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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT (you cannot go faster because your truck will inexplicably cross the finish line once you've reached that "speed"). If you were traveling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure. As one commenter in [[https://www.youtube.com/watch?v=R8X7Vj6JXPk this video]] puts it:
--> ''"At that speed, the big rig travels around the observable universe so fast that it basically occupies every single point in the universe at the same time. Not only you have achieved omnipotence, you have also achieved omnipresence. Big Rigs is love. Big Rigs is life."''

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* ArtisticLicensePhysics: ArtisticLicensePhysics:
**
Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT (you cannot go faster because your truck will inexplicably cross the finish line once you've reached that "speed"). If you were traveling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure. As one commenter in [[https://www.youtube.com/watch?v=R8X7Vj6JXPk this video]] puts it:
--> ---> ''"At that speed, the big rig travels around the observable universe so fast that it basically occupies every single point in the universe at the same time. Not only you have achieved omnipotence, you have also achieved omnipresence. Big Rigs is love. Big Rigs is life."''"''
** In the "sequel", ''Midnight Race Club: Supercharged!'', certain items were given proper boundaries… but none of them were given proper physics. That means that hitting anything with boundaries results in your car violently recoiling upon collision, even if it's something as small as a ''traffic cone''.

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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.

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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT. LIGHT (you cannot go faster because your truck will inexplicably cross the finish line once you've reached that "speed"). If you were travelling traveling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure. As one commenter in [[https://www.youtube.com/watch?v=R8X7Vj6JXPk this video]] puts it:
--> ''"At that speed, the big rig travels around the observable universe so fast that it basically occupies every single point in the universe at the same time. Not only you have achieved omnipotence, you have also achieved omnipresence. Big Rigs is love. Big Rigs is life."''

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No real life examples. And about breaking in-universe not real life rules. Chained Sinkhole.


* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it]] [[EarthShatteringKaboom as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.

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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it]] [[EarthShatteringKaboom it as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.



* BeyondTheImpossible:
** The infamous "infinitely-accelerating in reverse" glitch, which physics-minded types have managed to work out tops out at the truck being able to travel ''18.3 trillion kilometers in 1/10th of an attosecond''.
** On a more meta level, the sheer fact that not only did the game get submitted for publication in the absolutely broken state it was in, but was then sold in a box on store shelves and even got a friggin' rating from the ESRB.
--> '''AVGN:''' Somebody from the ESRB ''looked at this game'' and gave it a rating! I know it's not their job to judge the quality of the game, but ''somebody'' looked at it, and thought, "WOW... This is '''SHIT!''' But... E."



'''[[TheStinger YOU'RE]] [[AWinnerIsYou WINNER !]]'''

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'''[[TheStinger YOU'RE]] [[AWinnerIsYou YOU'RE WINNER !]]'''
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* BeyondTheImpossible:
** The infamous "infinitely-accelerating in reverse" glitch, which physics-minded types have managed to work out tops out at the truck being able to travel ''18.3 trillion kilometers in 1/10th of an attosecond''.
** On a more meta level, the sheer fact that not only did the game get submitted for publication in the absolutely broken state it was in, but was then sold in a box on store shelves and even got a friggin' rating from the ESRB.
--> '''AVGN:''' Somebody from the ESRB ''looked at this game'' and gave it a rating! I know it's not their job to judge the quality of the game, but ''somebody'' looked at it, and thought, "WOW... This is '''SHIT!''' But... E."
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''Big Rigs: Over the Road Racing'' is a "racing" "game" for the PC, developed and released by Stellar Stone in 2003.

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''Big Rigs: Over the Road Racing'' is a "racing" "game" for the PC, developed and released by Stellar Stone and published by [=GameMill=] Entertainment in 2003.
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[[caption-width-right:250:[[CoversAlwaysLie Good luck finding any cop cars in this game.]]]]

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Obvious Beta is now YMMV, moving


* GameBreakingBug: [[ObviousBeta Among other things,]] in the pre-patch version, selecting the fourth track causes the game to crash.

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* GameBreakingBug: [[ObviousBeta Among other things,]] things, in the pre-patch version, selecting the fourth track causes the game to crash.



* ObviousBeta:
** The game is completely devoid of collision detection, and aside from the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink through them and drive on the bottom of the dry lake.
** The game is an utter memory vampire - if you pull up Task Manager, you'll see that the program uses ''50%'' of available memory, way more than it should.
** In an attempt to improve the game, Stellar Stone released a patch that corrected certain complaints. However, the patch fell short of implementing full functionality, as the animation of the opponent's truck stops short of the finish line, and the broken map was replaced with an identical copy of an existing map.
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Removed some malformed text and added context to ZC Es.


* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER !"'Big Rigs'' is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". As explained in the description, ''Big Rigs'' deviates so far from the expected function of a video game that it becomes difficult to categorize as a game in the first place, as opposed to a [[ObviousBeta work-in-progress game engine with a few assets]] that somehow ended up on store shelves. As such, there is no metric that can sufficiently

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* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER !"'Big Rigs'' is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". As explained in the description, ''Big Rigs'' deviates so far from the expected function of a video game that it becomes difficult to categorize as a game in the first place, as opposed to a [[ObviousBeta work-in-progress game engine with a few assets]] that somehow ended up on store shelves. As such, there is no metric that can sufficiently!"



%% * GameBreakingBug: Need to insert proper examples

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%% * GameBreakingBug: Need [[ObviousBeta Among other things,]] in the pre-patch version, selecting the fourth track causes the game to insert proper examplescrash.



* UnintentionallyUnwinnable: Selecting the "Random Race" option on the main menu will frequently render a race impossible to complete -- as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once. Effectively, you cannot complete the race if this happens.

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* UnintentionallyUnwinnable: Selecting the "Random Race" option on the main menu will frequently render a race impossible to complete -- complete, as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once. Effectively, you cannot complete the race if this happens.



%% ZeroContextExample * VeryFalseAdvertising: The back of the box. [[http://www.mobygames.com/images/covers/l/209880-big-rigs-over-the-road-racing-windows-back-cover.jpg See it for yourself.]]

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%% ZeroContextExample * VeryFalseAdvertising: The back of the box.box advertises features such as "police roadblocks" and "wicked challenges", which aren't present in the game. [[http://www.mobygames.com/images/covers/l/209880-big-rigs-over-the-road-racing-windows-back-cover.jpg See it for yourself.]]



'''[[AWinnerIsYou YOU'RE]] [[{{Engrish}} WINNER !]]'''

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'''[[AWinnerIsYou '''[[TheStinger YOU'RE]] [[{{Engrish}} [[AWinnerIsYou WINNER !]]'''

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Broke The Rating Scale belongs on the example pages of works/video channels reviewing the game, not the game's page itself unless it happens to reference those reviews.


* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER !"
* BrokeTheRatingScale: The problem encountered by persons who try to review ''Big Rigs'' is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". As explained in the description, ''Big Rigs'' deviates so far from the expected function of a video game that it becomes difficult to categorize as a game in the first place, as opposed to a [[ObviousBeta work-in-progress game engine with a few assets]] that somehow ended up on store shelves. As such, there is no metric that can sufficiently describe it.
** [=GameSpot=] reviewer Alex Navarro kept his rating within bounds. He commented that the only reason the game received a 1.0 out of 10 (the lowest score ever given by [=GameSpot=]) was because they couldn't go any lower. His [[https://www.youtube.com/watch?v=sR3a0gixfwI video review]] grants the NoJustNoReaction rating as well.
--->"We don't hand out zeroes, but maybe we should have for Big Rigs: Over the Road Racing"
** Net Jack apparently rewrote its code so it could award the game a zero.
** ''Series/XPlay'' refused to rate the game. They didn't have a zero, and they were unwilling to give this game anything higher. As such it never received an actual review, but it was spotlighted in a segment on games that would have gotten a zero if allowed.
** WebVideo/SomecallmeJohnny also refused to give this game a score.
---> '''Johnny''': We're not going to give it a score, it doesn't deserve one.
** WebVideo/TheAngryVideoGameNerd is reduced to laughing at the most egregious flaws, particularly at the "YOU'RE WINNER !" screen, which nearly reduces him to tears. He called it the most unplayable game he's ever reviewed.
--->"'YOU'RE WINNER !' is the kind of stuff that turns horrible games into legends. It's the cherry on top of the diarrhea shake."

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* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER !"
* BrokeTheRatingScale: The problem encountered by persons who try to review ''Big
!"'Big Rigs'' is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". As explained in the description, ''Big Rigs'' deviates so far from the expected function of a video game that it becomes difficult to categorize as a game in the first place, as opposed to a [[ObviousBeta work-in-progress game engine with a few assets]] that somehow ended up on store shelves. As such, there is no metric that can sufficiently describe it.
** [=GameSpot=] reviewer Alex Navarro kept his rating within bounds. He commented that the only reason the game received a 1.0 out of 10 (the lowest score ever given by [=GameSpot=]) was because they couldn't go any lower. His [[https://www.youtube.com/watch?v=sR3a0gixfwI video review]] grants the NoJustNoReaction rating as well.
--->"We don't hand out zeroes, but maybe we should have for Big Rigs: Over the Road Racing"
** Net Jack apparently rewrote its code so it could award the game a zero.
** ''Series/XPlay'' refused to rate the game. They didn't have a zero, and they were unwilling to give this game anything higher. As such it never received an actual review, but it was spotlighted in a segment on games that would have gotten a zero if allowed.
** WebVideo/SomecallmeJohnny also refused to give this game a score.
---> '''Johnny''': We're not going to give it a score, it doesn't deserve one.
** WebVideo/TheAngryVideoGameNerd is reduced to laughing at the most egregious flaws, particularly at the "YOU'RE WINNER !" screen, which nearly reduces him to tears. He called it the most unplayable game he's ever reviewed.
--->"'YOU'RE WINNER !' is the kind of stuff that turns horrible games into legends. It's the cherry on top of the diarrhea shake."
sufficiently

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Removed Complaining, Word Cruft, and Square Peg Round Trope


* AdvancedMovementTechnique: There is no acceleration limit when moving backwards. This means that your truck going in reverse can theoretically reach infinite speeds, easily moving several times faster than light. Of course, this also means not being able to see where you're going... thankfully, [[ObviousBeta there's no collision detection]], and therefore no risk of crashing into anything.
* AluminumChristmasTrees: Opponents in an automobile race that ''never leave the fucking starting line'' is clearly just a catastrophic programming failure, right? Yes, [[AccidentallyCorrectWriting but there were actually real ]]UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced a slightly downplayed version of more-or-less [[LoopholeAbuse this exact strategy]], showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.

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* AdvancedMovementTechnique: There is no acceleration limit when moving backwards. This means that your truck going in reverse can theoretically reach infinite speeds, easily moving several times faster than light. Of course, this also means not being able to see where you're going... thankfully, [[ObviousBeta Fortunately, there's no collision detection]], detection and therefore no risk of crashing into anything.
* AluminumChristmasTrees: Opponents in an automobile race that ''never leave the fucking starting line'' is clearly just a catastrophic programming failure, right? Yes, [[AccidentallyCorrectWriting but there were actually real ]]UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced a slightly downplayed version of more-or-less [[LoopholeAbuse this exact strategy]], showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.
anything.



* ArtificialStupidity: In the base game there is absolutely no AI at all. If you download the patch, the opponent rig will move... at a fixed speed of 1 MPH, and then stop short of the finish line because there is no code for what happens when you lose a race. If anyone but the player happened to win, [[NonstandardGameOver the game would crash]].

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* ArtificialStupidity: In the base game there is absolutely no AI at all. If you download the patch, the opponent rig will move... at a fixed speed of 1 MPH, and then stop short of the finish line because there is no code for what happens when you lose a race. If anyone but the player happened to win, cross the finish line first, [[NonstandardGameOver the game would crash]].



* AwesomeButImpractical: If you accelerate backwards to 12.3 undecillion[[note]]that's a one followed by 36 zeros, or 10^36 in scientific notation[[/note]] miles per hour, all checkpoints light up and you automatically win, as you are now going so fast the game considers you to be in every spot simultaneously. But considering it takes almost an hour of continuously holding the reverse button to reach that speed, coupled with the fact that it's impossible to lose anyway... Incredibly, this might be the closest the game comes to actual physics, as destroying the universe is technically one way to be in every spot in it at once.



* CoversAlwaysLie: A truck with flames[[note]]No vehicles move anywhere approaching this fast when traveling ''forwards''[[/note]] spouting from it ramming[[note]]No collision detection[[/note]] a police car[[note]]No police[[/note]] with the tagline "18 Wheels[[note]]Not all trucks have loads and are 18 wheelers[[/note]] Of Thunder[[note]]No SFX[[/note]]." Even the concept of this game as carrying cargo is debatable, as all vehicles end where they start. The back of the box has advertising so [[VeryFalseAdvertising blatantly false]] you'd almost think it was [[PoesLaw satire.]] It mentions "features" such as "three levels of difficulty" and avoiding police, neither of which are in the game. The screenshots are also obvious mockups if you have seen any actual pictures of the game. The most laughable thing, however, has to be its mention of the AI that will supposedly challenge the most experienced driver (hint: read the rest of the page). About the only thing it actually gets right is the environments it lists off, and even that's making an exception for the track that will always cause the game to crash when it's selected. Also somewhat true is its claim that you stay "One step ahead of the law", which is true; [[ExactWords assuming it refers to the laws of physics.]]

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* CoversAlwaysLie: A truck with flames[[note]]No vehicles move anywhere approaching this fast when traveling ''forwards''[[/note]] spouting from it ramming[[note]]No collision detection[[/note]] The box appears to display a police car[[note]]No police[[/note]] with collection of features that the tagline "18 Wheels[[note]]Not all trucks have loads and are 18 wheelers[[/note]] Of Thunder[[note]]No SFX[[/note]]." Even the concept of this completed game as carrying cargo is debatable, as all vehicles end where they start. The back of the box has advertising so [[VeryFalseAdvertising blatantly false]] you'd almost think it was [[PoesLaw satire.]] It mentions "features" such as "three levels of difficulty" and avoiding police, neither of which are in the game. The screenshots are also obvious mockups if you have seen any actual pictures of the game. The most laughable thing, however, has intended to be its mention of the AI that will supposedly challenge the most experienced driver (hint: read the rest of the page). About the only thing it actually gets right is the environments it lists off, and even that's making an exception for the track that will always cause include. Since the game was released in an unfinished state, it fails to crash when it's selected. Also somewhat true is its claim that you stay "One step ahead of contain the law", which is true; [[ExactWords assuming it refers to cinematic imagery shown in the laws of physics.]]artwork. Likewise, the cargo trailers, police pursuits, and AI competition, advertised on the back are absent.



* ExactlyWhatItSaysOnTheTin: Well, you ARE a big rig, racing over the road. The back of the box, [[BlatantLies on the other hand...]]
** The "racing" part is debatable, since there's no way you can lose to the other car.
** So's the "Over the road" part, considering the game's rather cavalier attitude towards the road's tangibility at times.
* FasterThanLightTravel: [[https://www.youtube.com/watch?v=sVREUuuNIgg What you eventually achieve]] if you continuously accelerate in reverse. And when you release the reverse key, you stop on a dime.

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* ExactlyWhatItSaysOnTheTin: Well, you ARE a big rig, racing over the road. The back of the box, [[BlatantLies on the other hand...]]
** The "racing" part is debatable, since there's no way you can lose to the other car.
** So's the "Over the road" part, considering the game's rather cavalier attitude towards the road's tangibility at times.
* FasterThanLightTravel: [[https://www.youtube.com/watch?v=sVREUuuNIgg What you eventually achieve]] if you continuously accelerate in reverse. And when you release When the reverse key, you stop down arrow key is released, the truck stops on a dime.



** It is completely impossible to lose the "game", as the opponent racer does not move. Even if you download the patch to make the opponent rig move, [[EpicFail it still stops short of the finish line]]. If it does somehow manage to cross it, the game ''crashes'' (or sometimes does nothing at all and ''still'' has you win) because ''there is no programmed failure state.''
** Sometimes the game's code has trouble distinguishing between starting and finishing, so you might win the race the moment you begin.
* GameBreakingBug: So many that it would be easier to count which things work properly than things that don't.
** Acceleration and maximum velocity work more-or-less as you'd expect, if you're driving forward.
** Most of the time, you won't fall through the ground into the endless void below.
** The other racer does correctly follow the track, if you've downloaded the patch that allows them to move at all.
* GravityBarrier: Averted, as gravity doesn't work--you can actually gain more speed by going ''up'' a hill instead of down.
* InvisibleWall: [[AvertedTrope Non-existent.]] You can drive off the edge of the world and not only stay there, but keep going with practically no end.
* TheJuggernaut: The player's truck. Quite literally nothing can stop it or even slow it down in any way and it can't be damaged; even going/phasing through buildings or the other truck. Stopping the truck suddenly while going [[FasterThanLightTravel faster than the speed of light]] has no effect on it whatsoever.
* LongSongShortScene: The game contains some surprisingly catchy music... if it plays.
* LudicrousSpeed: Just how fast can your truck go in reverse? It depends entirely on how long you're willing to keep your finger on the Down Arrow. According to [[https://www.youtube.com/watch?v=R8X7Vj6JXPk one curious user on YouTube]], gameplay ends at 12.3 undecillion [=MPH=] (that's about 36 zeroes in that number). At that speed the truck can traverse the diameter of the observable universe in under 160 picoseconds. At that point the vehicle is traveling so fast the game considers it everywhere at once, so it trips the finish flag--including the checkpoints--and ends the race.
* ObviousBeta: [[ExaggeratedTrope More like Obvious Alpha]]. Programming-wise, this "game" represents less than a day's work for an experienced developer. The game is completely devoid of collision detection, and aside from the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink through them and drive on the bottom of the dry lake.
** To add insult to injury, the game is an utter memory vampire - if you pull up Task Manager, you'll see that the game somehow uses ''50%'' of available memory, way more than it should.
** In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. The opponent trucks still stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.
* UnintentionallyUnwinnable: Selecting the "Random Race" option on the main menu will frequently render a race impossible to complete -- as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once: causing the race to never end. Effectively, you cannot win if this happens (for once), but ''you still cannot lose.''
* {{Unwinnable}}: Inverted. The developers did not program a losing condition into the game, and your opponent doesn't move at all in the original release. Although they created a patch that animates your opponent's truck, they never did insert the losing condition, so the model of your opponent's vehicle still stops short of the finish line after circling the track. If you force the opponent to win through mods, the game will crash.
* VeryFalseAdvertising: The back of the box. [[http://www.mobygames.com/images/covers/l/209880-big-rigs-over-the-road-racing-windows-back-cover.jpg See it for yourself.]]
* ViolationOfCommonSense: You can go impossibly fast by driving ''backwards''.

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** It is completely impossible to lose the "game", "race", as the player's opponent racer does not move. Even if you download have the ability to move in the original release. A subsequent patch to make animated the opponent rig move, [[EpicFail it still stops vehicle to drive around the track, but neglected to add a programmed losing state, requiring the model to stop short of the finish line]]. If it does somehow manage line to cross it, avoid breaking the game.
** On occasion,
the game ''crashes'' (or sometimes does nothing at all and ''still'' has you win) because ''there is no programmed failure state.''
** Sometimes the game's code has trouble distinguishing
may fail to distinguish between starting and finishing, finishing a race, so it may award you might a win the race the moment you begin.
cross the starting line.
%%
* GameBreakingBug: So many that it would be easier Need to count which things work properly than things that don't.
** Acceleration and maximum velocity work more-or-less as you'd expect, if you're driving forward.
** Most of the time, you won't fall through the ground into the endless void below.
** The other racer does correctly follow the track, if you've downloaded the patch that allows them to move at all.
* GravityBarrier: Averted, as gravity doesn't work--you can actually gain more speed by going ''up'' a hill instead of down.
* InvisibleWall: [[AvertedTrope Non-existent.]] You can drive off the edge of the world and not only stay there, but keep going with practically no end.
insert proper examples
* TheJuggernaut: The player's truck. Quite literally nothing Nothing can stop it stop, damage, or even slow it down in any way and it can't be damaged; even going/phasing through down-- including buildings or the other truck. Stopping the truck suddenly while going [[FasterThanLightTravel faster than the speed of light]] has no effect on it whatsoever.
* LongSongShortScene: The game contains some surprisingly catchy music... if it plays.
opponent's truck.
* LudicrousSpeed: Just how fast can your truck go in reverse? It depends entirely on how long you're willing to keep your finger on the Down Arrow. According to [[https://www.youtube.com/watch?v=R8X7Vj6JXPk one curious user on YouTube]], gameplay ends at 12.3 undecillion [=MPH=] (that's about 36 zeroes in that number). At that speed the truck can traverse the diameter of the observable universe in under 160 picoseconds. At that point the vehicle is traveling travelling so fast the game considers detects it everywhere at once, so it trips the finish flag--including the checkpoints--and ends the race.
* ObviousBeta: [[ExaggeratedTrope More like Obvious Alpha]]. Programming-wise, this "game" represents less than a day's work for an experienced developer. ObviousBeta:
**
The game is completely devoid of collision detection, and aside from the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink through them and drive on the bottom of the dry lake.
** To add insult to injury, the The game is an utter memory vampire - if you pull up Task Manager, you'll see that the game somehow program uses ''50%'' of available memory, way more than it should.
** In a desperate further an attempt to pass it off as a real improve the game, the devs Stellar Stone released a patch fixing that corrected certain complaints. However, the opponent trucks' immobility and a broken map... and nothing else. The opponent trucks still stop before they reach patch fell short of implementing full functionality, as the animation of the opponent's truck stops short of the finish line, and the "fixed" broken map only turned it into a mirror was replaced with an identical copy of the first an existing map.
* UnintentionallyUnwinnable: Selecting the "Random Race" option on the main menu will frequently render a race impossible to complete -- as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once: causing the race to never end. once. Effectively, you cannot win complete the race if this happens (for once), but ''you still cannot lose.''
happens.
* {{Unwinnable}}: Inverted. The developers did not program a losing condition into the game, and your opponent doesn't move at all in the original release. Although they created a patch that animates your opponent's truck, they never did insert the losing condition, so the model of your opponent's vehicle still stops will stop short of the finish line after circling the track. If you force the opponent to win through mods, the game will crash.
track.
%% ZeroContextExample
* VeryFalseAdvertising: The back of the box. [[http://www.mobygames.com/images/covers/l/209880-big-rigs-over-the-road-racing-windows-back-cover.jpg See it for yourself.]]
* ViolationOfCommonSense: You can go impossibly fast by driving ''backwards''.
]]



* WinsByDoingAbsolutelyNothing: On occasion, the software will fail to differentiate between the starting line and the finish line, and the game will declare you WINNER ''as soon as the race starts.'' This happens if you decide to start a race after having previously completed a race, because the game forgets to unflag the checkpoints after you win, so you are already at the finish line with all checkpoints completed.
* ZeroEffortBoss: In the original release, your opponent doesn't move at all. Even when it does move with the patch, it can't be interacted with and stops short of the finish line, meaning you literally cannot lose to it. Due to yet another bug, the game may declare you ''WINNER !'' the moment the race starts.

to:

* WinsByDoingAbsolutelyNothing: On occasion, The game does not unflag checkpoints that the software will fail to differentiate between player has driven through when the starting line and the finish line, and player starts a new race after having already completed one. Therefore, the game will declare you WINNER ''as as soon as you cross the race starts.'' This happens if you decide to start a race after having previously completed a race, because the game forgets to unflag starting line, as it believes that all of the checkpoints after you win, so you are have already at the finish line with all checkpoints completed.
been passed through.
* ZeroEffortBoss: In the original release, your opponent doesn't move at all. Even when it does move with the patch, it can't be interacted with and stops short of the finish line, meaning you literally cannot lose to it. Due to yet another bug, the game may declare you ''WINNER !'' the moment the race starts.
Is there an issue? Send a MessageReason:
None


* AluminumChristmasTrees: Opponents in an automobile race that ''never leave the fucking starting line'' is clearly just a catastrophic programming failure, right? Actually, there were real UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced a slightly downplayed version of more-or-less [[LoopholeAbuse this exact strategy]], showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.

to:

* AluminumChristmasTrees: Opponents in an automobile race that ''never leave the fucking starting line'' is clearly just a catastrophic programming failure, right? Actually, Yes, [[AccidentallyCorrectWriting but there were actually real UsefulNotes/{{NASCAR}} ]]UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced a slightly downplayed version of more-or-less [[LoopholeAbuse this exact strategy]], showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.
Is there an issue? Send a MessageReason:
None


** WebVideo/TheAngryVideoGameNerd is reduced to {{corpsing}}, at the most egregious flaws, particularly at the "YOU'RE WINNER !" screen, which nearly reduces him to tears. He called it the most unplayable game he's ever reviewed.

to:

** WebVideo/TheAngryVideoGameNerd is reduced to {{corpsing}}, laughing at the most egregious flaws, particularly at the "YOU'RE WINNER !" screen, which nearly reduces him to tears. He called it the most unplayable game he's ever reviewed.
Is there an issue? Send a MessageReason:
Cut for complaning per CRT


[[caption-width-right:250:ObviousBeta: The Game.]]

to:

[[caption-width-right:250:ObviousBeta: The Game.]]
Is there an issue? Send a MessageReason:
Not every video game has the concept of win and lose conditions (otherwise Animal Crossing would not be considered a game, for example)


Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the software. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

to:

Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the software. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]
Is there an issue? Send a MessageReason:
None


* ObviousBeta: [[ExaggeratedTrope More like Obvious Alpha]]. Programming-wise, this "game" represents less than a day's work for an experienced developer. The game is completely devoid of collision detection, and aside of the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink into them and drive on the bottom of the dry lake.

to:

* ObviousBeta: [[ExaggeratedTrope More like Obvious Alpha]]. Programming-wise, this "game" represents less than a day's work for an experienced developer. The game is completely devoid of collision detection, and aside of from the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink into through them and drive on the bottom of the dry lake.
Is there an issue? Send a MessageReason:
None


''Big Rigs: Over the Road Racing'' is a racing "game" for the PC, developed and released by Stellar Stone in 2003.

to:

''Big Rigs: Over the Road Racing'' is a racing "racing" "game" for the PC, developed and released by Stellar Stone in 2003.
Is there an issue? Send a MessageReason:
None


''Big Rigs: Over the Road Racing'' is a racing game for the PC, developed and released by Stellar Stone in 2003.

to:

''Big Rigs: Over the Road Racing'' is a racing game "game" for the PC, developed and released by Stellar Stone in 2003.
Is there an issue? Send a MessageReason:
None


Despite the stopwatch displayed in the corner of the racing screen, there is no further mechanism for tracking the player's race times, providing little motivation to reach the finish line in a timely manner. Physics and collision detection were likewise not implemented, so the player doesn't need to stick to the course either. Your truck can drive up vertical cliffs, sink through bridges, go infinite speed in reverse and even leave the boundary of the map, all while your opponent sits there in silence, not moving an inch.

to:

Despite the stopwatch displayed in the corner of the racing screen, there is no further mechanism for tracking the player's race times, providing little motivation to reach the finish line in a timely manner. Physics and collision detection were likewise not implemented, so the player doesn't need to stick to the course course, either. Your truck can drive up vertical cliffs, sink through bridges, go infinite speed in reverse and even leave the boundary of the map, all while your opponent sits there in silence, not moving an inch.
Is there an issue? Send a MessageReason:
None


* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER!"

to:

* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER!"WINNER !"



--->"'YOU'RE WINNER ' is the kind of stuff that turns horrible games into legends. It's the cherry on top of the diarrhea shake."

to:

--->"'YOU'RE WINNER ' !' is the kind of stuff that turns horrible games into legends. It's the cherry on top of the diarrhea shake."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER!"
Is there an issue? Send a MessageReason:
None


** WebVideo/SomeCallMeJohnny also refused to give this game a score.

to:

** WebVideo/SomeCallMeJohnny WebVideo/SomecallmeJohnny also refused to give this game a score.

Changed: 564

Is there an issue? Send a MessageReason:
No YMMV or audience reception in page description


''Big Rigs: Over the Road Racing'' is a racing game for the PC, developed and released by Stellar Stone in 2003. It has been widely lampooned and ridiculed in the online community for its [[ObviousBeta highly dysfunctional programming]], and being virtually devoid of any proper gameplay elements. In a way, it is considered the video game equivalent of ''Film/Plan9FromOuterSpace'', in that it is [[SoBadItsGood so ridiculously bad, that it's unintentionally funny]].

The game's "objective" is to race your selected semi-trailer truck to the finish line before your opponent, while passing through each checkpoint on the track. While the game is sufficiently functional to allow the player to drive the truck, it does not contain an AI to control the opponent's truck, which negates the alleged "racing" aspect of the game.

to:

''Big Rigs: Over the Road Racing'' is a racing game for the PC, developed and released by Stellar Stone in 2003. It has been widely lampooned and ridiculed in the online community for its [[ObviousBeta highly dysfunctional programming]], and being virtually devoid of any proper gameplay elements. In a way, it is considered the video game equivalent of ''Film/Plan9FromOuterSpace'', in that it is [[SoBadItsGood so ridiculously bad, that it's unintentionally funny]].

2003.

The game's "objective" objective is to race your selected semi-trailer truck to the finish line before your opponent, while passing through each checkpoint on the track. While the game is sufficiently functional to allow the player to drive the truck, it does not contain an AI to control the opponent's truck, which negates the alleged "racing" aspect of the game.



Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the software. In fact, the sheer insanity that a game this unfinished and broken could actually be published and sold in stores is essentially the only reason this game gained any sort of publicity. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

to:

Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the software. In fact, the sheer insanity that a game this unfinished and broken could actually be published and sold in stores is essentially the only reason this game gained any sort of publicity. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]



* AluminumChristmasTrees: Opponents in an automobile race that ''never leave the fucking starting line'' is clearly just a catastrophic programming failure, right? Actually, there were real UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced a slightly downplayed version of more-or-less this exact strategy, showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.

to:

* AluminumChristmasTrees: Opponents in an automobile race that ''never leave the fucking starting line'' is clearly just a catastrophic programming failure, right? Actually, there were real UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced a slightly downplayed version of more-or-less [[LoopholeAbuse this exact strategy, strategy]], showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.
Is there an issue? Send a MessageReason:
None


* InvisibleWall: [[AvertedTrope Non-existent.]] You can drive off the edge of the world and stay there.

to:

* InvisibleWall: [[AvertedTrope Non-existent.]] You can drive off the edge of the world and not only stay there.there, but keep going with practically no end.

Added: 378

Removed: 372

Is there an issue? Send a MessageReason:
Per TRS, this was merged into Unintentionally Unwinnable.


* UnintentionallyUnwinnable: Selecting the "Random Race" option on the main menu will frequently render a race impossible to complete -- as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once: causing the race to never end. Effectively, you cannot win if this happens (for once), but ''you still cannot lose.''



* UnwinnableByMistake: Selecting the "Random Race" option on the main menu will frequently render a race impossible to complete -- as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once: causing the race to never end. Effectively, you cannot win if this happens (for once), but ''you still cannot lose.''
Is there an issue? Send a MessageReason:
None


''Big Rigs: Over the Road Racing'' is a racing game for the PC, developed and released by Stellar Stone in 2003. It has been widely lampooned and ridiculed in the online community for its [[ObviousBeta highly dysfunctional programming]], and being virtually devoid of any proper gameplay elements. In a way, it is considered the video game equivalent of Film/Plan9FromOuterSpace, in that it is [[SoBadItsGood so ridiculously bad, that it's unintentionally funny]].

to:

''Big Rigs: Over the Road Racing'' is a racing game for the PC, developed and released by Stellar Stone in 2003. It has been widely lampooned and ridiculed in the online community for its [[ObviousBeta highly dysfunctional programming]], and being virtually devoid of any proper gameplay elements. In a way, it is considered the video game equivalent of Film/Plan9FromOuterSpace, ''Film/Plan9FromOuterSpace'', in that it is [[SoBadItsGood so ridiculously bad, that it's unintentionally funny]].
Is there an issue? Send a MessageReason:
None


''Big Rigs: Over the Road Racing'' is a racing game for the PC, developed and released by Stellar Stone in 2003. It has been widely lampooned and ridiculed in the online community for its [[ObviousBeta highly dysfunctional programming]], and being virtually devoid of any proper gameplay elements.

The object of the game is to race your selected semi-trailer truck to the finish line before your opponent, while passing through each checkpoint on the track. While the game is sufficiently functional to allow the player to drive the truck, it does not contain an AI to control the opponent's truck, which negates the alleged "racing" aspect of the game.

Despite the stopwatch displayed in the corner of the racing screen, there is no further mechanism for tracking the player's race times, providing little motivation to reach the finish line in a timely manner. Physics and collision detection were likewise not implemented, so the player doesn't need to stick to the course either.

Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the... software application. In fact, the [[SoBadItsGood sheer outrageous-ness]] that a game in this condition could actually be published and sold in stores is essentially the only reason this game gained any sort of publicity. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

to:

''Big Rigs: Over the Road Racing'' is a racing game for the PC, developed and released by Stellar Stone in 2003. It has been widely lampooned and ridiculed in the online community for its [[ObviousBeta highly dysfunctional programming]], and being virtually devoid of any proper gameplay elements.

The object of
elements. In a way, it is considered the video game equivalent of Film/Plan9FromOuterSpace, in that it is [[SoBadItsGood so ridiculously bad, that it's unintentionally funny]].

The game's "objective"
is to race your selected semi-trailer truck to the finish line before your opponent, while passing through each checkpoint on the track. While the game is sufficiently functional to allow the player to drive the truck, it does not contain an AI to control the opponent's truck, which negates the alleged "racing" aspect of the game.

Despite the stopwatch displayed in the corner of the racing screen, there is no further mechanism for tracking the player's race times, providing little motivation to reach the finish line in a timely manner. Physics and collision detection were likewise not implemented, so the player doesn't need to stick to the course either.

either. Your truck can drive up vertical cliffs, sink through bridges, go infinite speed in reverse and even leave the boundary of the map, all while your opponent sits there in silence, not moving an inch.

Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the... software application. the software. In fact, the [[SoBadItsGood sheer outrageous-ness]] insanity that a game in this condition unfinished and broken could actually be published and sold in stores is essentially the only reason this game gained any sort of publicity. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

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