Follow TV Tropes

Following

History VideoGame / BloodRayne

Go To

OR

Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Dr. Bathory tries to pull this on Rayne. Rayne calls out Bathory's monstrosity.

Added: 525

Changed: 635

Is there an issue? Send a MessageReason:
None


The PC ports of the first two games in the series are also available through UsefulNotes/{{Steam}} and Website/GOGDotCom; both games were also available [=OnLive=] until the service was shut down in 2015. ''[=BloodRayne=]: Betrayal'' is also available on Steam and GOG.com. {{Updated Re|release}}-releases of ''[=BloodRayne=]'' and ''[=BloodRayne=] 2'' tweaked to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, and was released on November 20, 2020; these versions are called the "Terminal Cut".

to:

The PC ports of the first two games in the series are also available through UsefulNotes/{{Steam}} and Website/GOGDotCom; both games were also available [=OnLive=] until the service was shut down in 2015. ''[=BloodRayne=]: Betrayal'' is also available on Steam and GOG.com. {{Updated Re|release}}-releases of ''[=BloodRayne=]'' and ''[=BloodRayne=] 2'' tweaked to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, and was released on November 20, 2020; these versions are called the "Terminal Cut". A 4K remastered version of ''[=BloodRayne=]: Betrayal'' was announced during UsefulNotes/{{E|lectronicEntertainmentExpo}}3 2021, featuring full voice-acting with the series' original cast reprising their role for this remaster, and a new rebalanced difficulty mode while keeping brutal challenge of the original as an option; this version of the game is dubbed "Fresh Bites".



* UpdatedRerelease: ''[=BloodRayne=]'' and its sequel received a ''Terminal Cut'' re-release in 2020 on GOG.com and Steam, which features improved rendering and 4K resolutions, upscaled [=FMVs=], higher resolution uncompressed textures, and native [=XInput=] controller support.

to:

* UpdatedRerelease: UpdatedRerelease:
**
''[=BloodRayne=]'' and its sequel received a ''Terminal Cut'' re-release in 2020 on GOG.com and Steam, which features improved rendering and 4K resolutions, upscaled [=FMVs=], higher resolution uncompressed textures, and native [=XInput=] controller support.support.
** ''[=BloodRayne=]: Betrayal'' received a similar treatment with its ''Fresh Bites'' re-release, which adds a new rebalanced difficulty mode while keeping the original difficulty as an option, extra bug fixes, and full voice-acting from the series' original cast.
Is there an issue? Send a MessageReason:
None


* BanisterSlide: In the second game, Rayne can slide down banisters and any type of thin pipes. Friction with her shoes produces sparkles doing so, and she can [[HalfTheManHeUsedToBe bisect]] the {{mooks}} that are unfortunate enough to stand in her way with her blades while sliding.

to:

* BanisterSlide: In the second game, Rayne can slide down banisters and any type of thin pipes. Friction with her shoes CombatStilettos produces sparkles doing so, and she can [[HalfTheManHeUsedToBe bisect]] the {{mooks}} that are unfortunate enough to stand in her way with her blades while sliding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BatterUp: Some of the punks in the second level will attack Rayne with baseball bats, when it's not [[CrowbarCombatant crowbars]].


Added DiffLines:

* CrowbarCombatant: Some of the punks in the second level will attack Rayne with crowbars, when it's not [[BatterUp baseball bats]].
Is there an issue? Send a MessageReason:
None


* BadGuysBar: The second mission of the second game starts in a bar filled with tattooed punks who attack Rayne with baseball bats, crowbars and whatnot.

to:

* BadGuysBar: BadGuyBar: The second mission of the second game starts in a bar filled with tattooed punks who attack Rayne with baseball bats, crowbars and whatnot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadGuysBar: The second mission of the second game starts in a bar filled with tattooed punks who attack Rayne with baseball bats, crowbars and whatnot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BanisterSlide: In the second game, Rayne can slide down banisters and any type of thin pipes. Friction with her shoes produces sparkles doing so, and she can [[HalfTheManHeUsedToBe bisect]] the {{mooks}} that are unfortunate enough to stand in her way with her blades while sliding.
Is there an issue? Send a MessageReason:
None


** Rayne was one of the first video game characters to pose nude in ''Magazine/{{Playboy}}''. There are also a few fan mods to the PC version that make her nude.

to:

** Rayne was one of the first video game characters to pose nude in ''Magazine/{{Playboy}}''. There are also a few fan mods to the PC version that make her nude. She's frequently listed among the "hottest female video game characters".



* {{Gorn}}: A huge part of the game's appeal, and why it has the name it has. [=BloodRayne=] stands out as maybe the only franchise of it's time where dismemberment is not done solely through canned animations, or through bodies having specific points where they can be cut; enemies are dismembered ''exactly'' where you hit them. Even then, there are examples that stand out, such as the Blood Bomb weapon which causes enemies to shatter into blood and body parts, and a move Rayne can do in ''[=BloodRayne=] 2'' while feeding that leaves her foe as nothing but a torso. It's even a ''gameplay mechanic'' in ''[=BloodRayne=] 2''; the player frequently encounters sequences where they need to throw a number of enemies into something painful (a helicopter rotor, a vat of chemicals, etc.) to progress.

to:

* {{Gorn}}: A huge part of the game's appeal, and why it has the name it has. [=BloodRayne=] ''[=BloodRayne=]'' stands out as maybe the only franchise of it's its time where dismemberment is not done solely through canned animations, or through bodies having specific points where they can be cut; enemies are dismembered ''exactly'' where you hit them. Even then, there are examples that stand out, such as the Blood Bomb weapon which causes enemies to shatter into blood and body parts, and a move Rayne can do in ''[=BloodRayne=] 2'' while feeding that leaves her foe as nothing but a torso. It's even a ''gameplay mechanic'' in ''[=BloodRayne=] 2''; the player frequently encounters sequences where they need to throw a number of enemies into something painful (a helicopter rotor, a vat of chemicals, etc.) to progress.



* LudicrousGibs: In third-person shooter games, even moreso in the second game.

to:

* LudicrousGibs: In the third-person shooter games, even moreso in the second game.
Is there an issue? Send a MessageReason:
None


''[=BloodRayne=]'' is an ActionAdventure ThirdPersonShooter developed by Terminal Reality and published by Majesco in 2002. The game got a sequel, a 2D action-platformer spin-off, a series of mostly one-shot comic books, and a [[Film/Bloodrayne movie]] with two direct-to-DVD sequels.

to:

''[=BloodRayne=]'' is an ActionAdventure ThirdPersonShooter developed by Terminal Reality and published by Majesco in 2002. The game got a sequel, a 2D action-platformer spin-off, a series of mostly one-shot comic books, and a [[Film/Bloodrayne [[Film/BloodRayne movie]] with two direct-to-DVD sequels.
Is there an issue? Send a MessageReason:
None


''[=BloodRayne=]'' is an ActionAdventure ThirdPersonShooter developed by Terminal Reality and published by Majesco. The game has spawned a sequel, a 2D action-platformer spin-off, a series of mostly one-shot comic books, and a movie with two direct-to-[=DVD=] sequels by Creator/UweBoll.

to:

''[=BloodRayne=]'' is an ActionAdventure ThirdPersonShooter developed by Terminal Reality and published by Majesco. Majesco in 2002. The game has spawned got a sequel, a 2D action-platformer spin-off, a series of mostly one-shot comic books, and a movie [[Film/Bloodrayne movie]] with two direct-to-[=DVD=] sequels by Creator/UweBoll.
direct-to-DVD sequels.

Added: 204

Changed: 18

Is there an issue? Send a MessageReason:
None


* AbsoluteCleavage: Believe it or not, her outfit from the first game and majority of the second is one of her more modest outfits. She wears an evening gown in the second games first mission (and there are a variety of them as unlockable outfits) which play it totally straight.

to:

* AbsoluteCleavage: Believe it or not, her Rayne's outfit from the first game and the majority of the second is one of her more modest ''more modest'' outfits. She wears an evening gown in the second games game's first mission (and there are a variety of them as unlockable outfits) which play plays it totally straight.


Added DiffLines:

* KickingAssInAllHerFinery: Rayne wears a gorgeous black party dress in the second game's first mission, and she gets to kick plenty of ass of course. It's even possible to unlock it to wear at all times.

Added: 263

Changed: 263

Is there an issue? Send a MessageReason:
None


The protagonist Rayne is a [[HalfHumanHybrid half human]]-[[OurVampiresAreDifferent half vampire]] known as a {{dhampyr}}, who works under the Brimstone Society, an organization seeking to rid the world of vampires (besides Rayne since she also hates vampires). The first game, set in [[TheGreatDepression the 1930s]] in the years between the World War I and World War II, has Rayne fighting off monsters invading Louisiana and eventually hunting down Nazis looking for [[ArtifactOfDoom the skull of Beliar]]. The sequel takes place decades after the first game ends, set around modern times where Rayne must take down an evil cult formed by the offspring of her vampire father Kagan that has created a substance that's blocking out the sun, allowing vampires to roam free.

to:

The protagonist Rayne is a [[HalfHumanHybrid half human]]-[[OurVampiresAreDifferent half vampire]] known as a {{dhampyr}}, who works under the Brimstone Society, an organization seeking to rid the world of vampires (besides Rayne since she also hates vampires). The first game, set in [[TheGreatDepression the 1930s]] in the years between the World War I and World War II, has Rayne fighting off monsters invading Louisiana and eventually hunting down Nazis looking for [[ArtifactOfDoom the skull of Beliar]].

The sequel takes place decades after the first game ends, set around modern times where Rayne must take down an evil cult formed by the offspring of her vampire father Kagan that has created a substance that's blocking out the sun, allowing vampires to roam free.
Is there an issue? Send a MessageReason:
None


[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/dtlbrpic2.JPG]]
[[caption-width-right:204:[[{{Pun}} Now here's a game with teeth.]]]]

to:

[[quoteright:204:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dtlbrpic2.JPG]]
[[caption-width-right:204:[[{{Pun}}
org/pmwiki/pub/images/igra_vampir_11728.jpg]]
[[caption-width-right:300:[[{{Pun}}
Now here's a game with teeth.]]]]

Added: 112

Changed: 580

Is there an issue? Send a MessageReason:
None


'''''[=BloodRayne=]''''' is an ActionAdventure ThirdPersonShooter developed by Terminal Reality and published by Majesco. The game has spawned a sequel, a 2D action-platformer spin-off, a series of mostly one-shot comic books, and a movie with two direct-to-[=DVD=] sequels by Creator/UweBoll.

to:

'''''[=BloodRayne=]'''''
''[=BloodRayne=]''
is an ActionAdventure ThirdPersonShooter developed by Terminal Reality and published by Majesco. The game has spawned a sequel, a 2D action-platformer spin-off, a series of mostly one-shot comic books, and a movie with two direct-to-[=DVD=] sequels by Creator/UweBoll.


Added DiffLines:

* HalfTheManHeUsedToBe: Rayne can bisect mooks horizontally as finisher move. Vertically too in the second game.
Is there an issue? Send a MessageReason:
None


* BloodierAndGorier: ''[=BloodRayne=] 2'' had a freestyle combat system and so was this to the original. ''[=BloodRayne=]: Betrayal'' for the series overall, '''[[GettingCrapPastTheRadar and it's rated T]]'''!

to:

* BloodierAndGorier: ''[=BloodRayne=] 2'' had a freestyle combat system and so was this to the original. ''[=BloodRayne=]: Betrayal'' for the series overall, '''[[GettingCrapPastTheRadar and it's rated T]]'''!overall.



* GettingCrapPastTheRadar: ''[=BloodRayne=]: Betrayal'' is a 2D hack-and-slash that's even BloodierAndGorier than the first two games. Blood splatters everywhere, mooks are grinded up by blades, [[OffWithHisHead beheaded]], cut in half or worse. And it's a '''T-rated''' game.

to:

%% * GettingCrapPastTheRadar: ''[=BloodRayne=]: Betrayal'' GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is a 2D hack-and-slash that's even BloodierAndGorier than on-page examples only until 01 June 2021. If you are reading this in the first two games. Blood splatters everywhere, mooks are grinded up by blades, [[OffWithHisHead beheaded]], cut in half or worse. future, please check the trope page to make sure your example fits the current definition. And it's a '''T-rated''' game.for for crying out loud look up what the age ratings actually mean.

Added: 950

Changed: 2182

Removed: 159

Is there an issue? Send a MessageReason:
None


!!The [=BloodRayne=] series features examples of:

to:

!!The [=BloodRayne=] ''[=BloodRayne=]'' series features examples of:



* AbsoluteCleavage: Believe it or not, her outfit from the first game and majority of the second is one of her more modest outfits.

to:

* AbsoluteCleavage: Believe it or not, her outfit from the first game and majority of the second is one of her more modest outfits. She wears an evening gown in the second games first mission (and there are a variety of them as unlockable outfits) which play it totally straight.



* AudibleSharpness: Rayne's blades typically make metallic 'shing' noises as she swings them, and in the second game, also make the noise when she deploys them in her lock-on/block stance.
* AuraVision: It helps Rayne find her objective's location and conveniently shows how much health the non-boss enemies have (bosses have their own life meter).



* AuraVision: It helps Rayne find her objective's location and conveniently shows how much health the non-boss enemies have (bosses have their own life meter).



** Averted really hard with the female minions in the second game - most of them are very {{Stripperiffic}} and just as attractive as the lead, but they are prone to dismemberment as the male minions are.

to:

** Averted really hard with the female minions in the second game - most of them are very {{Stripperiffic}} and just as attractive as the lead, but they are as prone to dismemberment as the male minions are.



* BrokenBird: Rayne. She's an embittered, snarky, highly misanthropic loner who thinks nothing of cutting through waves of human mooks the way regular people would kill ants, but at the same time is willing to risk her own life to save people and prevent the vampires from gaining more power.



* CastFromHitPoints: In the second game, if Rayne fires her guns without sucking the blood of her enemies for ammo, then they suck out hers.

to:

* CastFromHitPoints: In the second game, if Rayne fires her guns without sucking filling their reservoirs from the blood of her enemies for ammo, then they suck out hers.drain hers instead.



* DieChairDie: Oh ''yes''! Chairs, statues, and even pianos aren't safe from Rayne's armblades.

to:

* DieChairDie: Oh ''yes''! Chairs, statues, and even pianos aren't safe from Rayne's armblades.armblades or superhumanly powerful kicks.



* JigglePhysics: There is a cheat code in both games that allows you to increase both Rayne's bust size and the jiggliness. Disturbingly, the jiggle physics in the first game tends to turn on and off quite routinely, leading to a case of [[UncannyValley uncanny cleavage]] when Rayne is speaking.

to:

* JigglePhysics: There is a cheat code in both games that allows you to increase both Rayne's bust size and the jiggliness. Disturbingly, the jiggle physics in the first game tends to turn on and off quite routinely, leading to a case of [[UncannyValley uncanny cleavage]] cleavage when Rayne is speaking.



* MrFanservice: For someone with so little screentime and [[NonActionGuy absolutely no action scenes]], Severin has become this more handily than anyone else in the franchise. It's because of Severin that Kagan hasn't been [[DracoInLeatherPants fitted with leather pants]]. It's because of Severin that all other [[ShipSinking ships arrive presunk]].

to:

* MrFanservice: For someone with so little screentime and [[NonActionGuy absolutely no action scenes]], Severin has become this more handily than anyone else in the franchise. It's because of Severin that Kagan hasn't been [[DracoInLeatherPants fitted with leather pants]].pants. It's because of Severin that all other [[ShipSinking ships arrive presunk]].



* NintendoHard: ''[=BloodRayne=]: Betrayal'' is a very hard action-platformer. In fact, [[SurpriseDifficulty the difficulty came as a surprise]] to those not accustomed with Nintendo Hard games (or have been avoiding them).

to:

* NintendoHard: ''[=BloodRayne=]: Betrayal'' is a very hard action-platformer. In fact, [[SurpriseDifficulty the difficulty came as a surprise]] surprise to those not accustomed with Nintendo Hard games (or have been avoiding them).



** Dhampyr, actually. Water, sunlight, healing by drinking blood and apparently having the grace of a Cirque de Soleil performer and [[MsFanservice the body of a lingerie model]].
** The full-blooded vampires are a varied bunch as well, with Ephemera being an [[IntangibleMan Intangible Girl]] who can teleport through shadows; Hedrox, a bestial creature with a DoppelgangerAttack; and Slezz, an ancient and monstrously inhuman "Babylonian Winged Shakkab" described as a "born vampire". The only two vampires who seem to match the usual profile are Zerenski and Kagan.

to:

** Dhampyr, actually. Water, sunlight, healing by drinking Vampires seem to be an actual biological sub-species of human and not ''Dracula''-style "undead" beings. They require blood for nutrition and apparently having the grace of a Cirque de Soleil performer can be harmed or killed by sunlight and [[MsFanservice the body of a lingerie model]].
** The full-blooded vampires are a varied bunch as well,
water, but reproduce sexually with Ephemera being both each other and humans. Their powers and abilities vary widely: examples include Ephemera, an [[IntangibleMan Intangible Girl]] who can teleport through shadows; Hedrox, a bestial creature with a DoppelgangerAttack; and Slezz, an ancient and monstrously inhuman "Babylonian Winged Shakkab" described as a "born vampire". The only two vampires who seem to match the usual profile are Zerenski and Kagan.Kagan.
** Dhampyr have advantages of both parents. Water and sunlight can kill them, but the process is considerably slower than for full vampires. They can heal their wounds by drinking blood, and apparently having the grace of a Cirque de Soleil performer and [[MsFanservice the body of a lingerie model]] is the norm for dhampyr women.



* ShoutOut: Rayne's harpoon bares more than a few similarities to [[Franchise/MortalKombat Scorpion's]] spear, such as being a "[[Franchise/YuGiOh kunai with chain]]" that's given the name of a completely different throwing weapon, and the first game even has Rayne using it in a similar fashion to pull enemies closer.

to:

* ShoutOut: ShoutOut:
**
Rayne's harpoon bares more than a few similarities to [[Franchise/MortalKombat Scorpion's]] spear, such as being a "[[Franchise/YuGiOh kunai with chain]]" that's given the name of a completely different throwing weapon, and the first game even has Rayne using it in a similar fashion to pull enemies closer.



* {{Stripperific}}: Rayne's outfits in the second game. Her default outfit speaks for itself, of course.
** LittleBlackDress: Her evening gown, a SexyBacklessOutfit complete with AbsoluteCleavage.
*** RedheadInGreen: Rayne's green gown.
** DragonLady: Rayne's dragon-patterned gown.
** {{Cow|boy}}girl: Her cowgirl outfit.
** JapaneseSchoolUniform: Complete with too-small underwear under her skirt.
** EvilCostumeSwitch: Rayne's "{{dark|IsNotEvil}}" outfit, with black cargo pants, ash-white hair, tribal tattoos, and several wallet chains.
** TwentyFourHourArmor: Rayne's armor outfit. It's a full plate armor complete with halberds instead of blades.

to:

* {{Stripperific}}: Rayne's outfits in the second game. Her default outfit speaks for itself, of course.
course, but she has quite a few alternates.
** LittleBlackDress: Her evening gown, gown from the first mission, a SexyBacklessOutfit complete with AbsoluteCleavage.
*** ** RedheadInGreen: Rayne's green gown.
The same gown, colored green.
** DragonLady: Rayne's dragon-patterned gown.
Above, with a dragon pattern.
** {{Cow|boy}}girl: Her cowgirl outfit.
outfit, complete with chaps and oversize Bowie knives for her blades.
** JapaneseSchoolUniform: Complete with too-small underwear under her skirt.
skirt and katanas for blades.
** EvilCostumeSwitch: Rayne's "{{dark|IsNotEvil}}" outfit, with black cargo pants, ash-white hair, tribal tattoos, and several a wallet chains.
chain which reaches from her hip almost to her shoe.
** TwentyFourHourArmor: Rayne's armor outfit. It's a full plate armor complete with halberds instead of blades. It's also the only one of her outfits which fully hides her bust, as it doesn't conform to the "boobplate" standard.
Is there an issue? Send a MessageReason:
None


* StatuesqueStunner: The very attractive Rayne stands 6-foot barefeet, and wears 6-inch heels most of the time, making her 6-foot-6.

to:

* StatuesqueStunner: The According to the first game's lore, the very attractive Rayne stands 6-foot barefeet, 6 feet tall barefoot, and wears 6-inch heels most of the time, making her 6-foot-6.6'6". She seems to have been scaled down to around 5'8" or 5'9" in ''[=BloodRayne=] 2'', as whenever they're together in cutscenes, Severin is visibly half a head taller.



** EvilCostumeSwitch: Rayne's "{{dark|IsNotEvil}}" outfit.

to:

** EvilCostumeSwitch: Rayne's "{{dark|IsNotEvil}}" outfit. outfit, with black cargo pants, ash-white hair, tribal tattoos, and several wallet chains.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RemakeCameo: [=DarkMan=], Rayne's Brimstone Society contact in the first game, was voiced by Lynn Mathis, who played Stranger in Terminal Reality's other games ''Nocturne'' and ''The Blair Witch Project''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IncrediblyDurableEnemies: The Daemite worms in the first game aren't that tough against Rayne's blades (you can regularly take them out in one slice if you get the timing right), but aside from that, can be bullet sponges. It takes almost two full magazines of handgun ammo to kill a single one, and quite a few shots from a long gun as well. The only weapons which consistently make short work of them are special long guns or explosives.

Added: 716

Changed: 2407

Removed: 538

Is there an issue? Send a MessageReason:
None


The PC ports of the first two games in the series are also available through UsefulNotes/{{Steam}} and Website/GOGDotCom; both games were also available [=OnLive=] until the service was shut down in 2015. ''[=BloodRayne=]: Betrayal'' is also available on Steam and GOG.com. {{Updated Re|release}}-releases of ''[=BloodRayne=]'' and ''[=BloodRayne=] 2'' tweaked to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, and was released on November 20, 2020.

to:

The PC ports of the first two games in the series are also available through UsefulNotes/{{Steam}} and Website/GOGDotCom; both games were also available [=OnLive=] until the service was shut down in 2015. ''[=BloodRayne=]: Betrayal'' is also available on Steam and GOG.com. {{Updated Re|release}}-releases of ''[=BloodRayne=]'' and ''[=BloodRayne=] 2'' tweaked to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, and was released on November 20, 2020.2020; these versions are called the "Terminal Cut".



* AbortedArc: ''[=BloodRayne=] 2'' ends on a cliffhanger. However ''Betrayal'' never picks up on this, and there hasn't been word of a follow-up since. With the series currently dead, it's unlikely to ever see resolution.

to:

* AbortedArc: ''[=BloodRayne=] 2'' ends on a ''big'' cliffhanger. However ''Betrayal'' never picks up on this, and there hasn't been word of a follow-up since. With the series currently dead, it's unlikely to ever see resolution.



* AfterTheEnd[=/=]DownerEnding: [[spoiler:The end to the second game shows that Kagan's Vampire Apocalypse can't be reversed, despite his death, and that humanity is now a small Brimstone-led resistance movement living in underground bunkers while hordes of monsters rule the surface. Rayne and Severin are on the outs with Brimstone, and Rayne herself has to inherit her father's empire despite her distaste of everything related to vampires and humans in order to save the humans on the surface.]]

to:

* AfterTheEnd[=/=]DownerEnding: [[spoiler:The end to the second game shows that Kagan's Vampire Apocalypse can't be reversed, despite his death, and that humanity is now a small Brimstone-led resistance movement living in underground bunkers while hordes of monsters rule the surface. Rayne and Severin are on the outs with Brimstone, and Rayne herself has to inherit her father's empire despite her distaste of everything related to vampires and humans in order to try and save the humans on the surface.]]



* BleakLevel: "Lurking Underground" in the first game, where you meet Daemites for the first time. At this point, the tone of the game suddenly shifts from plain action to genuine horror. Up until now, you've been fighting ordinary humans, but at the beginning of this level, you follow one of their officers to an underground supply depot only to find it completely devoid of life. Soldiers you've just seen a moment before suddenly vanish, and although you can see them screaming in horror and being attacked by ''something'', there are no bodies left. Even the music goes completely silent, and when it turns back on, it's suddenly [[HellIsThatNoise really creepy]]. Rayne, who's been pretty unflappable towards all weird and scary stuff happening in the game before, now is actually slightly, but visibly creeped out. And when Daemites finally make their entrance, they incite fear both by the way they appear (by ''popping off the heads'' of soldiers they possessed from inside) and by the fact that they are much, ''much'' harder to kill than enemies you fought before, staying alive even after their host body got hacked to pieces.

to:

* BleakLevel: "Lurking Underground" in the first game, where you meet Daemites for the first time. At this point, the tone of the game suddenly shifts from plain action to genuine horror. Up until now, you've been fighting ordinary humans, but at the beginning of this level, you follow one of their officers to an underground supply depot only to find it completely devoid of life. Soldiers you've just seen a moment before suddenly vanish, and although you can see them screaming in horror and being attacked by ''something'', there are no bodies left. Even the music goes completely silent, and when it turns back on, it's suddenly [[HellIsThatNoise really creepy]]. Rayne, who's been pretty unflappable towards all weird and scary stuff happening in the game before, now is actually slightly, slightly but visibly creeped out. And when Daemites finally make their entrance, they incite fear both by the way they appear (by ''popping off the heads'' of soldiers they possessed from inside) and by the fact that they are much, ''much'' harder to kill than enemies you fought before, staying alive even after their host body got hacked to pieces.



* BloodierAndGorier: ''[=BloodRayne=] 2'' was this to the original. ''[=BloodRayne=]: Betrayal'' for the series overall, '''[[GettingCrapPastTheRadar and it's rated T]]'''!
* BloodyMurder: The Carpathian Dragons fire alchemized blood.

to:

* BloodierAndGorier: ''[=BloodRayne=] 2'' had a freestyle combat system and so was this to the original. ''[=BloodRayne=]: Betrayal'' for the series overall, '''[[GettingCrapPastTheRadar and it's rated T]]'''!
* BloodyMurder: The Carpathian Dragons Dragon pistols in the second game fire "rounds" made of alchemized blood.



* CastFromHitPoints: In the second game, if Rayne fires one of her guns without sucking the blood of her enemies for ammo, then they suck out hers.
* ChainPain: Rayne's harpoon. In the first game, she uses it to pull humanoid foes towards her (which would make [[Franchise/MortalKombat Scorpion]] proud) so she can feed off them; in the second game, she can hurl foes like ragdolls with it.

to:

* CastFromHitPoints: In the second game, if Rayne fires one of her guns without sucking the blood of her enemies for ammo, then they suck out hers.
* ChainPain: Rayne's harpoon. In the first game, she uses it to pull humanoid foes towards her (which would make [[Franchise/MortalKombat Scorpion]] proud) so she can feed off them; in the second game, she can also hurl foes like ragdolls with it.



* TheComputerIsACheatingBastard: During Ephemera's boss battle, if Rayne touches the water in the pond, she gets hurt. Ephemera on the other hand, despite being a full vampire, remains unaffected by it.

to:

* TheComputerIsACheatingBastard: During Ephemera's boss battle, if Rayne touches the water in the pond, she gets hurt. Ephemera on the other hand, despite being a full vampire, remains unaffected by it.it, though this could be a side effect of her shadow manipulation powers.



* DarkAndTroubledPast: Rayne is born from her mother's rape, and her human side of her family is all killed by Kagan.

to:

* DarkAndTroubledPast: Rayne is was born from her mother's rape, and her the human side of her family is was all killed by Kagan.her father.



%%* DisposableVagrant: See above.



* {{Fanservice}}: Rayne was one of the first video game characters to pose nude in ''Magazine/{{Playboy}}''. There are also a few fan mods to the PC version that make her nude.

to:

* {{Fanservice}}: {{Fanservice}}:
**
Rayne was one of the first video game characters to pose nude in ''Magazine/{{Playboy}}''. There are also a few fan mods to the PC version that make her nude.



* {{Gainaxing}}: The games do try to tone it down, but entering the juggy mode cheat takes it to ridiculous levels.

to:

* {{Gainaxing}}: The games do try to tone it down, but entering the juggy mode [[GagBoobs "Juggy Mode"]] cheat takes it to ridiculous levels.levels. Adding to this, the "enhancements" are just rescaled versions of her character model, which don't even line up correctly with her outfit.



* {{Gorn}}: A huge part of the game's appeal, and why it has the name it has. Bloodrayne stands out as maybe the only franchise of it's time where dismemberment is not done solely through canned animations, or through bodies having specific points where they can be cut; enemies are dismembered ''exactly'' where you hit them. Even then, there are examples that stand out, such as the Blood Bomb weapon which causes enemies to shatter into blood and body parts, and a move Rayne can do in [=BloodRayne=] 2 while feeding that leaves her foe as nothing but a torso.
** It's even a ''gameplay mechanic'' in [=BloodRayne=] 2; the player frequently encounters sequences where they need to throw a number of enemies into something painful (a helicopter rotor, a vat of chemicals, etc.) to progress.

to:

* {{Gorn}}: A huge part of the game's appeal, and why it has the name it has. Bloodrayne [=BloodRayne=] stands out as maybe the only franchise of it's time where dismemberment is not done solely through canned animations, or through bodies having specific points where they can be cut; enemies are dismembered ''exactly'' where you hit them. Even then, there are examples that stand out, such as the Blood Bomb weapon which causes enemies to shatter into blood and body parts, and a move Rayne can do in [=BloodRayne=] 2 ''[=BloodRayne=] 2'' while feeding that leaves her foe as nothing but a torso.
**
torso. It's even a ''gameplay mechanic'' in [=BloodRayne=] 2; ''[=BloodRayne=] 2''; the player frequently encounters sequences where they need to throw a number of enemies into something painful (a helicopter rotor, a vat of chemicals, etc.) to progress.



* GunsAreWorthless: Despite the wide variety of firearms available in the first game, guns are only really effective against common {{Mooks}} (and even then, it takes a good 10 or so SMG rounds to put down a single basic Nazi soldier). Some tougher enemies and bosses take very little (if any) damage from bullets, or are difficult to hit in the first place (especially Daemites). Compounding this problem is the fact that guns don't hold much ammo and can't be reloaded; Rayne [[ThrowawayGuns discards a weapon upon emptying the magazine]], and must pick up another to replace it. On top of all this, Rayne's blades and harpoon are generally more efficient weapons, and it's entirely possible to play through most of the game without firing a shot.
** In ''Betrayal'' however, Rayne's magnum is quite powerful, able to knock most mooks off their feet.

to:

* GunsAreWorthless: Despite the wide variety of firearms available in the first game, guns are only really effective against common {{Mooks}} (and even then, it takes a good 10 or so SMG rounds to put down a single basic Nazi soldier). Some tougher enemies and bosses take very little (if any) damage from bullets, or are difficult to hit in the first place (especially Daemites). Compounding this problem is the fact that guns don't hold much ammo and can't be reloaded; Rayne [[ThrowawayGuns discards a weapon upon emptying the magazine]], and must pick up another to replace it. On top of all this, Rayne's blades and harpoon are generally more efficient weapons, and it's entirely possible to play through most of the game without firing a shot.
** In
shot. Averted in ''[=BloodRayne=] 2'', as the Carpathian Dragons have virtually unlimited ammo (providing you 'reload' them with blood) and several very useful modes. And in ''Betrayal'' however, Rayne's magnum is quite powerful, able to knock most mooks off their feet.



* IHateYouVampireDad: Rayne feels this way towards her father Kagan, who [[spoiler:raped her mother and drove her mad]]. ''All'' his daughters hate him, in fact.
* JigglePhysics: There is a cheat code in both games that allows you to increase both Rayne's bust size and the jiggliness.
** Disturbingly, the jiggle physics in the first game tends to turn on and off quite routinely, leading to a case of [[UncannyValley uncanny cleavage]] when Rayne is speaking.

to:

* IHateYouVampireDad: Rayne feels this way towards her father Kagan, who [[spoiler:raped her mother and drove her mad]]. mad before killing her and her entire family]]. ''All'' his daughters hate him, in fact.
fact, but Ephemera and Ferril want to replace him, Rayne just wants him dead.
* JigglePhysics: There is a cheat code in both games that allows you to increase both Rayne's bust size and the jiggliness.
**
jiggliness. Disturbingly, the jiggle physics in the first game tends to turn on and off quite routinely, leading to a case of [[UncannyValley uncanny cleavage]] when Rayne is speaking.



* LargeHam: [[EvilIsHammy Jurgen Wulf in the first game]], [[spoiler:and Kagan in the second]].

to:

* LargeHam: LargeHam:
**
[[EvilIsHammy Jurgen Wulf in the first game]], [[spoiler:and Kagan in the second]].



* MassiveNumberedSiblings: Kagan has sired many offspring with many women, sometimes without consent.

to:

* MassiveNumberedSiblings: Kagan has sired many offspring with many women, sometimes mostly without consent.



** In the final levels of ''BR 2'', Rayne must fight her way to the top of [[spoiler:Kagan's]] downtown highrise, which is already under siege by Ferril's forces with all factions attacking the others on sight.

to:

** In the final levels of ''BR ''[=BloodRayne=] 2'', Rayne must fight her way to the top of [[spoiler:Kagan's]] downtown highrise, which is already under siege by Ferril's forces with all factions attacking the others on sight.



* MookHorrorShow: Two mooks in Xerx's tower lock themselves up in an office to wait out Rayne's passing. These are the ones with the cockiest sounding voice-sets, the ones taunt Rayne as provocatively as possible, yet when you knock on their door, they wet themselves.
** The Nazi's meanwhile, even at the start of the game, are nothing more then walking blood bags.

to:

* MookHorrorShow: MookHorrorShow:
**
Two mooks in Xerx's tower lock themselves up in an office to wait out Rayne's passing. These are the ones with the cockiest sounding voice-sets, the ones taunt Rayne as provocatively as possible, yet when you knock on their door, they wet themselves.
** The Nazi's Nazis meanwhile, even at the start of the game, are nothing more then walking blood bags.



* NoOSHACompliance: The first game has several Nazi's taking shelter under a car lift, which Rayne can lower on them and then mock them over. The second game has several fans and jet turbines with no covers.
* NoSwastikas: The PC and PAL Xbox versions removed all swastikas and other Third Reich symbolism.

to:

* NoOSHACompliance: The first game has several Nazi's Nazis taking shelter under a car lift, which Rayne can lower on them and then mock them over. The second game has several fans and jet turbines with no covers.
* NoSwastikas: The PC and PAL Xbox versions removed all swastikas and other Third Reich symbolism.symbolism, though they left in the Iron Cross.



* OurVampiresAreDifferent: Dhampyr, actually. Water, sunlight, healing by drinking blood and apparently having the grace of a Cirque de Soleil performer and [[MsFanservice the body of a lingerie model]].

to:

* OurVampiresAreDifferent: OurVampiresAreDifferent:
**
Dhampyr, actually. Water, sunlight, healing by drinking blood and apparently having the grace of a Cirque de Soleil performer and [[MsFanservice the body of a lingerie model]].



** DragonLady: Rayne's dragon gown.

to:

** DragonLady: Rayne's dragon dragon-patterned gown.



** JapaneseSchoolUniform: Complete with too-small undergarments under her skirt.

to:

** JapaneseSchoolUniform: Complete with too-small undergarments underwear under her skirt.



* ThrowawayGuns: In the first game. Once the magazine for the weapon Rayne's holding are emptied, she tosses them out of her inventory.

to:

* ThrowawayGuns: In the first game. Once the magazine for the weapon Rayne's holding are emptied, she tosses them out of her inventory.aside.



* WeaksauceWeakness: Rayne's sunlight weakness is kind of expected, being half-vampire, but ''water''? Seriously? In ''[=BloodRayne=] 2'', you can get killed by the sprinkler system.

to:

* WeaksauceWeakness: Rayne's sunlight weakness is kind of expected, being half-vampire, but ''water''? Seriously? In ''[=BloodRayne=] 2'', you can get killed by the sprinkler system.a ''sprinkler system''.



* WorthyOpponent: Ephemera seems to consider Rayne this after fighting her for the first time. She remarks that Rayne is "more... interesting" than she expected, and is eager to "meet" (read: fight) her again.

to:

* WorthyOpponent: WorthyOpponent:
**
Ephemera seems to consider Rayne this after fighting her for the first time. She remarks that Rayne is "more... interesting" than she expected, and is eager to "meet" (read: fight) her again.
Is there an issue? Send a MessageReason:
None


** The leaders of the G.G.G. in the first game have all been "experimentally enhanced", with the bosses all quite capable of matching a half-vampire like Rayne in a fight. Even the non-boss MookLieutenant assassination targets are considerably tougher than regular soldiers, having about 4 to 5 times as much health and even having a few unique and fairly strong melee attacks.

to:

** The leaders of the G.G.G. in the first game have all been "experimentally enhanced", with the bosses all quite capable of matching a half-vampire like Rayne in a fight. Even the non-boss MookLieutenant assassination targets are considerably tougher than regular soldiers, having about 4 to 5 times as much health and even having a few unique and fairly strong melee attacks.
Is there an issue? Send a MessageReason:
None


* GunsAreWorthless: Despite the wide variety of firearms available in the first game, guns are only really effective against common {{Mooks}}. Some tougher enemies and bosses take very little (if any) damage from bullets, or are difficult to hit in the first place (especially Daemites). Compounding this problem is the fact that guns don't hold much ammo and can't be reloaded; Rayne [[ThrowawayGuns discards a weapon upon emptying the magazine]], and must pick up another to replace it. On top of all this, Rayne's blades and harpoon are generally more efficient weapons, and it's entirely possible to play through most of the game without firing a shot.

to:

* GunsAreWorthless: Despite the wide variety of firearms available in the first game, guns are only really effective against common {{Mooks}}.{{Mooks}} (and even then, it takes a good 10 or so SMG rounds to put down a single basic Nazi soldier). Some tougher enemies and bosses take very little (if any) damage from bullets, or are difficult to hit in the first place (especially Daemites). Compounding this problem is the fact that guns don't hold much ammo and can't be reloaded; Rayne [[ThrowawayGuns discards a weapon upon emptying the magazine]], and must pick up another to replace it. On top of all this, Rayne's blades and harpoon are generally more efficient weapons, and it's entirely possible to play through most of the game without firing a shot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorityEqualsAsskicking:
** The leaders of the G.G.G. in the first game have all been "experimentally enhanced", with the bosses all quite capable of matching a half-vampire like Rayne in a fight. Even the non-boss MookLieutenant assassination targets are considerably tougher than regular soldiers, having about 4 to 5 times as much health and even having a few unique and fairly strong melee attacks.
** Ephemera and Ferril are the best fighters in the Cult of Kagan (other than Kagan himself), which is not surprising considering they're Rayne's full-blooded vampire half-sisters.
Is there an issue? Send a MessageReason:
None


* ContinuityNod: The 3rd Act of the first game has several continuity nod references to the first act of ''VideoGame/{{Nocturne}}'', the survival horror game from which ''[=BloodRayne=]'' was spun-off from.

to:

* ContinuityNod: The 3rd Act of the first game has several continuity nod references to the first act of ''VideoGame/{{Nocturne}}'', the survival horror game from which ''[=BloodRayne=]'' was spun-off from. [[spoiler: It takes place in the vampire lord's castle from ''Nocturne'', and it's strongly implied the Heart of Beliar is the Yathgy Stone from ''Nocturne'', which was even described in that game as "rumored to be the heart of an ancient vampire".]]
Is there an issue? Send a MessageReason:
None


* WhiteSheep: Rayne is the only (relatively) decent individual among a family of monsters. It helps that she wasn't raised by Kagan. Kagan alludes that Trumain raised other offspring of his in addition to Rayne, but they do not appear in the story.

to:

* WhiteSheep: Rayne is the only (relatively) decent individual among a family of monsters. It helps that she wasn't raised by Kagan. Kagan alludes that Trumain raised other offspring of his in addition to Rayne, but they do not appear in the story. In the first game, Mynce also alludes to a half-sister of Rayne's who also works with Brimstone, likely a reference to Svetlana from ''VideoGame/{{Nocturne}}''.

Added: 278

Changed: 290

Removed: 270

Is there an issue? Send a MessageReason:
None


The PC ports of the first two games in the series are also available through UsefulNotes/{{Steam}} and Website/GOGDotCom; both games were also available [=OnLive=] until the service was shut down in 2015. ''[=BloodRayne=]: Betrayal'' is also available on Steam.

[[UpdatedReRelease Updated Re-Releases]] of ''Bloodrayne'' and ''Bloodrayne 2'' tweaked to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, and released on November 20, 2020.

to:

The PC ports of the first two games in the series are also available through UsefulNotes/{{Steam}} and Website/GOGDotCom; both games were also available [=OnLive=] until the service was shut down in 2015. ''[=BloodRayne=]: Betrayal'' is also available on Steam.

[[UpdatedReRelease Updated Re-Releases]] of ''Bloodrayne''
Steam and ''Bloodrayne GOG.com. {{Updated Re|release}}-releases of ''[=BloodRayne=]'' and ''[=BloodRayne=] 2'' tweaked to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, and was released on November 20, 2020.



* UnwinnableByMistake: There's a glitch in [=BloodRayne=] 2 if you don't use your harpoon to open the path before killing some {{mooks}}.

to:

* UnwinnableByMistake: There's a glitch in [=BloodRayne=] 2 ''[=BloodRayne=] 2'' if you don't use your harpoon to open the path before killing some {{mooks}}.{{mooks}}.
* UpdatedRerelease: ''[=BloodRayne=]'' and its sequel received a ''Terminal Cut'' re-release in 2020 on GOG.com and Steam, which features improved rendering and 4K resolutions, upscaled [=FMVs=], higher resolution uncompressed textures, and native [=XInput=] controller support.
Is there an issue? Send a MessageReason:
None


* BulletTime: One of Rayne's powers and part of gameplay of the first two games is the option to use this technique, representing her heightened reaction times and senses.

to:

* BulletTime: One of Rayne's powers and part of gameplay of the first two games is the option to use this technique, representing her heightened reaction times and senses. Unlike most games with a similar mechanic, it's completely unlimited, but it's not practical to use it all the time as it slows the pace of the game to a crawl, and is generally unneeded against the lower end cannon fodder Mooks.
Is there an issue? Send a MessageReason:
None


[[UpdatedReRelease Updated Re-Releases]] of ''Bloodrayne'' and ''Bloodrayne 2'' were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, scheduled to be released November 20, 2020.

to:

[[UpdatedReRelease Updated Re-Releases]] of ''Bloodrayne'' and ''Bloodrayne 2'' tweaked to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, scheduled to be and released on November 20, 2020.
Is there an issue? Send a MessageReason:
None


[[UpdatedReRelease Updated Re-Releases]] of ''Bloodrayne'' and ''Bloodrayne 2'' were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, scheduled to be released in the near future.

to:

[[UpdatedReRelease Updated Re-Releases]] of ''Bloodrayne'' and ''Bloodrayne 2'' were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, scheduled to be released in the near future.November 20, 2020.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[UpdatedReRelease Updated Re-Releases]] of ''Bloodrayne'' and ''Bloodrayne 2'' were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, scheduled to be released in the near future.

Top