History VideoGame / BloonsTowerDefense

10th Dec '17 12:14:17 PM Az0riusG4m3r
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** The Steam version now has tower skins that cost real money, but the changes are only visual.


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** The tack shooter's Blade Maelstrom ability does this, but with blades.
** If you build enough Monkey Temples and/or give them enough speed boosts, even ''temple'' blades can be this.
9th Dec '17 10:45:25 AM Az0riusG4m3r
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* GameBreakingBug: An update to Website/{{Google}} Chrome introduced a bug to old versions of ''5'' that causes them to freeze when you select a game mode.
30th Nov '17 6:51:14 PM Az0riusG4m3r
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* TheComputerIsALyingBastard: The description for the "Artillery Battery" says that the "Pop and Awe" ability doesn't affect MOAB-class bloons. Yet, it still stuns them ''against what the description says!'' However, BFB bloons are stunned for a shorter time than MOABs and below, while [=ZOMGs=] are barely stunned at all!
** It's possible that in the initial release of the game, the mortar didn't stun MOAB-class bloons. This would mean that an update made it so that MOAB-class bloons are affected, but didn't change the description.
31st Oct '17 9:45:12 AM RedScharlach
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** The Super Monkey Storm in [=BTD5=] used to subvert this as they '''did''' destroy everything on screen, including Z.O.M.G.s. However, you have to use Monkey Money to buy it, and it can only be used once per buy. Unfortunatly, a patch made so that Z.O.M.G.s take only 1000 damage from those as well.

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** The Super Monkey Storm in [=BTD5=] used to subvert this as they '''did''' destroy everything on screen, including Z.O.M.G.s. However, you have to use Monkey Money to buy it, and it can only be used once per buy. Unfortunatly, Unfortunately, a patch made so that Z.O.M.G.s take only 1000 damage from those as well.



* GamePlaysItself: In A-{{p|un}}op-alypse mode, the rounds advance automatically with no option to stop this ingame, even if there are bloons from the previous wave still on the map.

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* GamePlaysItself: In A-{{p|un}}op-alypse mode, the rounds advance automatically with no option to stop this ingame, in-game, even if there are bloons from the previous wave still on the map.



** Extreme Mode in [=BTD5=] is a map difficulty reserved for what are usually considered the two hardest maps ingame, Main Street and Bloontonium Lab. (Both unlocked at Rank 50 and Rank 60 respectively) The maps cost a fee of either 25 or 50 Monkey Money per play depending on the map you choose, and will reward you with [[BraggingRightsReward insanely large amounts of XP and an achievement worth many Awesome Points.]] Playing these maps can be a big risk if you plan on investing lots of Monkey Money into [[BribingYourWayToVictory upgrades, Specialty Buildings, and Special Agents.]]

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** Extreme Mode in [=BTD5=] is a map difficulty reserved for what are usually considered the two hardest maps ingame, in-game, Main Street and Bloontonium Lab. (Both unlocked at Rank 50 and Rank 60 respectively) The maps cost a fee of either 25 or 50 Monkey Money per play depending on the map you choose, and will reward you with [[BraggingRightsReward insanely large amounts of XP and an achievement worth many Awesome Points.]] Playing these maps can be a big risk if you plan on investing lots of Monkey Money into [[BribingYourWayToVictory upgrades, Specialty Buildings, and Special Agents.]]
28th Oct '17 7:59:46 PM Az0riusG4m3r
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* NostalgiaLevel: Several retro maps appear in ''[[=BTD5=]] Deluxe'':
** Ocean Road, a beginner map that first appeared in the Flash version of [=BTD4=]. Featuring a long road with many turns and a lake at the bottom-left, near the exit.
** Military Base, another beginner map; this one first appeared in the Mobile versions of [=BTD4=]. Features a road that centers around a helicopter landing pad, with background elements such as a lake, a runway, and a building with satellite dishes.
** Pool Table, an intermediate map that first appeared in [=BTD4=], like Ocean Road. The bloons enter in both top corners and the bottom-right, circle around a few times, and exit in the top corners and the bottom-left. It is a confusing map due to the overlapping paths.
** Railway, an expert map that originated as one of the optional "Premium" maps in the Flash version of [=BTD4=]. The bloons enter at ''5'' points at the top and the tracks they travel on merge into one path that exits at the bottom, surrounded by water on both sides.
22nd Oct '17 7:44:56 PM Az0riusG4m3r
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* WeakButSkilled: BTD Battle's Cobra tower has a slow attack speed, can't detect camo normally, and short range... (although it pops two layers per shot similarally to an vanilla Sniper Monkey and can increase firing speed with a tier 1 upgrade.)... but can give you free money similar to a farm, make your opponent's bloons stronger, reduce the cool-down for tower boosts and bloon upgrades, steal your opponent's lives, (which used to be able to kill them before being nerfed), and allow you to send powerful bloons earlier then your opponent, and send [[BossInMookClothing M.O.A.B.s and B.F.B.s]] from your side to your opponent. Also, [[ArsonMurderAndJaywalking it doesn't cost very much]], so they can quickly turn into GodDamnedBats if used correctly.
22nd Oct '17 6:01:40 PM NervousShark
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** The Spike Factory can be upgraded to produce these. The next upgrade makes the spike balls MadeOfExplodium and causes the factory to [[{{Understatement}} produce them at a fast rate]].

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** The Spike Factory can be upgraded to produce these. The next upgrade makes the spike balls MadeOfExplodium and causes the factory to [[{{Understatement}} produce them at a fast rate]].rate.
21st Oct '17 5:28:30 PM Az0riusG4m3r
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* ExactlyWhatItSaysOnTheTin: The Beginner-level map "Three Times (3x) Around", in which bloons circle the central loop, well, [[CaptainObvious 3 times]]. This gives your towers 2 additional chances to catch bloons, but heavier bloon overlap makes it more difficult to know if bloons are about to escape.



* GameMod: Several Website/{{YouTube}}rs have created and even distributed (now discontinued) mods for the Steam ports of ''[=BTD5=]'' and ''Battles''. Here are some examples:

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* GameMod: Several Website/{{YouTube}}rs have created and even distributed (now discontinued) mods for the Steam ports of ''[=BTD5=]'' and ''Battles''.''[=BTD5=]''. Here are some examples:



** The original Apopalypse mode is turned into the HarderThanHard Impoppable difficulty like from [=BTD5=] mobile/Steam, but ''even harder'' due to MOAB-class bloons having both ''double health'' '''''and'''' ''double speed!'' '''Good luck''' with this one!

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** The original Apopalypse mode is turned into the HarderThanHard Impoppable difficulty like from [=BTD5=] mobile/Steam, but ''even harder'' due to MOAB-class bloons having both ''double health'' '''''and'''' ''double speed!'' '''Good luck''' with this one![[SarcasmMode This will be REALLY easy...]]



* GamePlaysItself: In A-{{p|un}}op-alypse mode, the rounds advance automatically with no option to stop this ingame, even if there are bloons from the previous wave still on the map. Ditto with ''Battles''.

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* GamePlaysItself: In A-{{p|un}}op-alypse mode, the rounds advance automatically with no option to stop this ingame, even if there are bloons from the previous wave still on the map. Ditto with ''Battles''.



* PlayerVersusPlayer: ''Bloons TD Battles'', where you battle another player and can send extra bloons to harass them further.
21st Oct '17 5:17:00 PM Az0riusG4m3r
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** {{Exaggerated|Trope}} in ''Battles'' (Mobile/Steam) with club gamemodes, all of which have specific conditions that apply to both players. '''''Any three of these five modes''''' can be combined for a unique Battles experience. The modes are:
*** Play with Fire: income boost from sent bloons are doubled, but bloons are sent to ''both sides.''
*** Random Trio: both players get the same, randomly selected loadout.
*** Mega Boosts: tower boost upgrades towers once-per-use for free; bloon boost upgrades ''all bloons'' on opponent's side by 1.
*** Speed Battle: all bloons are faster and can be sent earlier
*** Banana Bonanza: all income sources (farms, bloon income, etc.) are doubled.



*** [[https://www.youtube.com/channel/UCrX4aggDffFpzXekReyI8tQ Junior Monkey]] also modded the Flash-based version of [=BTD5=] to add [[https://www.youtube.com/watch?v=zrvI26aMvsI Mastery Mode]] from the mobile and Steam releases, [[https://www.youtube.com/watch?v=beX70KefSK8 camo-removing Viral Frost]], [[https://www.youtube.com/watch?v=e_1HekYyZqo glue that affects M.O.A.B.s]], and [[https://www.youtube.com/watch?v=mk7iPQ_SroY ice wizards]]. The latter freezes normal bloons while popping them (like directional Snap Freeze) and can conjure Absolute Zero, only it can stall M.O.A.B-class bloons as well!
** ''Battles'' has ''Bloonz Reborn'' by [[https://www.youtube.com/channel/UCZRm5tzMNwGX-kxZeuwRtKQ BTD Blaze It]], which balances out all towers and upgrades so that anything is viable and the presence of a meta is minimized. [[https://www.youtube.com/watch?v=BXK0cIzm3Tc Here]] [[https://www.youtube.com/watch?v=ro4OyaR6pJA are]] [[https://www.youtube.com/watch?v=kPO3Sfs7vKA some]] [[https://www.youtube.com/watch?v=khSqs7MJbJc RanDumb]] [[https://www.youtube.com/watch?v=HFPozdfEa9o gameplay videos]], and [[https://www.youtube.com/watch?v=8lbJs1yT5ag two]] [[https://www.youtube.com/watch?v=lu-PSQKQ1O8 by]] [[https://www.youtube.com/channel/UCWi3we65vJWzOQ-uJWT6fYQ/featured Black Profile Picture]].
** Also for ''Battles'', Randumb returns with ''4/4 Towers'', which adds 3rd- and 4th-tier upgrade combinations to all towers except the monkey sub, engineer, bloonchipper, heli pilot, and supermonkey. [[https://www.youtube.com/watch?v=z_zVpoPD8Y4 Here]] [[https://www.youtube.com/watch?v=Av4ycFXzJyE are]] [[https://www.youtube.com/watch?v=crKs09IU0q8&t=1s a]] [[https://www.youtube.com/watch?v=kao_2r2DhfE&t=39s few]] [[https://www.youtube.com/watch?v=EFMUVO8vliQ tower]] [[https://www.youtube.com/watch?v=ys7ibASEhfE examples]]. That isn't all the mod has!

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*** ** [[https://www.youtube.com/channel/UCrX4aggDffFpzXekReyI8tQ Junior Monkey]] also modded the Flash-based version an SWF of [=BTD5=] Flash to add [[https://www.youtube.com/watch?v=zrvI26aMvsI Mastery Mode]] from the mobile and Steam releases, [[https://www.youtube.com/watch?v=beX70KefSK8 camo-removing Viral Frost]], [[https://www.youtube.com/watch?v=e_1HekYyZqo glue that affects M.O.A.B.s]], and [[https://www.youtube.com/watch?v=mk7iPQ_SroY ice wizards]]. The latter freezes normal bloons while popping them (like directional Snap Freeze) and can conjure Absolute Zero, only it can stall M.O.A.B-class bloons as well!
** ''Battles'' He has ''Bloonz Reborn'' by since created a [[https://www.youtube.com/channel/UCZRm5tzMNwGX-kxZeuwRtKQ BTD Blaze It]], com/watch?v=N7dBjTj8EW8 No Escape (Flash)]] mod, which balances out all towers and upgrades so makes the game like [=BTD5=] Mobile/Steam's No Escape mission, in which the map has no exit, instead looping infinitely around itself. The upshot is that anything is viable you lose 1 life ''per second'' if the bloons remain onscreen for too long.
*** Specifically, this mod only contains tracks with loops in them (such as 3x Around and Countryside),
and the presence of a meta is minimized. game starts subtracting lives 5 seconds after the last bloon spawns, rather than 30 seconds into the round.
** Also, the
[[https://www.youtube.com/watch?v=BXK0cIzm3Tc Here]] [[https://www.youtube.com/watch?v=ro4OyaR6pJA are]] [[https://www.youtube.com/watch?v=kPO3Sfs7vKA some]] [[https://www.youtube.com/watch?v=khSqs7MJbJc RanDumb]] [[https://www.youtube.com/watch?v=HFPozdfEa9o gameplay videos]], and [[https://www.youtube.com/watch?v=8lbJs1yT5ag two]] [[https://www.youtube.com/watch?v=lu-PSQKQ1O8 by]] [[https://www.youtube.com/channel/UCWi3we65vJWzOQ-uJWT6fYQ/featured Black Profile Picture]].
** Also for ''Battles'', Randumb returns with ''4/4 Towers'',
com/watch?v=Ve80AqiXmSk Apopalypse Expansion]] mod, which adds 3rd- gives Apopalypse rules (non-stop, no between-round cash) and 4th-tier upgrade combinations pseudorandom bloon progression to all towers except the monkey sub, engineer, bloonchipper, heli pilot, and supermonkey. [[https://www.youtube.com/watch?v=z_zVpoPD8Y4 Here]] [[https://www.youtube.com/watch?v=Av4ycFXzJyE are]] [[https://www.youtube.com/watch?v=crKs09IU0q8&t=1s a]] [[https://www.youtube.com/watch?v=kao_2r2DhfE&t=39s few]] [[https://www.youtube.com/watch?v=EFMUVO8vliQ tower]] [[https://www.youtube.com/watch?v=ys7ibASEhfE examples]]. That isn't all standard difficulty modes, with differing bloon progressions based on difficulty.
** The original Apopalypse mode is turned into
the mod has!HarderThanHard Impoppable difficulty like from [=BTD5=] mobile/Steam, but ''even harder'' due to MOAB-class bloons having both ''double health'' '''''and'''' ''double speed!'' '''Good luck''' with this one!
14th Oct '17 7:19:54 PM Az0riusG4m3r
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** {{Exaggerated|Trope}} in ''Battles'' (Mobile/Steam) with club gamemodes, all of which have specific conditions that apply to both players. ''Any three'' of these modes can be combined for a unique Battles experience. The modes are:

to:

** {{Exaggerated|Trope}} in ''Battles'' (Mobile/Steam) with club gamemodes, all of which have specific conditions that apply to both players. ''Any three'' '''''Any three of these modes five modes''''' can be combined for a unique Battles experience. The modes are:
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BloonsTowerDefense