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** Authentic Difficulty in the first two games, no checkpoints and enemy accuracy is boosted to cheating levels, the game gets alot harder and a little bit of luck is required to win at all.

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** Authentic Difficulty in the first two games, no checkpoints and enemy accuracy is boosted to cheating levels, the game gets alot harder and a little bit of luck is required to win at all.all, ironically while ''Earned in Blood'' is normally harder than ''Road to Hill 30', it's version of Authentic difficulty is actually easier.
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* GameBreaker: While the series tries to nerf the player's aim, a patient player with a rifle can still pick off enemies when they lean up from cover, even in the first two games, the maps clearly aren't designed around this for the most part and MG42 gunners outright have some sort of damage immunity to bullets until you flank them to counter this.

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* UnwinnableByDesign: Of a sort, while the game isn't sadistic, as long as you aren't on Authentic Difficulty, continuing a mission with one squad taken out is very difficulty, late-game missions especially can easily be rendered practically unwinnable by losing your entire team, since Baker/Hartsock aren't very capable of taking on entire groups of enemies by themselves, generally losing your entire squad is only salvagable if you're very close to the end of a mission and only have to deal with a handful of germans.

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* UnwinnableByDesign: Of a sort, while the game isn't sadistic, as long as you aren't on Authentic Difficulty, continuing a mission with one squad taken out is very difficulty, difficult, late-game missions especially can easily be rendered practically unwinnable by losing your entire team, since Baker/Hartsock aren't very capable of taking on entire groups of enemies by themselves, generally losing your entire squad is only salvagable if you're very close to the end of a mission and only have to deal with a handful of germans.enemy troops.
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* UnwinnableByDesign: Of a sort, while the game isn't sadistic, as long as you aren't on Authentic Difficulty, continuing a mission with one squad taken out is very difficulty, late-game missions especially can easily be rendered practically unwinnable by losing your entire team, since Baker/Hartsock aren't very capable of taking on entire groups of enemies by themselves, generally losing your entire squad is only salvagable if you're very close to the end of a mission and only have to deal with a handful of germans.
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* LuckBasedMission: Any chapter with Artillery in the first two games is this, Artillery is random and impossible to dodge, so you just have to hope you and your squad don't get blown up, this combined with Authentic Difficulty's no checkpoints is even worse.

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* CallAHitPointASmeerp: In the third game, instead of "health," hit points are represented by "luck"; when taking enemy fire, a red tint will fill the edges of the screen, representing bullets flying close to the player as they're being shot at. If you don't get out of the fire soon enough, a bullet will hit you for an [[OneHitKill instant game over...]] Taking cover allows your "luck" to [[RegeneratingHealth recover]] so you can get back in the fight.

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* CallAHitPointASmeerp: In the third game, instead of "health," hit points are represented by "luck"; when taking enemy fire, a red tint will fill the edges of the screen, representing bullets flying close to the player as they're being shot at. If you don't get out of the fire soon enough, a bullet will hit you for an [[OneHitKill instant game over...]] Taking cover allows your "luck" to [[RegeneratingHealth recover]] so you can get back in the fight. fight, oddly this isn't regenerating health, as Baker's "luck" will drain from being exposed at all, not actually being shot at. (Such as if exposed to an enemy with a bolt action rifle, Baker's "luck" will keep draining even when the enemy is cycling the bolt.)


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* TheComputerIsACheatingBastard: Authentic difficutly boosts enemy damage and accuracy to absurd levels, notably certain levels such as ''Cole's Charge'' become outright luck-based, as the smoke that's supposed to stop the enemy shooting you as you charge doesn't work as well on Authentic, mean it's possible for the player or a squadmate to die before you have a chance to reach cover.


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** Authentic Difficulty in the first two games, no checkpoints and enemy accuracy is boosted to cheating levels, the game gets alot harder and a little bit of luck is required to win at all.
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* RememberTheNewGuy: Second Squad from ''Earned in Blood'' simply didn't exist in Hill 30, but missions feature them around with First Squad during the events of Hill 30 as well as them being present explicitly in the battle for Hill 30, where they didn't exist in ''Road to Hill 30''.
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** The second takes place around a Shell gas station. Should the gas pumps be hit by a stray bullet, the "S" on the roof of the gas station falls off, leaving behind "[[{{Foreshadowing}} hell]]", appropriately enough.

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** The second takes place around a Shell gas station. Should [[MurphysBullet the gas pumps be hit by a stray bullet, bullet]], the "S" on the roof of the gas station falls off, leaving behind "[[{{Foreshadowing}} hell]]", appropriately enough.

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* GoodGunsBadGuns: Somewhat averted in Global Front, where German/Japanese troops will occasionally be encountered using captured Allied Weapons.

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* GoodGunsBadGuns: GoodGunsBadGuns:
** Played straight with the main titles, where the Allies will use Allied weapons like the Garand, Carbine, and Thompson, while the Germans use German weapons like the Kar 98, MP 40, MG 42, and STG 44.
**
Somewhat averted in Global Front, where German/Japanese troops will occasionally be encountered using captured Allied Weapons.
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* ChromosomeCasting: JustifiedTrope, on account that the story of all three games is about American Paratroopers in Europe during World War II.

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* GameBreakingBug: Minor example but the Pew Pew/Saw Gun Easter egg in Hell's Highway will actually crash the game at least most of the time on 360 for some reason, rendering the Easter egg unobtainable to 360 players.

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* GameBreakingBug: GameBreakingBug:
**
Minor example but the Pew Pew/Saw Gun Easter egg in Hell's Highway will actually crash the game at least most of the time on 360 for some reason, rendering the Easter egg unobtainable to 360 players.players.
** A more serious example can happen in the titular level of ''Hell's Highway'', where it's possibly both of the teams in your squad not to lay down suppressing fire at all. Fortunately, this bug can be resolved by simply restarting the game.
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** In ''Hell's Highway'' only two Heer Infanterie soldiers are seen wielding the STG 44 assault rifle, with every other Heer Infanterie soldier wielding either a Kar 98 rifle or MP 40 submachine gun.

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* UniqueEnemy: Only one Sturmgeschutz III Assault Gun is fought in ''Earned in Blood'', during the "Chateau Colombieres" level. Every other German tank encountered is a Panzer IV.

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* UniqueEnemy: UniqueEnemy:
** "Action at Vierville" is the only time in the game where the Sturmgeschutz III Ausf. A, the short-barreled variant of the Assault Gun, appears. Every subsequently encountered [=StuG=] is the Ausf. F variant with the long-barreled gun.
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Only one Sturmgeschutz III Assault Gun is fought in ''Earned in Blood'', during the "Chateau Colombieres" level. Every other German tank encountered is a Panzer IV.
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* UniqueEnemy: Only one Sturmgeschutz III Assault Gun is fought in ''Earned in Blood'', during the "Chateau Colombieres" level. Every other German tank encountered is a Panzer IV.
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* BigFancyHouse: The Chateau Colombieres in the level of the same name from ''Earned in Blood'' is a mansion being used by German officers as a command post...at least until it was [[SceneryGorn repeatedly bombed and shelled by Allied air, artillery, and naval strikes]]. Hartsock, Desola, Allen, and Garnett are tasked with clearing the area in and around the chateau so that the 101st Airborne can use the place as an aid station for wounded men.
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* ArtificialBrilliance: In ''Earned in Blood'', German infantrymen are generally far better shots with both small arms and Panzerfausts even when PinnedDown, and, when the situation presents itself, can and will use squad tactics themselves to flank and finish your own squad.
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grammar corrections








The third game, ''Hell's Highway'', puts the player back in control of Sergeant Matt Baker during the ill-fated [[https://en.wikipedia.org/wiki/Operation_Market_Garden Operation Market Garden]]. The events depicted include the failure of the 101st to take the bridge at Son before the Germans could blow it up, the liberation of Eindhoven, and the evacuation after the failure of the Operation Market Garden. Among all this, the game also explores the gradual deterioration of Baker's mental stability and the onset of PTSD, as Baker struggles with balancing his responsibilities to his squad, with his attempts to be "friends" with them, along with making some horrifying revelations about events from the previous games, which could destroy the trust between him and his men.

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The third game, ''Hell's Highway'', puts the player back in control of Sergeant Matt Baker during the ill-fated [[https://en.wikipedia.org/wiki/Operation_Market_Garden Operation Market Garden]]. The events depicted include the failure of the 101st to take the bridge at Son before the Germans could blow it up, the liberation of Eindhoven, and the evacuation after the failure of the Operation Market Garden. Among all this, the game also explores the gradual deterioration of Baker's mental stability and the onset of PTSD, as Baker struggles with balancing his responsibilities to his squad, with his attempts to be "friends" with them, along with making some horrifying revelations about events from the previous games, which could destroy the trust between him and his men.



''Furious 4'' was originally set to be a sequel/spin-off. According to Pitchford, the game was a radical departure from the realistic and somber tone of the series and could had been best be described as ''Film/InglouriousBasterds'' meets ''VideoGame/{{Borderlands}}''. However, the game was cancelled in favor of the Hero-shooter ''{{VideoGame/Battleborn}}''.

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''Furious 4'' was originally set to be a sequel/spin-off. According to Pitchford, the game was a radical departure from the realistic and somber tone of the series and could had been best be described as ''Film/InglouriousBasterds'' meets ''VideoGame/{{Borderlands}}''. However, the game was cancelled canceled in favor of the Hero-shooter ''{{VideoGame/Battleborn}}''.



* AndTheAdventureContinues: ''Road to Hill 30'' ends this way, with Baker, the newly-promoted Red, and the rest of 3rd squad moving out to retake the rest of Carentan. ''Earned in Blood'' shows us what happens from ''Red's perspective''.

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* AndTheAdventureContinues: ''Road to Hill 30'' ends this way, with Baker, the newly-promoted Red, and the rest of the 3rd squad moving out to retake the rest of Carentan. ''Earned in Blood'' shows us what happens from ''Red's perspective''.



* TheEnemyWeaponsAreBetter: Played straight in ''Road to Hill 30'', where, due to a shortage of resupply crates, your weapons can easily run out of ammunition, and you'll eventually be forced to switch out for a Kar 98 or MP-40 at some point. Also applies to some of the weapons themselves, as the MP-40 and STG-44 have higher capacity than their American counterparts, the Kar 98 in particular is the only high accuracy weapon that isn't a sniper rifle and is even a consistent one-shot kill in Hell's Highway, while other weapons in the first two games are very hard to hit long distance targets with.

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* TheEnemyWeaponsAreBetter: Played straight in ''Road to Hill 30'', where, due to a shortage of resupply crates, your weapons can easily run out of ammunition, and you'll eventually be forced to switch out for a Kar 98 or MP-40 at some point. Also applies to some of the weapons themselves, as the MP-40 and STG-44 have higher capacity than their American counterparts, the Kar 98 in particular is the only high accuracy high-accuracy weapon that isn't a sniper rifle and is even a consistent one-shot kill in Hell's Highway, while other weapons in the first two games are very hard to hit long distance targets with.



* FacklerScaleOfFPSRealism: This series falls toward the realism end of the scale with authentic weaponry and squad tactics. Levels are based off of actual locations in Normandy and Holland and after action reports from battles.

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* FacklerScaleOfFPSRealism: This series falls toward the realism end of the scale with authentic weaponry and squad tactics. Levels are based off of on actual locations in Normandy and Holland and after action after-action reports from battles.



** The third game, ''Hell's Highway'', starts at about the midpoint story wise and flashes back to the glider landings at the beginning of Operation Market Garden.

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** The third game, ''Hell's Highway'', starts at about the midpoint story wise story-wise and flashes back to the glider landings at the beginning of Operation Market Garden.



* MaybeMagicMaybeMundane: In ''Hell's Highway'', Baker is haunted hallucinations of [[spoiler:Leggett]], whom interact with him in the final levels. Their final conversation suggest that [[spoiler:Leggett]] may be a ghost, as he hints towards the location of the next battle. It's left ambiguous.

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* MaybeMagicMaybeMundane: In ''Hell's Highway'', Baker is haunted by hallucinations of [[spoiler:Leggett]], whom that interact with him in the final levels. Their final conversation suggest suggests that [[spoiler:Leggett]] may be a ghost, as he hints towards the location of the next battle. It's left ambiguous.



** In the first game, Leggett, Allen and Garnett are discussing which super hero is cooler, Batman or Superman, when mortars start going off around you. [[spoiler:They are having a similar conversation at the beginning of TheReveal scene in ''Hell's Highway'' showing how Allen and Garnett died.]]

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** In the first game, Leggett, Allen and Garnett are discussing which super hero superhero is cooler, Batman or Superman, when mortars start going off around you. [[spoiler:They are having a similar conversation at the beginning of TheReveal scene in ''Hell's Highway'' showing how Allen and Garnett died.]]



** Inverted with the 88mm guns in ''Hell's Highway'', where they can now only be destroyed by either firing rocket launchers at their sides and rear, or by planting a satchel charge on them. The gun's shield now protects against anti-tank rockets from your bazooka team. This is contrast to their previous appearances, where a single anti-tank rocket could destroy them regardless of angle.

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** Inverted with the 88mm guns in ''Hell's Highway'', where they can now only be destroyed by either firing rocket launchers at their sides and rear, or by planting a satchel charge on them. The gun's shield now protects against anti-tank rockets from your bazooka team. This is in contrast to their previous appearances, where a single anti-tank rocket could destroy them regardless of angle.



** While ''Hell's Highway'' downplays the difficulty somewhat, it still has portions which can be really punishing towards the player.

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** While ''Hell's Highway'' downplays the difficulty somewhat, it still has portions which that can be really punishing towards the player.



* RealityIsUnrealistic: In the level Objective XYZ, you're tasked with clearing a small french village of German troops with one soldier as back up. This based off an actual [[http://en.wikipedia.org/wiki/Harrison_C._Summers event]].

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* RealityIsUnrealistic: In the level Objective XYZ, you're tasked with clearing a small french village of German troops with one soldier as back up. backup. This is based off on an actual [[http://en.wikipedia.org/wiki/Harrison_C._Summers event]].



** Gearbox hired a US Army LT. Col. and military historian to teach them real world tactics and to help write the story with authenticity. They also fired every weapon that is in the game to accurately model them. Gearbox also took a massive road trip to France to photograph the locations of battles. Using these photos as well as old maps and photos from the war they designed the levels.

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** Gearbox hired a US Army LT. Col. and military historian to teach them real world real-world tactics and to help write the story with authenticity. They also fired every weapon that is in the game to accurately model them. Gearbox also took a massive road trip to France to photograph the locations of battles. Using these photos as well as old maps and photos from the war they designed the levels.



* ThereAreNoTherapists: A JustifiedTrope in ''Hell's Highway'' - you're a paratrooper who's deep in enemy territory. Plus, Posttraumatic Stress Disorder was not understood in modern-contexts until after the Vietnam War. You're in UsefulNotes/WorldWarII here.

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* ThereAreNoTherapists: A JustifiedTrope in ''Hell's Highway'' - you're a paratrooper who's deep in enemy territory. Plus, Posttraumatic Stress Disorder was not understood in modern-contexts modern contexts until after the Vietnam War. You're in UsefulNotes/WorldWarII here.



* UnexpectedGameplayChange: The end of ''Road to Hill 30'''s final mission, "No Better Spot To Die" largely abandons the suppressing-and-flanking mechanics you use for the rest of the game, because you have to reach the allied tanks ''alone'' and there's three enemy tanks between you and them (and you have absolutely no anti-tank weaponry or grenades). If you waste time trying to suppress the Germans on foot in your way, a enemy tank is going to drive up to you.

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* UnexpectedGameplayChange: The end of ''Road to Hill 30'''s final mission, "No Better Spot To Die" largely abandons the suppressing-and-flanking mechanics you use for the rest of the game, because you have to reach the allied tanks ''alone'' and there's there are three enemy tanks between you and them (and you have absolutely no anti-tank weaponry or grenades). If you waste time trying to suppress the Germans on foot in your way, a an enemy tank is going to drive up to you.



** ''Road to Hill 30'' has a few "smaller" villages, hamlets, towns, and finally, the city of Carentan. The latter is ridiculously hard because of the tight-corners, tanks and the assault-rifle carrying Germans.

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** ''Road to Hill 30'' has a few "smaller" villages, hamlets, towns, and finally, the city of Carentan. The latter is ridiculously hard because of the tight-corners, tight corners, tanks and the assault-rifle carrying assault-rifle-carrying Germans.



* VitriolicBestBuds: Allen and Garnett from ''Road to Hill 30''. They're always seen together, but bicker with each other quite a bit.

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* VitriolicBestBuds: Allen and Garnett from ''Road to Hill 30''. They're always seen together, together but bicker with each other quite a bit.
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Quality upgrade


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brothers_in_arms_logo_7205.org/pmwiki/pub/images/brotherslogo.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brothers_in_arms_logo_7205.png]]




[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brothers_in_arms_logo_7205.png]]
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Up To Eleven is a defunct trope


* ItsRainingMen: Naturally, considering these games focus on the 101st Airborne division, as well as the 82nd Airborne Division in Earned in Blood. Taken UpToEleven in Hell's Highway, which is about the largest airborne operation during UsefulNotes/WorldWarII, Operation Market Garden.

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* ItsRainingMen: Naturally, considering these games focus on the 101st Airborne division, as well as the 82nd Airborne Division in Earned in Blood. Taken UpToEleven Exaggerated in Hell's Highway, which is about the largest airborne operation during UsefulNotes/WorldWarII, Operation Market Garden.



** Saint-Sauveur in ''Earned in Blood'' takes this UpToEleven. Apart from narrow corridors, machine gun nests, assault-rifle armed stormtroopers and a ridiculous amount of tanks, what could make it harder? Why, [=88s=] of course.

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** Saint-Sauveur in ''Earned in Blood'' takes this UpToEleven.up to eleven. Apart from narrow corridors, machine gun nests, assault-rifle armed stormtroopers and a ridiculous amount of tanks, what could make it harder? Why, [=88s=] of course.
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* ObligatoryWarCrimeScene: A few happen in ''Hell's Highway'', with Dutch civilians either being executed by the German occupation forces or being fired upon and/or bombed by German artillery and the Luftwaffe.
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* SatchelCharge: Baker and Hartsock use Satchel Charges to destroy German artillery gun emplacements such as Pak 36 Anti-tank guns, 88mm guns, and the occasional 20mm flakvierling. In Hell's Highway, Satchel Charges can now be used to destroy German panzers as well.
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* ContinuityLockout: So much of the third game references important events like the deaths of certain characters. Without playing the first two you don't know the exact circumstances surrounding those deaths so it gets rather confusing.



* MissingEpisode: "Hour of Heroes" and "Global Front" have been pulled from digital store fronts, rendering them unplayable.
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The ending of the third game hinted at a sequel taking place during The Battle of the Bulge. However, poorer than predicted sales and a surprise hit for developer Gearbox with ''VideoGame/{{Borderlands}}'' have likely put the title at lower priority for development. At [[Webcomic/PennyArcade PAX 2011]] Randy Pitchford, President of Gearbox, confirmed that a continuation of Baker's story is in the works. No further details were made available.

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The ending of the third game hinted at a sequel taking place during The Battle of the Bulge. However, poorer than predicted sales and a surprise hit for developer Gearbox with ''VideoGame/{{Borderlands}}'' have likely put the title at lower priority for development. At [[Webcomic/PennyArcade PAX 2011]] Randy Pitchford, President of Gearbox, confirmed that a continuation of Baker's story is in the works. No In 2021, Pitchford confirmed [[https://www.pcgamer.com/a-new-brothers-in-arms-game-is-in-development-confirms-gearbox-ceo/ a new installment of the series is in the works]], but had no further details were made available.
information.
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* GoodGunsBadGuns: Somewhat averted in Global Front, where German/Japanese troops will occasionally be encountered using captured Allied Weapons.
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Three mobile platform games were made by {{Creator/Gameloft}}: ''Hour of Heroes'', ''Global Front'' and ''Sons of War''. The latter two were widely hated for their microtransaction contents.

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* TheEnemyWeaponsAreBetter: Played straight in ''Road to Hill 30'', where, due to a shortage of resupply crates, your weapons can easily run out of ammunition, and you'll eventually be forced to switch out for a Kar 98 or MP-40 at some point. Also applies to some of the weapons themselves, as the MP-40 and STG-44 have higher capacity than their American counterparts.

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* TheEnemyWeaponsAreBetter: Played straight in ''Road to Hill 30'', where, due to a shortage of resupply crates, your weapons can easily run out of ammunition, and you'll eventually be forced to switch out for a Kar 98 or MP-40 at some point. Also applies to some of the weapons themselves, as the MP-40 and STG-44 have higher capacity than their American counterparts.counterparts, the Kar 98 in particular is the only high accuracy weapon that isn't a sniper rifle and is even a consistent one-shot kill in Hell's Highway, while other weapons in the first two games are very hard to hit long distance targets with.


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* LimitedLoadout: The first two games use the standard console two-weapon limit, Hell's Highway gives you 3 slots similar to the original Call of Duty, with two slots for any regular weapon and Baker's 1911 being your third weapon.
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Sons of War was brought back on Android.


* MissingEpisode: "Hour of Heroes", "Global Front" and "Sons of War" have been pulled from digital store fronts, rendering them unplayable.

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* MissingEpisode: "Hour of Heroes", Heroes" and "Global Front" and "Sons of War" have been pulled from digital store fronts, rendering them unplayable.
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* InsertGrenadeHere: In ''Road to Hill 30'' and ''Earned in Blood'', you can destroy tanks by throwing a grenade down the hatch though you'll need to damage the hatch by hitting the tank with a Panzerfaust shot already in ''Earned in Blood'' to be able to open it.
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** By ''Hell's Highway'', however, this trope is deconstructed, when [[spoiler: Franky]] doesn't like receiving this kind of treatment from Baker, and ends up in a heavily implied case of SuicideByCop. Hartsock himself calls Baker out on it.

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** By ''Hell's Highway'', however, this trope is deconstructed, when [[spoiler: Franky]] doesn't like receiving this kind of treatment from Baker, Baker,[[labelnote:*]]It's implied that [[spoiler:Franky's]] home life and relationship with his real father was...[[AbusiveParents not the best]], which is why he did not react well to Baker's attempts.[[/labelnote]] and ends up in a heavily implied case of SuicideByCop. Hartsock himself calls Baker out on it.

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