History VideoGame / BlackAndWhite

25th Apr '18 12:30:47 PM x_countryguy
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---> '''Evil Conscience''': Hey, I gotta plan. Why don't we trash the house? We can get the Gate Stone ''that'' way!

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---> '''Evil Conscience''': --->'''Evil Conscience:''' Hey, I gotta plan. Why don't we trash the house? We can get the Gate Stone ''that'' way!



** In the sequel's final land, [[spoiler: the Volcano Miracle the Aztecs use to destroy most of your initial city is scripted]], and the AI can fire it off even if the respective building is destroyed.

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** In the sequel's final land, [[spoiler: the [[spoiler:the Volcano Miracle the Aztecs use to destroy most of your initial city is scripted]], and the AI can fire it off even if the respective building is destroyed.



* TheGodsMustBeLazy: Unless they're either evil or antagonists. [[spoiler: Lampshaded in the second game backstory (if you buy the university books) where it's told that the player god apparently took a sabbatical after defeating Nemesis, and humans took over the land while the player was gone. The missionaries were said to turn into drunks.]]

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* TheGodsMustBeLazy: Unless they're either evil or antagonists. [[spoiler: Lampshaded [[spoiler:Lampshaded in the second game backstory (if you buy the university books) where it's told that the player god apparently took a sabbatical after defeating Nemesis, and humans took over the land while the player was gone. The missionaries were said to turn into drunks.]]



* GoodIsNotSoft: Just because a god or creature is good in nature doesn't mean it isn't just as capable as an evil god at throwing various kinds of destruction at things that displease them.

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* GoodIsNotSoft: GoodIsNotSoft:
**
Just because a god or creature is good in nature doesn't mean it isn't just as capable as an evil god at throwing various kinds of destruction at things that displease them.



* ItWasWithYouAllAlong: At the end of the first game, [[spoiler: You and your conscience are confused and afraid, since they have only two out of the three required Creeds in order to defeat Nemesis. Turns out, the last Creed is in your own Creature.]]

to:

* ItWasWithYouAllAlong: At the end of the first game, [[spoiler: You [[spoiler:You and your conscience are confused and afraid, since they have only two out of the three required Creeds in order to defeat Nemesis. Turns out, the last Creed is in your own Creature.]]



* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]]. Possibly because [[spoiler:he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]
* PetInterface: Your Creature.

to:

* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily [[spoiler:easily disposing of Khazar remotely]]. Possibly because [[spoiler:he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]
* %%* PetInterface: Your Creature.



** Similarly, their Creatures (when not tied up by scripted events) spend so much time on the Leash of Compassion that they usually end up at 100% Good. Lethys' shining purple wolf from the Land Two is more than a little at odds with its master's arrogant taunts in that same scenario and [[spoiler: its ColdBloodedTorture of your own Creature in Land Three.]]

to:

** Similarly, their Creatures (when not tied up by scripted events) spend so much time on the Leash of Compassion that they usually end up at 100% Good. Lethys' shining purple wolf from the Land Two is more than a little at odds with its master's arrogant taunts in that same scenario and [[spoiler: its [[spoiler:its ColdBloodedTorture of your own Creature in Land Three.]]



* SatanIsGood: If you become an evil deity, [[spoiler: Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.]]

to:

* SatanIsGood: If you become an evil deity, [[spoiler: Nemesis [[spoiler:Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.]]



* SimulationGame

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* %%* SimulationGame



* VideoGameCrueltyPotential: Incredible

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* VideoGameCrueltyPotential: IncredibleVideoGameCrueltyPotential:
6th Feb '18 3:58:26 PM intastiel
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** But pointedly {{averted}} with the Silver Scroll Side Quests and some few Gold Scroll Main Quests, most of which are deliberately designed and scripted to have multiple solutions, ranging from helping out as instructed/requested, to just ruthlessly taking what you need, to killing everybody involved ForTheEvulz and then taking what you need.

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** But pointedly {{averted}} {{Defied|Trope}} with the Silver Scroll Side Quests and some few Gold Scroll Main Quests, most of which are deliberately designed and scripted to have multiple solutions, ranging from helping out as instructed/requested, requested, to just ruthlessly taking what you need, to killing everybody involved ForTheEvulz and then taking what you need.need. After all, a squishy mortal QuestGiver's "But thou must!" doesn't hold much water to a god.


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* MonsterFromBeyondTheVeil: The enemy god in the expansion of ''Black & White 2''. In a world where gods are born through mortal prayer, having one congeal out of an abandoned graveyard and set off to [[OmnicidalManiac exterminate all life]] is just plain wrong.
23rd Apr '17 9:35:53 PM Prfnoff
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* SignpostTutorial: The game has literal signposts littered throughout the lands and clustered around your temple that remind you of how to do basic deeds, though there are actual advisors who explain the principles as well.
2nd Apr '17 10:20:00 AM Sonofstranger
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* AwesomeButImpractical: The hurricane and earthquake epic miracles. The hurricane can damage some buildings and kill some villagers, but doesn't cause nearly enough damage to justify the man-hours required to charge it up. The earthquake is a bit more useful, but is unpredictable and doesn't do anything that the volcano can't do better.
27th Feb '17 11:43:46 AM intastiel
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* ForTheEvulz: AI Gods generally don't. You can.
** For the player character this can run into StupidEvil territory when completing story scrolls. Sometimes taking the evil option grants the same reward or an equivalent one as the good option (e.g. gaining a lightning miracle instead of a heal miracle), but often you get no reward but the Evulz. Or an ornery hillbilly [[RageAgainstTheHeavens setting your town on fire]].

to:

* ForTheEvulz: AI Gods generally don't. You can.
** For the player character
can, and this can run into StupidEvil territory when completing story scrolls. Sometimes taking the evil option grants the same reward or an equivalent one as the good option (e.g. gaining a lightning miracle instead of a heal miracle), but often you get no reward but the Evulz. Or an ornery hillbilly [[RageAgainstTheHeavens setting your town on fire]].
22nd Dec '16 10:03:29 PM intastiel
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* BeingGoodSucks: Maintaining a Good alignment in the first game is ''hard'', not least because it requires the player to kowtow to the villagers' [[MostAnnoyingSound constant needy, short-sighted whining]]. [[note]]The trick is to give the people what they ''need,'' like food and sufficient housing, and not necessarily what they ''want,'' like a large number of offspring. [[/note]]

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* BeingGoodSucks: BalefulPolymorph: In the second game's ''Battle of the Gods'' expansion, this is the Good god's answer to the Fireball -- tidy, non-evil, and ''permanent''.
* BeingGoodSucks:
**
Maintaining a Good alignment in the first game is ''hard'', not least because it requires the player to kowtow to the villagers' [[MostAnnoyingSound constant needy, short-sighted whining]]. whining]].[[note]]The trick is to give the people what they ''need,'' like food and sufficient housing, and not necessarily what they ''want,'' like a large number of offspring. [[/note]]



** Played straight in the sequel if the player chooses to use miracles to defend their cities.

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%% ** Played straight in the sequel if the player chooses to use miracles to defend their cities.cities.
* BigDamnHeroes: In the final level of the sequel, [[spoiler:the Norse army arrives in force to back you up after the Aztecs attack your city with a volcano]].



* ButThouMust: Used numerous times in the tutorial, of both games. "[[MostAnnoyingSound No, let's try rotating first.]]"

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* ButThouMust: ButThouMust:
**
Used numerous times in the tutorial, of both games. "[[MostAnnoyingSound No, let's try rotating first.]]"



--> '''Evil Conscience''': Hey, I gotta plan. Why don't we trash the house? We can get the Gate Stone ''that'' way!

to:

--> ---> '''Evil Conscience''': Hey, I gotta plan. Why don't we trash the house? We can get the Gate Stone ''that'' way!



* TheComputerIsACheatingBastard: Mostly {{averted}} in gameplay, aside from [[CutscenePowerToTheMax scripted events]]. However, it can reach implausibly far outside its influence (see below). Additionally, the computer players often have more favourable & powerful Miracles provided by their villages, and (much) stronger starting conditions.

to:

* TheComputerIsACheatingBastard: Mostly {{averted}} TheComputerIsACheatingBastard:
** Downplayed
in gameplay, aside from [[CutscenePowerToTheMax scripted events]]. However, it events]]: computer players can reach implausibly far outside its their influence (see below). Additionally, the computer players below); they also often have more favourable & powerful Miracles provided by their villages, and (much) stronger starting conditions.



* DefeatMeansFriendship: In the sequel, the Norse and Japanese become your allies after you defeat them, contributing [[spoiler:an army]] and a city in the final level. Whether they're simply bowing to a new master or respectfully supporting your effort to end the tyranny of the Aztecs depends on how you defeated them.



* DummiedOut: An EasterEgg that causes [[Series/DoctorWho phone booths]] to appear, but that don't do anything else.

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* DummiedOut: DummiedOut:
**
An EasterEgg that causes [[Series/DoctorWho phone booths]] to appear, but that don't do anything else.



* EvenEvilHasStandards: On the second Japanese land in the sequel, your opponent is a warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "We shall spare their young. We are not monsters after all."
** It's more of a standard ProudWarriorRaceGuy trope when it comes to the Japanese. After you defeat them, they [[DefeatMeansFriendship pledge themselves to your cause]], and provide their city in the final land for you to start from. Same thing with the Norse: [[spoiler: Just after the Aztec leader wipes out half of said Japanese city with the volcano miracle, the Norse show up with a massive army in BigDamnHeroes style]].

to:

* EvenEvilHasStandards: On In the sequel, the Norse and Japanese are {{Proud Warrior Race Guy}}s in service to the Aztecs rather than truly evil, but in the second Japanese land in the sequel, map, your opponent is a brutal warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "We shall spare their young. We are not monsters after all."
** It's more of a standard ProudWarriorRaceGuy trope when it comes to the Japanese. After you defeat them, they [[DefeatMeansFriendship pledge themselves to your cause]], and provide their city in the final land for you to start from. Same thing with the Norse: [[spoiler: Just after the Aztec leader wipes out half of said Japanese city with the volcano miracle, the Norse show up with a massive army in BigDamnHeroes style]].
"



* LightningBruiser: Hilariously, the turtle of all things is this in the first game. It wasn't very fast when moving around on the map, but in battle it was a speed demon.

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* LightningBruiser: LightningBruiser:
**
Hilariously, the turtle of all things is this in the first game. It wasn't very fast when moving around on the map, but in battle it was a speed demon.



* MenAreTheExpendableGender: You can only recruit men to your armies. This is also the default behaviour in the second game. However, you can manually place women into a recruitment tent to turn them into soldiers.

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* MenAreTheExpendableGender: You can only recruit men to your armies. This is also the default behaviour in MenAreTheExpendableGender:
** In
the second game. However, game, only men will join armies unless you can manually place drop women into a the recruitment tent to turn them into soldiers.tents.



* {{Mordor}}: If you play as an evil god, the land within your area of influence turns black and barren with volcanic fissures and the sun seen from inside is dimmer.
** Moreso in Black and White 2 as you can (and usually will) surround your dark land with imposing walls and black gates that would make Sauron proud.

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* {{Mordor}}: If you play as an evil god, the land within your area of influence turns black and barren with volcanic fissures and the sun seen from inside is dimmer.
** Moreso in
dimmer. In Black and White 2 as 2, you can (and usually will) also surround your dark land with imposing walls and black gates that would make Sauron proud.



* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].
** Well, that and the fact that [[spoiler: he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]

to:

* NobleWolf: The Wolf creature can be trained to become one. For some reason, this turns it purple.
* NotWorthKilling: Implied by Nemesis, mostly as a HandWave for why he didn't kill you earlier, when he was capable of [[spoiler: easily disposing of Khazar remotely]].
** Well, that and the fact that [[spoiler: he
remotely]]. Possibly because [[spoiler:he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]



* PragmaticVillainy: Most AI "Evil" Gods love this trope, spending most of their time feeding, housing and providing for their people (with a little overpopulation and excessive worship on the side). There's just no point in killing your own people; {{Card Carrying Villain}}y to your own people ForTheEvulz only costs you human resources and wood to rebuild your own damage.

to:

* PragmaticVillainy: PragmaticVillainy:
**
Most AI "Evil" Gods love this trope, spending most of their time feeding, housing and providing for their people (with a little overpopulation and excessive worship on the side). There's just no point in killing your own people; {{Card Carrying Villain}}y to your own people ForTheEvulz only costs you human resources and wood to rebuild your own damage.



* SavageWolf / NobleWolf: The wolf creature can be either of these or something in between, depending on what you train it to do and how you [[KarmaMeter play the game in general.]]

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* SavageWolf / NobleWolf: SavageWolf: The wolf Wolf creature can be either of these or something in between, depending on what you train trained to become one. By default, it tends towards this, thanks to do its aggression and how you [[KarmaMeter play the game in general.]] habit of eating people.



* SatanIsGood (or InsaneTrollLogic): If you become an evil deity, [[spoiler: Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.]]

to:

* SatanIsGood (or InsaneTrollLogic): SatanIsGood: If you become an evil deity, [[spoiler: Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.]]



* ShiningCity: In the second game, your goal as a Good god is to create cities so magnificent that your enemies willingly defect to your side. This usually makes for happy citizens, beautiful residences, abundant amenities, wildflowers and butterflies, and, since LightIsGood, a metropolis crafted from gleaming white marble.



* {{Veganopia}}: In the Black and White 2, dropping animals into your food supply will score you evil points, which means that the people of a truly good town only eat grain.
** Well considering that you can't make shepherds, and the food stockpile is ''explicitly'' depicted as a giant pile of grain...

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* {{Veganopia}}: In {{Veganopia}}:
** The simple, pacifistic villagers of
the Black first game only farm grain, despite having sheep and White 2, dropping cows on hand, and the player gains evil points for putting animals into your the village store.
** Zig-zagged in the second game, where using animals for
food supply will score you evil points, which means that the people of a truly good town only eat grain.
** Well considering that you can't make shepherds, and the food stockpile
is ''explicitly'' depicted as still evil, but one can also raise a giant pile of grain...grain-fed genocidal army.
18th Jun '16 12:25:44 PM Generality
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* EthnicGod: Implied, while applying the trope rather loosely. Each god met in the game commands a single tribe, and there are races with no god, due apparently to a long-time war of attrition among the gods. The tribes are based on real-life ethnic groups, e.g. the Egyptians, Japanese, Norse, etc., but the gods are entirely fictitious and have no strong resemblance to any of the gods these groups historically worshiped.
2nd May '16 1:03:30 AM MicoolTNT
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** Well, that and the fact that [[spoiler: he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.]]
18th Apr '16 7:36:08 AM Nohbody
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* BreakingTheFourthWall: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and [[StopHelpingMe helpfully]] point out whatever things you need to pay attention to in their tutorials.

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* BreakingTheFourthWall: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and [[StopHelpingMe [[AnnoyingVideoGameHelper helpfully]] point out whatever things you need to pay attention to in their tutorials.
11th Apr '16 9:09:11 PM jc3833
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Added DiffLines:

** Played straight in the sequel if the player chooses to use miracles to defend their cities.


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** Inversion subverted if the player uses miracles to defend their town
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