History VideoGame / BladeRunner

1st Nov '17 8:40:21 AM darkpast
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* DeadlyEuphemism: Just like the film, "retire" instead of "execution".

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* DeadlyEuphemism: Just like the film, "retire" instead of "execution"."execute".



* DefectiveDetective: Ray often seems a bit dim, and is undeniably impressionable.

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* DefectiveDetective: Ray often seems a bit dim, and is undeniably impressionable. Justified since he's still a rookie.



* DirtyCop: [[spoiler: Guzza and Baker.]]
* DoAndroidsDream: Like the film.

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* DirtyCop: [[spoiler: Guzza and Baker.]]
]] The former is a particularly nasty example, indulging in all sorts of crimes ranging from drug dealing and racketeering to arms dealing and murder.
* DoAndroidsDream: Like the film.film, with additional references to the book.



* DownerEnding: Some of the endings are this.

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* DownInTheDumps: The game's finale takes place in the Kipple, a massive irradiated junkyard beyond the city's boundaries.
* DownerEnding: Some of the endings are this. [[spoiler: Especially if you flee the city after learning that you're a replicant with a limited lifespan and no hope of extending it *and* get your love interest killed.]]



* EvenEvilHasLovedOnes: Lucy will at one point tell you about "Uncle Zubin", implying she's at least somewhat fond of him. This may make the player feel bad for just killing him without a thought.



* FatBastard: Guzza is quite portly and a bit of an ass. [[spoiler: Later you can learn he's actually involved in all sorts of criminal activities and a complete scumbag.]] At one point, McCoy can insult him, calling him "fat man".



* PrivateEyeMonologue: Ray gives one of these in the opening sequence.

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* PrivateEyeMonologue: Ray gives one of these in the opening sequence.sequence, and another one after he retires his first replicant.



** There's also several to Literature/DoAndroidsDreamOfElectricSheep (e.g. the conversation with Dektora is highly reminiscent of the dialogue with Luba Luft in the novel).

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** There's There are also several to Literature/DoAndroidsDreamOfElectricSheep (e.g. the conversation with Dektora is highly reminiscent of the dialogue with between Deckard and Luba Luft in the novel).
14th Oct '17 6:36:52 PM timotaka
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Added DiffLines:

** Finally, the game adapts the idea of Deckard being a replicant himself, and irons out the plotholes that interpretation would raise in the movie. For example, Deckard is a veteran Blade Runner who is effectively retired, with several people who have apparently known him for a long time, when the technology to create the kind of replicant he would be is relatively recent. [[spoiler:Ray [=McCoy=] on the other hand is a rookie who was just recently transferred into the Blade Runner unit. When presented with the claim that he is a replicant, several characters point out it's not impossible; they haven't known him for long, and records can be faked.]]
14th Oct '17 3:15:31 PM Saveelich
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''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a VideoGame [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the [[Film/BladeRunner eponymous movie]].

to:

''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a VideoGame video game [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the [[Film/BladeRunner eponymous movie]].
14th Oct '17 3:15:09 PM Saveelich
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Not to be confused with [[Film/BladeRunner the 1982 film]] or the 1985 game for the Commodore 64, ZX Spectrum and Amstrad CPC.

''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a VideoGame [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the ''Blade Runner'' movie.

to:

Not to be confused with [[Film/BladeRunner the 1982 film]] or the 1985 game for the Commodore 64, ZX Spectrum and Amstrad CPC.

''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a VideoGame [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the ''Blade Runner'' movie.[[Film/BladeRunner eponymous movie]].


Added DiffLines:


Not to be confused with the 1985 game for the Commodore 64, ZX Spectrum and Amstrad CPC.
14th Oct '17 4:11:09 AM TheAmazingBlachman
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''Blade Runner'' was the first real-time 3D adventure game and voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters to make replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].

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''Blade Runner'' was the first real-time 3D adventure game and uses voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters to make replicants, are Replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].



--> '''Ray''': Hmm, a piece of chrome.\\

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--> '''Ray''': -->'''Ray''': Hmm, a piece of chrome.\\
7th Oct '17 6:25:18 AM timotaka
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* PragmaticAdaptation: The game uses several characters from the film, but follows a plot happening in parallel to that of the movie, and further fleshes out the ''Blade Runner'' universe.

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* PragmaticAdaptation: PragmaticAdaptation:
**
The game uses several characters from the film, but follows a plot happening in parallel to that of the movie, and further fleshes out the ''Blade Runner'' universe.universe.
** Also, the game uses elements from the original novel which were not in the film. For example, Ray's insistence that Maggie is a real dog is similar to Deckard's goal in the novel to buy a real sheep to keep. At one point in the game Ray is captured and interrogated by people posing as police, while in the book Deckard enters an entire sham police station that turns out to be staffed entirely by androids.
14th Nov '16 2:21:13 PM ChaoticNovelist
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''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a VideoGame [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was actually well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the ''Blade Runner'' movie.

''Blade Runner'' was the first real-time 3D adventure game and cleverly used voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters to make replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].

to:

''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a VideoGame [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was actually well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the ''Blade Runner'' movie.

''Blade Runner'' was the first real-time 3D adventure game and cleverly used voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters to make replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].



* WomanInBlack: Dektora wears a black dress off-stage and she's quite dangerous. [[spoiler: She's either a replicant or their sympathizer.]]
9th Jul '16 2:30:55 PM darkpast
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* BittersweetEnding: Some of the endings are this.

to:

* BittersweetEnding: Some of the endings are this. [[spoiler: Such as escaping the city but having your love interest killed, or realizing you're a replicant and that you don't have much time to live.]]



* CrapsackWorld: Like the film.

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* CrapsackWorld: Like the film.film, though some elements from the book are used as well (e.g. humans using robotic animals as pets, or the kipple).



* EarnYourHappyEnding: Sometimes. But not every ending.

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* EarnYourHappyEnding: Sometimes. But not every ending.[[spoiler: If you're a replicant or their sympathizer, finding all four pieces of DNA information will give them a chance to extend their life. If you play as a true blade runner, saving Crystal will result in you two becoming partners and a much more upbeat ending than if only you survive.]]



* FemmeFatale: Dektora is a classic example and yes, being highly attractive, classy and manipulative.

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* FemmeFatale: Dektora is a classic example and yes, example, being highly attractive, classy and manipulative.



* HandCannon: Crystal's gun, and yours, too, with a certain ammo upgrade.

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* HandCannon: Crystal's gun, a sawn-off shotgun. Once you get the best ammo, your gun also becomes one - it can drop almost any human in only one hit, and yours, too, with a certain ammo upgrade.even replicants usually take only 2-3.



* LoveHurts: All your potential love interests can get killed.



* SmugSnake: Gaff.

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* SmugSnake: Gaff.Gaff, if you take the rep sympathizer route.
13th Jun '16 4:39:23 AM VampireBuddha
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* HitScan: Guns in general.

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* HitScan: {{Hitscan}}: Guns in general.
31st May '16 9:28:53 AM darkpast
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* WhatTheHellHero: Killing Bullet Bob makes Ray wonder about this aloud; for even if Bob were a Replicant, he was a pretty fun and benign one. [[spoiler: He's actually always human, albeit seriously mentally unstable. The game will treat killing Ray as having killed a human, and this will be mentioned in a dialogue later in the game.]]

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* WhatTheHellHero: Killing Bullet Bob makes Ray wonder about this aloud; for even if Bob were a Replicant, he was a pretty fun and benign one. [[spoiler: He's actually always human, albeit seriously mentally unstable. The game will treat killing Ray Bob as having killed a human, and this will be mentioned in a dialogue later in the game.]]
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