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History VideoGame / BerenstainBearsCampingAdventure

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* ContinuingIsPainful: Zigzagged. The stages do not have level checkpoints, so dying is of minimal consequence and you can pick up from exactly where you left off. The game compensates for this and gets painful once you get a game over, however, because you have ''no'' continues. Have fun doing the ''entire game'' over again!

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* ContinuingIsPainful: Zigzagged. The stages do not have level checkpoints, so dying is of minimal consequence (other than losing the power-up item you were carrying) and you can pick up from exactly where you left off. The game compensates for this and gets painful once you get a game over, however, because you have ''no'' continues. Have fun doing the ''entire game'' over again!



* PointOfNoContinues: From the word go, you have ''no continues''. Lose all your lives, and it's back to square one.

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* PointOfNoContinues: From the word go, you have ''no continues''. Lose all of your lives, Tries, and it's back to square one.
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\nThis game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 142 of his series.
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* KaizoTrap: Due to the way the game handles the victory routine after a boss fight, it's possible to get killed by falling into the bottomless pit after dealing the final blow to the Spider boss in ''Cave Adventure''. Subverted if you still have Tries remaining, as you still win the level, but if you're on your last Try, it's played straight as a line - time to start afresh!
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* CollisionDamage: Of course. Everything in the game deals it straight up, but some enemies like the snakes and turtles actually try to lunge and attack you.

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* CollisionDamage: Of course. Everything in the game deals it straight up, but some enemies like the snakes and turtles actually try to lunge and attack you. In ''Grizzly Bear'' difficulty, all enemies come after you in force.
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* HardLevelsEasyBosses: Most of the bosses are a breeze compared to the levels, with each only taking three hits to defeat[[note]]except for the Eagle, which takes five hits to make up for only appearing once in its battle[[/note]] and having simple patterns. They do however make up for it by dealing twice as much damage as regular enemies.
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* NonLethalBottomlessPits: Falling into a pit simply returns you to the point you jumped off from, minus half a heart.

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* NonLethalBottomlessPits: Falling into a pit simply returns you to the point you jumped off from, minus half a heart.heart (or a whole heart in ''Grizzly Bear'').



* SuperDrowningSkills: The Bears cannot swim and will drown when you jump into deep water. It's a non-lethal example, thankfully, as you'll merely lose half a heart and respawn where you jumped from.

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* SuperDrowningSkills: The Bears cannot swim and will drown when you jump into deep water. It's a non-lethal example, thankfully, as you'll merely lose half a heart (a whole heart in ''Grizzly Bear'') and respawn where you jumped from.
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* NintendoHard: The aptly named ''Grizzly Bear Mode.'' You have three Tries, bonus rounds are harder to access, enemies are more numerous and are faster and smarter, you take double damage (Full Hearts are lost instead of Half when you get hit), and Extra Tries are exceedingly rare. Coupled with the fact that you have no continues, margin for error is very slim and borderline unforgiving.

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* NintendoHard: The aptly named ''Grizzly Bear Mode.'' You have three Tries, bonus rounds are harder to access, enemies are more numerous and are faster and smarter, you take double damage (Full Hearts are lost instead (enemies cause a full heart of Half when you get hit), damage, while bosses deal '''two''' hearts of damage), and Extra Tries are exceedingly rare. Coupled with the fact that you have no continues, margin for error is very slim and borderline unforgiving.

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* BigBoosHaunt: The aptly-named Haunted Forest is this, which is the fifth and final level unlocked after beating the initial four levels, but only on Normal Difficulty or higher. Expect to be attacked by owls, porcupines that shoot their spines at you, and of course, inexplicable bear ghosts.

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* BigBoosHaunt: The aptly-named Haunted Forest is this, which is the fifth and final level unlocked after beating the initial four levels, but only on Normal ''Brown Bear'' (normal) Difficulty or higher. Expect to be attacked by owls, porcupines that shoot their spines at you, and of course, inexplicable bear ghosts.



* EverythingTryingToKillYou: Everything in the forest wants the two Bear children ''dead'' and come after them in force. Snails retreat into their shells and quickly roll in your direction, turtles charge to snap at you, skunks swipe at you with their tails, squirrels throw their acorns at you, woodpeckers fly off of their trees and try to ''peck you to death''. ''Christ''. The Butterflies are the ''only'' thing that isn't out to get you, as they are merely collectables.

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* EverythingTryingToKillYou: Everything in the forest wants the two Bear children ''dead'' and come after them in force. Snails retreat into their shells and quickly roll in your direction, turtles charge to snap at you, skunks swipe at you with their tails, squirrels throw their acorns at you, woodpeckers fly off of their trees and try to ''peck you to death''. ''Christ''. The Butterflies and Salmon are the ''only'' thing things that isn't aren't out to get you, as they are merely collectables.



* FourLeafClover: One of the game's collectibles. Find fifty or more in one stage and you'll get an extra try when you complete it.



* PointOfNoContinues: From the word go, you have ''no continues''.

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* PointOfNoContinues: From the word go, you have ''no continues''. Lose all your lives, and it's back to square one.



* QuicksandSucks: The Bears have to use a conveniently placed Beach Ball or log to cross it. But it's not overly dangerous and you can jump out of it easy.

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* QuicksandSucks: Found in ''Nature Walk''. The Bears have to use a conveniently placed Beach Ball or log to cross it. But it's not overly dangerous and you can jump out of it easy.



* SpringySpores: You can use mushrooms like trampolines to reach new heights.

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* SpringySpores: You can use Giant grey mushrooms act like trampolines trampolines, which you can use to reach new heights.



* VideoGameLives: The amount you have depends on the difficulty set. The Easiest difficulty gives you six. Normal Difficulty gives you four. And the hardest only gives you three. You have ''no'' continues though, so don't waste them.

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* VideoGameLives: The amount of Tries you have begin with depends on the difficulty set. The Easiest difficulty gives you six. Normal Difficulty gives you four. And the hardest only gives you three. You can earn more by collecting Extra Try items, or at the end of a stage if you collect 50 or more [[FourLeafClover four-leaf clovers]]. You have ''no'' continues though, so don't waste them.
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* NonLethalBottomlessPits: Falling into a pit simply returns you to the point you jumped off from, minus half a heart.


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* SuperDrowningSkills: The Bears cannot swim and will drown when you jump into deep water. It's a non-lethal example, thankfully, as you'll merely lose half a heart and respawn where you jumped from.
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* SpringySpores: You can use mushrooms like trampolines to reach new heights.
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* PowerUpFood: Snack Baskets restore your health to six hearts. Hot Dogs are HeartContainer items, extending your health by half a heart. Strawberries grant invincibility.

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* PowerUpFood: Snack Baskets restore your health to six hearts.full (six hearts). Hot Dogs are HeartContainer items, extending your health by half a heart. Strawberries grant invincibility.
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* NintendoHard: The aptly named ''Grizzly Bear Mode.'' You have three Tries, bonus rounds are harder to access, enemies are more numerous and are faster and smarter, you take more damage (Full Hearts are lost instead of Half when you get hit), and Extra Tries are exceedingly rare. Coupled with the fact that you have no continues, margin for error is very slim and borderline unforgiving.

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* NintendoHard: The aptly named ''Grizzly Bear Mode.'' You have three Tries, bonus rounds are harder to access, enemies are more numerous and are faster and smarter, you take more double damage (Full Hearts are lost instead of Half when you get hit), and Extra Tries are exceedingly rare. Coupled with the fact that you have no continues, margin for error is very slim and borderline unforgiving.



* PowerUpFood: Snack Baskets fully restore your health. Hot Dogs are HeartContainer items, extending your health by half a heart. Strawberries grant invincibility.

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* PowerUpFood: Snack Baskets fully restore your health.health to six hearts. Hot Dogs are HeartContainer items, extending your health by half a heart. Strawberries grant invincibility.
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* AWinnerIsYou: Brother And Sister get back to the campsite after a successful and fun adventure, and... that's it. Not much of an ending but ItsTheJourneyThatCounts.
* BeeAfraid: They appear in ''Honey Hunting''. In a game where all the forest animals want Brother and Sister dead, it should come as no surprise the bees aren't friendly as well.

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* AWinnerIsYou: Brother And and Sister get back to the campsite after a successful and fun adventure, and... that's it. Not much of an ending but ItsTheJourneyThatCounts.
* BeeAfraid: They appear in ''Honey Hunting''. In a game where all the forest animals want Brother and Sister dead, it should come as no surprise the bees aren't friendly as well.friendly. It doesn't help that the bears collect honeycombs on that level, giving the bees a logical reason to attack the cubs.



* ContinuingIsPainful: Zigzagged. The stages do not have level checkpoints, so dying is of minimal consequence and you can pick up from exactly where you left off. The game compensates for this and gets painful once you get a game over however, as you have ''no'' continues. Have fun doing the ''entire game'' over again!

to:

* ContinuingIsPainful: Zigzagged. The stages do not have level checkpoints, so dying is of minimal consequence and you can pick up from exactly where you left off. The game compensates for this and gets painful once you get a game over over, however, as because you have ''no'' continues. Have fun doing the ''entire game'' over again!



* DownerEnding: When a GameOver occurs. Brother And Sister Bear are defeated and fail to make it back to the campsite, and are lost in the rain. Papa Bear comes to retrieve them, cutting the adventure short and ending the game. Almost in a literal sense, as you have no continues and have to start all over again. [[ContinuingIsPainful Hope you didn't get too far]].
* EasyModeMockery: Bear Cub mode end stages after one section, boss fights are eliminated, you can't reach the fifth and final stage and ends the game after completing the initial four stages.

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* DownerEnding: When a GameOver occurs. Brother And and Sister Bear are defeated and fail to make it back to the campsite, and are lost in the rain. Papa Bear comes to retrieve them, cutting the adventure short and ending the game. Almost in a literal sense, as you have no continues and have to start all over again. [[ContinuingIsPainful Hope you didn't get too far]].
* EasyModeMockery: Bear Cub mode end stages after one section, boss fights are eliminated, you can't reach the fifth and final stage and ends the game ends after completing the initial four stages.



* HubLevel: You have four levels to choose from the start that you can go in any order. [[GreenHillZone Nature Walk]], [[TheLostWoods Honey Hunting]], [[RiverOfInsanity Goin' Fishin']], and [[UndergroundLevel Cave Adventure]]. Beating all four gives you access to the final level, [[BigBoosHaunt The Haunted Forest]].

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* HubLevel: You have A small one. There are four levels to choose which can be chosen from the start that start, which you can go play in any order. order; [[GreenHillZone Nature Walk]], [[TheLostWoods Honey Hunting]], [[RiverOfInsanity Goin' Fishin']], and [[UndergroundLevel Cave Adventure]]. Beating all four gives you access to the final level, [[BigBoosHaunt The Haunted Forest]].



* PowerUp: Rocks are a projectile weapon, useful for nailing things from a distance, The Catching Net lets you grab items easier, and the Pickaxe, only found in Cave Adventure, lets you break walls to access alternate paths and bonus items. Of course, losing a Try makes you lose the item you have.
* PowerUpFood: Snack Baskets fully restore your health. Hot Dogs are HeartContainer items, extending your health by half a heart.

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* PowerUp: Rocks are a projectile weapon, useful for nailing things from a distance, The the Catching Net lets you grab items easier, and the Pickaxe, only found in Cave Adventure, lets you break walls to access alternate paths and bonus items. Of course, losing a Try makes you lose the item you have.
* PowerUpFood: Snack Baskets fully restore your health. Hot Dogs are HeartContainer items, extending your health by half a heart. Strawberries grant invincibility.



* WeCannotGoOnWithoutYou: In 2-Player Mode, if one Bear Cub ends up losing the last Try, its GameOver for both of them, even if the other Bear Cub is fine.
* WorthlessYellowRocks: ''Diamonds'', the collectable in ''Cave Adventure'' is no more valuable than butterflies, fish, and ''honeycombs'', the collectables from the other stages.

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* WeCannotGoOnWithoutYou: In 2-Player Mode, if one Bear Cub ends up losing the last Try, its it's GameOver for both of them, even if the other Bear Cub is fine.
* WorthlessYellowRocks: ''Diamonds'', the collectable in ''Cave Adventure'' is Adventure'', are no more valuable than the collectibles from the other stages, even though said other collectibles are butterflies, fish, flashlights, and ''honeycombs'', the collectables from the other stages.''honeycombs''.
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* PointOfNoContinues: From the word go, you have ''no continues''.
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* BeeAfraid: In a game where all the animals want Brother and Sister dead, it should come as no surprise the bees want them dead as well.

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* BeeAfraid: They appear in ''Honey Hunting''. In a game where all the forest animals want Brother and Sister dead, it should come as no surprise the bees want them dead aren't friendly as well.well.
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* BeeAfraid: In a game where all the animals want Brother and Sister dead, it should come as no surprise the bees want them dead as well.
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* BossBattle:
** Nature Walk: Mountain Lions
** Cave Adventure: Spiders
** Honey Hunting: Eagle
** Goin' Fishin': Beaver
** Haunted Forest: Wolf
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* ContinuingIsPainful: You have ''no'' continues. GameOver, and that's it.

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* ContinuingIsPainful: You Zigzagged. The stages do not have level checkpoints, so dying is of minimal consequence and you can pick up from exactly where you left off. The game compensates for this and gets painful once you get a game over however, as you have ''no'' continues. GameOver, and that's it.Have fun doing the ''entire game'' over again!
Is there an issue? Send a MessageReason:
None


* DownerEnding: When a GameOver occurs. Brother And Sister Bear are defeated and fail to make it back to the campsite, and are lost in the rain. Papa Bear comes to retrieve them, cutting the adventure short and ending the game.

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* DownerEnding: When a GameOver occurs. Brother And Sister Bear are defeated and fail to make it back to the campsite, and are lost in the rain. Papa Bear comes to retrieve them, cutting the adventure short and ending the game. Almost in a literal sense, as you have no continues and have to start all over again. [[ContinuingIsPainful Hope you didn't get too far]].

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* BigBadassBirdOfPrey: A giant eagle is the boss of Honey Hunting. You can't jump on him, but luckily you have some rocks available to clip his wings.


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* GiantFlyer: A giant eagle is the boss of Honey Hunting. You can't jump on him, but luckily you have some rocks available to clip his wings.
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* WeCannotGoOnWithoutYou: In 2-Player Mode, if one Bear Cub ends up losing the last Try, its GameOver for both of them, even if the other Bear Cub is fine.
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* NeverSayDie: Lives in this game are referred to as "Tries".

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* NeverSayDie: Lives in this game are referred to as "Tries". To be fair, the cubs don't really "die" in this game, but they can [[GameOver lose]].
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* HeartContainer: Hearts, Hot Dogs and Snack Baskets expand your hit points, but only if your LifeMeter is already full. Hot Dogs expand by a half heart and Hearts give you extra full hearts. Snack Baskets restore your health but only up to six hearts (you can have as many as eight, though).

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* HeartContainer: Hearts, Hearts and Hot Dogs and Snack Baskets expand extend your hit points, but only if your LifeMeter is already full. full (As in, you have six hearts). Hot Dogs expand extend by a half heart and Hearts give you extra full hearts. Snack Baskets restore your health but only up to six hearts (you can have as many as eight, though).though, which can only be attained by grabbing Hearts and Hot Dogs as mentioned earlier).
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A 1993 licensed PlatformGame for the ''UsefulNotes/SegaGenesis'', based on the Children's book series ''Literature/TheBerenstainBears''. Developed by ''Creator/RealtimeAssociates''.

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A 1993 licensed PlatformGame for the ''UsefulNotes/SegaGenesis'', based on the Children's book series ''Literature/TheBerenstainBears''. Developed by ''Creator/RealtimeAssociates''.
Creator/RealtimeAssociates.

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* HyperactiveMetabolism: Snack Baskets fully restore your health. Hot Dogs are HeartContainer items, extending your health by half a heart.


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* PowerUpFood: Snack Baskets fully restore your health. Hot Dogs are HeartContainer items, extending your health by half a heart.
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* HeartsAreHealth: The amount you start with depends on the difficulty level. The amount of health you lose upon getting hit is also affected by the difficulty level.

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* HeartsAreHealth: The amount you start with depends on the difficulty level. The amount of health you lose upon getting hit is also affected by the difficulty level.Hearts make up your LifeMeter, and there are Heart collectables to grab to restore it.
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* BigBadassBirdOfPrey: A giant eagle is the boss of Honey Hunting. You can't jump on him, but luckily you have some rocks available to clip his wings.
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* VideoGameLives: The amount you have depends on the difficulty set. The Easiest difficulty gives you six. Normal Difficulty gives you four. And the hardest only gives you three. You have ''no'' continues though, so don't waste them.

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* VideoGameLives: The amount you have depends on the difficulty set. The Easiest difficulty gives you six. Normal Difficulty gives you four. And the hardest only gives you three. You have ''no'' continues though, so don't waste them.them.
* WorthlessYellowRocks: ''Diamonds'', the collectable in ''Cave Adventure'' is no more valuable than butterflies, fish, and ''honeycombs'', the collectables from the other stages.
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* FinalBoss: A [[TheSavageWolf fierce, dangerous wolf]] awaits the Bear cubs in the Haunted Forest. Watch his right hook.

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* FinalBoss: A [[TheSavageWolf [[SavageWolves fierce, dangerous wolf]] awaits the Bear cubs in the Haunted Forest. Watch his right hook.

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