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** What's especially chilling is that it's very easy to look at the situation in reverse; the replicants you are ruthlessly "retiring" are self-aware, sentient beings, capable of pondering their own identity and existence, begging the question: [[FridgeHorror "Who really lacks empathy in this story?"]]

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** What's especially chilling is that it's very easy to look at the situation in reverse; the replicants you are ruthlessly "retiring" are self-aware, sentient beings, capable of pondering their own identity and existence, begging the question: [[FridgeHorror "Who really lacks empathy in this story?"]]story?"]][[note]]Which ''does'' actually match one of the themes of [[Literature/DoAndroidsDreamOfElectricSheep the original story]]....[[/note]]
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For many years, the game was thought lost to time, due to being out of print and prevented from a re-release on digital platforms due to a combination of being stuck in legal limbo and the loss of the original source code. However, thanks to Creator/AlconEntertainment securing the rights to the game, and dedicated coders managing to reverse engineer the source code and recreate it in the [=ScummVM=] engine, the game saw a re-release on Website/GOGDotCom in December 2019. In addition, Alcon Entertainment and Creator/NightdiveStudios are working on a UpdatedRerelease named ''Blade Runner: Enhanced Edition'' which will feature updated character models, animations and cutscenes, and addtion to PC, they also plan to release it on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.

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For many years, the game was thought lost to time, due to being out of print and prevented from a re-release on digital platforms due to a combination of being stuck in legal limbo and the loss of the original source code. However, thanks to Creator/AlconEntertainment securing the rights to the game, and dedicated coders managing to reverse engineer the source code and recreate it in the [=ScummVM=] engine, the game saw a re-release on Website/GOGDotCom in December 2019. In addition, Alcon Entertainment and Creator/NightdiveStudios are working on a UpdatedRerelease named ''Blade Runner: Enhanced Edition'' which will feature updated character models, animations and cutscenes, and in addtion to PC, they also plan to release it on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.

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* ShoutOut: Many characters erroneously refer to Ray as "Roy". [[Film/BladeRunner Guess why.]]

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* ShoutOut: ShoutOut:
**
Many characters erroneously refer to Ray as "Roy". [[Film/BladeRunner Guess why.]]


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** The name Runciter is a reference to another Philip K. Dick work, ''{{Literature/Ubik}}''.
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For many years, the game was thought lost to time, due to being out of print and prevented from a re-release on digital platforms due to a combination of being stuck in legal limbo and the loss of the original source code. However, thanks to Creator/AlconEntertainment securing the rights to the game, and dedicated coders managing to reverse engineer the source code and recreate it in [=ScummVM=], the game saw a re-release on Website/GOGDotCom in December 2019. In addition, Alcon Entertainment and Creator/NightdiveStudios are working on a UpdatedRerelease named ''Blade Runner: Enhanced Edition'' which will feature updated character models, animations and cutscenes, and addtion to PC, they also plan to release it on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.

to:

For many years, the game was thought lost to time, due to being out of print and prevented from a re-release on digital platforms due to a combination of being stuck in legal limbo and the loss of the original source code. However, thanks to Creator/AlconEntertainment securing the rights to the game, and dedicated coders managing to reverse engineer the source code and recreate it in [=ScummVM=], the [=ScummVM=] engine, the game saw a re-release on Website/GOGDotCom in December 2019. In addition, Alcon Entertainment and Creator/NightdiveStudios are working on a UpdatedRerelease named ''Blade Runner: Enhanced Edition'' which will feature updated character models, animations and cutscenes, and addtion to PC, they also plan to release it on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.
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Due to its critical success, Virgin Interactive had plans for Westwood to make a sequel, but it was thought the cost of production would make the game commercially unviable, and the idea was scrapped.

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Due to its Encouraged by the game's critical success, Virgin Interactive had toyed with plans for of having Westwood to make a sequel, but it was thought eventually determined that the cost of production would make the game commercially unviable, and the idea was scrapped.
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For many years, the game was thought lost to time, due to being out of print and prevented from a re-release on digital platforms due to a combination of being stuck in legal limbo and the loss of the original source code. However, thanks to Creator/AlconEntertainment securing the rights to the game, and decidated coders managing to reverse engineer the source code and recreate it in [=ScummVM=], the game saw a re-release on Website/GOGDotCom in December 2019. In addition, Alcon Entertainment and Creator/NightdiveStudios are working on a UpdatedRerelease named ''Blade Runner: Enhanced Edition'' which will feature updated character models, animations and cutscenes, and addtion to PC, they also plan to release it on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.

to:

For many years, the game was thought lost to time, due to being out of print and prevented from a re-release on digital platforms due to a combination of being stuck in legal limbo and the loss of the original source code. However, thanks to Creator/AlconEntertainment securing the rights to the game, and decidated dedicated coders managing to reverse engineer the source code and recreate it in [=ScummVM=], the game saw a re-release on Website/GOGDotCom in December 2019. In addition, Alcon Entertainment and Creator/NightdiveStudios are working on a UpdatedRerelease named ''Blade Runner: Enhanced Edition'' which will feature updated character models, animations and cutscenes, and addtion to PC, they also plan to release it on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.
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The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the [[Film/BladeRunner eponymous movie]]. [=McCoy=] is tasked with tracking down a group of replicants suspected of murdering animals -- a crime nearly as heinous as murdering humans, since most animal species are extinct and real specimens are exceedingly rare. Along the way, however, [=McCoy=] realizes that the seeming innocuous case is more complicated than he thought...

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The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the [[Film/BladeRunner eponymous movie]]. [=McCoy=] is tasked with tracking down a group of replicants suspected of murdering animals -- a crime nearly as heinous as murdering humans, since most animal species are extinct and real specimens are exceedingly rare. Along But along the way, however, [=McCoy=] realizes that the seeming innocuous case is more complicated than he thought...

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''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a video game [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the [[Film/BladeRunner eponymous movie]].

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''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a video game [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was well-received]]). well-received]]).

The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the [[Film/BladeRunner eponymous movie]].
movie]]. [=McCoy=] is tasked with tracking down a group of replicants suspected of murdering animals -- a crime nearly as heinous as murdering humans, since most animal species are extinct and real specimens are exceedingly rare. Along the way, however, [=McCoy=] realizes that the seeming innocuous case is more complicated than he thought...



* TomatoInTheMirror: The player may or may not be a replicant themselves.

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* TomatoInTheMirror: The [[spoiler:The player may or may not be a replicant themselves.themselves. [[TheUnreveal Or they might never recieve a straight answer to the question if they are or aren't one.]]]]


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* TheUnreveal: [[spoiler:In one of the possible branches, the question if [=McCoy=] is a replicant is never resolved with a straight answer.]]

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''Blade Runner'' was the first real-time 3D adventure game and uses voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters are replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=]. Virgin Interactive had plans for Westwood to make a sequel, but it was thought the cost of production would make the game commercially unviable, and the idea was scrapped.

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''Blade Runner'' was the first real-time 3D adventure game and uses voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters are replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=]. [=GameRankings=].

Due to its critical success,
Virgin Interactive had plans for Westwood to make a sequel, but it was thought the cost of production would make the game commercially unviable, and the idea was scrapped.

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''Blade Runner'' was the first real-time 3D adventure game and uses voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters are replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].

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''Blade Runner'' was the first real-time 3D adventure game and uses voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters are replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].
[=GameRankings=]. Virgin Interactive had plans for Westwood to make a sequel, but it was thought the cost of production would make the game commercially unviable, and the idea was scrapped.

For many years, the game was thought lost to time, due to being out of print and prevented from a re-release on digital platforms due to a combination of being stuck in legal limbo and the loss of the original source code. However, thanks to Creator/AlconEntertainment securing the rights to the game, and decidated coders managing to reverse engineer the source code and recreate it in [=ScummVM=], the game saw a re-release on Website/GOGDotCom in December 2019. In addition, Alcon Entertainment and Creator/NightdiveStudios are working on a UpdatedRerelease named ''Blade Runner: Enhanced Edition'' which will feature updated character models, animations and cutscenes, and addtion to PC, they also plan to release it on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.
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** [[spoiler:Blade Runner ending 1: Ray retires all the confirmed replicants and he and Crystal become partners and possibly FriendsWithBenefits.]]
** [[spoiler:Blade Runner ending 2: Ray retires all the confirmed replicants but Crystal dies thanks to a trip mine, leaving Ray dissatisfied with the whole ordeal.]]
** [[spoiler:Fugitive Ending 1: Ray is outed as a replicant with his memories apparently frabicated and decides to escape, but is forced to kill Crystal to protect his love interest, with both escaping the city in a car, not knowing what will happen next.]]
** [[spoiler:Fugitive Ending 2: Ray is outed as a replicant with his memories apparently frabicated and decides to escape, but is forced to kill Crystal after she kills his love interest/or in self-defense, with Ray escaping the city alone, not knowing what will happen next.]]
** [[spoiler:Fugitive Blade Runner ending: Ray is outed as a replicant with his memories apparently frabicated, but continues his hunt of the replicants and is forced to kill Crystal after she reveals that she's a replicant sympathizer. After killing Clovis, Ray is found by Gaff who implies that Ray is a replicant with him later finding an paper unicorn on the ground.]]
** [[spoiler:Replicant ending: Ray is outed as a replicant and fully believes he's one and decides to escape with Clovis' group but not before killing Crystal in self-defense. He and the others leave the planet with Ray not knowing what will happen next.]]
** [[spoiler:Replicant sympathizer ending: Ray is outed as a replicant but decides to join them out of sympathy and/or because of their love interest but not before killing Crystal in self-defense. He and the others leave the planet with Ray not knowing what will happen next.]]
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* PunchClockHero: Ray [=McCoy=]. Retiring replicants is his job, and he's paid a bonus for every successful retirement. However, the placer can subvert this by choosing to side with the replicants instead.

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* PunchClockHero: Ray [=McCoy=]. Retiring replicants is his job, and he's paid a bonus for every successful retirement. However, the placer player can subvert this by choosing to side with the replicants instead.

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* ActionGirl: Crystal Steele, who carries a ''shotgun'' rather than a pistol as her sidearm.

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* ActionGirl: Crystal Steele, who carries a ''shotgun'' rather than a pistol as her sidearm.sidearm, is a seasoned blade runner, fully capable of taking out a whole group of replicants on her own.


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* DarkActionGirl: [[spoiler: Dektora]], whether replicant or sympathiser, is more than capable of taking Roy out, even when unarmed.


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** Another example is how [[spoiler: Gordo, in playthroughs when he's human,]] threatens to make a martyr of himself when Ray catches him. Ray will call him out, saying no replicant would ever do that, as all of them value their lives above anything else.
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* ThePasswordIsAlwaysSwordfish: A scientist at Tyrell Corporation uses the name of his dog as a password for his work computer. McCoy tries it automatically after a couple of tries if he has learned it.

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* ThePasswordIsAlwaysSwordfish: A scientist at Tyrell Corporation uses the name of his dog as a password for his work computer. McCoy [=McCoy=] tries it automatically after a couple of tries if he has learned it.
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* ThePasswordIsAlwaysSwordfish: A scientist at Tyrell Corporation uses the name of his dog as a password for his work computer.

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* ThePasswordIsAlwaysSwordfish: A scientist at Tyrell Corporation uses the name of his dog as a password for his work computer. McCoy tries it automatically after a couple of tries if he has learned it.
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* ThePasswordIsAlwaysSwordfish: A scientist at Tyrell Corporation uses the name of his dog as a password for his work computer.
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* CharlesAtlasSuperpower: Even in playthroughs in which Sadik isn't a replicant and is just a human sympathizer, he's still strong enough to NeckLift and throw a 300 pound scientist with one hand and toss Ray around just like Roy did to Deckard in the film. The only indication he's actually human is that Ray notices his punches actually make him flinch instead of him completely [[NoSell No Selling]] them.
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* FalseFriend: It's entirely possible to get a playthrough where [[spoiler: Crystal will bail Ray out of being interrogated by the fake police, only for her to be a replicant sympathizer and turn on you later if you continue your work as a Hunter while on the run.]] Never mind other potential permutations of what can occur.


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* WhatHappenedToTheMouse: Because of the randomization of each playthrough, certain characters may only shortly appear and then end up disappearing, or even seem crucial to the plot and then still make their exit from the story after something involving them has been resolved - if anything.
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* GameBreakingBug: For some bizarre reason the shooting range in the police station is tied to your CPU's clock speed to pop-up its targets, meaning it plain doesn't work on a modern system.

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* GameBreakingBug: For some bizarre reason the shooting range in the police station is tied to your CPU's clock speed to pop-up its targets, meaning it plain doesn't work on a modern system. Luckily, the GOG version fixed this.
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* RealityHasNoSubtitles: It doesn't matter whether people are talking to you in English or not. Or with a thick, hard to understand accent. You don't get subtitles. Deal with it.

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* RealityHasNoSubtitles: It doesn't matter whether people are talking to you in English or not. Or with a thick, hard to understand accent. You don't get subtitles. Deal with it.subtitles, though there is a fan-mod to add them.



* SubtitlesAreSuperfluous: No subtitles are used in this game.

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* SubtitlesAreSuperfluous: No subtitles are used in this game.game though a fan-mod for them exists
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* RealityHasNoSubtitles: It doesn't matter whether people are talking to you in English or not. You don't get subtitles. Deal with it.

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* RealityHasNoSubtitles: It doesn't matter whether people are talking to you in English or not. Or with a thick, hard to understand accent. You don't get subtitles. Deal with it.
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* DeliberateValuesDissonance: The very idea of killing an animal for food is horrifying to most people in the world of ''Blade Runner''. In fact, killing an animal for any reason, except perhaps in self-defence, constitutes "animal murder". Displaying hunting trophies is seen as depraved, equivalent to keeping a corpse in your home.
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* SuspiciouslySimilarSubstitute: Clovis is almost a direct copy of Roy Batty from the movie. Both are leaders of a group of escaped replicants, tend to quote classic poetry and reach the end of their preprogrammed lifespans at the end of the story. That is, if you play Ray as remaining strictly in his Blade Runner role.

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* SuspiciouslySimilarSubstitute: Clovis is almost a direct copy of Roy Batty from the movie. Both are leaders of a group of escaped replicants, tend to quote classic poetry and reach the end of their preprogrammed lifespans at the end of the story.story with calm acceptance. That is, if you play Ray as remaining strictly in his Blade Runner role.
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* SterilityPlague: The radiation left in the wake of the nuclear war has made many people sterile. [[spoiler:Lucy]], if human, may say she can't have children - and it's probably because of this.
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* AfterTheEnd: Just like the movie and the novel, the game takes place after a disastrous nuclear war. Although people still live on Earth, most of it is now a polluted wasteland. Most plants and animals have been killed off, making the remaining ones extremely valuable and subject to special legal protection (e.g. killing an animal constitutes "animal murder").


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* {{Mutants}}: Rarely, Ray can encounter hostile "specials" in the sewers. These are people badly affected by radiation, physically deformed and reduced to an animal-like intelligence.


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* OutOfCharacterAlert: Replicants posing as humans will sometimes slip up by showing an unlikely level of knowledge about off-world topics. For example, [[spoiler: Dektora and Lucy]] may display knowledge about military training, something they'd be highly unlikely to learn had they spent their whole lives on Earth. Conversely, they may lack knowledge about Earth's history - for example not knowing what "fishing" means.


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* TheSociopath: [[spoiler: Bullet Bob may well be one. Having him take the Voight-Kampff test shows he's mentally unstable and lacking in empathy towards humans (though not towards animals, which is an important tip off). Unless the player correctly calibrates the machine, Bob will probably be incorrectly identified as a replicant.]]

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''Blade Runner'' was the first real-time 3D adventure game and uses voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters are Replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].

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''Blade Runner'' was the first real-time 3D adventure game and uses voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters are Replicants, replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].



* AsianSpeekeeEngrish: Most Asian characters speak like this, but especially Zubin.

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* AsianSpeekeeEngrish: Most Asian characters speak like this, but especially Zubin.Zuben has a particularly thick accent.



* CoolSword: Izo can use a katana with some skill. However, NeverBringAKnifeToAGunFight also applies, and it will do him little good unless he ambushes the player.



* DefiantToTheEnd: [[spoiler: Guzza, surprisingly enough.]]
-->'''[[spoiler: Clovis]]''': Whatever is born of mortal birth must be consumed with the Earth. To rise from generation free, so what am I to do with thee?\\
'''[[spoiler: Guzza]]''' (shot and mortally wounded): Kiss my ass!



* EvenEvilHasLovedOnes: Lucy will at one point tell you about "Uncle Zubin", implying she's at least somewhat fond of him. This may make the player feel bad for just killing him without a thought, even if he's otherwise unsympathetic and responsible for massacring a bunch of animals.

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* EvenEvilHasLovedOnes: Lucy will at one point tell you about "Uncle Zubin", Zuben", implying she's at least somewhat fond of him. This may make the player feel bad for just killing him without a thought, even if he's otherwise unsympathetic and responsible for massacring a bunch of animals.



** However, the test isn't one-hundred percent accurate; ask too many low-intensity questions and you won't evoke a strong enough response from the subject to confirm whether they're a Replicant, but ask too many high-intensity ones and they'll demand you to stop the test before you can get a conclusive result. In addition, the test can give an inaccurate result if the subject is mentally unstable (e.g. Bullet Bob).

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** However, the test isn't one-hundred percent accurate; ask too many low-intensity questions and you won't evoke a strong enough response from the subject to confirm whether they're a Replicant, replicant, but ask too many high-intensity ones and they'll demand you to stop the test before you can get a conclusive result. In addition, the test can give an inaccurate result if the subject is mentally unstable (e.g. Bullet Bob).



* LackOfEmpathy: One of the Replicantss distinctive features, along with a planned obsolescence scheme.

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* LackOfEmpathy: One of the Replicantss replicants' distinctive features, along with a planned obsolescence scheme.



* PerilousOldFool: Zuben, surprisingly enough, is a decorated war veteran. However, he's since grown overweight and an old war wound causes him to limp, limiting his mobility. Furthermore, he is armed only with a butcher's knife.



* PunchClockHero: Ray [=McCoy=].

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* PunchClockHero: Ray [=McCoy=]. Retiring replicants is his job, and he's paid a bonus for every successful retirement. However, the placer can subvert this by choosing to side with the replicants instead.



* RidiculouslyHumanRobots: The Replicants. Some of them also believe that they're human with implanted memories recycled from real people.

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* RidiculouslyHumanRobots: The Replicants.replicants. Some of them also believe that they're human with implanted memories recycled from real people.



* SmugSnake: Gaff, if you take the rep sympathizer route.

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* SmugSnake: Gaff, if you take the rep sympathizer route. He'll appear once or twice to make cryptic and threatening remarks, but won't actually harm you.
** Gordo Frizz can be this if you don't. He really likes to make fun of you, but will quickly panic if he's exposed as a replicant (though not if he's a human).



* TurnedAgainstTheirMasters: The Replicants, of course.

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* TurnedAgainstTheirMasters: The Replicants, replicants, of course. course.
* WarriorPoet: Clovis is a ruthless terrorist, but also fond of poetry, frequently quoting Creator/WilliamBlake.



* WhatTheHellHero: Killing Bullet Bob makes Ray wonder about this aloud; for even if Bob were a Replicant, he was a pretty fun and benign one. [[spoiler: He's actually always human, albeit seriously mentally unstable. The game will treat killing Bob as having killed a human, and this will be mentioned in a dialogue later in the game.]]

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* WhatTheHellHero: Killing Bullet Bob makes Ray wonder about this aloud; for even if Bob were a Replicant, replicant, he was a pretty fun and benign one. [[spoiler: He's actually always human, albeit seriously mentally unstable. The game will treat killing Bob as having killed a human, and this will be mentioned in a dialogue later in the game.]]
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* SuspiciouslySimilarSubstitute: Clovis is almost a direct copy of Roy Batty from the movie. Both are leaders of a group of escaped replicants, tend to quote classic poetry and reach the end of their preprogrammed lifespans at the end of the story. That is, if you play Roy as remaining strictly in his Blade Runner role.

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* SuspiciouslySimilarSubstitute: Clovis is almost a direct copy of Roy Batty from the movie. Both are leaders of a group of escaped replicants, tend to quote classic poetry and reach the end of their preprogrammed lifespans at the end of the story. That is, if you play Roy Ray as remaining strictly in his Blade Runner role.
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* SuspiciouslySimilarSubstitute: Clovis is almost a direct copy of Roy Batty from the movie. Both are leaders of a group of escaped replicants, tend to quote classic poetry and reach the end of their preprogrammed lifespans at the end of the story. That is, if you play Roy as remaining strictly in his Blade Runner role.
Is there an issue? Send a MessageReason:
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* GameBreakingBug: For some bizarre reason the shooting range in the police station is tied to your CPU's clock speed to pop-up its targets, meaning it plain doesn't work on a modern system.

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Removed Arc Words because it was a badly shoehorned example - they are uttered exactly once, and only if the player spots a well-hidden clue.


* ArcWords: "That can't be me!"



* EvenEvilHasLovedOnes: Lucy will at one point tell you about "Uncle Zubin", implying she's at least somewhat fond of him. This may make the player feel bad for just killing him without a thought.

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* EvenEvilHasLovedOnes: Lucy will at one point tell you about "Uncle Zubin", implying she's at least somewhat fond of him. This may make the player feel bad for just killing him without a thought.thought, even if he's otherwise unsympathetic and responsible for massacring a bunch of animals.



** Early in the game you'll find a brocuhre advertising a type of replicant model. This is a hint about who the game's randomly picked as a replicant. [[spoiler:E.g. if it mentions a Lolita model, Lucy will be a replicant.]]

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** Early in the game you'll find a brocuhre brochure advertising a type of replicant model. This is a hint about who the game's randomly picked as a replicant. [[spoiler:E.g. if it mentions a Lolita model, Lucy will be a replicant.]]

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