Follow TV Tropes

Following

History VideoGame / BluePlanet

Go To

OR

Is there an issue? Send a MessageReason:
None


''Blue Planet: Chanticleer'' (2023), based on the developers' notes, takes the perspective of a [[PerspectiveFlip GTVA pilot]]. Chanticleer's player character is Ned Mozingo, [[AcePilot a veteran GTVA pilot]] hunting down the UEF superweapon alluded to in ''War in Heaven,'' together with his squadron. Chanticleer's gameplay is closer to the traditional Freespace 2 style, than the more experimental mission design of ''War in Heaven''.

to:

''Blue Planet: Chanticleer'' (2023), based on the developers' notes, takes the perspective of a [[PerspectiveFlip GTVA pilot]]. Chanticleer's player character is Ned Mozingo, [[AcePilot a veteran GTVA pilot]] veteran]] hunting down the UEF superweapon alluded to in ''War in Heaven,'' together with his squadron. Chanticleer's gameplay is closer to the traditional Freespace 2 style, style than the more experimental mission design of ''War in Heaven''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GhostShip: The GTC Duke in Age of Aquarius. Interesting example because when Samuel Bei boards it, the crew is still there, only in a trance.

Added: 158

Changed: 114

Is there an issue? Send a MessageReason:
None


-->"Petra Captain:'' Sword wing, cover us! Desperta ferro, you bloodsuckers!

to:

-->"Petra -->''Ned:'' Phoenicia control, the Petra is loaded with antimatter explosives!
-->''Asakawa:'' It's making a kamikaze run! Phoenicia, change its IFF to hostile!
-->''Petra
Captain:'' Sword wing, cover us! Desperta ferro, you bloodsuckers!
Is there an issue? Send a MessageReason:
None


** "These Federals are all as mad as old "[[VideoGame/FreeSpace Admiral Koth]].''

to:

** "These Federals are all as mad as old "[[VideoGame/FreeSpace [[VideoGame/FreeSpace Admiral Koth]].''
Is there an issue? Send a MessageReason:
None


** In ''Chanticleer,'' just as the GTVA assault on the [[spoiler:Federation superweapon, the Maitreya,]] has broken down, the ''Chanticleer'' and ''Zagreus'' warp in on the flanks of the Federal fleet and knock out their jamming ships, [[spoiler:clearing the way for the GTD ''Atreus'' and Serkr Team to warp in and cut the Federal battle line to ribbons with beam fire.]]

to:

** In ''Chanticleer,'' just as the GTVA assault on the [[spoiler:Federation superweapon, the Maitreya,]] has broken down, the ''Chanticleer'' and ''Zagreus'' warp in on the flanks of the Federal fleet and knock out their jamming ships, [[spoiler:clearing ships. [[spoiler:This clears the way for the GTD ''Atreus'' and Serkr Team to warp in and cut the Federal battle line to ribbons with beam fire.]]



* GeneralFailure: At times Admiral Byrne seems to be this. However, knowing the way ''Blue Planet'' works, [[CrouchingMoronHiddenBadass he's probably got a hell of a trick up his sleeve.]] He has some sort of grand master plan ("Project Shambhala") that will evidently require all of Earth's surviving military industrial capacity, virtually all of First Fleet, all of the captured and defected GTVA ships at the UEF's disposal, and substantial additional resources, but [[UnspokenPlanGuarantee it's never explained what the plan entails]], at the end of War in Heaven, it still hasn't been put into effect yet. The plan is enacted at the end of ''Chanticleer'', [[spoiler:which entails using the Maitreya, a destroyer-size ship with the ability to open and close jump nodes, to seal off Sol from the rest of the universe. It very nearly works.]]

to:

* GeneralFailure: At times Admiral Byrne seems to be this. However, knowing the way ''Blue Planet'' works, [[CrouchingMoronHiddenBadass he's probably got a hell of a trick up his sleeve.]] He has some sort of grand master plan ("Project Shambhala") that will evidently require all of Earth's surviving military industrial capacity, virtually all of First Fleet, all of the captured and defected GTVA ships at the UEF's disposal, and substantial additional resources, but [[UnspokenPlanGuarantee it's never explained what the plan entails]], at entails]]. At the end of War in Heaven, it still hasn't been put into effect yet. The Byrne's plan is enacted at the end of ''Chanticleer'', [[spoiler:which entails using the Maitreya, a destroyer-size ship with the ability to open and close jump nodes, to seal off Sol from the rest of the universe. It very nearly works.]]
Is there an issue? Send a MessageReason:
None


*** [[spoiler: TrickBoss]] / [[spoiler: VictoryFakeout]]: [[spoiler: Ned and Captain Asakawa successfully tag the UEF jamming ship, allowing the GTVA fleet to blast it, and the frigate Ridwan, into kingdom come with thier big guns. Then the UEF warps in a whole squadron of bombers at point-blank range, destroying the Vengeance and forcing the GTVA fleet to withdraw in disarray]].

to:

*** [[spoiler: TrickBoss]] / [[spoiler: VictoryFakeout]]: [[spoiler: Ned and Captain Asakawa successfully tag the UEF jamming ship, allowing the GTVA fleet to blast it, and the frigate Ridwan, it into kingdom come with thier come. Then they start turning their big guns.guns on the UEF capital ships. Then the UEF warps in a whole squadron of bombers at point-blank range, destroying the Vengeance and forcing the GTVA fleet to withdraw in disarray]].

Added: 2261

Changed: 2834

Removed: 159

Is there an issue? Send a MessageReason:
General clarification on works content


It is currently unclear if ''War in Heaven'' will wrap up the story. The developers have hinted at a "Blue Planet Part 3" that will occur after ''War in Heaven'', but details are sparse.

to:

It ''Blue Planet: Chanticleer'' (2023), based on the developers' notes, takes the perspective of a [[PerspectiveFlip GTVA pilot]]. Chanticleer's player character is currently unclear if Ned Mozingo, [[AcePilot a veteran GTVA pilot]] hunting down the UEF superweapon alluded to in ''War in Heaven'' will wrap up Heaven,'' together with his squadron. Chanticleer's gameplay is closer to the story. The developers have hinted at a "Blue Planet Part 3" that will occur after traditional Freespace 2 style, than the more experimental mission design of ''War in Heaven'', but details are sparse.
Heaven''.



* ActionGirl: Noemi Laporte and Lorna Simms. Taylor in ''Age of Aquarius'', along with many others. Heck, it'd be easier to find women that aren't examples.
* ActuallyPrettyFunny: Following the UEF victory at ''Aristeia'', Noemi breaches protocol and directly addresses Admiral Calder voicing her approval of his plans and condemning Admiral Byrne's. Calder's response is essentially "That was extremely inappropriate and unprofessional, and also thank you". The rest of the Wargods are stunned that Noemi wasn't punished for that.

to:

* ActionGirl: Noemi Laporte and Lorna Simms. Taylor in ''Age of Aquarius'', along with many others. Aquarius''. Lorna Simms and Noemi Laporte in ''War in Heaven.'' Hannah Tompkins in ''Chanticleer.'' Heck, it'd be easier to find women that aren't examples.
* ActuallyPrettyFunny: Following the UEF victory at ''Aristeia'', Noemi breaches protocol and directly addresses Admiral Calder voicing her approval of his plans and condemning Admiral Byrne's. Calder's response is essentially "That was extremely inappropriate and unprofessional, and also thank you". The rest of the Wargods are stunned that Noemi wasn't punished for that.



* AFatherToHisMen: Admiral Lopez`s command style is based around this. [[spoiler: Unfortunately for her, this ends up being the cause of her eventual downfall.]]

to:

* AFatherToHisMen: Admiral Lopez`s command style is based around this. [[spoiler: Unfortunately for her, this ends up being the cause of her eventual downfall.]]]] Ned Mozingo, who used to serve under Lopez, remarks that Admiral Lopez treated her subordinates like family.



* TheBattlestar: Pretty much every destroyer class ship in the game falls into this category.

to:

* TheBattlestar: Pretty much every destroyer class ship in the game falls into this category. The Diomedes-class corvette is a smaller version of this trope.



* BigDamnHeroes: Samuel Bei [[spoiler:leads a Vishnan fleet to save his father's battlegroup from being destroyed by the Shivans. Unfortunately, the victory party didn't last long...]]

to:

* BigDamnHeroes: Samuel Bei [[spoiler:leads a Vishnan fleet to save his father's battlegroup from being destroyed by the Shivans. ]] Ned Mozingo, flying a stealth fighter, [[spoiler:returns from a failed reconnaissance mission just in time to knock out a mission-critical UEF jamming ship.]] Unfortunately, the victory party didn't parties don't last long...]]long.



** In ''Chanticleer'', we have:
*** [[spoiler: TrickBoss]] / [[spoiler: VictoryFakeout]]: [[spoiler: Ned and Captain Asakawa successfully tag the UEF jamming ship, allowing the GTVA fleet to blast it, and the frigate Ridwan, into kingdom come with thier big guns. Then the UEF warps in a whole squadron of bombers at point-blank range, destroying the Vengeance and forcing the GTVA fleet to withdraw in disarray]].
*** ClimaxBoss: [[spoiler: The UEX ''Maitreya'' fleet during Operation Ten-Go.]]



** The GTC Lone Wolf from Derelict appears in ''Chanticleer'', as does the GTC Malta from the Freespace 2 main campaign.



** In ''Chanticleer,'' just as the GTVA assault on the [[spoiler:Federation superweapon, the Maitreya,]] has broken down, the ''Chanticleer'' and ''Zagreus'' warp in on the flanks of the Federal fleet and knock out their jamming ships, [[spoiler:clearing the way for the GTD ''Atreus'' and Serkr Team to warp in and cut the Federal battle line to ribbons with beam fire.]]



* ChekhovsGun: The transmission from the Vasudan logistics ship contains specs for a miniature quantum pulse transceiver, which is [[spoiler:the means of communication for the Shivans. It's used in the end of Act 3 as part of the means through which Laporte enters the Nagari 'network'.]]

to:

* ChekhovsGun: The Many.
**The
transmission from the Vasudan logistics ship contains specs for a miniature quantum pulse transceiver, which is [[spoiler:the means of communication for the Shivans. It's used in the end of Act 3 as part of the means through which Laporte enters the Nagari 'network'.]]]]
**The tracking virus given to Ned at the beginning of the ''Chanticleer'' SOC loop is used to TAG the enemy jamming ship and save the [[spoiler:GTD Phoenicia battle group]].



** Shivan with Introns on high difficulty. Now they do micro-jump to catch your six, screw your sensor, leech your energy, and have fighter-mounted beam weapon



** "These Federals are all as mad as old "[[VideoGame/FreeSpace Admiral Koth]].''



* {{Cutscene}}: Both ''[[https://www.youtube.com/watch?v=seORm2SR5oc Age of Aquarius]]'' and ''[[https://www.youtube.com/watch?v=1u_nooix_ko War in Heaven]]'' use in-game cutscenes for campaign intro. ''Age of Aquarius'' ends in a playable cutscene from first person view, while ''War in Heaven'' ends with something that could be called a cutscene montage. There is also a flashback cutscene in the form of recording [[spoiler: which reveals [[https://www.youtube.com/watch?v=biGB_P59KWE what happened to Earth]].]] There's also a [[https://www.youtube.com/watch?v=KgAgWe9ZWig rendered version of the Age of Aquarius intro cutscene]], made by a community member.

to:

* {{Cutscene}}: Both ''[[https://www.youtube.com/watch?v=seORm2SR5oc Age of Aquarius]]'' and Aquarius]]'', ''[[https://www.youtube.com/watch?v=1u_nooix_ko War in Heaven]]'' and ''Chanticleer'' all use in-game cutscenes for campaign intro. ''Age of Aquarius'' ends in a playable cutscene from first person view, while ''War in Heaven'' ends with something that could be called a cutscene montage. There is also a flashback cutscene in the form of recording [[spoiler: which reveals [[https://www.youtube.com/watch?v=biGB_P59KWE what happened to Earth]].]] ''Chanticleer'' ends in a playable cutscene. There's also a [[https://www.youtube.com/watch?v=KgAgWe9ZWig rendered version of the Age of Aquarius intro cutscene]], made by a community member.



** If you don't jump out immediately in ''The Race Is Not to the Swift'', [[spoiler:you are forced to fight endless waves of elite UEF fighters alone in an Aurora.]]



* DownerBeginning: War in Heaven opens with an in-game cutscene of the UEF military installation at Jupiter being overrun, and a frigate captain ordering his battlegroup into a suicidal attack to buy time for more civilians to escape.

to:

* DownerBeginning: War in Heaven opens with an in-game cutscene of the UEF military installation at Jupiter being overrun, and a frigate captain ordering his battlegroup into a suicidal attack to buy time for more civilians to escape. Chanticleer opens with the GTD Carthage hastily evacuating the Neptune fortifications, [[DramaticIrony and the player is fully aware that the Carthage is about to be captured or destroyed under an overwhelming UEF attack]].




-->"Petra Captain:'' Sword wing, cover us! Desperta ferro, you bloodsuckers!



* FreudianTrio: Alpha Wing in Age of Aquarius:
** The Ego: Commander/Captain [[PlayerCharacter Samuel Bei]]
** The Super-Ego: Lieutenant/Lt. Commander [[TheLancer Phillip Corey]]
** The Id: Ensign/Lieutenant Mina Taylor

to:

* FreudianTrio: Alpha Wing in Age of Aquarius:
Aquarius. The 52nd in Chanticleer.
** The Ego: Commander/Captain [[PlayerCharacter Samuel Bei]]
Bei]] in Age of Aquarius; [[PlayerCharacter Lieutenant Commander Ned Mozingo]] in Chanticleer.
** The Super-Ego: Lieutenant/Lt. Commander [[TheLancer Phillip Corey]]
Corey]] in Age of Aquarius; Ensign Lara Silverman in Chanticleer.
** The Id: Ensign/Lieutenant Mina TaylorTaylor in Age of Aquarius; Lt. John O'Connor in Chanticleer.



* GeneralFailure: At times Admiral Byrne seems to be this. However, knowing the way ''Blue Planet'' works, [[CrouchingMoronHiddenBadass he's probably got a hell of a trick up his sleeve.]] He has some sort of grand master plan ("Project Shambhala") that will evidently require all of Earth's surviving military industrial capacity, virtually all of First Fleet, all of the captured and defected GTVA ships at the UEF's disposal, and substantial additional resources, but [[UnspokenPlanGuarantee it's never explained what the plan entails]], and it still hasn't been put into effect yet.

to:

* GeneralFailure: At times Admiral Byrne seems to be this. However, knowing the way ''Blue Planet'' works, [[CrouchingMoronHiddenBadass he's probably got a hell of a trick up his sleeve.]] He has some sort of grand master plan ("Project Shambhala") that will evidently require all of Earth's surviving military industrial capacity, virtually all of First Fleet, all of the captured and defected GTVA ships at the UEF's disposal, and substantial additional resources, but [[UnspokenPlanGuarantee it's never explained what the plan entails]], and at the end of War in Heaven, it still hasn't been put into effect yet.yet. The plan is enacted at the end of ''Chanticleer'', [[spoiler:which entails using the Maitreya, a destroyer-size ship with the ability to open and close jump nodes, to seal off Sol from the rest of the universe. It very nearly works.]]



* InterfaceScrew: The UEF's favourite tactics to compensate for their lack of brute force is to jam the enemy's beams.

to:

* InterfaceScrew: The UEF's favourite tactics to compensate for their lack of brute force is to jam the enemy's beams. The GTVA responds by [[spoiler:using TAG beacons to blast the fragile jamming ships with heavy beam cannons.]]



* ItsUpToYou: Averted. Unlike in the original games, trying to do everything yourself instead of using your wingmen tends to end badly. In fact, in several missions in ''War In Heaven'' you absolutely ''must'' delegate certain objectives to your teammates: winning them on your own is impossible.

to:

* ItsUpToYou: Averted. Unlike in the original games, trying to do everything yourself instead of using your wingmen tends to end badly. In fact, in several missions in ''War In Heaven'' and ''Chanticleer'' you absolutely ''must'' delegate certain objectives to your teammates: winning them on your own is impossible.



* LethalJokeWeapon: TAG missiles were known for having a small niche where they were actually more than novelties. But in ''War In Heaven'', where jamming beam weapons' accuracy and coherency is often the only thing preventing UEF ships from getting gutted in short order, getting hit by a TAG missile--which can allow GTVA ships to accurately target UEF ships with their beams--is one of the ultimate OhCrap moments. This comes into FULL effect in [[spoiler: Delenda Est, whereupon one of your ships realizes with dawning horror--too late--that they've been hit with a TAG missile, and is promptly obliterated in a single shot. That ship was your AWACS ship.]]

to:

* LethalJokeWeapon: TAG missiles were known for having a small niche where they were actually more than novelties. But in ''War In Heaven'', where jamming beam weapons' accuracy and coherency is often the only thing preventing UEF ships from getting gutted in short order, getting hit by a TAG missile--which can allow GTVA ships to accurately target UEF ships with their beams--is one of the ultimate OhCrap moments. This comes into FULL effect in [[spoiler: Delenda Est, whereupon one of your ships realizes with dawning horror--too late--that they've been hit with a TAG missile, and is promptly obliterated in a single shot. That ship was your AWACS ship.]] In ''Chanticleer'', you get to be the one [[spoiler:using TAG beacons to nail enemy cruisers and jamming ships.]]



** Ned Mozingo has deep regrets over his inability to stay and fight alongside the Carthage.



* NiceJobBreakingItHero: The UEF manage to get Admiral Severanti, who was in charge of the invasion, removed from command by making him look like an idiot...giving his reinforcing commander, [[MagnificentBastard Admiral Steele]], ''total control'' of the invasion effort. Where Severanti was a more cautious commander wanting to take Sol's assets intact via slow, grinding attrition, Steele is far more aggressive and would rather bring the hammer down ''now'' and get the war over with in a massive full-frontal assault. The sudden change in GTVA overall strategy catches the UEF off-guard and costs them dearly.

to:

* NiceJobBreakingItHero: The UEF manage to get Admiral Severanti, who was in charge of the invasion, removed from command by making him look like an idiot... giving his reinforcing commander, [[MagnificentBastard Admiral Steele]], ''total control'' of the invasion effort. Where Severanti was a more cautious commander wanting to take Sol's assets intact via slow, grinding attrition, Steele is far more aggressive and would rather bring the hammer down ''now'' and get the war over with in a massive full-frontal assault. The sudden change in GTVA overall strategy catches the UEF off-guard and costs them dearly.



** Numerous missions, most notably the end of ''Delenda Est'' [[spoiler:when the GTD ''Imperieuse'' shows up]].

to:

** Numerous missions, most notably the end of ''Delenda Est'' [[spoiler:when the GTD ''Imperieuse'' shows up]].up]], and the entirety of ''Antietam''.



* PraetorianGuard: The Knights of the White Brotherhood, also known as the White Guard.

to:

* PraetorianGuard: The Knights of the White Brotherhood, also known as the White Guard. Both UEF and GTVA regular pilots consider them incredibly dangerous, but also pretentious and annoying.



* SceneryPorn: Go play any of the Earth Missions in ''War in Heaven''. The view of Earth is beautiful. That is of course, after you may have been a bit weary if you saw the consequences of failing ''Good Luck'' in ''VideoGame/FreeSpace 1'' during ''Age of Aquarius''...

to:

* SceneryPorn: Go play any of the Earth Missions in ''War in Heaven''.Heaven'' or ''Chanticleer''. The view of Earth is beautiful. That is of course, after you may have been a bit weary if you saw the consequences of failing ''Good Luck'' in ''VideoGame/FreeSpace 1'' during ''Age of Aquarius''...Aquarius''.



* SomebodySetUpUsTheBomb: Laporte finds a nuclear bomb in the freighter ''Nauticus'', one that can [[EarthShatteringKaboom blow up an entire comet]]. Her immediate reply was [[OhCrap pretty obvious]].

to:

* SomebodySetUpUsTheBomb: Laporte finds a nuclear bomb in the freighter ''Nauticus'', one that can [[EarthShatteringKaboom blow up an entire comet]]. Her immediate reply was [[OhCrap pretty obvious]]. The UEF tries to use the same trick against the GTVA in ''The Devil's Own Day''.



* SurvivorGuilt: [[spoiler: Laporte definitely shows signs of this after the Wargods' destruction. The final mission of act 3 gives Laporte the option to stay within the memory of ''Delenda Est'' until her mind deteriorates beyond repair, due in large part to her anguish over the events of that mission.]]

to:

* SurvivorGuilt: [[spoiler: Laporte definitely shows signs of this after the Wargods' destruction. The final mission of act 3 gives Laporte the option to stay within the memory of ''Delenda Est'' until her mind deteriorates beyond repair, due in large part to her anguish over the events of that mission. Ned Mozingo of Chanticleer has similar issues after the ''Carthage'' was destroyed; he finds closure at the end of Chanticleer when he returns to Neptune.]]



** Hannah delivers one to Ned after his battleweariness after Evening Star.



* YouAreInCommandNow: How Admiral Netreba obtained his position apparently.

to:

* YouAreInCommandNow: How Admiral Netreba obtained his position apparently. [[spoiler: Captain O'Keefe can be put in charge of the battle fleet if the player fails Operation Ten-Go.]]


Added DiffLines:

** The White Guard defenders of Platform D-34 attempt this against the GTVA fighters in ''Evening Star''.
---> Pisces: I am Dame Gemma Arquette of the White Guard, and my squadron defends this station! Who dares approach?
---> Ned: Save it, Arquette. Surrender or die in obscurity.
---> Pisces 2: No.
---> O'Connor: Have it your way, then...
Is there an issue? Send a MessageReason:
None


* ModernStasis: Or a distinct lack thereof. The GTVA has actually bothered to get off its arse to design and build some new warships and strikecraft after the end of the original campaign. They are also statistically superior to their predecessors. Fortunately the UEF hasn't been slacking off either.

to:

* ModernStasis: Or a distinct lack thereof. The GTVA has actually bothered to get off its arse to design and build some new warships and strikecraft after the end of the original campaign. They are also statistically superior to their predecessors. Fortunately the UEF hasn't been slacking off either. The UED ''Solaris''-class destroyer was considered controversial because there was no threat in the solar system that warranted that level of firepower...then the GTVA invaded.
Is there an issue? Send a MessageReason:
Three Amigos is a disambiguation


* ThreeAmigos: Bei, Taylor, and Corey in ''Age of Aquarius''. Brie, Kassim, and Laporte in ''War in Heaven'' Act 1.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FrankenVehicle: ''Age of Aquarius'': The GTD ''Sanctuary'' is a SleeperStarship holding the last survivors of humanity hidden from the OmnicidalManiac Shivans. Apart from a few paltry gun turrets, its only defense is a squadron of equally paltry space fighters visibly cobbled together from bits of other fighters and bombers that failed to withstand fifty years without resupply or proper maintenance.
Is there an issue? Send a MessageReason:
The Chick is no longer a trope.


** The Id: Ensign/Lieutenant [[TheChick Mina Taylor]]

to:

** The Id: Ensign/Lieutenant [[TheChick Mina Taylor]] Taylor
Is there an issue? Send a MessageReason:
Deleting Five Man Band ZCE tree as per cleanup requirement.


* FiveManBand: The Fedayeen
** TheLeader: [[MindHive Al-Da'wa]]
** TheLancer: [[UnscrupulousHero Falconer]]
** TheBigGuy: [[FriendlySniper Kovacs]]
** TheSmartGuy: [[MissionControl Thorn]]
** TheChick: [[WarriorTherapist Vidaura]]
** SixthRanger: [[PlayerCharacter Noemi]]
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The other looks to be Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]]

Added: 1044

Changed: 463

Is there an issue? Send a MessageReason:
Turning Badass Boast into a bulleted list.


* BadassBoast: The Shivans give one in "Universal Truth II", arguing with their counterparts:
-->'''Shivans''': [[spoiler:You claim memory past fault or folly but still you forget: we slept beneath the waves before the first Brahman rose from the ashes of the Dawn War, before the first stars were kindled in the hearth of night. The Brahman rose. The Brahman died. In their death we watched your making and we knew: all things made will be unmade. Even you. Only we are eternal.]]

to:

* BadassBoast: BadassBoast:
**
The Shivans give one in "Universal Truth II", arguing with their counterparts:
-->'''Shivans''': [[spoiler:You You claim memory past fault or folly but still you forget: we slept beneath the waves before the first Brahman rose from the ashes of the Dawn War, before the first stars were kindled in the hearth of night. The night.\\
[[spoiler:The
Brahman rose. The Brahman died. In their death we watched your making and we knew: all things made will be unmade. Even you. ]] Only we are eternal.]]eternal.
** Some of the tech room descriptions fit this trope, in particular the second paragraph for the GTD ''Erebus'':
-->''[[TheUnfettered The mission of the Erebus is to enter a tactical situation and successfully resolve it.]] [[WhenAllYouHaveIsAHammer No matter the threat,]] the Erebus is designed to deploy [[AwesomenessByAnalysis tactical intelligence,]] [[FlashStep subspace agility,]] [[TheBattlestar weapons fire, its onboard air wing,]] [[TheLeader battle group command, and strategic connectivity]] in [[AttackPatternAlpha a unified plan]] to [[CurbStompBattle degrade and destroy the foe.]] [[OneManArmy Tactically, the Erebus depends on nothing.]]''

Added: 936

Removed: 934

Is there an issue? Send a MessageReason:
Dewicking per TRS.


* MirroringFactions:
** A running theme in ''Blue Planet'' so far is that, in defeating the Shivans, the [=GTVA=] are starting to dangerously ''resemble'' them in a lot of ways. This is most apparent in their new ship designs, which use reverse-engineered Shivan weapons and are quite obviously heavily inspired by Shivan warship designs, and in their new battle tactics, which emulate observed Shivan fleet behavior almost exactly. It's also rather telling that, on the few occasions in ''Blue Planet'' that [=GTVA=] and Shivan forces meet each other in a straight-up, even fight, the humans almost always ''win''—which means that they may well be on the way to becoming [[FromNobodyToNightmare the new Destroyers]].
** Think about the war between the GTVA and UEF as a conflict between the Shivan-influenced and Vishnan-influenced branches of humanity. How much of that reflects the conflict between the Shivans and Vishnans themselves?



* NotSoDifferent:
** A running theme in ''Blue Planet'' so far is that, in defeating the Shivans, the [=GTVA=] are starting to dangerously ''resemble'' them in a lot of ways. This is most apparent in their new ship designs, which use reverse-engineered Shivan weapons and are quite obviously heavily inspired by Shivan warship designs, and in their new battle tactics, which emulate observed Shivan fleet behavior almost exactly. It's also rather telling that, on the few occasions in ''Blue Planet'' that [=GTVA=] and Shivan forces meet each other in a straight-up, even fight, the humans almost always ''win''—which means that they may well be on the way to becoming [[FromNobodyToNightmare the new Destroyers]].
** Think about the war between the GTVA and UEF as a conflict between the Shivan-influenced and Vishnan-influenced branches of humanity. How much of that reflects the conflict between the Shivans and Vishnans themselves?
Is there an issue? Send a MessageReason:
Re-wrote the examples in Point Defenceless.


** Refreshingly, the UEF ships actually have fairly (relatively speaking) competent point defense systems compared to the GTA's flak.
** So thoroughly averted that attacking UEF and GTVA cruisers, corvettes, and frigates is going to get you ripped to shreds if you linger more than a short time inside their range. The second mission of ''War In Heaven'' starts with you just inside the point-defense range of a GTVA cruiser, and if you don't hit your burners and run away at top speed immediately, it's almost likely for you to die right then and there. It does a nice job of establishing just how averted this trope is.

to:

** Refreshingly, the UEF ships actually warships have fairly (relatively speaking) competent point defense systems compared to the GTA's flak.
** So thoroughly averted
that pose a legitimate threat to any fighter. In fact, it is standard practice for Federation pilots to lure enemy fighters into the point defence screen of a warship to get rid of the fighters more efficiently.
** Even
attacking UEF Allied warships is dicey business—while newer warships sport better point defence turrets and GTVA cruisers, corvettes, and frigates is going pulse weapons, enabling some of them to get you ripped to shreds if you linger more than a short time inside run their range.own escort in asteroid fields, older warships compensate by operating in groups, combining their respective point defence systems to raise Shiva on any fighter or bomber wing foolish enough to take them on without proper support. The second mission of ''War In Heaven'' starts with you just inside the point-defense range of a GTVA cruiser, and if you don't hit your burners and run away at top speed immediately, it's almost likely for you to die right then and there. It does a nice job of establishing just how averted {{averted|trope}} this trope is.

Added: 478

Changed: 119

Is there an issue? Send a MessageReason:
None


* AnimalWrongsGroup: The Gaian Effort from ''War in Heaven''.

to:

* AnimalWrongsGroup: The Gaian Effort Effort's Kostadin Cell from ''War in Heaven''.Heaven'' are basically eco-terrorists RecycledInSpace. Others, like the Greenfly Cell, are much more reasonable.


Added DiffLines:

* LackOfEmpathy: When Samuel Bei connects to the Vishnan group consciousness during ''Age of Aquarius'', he realizes that they only cared about the 14th Battlegroup in a detached, strategic sense because their minds don't work the same way as a human's does, and they let him in specifically because they wanted/needed the understanding he would bring to them to save the 14th. If he dies during one of the missions, they lose that connection and the empathy that came with it..

Added: 699

Changed: 865

Is there an issue? Send a MessageReason:
None


''Blue Planet: War in Heaven'' (2010/2013/???) is set a year and a half after ''Age of Aquarius''. The 14th Battlegroup returned to their home dimension to find the United Earth Federation as the current government of the Sol system. Their standing orders: crush the Federation and forcibly assimilate it into the GTVA. Samuel Bei, his father, and several other members of the 14th Battlegroup defected to the UEF, leaving the blitzkrieg assault the GTVA was hoping for in tatters. However, the GTVA were quick to regroup, and are now slowly grinding the UEF's miltary into dust. The player character this time is Noemi Laporte, a newly commissioned pilot in the UEF navy. Noemi has...issues, most notably a history of mental instability, aggression, and hearing voices [[spoiler: which are actually SufficientlyAdvancedAliens speaking to her through her PsychicPowers]]. She must face both her own personal demons as well as the forces of the Galactic Terran-Vasudan Alliance, who outnumber, outgun, and generally outclass the UEF's. At the time of this writing, only three-fifths of ''War in Heaven'' has been released, the remaining portion still in development. ''War in Heaven'' was hyped extensively prior to release, and so far the general impression has been overwhelmingly positive of the released first part. More than one player has declared it the best ''[=FreeSpace=]'' campaign ever released.

to:

''Blue Planet: War in Heaven'' (2010/2013/???) is set a year and a half after ''Age of Aquarius''. The 14th Battlegroup returned to their home dimension to find the United Earth Federation as the current government of the Sol system. Their standing orders: crush the Federation and forcibly assimilate it into the GTVA. Samuel Bei, his father, and several other members of the 14th Battlegroup defected to the UEF, leaving the blitzkrieg assault the GTVA was hoping for in tatters. However, the GTVA were quick to regroup, and are now slowly grinding the UEF's miltary into dust. The player character this time is Noemi Laporte, a newly commissioned pilot in the UEF navy. Noemi has...issues, most notably a history of mental instability, aggression, and hearing voices [[spoiler: which are actually SufficientlyAdvancedAliens speaking to her through her PsychicPowers]]. She must face both her own personal demons as well as the forces of the Galactic Terran-Vasudan Alliance, who outnumber, outgun, and generally outclass the UEF's. At the time of this writing, only three-fifths of ''War in Heaven'' has been released, the remaining portion still in development. ''War in Heaven'' was hyped extensively prior to release, and so far reception of the general impression released first part has been overwhelmingly positive of the released first part. More than one player has declared it the best ''[=FreeSpace=]'' campaign ever released.
positive.



* AcePilot: Plenty of them. On ''both'' sides. One mission is literally two small teams of AcePilot's going up against each other. [[spoiler: two of them happen to be Xinny and Zero, two of the pilots that made up the four SOC-man team that ventured beyond the second Knossos portal in ''VideoGame/FreeSpace2'' (including you, the player, and fan-favorite Snipes).]] Unusually for the trope, [[spoiler: it's possible to lose (by getting shot down), in which case you (barely) survive by virtue of your fighter getting disabled but not blown up, and Xinny and Zero survive to complete their mission, which is to retrieve (or rescue) a character from the first game in the ''Blue Planet'' series.]]

to:


* AcePilot: Plenty of them. On ''both'' sides. One mission is literally two small teams of AcePilot's AcePilot[=s=] going up against each other. [[spoiler: two of them happen to be Xinny and Zero, two of the pilots that made up the four SOC-man team that ventured beyond the second Knossos portal in ''VideoGame/FreeSpace2'' (including you, the player, and fan-favorite Snipes).]] Unusually for the trope, [[spoiler: it's possible to lose (by getting shot down), in which case you (barely) survive by virtue of your fighter getting disabled but not blown up, and Xinny and Zero survive to complete their mission, which is to retrieve (or rescue) a character from the first game in the ''Blue Planet'' series.]]



* AndThisIsFor: In ''Her Finest Hour'', Laporte say this for each of the enemy corvettes destroyed, naming the captains of the destroyed ships in ''Delenda Est''.

to:

* AndThisIsFor: In ''Her Finest Hour'', Laporte say says this for each of the enemy corvettes destroyed, naming the captains of the ships destroyed ships in ''Delenda Est''.
Is there an issue? Send a MessageReason:
None


''Blue Planet: Age of Aquarius'' (2007) follows the 14th Battlegroup of the Galactic Terran-Vasudan Alliance as they cross the newly-constructed Sol Gate into the solar system for the first time. The player takes the role of Samuel Bei, an experienced veteran of the Second Great War from the original game. The fleet ends up lost in an AlternateUniverse where the Shivans won the Great War and humanity is reduced to a handful of scavengers on the run from the Shivan armada. Samuel Bei ends up playing a pivotal role in discovering the nature of this strange dimension and how they got there, finding his own [[TheChosenOne destiny]], and finding a way for the 14th Battlegroup to return to their own universe. ''Age of Aquarius'' won much acclaim for its richly realized story and excellent characters, especially Samuel Bei and his father, who [[WellDoneSonGuy have]] [[NeverLiveItDown some]] [[IHaveNoSon issues]], and its excellent and innovative mission design that featured a scale far larger than most previous campaigns.

to:

''Blue Planet: Age of Aquarius'' (2007) follows the 14th Battlegroup of the Galactic Terran-Vasudan Alliance as they cross the newly-constructed Sol Gate into the solar system for the first time. The player takes the role of Samuel Bei, an experienced veteran of the Second Great War from the original game. The fleet ends up lost in an AlternateUniverse where the Shivans won the Great War and humanity is reduced to a handful of scavengers on the run from the Shivan armada. Samuel Bei ends up playing a pivotal role in discovering the nature of this strange dimension and how they got there, finding his own [[TheChosenOne destiny]], and finding a way for the 14th Battlegroup to return to their own universe. ''Age of Aquarius'' won much acclaim for its richly realized story and excellent characters, especially Samuel Bei and his father, who [[WellDoneSonGuy have]] [[NeverLiveItDown [[OnceDoneNeverForgotten some]] [[IHaveNoSon issues]], and its excellent and innovative mission design that featured a scale far larger than most previous campaigns.
Is there an issue? Send a MessageReason:
Cut trope


* FiveBadBand: In ''War in Heaven'': Noemi's list, [[ProtagonistCenteredMorality according to her]].
** BigBad: [[FourStarBadass Admiral]] [[ManipulativeBastard Chiwetel Steele]]
** CoDragons: [[AFatherToHisMen Admiral Anita Lopez]] and Rear Admiral Verena Leinonen
** TheEvilGenius: [[ChurchMilitant Reverend]] [[EvilutionaryBiologist Iain MacDuff]]
** TheBrute: [[AcePilot Sergei Gwilym]]
** TheDarkChick / SixthRangerTraitor: [[TheMole Elder]] [[WellIntentionedExtremist Svetlana Henriksen]]
** TheManBehindTheMan: [[PresidentEvil Secretary-General Dimitri Toqueville]]
Is there an issue? Send a MessageReason:
How To Write An Example - Don't Write Reviews


* MyGreatestSecondChance: When Noemi goes up against the GTD ''Carthage'' again during the second battle of Neptune, [[CrowningMomentOfAwesome she succeeds]].

to:

* MyGreatestSecondChance: When Noemi goes up against the GTD ''Carthage'' again during the second battle of Neptune, [[CrowningMomentOfAwesome she succeeds]].succeeds.

Added: 621

Removed: 621

Is there an issue? Send a MessageReason:
None


* HeroicBSOD: Seemingly happen to Kassim in ''War in Heaven'', early on after his first real combat sorties, he frequently strays from his path during missions, and midway he apparently freaked out, may or may not be GoMadFromTheRevelation, could be just trauma of war or having visions similar to Laporte.
** The same thing happened with Lorna Simms shortly after the Rheza Station battle until Laporte beat some sense into her, and [[spoiler:again after "Delenda Est"]].
** [[spoiler: Levi loses it big time during Delenda Est, falling from his standard flippant nature into sheer panic before screaming as he's killed]].



* HeroicBSOD: Seemingly happen to Kassim in ''War in Heaven'', early on after his first real combat sorties, he frequently strays from his path during missions, and midway he apparently freaked out, may or may not be GoMadFromTheRevelation, could be just trauma of war or having visions similar to Laporte.
** The same thing happened with Lorna Simms shortly after the Rheza Station battle until Laporte beat some sense into her, and [[spoiler:again after "Delenda Est"]].
** [[spoiler: Levi loses it big time during Delenda Est, falling from his standard flippant nature into sheer panic before screaming as he's killed]].

Added: 330

Removed: 330

Is there an issue? Send a MessageReason:
None


* DesignatedAntagonist[[invoked]]: The GTVA. Their unprovoked attack on Sol and refusal to permit the "Ubuntu" philosophy that has taken root there to exist has painted them as the antagonists, but the story has been dropping heavy hints that they may be at least partially justified in their actions due to extreme circumstances.



* DesignatedAntagonist[[invoked]]: The GTVA. Their unprovoked attack on Sol and refusal to permit the "Ubuntu" philosophy that has taken root there to exist has painted them as the antagonists, but the story has been dropping heavy hints that they may be at least partially justified in their actions due to extreme circumstances.

Added: 177

Changed: 177

Is there an issue? Send a MessageReason:
None


* UnexplainedRecovery: [[spoiler:Samuel Bei. He appears to die after the Vishnan Sacred Keeper explodes, with his soul even appearing to be going through a reincarnation process... and then he wakes up back on the Orestes, his body apparently having been found, barely alive, floating near the Ross 128 node.]]* UnfriendlyFire: [[spoiler: Laporte and the other Fedayeen pilots are forced to do this to some Second Fleet pilots who happen [[HeKnowsTooMuch to stumble upon a black ops]].]]

to:

* UnexplainedRecovery: [[spoiler:Samuel Bei. He appears to die after the Vishnan Sacred Keeper explodes, with his soul even appearing to be going through a reincarnation process... and then he wakes up back on the Orestes, his body apparently having been found, barely alive, floating near the Ross 128 node.]]* ]]
*
UnfriendlyFire: [[spoiler: Laporte and the other Fedayeen pilots are forced to do this to some Second Fleet pilots who happen [[HeKnowsTooMuch to stumble upon a black ops]].]]

Added: 172

Changed: 172

Is there an issue? Send a MessageReason:
None


* UnspecifiedApocalypse: The Shivans make mention of [[spoiler:"The Dawn War" and the "First Apocalypse", which may or may not be the same thing. Exactly what happened back then, billions of years before humanity ever evolved, is totally unknown, but whatever it was, it is what inspired the Vishnans and the Shivans to do what they do.]]* UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The other looks to be Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]]

to:

* UnspecifiedApocalypse: The Shivans make mention of [[spoiler:"The Dawn War" and the "First Apocalypse", which may or may not be the same thing. Exactly what happened back then, billions of years before humanity ever evolved, is totally unknown, but whatever it was, it is what inspired the Vishnans and the Shivans to do what they do.]]* ]]
*
UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The other looks to be Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]]

Added: 1176

Changed: 338

Removed: 1513

Is there an issue? Send a MessageReason:
None


* TheSlowWalk: The assault on the ''Agincourt'' starts with this, also when breaking through the Hood's blockade.



* ThreeAmigos: Bei, Taylor, and Corey in ''Age of Aquarius''. Brie, Kassim, and Laporte in ''War in Heaven'' Act 1.
* TimeAbyss: [[spoiler:The Shivans, who apparently first appeared 5 billion years ago. They, however, claim that they are eternal, and they were "sleeping" prior to that.]]
* UnexpectedGenreChange: The later missions of the campaign include a long chain of stealth missions, a strategy mission, and a mission that consists entirely of a TowerDefense minigame; Act 3 ends on a lengthy psychological-horror segment in which you do not engage in any combat at all.
* UnexplainedRecovery: [[spoiler:Samuel Bei. He appears to die after the Vishnan Sacred Keeper explodes, with his soul even appearing to be going through a reincarnation process... and then he wakes up back on the Orestes, his body apparently having been found, barely alive, floating near the Ross 128 node.]]* UnfriendlyFire: [[spoiler: Laporte and the other Fedayeen pilots are forced to do this to some Second Fleet pilots who happen [[HeKnowsTooMuch to stumble upon a black ops]].]]



* UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The other looks to be Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]]
* UnfriendlyFire: [[spoiler: Laporte and the other Fedayeen pilots are forced to do this to some Second Fleet pilots who happen [[HeKnowsTooMuch to stumble upon a black ops]].]]
* UnspecifiedApocalypse: The Shivans make mention of [[spoiler:"The Dawn War" and the "First Apocalypse", which may or may not be the same thing. Exactly what happened back then, billions of years before humanity ever evolved, is totally unknown, but whatever it was, it is what inspired the Vishnans and the Shivans to do what they do.]]
* TheSlowWalk: The assault on the ''Agincourt'' starts with this, also when breaking through the Hood's blockade.
* ThreeAmigos: Bei, Taylor, and Corey in ''Age of Aquarius''. Brie, Kassim, and Laporte in ''War in Heaven'' Act 1.
* TimeAbyss: [[spoiler:The Shivans, who apparently first appeared 5 billion years ago. They, however, claim that they are eternal, and they were "sleeping" prior to that.]]
* UnexpectedGenreChange: The later missions of the campaign include a long chain of stealth missions, a strategy mission, and a mission that consists entirely of a TowerDefense minigame; Act 3 ends on a lengthy psychological-horror segment in which you do not engage in any combat at all.
* UnexplainedRecovery: [[spoiler:Samuel Bei. He appears to die after the Vishnan Sacred Keeper explodes, with his soul even appearing to be going through a reincarnation process... and then he wakes up back on the Orestes, his body apparently having been found, barely alive, floating near the Ross 128 node.]]

to:

* UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The other looks to be Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]]
* UnfriendlyFire: [[spoiler: Laporte and the other Fedayeen pilots are forced to do this to some Second Fleet pilots who happen [[HeKnowsTooMuch to stumble upon a black ops]].]]
* UnspecifiedApocalypse: The Shivans make mention of [[spoiler:"The Dawn War" and the "First Apocalypse", which may or may not be the same thing. Exactly what happened back then, billions of years before humanity ever evolved, is totally unknown, but whatever it was, it is what inspired the Vishnans and the Shivans to do what they do.]]
* TheSlowWalk:
]]* UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The assault on the ''Agincourt'' starts with this, also when breaking through the Hood's blockade.
* ThreeAmigos: Bei, Taylor, and Corey in ''Age of Aquarius''. Brie, Kassim, and Laporte in ''War in Heaven'' Act 1.
* TimeAbyss: [[spoiler:The Shivans, who apparently first appeared 5 billion years ago. They, however, claim that they are eternal, and they were "sleeping" prior to that.]]
* UnexpectedGenreChange: The later missions of the campaign include a long chain of stealth missions, a strategy mission, and a mission that consists entirely of a TowerDefense minigame; Act 3 ends on a lengthy psychological-horror segment in which you do not engage in any combat at all.
* UnexplainedRecovery: [[spoiler:Samuel Bei. He appears to die after the Vishnan Sacred Keeper explodes, with his soul even appearing
other looks to be going through a reincarnation process... and then he wakes up back on the Orestes, his body apparently having been found, barely alive, floating near the Ross 128 node.]]Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]]

Added: 112

Removed: 112

Is there an issue? Send a MessageReason:
None


* RagtagBunchOfMisfits: The "Wargods" task force of the UEF is not very glamorous, but it is brutally effective.



* RagtagBunchOfMisfits: The "Wargods" task force of the UEF is not very glamorous, but it is brutally effective.

Added: 518

Removed: 518

Is there an issue? Send a MessageReason:
None


* PyrrhicVictory: Near the start of Act II, the UEF attacks the GTD ''Meridian'', flagship of the GTVA Sol theater co-commander Admiral Severanti. The strike is successful, driving the ''Meridian'' into retreat and Severanti into a forced retirement. So far, so good, until the GTVA decides to respond by deploying more assets to the theater and assigning sole command to Severanti's former partner/rival: [[MagnificentBastard Admiral Steele]]. Steele quickly launches a punishing blitz that nearly knocks the UEF out.


Added DiffLines:

* PyrrhicVictory: Near the start of Act II, the UEF attacks the GTD ''Meridian'', flagship of the GTVA Sol theater co-commander Admiral Severanti. The strike is successful, driving the ''Meridian'' into retreat and Severanti into a forced retirement. So far, so good, until the GTVA decides to respond by deploying more assets to the theater and assigning sole command to Severanti's former partner/rival: [[MagnificentBastard Admiral Steele]]. Steele quickly launches a punishing blitz that nearly knocks the UEF out.

Added: 84

Removed: 84

Is there an issue? Send a MessageReason:
None


* HopeSpot: ''War in Heaven'' likes to toss these out before brutally crushing them.


Added DiffLines:

* HopeSpot: ''War in Heaven'' likes to toss these out before brutally crushing them.

Added: 125

Removed: 125

Is there an issue? Send a MessageReason:
None


* GoMadFromTheRevelation: [[spoiler: In the final mission of Act 3 there are many possible ways this can happen to Laporte.]]



* GoMadFromTheRevelation: [[spoiler: In the final mission of Act 3 there are many possible ways this can happen to Laporte.]]

Top