History VideoGame / BloonsTowerDefense

2nd Jul '17 12:05:13 PM BF10
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* NintendoHard: The Hard track in 2, the ''Ant Hill'' track in 4, and ''Tar Pits'' and ''Down the Drain'' in 5. Some of the daily challenges including ''[[VideoGame/{{VVVVVV}} VVVVVV]]'' (August 23, 2014) and ''Anti-Camo Dust'' (May 17, 2015) are this. Even a few became impossible when they were released, a list can be found [[http://bloons.wikia.com/wiki/Daily_Challenge#History-based here]].

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* NintendoHard: The Hard track in 2, the ''Ant Hill'' track in 4, and ''Tar Pits'' and ''Down the Drain'' in 5. Some of the daily challenges including ''[[VideoGame/{{VVVVVV}} VVVVVV]]'' (August 23, 2014) and ''Anti-Camo Dust'' (May 17, 2015) are this. Even a few became impossible when they were released, a list can be found [[http://bloons.wikia.com/wiki/Daily_Challenge#History-based here]].



* UnwinnableByDesign / [[UnwinnableByMistake Mistake]]: Certain Daily Challenges from 5 like ''Anti-Camo Dust'', ''Highly Opinionated'', and ''Ten Hits'' were impossible for many players and so they had to be fixed later, either after 12 hours since the challenge released or even three months after it initially expired.

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* UnwinnableByDesign / [[UnwinnableByMistake Mistake]]: Certain Daily Challenges from 5 like ''Anti-Camo Dust'', ''Highly Opinionated'', and ''Ten Hits'' were impossible for many players and so they had to be fixed later, either after 12 hours since the challenge released or even three months after it initially expired. A list of impossible DCs can be found [[http://bloons.wikia.com/wiki/Daily_Challenge#History-based here]].
2nd Jul '17 11:59:42 AM BF10
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* AsteroidsMonster: Basically the whole premise of the game, and which sets it apart from most other "generic" [=TDs=]. EVERY SINGLE bloon does this except for the lowest tier. Short list from strong to weak in [=BTD5=]: Z.O.M.G. gives 4 B.F.B.s which give 4 M.O.A.B.s, which give 4 ceramic, which give 2 rainbows, which give 2 zebra, which give a black and a white, which each give 2 pink, and from then on only one comes out each time, going pink, yellow, green, blue, red. Additionally, there's also lead bloons that give 2 black. Also, if a bloon gets through your defenses, you lose lives equal to the total amount of bloons you let slip, meaning that if a blue one gets through, you lose two lives, but if a ceramic gets through, you lose 104 lives.

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* AsteroidsMonster: Basically the whole premise of the game, and which sets it apart from most other "generic" [=TDs=]. EVERY SINGLE bloon does this except for the lowest tier. Short list from strong to weak in [=BTD5=]: Z.O.M.G. gives 4 B.F.B.s which give 4 M.O.A.B.s, which give 4 ceramic, which give 2 rainbows, which give 2 zebra, which give a black and a white, which each give 2 pink, and from then on only one comes out each time, going pink, yellow, green, blue, red. Additionally, there's also lead bloons that give 2 black. Also, if a bloon gets through your defenses, you lose lives equal to the total amount of bloons you let slip, slip (ceramic and blimp layers also count as lives lost), meaning that if a blue one gets through, you lose two lives, but if a ceramic gets through, you lose 104 lives.
17th Jun '17 6:11:24 PM BF10
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** On the other end of the spectrum, Crypt Keeper and Downstream are rated "Advanced", yet their designs reek of an Expert map.

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** On the other end of the spectrum, Crypt Keeper and Downstream are rated "Advanced", yet their designs reek of an Expert map. Alongside, there is River Rapids, considered to be Advanced by a few.
17th Jun '17 6:06:26 PM BF10
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** The ZOMG. You can't Nuke It, but must kill it with 4000 cuts.

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** The ZOMG. You can't Nuke It, nuke it without a First Strike Capability, but must kill it with 4000 cuts.



* NintendoHard: The Hard track in 2, the ''Ant Hill'' track in 4, and ''Tar Pits'' and ''Down the Drain'' in 5. Some of the daily challenges including ''[[VideoGame/{{VVVVVV}} VVVVVV]]'' (August 23, 2014) and ''Anti-Camo Dust'' (May 17, 2015) are this.

to:

* NintendoHard: The Hard track in 2, the ''Ant Hill'' track in 4, and ''Tar Pits'' and ''Down the Drain'' in 5. Some of the daily challenges including ''[[VideoGame/{{VVVVVV}} VVVVVV]]'' (August 23, 2014) and ''Anti-Camo Dust'' (May 17, 2015) are this. Even a few became impossible when they were released, a list can be found [[http://bloons.wikia.com/wiki/Daily_Challenge#History-based here]].



** If a M.O.A.B.-class bloon slips through your defenses, you instantly lose. Those things will eat up your remaining stock of lives.

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** If a M.O.A.B.-class bloon slips through your defenses, you instantly lose. Those things will eat up your remaining stock of lives.lives, unless it is increased by premiums or Support Chinook.



* PrecisionFStrike: Round 14's tip on the Super Monkey. Also round 63 of [=BTD5=]

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* PrecisionFStrike: Round 14's tip on the Super Monkey. Also round 63 of [=BTD5=][=BTD5=], though it later got removed.



* SymbolSwearing: Round 63 for [=BTD5=]: "Next round will be @#$*% hard."

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* SymbolSwearing: Round 63 for older versions of [=BTD5=]: "Next round will be @#$*% hard."



** It's literally suicide for a bloon below B.F.B. rank to approach a max temple.
* YouWillNotEvadeMe: The Ice Tower's Arctic Wind slows down the bloons, allowing the Snap Freeze effect to torture them to the last layer.

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** It's literally suicide for a bloon below B.F.B. rank to approach a max temple.
temple. B.F.B.s get murdered if the temple is accomplimied with a 2/x village.
* YouWillNotEvadeMe: The Ice Tower's Arctic Wind slows down the bloons, allowing the Snap Freeze effect to torture them to the last layer.layer (or until it reaches a point the Ice Tower cannot pop it such as Zeras or Whites)
2nd Jun '17 10:07:59 AM Arial
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** The Spike factory: simple and boring; no moving parts, just a constant stream of small piles of tacks. But it can be upgraded to pop lead bloons, there's a special option for ceramic bloons, and it at [=MOABs=] more quickly than a Super Monkey.

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** The Spike factory: simple and boring; no moving parts, just a constant stream of small piles of tacks. But it can be upgraded to pop lead bloons, there's a special option for ceramic bloons, and it at can kill [=MOABs=] more quickly than a Super Monkey.
4th May '17 11:29:28 AM Az0riusG4m3r
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* GameplayAutomation: Nonstop mode in the mobile/Steam releases causes the rounds to advance automatically. This can be disabled in the pause menu.
* GamePlaysItself: In A-{{p|un}}op-alypse mode, the rounds advance automatically with no option to stop this ingame, even if there are bloons from the previous wave still on the map. Ditto with ''Battles''.
** In the former case, the mobile/Steam version not only allows you to pause in any singleplayer gamemode, but you can save your game an come back in between rounds, somewhat defeating a major part of Apopalypse.



* LevelInReverse: In [=BTD5=], they added a reverse mode to make bloons go from the start to the end.

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* LevelInReverse: In [=BTD5=], they added a reverse mode to make bloons go from the start exit(s) to the end.entrance(s).
29th Apr '17 7:44:41 PM Az0riusG4m3r
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Added DiffLines:

** [[HarderThanHard Impoppable difficulty]] in the mobile and Steam releases can be this on harder maps.
** Mastery mode. Bloons are one rank higher (red=blue, blue=green, etc.), yet you only get non-mastery cash from popping them. This may not fit the trope on the lower difficulties, but on Impoppable (and even Hard on some maps), Masteries can easily be this.
22nd Apr '17 6:07:11 PM Az0riusG4m3r
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All versions of the game can be played at [[http://ninjakiwi.com/Games/Bloons-Games/ NinjaKiwi's site]], and the original [=BTD=], [=BTD2=], [=BTD3=], [=BTD4=], [=BTD5=], BTD Battles, and Bloons Monkey City are available on the iPhone. A similar version of [=BTD3=] is available on UsefulNotes/DSiWare.

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All versions of the game can be played at [[http://ninjakiwi.com/Games/Bloons-Games/ NinjaKiwi's site]], and the original [=BTD=], [=BTD2=], [=BTD3=], [=BTD4=], [=BTD5=], BTD Battles, and Bloons Monkey City are available on the iPhone. A similar version of [=BTD3=] is available on UsefulNotes/DSiWare. Ninja Kiwi has confirmed that they're working on a sixth game in the series [[https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html here]].
15th Mar '17 3:25:33 PM Vorhelleberg
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* AscendedFanon: All of the Daily Challenges are this, save for a few.
13th Mar '17 7:42:08 AM originalOtaku
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Added DiffLines:

* SelfImposedChallenge:
** Trying to do a game [=NLL=][[note]]No Lives Lost[[/note]].
** Alternatively, doing a game [=NAPS=][[note]]No (Special) Agents, Premium [=(Upgrade)s,=] Specialty (Buildings)[[/note]]
*** Taken a small step forward with [=NAPS=] [=NLL=].
*** Take a [[UpToEleven marginally bigger step forward]] with [=NAPSFRILLS=][[note]]No Agents, Premiums, Specialties, Farming, Road Items, Lives Lost, Selling[[/note]]!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BloonsTowerDefense