History VideoGame / BloonsTowerDefense

19th Apr '18 6:51:14 AM Az0riusG4m3r
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* Crossover: In ''Bloons Adventure Time TD'', the Bloons invade [[WesternAnimation/AdventureTime the land of Ooo]]!
15th Feb '18 6:46:41 PM DatBoi10
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* ThereIsNoKillLikeOverkill: "Overkill" doesn't seem to be a word in the monkey vocabulary...at all. For context, in order to pop an army of balloons and blimps, a few of the weapons you can choose are HumongousMecha with antimatter cannons, [[NukeEm nuclear warheads]], [[PhysicalGod Sun Gods]], [[WaveMotionGun experimental death rays]], missile launchers, armed gunships, [[MacrossMissileMassacre rapid-fire 3-barreled rocket machineguns]], [[KillSat an orbital strike]], artillery bombardment, giant phoenixes, high-level magic...the list goes on and on.

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* ThereIsNoKillLikeOverkill: "Overkill" doesn't seem to be a word in the monkey vocabulary...at all. For context, in order to pop an army of balloons and blimps, a few of the weapons you can choose are HumongousMecha with antimatter cannons, [[NukeEm nuclear warheads]], [[PhysicalGod Sun Gods]], [[WaveMotionGun experimental death rays]], missile launchers, armed gunships, [[MacrossMissileMassacre rapid-fire 3-barreled rocket machineguns]], [[KillSat an orbital strike]], artillery bombardment, aircraft carriers, giant phoenixes, high-level magic...the list goes on and on.
15th Feb '18 6:45:10 PM DatBoi10
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* ThereIsNoKillLikeOverkill: "Overkill" doesn't seem to be a word in the monkey vocabulary...at all...

to:

* ThereIsNoKillLikeOverkill: "Overkill" doesn't seem to be a word in the monkey vocabulary...at all...all. For context, in order to pop an army of balloons and blimps, a few of the weapons you can choose are HumongousMecha with antimatter cannons, [[NukeEm nuclear warheads]], [[PhysicalGod Sun Gods]], [[WaveMotionGun experimental death rays]], missile launchers, armed gunships, [[MacrossMissileMassacre rapid-fire 3-barreled rocket machineguns]], [[KillSat an orbital strike]], artillery bombardment, giant phoenixes, high-level magic...the list goes on and on.
24th Jan '18 7:19:20 PM Siggu
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* AsteroidsMonster: Basically the whole premise of the game, and which sets it apart from most other "generic" [=TDs=]. EVERY SINGLE bloon does this except for the lowest tier. Short list from strong to weak in [=BTD5=]: Z.O.M.G. gives 4 B.F.B.s which give 4 M.O.A.B.s, which give 4 ceramic, which give 2 rainbows, which give 2 zebra, which give a black and a white, which each give 2 pink, and from then on only one comes out each time, going pink, yellow, green, blue, red. Additionally, there's also lead bloons that give 2 black. Also, if a bloon gets through your defenses, you lose lives equal to the total amount of bloons you let slip (ceramic and blimp layers also count as lives lost), meaning that if a blue one gets through, you lose two lives, but if a ceramic gets through, you lose 104 lives.

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* AsteroidsMonster: Basically the whole premise of the game, and which sets it apart from most other "generic" [=TDs=]. EVERY SINGLE bloon does this except for the lowest tier. Short list from strong to weak in [=BTD5=]: Z.O.M.G. gives 4 B.F.B.s which give 4 M.O.A.B.s, which give 4 ceramic, which give 2 rainbows, which give 2 zebra, which give a black and a white, which each give 2 pink, and from then on only one comes out each time, going pink, yellow, green, blue, red. Additionally, there's also lead bloons that give 2 black. Also, if a bloon gets through your defenses, you lose lives equal to the total amount of bloons you let slip (ceramic and blimp layers also count as lives lost), meaning that if a blue one gets through, you lose two lives, but if a ceramic gets through, you lose 104 lives. [=BTD4=] [[LampshadeHanging lampshades this]] by adding the Red Bloon Equivalent counter, which is ExactlyWhatItSaysOnTheTin - showing how many Red Bloons you are actually popping in the current round.



** Super Monkey? Meet Sun God Monkey. Sun God Monkey? Meet [=BTD5=]'s Temple of the Monkey God.
** Also the Robo Monkey, which shoots 2 per frame to the Sun God's 1.5. Also its upgrade, the [[spoiler:Technological Terror]]. It fires the same amount of beams as the Robo Monkey, but its plasma is green and extremely deadly: a single stream of this green plasma is twice as deadly as a single stream of the regular purple plasma, but since it fires 2 streams of it...

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** Super Monkey? Meet Sun God Monkey. Sun God Monkey? Meet [=BTD5=]'s Temple of the Monkey God.
God. Then there's the Temple of the Vengeful Monkey purchaseable ability, which lets the Temple shoot twice the amount of beams for a few seconds (and each beam is also more powerful).
** Also the Robo Monkey, which shoots 2 per frame to the Sun God's 1.5. Also its upgrade, the [[spoiler:Technological Terror]].Technological Terror. It fires the same amount of beams as the Robo Monkey, but its plasma is green and extremely deadly: a single stream of this green plasma is twice as deadly as a single stream of the regular purple plasma, but since it fires 2 streams of it...



* DegradedBoss: MOAB-class bloons are introduced in a boss-like fashion (facing one of them alone in the level they are introduced), but they quickly become regular bloons afterwards, up to the Freeplay levels, in which ''everything'' spawns as the strongest MOAB-class bloon available.

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* DegradedBoss: MOAB-class bloons are introduced in a boss-like fashion (facing one of them alone in the level they are introduced), but they quickly become regular bloons afterwards, up to the Freeplay levels, in which ''everything'' eventually spawns as the strongest MOAB-class bloon available.



* {{Fanboy}}: One of the final upgrades for the Dart Monkey turns it into a Super Monkey Fan Club. It gives it the ability to turn itself and nearby Dart Monkeys into actual Super Monkeys for a few seconds.



* {{Irony}}: Lead Bloons can only be popped with explosions (not counting upgrades such as the Monkey Apprentice's Lightning Bolt or the Super Monkey's Plasma Vision). Lead Bloons contain Black Bloons, which are ''immune'' to explosions.



* MightyGlacier: With the exception of the Bloons Monkey City-exclusive D.T.D., all M.O.A.B.-class bloons are extremely slow at first (Rd bloons are ''faster''), yet much tougher than Ceramic bloons - they get even tougher [[LightningBruiser (and faster)]] the further you go on Freeplay mode. The boss bloons are even slower, yet significantly tougher than even a Z.O.M.G.



** The submarine gets this ability with the first strike capability upgrade: a single missile, on an extremely long recharge time, which can completely destroy a ''Z.O.M.G.''

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** The submarine gets this ability with the first strike capability upgrade: a single missile, on an extremely long recharge time, which is extremely notable as it's the only one that can completely destroy a ''Z.O.M.G.'''' in one hit, leaving no children bloons behind.
* OneHitPointWonder: In Impoppable mode, you only have one life, and you cannot get more through either abilities or the Healthy Bananas upgrade. You can't even let a Red bloon leak...



* UselessUsefulSpell: Angry Squirrels that are not Pros are have their unique traits rendered completely useless in Impoppable mode because they only get angry and attack much faster if a bloon leaks - which means instant defeat as you are stuck with 1 Life in that mode.



** The Temple of the Monkey God pales in comparison to the Temple of the Vengeful Monkey. It replaces the aforementioned tower with the Tier 4 Super Monkey Lair upgrade... with a darker-colored temple that fires twice the beams, each one being stronger and having more range than that of the regular Temple of the Monkey God. At this point, the damage output all but makes [=ZOMGs=] vanish once they approach the Temple's firing range.

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** The Temple of the Monkey God pales in comparison to the Temple of the Vengeful Monkey. It replaces the aforementioned tower with Monkey ability, the Tier 4 Super Monkey Lair upgrade...upgrade. When activated, it replaces the aforementioned tower... with a darker-colored temple that fires twice the beams, each one being stronger and having more range than that of the regular Temple of the Monkey God. At this point, the damage output all but makes [=ZOMGs=] vanish once they approach a maxed Temple's firing range, and even then those blimps are going to need a large speed increase and a huge group to even hope to break through the Temple's firing range.InstantDeathRadius.
5th Jan '18 5:16:11 PM Siggu
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* BossOnlyLevel: In [=BTD5=], there is only one bloon in Levels 46, 60 and 85 - the MOAB, BFB and ZOMG., respectively, which are introduced in said level. Not the case in Impoppable difficulty, as you face ''five'' =[ZOMGs=] in Level 85.

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* BossOnlyLevel: In [=BTD5=], there is only one bloon in Levels 46, 60 and 85 - the MOAB, BFB and ZOMG., respectively, which are introduced in said level. Not the case in Impoppable difficulty, as you face ''five'' =[ZOMGs=] [=ZOMGs=] in Level 85.



** The Monkey Apprentice starts out with the same power as a Dart Monkey and more than twice as expensive, but once fully upgraded it casts enough types of spells to do the work of four towers at once.

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** The Monkey Apprentice starts out with the same power as a Dart Monkey and more than twice as expensive, but once it gets the Lightning Bolt spell it can demolish clusters of bloons, Camo or not, and once fully upgraded it casts enough types of spells to do the work of four towers at once.



* NumericalHard: The difficulty levels just increase the speed of the bloons, the price of the towers, and the number of lives you have. In imppoppable difficulty, the M.O.A.B-Class Bloons are stronger and there are 5 instead of 1 Z.O.M.G(s).

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* NumericalHard: The difficulty levels just increase the speed of the bloons, the price of the towers, and the number of lives you have. have... with only one difference. In imppoppable Impoppable difficulty, the M.O.A.B-Class Bloons are stronger and there are 5 instead of 1 Z.O.M.G(s).G(s) at level 85.



* RegeneratingHealth: [=BTD5=] gives us Regenerating Bloons: Heart-shaped bloons which, if left unpopped, restore themselves to their original color.
** HydraProblem: If a Regen Pink or stronger is not the original color, and if it regenerates, the new color will still contain as much bloons as it did before.

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* RegeneratingHealth: [=BTD5=] gives us Regenerating Bloons: Heart-shaped bloons which, if left unpopped, restore themselves to their original color.
**
color. This can cause a HydraProblem: If a Regen Pink or stronger is not as every Regenerating bloon will restore to the original color, and if it regenerates, the new color you only pop one layer of a Regenerating bloon that spawns two lesser Regenerating bloons, both will still contain as much restore to the original color, doubling the amount of bloons you have to pop - even worse if it was a Regenerating Ceramic bloon, as it did before.the 10-HP ceramic layer will also be restored.



** In [=BTD1=], the strongest bloons were Black Bloons and White Bloons. In [=BTD2=], the strongest bloon was the Rainbow Bloon, which contained 2 Blacks and 2 Whites. In [=BTD3=] me meet the first real "boss" the MOAB which is a instant game-over if it leaked and had 4 [[EliteMooks Ceramic Bloons]] (each contains 2 rainbows) in it, [=BTD4=] introduces the [=BFB=], which a larger version of the MOAB with 4 MOABS in it and now in [=BTD5=] theres the ZOMG, which is an [[UpToEleven even larger bloon with 4 [=BFBs=] in it]]! (''VideoGame/BloonsMonkeyCity'' [[ZigZaggedTrope zig-zags]] this by introducing a bloon that is far frailer than the [=ZOMG=] while at the same time being as fast as a Pink bloon, immune to explosions, Camo and Lead) Fortunately, the monkeys have got even stronger:

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** In [=BTD1=], the strongest bloons were Black Bloons and White Bloons. In [=BTD2=], the strongest bloon was the Rainbow Bloon, which contained 2 Blacks and 2 Whites. In [=BTD3=] me meet the first real "boss" the MOAB which is a instant game-over if it leaked and had 4 [[EliteMooks Ceramic Bloons]] (each contains 2 rainbows) in it, [=BTD4=] introduces the [=BFB=], which a larger version of the MOAB with 4 MOABS in it and now in [=BTD5=] theres the ZOMG, which is an [[UpToEleven even larger bloon with 4 [=BFBs=] in it]]! (''VideoGame/BloonsMonkeyCity'' [[ZigZaggedTrope zig-zags]] this by introducing a bloon that is far frailer than the [=ZOMG=] while at the same time being as fast as a Pink bloon, immune to explosions, having the main traits of Pink, Black, Lead ''and'' Camo and Lead) bloons, making it difficult to deal damage to in the first place) Fortunately, the monkeys have got even stronger:


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** Super Monkeys are a blatant reference to ComicBook/{{Superman}}, with a little of ComicBook/{{Cyclops}} once it gets the Laser and Plasma Vision upgrades.
1st Jan '18 5:49:56 PM Siggu
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* BossRush: Level 75 of [=BTD4=], the final level of Hard mode on any course.

to:

* BossRush: BossOnlyLevel: In [=BTD5=], there is only one bloon in Levels 46, 60 and 85 - the MOAB, BFB and ZOMG., respectively, which are introduced in said level. Not the case in Impoppable difficulty, as you face ''five'' =[ZOMGs=] in Level 85.
* BossRush:
**
Level 75 of [=BTD4=], the final level of Hard mode on any course.course.
** After you beat the final level corresponding to Hard mode on any game, all the remaining Freeplay levels are randomly-sized rushes of MOAB-Class bloons, and nothing else.



* DegradedBoss: MOAB-class bloons are introduced in a boss-like fashion (facing one of them alone in the level they are introduced), but they quickly become regular bloons afterwards, up to the Freeplay levels, in which ''everything'' spawns as the strongest MOAB-class bloon available.



** In [=BTD1=], the strongest bloons were Black Bloons and White Bloons. In [=BTD2=], the strongest bloon was the Rainbow Bloon, which contained 2 Blacks and 2 Whites. In [=BTD3=] me meet the first real "boss" the MOAB which is a instant game-over if it leaked and had 4 [[EliteMooks Ceramic Bloons]] (each contains 2 rainbows) in it, [=BTD4=] introduces the [=BFB=], which a larger version of the MOAB with 4 MOABS in it and now in [=BTD5=] theres the ZOMG, which is an [[UpToEleven even larger bloon with 4 [=BFBs=] in it]]! Fortunately, the monkeys have got even stronger:

to:

** In [=BTD1=], the strongest bloons were Black Bloons and White Bloons. In [=BTD2=], the strongest bloon was the Rainbow Bloon, which contained 2 Blacks and 2 Whites. In [=BTD3=] me meet the first real "boss" the MOAB which is a instant game-over if it leaked and had 4 [[EliteMooks Ceramic Bloons]] (each contains 2 rainbows) in it, [=BTD4=] introduces the [=BFB=], which a larger version of the MOAB with 4 MOABS in it and now in [=BTD5=] theres the ZOMG, which is an [[UpToEleven even larger bloon with 4 [=BFBs=] in it]]! (''VideoGame/BloonsMonkeyCity'' [[ZigZaggedTrope zig-zags]] this by introducing a bloon that is far frailer than the [=ZOMG=] while at the same time being as fast as a Pink bloon, immune to explosions, Camo and Lead) Fortunately, the monkeys have got even stronger:



** With a tier 4 Super Monkey Lair in the moble version of BTD5, it becomes ''even more powerful'', since the 4th tier SML gives the temple an ability that doubles the firing speed for all of its powers and grants it extra range for 10 seconds. In short, this ability turns the Temple into even more of a GameBreaker when activated.

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** With a tier The Temple of the Monkey God pales in comparison to the Temple of the Vengeful Monkey. It replaces the aforementioned tower with the Tier 4 Super Monkey Lair in the moble version of BTD5, it becomes ''even more powerful'', since the 4th tier SML gives the upgrade... with a darker-colored temple an ability that doubles fires twice the beams, each one being stronger and having more range than that of the regular Temple of the Monkey God. At this point, the damage output all but makes [=ZOMGs=] vanish once they approach the Temple's firing speed for all of its powers and grants it extra range for 10 seconds. In short, this ability turns the Temple into even more of a GameBreaker when activated.range.
10th Dec '17 12:14:17 PM Az0riusG4m3r
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** The Steam version now has tower skins that cost real money, but the changes are only visual.


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** The tack shooter's Blade Maelstrom ability does this, but with blades.
** If you build enough Monkey Temples and/or give them enough speed boosts, even ''temple'' blades can be this.
9th Dec '17 10:45:25 AM Az0riusG4m3r
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* GameBreakingBug: An update to Website/{{Google}} Chrome introduced a bug to old versions of ''5'' that causes them to freeze when you select a game mode.
30th Nov '17 6:51:14 PM Az0riusG4m3r
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* TheComputerIsALyingBastard: The description for the "Artillery Battery" says that the "Pop and Awe" ability doesn't affect MOAB-class bloons. Yet, it still stuns them ''against what the description says!'' However, BFB bloons are stunned for a shorter time than MOABs and below, while [=ZOMGs=] are barely stunned at all!
** It's possible that in the initial release of the game, the mortar didn't stun MOAB-class bloons. This would mean that an update made it so that MOAB-class bloons are affected, but didn't change the description.
31st Oct '17 9:45:12 AM RedScharlach
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** The Super Monkey Storm in [=BTD5=] used to subvert this as they '''did''' destroy everything on screen, including Z.O.M.G.s. However, you have to use Monkey Money to buy it, and it can only be used once per buy. Unfortunatly, a patch made so that Z.O.M.G.s take only 1000 damage from those as well.

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** The Super Monkey Storm in [=BTD5=] used to subvert this as they '''did''' destroy everything on screen, including Z.O.M.G.s. However, you have to use Monkey Money to buy it, and it can only be used once per buy. Unfortunatly, Unfortunately, a patch made so that Z.O.M.G.s take only 1000 damage from those as well.



* GamePlaysItself: In A-{{p|un}}op-alypse mode, the rounds advance automatically with no option to stop this ingame, even if there are bloons from the previous wave still on the map.

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* GamePlaysItself: In A-{{p|un}}op-alypse mode, the rounds advance automatically with no option to stop this ingame, in-game, even if there are bloons from the previous wave still on the map.



** Extreme Mode in [=BTD5=] is a map difficulty reserved for what are usually considered the two hardest maps ingame, Main Street and Bloontonium Lab. (Both unlocked at Rank 50 and Rank 60 respectively) The maps cost a fee of either 25 or 50 Monkey Money per play depending on the map you choose, and will reward you with [[BraggingRightsReward insanely large amounts of XP and an achievement worth many Awesome Points.]] Playing these maps can be a big risk if you plan on investing lots of Monkey Money into [[BribingYourWayToVictory upgrades, Specialty Buildings, and Special Agents.]]

to:

** Extreme Mode in [=BTD5=] is a map difficulty reserved for what are usually considered the two hardest maps ingame, in-game, Main Street and Bloontonium Lab. (Both unlocked at Rank 50 and Rank 60 respectively) The maps cost a fee of either 25 or 50 Monkey Money per play depending on the map you choose, and will reward you with [[BraggingRightsReward insanely large amounts of XP and an achievement worth many Awesome Points.]] Playing these maps can be a big risk if you plan on investing lots of Monkey Money into [[BribingYourWayToVictory upgrades, Specialty Buildings, and Special Agents.]]
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