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*CarHoodSliding: Nick performs a hood slide to get into the driver's seat of his police car to pursue a suspect in the opening cutscene.

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* AllAsiansKnowMartialArts: Played with. Khai does know martial arts, but it's not a traditional Asian martial art like Karate or Kung-Fu. UsefulNotes/KravMaga is her fighting style of choice.



* AscendedFanboy: DiscussedTrope. [[spoiler:Nick says that Dawes probably read a lot of comic books as a kid when he found a [[Series/{{Batman}} button to open the way to a safe inside of a bust of a person]].]]



* BunnyEarsLawyer: Kingpin Remy Neltz is referred to as this; he dumped harmless food additives with scary-sounding names into a Florida swamp then used political connections to have the land condemned as a toxic hazard so he could use it to run drugs, then used an anime company to launder the proceeds, even going so far as to serve as the voice actor for the company's mascot. On multiple occasions characters take all this as a sign that he's both creatively brilliant and also completely nuts.



* {{Expy}}: Adam John Harrington has all but replicated his role as the snarky Detective Earle from ''VideoGame/LANoire''



* GangstaStyle: Characters hold the dual Skorpion vz.61's in this manner while aiming it.

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* GangstaStyle: Characters hold the dual Skorpion vz.61's 61s in this manner while aiming it.

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* AllAsiansKnowMartialArts: Played with. Khai does know martial arts, but it's not a traditional Asian martial art like Karate or Kung-Fu. UsefulNotes/KravMaga is her fighting style of choice.



* LawmanBaton: Several different batons are available as melee weapons for the police.

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* LawmanBaton: Several different batons are available as melee weapons for the police. One of them is Nick's melee attack in single player.

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* CutsceneBoss: Towards the end of the game, [[spoiler:Stoddard]] gets taken out almost exactly like a ''Call of Duty'' BigBad. He's about to kill you while you're incapacitated, only to be momentarily distracted by your teammate, giving you an opening to shoot him.

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* CutsceneBoss: CutsceneBoss:
**
Towards the end of the game, [[spoiler:Stoddard]] gets taken out almost exactly like a ''Call of Duty'' BigBad. He's about to kill you while you're incapacitated, only to be momentarily distracted by your teammate, giving you an opening to shoot him.
** [[spoiler: Dawes]] too, except the player has no input on this one.
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* WeatherOfWar: Two of the multiplayer maps feature weather effects that will begin mid-match. "Riptide" will be hit by a hurricane, and "Dust Bowl" will be overtaken by a sandstorm.
* YouLookFamiliar: One of the Mooks in Alpert's militia in Episode 8 is the exact same model as one of the warrant suspects from Episode 7.

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* WeatherOfWar: Two of the multiplayer maps feature weather effects that will begin mid-match. "Riptide" will be hit by a hurricane, and "Dust Bowl" will be overtaken by a sandstorm.
* YouLookFamiliar: One of the Mooks in Alpert's militia in Episode 8 is the exact same model as one of the warrant suspects from Episode 7.
sandstorm.
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* RevolversAreJustBetter: Averted. The .357 magnum and .44 magnum revolvers don't do much more damage compared to other pistols, and they suffer from reduced ammo capacity and the inability to equip a silencer. In fact, balance-wise there's no real reason to use them besides you just finding them fun to shoot.

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''Battlefield Hardline'' is a FirstPersonShooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and Creator/CriterionGames and published by Creator/ElectronicArts.

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''Battlefield Hardline'' is a FirstPersonShooter video game developed by Visceral Games in collaboration with [[Creator/{{DICE}} EA Digital Illusions CE CE]] and Creator/CriterionGames and published by Creator/ElectronicArts.
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* CopShow: The single player campaign plays like one, complete with {{Netflix}}-style mission result screens.
* CutsceneBoss: Towards the end of the game, [[spoiler: Stoddard]] gets taken out almost exactly like a ''Call of Duty'' BigBad. He's about to kill you while you're incapacitated, only to be momentarily distracted by your teammate, giving you an opening to shoot him.

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* CopShow: The single player campaign plays like one, complete with {{Netflix}}-style Creator/{{Netflix}}-style mission result screens.
* CutsceneBoss: Towards the end of the game, [[spoiler: Stoddard]] [[spoiler:Stoddard]] gets taken out almost exactly like a ''Call of Duty'' BigBad. He's about to kill you while you're incapacitated, only to be momentarily distracted by your teammate, giving you an opening to shoot him.

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An expansion called ''Criminal Activity'' was released, adding four new maps in addition to new weapons, vehicles and equipment.

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An expansion called A total of four expansions were released: ''Criminal Activity'' was released, Activity'', ''Robbery'', ''Getaway'', and ''Betrayal'', each adding four new maps in addition to new weapons, vehicles and equipment.
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Badass is no longer a trope.


* RealityEnsues: [[spoiler:As {{Badass}} as Nick, Khai, Boomer, and Tyson are, there is pretty much no way they are going to take down Preferred Outcomes by force. As is admitted by [[BigBad Dawes]] in a PosthumousNarration, there are too many reputations at stake, too many power players all over the police and other industries and across the country in the very least, for just four people to mount any reasonable offensive in taking it down, especially when one of them is a wanted felon as a supposed DirtyCop and is a cop killer.]]

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* RealityEnsues: [[spoiler:As {{Badass}} badass as Nick, Khai, Boomer, and Tyson are, there is pretty much no way they are going to take down Preferred Outcomes by force. As is admitted by [[BigBad Dawes]] in a PosthumousNarration, there are too many reputations at stake, too many power players all over the police and other industries and across the country in the very least, for just four people to mount any reasonable offensive in taking it down, especially when one of them is a wanted felon as a supposed DirtyCop and is a cop killer.]]


* BottomlessMagazines: During the car chase scene, you can fire your weapon infinitely without even needing to reload. This is either an AntiFrustrationFeature or an example of TheyJustDidntCare.

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* BottomlessMagazines: During the car chase scene, you can fire your weapon infinitely without even needing to reload. This is either an AntiFrustrationFeature or an example of TheyJustDidntCare.
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* JokeWeapon: "Backwoods" has a usable [[NailEm nailgun]] as a pickup weapon.
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* GangstaStyle: Characters hold the dual Skorpion vz.61's in this manner while aiming it.


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* GunsAkimbo: The ''Betrayal'' DLC introduces a pair of Skorpion vz.61 machine pistols as a secondary weapon for all classes.
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** When reloading certain weapons, there's a one in ten thousand chance that you'll get a humorous reload animation, including tossing bullets into the chamber of a revolver, attempting to reload an RPG into the launcher wrong-way-first, then throwing it in the air and ''catching it in the launcher'', making your pistol perform a disappearing act, or having a third hand give you a magazine for your assault rifle.
** In some multiplayer maps, doughnut boxes can actually be spotted by cops with hilarious enthusiasm.

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** When reloading certain weapons, there's a one in ten thousand chance that you'll get a [[https://www.youtube.com/watch?v=Q7HGmUBQOHM humorous reload animation, animation]], including tossing bullets into the chamber of a revolver, attempting to reload an RPG into the launcher wrong-way-first, then throwing it in the air and ''catching it in the launcher'', making your pistol perform a disappearing act, or having a third hand give you a magazine for your assault rifle.
** In some multiplayer maps, doughnut boxes can actually be spotted by cops with hilarious enthusiasm.
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Quick fix.


''Battlefield Hardline'' is a FirstPersonShooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and Creator/Criterion Games and published by Creator/ElectronicArts.

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''Battlefield Hardline'' is a FirstPersonShooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and Creator/Criterion Games Creator/CriterionGames and published by Creator/ElectronicArts.
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Some edits.


Battlefield Hardline is a FirstPersonShooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and published by ElectronicArts.

The major difference from the rest of the VideoGame/{{Battlefield}} franchise is that the setting is now a Cops and Robbers setting as opposed to a military one.

It was released on March 17th, 2015.

An expansion called "Criminal Activity" has been announced, it will add four new maps in addition to new weapons, vehicles and equipment.

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Battlefield Hardline ''Battlefield Hardline'' is a FirstPersonShooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and Creator/Criterion Games and published by ElectronicArts.

Creator/ElectronicArts.

The major difference from the rest of the VideoGame/{{Battlefield}} ''VideoGame/{{Battlefield}}'' franchise is that the setting is now a Cops and Robbers setting as opposed to a military one.

It was released on March 17th, 17, 2015.

An expansion called "Criminal Activity" has been announced, it will add ''Criminal Activity'' was released, adding four new maps in addition to new weapons, vehicles and equipment.



!!Battlefield Hardline provides examples of:

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!!Battlefield Hardline !!''Battlefield Hardline'' provides examples of:

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* NoCutsceneInventoryInertia: No matter what handgun you select for your loadout, Nick will always use the Beretta 92FS (the game's starting handgun) in cutscenes (although he does switch to a Glock 17 towards the end of the game after [[spoiler: he's no longer a cop]])).



* OnlySixFaces: There are only a handful of different face models for the single player campaign's game's enemies, which becomes apparent if you use the up-close-and-personal takedown move a lot instead of just shooting everyone from a distance.



*** Two enemies can be seen playing ''{{VideoGame/Dead Space}} 1'', even lampshading how good the Line Gun is. The game will actually pause when they see the player.

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*** Two enemies can be seen playing ''{{VideoGame/Dead Space}} 1'', even discussing some plot elements (Nicole's name comes up, though spoilers are avoided) and lampshading how good the Line Gun is. The game will actually pause when they see the player.

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* UniversalDriversLicense: Of course you can pilot a helicopter!

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* UniversalDriversLicense: UniversalDriversLicense:
**
Of course you can pilot a helicopter!helicopter!
** Nick somehow knows how to pilot a tank. [[CrewOfOne All by himself]]. Without even any advanced warning that he would need to do so.
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* GenghisGambit: The drug war that serves as the main plot of the first half of the game is revealed to be one of these; [[spoiler: Dawes manipulated all the criminal gangs into killing each other, so the gang under his direct control could swoop in and corner the market.]]


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* HalfwayPlotSwitch: In the first half of the game, you're a by-the-book cop attempting to learn the cause behind the outbreak of a massive drug war between all the city's criminal gangs. [[spoiler: In the second half of the game, you're an escaped convict working with a gang of similar miscreants, running heists to get revenge against the dirty cop who framed you.]]
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* BunnyEarsLawyer: Kingpin Remy Neltz is referred to as this; he dumped harmless food additives with scary-sounding names into a Florida swamp then used political connections to have the land condemned as a toxic hazard so he could use it to run drugs, then used an anime company to launder the proceeds, even going so far as to serve as the voice actor for the company's mascot. On multiple occasions characters take all this as a sign that he's both creatively brilliant and also completely nuts.


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* RagtagBunchOfMisfits[=/=]EnemyMine: Nick's crew in the second half of the game consists of himself ([[spoiler: an escaped convict]]), a dirty cop, a drug dealer, and a white-collar criminal hacker. They all make it clear early on that the only reason they're working together is to get revenge on BigBad [[spoiler: Dawes]] and (for at least one of them) advance their own criminal interests, rather than any higher ideals of justice.
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* ArbitraryGunPower:
** The early-game .357 revolver actually does ''more'' damage than the higher caliber .44 magnum revolver, despite the latter being unlocked much later and having a lower ammo capacity and higher recoil.
** The game exhibits the common FPS trope of handguns dealing more damage than assault rifles as a game-balancing feature to balance out their lower rate of fire and ammo capacity (in real life an assault rifle round is ''significantly'' more powerful than any handgun round, including high caliber magnum rounds). In the single-player campaign, most pistols kill in 2-3 torso shots while the M16 assault rifle and M4 carbine require 4 torso shots to down an enemy.
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* BottomlessMagazines: During the car chase scene, you can fire your weapon infinitely without even needing to reload. This is either an AntiFrustrationFeature or an example of TheyJustDidntCare.
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* CutsceneBoss: Towards the end of the game, [[spoiler: Stoddard]] gets taken out almost exactly like a ''Call of Duty'' BigBad. He's about to kill you while you're incapacitated, only to be momentarily distracted by your teammate, giving you an opening to shoot him.
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** One of the achievements you can get(from profiling ten criminals in single-player) is called [[WatchDogs "Watched Dawg"]]

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** One of the achievements you can get(from profiling ten criminals in single-player) is called [[WatchDogs [[VideoGame/WatchDogs "Watched Dawg"]]
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** When the Syndicate Hacker gives a squad the 'Fast Deployment' upgrade, he may tell them that, "[[LegendOfZelda ...its too dangerous to go alone.]]"

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** When the Syndicate Hacker gives a squad the 'Fast Deployment' upgrade, he may tell them that, "[[LegendOfZelda ...its "[[Franchise/TheLegendOfZelda ...it's too dangerous to go alone.]]"
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* DownerEnding: [[spoiler:Yes, Dawes and Stoddard are dead. But as Dawes [[PosthumousNarration admits]], there's too many reputations on the line, too much at stake, too many power players for a group of four people to actually accomplish anything useful in taking it down entirely. The corruption runs so deep that it's nigh impossible for Preferred Outcomes to be stopped as it is. Given how it ends on a {{cliffhangar}} of what Nick is going to do, also doubles as NoEnding.]]

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* DownerEnding: [[spoiler:Yes, Dawes and Stoddard are dead. But as Dawes [[PosthumousNarration admits]], there's too many reputations on the line, too much at stake, too many power players for a group of four people to actually accomplish anything useful in taking it down entirely. The corruption runs so deep that it's nigh impossible for Preferred Outcomes to be stopped as it is. Given how it ends on a {{cliffhangar}} {{cliffhanger}} of what Nick is going to do, also doubles as NoEnding.]]

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* DownerEnding: [[spoiler:Yes, Dawes and Stoddard are dead. But as Dawes [[PosthumousNarration admits]], there's too many reputations on the line, too much at stake, too many power players for a group of four people to actually accomplish anything useful in taking it down entirely. The corruption runs so deep that it's nigh impossible for Preferred Outcomes to be stopped as it is. Given how it ends on a {{cliffhangar}} of what Nick is going to do, also doubles as NoEnding.]]



* OnlyInMiami: The singleplayer storyline is centered in Miami.

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* OnlyInMiami: The singleplayer storyline is centered in Miami.Miami, though it does extend beyond it.


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* RealityEnsues: [[spoiler:As {{Badass}} as Nick, Khai, Boomer, and Tyson are, there is pretty much no way they are going to take down Preferred Outcomes by force. As is admitted by [[BigBad Dawes]] in a PosthumousNarration, there are too many reputations at stake, too many power players all over the police and other industries and across the country in the very least, for just four people to mount any reasonable offensive in taking it down, especially when one of them is a wanted felon as a supposed DirtyCop and is a cop killer.]]
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* AscendedFanboy: DiscussedTrope. [[spoiler:Nick says that Dawes probably read a lot of comic books as a kid when he found a [[Series/{{Batman}} button to open the way to a safe inside of a bust of a person]].]]
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* SecretTestOfCharacter: Early on, Mendoza has one where Stoddard [[DirtyCop gives him money for a job well done for Stoddard, not for Mendoza]]. Mendoza [[ScrewTheMoneyIHaveRules drops the money behind him]], which proves to Khai, Stoddard, and Dawes that Mendoza is in fact a ByTheBookCop. [[spoiler:Unfortunately, it's an inverted example to the norm: they wanted him to take the money and prove he was corrupt to let him into their schemes, not use him to root them out.]]

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