Follow TV Tropes

Following

History VideoGame / BoardGameOnline

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AccidentalSuicide: Can happen through certain actions. A common example is when one player pulls a gun on another player. If the target has [[PsychicAssistedSuicide Hypno Goggles]], they can use them during the target selection phase and make the shooter [[HoistByHisOwnPetard shoot himself instead]]. Interestingly, the game did not start off with DeathIsCheap, as it used to be extremely difficult or expensive to prevent dying despite how frequently it came. Later updates made this much more forgiving.
Is there an issue? Send a MessageReason:
None


%%** Intoxication Mechanic: Drugs and alcohol affect the player in different ways. While alcohol mostly just gives the player an AlcoholHic, drugs can have a variety of buffs and debuffs. Meth, for example, gives the player extreme focus and immunity, but also dehydration; weed makes you stoned and hungry, and cocaine gives you boosted speed, with the chance for addiction and burnout to follow.

to:

%%** Intoxication Mechanic: ** IntoxicationMechanic: Drugs and alcohol affect the player in different ways. While alcohol mostly just gives the player an AlcoholHic, drugs can have a variety of buffs and debuffs. Meth, for example, gives the player extreme focus and immunity, but also dehydration; weed makes you stoned and hungry, and cocaine gives you boosted speed, with the chance for addiction and burnout to follow.
Is there an issue? Send a MessageReason:
None


** IntoxicationMechanic: Drugs and alcohol affect the player in different ways. While alcohol mostly just gives the player an AlcoholHic, drugs can have a variety of buffs and debuffs. Meth, for example, gives the player extreme focus and immunity, but also dehydration; weed makes you stoned and hungry, and cocaine gives you boosted speed, with the chance for addiction and burnout to follow.

to:

** IntoxicationMechanic: %%** Intoxication Mechanic: Drugs and alcohol affect the player in different ways. While alcohol mostly just gives the player an AlcoholHic, drugs can have a variety of buffs and debuffs. Meth, for example, gives the player extreme focus and immunity, but also dehydration; weed makes you stoned and hungry, and cocaine gives you boosted speed, with the chance for addiction and burnout to follow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** IntoxicationMechanic: Drugs and alcohol affect the player in different ways. While alcohol mostly just gives the player an AlcoholHic, drugs can have a variety of buffs and debuffs. Meth, for example, gives the player extreme focus and immunity, but also dehydration; weed makes you stoned and hungry, and cocaine gives you boosted speed, with the chance for addiction and burnout to follow.

Added: 359

Removed: 343

Is there an issue? Send a MessageReason:
None


* RealityEnsues: A good number of the deaths in the game can be attributed to cartoonish items interacting with a realistic setting. For example, the ACME Magnet attracting everything metallic to you also includes ''swords and grenades'', and launching yourself forward from a catapult has a high chance of you simply going splat upon landing.


Added DiffLines:

* UnexpectedlyRealisticGameplay: A good number of the deaths in the game can be attributed to cartoonish items interacting with a realistic setting. For example, the ACME Magnet attracting everything metallic to you also includes ''swords and grenades'', and launching yourself forward from a catapult has a high chance of you simply going splat upon landing.
Is there an issue? Send a MessageReason:
N Word Privileges cleanup. Dead link, but it was a ZCE and probably misuse on top of it.


* NWordPrivileges: Averted. [[http://www.boardgame-online.com/faq/faqOffensive.php The game's policy on potentially offensive content]] is an anti-censorship one.

Added: 86

Changed: 352

Removed: 314

Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate


* GarnishingTheStory: How did the devs make the cave event more awesome? Add a dragon!



* InstantAwesomeJustAddDragons: How did the devs make the cave event more awesome? Add a dragon!

to:

* InstantAwesomeJustAddDragons: How did InfinityMinusOneSword: Rarely, a purchased lightsaber will be purple, which kills everything on your space and within one space of you with a single swing. Murdering people is ''much'' easier when you don't have to be directly on top of them. It also doesn't lose energy over time as the devs make the cave event more awesome? Add a dragon!regular laser blades do.



* InfinityMinusOneSword: Rarely, a purchased lightsaber will be purple, which kills everything on your space and within one space of you with a single swing. Murdering people is ''much'' easier when you don't have to be directly on top of them. It also doesn't lose energy over time as the regular laser blades do.

Added: 427

Changed: 614

Removed: 218

Is there an issue? Send a MessageReason:
None


* InfinityMinusOneSword: Rarely, a purchased lightsaber will be purple, which kills everything on your space and within one space of you with a single swing. Murdering people is ''much'' easier when you don't have to be directly on top of them. It also doesn't lose energy over time as the regular laser blades do.



* KarmicDeath: [[InvertedTrope Inverted]] in that you must sometimes gather enough karma ''to recincarnate after you die''.

to:

%%* InSpiteOfANail: You can use this on a player who is about to [[InstantWinCondition escape the Pyramid with the Treasure of the Pharaoh]] to prevent his victor. There is an achievement for doing exactly this.
* KarmicDeath: [[InvertedTrope Inverted]] KarmicDeath:
** {{Inverted|Trope}}
in that you must sometimes gather enough karma ''to to recincarnate after you die''.die.



** InfinityMinusOneSword: Rarely a purchased lightsaber will be purple, which kills everything on your space and within one space of you with a single swing. Murdering people is ''much'' easier when you don't have to be directly on top of them. It also doesn't lose energy over time as the regular laser blades do.
* MomentKiller: Non-romantic example, this is an ability of the Lawyer class called [[Franchise/AceAttorney "Objection!"]], and they are '''''hated''''' for it. When used, the current turn ends immediately and all actions current happening in that turn cease, no exceptions.
** InSpiteOfANail: You can even use this on a player who is about to [[InstantWinCondition escape the Pyramid with the Treasure of the Pharaoh]] to prevent his victory! (There is an achievement for doing exactly this.)

to:

** InfinityMinusOneSword: Rarely a purchased lightsaber will be purple, which kills everything on your space and within one space of you with a single swing. Murdering people is ''much'' easier when you don't have * MagicPotion: The Potion can trigger random events to be directly on top of them. It also doesn't lose energy over time as happen the regular laser blades do.
turn after the player drinks it.
* MomentKiller: Non-romantic example, this example. This is an ability of the Lawyer class called [[Franchise/AceAttorney "Objection!"]], and they are '''''hated''''' hated for it. When used, the current turn ends immediately and all actions current happening in that turn cease, no exceptions.
** InSpiteOfANail: You can even use this on a player who is about to [[InstantWinCondition escape the Pyramid with the Treasure of the Pharaoh]] to prevent his victory! (There is an achievement for doing exactly this.)
exceptions.

Added DiffLines:

* InGameBankingServices: The game features a bank the player can either store their money in, get life-insurance from, or attempt to ''rob''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HandOfGlory: One of the artifacts that can be collected in the Archeology Dig Site. It grants the player passive abilities (sneaky, arcane vision and +1 speed) and the ability to a sacrifice one living item while on fire to remove the flame and root all enemy players within 25 spaces for 5 whole turns.
Is there an issue? Send a MessageReason:
None


** The "No." skill lets you do this when shot at.

to:

** The "No." "[[Film/TheMatrix No.]]" skill lets you do this when shot at.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlindingCameraFlash: Using a Camera, a player can temporary blind another. If the blinded player skips the camera operator gets 4-6 rupees [[spoiler:and a small chance to create a Torn Memento half]].
Is there an issue? Send a MessageReason:
None


* AcademyOfAdventure: An expansion is literally all about the [[ExactlyWhatItSaysOnTheTin Academy of Adventure]] - it's very aptly named.

to:

* AcademyOfAdventure: An expansion is literally all about the [[ExactlyWhatItSaysOnTheTin Academy of Adventure]] - it's very aptly named. Giving up a turn and some rupees allows you learn a passive skill taught by such teachers as [[Film/TheAdventuresOfBaronMunchausen Baron Munchausen]], [[Franchise/HarryPotter Dumbledore]], [[Film/BeverlyHillsCop Axel Foley]], [[VideoGame/WorldOfWarcraft Mathias Shaw]] and [[Series/{{House}} Doctor Gregory House]].
Is there an issue? Send a MessageReason:
None


* AncientTomb

to:

* AncientTombAncientTomb: The ancient pyramid is also home to an ancient mummy and deadly trap.

Added: 44

Changed: 303

Is there an issue? Send a MessageReason:
None


* HornyDevils: The Incubus/Succubus class.

to:

* HolyWater: One of the items that can be purchased at the Church is a vial of Holy Water, which the player can drink to cure themselves of the various curses they can get inflicted with during the course of the game. It can also be used against enemies in certain events, like mummies, ghosts, and zombies.
%%*
HornyDevils: The Incubus/Succubus class.

Added: 256

Changed: 307

Is there an issue? Send a MessageReason:
None


* ExtremeOmnivore: Getting the VideoGame/PacMan skill allows you to [[EatenAlive eat other players]] and a few of the living hazards [[spoiler:like the bear]]. Eating people rewards you with Rupees, and eating enough gives you a rare item.

to:

* ExtendoBoxingGlove: The Extendo Fist can be fired forwards or backwards 5-7 spaces to knock another player backwards and incapacitate them, if it can't hit anyone it will knock ''[[HoistByHisOwnPetard you]]'' out instead.
* ExtremeOmnivore: Getting the VideoGame/PacMan skill allows you to [[EatenAlive eat other players]] and a few of the living hazards [[spoiler:like the bear]]. Eating people rewards you with Rupees, and eating enough gives you a rare item.item and achievements.
Is there an issue? Send a MessageReason:
None


** There are three reference events that can affect what events happen throughout the rest of a game: ''WesternAnimation/AdventureTime'', ''Series/GameOfThrones'', and ''Series/DoctorWho''.

to:

** There are three four reference events that can affect what events happen throughout the rest of a game: ''WesternAnimation/AdventureTime'', ''Series/GameOfThrones'', ''Series/DoctorWho'', and ''Series/DoctorWho''.''WesternAnimation/RickAndMorty''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BulletSeed: Eat a melon and you get 3 seeds that can be spat to knock nearby (within 10 spaces) players backwards.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:300:Just your average inventory...]]

to:

[[caption-width-right:300:Just [[caption-width-right:350:Just your average inventory...]]
Is there an issue? Send a MessageReason:
Same image, but better.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rsz_ca4a1c9c22ae8094f11b53386091f419.png]]

to:

[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_ca4a1c9c22ae8094f11b53386091f419.png]]org/pmwiki/pub/images/vqhef0t_5.png]]
Is there an issue? Send a MessageReason:
None


* BlackComedy: When the humor isn't [[ReferenceOverdoses referential]], it's pitch dark. Or both.

to:

* BlackComedy: When the humor isn't [[ReferenceOverdoses [[ReferenceOverdosed referential]], it's pitch dark. Or both.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackComedy: When the humor isn't [[ReferenceOverdoses referential]], it's pitch dark. Or both.
Is there an issue? Send a MessageReason:
Just for Fun, and not a trope


* RickRoll: Happens as an event in the game. Avoiding the Rickroll moves you 5 spaces forward.

Added: 812

Changed: 157

Is there an issue? Send a MessageReason:
None


* DeathIsCheap: Initially averted; while death never lasted for more than 3 consecutive turns and came often, it used to be extremely difficult or expensive to prevent it, especially while already dead. As time when on, updates and new items came, and classes got rebalanced, it became very easy to die several times in a single game and still never leave first place, or even never see the "you're dead!" screen.

to:

* DeathIsCheap: Initially averted; while death never lasted for more than 3 consecutive turns and came often, it used to be extremely difficult or expensive to prevent it, especially while already dead. As time when on, updates and new items came, and classes got rebalanced, it became very easy to die several times in a single game and still never leave first place, or even never see the "you're dead!" screen. On the other side of the coin, sometimes dying can ''help'' you in a few cases where you want to avoid certain threats that can only hamper you while alive.


Added DiffLines:

* IHaveManyNames: Every new title you get in a game prefixes whatever you already had. [[TryToFitThatOnABusinessCard It can get a little ridiculous if you keep accumulating them.]]


Added DiffLines:

* RealityEnsues: A good number of the deaths in the game can be attributed to cartoonish items interacting with a realistic setting. For example, the ACME Magnet attracting everything metallic to you also includes ''swords and grenades'', and launching yourself forward from a catapult has a high chance of you simply going splat upon landing.


Added DiffLines:

* TheManyDeathsOfYou: Don't ever expect an easy game: death can happen anywhere, anytime, and sometimes there's nothing you can do about it. [[MST3KMantra It's sometimes better to sit back and enjoy the ride]]; a good part of the game's humor lies in the over-the-top ways players can die.

Added: 269

Changed: 165

Is there an issue? Send a MessageReason:
None


* InstantWinCondition: Escaping the pyramid with the Pharaoh's Treasure or combining Sausage, Eggs, Spam, and Bacon to make the English breakfast will allow a player to win the game instantly.

to:

* InstantWinCondition: Quite a few:
**
Escaping the pyramid with the Pharaoh's Treasure or combining Treasure.
** Combining
Sausage, Eggs, Spam, and Bacon to make the English breakfast will allow a player to win breakfast.
** Getting 13 kills after using [[Franchise/FridayThe13th Jason's Mask]].
** Using
the game instantly.Completed [[Film/AvengersInfinityWar Infinity Gauntlet]].
Is there an issue? Send a MessageReason:
None


** If you're ''really'' lucky you can get an FSM Afterlife, which allows you to keep rolling the dice to move even while dead and revive whenever you want. The only way to stop this is to be forcibly resurrected by another player, which is ''very'' uncommon if none of them is a Priest.

to:

** If you're ''really'' lucky you can get an FSM Afterlife, which allows you to keep rolling the dice to move even while dead and revive whenever you want. The only way to stop this is to be forcibly resurrected by another player, which is ''very'' uncommon can be difficult if none of them is a Priest.
Is there an issue? Send a MessageReason:
None


* DeathIsCheap: Players usually die at least three times every 150 spaces. If you don't, it was either a short game or played very safe.

to:

* DeathIsCheap: Players usually Initially averted; while death never lasted for more than 3 consecutive turns and came often, it used to be extremely difficult or expensive to prevent it, especially while already dead. As time when on, updates and new items came, and classes got rebalanced, it became very easy to die at least three several times every 150 spaces. If you don't, it was either in a short single game and still never leave first place, or played very safe.even never see the "you're dead!" screen.
Is there an issue? Send a MessageReason:
None


* NinjaPirateZombieRobot: Due to the effects of several events, as well as some pre-game options, a very common name to see is [[AllMenArePerverts Macho]] [[DepartmentOfRedundancyDepartment Macho]] [[SquishyWizard Sorcerer]] [[ThePaladin Paladin]] [[RuleOfThree Macho]] [[HornyDevils Incubus]] [Vamic] [[GameOfThrones Baratheon]].

to:

* NinjaPirateZombieRobot: Due to the effects of several events, as well as some pre-game options, a very common name to see is [[AllMenArePerverts Macho]] [[DepartmentOfRedundancyDepartment Macho]] [[SquishyWizard Sorcerer]] [[ThePaladin Paladin]] [[RuleOfThree Macho]] [[HornyDevils Incubus]] [Vamic] [[GameOfThrones [[Literature/ASongOfIceAndFire Baratheon]].
Is there an issue? Send a MessageReason:
italics for work names


[[http://www.boardgame-online.com/index.php Board Game Online]] is an interactive, HTML-based board game with a ridiculous premise and a slew of references. Gameplay is a mixture of pure luck and experienced strategy, and the developers have really thought of everything.

to:

[[http://www.''[[http://www.boardgame-online.com/index.php Board Game Online]] Online]]'' is an interactive, HTML-based board game with a ridiculous premise and a slew of references. Gameplay is a mixture of pure luck and experienced strategy, and the developers have really thought of everything.
Is there an issue? Send a MessageReason:
Yeah.


* FrankensteinsMonster: Can be slept with in the Dark Room. (Yeah.)

to:

* FrankensteinsMonster: Can be slept with in the Dark Room. (Yeah.)

Top