History VideoGame / BlackAndWhite

27th Feb '17 11:43:46 AM intastiel
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* ForTheEvulz: AI Gods generally don't. You can.
** For the player character this can run into StupidEvil territory when completing story scrolls. Sometimes taking the evil option grants the same reward or an equivalent one as the good option (e.g. gaining a lightning miracle instead of a heal miracle), but often you get no reward but the Evulz. Or an ornery hillbilly [[RageAgainstTheHeavens setting your town on fire]].

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* ForTheEvulz: AI Gods generally don't. You can.
** For the player character
can, and this can run into StupidEvil territory when completing story scrolls. Sometimes taking the evil option grants the same reward or an equivalent one as the good option (e.g. gaining a lightning miracle instead of a heal miracle), but often you get no reward but the Evulz. Or an ornery hillbilly [[RageAgainstTheHeavens setting your town on fire]].
22nd Dec '16 10:03:29 PM intastiel
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* BeingGoodSucks: Maintaining a Good alignment in the first game is ''hard'', not least because it requires the player to kowtow to the villagers' [[MostAnnoyingSound constant needy, short-sighted whining]]. [[note]]The trick is to give the people what they ''need,'' like food and sufficient housing, and not necessarily what they ''want,'' like a large number of offspring. [[/note]]

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* BeingGoodSucks: BalefulPolymorph: In the second game's ''Battle of the Gods'' expansion, this is the Good god's answer to the Fireball -- tidy, non-evil, and ''permanent''.
* BeingGoodSucks:
**
Maintaining a Good alignment in the first game is ''hard'', not least because it requires the player to kowtow to the villagers' [[MostAnnoyingSound constant needy, short-sighted whining]]. whining]].[[note]]The trick is to give the people what they ''need,'' like food and sufficient housing, and not necessarily what they ''want,'' like a large number of offspring. [[/note]]



** Played straight in the sequel if the player chooses to use miracles to defend their cities.

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%% ** Played straight in the sequel if the player chooses to use miracles to defend their cities.cities.
* BigDamnHeroes: In the final level of the sequel, [[spoiler:the Norse army arrives in force to back you up after the Aztecs attack your city with a volcano]].



* ButThouMust: Used numerous times in the tutorial, of both games. "[[MostAnnoyingSound No, let's try rotating first.]]"

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* ButThouMust: ButThouMust:
**
Used numerous times in the tutorial, of both games. "[[MostAnnoyingSound No, let's try rotating first.]]"



--> '''Evil Conscience''': Hey, I gotta plan. Why don't we trash the house? We can get the Gate Stone ''that'' way!

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--> ---> '''Evil Conscience''': Hey, I gotta plan. Why don't we trash the house? We can get the Gate Stone ''that'' way!



* TheComputerIsACheatingBastard: Mostly {{averted}} in gameplay, aside from [[CutscenePowerToTheMax scripted events]]. However, it can reach implausibly far outside its influence (see below). Additionally, the computer players often have more favourable & powerful Miracles provided by their villages, and (much) stronger starting conditions.

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* TheComputerIsACheatingBastard: Mostly {{averted}} TheComputerIsACheatingBastard:
** Downplayed
in gameplay, aside from [[CutscenePowerToTheMax scripted events]]. However, it events]]: computer players can reach implausibly far outside its their influence (see below). Additionally, the computer players below); they also often have more favourable & powerful Miracles provided by their villages, and (much) stronger starting conditions.



* DefeatMeansFriendship: In the sequel, the Norse and Japanese become your allies after you defeat them, contributing [[spoiler:an army]] and a city in the final level. Whether they're simply bowing to a new master or respectfully supporting your effort to end the tyranny of the Aztecs depends on how you defeated them.



* DummiedOut: An EasterEgg that causes [[Series/DoctorWho phone booths]] to appear, but that don't do anything else.

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* DummiedOut: DummiedOut:
**
An EasterEgg that causes [[Series/DoctorWho phone booths]] to appear, but that don't do anything else.



* EvenEvilHasStandards: On the second Japanese land in the sequel, your opponent is a warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "We shall spare their young. We are not monsters after all."
** It's more of a standard ProudWarriorRaceGuy trope when it comes to the Japanese. After you defeat them, they [[DefeatMeansFriendship pledge themselves to your cause]], and provide their city in the final land for you to start from. Same thing with the Norse: [[spoiler: Just after the Aztec leader wipes out half of said Japanese city with the volcano miracle, the Norse show up with a massive army in BigDamnHeroes style]].

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* EvenEvilHasStandards: On In the sequel, the Norse and Japanese are {{Proud Warrior Race Guy}}s in service to the Aztecs rather than truly evil, but in the second Japanese land in the sequel, map, your opponent is a brutal warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "We shall spare their young. We are not monsters after all."
** It's more of a standard ProudWarriorRaceGuy trope when it comes to the Japanese. After you defeat them, they [[DefeatMeansFriendship pledge themselves to your cause]], and provide their city in the final land for you to start from. Same thing with the Norse: [[spoiler: Just after the Aztec leader wipes out half of said Japanese city with the volcano miracle, the Norse show up with a massive army in BigDamnHeroes style]].
"



* LightningBruiser: Hilariously, the turtle of all things is this in the first game. It wasn't very fast when moving around on the map, but in battle it was a speed demon.

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* LightningBruiser: LightningBruiser:
**
Hilariously, the turtle of all things is this in the first game. It wasn't very fast when moving around on the map, but in battle it was a speed demon.



* MenAreTheExpendableGender: You can only recruit men to your armies. This is also the default behaviour in the second game. However, you can manually place women into a recruitment tent to turn them into soldiers.

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* MenAreTheExpendableGender: You can only recruit men to your armies. This is also the default behaviour in MenAreTheExpendableGender:
** In
the second game. However, game, only men will join armies unless you can manually place drop women into a the recruitment tent to turn them into soldiers.tents.



* {{Mordor}}: If you play as an evil god, the land within your area of influence turns black and barren with volcanic fissures and the sun seen from inside is dimmer.
** Moreso in Black and White 2 as you can (and usually will) surround your dark land with imposing walls and black gates that would make Sauron proud.

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* {{Mordor}}: If you play as an evil god, the land within your area of influence turns black and barren with volcanic fissures and the sun seen from inside is dimmer.
** Moreso in
dimmer. In Black and White 2 as 2, you can (and usually will) also surround your dark land with imposing walls and black gates that would make Sauron proud.



* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].
** Well, that and the fact that [[spoiler: he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]

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* NobleWolf: The Wolf creature can be trained to become one. For some reason, this turns it purple.
* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].
** Well, that and the fact that [[spoiler: he
remotely]]. Possibly because [[spoiler:he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]



* PragmaticVillainy: Most AI "Evil" Gods love this trope, spending most of their time feeding, housing and providing for their people (with a little overpopulation and excessive worship on the side). There's just no point in killing your own people; {{Card Carrying Villain}}y to your own people ForTheEvulz only costs you human resources and wood to rebuild your own damage.

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* PragmaticVillainy: PragmaticVillainy:
**
Most AI "Evil" Gods love this trope, spending most of their time feeding, housing and providing for their people (with a little overpopulation and excessive worship on the side). There's just no point in killing your own people; {{Card Carrying Villain}}y to your own people ForTheEvulz only costs you human resources and wood to rebuild your own damage.



* SavageWolf / NobleWolf: The wolf creature can be either of these or something in between, depending on what you train it to do and how you [[KarmaMeter play the game in general.]]

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* SavageWolf / NobleWolf: SavageWolf: The wolf Wolf creature can be either of these or something in between, depending on what you train trained to become one. By default, it tends towards this, thanks to do its aggression and how you [[KarmaMeter play the game in general.]] habit of eating people.



* SatanIsGood (or InsaneTrollLogic): If you become an evil deity, [[spoiler: Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.]]

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* SatanIsGood (or InsaneTrollLogic): SatanIsGood: If you become an evil deity, [[spoiler: Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.]]



* ShiningCity: In the second game, your goal as a Good god is to create cities so magnificent that your enemies willingly defect to your side. This usually makes for happy citizens, beautiful residences, abundant amenities, wildflowers and butterflies, and, since LightIsGood, a metropolis crafted from gleaming white marble.



* {{Veganopia}}: In the Black and White 2, dropping animals into your food supply will score you evil points, which means that the people of a truly good town only eat grain.
** Well considering that you can't make shepherds, and the food stockpile is ''explicitly'' depicted as a giant pile of grain...

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* {{Veganopia}}: In {{Veganopia}}:
** The simple, pacifistic villagers of
the Black first game only farm grain, despite having sheep and White 2, dropping cows on hand, and the player gains evil points for putting animals into your the village store.
** Zig-zagged in the second game, where using animals for
food supply will score you evil points, which means that the people of a truly good town only eat grain.
** Well considering that you can't make shepherds, and the food stockpile
is ''explicitly'' depicted as still evil, but one can also raise a giant pile of grain...grain-fed genocidal army.
18th Jun '16 12:25:44 PM Generality
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Added DiffLines:

* EthnicGod: Implied, while applying the trope rather loosely. Each god met in the game commands a single tribe, and there are races with no god, due apparently to a long-time war of attrition among the gods. The tribes are based on real-life ethnic groups, e.g. the Egyptians, Japanese, Norse, etc., but the gods are entirely fictitious and have no strong resemblance to any of the gods these groups historically worshiped.
2nd May '16 1:03:30 AM MicoolTNT
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Added DiffLines:

** Well, that and the fact that [[spoiler: he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]
18th Apr '16 7:36:08 AM Nohbody
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* BreakingTheFourthWall: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and [[StopHelpingMe helpfully]] point out whatever things you need to pay attention to in their tutorials.

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* BreakingTheFourthWall: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and [[StopHelpingMe [[AnnoyingVideoGameHelper helpfully]] point out whatever things you need to pay attention to in their tutorials.
11th Apr '16 9:09:11 PM jc3833
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Added DiffLines:

** Played straight in the sequel if the player chooses to use miracles to defend their cities.


Added DiffLines:

** Inversion subverted if the player uses miracles to defend their town
31st Mar '16 12:05:25 PM intastiel
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* FromNobodyToNightmare: If you rise from being a backwater tribal god to the GodOfEvil of the entire world.



* INeedYouStronger / NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].


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* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].
31st Mar '16 11:59:33 AM intastiel
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* AGodIsYou / GodsNeedPrayerBadly: Key elements of the core gameplay; your power as a God is defined and limited by how many villagers you can convert (or breed) and your ability to look after (for Good Gods) or use (for Evil Gods) them well.
** Your influence, the area where you can directly affect the world, is defined by how many followers you have in your villages, how many buildings (this is more prominent in the second game), and how much they believe in you (in the first game).
** Your ability to create Miracles depends on Mana, which is created by worshippers dancing. Worshippers also have to be looked after with [[WizardNeedsFoodBadly Food supply]] and sufficient rest or healing (for Good Gods). Evil Gods can ignore their hunger and tiredness, and/or directly sacrifice them for Mana to power their Miracles.
** Villages can be impressed with Miracles or other supernatural actions, to convert them to your control.

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* AGodIsYou / GodsNeedPrayerBadly: Key elements of AGodIsYou: You are created as the core gameplay; your power as patron god of a God is defined single minor village and limited by how many villagers you can convert (or breed) and your ability to look after (for Good Gods) or use (for Evil Gods) them well.
** Your influence, the area where you can directly affect the world, is defined by how many followers you have in your villages, how many buildings (this is more prominent in the second game), and how much they believe in you (in
end the first game).
** Your ability to create Miracles depends on Mana, which is created by worshippers dancing. Worshippers also have to be looked after with [[WizardNeedsFoodBadly Food supply]] and sufficient rest or healing (for Good Gods). Evil Gods can ignore their hunger and tiredness, and/or directly sacrifice them for Mana to power their Miracles.
** Villages can be impressed with Miracles or other supernatural actions, to convert them to your control.
game as the world's sole deity.


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* GodsNeedPrayerBadly: Central to the gameplay, since your power as a God is defined and limited by how many villagers you can convert (or breed) and your ability to look after (for Good Gods) or use (for Evil Gods) them well.
** You are created or brought into the universe by the power of a single pure prayer.
** The area where you can directly affect the world is defined by how many followers you have in your villages, how profoundly they believe in you (in the first game), and how many buildings you have (especially in the second game).
** Your ability to create Miracles depends on {{Mana}}, which is created by villagers worshiping at your altars.
** Villages can be impressed with Miracles or other supernatural actions, to convert them to your control.
** A god who loses all of its followers either ceases to exist or is banished from the world.
7th Mar '16 12:23:39 PM GrammarNavi
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* EvilSoundsDeep: Nemesis has a voice that'd make TonyJay shiver. The undead god in the Black & White 2 expansion takes this and adds a grating VoiceOfTheLegion effect.

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* EvilSoundsDeep: Nemesis has a voice that'd make TonyJay Creator/TonyJay shiver. The undead god in the Black & White 2 expansion takes this and adds a grating VoiceOfTheLegion effect.
9th Feb '16 5:34:44 AM Cag
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* HumanSacrifice: Drop a villager onto your altar for {{mana}}, evil points (see KarmaMeter below), but curiously [[BloodlessCarnage not blood]].

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* HumanSacrifice: HumanSacrifice:
**
Drop a villager onto your altar for {{mana}}, evil points (see KarmaMeter below), but curiously [[BloodlessCarnage not blood]].blood]].
** In land 2 of the first game there's a village that is kept eternally young by a priest who constantly sacrifices the children in the village.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BlackAndWhite