History VideoGame / BlackAndWhite

2nd May '16 1:03:30 AM MicoolTNT
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** Well, that and the fact that [[spoiler: he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]
18th Apr '16 7:36:08 AM Nohbody
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* BreakingTheFourthWall: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and [[StopHelpingMe helpfully]] point out whatever things you need to pay attention to in their tutorials.

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* BreakingTheFourthWall: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and [[StopHelpingMe [[AnnoyingVideoGameHelper helpfully]] point out whatever things you need to pay attention to in their tutorials.
11th Apr '16 9:09:11 PM jc3833
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** Played straight in the sequel if the player chooses to use miracles to defend their cities.


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** Inversion subverted if the player uses miracles to defend their town
31st Mar '16 12:05:25 PM intastiel
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* FromNobodyToNightmare: If you rise from being a backwater tribal god to the GodOfEvil of the entire world.



* INeedYouStronger / NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].


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* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].
31st Mar '16 11:59:33 AM intastiel
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* AGodIsYou / GodsNeedPrayerBadly: Key elements of the core gameplay; your power as a God is defined and limited by how many villagers you can convert (or breed) and your ability to look after (for Good Gods) or use (for Evil Gods) them well.
** Your influence, the area where you can directly affect the world, is defined by how many followers you have in your villages, how many buildings (this is more prominent in the second game), and how much they believe in you (in the first game).
** Your ability to create Miracles depends on Mana, which is created by worshippers dancing. Worshippers also have to be looked after with [[WizardNeedsFoodBadly Food supply]] and sufficient rest or healing (for Good Gods). Evil Gods can ignore their hunger and tiredness, and/or directly sacrifice them for Mana to power their Miracles.
** Villages can be impressed with Miracles or other supernatural actions, to convert them to your control.

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* AGodIsYou / GodsNeedPrayerBadly: Key elements of AGodIsYou: You are created as the core gameplay; your power as patron god of a God is defined single minor village and limited by how many villagers you can convert (or breed) and your ability to look after (for Good Gods) or use (for Evil Gods) them well.
** Your influence, the area where you can directly affect the world, is defined by how many followers you have in your villages, how many buildings (this is more prominent in the second game), and how much they believe in you (in
end the first game).
** Your ability to create Miracles depends on Mana, which is created by worshippers dancing. Worshippers also have to be looked after with [[WizardNeedsFoodBadly Food supply]] and sufficient rest or healing (for Good Gods). Evil Gods can ignore their hunger and tiredness, and/or directly sacrifice them for Mana to power their Miracles.
** Villages can be impressed with Miracles or other supernatural actions, to convert them to your control.
game as the world's sole deity.


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* GodsNeedPrayerBadly: Central to the gameplay, since your power as a God is defined and limited by how many villagers you can convert (or breed) and your ability to look after (for Good Gods) or use (for Evil Gods) them well.
** You are created or brought into the universe by the power of a single pure prayer.
** The area where you can directly affect the world is defined by how many followers you have in your villages, how profoundly they believe in you (in the first game), and how many buildings you have (especially in the second game).
** Your ability to create Miracles depends on {{Mana}}, which is created by villagers worshiping at your altars.
** Villages can be impressed with Miracles or other supernatural actions, to convert them to your control.
** A god who loses all of its followers either ceases to exist or is banished from the world.
7th Mar '16 12:23:39 PM GrammarNavi
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* EvilSoundsDeep: Nemesis has a voice that'd make TonyJay shiver. The undead god in the Black & White 2 expansion takes this and adds a grating VoiceOfTheLegion effect.

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* EvilSoundsDeep: Nemesis has a voice that'd make TonyJay Creator/TonyJay shiver. The undead god in the Black & White 2 expansion takes this and adds a grating VoiceOfTheLegion effect.
9th Feb '16 5:34:44 AM Cag
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* HumanSacrifice: Drop a villager onto your altar for {{mana}}, evil points (see KarmaMeter below), but curiously [[BloodlessCarnage not blood]].

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* HumanSacrifice: HumanSacrifice:
**
Drop a villager onto your altar for {{mana}}, evil points (see KarmaMeter below), but curiously [[BloodlessCarnage not blood]].blood]].
** In land 2 of the first game there's a village that is kept eternally young by a priest who constantly sacrifices the children in the village.
28th Dec '15 2:35:14 PM intastiel
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* YouHaveResearchedBreathing: In this case, You Have Engineered Farming! In the first game, it takes a workshop, ten to twenty full-grown trees worth of lumber, and a dedicated professional to build the schematic for... a wheat field.
18th Dec '15 12:58:12 AM intastiel
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* GoodAngelBadAngel: Your guides in the game, an old man who floats on a rainbow-spewing cloud and a wisecracking little demon. [[TalkingToHimself They use the same actor, strangely enough.]]
** Actually makes sense. As those two *are* the same person. Or rather, pieces of the same person. They're your conscience.

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* GoodAngelBadAngel: Your guides in the game, an old man who floats on a rainbow-spewing cloud and a wisecracking little demon. [[TalkingToHimself They use the same actor, strangely enough.]]
** Actually makes sense. As those two *are* the same person. Or rather, pieces
actor]], since they're both personifications of the same person. They're your conscience.
18th Dec '15 12:56:37 AM intastiel
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* CurbStompBattle: In the core version of Black & White 2, you play as a god. Your opponents are mortals. Consequently, any fight on your home territory tends to last about as long as it takes to decide whether to firebomb the invasion force, crush them with building-sized rocks, or bounce them off their home city walls from five miles away for that personal touch.



** This happens for the creatures too. While they can attack in the first game they're extremely vulnerable to the miracles of enemy Gods which limits their power offensively making it more valuable for them to stay home and aid the villagers with helpful spells. This gets inverted in the second game since the enemies often have little defense against a titanic living siege engine smashing into their cities. A properly trained creature can easily smash through gates, crush large attacking armies, kill opposing creatures, and destroy key structures like wonders with much greater ease then any mortal army could hope for.

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** This happens for the creatures too. While they can attack in the The first game inverts the trope: while they can attack, they're extremely vulnerable to the miracles of enemy Gods which limits their power offensively making it more valuable for them to stay home and aid the villagers with helpful spells. This gets inverted in spells. In the second game it's played straight, since the enemies often have little defense against a titanic living siege engine smashing into their cities. A properly trained creature can easily smash through gates, crush large attacking armies, kill opposing creatures, and destroy key structures like wonders with much greater ease then any mortal army could hope for.



* EvilSoundsDeep: Nemesis has a voice that'd make TonyJay shiver.

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* EvilSoundsDeep: Nemesis has a voice that'd make TonyJay shiver. The undead god in the Black & White 2 expansion takes this and adds a grating VoiceOfTheLegion effect.


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* FlatEarthAtheist: There are people in both games who wouldn't recognize a deity if it were belching miracles overhead. Special credit goes to a yokel in the first game who tells the giant radiant presence in the sky that he won't believe in it until its ''creature'' impresses him, and is unmoved by anything else it might try to convince him.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BlackAndWhite