History VideoGame / BetrayalAtKrondor

28th Jan '17 5:55:27 AM UltraWanker
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/krondor.png]]

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[[quoteright:320:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/krondor.png]]org/pmwiki/pub/images/108537_betrayal_at_krondor_dos_front_cover.jpg]]



26th Jan '17 12:38:02 AM MisterKerr
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NeedsWikiMagicLove.
12th Jan '17 5:14:50 AM Bissek
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* AllSwordsAreTheSame: Averted. Some swords are intended to be swung, and some are intended to be thrusted. Using a sword in the manner it is not intended to causes it to suffer a stat penalty.



* ContinuityNod: Almost every detail of the setting, given that it's based directly off Raymond Feist's fictional world Midkemia. Beyond that, however, there are many, many little things that can be recognised by someone who's paid closer than average attention to the books. For example, a mention is made of the Master of Ceremonies in Krondor, deLacy, and near Armengar you can find the grave of Locklear's old sweetheart Bronwynn from Armengar who got killed during the siege, with an appropriately heartbroken epitaph.

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* ContinuityNod: Almost every detail of the setting, given that it's based directly off Raymond Feist's fictional world Midkemia. Beyond that, however, there are many, many little things that can be recognised recognized by someone who's paid closer than average attention to the books. For example, a mention is made of the Master of Ceremonies in Krondor, deLacy, and near Armengar you can find the grave of Locklear's old sweetheart Bronwynn from Armengar who got killed during the siege, with an appropriately heartbroken epitaph.



* ForegoneConclusion: Since the game took place between two books that had already been published, anyone who read the series knows that [[spoiler:Gorath's attempts to forge a lasting peace between humanity and his people are doomed to failure.]]

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* ForegoneConclusion: ForegoneConclusion:
**
Since the game took place between two books that had already been published, anyone who read the series knows that [[spoiler:Gorath's attempts to forge a lasting peace between humanity and his people are doomed to failure.]]]]
** Circumstances prevent Jimmy and Gamina from meeting despite them being in the same general area at least twice. This is because the already published ''Prince of the Blood'' established that the two fell in LoveAtFirstSight... about a decade later.


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* NeverFoundTheBody: Delekhan is able to rally the Moredhel by claiming that Arutha took Murmandamus prisoner instead of killing him, which his people were willing to believe because there were no Moredhel witnesses to the duel between Arutha and Murmandamus. At the end of the story, Pug uses an illusion spell to make sure that there are plenty of witnesses to the deaths of Delekhan and Murmandamus so that nobody can claim this a second time.
2nd Dec '16 9:06:43 AM Elyandarin
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* CastFromHitPoints: All the mage spells use up health/stamina points, even the non-combat ones.

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* CastFromHitPoints: All characters have a certain amount of Health and stamina, with stamina being lost before health. Stamina acts as a free hitpoint reserve, however, skills and abilities degrade as health is lost. Mages use health & stamina to cast spells, switching to CastFromHitpoints, which lowers their own abilities, when they no longer have the mage spells use up health/stamina points, even the non-combat ones.stamina to CastFromStamina.
19th Oct '16 8:18:46 AM longWriter
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* VendorTrash: Of the myriads of jewels and shells you can collect, only two can be used in any game-affecting way; the rest are just there to be sold.
* UnusableEnemyEquipment: Averted. Every enemy that has armor or weapons can be looted after a battle.

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* VendorTrash: Of the myriads of jewels and shells you can collect, only two can be used in any game-affecting way; the rest are just there to be sold.
* UnusableEnemyEquipment: Averted. Every enemy Averted in most cases. The majority of enemies that has leave corpses have armor or weapons can be looted after a battle.battle, though there are a few exceptions such as trolls armed with spears who often don't drop any items at all.
** An interesting case with a spell that can steal items from a living enemy: if you cast this spell on a Shade (a ghostly enemy that leaves no corpse when killed), you'll see that it's carrying weapons and armor. However, you won't be able to loot their weapons or armor using the spell; the in-game explanation is that the spell won't work if the enemy is touching the item that you're trying to steal.



* VendorTrash: Of the myriads of jewels and shells you can collect, only two can be used in any game-affecting way; the rest are just there to be sold. PlayedWith a little in that three diamonds you get as part of your quest can be sold, and the gold you get from them can be used to further another quest that requires you to spend a large amount of gold.



* WalletOfHolding

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* WalletOfHoldingWalletOfHolding: There's in-game talk of the playable characters needing to have a good rest in order to be able to carry the hundreds of gold coins offered as a reward for killing a rock monster. However, there is no actual encumbrance penalty, not even for carrying over ten thousand gold coins!
9th Oct '16 5:26:08 PM MisterKerr
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* YouAreInCommandNow: What happens at the end of Chapter V when [[spoiler:Squire James]] finds himself in command of the defense force facing the invading moredhel army at [[spoiler:Northwarden]] after [[spoiler:Nighthawks assassinate the Baron]]. The ensuing battle only takes about a paragraph of cutscene text in the game, but the novelization greatly expands on it.
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23rd Sep '16 7:46:19 AM KD
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* UnderratedAndOverleveled: It's subtle, but Owyn is a lot stronger then he probably should be at the start of the game. For starters his spellcasting stat is quite high at the start of the game, he is limited only in lack of offensive spells (though blind thy eyes is surprisingly effective). However, his melee defense is what really stands out. He is traveling with two warriors who are both legendary fighters in their homes, yet Owyn' defense stats are almost as high as theirs, and not far below their melee stats. That means that Owyn would be able to parry more then half the attacks from some of the best warriors of their world mechanically. That's still pretty good from someone who has never even been trained in use of a staff as a weapon.

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* UnderratedAndOverleveled: It's subtle, but Owyn is a lot stronger then he probably should be at the start of the game. For starters his spellcasting stat is quite high at the start of the game, he is limited only in lack of offensive spells (though blind thy eyes Despair Thy Eyes is surprisingly effective). However, his melee defense is what really stands out. He is traveling with two warriors who are both legendary fighters in their homes, yet Owyn' Owyn's defense stats are almost as high as theirs, and not far below their melee stats. That means that Owyn would be able to parry more then half the attacks from some of the best warriors of their world mechanically. That's still pretty good from someone who has never even been trained in use of a staff as a weapon.
15th Aug '16 7:07:46 AM dsollen
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Added DiffLines:

* UnderratedAndOverleveled: It's subtle, but Owyn is a lot stronger then he probably should be at the start of the game. For starters his spellcasting stat is quite high at the start of the game, he is limited only in lack of offensive spells (though blind thy eyes is surprisingly effective). However, his melee defense is what really stands out. He is traveling with two warriors who are both legendary fighters in their homes, yet Owyn' defense stats are almost as high as theirs, and not far below their melee stats. That means that Owyn would be able to parry more then half the attacks from some of the best warriors of their world mechanically. That's still pretty good from someone who has never even been trained in use of a staff as a weapon.
15th Aug '16 6:25:55 AM dsollen
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Added DiffLines:

* CuttingTheKnot: Traps will show up throughout the games. Passing through hostile areas will do a lethally massive amount of damage, forcing one to figure out a means of disabling or circumventing them. Or one can cast a shield spell, cheap and available in the first chapter, that absorbs all damage for a few turns and walk right through the hostile traps instead. The shield option usually is quicker even if you know how to disable the trap.
18th May '16 6:32:56 PM KD
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** If you know where you're going, there are some powerful items scattered about in random places. With relative quickness, you can pick up Thiful's Bird Migrations[[note]]a book that raises all stats, from an early quest[[/note], Flamecast[[note]]your first direct-damage spell, from a hidden area about two days from where you start[[/note]], a Lightning Staff[[note]]a huge upgrade from Owyn's wooden staff, from answering two trivia questions[[/note]], and Fetters of Rime[[note]]a freezing spell, from a chest hidden behind a random house[[/note]].

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** If you know where you're going, there are some powerful items scattered about in random places. With relative quickness, you can pick up Thiful's Bird Migrations[[note]]a book that raises all stats, from an early quest[[/note], quest[[/note]], Flamecast[[note]]your first direct-damage spell, from a hidden area about two days from where you start[[/note]], a Lightning Staff[[note]]a huge upgrade from Owyn's wooden staff, from answering two trivia questions[[/note]], and Fetters of Rime[[note]]a freezing spell, from a chest hidden behind a random house[[/note]].
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