History VideoGame / Bioshock2

4th Jan '18 10:54:31 PM rjd1922
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* EleventhHourSuperpower: The Gatherer's Garden in Inner Persephone has the Telekinesis 3 plasmid, which allows Delta to pick up and throw live splicers at each other.
3rd Jan '18 7:10:21 AM Grobi
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* PowerCopying: Similar to VideoGame/Bioshock the original game, Delta has access to a research camera. At the highest tier of research on enemies, it often grants him tonics which emulate the primary powers of splicers he has researched. Like invisibility for recording Houdini Splicers, or using your drill to steal enemy health via researching Big Sisters, etc.

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* PowerCopying: Similar to VideoGame/Bioshock [[VideoGame/BioShock1 the original game, game]], Delta has access to a research camera. At the highest tier of research on enemies, it often grants him tonics which emulate the primary powers of splicers he has researched. Like invisibility for recording Houdini Splicers, or using your drill to steal enemy health via researching Big Sisters, etc.
3rd Jan '18 5:15:37 AM RemiV
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** [[spoiler:Sofia Lamb is a horrible person, who despite claiming to care for everyone in equal measure, has no qualms about killing scores of her followers if it serves her purpose. For example despite Siren Alley being filled with her followers, she floods it to prove "She isn't a tyrant vying for control of a dead mans dream." Even at the end she was perfectly willing to abandon Rapture, and its inhabitants to its fate, if it meant escaping.]]

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** [[spoiler:Sofia Lamb is a horrible person, who despite claiming to care for everyone in equal measure, has no qualms about killing scores of her followers if it serves her purpose. For example despite Siren Alley being filled with her followers, she floods it to prove "She isn't a tyrant vying for control of a dead mans dream." Even at the end she was perfectly willing to abandon Rapture, and its inhabitants to its fate, if it meant escaping. In her exact words, she does care for everyone equally, as she cares for noone.]]
3rd Jan '18 5:05:59 AM RemiV
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* AwesomeByAnalysis: The function of the research camera. By recording splicers while fighting them, Delta gains bonuses against them, or even [[PowerCopying gets a version of their abilities]].
3rd Jan '18 5:04:33 AM RemiV
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* PowerCopying: Similar to [[VideoGame/Bioshock the original game]], Delta has access to a research camera. At the highest tier of research on enemies, it often grants him tonics which emulate the primary powers of splicers he has researched. Like invisibility for recording Houdini Splicers, or using your drill to steal enemy health via researching Big Sisters, etc.

to:

* PowerCopying: Similar to [[VideoGame/Bioshock VideoGame/Bioshock the original game]], game, Delta has access to a research camera. At the highest tier of research on enemies, it often grants him tonics which emulate the primary powers of splicers he has researched. Like invisibility for recording Houdini Splicers, or using your drill to steal enemy health via researching Big Sisters, etc.
3rd Jan '18 4:35:46 AM RemiV
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Added DiffLines:

* PowerCopying: Similar to [[VideoGame/Bioshock the original game]], Delta has access to a research camera. At the highest tier of research on enemies, it often grants him tonics which emulate the primary powers of splicers he has researched. Like invisibility for recording Houdini Splicers, or using your drill to steal enemy health via researching Big Sisters, etc.
5th Dec '17 8:46:27 PM TheSaddleman
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* AnachronismStew: The game takes place in the late 1960s, but Porter uses modern-day colloquial terms such as "Ops".
5th Dec '17 8:46:27 AM TheSaddleman
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* TheCameo: Technically Dr. Tenenbaum, who briefly reprises her role from the first game as the player's guide before [[spoiler: handing off to Sinclair and disappearing from the narrative. Eleanor also takes over Tenenbaum's ''Bioshock 1'' function as the player's MoralityChain.]]



* CompanionCube: There is a gene tonic that automatically assigns names to hacked turrets and allows you to use EVE to repair them...which can potentially [[VideoGameCaringPotential endear them to some players.]]

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* CompanionCube: There is a gene tonic that automatically assigns names to hacked turrets security bots and allows you to use EVE to repair them...which can potentially [[VideoGameCaringPotential endear them to some players.]]]] Due in part to the game mechanics, it's actually possible to misplace a bot, only for the bot to rejoin the player at another point in the level, leading to a sense of relief.



* CrazyPrepared: When you're getting ready to harvest Adam or fight a big sister, you can set up a lot of booby traps beforehand for the bad guys to fall into. Some areas are very defensible, allowing you to set up choke points and line the entrances with mines and rivet traps. And if the harvesting is in an area with hacked security drones/cameras, they will help you fight as well.

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* CrazyPrepared: When you're getting ready to harvest Adam or fight a big sister, you can set up a lot of booby traps beforehand for the bad guys to fall into. Some areas are very defensible, allowing you to set up choke points and line the entrances with mines and rivet traps. And if the harvesting is in an area with hacked security drones/cameras, they will help you fight as well. It's also possible to get a Big Daddy to fight for you by exploiting MonsterInfighting.



* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. So, awful on top of terrible. The Little Sisters are justifiably afraid of Delta and his methods.

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* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. And this happens after the game forces you to kill another Big Daddy - leading to a few moments of palpable grief being expressed by the Little Sister until you adopt her. So, awful on top of terrible. The Little Sisters are justifiably afraid of Delta and his methods.


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** Defeating the Big Sisters becomes less enjoyable when you realize you're killing a grown-up Little Sister who was not rescued in the previous game.


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** In the endgame, having [[spoiler: Eleanor, now a Big Sister, fight by your side feels really good, but you still have to fight the urge to protect her, even though she's virtually indestructible at this point.]]
5th Nov '17 9:40:45 PM theknack101
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* WhatTheHellPlayer: The game manages to not only make you feel like a terrible person for harvesting Little Sisters in the short term with them trying to and failing to stop you, but reminds you of your dickery by having future Little Sisters, who are genetically altered to unconditionally love Big Daddies, to be nervous and scared around you, clearly wondering if they are next on the chopping block. This will remain until you save some more sisters to make the rest trust you again.
5th Nov '17 9:37:18 PM theknack101
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* RayOfHopeEnding: An example with literal imagery to go with it. In the neutral ending (which involves saving and harvesting some Little sisters) [[spoiler: You and Eleanor have escaped, but Lamb's final trap quite literally blows up in your face, leaving you dying as you and Eleanor reach the surface. To stop Eleanor from jumping completely into villainy, you stop her from absorbing your essence, causing you to die. Eleanor in the closing narration says that she has become a monster after harvesting her fair share of Little Sisters for power, but she wonders if even she can be redeemed. However, for now she is just a sad girl who lost her father. The final shot is of a lighthouse surrounded by stormy clouds, but with a single ray of light shining through.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Bioshock2