''' game with any given title in the 1990s, no more.
* FriendlyFireproof:
** Partially averted with fire and lightning bubbles. You can get hit by the lightning or flames inside, however this only stuns and will not kill you.
** Played straight with the red magic cross: Getting it and blowing fireballs will not affect the other player character.
* GenerationXerox: As implied in ''Bubble Symphony'', no one in the protagonists' families is safe from becoming cursed into [[OneHitPointWonder dying when they touch anything]]. Also, at least two of them will be a green bubble dragon and a blue bubble dragon BecauseDestinySaysSo.
* GimmickLevel
** There is one very open level in ''Symphony'' after getting the required {{Plot Coupon}}s where players must carefully bounce on bubbles across certain wind currents from one tiny platform on one side to another on the other side. They also have to avoid falling or touching any enemy.
** Round 6 of'' '''Part''' 2/Junior'' (Game Boy) starts you off inside a pit with tall walls. There are a few spike-filled levels in'' '''Part''' 2'' (NES). Players either have to jump on bubbles or hold down the bubble button in order to float past these obstacles. Problem is, players may not know they can hold down the bubble button...
* GISSyndrome: There are digitized photos in ''Bubble Memories'' that serve as level backgrounds.
* GraphicsInducedSuperDeformed
* GratuitousEnglish / BlindIdiotTranslation: The secret rooms in Bubble Bobble, intros/endings in ''Bubble Bobble'', ''Rainbow Islands'', and ''Bubble Symphony'' (''Symphony'''s endings have the characters saying "year" for "yeah".), and some text in ''Bubble Memories''.
** ''Bubble Bobble'' also has the introductory quote that's featured at the top of this page. It has been fixed in the DS and WiiWare re-releases by including the first "the".
** ''Symphony'': "Let's try and challenge". Also makes a DownerEnding a bit odd: [[spoiler: The protagonists are back as humans but they come across a bunch of boarded up doors. Bob (according to the Japanese version's speech order) says "Year, but will ''[sic]'' can't go back to our own world!"]]
** ''Memories'': "The only way to get to a boss"... You're already at the boss when you're reading that, aren't you?
*** And "''DANGER!'' The room guard''er'' Koornt or Kligan or [[ExactlyWhatItSaysOnTheTin Wafful]][[BlindIdiotTranslation fl]] etc. [[VideoGame/{{Darius}} is approaching fast]]". Or maybe it's the FinalBoss, the "Super Dark Great Dragon".
*** The wall-of-text intros upon starting the game (in either Normal or Super Mode). What does "supplicating" mean anyway?
** Most Gratuitous English examples in the games can be found at [[http://zanyvgquotes.com/ ZanyVGQuotes.com]] under "Bubble _________" and "Puzzle Bobble 3" and "Bust-A-Move 4" (the latter two are in the same series).
** Puzzle Bobble 4 / Bust-a-Move 4 gets overloaded with bad translations especially when comparing the AttractMode how-to-play screens of [=PB4/BAM4=] with earlier installments, which were [[TheyChangedItNowItSucks perfectly grammatically fine before.]] Bubblun and Bobblun are named Bubbl'''e'''n and Bobbl'''e'''n, effectively (re)naming one of them after the GiantMecha Boss of [=PB2/BAM2=].
** The end-of-level boss for one of the ''Rainbow Islands'' was a spaceship called... Electric Fan!
* GrievousBottleyHarm: Super Drunk throws a SpreadShot of beer bottles forwards. The smaller Drunk enemies have a beer bottle that acts like a ''boomerang''. The female Dranko in ''Bubble Symphony'' uses a MolotovCocktail instead.
* GuideDangIt: In ''every single game''. Please memorize a strategy guide before starting.
* HairDecorations: Coro and Kulu (in their human forms) respectively wear purple twin orbs and a green bow. On the other hand, bows on bubble dragons are necessary for [[TertiarySexualCharacteristics distinguishing character genders]].
* HarmlessFreezing is ''subverted'': in ''Bubble Symphony'', the same events happen with the freezing and ice shattering, but since [[OneHitPointWonder the player characters are Cursed]], [[CaptainObvious they die]].
* HijackedByGanon: In the VS CPU modes of Puzzle Bobble/Bust-a-Move 2, 3, and 4, a enemy named Drunk (the green hooded beer-drinking enemy, named Dreg in some releases) has been inside, respectively, a giant robot Mecha named Bubblen (one letter shy of Bub's long bubble dragon name), a giant fake bubble dragon named Debblun, and a spaceship face named Madam Luna.
[[/folder]]

[[folder:I-Q]]
* IdleAnimation:
** The player characters wag their tails up and down at a constant split-second rate, except in both ''Bubble Bobble Part 2'' games (NES and Game Boy). In ''Bubble Memories'', Bub and Bob don't have the constant wagging-tail rate but still do it.
** ''Bubble Symphony'' gives the four player-characters some idle animations based on their gender. If you leave your character alone some more, he/she will do something else. Bub or Bob will sleep, and Coro or Kulu will sit down, shake her head as she takes out a mini-mirror out of {{Hammerspace}} and look at herself through it. [[spoiler:When they're human, their actions are different. They all blink at the constant split-second rate. Bub or Bob will stop blinking, then blink quickly a few times, sit down and take out his straw he blows bubbles with. He blows through it a few times, but it doesn't work, so he blows so hard he shakes around, and then sits down facing the player, closing his eyes. Coro or Kulu will happily put her hands to her mouth and do a little cheer to the left and right before facing toward the player, sitting down and closing her eyes.]]
* IdiosyncraticEpisodeNaming: ''Bubble'' _________ and/or "The Story of Bubble Bobble (confusing installment number)".
* ImprobableWeaponUser: Bubbles, rainbows, and parasols.
* InconsistentDub: The English manual for the NES version of ''Bubble Bobble Part 2'' identifies the protagonists as Bubby and Bobby, while the back of the box establishes them as Bub's descendants, Cubby and Rubby. The latter story is more consistent with the Famicom version.
* InexplicableTreasureChests: A huge chest, usually containing food items, drops down at the end of each level in ''Rainbow Islands'' and after defeating a world boss in ''Bubble Symphony'' and ''Memories''. Another chest is the basis of one of ''Symphony'''s bad endings.
* InstantIceJustAddCold: In ''Bubble Symphony'' upon contact with a snowball, a hexagonal shape, rather than an ice block, forms around a Cursed protagonist.
* InvincibleMinorMinion: The floating skull named Skel-Monsta/Baron von Blubba that comes with StalkedByTheBell. He has been promoted to {{Sequential|Boss}} OneWingedAngel TrueFinalBoss status in two games. There can be up to two Skel-Monstas at a time depending on the number of players.
** The [[SecretLevel Secret Rooms]] have their own minion(s): A gray jelly bean face guy named Rascal (named Rubblen in Puzzle Bobble/Bust-A-Move SNES, VS CPU mode), who appears without the "Hurry up!" warning.
* InvincibilityPowerUp: The flashing multicolor heart in later levels. In ''Memories'', there is an item that makes the players big yet unable to fire bubbles (yet they still exhale as if they are blowing bubbles).
* JawDrop: Occurs in the Bubble Memories normal mode good ending and in Space Puzzle Bobble when Bob(blun) is used and the board is almost full. Both are used in conjunction with BlankWhiteEyes.
* {{Kawaisa}}
* KidHero: Any older than teenage years, and children/descendants come around - as implied by ''Bubble Symphony'''s intro and a back cover for ''Bubble Bobble Part 2'' (NES). ([[http://www.retrogamecases.com/shop/nintendo/bubble-bobble-part-2/ See here]])
* KillItWithFire: Fire bubbles kill enemies and stun protagonists, enemy fireballs/lasers [[ManOnFire incinerate protagonists]]. ''Obviously, don't touch the latter!''
** PlayingWithFire: The red cross allows a protagonist to blow fireballs for the current level. Which thankfully [[FriendlyFireproof don't incinerate the partner.]]
** Some bosses are killed with Fire Bubbles. To list:
*** '''Memories''' Has Maita P.
*** '''[=Plus/Neo=]''' has [[spoilers:Expert-2's boss]].
* KillItWithIce: The player characters via contact with a snowball. See InstantIceJustAddCold.
* KillItWithWater: Water bubbles kill enemies and carry (and/or visibly stun)[[note]]Bubble Bobble Part 2 NES as well as the GBA and DS classic modes of Bubble Bobble-- something that isn't in the arcade.[[/note]] protagonists. The blue cross item in ''Bubble Bobble'' floods the room and drowns all enemies. However, in ''Rainbow Islands'', water kills protagonists. However again, in ''Bubble Memories'', [[SuperNotDrowningSkills just being in water isn't sufficient enough to kill or stun anyone.]]
* KingMook: The ''Bubble Bobble'' series has many bosses based upon the Mighta and Monsta enemies, not to mention the Super Drunk at the end of the very first game (a giant version of a regular Drunk), and the Hyper Drunk from ''Bubble Symphony'', and also the TrueFinalBoss of ''Rainbow Islands'': a gigantic Skel-Monsta.
* LamarckWasRight: The characters in ''Symphony'', being introduced as the children of the protagonists in ''Bubble Bobble'', are just as capable of action as they are.
* LateArrivalSpoiler: Arcade sequels to Bubble Bobble show that [[spoiler:the characters are humans]] in their Attract Mode or first round. [[spoiler:They were ''already'' humans in the first place]], but the game writers use...
* TheLawOfConservationOfDetail: If a person's just going through an arcade somewhere and sees the first VideoGame/BubbleBobble and chooses to play it, they wouldn't know Bub and Bob are really human and have ''human'' girlfriends to rescue. Well, this is no mere "journey to the cave of monsters": about 20-30 or so levels later in the arcade (never the NES/Virtual Console), the two captured girls are screaming for help while being escorted by {{Giant Mook}}s. That's one plot revealed.
** Game Boy version(s): What is Bub supposed to help his brother Bob from? [[SickEpisode Is Bob sick?]] [[spoiler:Because a river outside is dried up? What? Really?]][[note]]Game Boy version[[/note]] If Bob's sick and [[ICouldaBeenAContender can't participate]], why would he be transformed?[[note]]Game Boy Color version.[[/note]] ...Or not.[[note]]Game Boy version, again.[[/note]] And anyway, what ''is'' the [[ChekhovsGun Moon Water]]? [[SideEffectsInclude What is it supposed to do?]] Does it turn out to be an [[TheUnreveal Unreveal]], or an AssPull?
* LesserStar: Unfortunately, Bob(blun), the blue bubble dragon, has not been in as many games and ports as Bub(blun), the green bubble dragon, is.
* LineageComesFromTheFather: Implied with ''Bubble Symphony''. See Generation Xerox above.
* LockedDoor: Coming across one with no way to open it basically [[BrokenBridge forces the player to start from the beginning]]. [[spoiler:Some appear in ''Parasol Stars'' and ''Bubble Symphony'' with a cutscene related to them in the latter]].
* TheManBehindTheMan: See Hijacked by Ganon above.
* {{The Many|DeathsOfYou}} '''[[WhatDoYouMeanItWasntMadeOnDrugs Exaggerated]]''' [[TheManyDeathsOfYou Deaths of You]]: A bubble dragon or their human form can die by:
** Coming into contact with anything, which (arguably completely) numbs them out causing them to gain a literal black line across their eyes and die,
** Total [[ManOnFire incineration to dust]] from a small laser bolt,
** Getting [[InstantIceJustAddCold INSTANTLY frozen from a snowball]] (''Bubble Symphony'' only), or
** Getting [[XRaySparks electrocuted]] from small un-bubbled electricity (''Bubble Symphony'' only).
* [[ManOnFire Bubble Dragon on Fire]]: If a player character is hit by enemy weapons such as the Invaders' lasers, Hidegons's fire breath, or a fire-based weapon from the multitude of ''Bubble Symphony''[='=]s enemies[[note]]Such as Japanese lanterns, spaceships with Invaders' lasers, robot fish missiles, and female Dranko's molotovs[[/note]], they '''will''' be incinerated on the spot.
* MatchThreeGame: ''Puzzle Bobble aka Bust-A-Move'' and its own sequels.
* MercyInvincibility
** In the main games, although the character is sent back to the corner.
** In ''Bubble Bobble Part 2'' (Game Boy), this applies, but only for about a second. This doesn't help much.
* MirrorMatch: They're not fighting against themselves, but in the first ''Puzzle Bobble/Bust-A-Move'', twin Bubs or Bobs blow-shoot and carry bubbles, and turn the crank respectively. [-And if you lose... one spins out and dizzy-dies as in ''Bubble Bobble'', the other gets stunned.-]
** Played straight in ''Puzzle Bobble 3'''s VS CPU mode: If Bub is selected, he faces himself in the first round. [[http://www.youtube.com/watch?v=pkpgAKxp5o4 Yes, the green bubble dragon himself.]] Averted if only player 2 (Bob) is playing; he faces Bub.
* MovesetClone: Bub and Bob, once just mere [[PaletteSwap Palette Swaps]]. They soon underwent DivergentCharacterEvolution, being fleshed out with different personalities and stat differences later on. The personalities are only stated in the ''Symphony'' arcade flyer and the ''Memories'' AttractMode. Stat differences, such as movement speed and blowing distance, only apply to ''Symphony''.
* MultipleEndings: {{Trope Maker|s}}. Mostly {{Downer Ending}}s... for a game (series) that's [[MoodWhiplash supposed to be happy!]]
** ''Bubble Bobble'': Want to see the real ending? Then you'll have to beat it with a friend! Sorry, soloists playing the NES/Virtual Console or arcade versions!
** ''Bubble Symphony'': Taken literally. A lone player ''doesn't'' have to beat it with a friend, but players can [[AdventureTowns go through multiple paths/worlds]] and see a world-exclusive ending if they don't get [[PlotCoupon the stuff needed]].
** ''Bubble Memories'' leans onto ExtendedGameplay: [[spoiler:the FinalBoss escapes to '''another''' tower, in which he will reveal his true form if the players reach him there]].
** ''[=Puzzle Bobble/Bust-A-Move=] 2'': Joke endings are assigned to each letter at the end of the triangle path map of rounds.
* MusicalAssassin: Bubbles that unleash music notes can help fight enemies.
* MythologyGag: In the Game Boy Color version of ''Rainbow Islands'', Bub and Bob are depicted as using parasols outside of gameplay even though ''RI'' is set before ''Parasol Stars''.
* NewGamePlus: Super Mode.
* NintendoHard: [[HulkSpeak The]] ''[[HulkSpeak Nintendo]]'' [[HulkSpeak versions are]] ''[[HulkSpeak hard]]'' [[HulkSpeak indeed]]:
** ''Bubble Bobble'': The NES/Virtual Console version has an objective '''required for a good ending''' that is not in the arcade version. And there is a very thick wall and a lot of enemies in the way.
** ''Puzzle Bobble/Bust-A-Move'': The SNES version has 100 levels and the FinalBoss Super Drunk to face as opposed to 30 levels in the arcade and subsequent arcade installments.
* NoFinalBossForYou: ''Bubble Symphony'' and ''Bubble Memories'', unless conditions are met.
* NostalgiaLevel: See Shout Out below.
* [[OminousLatinChanting Ominous Chanting]]: ''Symphony'''s TrueFinalBoss theme.
* OneHitPointWonder
** Subverted in '''''Part''' 2'' (NES) because the player only has one heart per life, but can find more hearts.
** Averted in '''''Part''' 2/Junior'' (Game Boy) and ''Revolution'' (DS) because the player has three hearts per life.
** [[WeaksauceWeakness Even after they turn back into humans, they still die by touching anything.]] ''Rainbow Islands'' and ''Parasol Stars'' take place after ''Bubble Bobble'', and there's turning into humans [[spoiler:in the middle of the game]] in ''Bubble Symphony''. Such may be the way of The Curse.
* OneWingedAngel:
** In '''Part''' 2 (NES)'s final level, according to [[http://www.youtube.com/watch?v=GeQ8jnfLWlI this]], [[spoiler:of the three skull brothers, the one channeling {{Hellfire}} is invincible at first. Once the other two are defeated, he then unexpectedly grows giant and gains a skeleton body.]]
** There is also a case in ''Rainbow Islands'' and ''Bubble Memories'' in which the final boss will reveal his true form after being defeated once.
* OrchestralBombing: ''Bubble Symphony'' has generally orchestral background music and starts with a {{fanfare}} on the title sequence. With a secret code, an orchestral version of the ''Bubble Bobble'' music can be heard as background music.
* PaletteSwap: Besides Bub and Bob, many palette swap bubble dragons skip around during ''Puzzle Bobble 3''[='=]s credits.
* ParasolOfPain: in ''Parasol Stars'', Bub or Bob can use his parasol to pick up and throw enemies at other enemies, and bubbles that flow like water droplets.
* ParasolParachute: in ''Parasol Stars'' [[spoiler:and the good endings of ''Bubble Memories'']].
* PinkGirlBlueBoy
** Coro and Bob (respectively) who are always beside each other in ''Symphony'''s cutscenes. Extended with green boy Bub and orange girl Kulu.
** Likely subverted in the DS game ''Bubble Bobble Revolution''. An unlockable character, Lovelun, is pink, and his ''[[AmbiguousGender gender is unknown]]'' but he doesn't wear a bow.
* PinocchioSyndrome: The quest to turn back into humans is made more apparent in ''Bubble Symphony'' in which one of the hidden objectives for a good ending ''is'' to turn back human while you travel, and ''Memories'' in its Attract Mode storyline and when the game begins.
* PlotCoupon / '''GottaCatchThemAll''' : [[spoiler:Big diamonds, then mirrors]] in ''Rainbow Islands''. [[spoiler:Star cards for a key in a particular world]] in ''Parasol Stars''. [[spoiler:Music note cards for giant keys, and a rod]] in ''Bubble Symphony''. [[spoiler:Potions]] in ''Bubble Memories''. A bunch of stuff in Bubble Bobble Plus/Neo's "Arrange mode". Another bunch of stuff in ''Rainbow Islands: Towering Adventure''. [[GuideDangIt You need them, and they do exist.]]
* PlotTailoredToTheParty: ''Double Shot'' has certain enemies that can only be bubbled by a certain color (of three) or a combination. Luckily, the three bubble dragons in that game can tag in and out.
* PlotTumor: The DS games ''Bubble Bobble Revolution'' and ''Double Shot'' keep the "living as bubble dragons in the first place" background introduced by the discontinuous NES manual's comic, or at least give absolutely no indication of them ever being human once. The ''Puzzle Bobble / Bust-A-Move'' series scrap the human-character-background completely, ''because [[RuleOfCute everyone loves the bubble dragons more.]]''
* PointOfNoReturn: Aside from kicking players to the next level automatically after a few seconds, players will miss any available items or Plot Coupons after defeating all enemies because they can't go back.
* PoisonMushroom: The highly obstructive death bubbles (red bubbles with skulls) in '''Part''' 2 (NES).
* PortalBook: ''Bubble Symphony'': Implied by the arcade flyer, the intro where the protagonists are seen reading books off a shelf, and the rather fantasy nature of the worlds they travel to.
* PossessionImpliesMastery: The protagonists can easily blow bubbles; even as [[spoiler:humans]] they found a way to do it. Not so much for [[spoiler:other people who get cursed and turn into bubble dragons, like in ''Bubble Memories'']].
* PowerFloats: The player can hold the bubble button to float, but [[ForgottenPhlebotinum only in]] '' '''Part''' 2'' (NES) and '' '''Part''' 2/Junior'' (Game Boy). The protagonist(s) in the NES version [[BalloonBelly inflate his body]], potentially hurting himself (because his eyes get crossed out by a literal black line while inflating), while the protagonist in the Game Boy version forms a smaller-than-usual bubble around himself. There is a ChargeMeter only in the Game Boy game.
* ThePowerOfFriendship: A major theme, quoted several times throughout the first game (if you know where to look) and the key behind this game's MultipleEndings.
* {{Precap}}: The [[AttractMode Attract Modes]] of ''Bubble Symphony'',[[note]]Even going so far as to contradict the inside left side of its own flyer (subverting AllThereInTheManual as stated above; see also SinsOfOurFathers below).[[/note]] ''Bubble Memories'', and ''Puzzle Bobble/Bust-A-Move 2''.
[[/folder]]

[[folder:R-Z]]
* RandomDrop: The rare items such as the invincibility heart, magic crosses, umbrellas, etc. that appear out of nowhere.
** There's a chance that HUGE food items may fall when one completes a level in '''Part''' 2/Junior (Game Boy). See also Big Eater above.
** However, collecting a cane/staff in ''Symphony'' can force a giant food item to appear upon completing the level.
** Averted in the first game. The ''only'' powerup that appears randomly in ''VideoGame/BubbleBobble'' is the hyper-rare Fireball Bubble (1 in 4096); everything else is manipulatable by a whole series of in-game counters. Umbrellas? Burst 15 water bubbles and you'll get a brolly on the next level.
* RecycledInSpace: Space Puzzle Bobble/Space Bust-A-Move.
* RidiculouslyCuteCritter: Bub and Bob. And Coro and Kulu. And basically all those random baddies. Not so much in ''Revolution'' (DS) as the characters' in-game appearances have gotten a bit hardcore.
* RobotMe: An unlockable character in ''Revolution'' (DS), named Robolun.
** ArmorIsUseless: ...who can still get hurt when he touches anything.
* RuleOfCute: Essence, origin and justification of the entire series. Players ([[PlotTumor and the Puzzle Bobble games' developers]]) seem to prefer bubble dragons over [[LateArrivalSpoiler their human form counterparts]].
* SecretLevel: The secret rooms in most (if not all) ''Bubble Bobble'' games. [[OneHitPointWonder Not like anyone's gonna last long enough to get there]]; the first secret is 20 rounds away, and dying even once prevents further entry.
* SelectiveGravity: Characters fall slowly. Also, in ''Bubble Symphony'', players can very slightly alter their falling speed by holding up or down.
* SequelNumberSnarl: See Title Confusion below.
* ShockAndAwe: Lightning bubbles regardless of size (compare giant lightning bubbles in ''Bubble Memories'') used by protagonists will kill enemies but can also stun themselves. Lightning of any size summoned by enemies can simply-kill (''BB Part 2'' NES) or [[XRaySparks electrocute protagonists]] (''Symphony'').
* ShoutOut: These result in [[NostalgiaLevel Nostalgia Levels]]. It's one of the first video game series with massive shout outs scattered throughout the levels.
** ''Bubble Bobble'' [[http://application.denofgeek.com/images/m/lambie/Chack_N_Pop.jpg recreates]] [[http://www.adamdawes.com/retrogaming/bbguide/images/round29.gif a stage]] from an earlier game, ''Chack'n Pop''. It also features the title character on the InvincibilityPowerUp item and in various games including in the Puzzle Bobble games.
** ''Rainbow Islands'' features worlds based on Arkanoid, [[spoiler:Fairyland Story, Darius, and Bubble Bobble itself]].
** ''Bubble Symphony'' bases some of its AdventureTowns off some of Taito's other properties. The aforementioned ''Chack'n Pop'' level appears again. It also features cameo appearances; see The Cameo above.
** ''Bubble Memories''' practice mode features "Ready, go!" and level completion music from Puzzle Bobble 2, released the same year. Bub and Bob also look the same in both games.
** In all ''Bubble Bobble'' games in general, whatever the enemy roster is, it will almost always include an Invader (aka "Super Socket") from ''SpaceInvaders''. This is more pronounced in ''Bubble Symphony'', as one of the boss battles pits you against a giant version of the standard Invader enemy used in the ''Bubble Bobble'' games, while you are additionally being swamped with normal enemy Invaders of all three designs and even the [[FlyingSaucer UFO]], all graphically redesigned to fit with the new sprite style of ''Symphony''. If you do hit the UFO, it falls to the ground and [[RuleOfFunny its top comes off to reveal a yummy dish.]] [-Just... don't let the Invaders incinerate you.-]
** ''Puzzle Bobble 3'''s extended levels feature a set of bubble designs based on the helmets of the heroes from ''Series/HimitsuSentaiGoranger''. These levels are also marked by [[{{Retraux}} classic enemy sprites]].
** The intro to ''Puzzle Bobble 3'''s VS CPU mode's 1st round shows the opponent Bub arriving at the first ''Bubble Bobble'' level with Zen-chans that get knocked out immediately, despite its title screen showing up as ''Puzzle Bobble 3''.
** [[GenreThrowback Classic sprites]] appear at each last stage of the single-player mode of ''Puzzle Bobble 2'', the stage map of ''Puzzle Bobble 3'', and in the background of [=DreamCat1's=] world in ''Space Puzzle Bobble/Space Bust-A-Move'' where retro Zen-chans are being remade into a newer style in a factory.
* SinisterSilhouettes:
** Hyper Drunk in ''Bubble Symphony'''s intro.
** The mecha in ''Puzzle Bobble 2'' after completing the three-level-only mode.
* SinsOfOurFathers: ''Bubble Symphony'' states that the four protagonists are the children of the two original heroes of the first Bubble Bobble. In two separate Attract Mode sequences, the TrueFinalBoss Hyper Drunk, and then Super Drunk (boss of the first game), targets them for what their parents did to him. This is weird because Super and Hyper Drunk are supposed to be two separate entities. But then again there's Bub and Bob's StrongFamilyResemblance, which can make new or uninformed players think they've been the same Bub and Bob.
** Thinking about children, though, one can assume Bub and Kulu are first-Bub's children, and Bob and Coro are first-Bob's children, as the two of each group are always beside each other in cutscenes.
** The flyer's Story section is (self-)contradictory on this one. The aforementioned inside left side says that "a long time ago, four old men confined the evil Superdrunk in the book. As [the four of them] started to read the book, they freed Superdrunk who changed the children into bubble dragons and [[PortalBook trapped them in this magical book world]]." And then Hyper Drunk's profile on the opposite page says that ''he'' was the one who banished the four. Then the {{Precap}} showed Hyper Drunk's silhouette. Then another sequence, a RedHerring, has Super Drunk swearing revenge and implying he would change the four into bubble dragons this time.
** The NES version of ''Bubble Bobble '''Part''' 2'' introduces another pair of dragons named Cubby and Rubby, who are also descended Bubby, while the Game Boy version features a lone dragon named R'''o'''bby.
* SnotBubble: For a series revolving around bubbles, the closest the spinoff series ever shows one is ''Puzzle Bobble'''s arcade ending.
* SocializationBonus / GoldenSnitch: The original game. In order to get a good ending, you ''have'' to beat the FinalBoss with two players. Of course, you can subvert this if you give player 2 a continue before you land the final blow... This is also possible in the NES/Virtual Console version by having player 1 pause the game and press Select to give an extra life to whoever's missing (since Select and Start only worked on P1's controller at the time).
* SongsInTheKeyOfPanic: '''Hurry (Up!) Music''' in (at least mostly) every single ''Bubble Bobble'' game.
* SpellingBonus: E-X-T-E-N-D for an extra life.
* SpikesOfDoom: '''''Part''' 2'', NES: Several levels have them. Also, when a protagonist walks above a certain enemy, it shoots its needle hat onto him, causing him to over-inflate, then deflate to normal and then die (or at least lose a heart).
* SpinOff: Puzzle Bobble/Bust-A-Move series.
* SpreadShot: In ''Bubble Symphony'', each character has their own spread pattern when blowing bubbles, but only after it has been charged up.
* SpritePolygonMix: ''Bubble Bobble Plus'' uses 2D graphics for the foregrounds and 3D graphics for the player characters and enemies.
* SquashedFlat
** In the intro for Kligan[[note]]Bubble Memories and PB2 share similarities already, and both games feature a giant round rock face with something on top.[[/note]] in Puzzle Bobble 2, Kligan himself squishes Bub flat. But he did unflatten.
** It's possible for bubbles to squish the player characters against walls when he/she is facing them. There are also unused sprites for being squished downwards in ''Bubble Bobble'' and ''Bubble Memories''; instead, bubbles get popped against the character's top horn.
* StalkedByTheBell: "Hurry up!"
* StockSubtitle: Bubble Bobble Revolution (DS) (and Rainbow Islands Revolution) and a related title: Bubble Bobble Evolution (PSP).
* StoryBreadcrumbs: In the first ''Bubble Bobble'' [[spoiler:with Super Drunk's [[GratuitousEnglish Gratuitous]] {{Wingdinglish}} messages in the secret rooms]].
* StrongFamilyResemblance: Bub and Bob as seen in ''Bubble Symphony''[='=]s intro [[spoiler:and human gameplay]] look just like Bub and Bob of ''Rainbow Islands'' and ''Parasol Stars'', with a hair color change.
* SuperDeformed
* SuperDrowningSkills: The protagonists in ''Rainbow Islands''.
* SuperNotDrowningSkills: ''Bubble Memories''. See Kill It With Water above.
* SuperTitle64Advance: ''Bubble Bobble '''D'''ouble '''S'''hot''.
* SweatDrop:
** Flying sweat drops when anyone is stunned or killed. They are often in pairs, but go by really quickly. They are more apparent (both flying and dripping sweat) in ''Symphony''[='=]s cutscenes, which are anime-styled.
** The twin Bubs/Bobs sweat quite a lot while they blow air through the pipe and spin the mechanism's wheel in the first ''Puzzle Bobble[=/=]Bust-A-Move'' game.
* TertiarySexualCharacteristics: Basically any female character wears a large or small bow across the top of their head (Coro and Kulu of ''Bubble Symphony''), on one side of their head spike (Peb and Pab in ''Bubble Bobble Plus (WiiWare)'') or straight on, on the corner of their heads [[spoiler:(three of the eleven [[TheAlcatraz Alcatraz]] victims in ''Rainbow Islands)'']]. Whether the characters in question have a tooth or not doesn't really apply anymore, as Coro and Kulu have no tooth compared to Bub and Bob, and later Pab and Peb, who have a tooth.
** [[http://archive.na.square-enix.com/bbp/ The Bubble Bobble Plus website]] shows Bub and Bob each with a two-bump tooth (based directly on the original arcade flyer, as seen at the top of the page), and 3P and 4P each with a one-bump tooth. If not for Puzzle Bobble/Bust-a-Move SNES's depiction of Bub and Bob each with a flat tooth, the first description would be fully canonical.
* ThemeTuneCameo: The [[EarWorm Bubble Bobble theme]] appears in most sequels for both the main and spinoff (Puzzle Bobble/Bust-A-Move) series and newer games. Sometimes, it's hidden.
* ThemeTwinNaming: Bub(blun/by) and Bob(blun/by). And Coro(ron/n) and Kulu(lun/n). And Pab and Peb.
* TitleConfusion / SequelNumberSnarl: Three second-installments and two third-installments, and [[NonLinearSequel the release orders and chronological story orders don't even match]]. Here are the sequels' titles:
** ''Rainbow Islands: The Story of Bubble Bobble II'', ''Parasol Stars: The Story of Bubble Bobble III''
** ''Bubble Bobble '''Part''' 2'' (NES and Game Boy; the latter is also named ''Bubble Bobble Junior'')
** ''Bubble Bobble II'' aka ''Bubble Symphony'', ''Bubble Memories: The Story of Bubble Bobble III''
* TitleScream: ''Bubble Symphony'' aka Bubble Bobble 2 (arcade).
* TrappedInAnotherWorld: The characters in ''Bubble Symphony''.
* TreasureIsBiggerInFiction: ''Rainbow Islands'', ''Bubble Symphony'', and ''Bubble Memories''.
** Food Is Bigger In Fiction: Food that bubbled-and-popped enemies turn into are as big as the player characters' size (except in '' '''Part''' 2'' (NES)), but it gets more ridiculous in '' '''Part''' 2/Junior'' (Game Boy). See also Big Eater.
* TrickBoss:
** 'Parasol Stars'' has [[spoiler:a dark hooded staff-wielder in the final secret world]].
** ''Symphony'' downplays this by having [[spoiler:a puppet version of Super Drunk (the first boss of ''Symphony''), with low health and obvious puppet strings from the top of the screen. Then Hyper Drunk shows himself]].
* TurnsRed: Enemies who don't get bubbled before "Hurry up!" appears or who have escaped from being bubbled. Or the last one standing when the other enemies have been bubbled and popped.
** Inverted in'' '''Part''' 2'' (NES version)'s really hard bonus games, where whoever loses the point to his opponent turns red.
* UnwinnableByDesign: ''Bubble Memories'' and ''Puzzle Bobble / Bust-a-Move (SNES)'' [[LateArrivalSpoiler because you die/lose too frequently.]]
** UnstableEquilibrium: ''Bubble Memories''. [[spoiler:Complete the game with [[NoDeathRun only one credit]] or else it's NoFinalBossForYou, and get a bad ending.]]
* UnwinnableByMistake: ''Bubble Bobble Revolution'' on the DS had a game-ending glitch that caused the Level 30 boss to never show up. You were stuck in the empty room and had no way of progressing. Reviewers were not amused. This had been reportedly fixed in later printings of ''Revolution'', however.
* VideoGameRemake: The classic has been remade for the Game Boy Advance and the Nintendo DS. ''Bubble Bobble'' is also featured in ''[[CompilationRerelease Taito Legends]]'', and ''Symphony'' in ''Taito Legends 2''.
** The original is remade for WiiWare, [[SpritePolygonMix with the characters rendered in 3D]], and brand new levels with four player support. The new female Beta Couple, Pab and Peb, are [[AndNowForSomeoneCompletelyDifferent definitely NOT Coro and Kulu]].
* VisibleSigh: In the arcade version of ''Bubble Bobble'' when Bub or Bob gets burned and thus incinerated before he collapses into (orange) ash. It goes by very quickly though, and sometimes it doesn't show up correctly.
* WingdingEyes: In an exaggerated variant, characters die (or get stunned) with their eyes getting ''crossed off by a literal black line''. Yes, even after they become [[ManOnFire a pile of ash from incineration]]. [[note]]Bubble Symphony and Bubble Memories[[/note]]
** However, in ''Bubble Memories'', a dying protagonist has BlankWhiteEyes instead. Aside from that, Bob ''is'' shown with + eyes on ''Memories'''s game over screen when the player quits or gets a bad ending.
** ''Rainbow Islands''[='=] backstory and ''Symphony'''s multiple endings imply characters can also get their eyes crossed out by being sleepy or upset.
** In ''Puzzle Bobble 2'', Bub, seen from the side, gets X eyes when getting freaked out by a red jack-in-the-box character with a giant round metal scissor blade on his head.
* {{Wingdinglish}}: The secret rooms have some encoded text in ''Bubble Bobble'' and ''Bubble Symphony''.
* XRaySparks:
** ''Bubble Symphony'': Only... '''little''' voltage is required to kill a player character.
** A cutscene in ''Puzzle Bobble 2'' (arcade)'s VS CPU mode before facing off against a giant lightbulb thing has the player character getting fried/zapped.
* YouGottaHaveBlueHair: The humans' HairColors are played straight and played with.
** ''Bubble Bobble/Rainbow Islands/Parasol Stars'': Both Bub and Bob [[RedHeadedHero have red hair]]. The weird hair (and skin) colors in the NES/Virtual Console versions do ''not'' count, because due to NES limitations, Bub and Bob already had those colors in their bubble dragon forms in that particular version.
** ''Bubble Symphony'': Bub has light brown hair. Bob has very dark brown hair. Coro has pink hair. Kulu has blonde hair.
** ''Bubble Memories'': Both Bub and Bob have dark brown hair.
[[/folder]]

----
''But this is not a true ending! [[ThePowerOfFriendship Come here with your friends!]]''