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''Black'' received good to lukewarm reviews for its explosive action, detailed guns and impressive technology, even picking up awards for its sound design.

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''Black'' received good to lukewarm reviews criticizing its paper-thin plot, short length, and lack of multiplayer but praising it for its explosive action, detailed guns and impressive technology, technology. It even picking picked up awards for its sound design.



* GunPorn: This was the game's tagline in ads, by the by. The gun models are all incredibly detailed, and the loading screens show guns firing and empty shells ejecting in slow motion. Many of the sounds of taken from or inspired by action films, and used a system dubbed 'chorus of gunfire' in which each gun is given a different pitch. So a group of enemies firing would create a harmony of different sounds.

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* GunPorn: This was the game's tagline in ads, by the by. The gun models are all incredibly detailed, and the loading screens show guns firing and empty shells ejecting in slow motion. Many of the sounds of taken from or inspired by action films, and used a system dubbed 'chorus of gunfire' in which each gun is given a different pitch. So a group of enemies firing would create a harmony of different sounds. Ironically though, actual gun enthusiasts have criticized the game for its firearm models, which they deemed incredibly exaggerated and unrealistic to their real-world counterparts.
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* EliteMooks: Appear in the last few missions wearing black balaclavas and blue uniforms; they can soak about 14 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.

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* EliteMooks: Appear in the last few missions wielding [=SMGs=] and wearing black balaclavas and blue uniforms; they can soak about 14 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.
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* StandardFPSGuns: Several pistols of varying strength, a couple of shotguns, a variety of sub-machine guns, a few automatic weapons, sniper rifles, a grenade launcher, [=RPGs=] - nothing you wouldn't expect from a typical FPS.

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* StandardFPSGuns: Several pistols of varying strength, a couple of shotguns, a variety of sub-machine guns, a few automatic weapons, assault rifles, a light machine gun, sniper rifles, a grenade launcher, [=RPGs=] - nothing you wouldn't expect from a typical FPS.
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''Black'' is a FirstPersonShooter released on the Playstation 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. Black follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

Black received good to lukewarm reviews for its explosive action, detailed guns and impressive technology, even picking up awards for its sound design.

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''Black'' is a FirstPersonShooter released on the Playstation [=PlayStation=] 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. Black ''Black'' follows the story of Sergeant First Class Jack Keller, a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

Black ''Black'' received good to lukewarm reviews for its explosive action, detailed guns and impressive technology, even picking up awards for its sound design.
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* UnreliableNarrator: The intensity of the game is a reflection of Keller's recollection of combat under intense psychological pressure - both in the battlefield and in the interrogation room. So the winding levels, seeming endlessly respawning enemies that take a ''lot'' of damage to kill, ambushes, useless/missing squadmates that randomly drop in and out with no mention of where they went, labyrinthine level design, etc. are just how Keller recalls each mission, not how it actually was. This also explains the in-level story being so disjointed and almost non-existent, as the fine print doesn't matter to Keller as much as the accomplishing the mission does.

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* UnreliableNarrator: The intensity of the game is a reflection of Keller's recollection of combat under intense psychological pressure - both in the battlefield and in the interrogation room. So the winding levels, seeming endlessly respawning enemies that take a ''lot'' of damage to kill, ambushes, useless/missing squadmates that randomly drop in and out with no mention of where they went, labyrinthine level design, etc. are just how Keller recalls each mission, not how it actually was. This also explains the in-level story being so disjointed and almost non-existent, as the fine print doesn't matter to Keller as much as the accomplishing the mission does.
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* RightHandedLeftHandedGuns: Some weapons like the AK-47 are deliberate modeled this way. [[RuleOfCool Of course, that's so that the player can watch the reloading process from start to finish]].

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* RightHandedLeftHandedGuns: Some weapons like the AK-47 are deliberate deliberately modeled this way. [[RuleOfCool Of course, that's so that the player can watch the reloading process from start to finish]].
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** SniperPistol: As well as dealing about as much damage as a sniper rifle, the magnum is also extremely accurate too, allowing you to use it similar to a sniper rifle too.

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** SniperPistol: As well as dealing about as much damage as a sniper rifle, the magnum is also extremely accurate too, allowing you to use it similar to a sniper rifle too.rifle.
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* ArtificialStupidity: The enemies in the game, among other things, won't notice when someone standing right beside them gets murdered, will charge the player in single file, won't take cover to reload, or ''will'' take cover ''behind explosive barrels''. Even the own player character's support squad might as well not be there.

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* ArtificialStupidity: The enemies in the game, among other things, won't notice when someone standing right beside them gets murdered, will charge the player in single file, won't take cover to reload, or ''will'' take cover ''behind explosive barrels''. Even the own player character's support squad might as well not be there.
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* AndTheAdventureContinues: [[spoiler:At the end of the game, the guy you spent most of the game trying to find it still alive. The authorities knew of Lennox's defection, and they knew Jack would disobey orders to pursue Lennox to the end - so they helped him along and faked his death for him, so that he can continue to pursue Lennox in secrecy.]]

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* AndTheAdventureContinues: [[spoiler:At the end of the game, the guy you spent most of the game trying to find it is still alive. The authorities knew of Lennox's defection, and they knew Jack would disobey orders to pursue Lennox to the end - so they helped him along and faked his death for him, so that he can continue to pursue Lennox in secrecy.]]
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''Black'' is a FirstPersonShooter released on the Playstation 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. Black follows the story of Sergeant First Class Jack Keller, an black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

to:

''Black'' is a FirstPersonShooter released on the Playstation 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''VideoGame/{{Burnout}}'' series. Black follows the story of Sergeant First Class Jack Keller, an a black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.
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* RogueAgent: Lennox was apparently an American black ops agent running U.S.-backed wetwork under the guise of a terrorist cell. He either went rogue after being burned or faked his own death to go into business for himself.

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* RogueAgent: Lennox was apparently an American black ops agent running U.S.-backed wetwork under the guise of a terrorist cell. He either went rogue after being burned or faked his own death to go into business for himself. The protagonist himself makes [[ItsPersonal the hunt for Lennox personal]]... [[spoiler:and the interrogation is essentially an excuse for the American government to "disavow" him, while allowing him to hunt Lennox down undercover.]]

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* AKA47: Largely averted, although some weapons are simply given generic names instead (the RPG is simply called "RPG"). Curiously, in spite of this many of the actual models for the guns are different from their real-life counterparts.

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* AKA47: Largely averted, although some weapons are simply given generic names instead (the RPG is simply called "RPG")."RPG"), and there's the "[=DC3=] Elite" handgun that appears to be a cross between the real-world Beretta 92FS and the Desert Eagle. Curiously, in spite of this many of the actual models for the guns are different from their real-life counterparts.



* OneBulletClips: Averted with the shotguns in the game, which load shell-by-shell and can be interrupted at any time, but otherwise played straight. The Magnum speedloader is particularly egregrious (in the "loading more rounds than the player actually has" sense).

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* OneBulletClips: Averted with the shotguns in the game, which load shell-by-shell and can be interrupted at any time, but otherwise played straight. The Magnum speedloader is particularly egregrious egregious (in the "loading more rounds than the player actually has" sense).



* RightHandedLeftHandedGuns: Somehow every, weapon you pick up is configured for a left-handed shooter, despite Keller being right handed. [[RuleOfCool Of course, that's so that the player can watch the reloading process from start to finish]].

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* RightHandedLeftHandedGuns: Somehow every, weapon you pick up is configured for a left-handed shooter, despite Keller being right handed.Some weapons like the AK-47 are deliberate modeled this way. [[RuleOfCool Of course, that's so that the player can watch the reloading process from start to finish]].



* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

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* ShoutOut: One of ShoutOut:
** The showers area in
the game's locations Tivliz Asylum level is based on the shower room from ''Film/TheRock''. ''Film/TheRock''.
**
Many of the game's gun sound effects were sampled from other movies and TV series too, series, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. ''Film/TrueLies''.
**
The intel objectives also have a number of references to pop culture, such as "[[Film/{{Sneakers}} SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".


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* UnexpectedlyRealisticGameplay: Despite the game openly reveling in Hollywood gunplay tropes, there's some surprisingly realistic touches to how the game handles weapons. Bullets in general avert HitScan, taking time to reach long-distance targets. Ricochets are also modeled somewhat accurately, with bullets bouncing off surfaces at certain angles. Explosions deal damage not just by the explosion itself, but also by the concussive force emitted. For example, you'll take a small amount of damage if a rocket hits a wall you are standing behind.
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* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.

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* EliteMooks: Appear in the last couple of few missions wearing black balaclavas and blue uniforms; they can soak about 14-15 14 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.
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* NewGamePlus: After beating the game, you can replay any of the missions with special silver[=/=]gold weapons that have infinite ammo. Oddly, there's no way to turn these off and replay the missions normally.
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* HeavilyArmoredMook: Commandos wield shotguns and are equipped with heavy body armor that lets them soak a few dozen bullets before going down. They also wear metal ballistic masks that need to be shot off with a few bullets before you can headshot them.

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* HeavilyArmoredMook: Commandos wield shotguns and are equipped with heavy body armor that lets them soak a few dozen about 30 bullets before going down. They also wear metal ballistic masks that need to be shot off with a few bullets before you can headshot them.
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* RevolversAreJustBetter: The Magnum is one of the most powerful guns in the game, a guaranteed OneHitKill on Normal difficulty for all but the strongest enemies. Even the HeavilyArmoredMook enemies go down in two shots or one headshot.

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* RevolversAreJustBetter: The Magnum is one of the most powerful guns in the game, a guaranteed OneHitKill on Normal difficulty for all but the strongest enemies. Even the HeavilyArmoredMook enemies go down in two shots or one headshot. Having one is almost essential to winning the incredibly hard final fight.
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* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/Sneakers SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".

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* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/Sneakers "[[Film/{{Sneakers}} SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".
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* ShieldBearingMook: Probably the toughest enemy type in the game. Not only do they carry a bulletproof shield in one hand and a SMG or magnum revolver in the other hand, but on top of their shield they're also heavily armored and can soak about as much damage as a HeavilyArmoredMook. They're best dispatched either with explosives or high-powered weaponry.

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* IncrediblyDurableEnemies: Enemies wearing body armor (who are the most common type after the first couple of missions) can take quite a lot of bullets to bring down, about 8-9 torso shots on Normal difficulty. This is reasonable at close range, but quite annoying at long range considering how inaccurate the game's automatic weapons are. In the last couple of missions you fight EliteMooks who are even tougher. Then there are the HeavilyArmoredMook enemies that appear throughout the entire game.



* RuleOfCool: The guns in the game aren't an accurate reflection of their real-life inspirations. Almost all of them carry ''way'' more bullets than they realistically should (the M16 has a 90 round magazine, for example), and many of the operational details of the guns have been animated to "look cool" rather than be accurate or realistic.

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* RuleOfCool: The guns in the game aren't an accurate reflection of their real-life inspirations. Almost all of them carry ''way'' more bullets than they realistically should (the M16 has a 90 95 round magazine, for example), and many of the operational details of the guns have been animated to "look cool" rather than be accurate or realistic.
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* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies.

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* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies. Headshots still drop them immediately, thankfully.

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* ActionGirl: Lt. [=MacCarver=] assists you in-game as a friendly NPC in a couple of missions.

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* ActionGirl: Lt. [=MacCarver=] assists you in-game as a friendly NPC in a couple of few missions.



* EliteMooks: Appear in the last couple of missions wearing black balaclavas and blue uniforms; they can soak about 14-15 bullets before dropping, compared to about 8-9 bullets for standard enemies with body armor and about 3 bullets for unarmored enemies.



* MultiMookMelee: The game uses these instead of boss fights for climactic confrontations.



* OneManArmy: Keller comes across as one, as per usual for FPS protagonists. Lennox is also indicated to be one in the cutscenes, on two occasions singlehandedly slaughtering entire squads of American special ops soldiers sent in to kill him.



* RenegadeRussian: All the 7th wave soldiers you fight seem to be these, as they all speak exclusively in Russian. This does sort of make sense as the game appears to take place in Russia.



* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''.

to:

* RogueAgent: Lennox was apparently an American black ops agent running U.S.-backed wetwork under the guise of a terrorist cell. He either went rogue after being burned or faked his own death to go into business for himself.
* ShoutOut: One of the game's locations is based on the shower room from ''Film/TheRock''. Many of the game's gun sound effects were sampled from other movies and TV series too, such as ''Film/DieHard'', ''Series/TwentyFour'', and ''Film/TrueLies''. The intel objectives also have a number of references to pop culture, such as "[[Film/Sneakers SETEC Astronomy]]" and "[[Franchise/TheTerminator Phased Plasma Rifles in the 40 watt range]]".
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* WhatHappenedToTheMouse: The other two members of your team disappear and appear at random, especially towards the end.

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* WhatHappenedToTheMouse: The other two members of your team disappear and appear at random, especially towards the end. The in-game cutscenes establish early on that [=MacCarver=] and Solomon are still alive but have disavowed Keller due to his actions.

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* RevolversAreJustBetter: The Magnum is one of the most powerful guns in the game, a guaranteed OneHitKill on Normal difficulty for all but the strongest enemies.

to:

* RevolversAreJustBetter: The Magnum is one of the most powerful guns in the game, a guaranteed OneHitKill on Normal difficulty for all but the strongest enemies. Even the HeavilyArmoredMook enemies go down in two shots or one headshot.
** SniperPistol: As well as dealing about as much damage as a sniper rifle, the magnum is also extremely accurate too, allowing you to use it similar to a sniper rifle too.
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* ActionGirl: Lt. MacCarver assists you in-game as a friendly NPC in a couple of missions.

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* ActionGirl: Lt. MacCarver [=MacCarver=] assists you in-game as a friendly NPC in a couple of missions.

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* ActionGirl: Lt. MacCarver assists you in-game as a friendly NPC in a couple of missions.



* HeavilyArmoredMook: Commandos wield shotguns and are equipped with heavy body armor that lets them soak a ''lot'' of bullets before going down. They also wear metal ballistic masks that need to be shot off with a few bullets before you can headshot them.

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* HeavilyArmoredMook: Commandos wield shotguns and are equipped with heavy body armor that lets them soak a ''lot'' of few dozen bullets before going down. They also wear metal ballistic masks that need to be shot off with a few bullets before you can headshot them.
Is there an issue? Send a MessageReason:
None

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* RuleOfCool: The guns in the game aren't an accurate reflection of their real-life inspirations. Almost all of them carry ''way'' more bullets than they realistically should (the M16 has a 90 round magazine, for example), and many of the operational details of the guns have been animated to "look cool" rather than be accurate or realistic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeavilyArmoredMook: Commandos wield shotguns and are equipped with heavy body armor that lets them soak a ''lot'' of bullets before going down. They also wear metal ballistic masks that need to be shot off with a few bullets before you can headshot them.
Is there an issue? Send a MessageReason:
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* BoomHeadshot: The last gun you unlock, the [=M16A2=], can one-shot ''any'' mook as long as you hit them in the head. Even the ones with masks, which you'd normally have to knock off with two or three shots beforehand.

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* BoomHeadshot: Aiming for the head deals imcreased damage, which is good since enemies take a ''lot'' of bullets to kill otherwise. The last gun you unlock, the [=M16A2=], can one-shot ''any'' mook as long as you hit them in the head. Even the ones with masks, which you'd normally have to knock off with two or three shots beforehand.
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Badass is no longer a trope.


* {{Badass}}: How you should feel when playing this game.

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''Black'' is a FirstPersonShooter released on the Playstation 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''{{Burnout}}'' series. Black follows the story of Sergeant First Class Jack Keller, an black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.

to:

''Black'' is a FirstPersonShooter released on the Playstation 2 and Xbox in 2006. It was made by Creator/CriterionGames, who also developed the ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series. Black follows the story of Sergeant First Class Jack Keller, an black ops soldier being interrogated about a terrorist organization known as 'Seventh Wave'. The in-game missions begin four days before the interrogation and soon revolve around Jack searching for William Lenox, the new leader of the Seventh Wave, across a variety of locations in Chechnya.



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