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* EasyModeMockery: Easy Mode gives you three hit points instead of just one, and turns your suit [[PinkMeansFeminine bright pink]].

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* EasyModeMockery: Easy Mode gives you three hit points instead of just one, and turns your suit [[PinkMeansFeminine [[PinkIsForSissies bright pink]].



* NintendoHard: It's easier than the first game, but it is still quite difficult.
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Bonus Boss is a disambiguation


* BonusDungeon: There are three of them, each accessed via a password given upon beating certain difficulties. All of them have {{Bonus Boss}}es.

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* BonusDungeon: There are three of them, each accessed via a password given upon beating certain difficulties. All of them have {{Bonus Boss}}es.bosses.
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* {{Retraux}}: Taken UpToEleven by the fact that it's an NES game compiled and released in ''2012''.

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* {{Retraux}}: Taken UpToEleven {{Exaggerated|trope}} by the fact that it's an NES game compiled and released in ''2012''.

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* [[HeKnowsAboutTimedHits Dr. B Knows About Timed Hits]]: Dr. B tells you in order to activate the comm unit that she gives you before the NoobCave, to press Select while paused.



* [[spoiler:TheHeroDies: Happens in one of the Bad Endings.]]

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* [[spoiler:TheHeroDies: Happens HeKnowsAboutTimedHits: Dr. B tells you in one of order to activate the Bad Endings.]]comm unit that she gives you before the NoobCave, to press Select while paused.
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TRS cleanup. Deleting unclear examples


* UnderwaterBossBattle: Lobsterbot. The Muckswimmers kind of count too but that's in sludge.
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Fixed a page link mistake


''Battle Kid 2: Mountain of Torment'' is an NES game made by Sivak Games, as the sequel to ''VideoGame/BattleKidFortressofPeril''. Like the last game, ''Battle Kid 2'' is an honest ''VideoGame/IWannaBeTheGuy'', minus the PlatformHell. Like the first game, every death is [[YetAnotherStupidDeath your fault]], not the game's. It uses a ten-character password system (unless you're on Hard or [[HarderThanHard harder]]), has the same {{Metroidvania}} gameplay of the first Battle Kid, and boasts "over 650 rooms, 25 enemy types, 13 boss battles, 42 music tracks, and more bonus features this time around."

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''Battle Kid 2: Mountain of Torment'' is an NES game made by Sivak Games, as the sequel to ''VideoGame/BattleKidFortressofPeril''.''VideoGame/BattleKidFortressOfPeril''. Like the last game, ''Battle Kid 2'' is an honest ''VideoGame/IWannaBeTheGuy'', minus the PlatformHell. Like the first game, every death is [[YetAnotherStupidDeath your fault]], not the game's. It uses a ten-character password system (unless you're on Hard or [[HarderThanHard harder]]), has the same {{Metroidvania}} gameplay of the first Battle Kid, and boasts "over 650 rooms, 25 enemy types, 13 boss battles, 42 music tracks, and more bonus features this time around."
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'''This game provides examples of:'''

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'''This !!'''This game provides examples of:'''
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/battle_kid_2.png]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_kid_2.png]]



''Battle Kid 2: Mountain of Torment'' is an NES game made by Sivak Games, as the sequel to [[VideoGame/BattleKidFortressofPeril Battle Kid: Fortress of Peril]]. Like the last game, Battle Kid 2 is an honest [[VideoGame/IWannaBeTheGuy I Wanna Be the Guy]], minus the [[Main/PlatformHell Platform Hell]]. Like the first game, every death is [[Main/YetAnotherStupidDeath your fault]], not the game's. It uses a ten-character password system (unless you're on Hard or [[Main/HarderThanHard harder]]), has the same Metroidvania gameplay of the first Battle Kid, and boasts "over 650 rooms, 25 enemy types, 13 boss battles, 42 music tracks, and more bonus features this time around."

The plot picks up almost exactly where the first game left off. After [[Main/OneHitPointWonder One Hit Point Wonder]] [[Main/KidHero Kid Hero]] Timmy infiltrates the Fortress of Il'Akab, he finally manages to destroy the [[Main/HumongousMecha supermech]]. Although a majority of the ones behind it got away, Timmy does manage to capture one of them, Chester Donovan, and bring them back to Disch Corp, where Timmy's friend Dr. Tina Byers administers a [[Main/TruthSerum Truth Serum]] that slowly drives Chet to madness, and he finally talks, revealing the contingency plan he had mentioned back at the Fortress. It is discovered that the other two people behind the supermech, Helga Kraftie and Ivan Mekanovich, are building a mega cannon at the Shoh'Mec Mountains, which Timmy must stop again.

to:

''Battle Kid 2: Mountain of Torment'' is an NES game made by Sivak Games, as the sequel to [[VideoGame/BattleKidFortressofPeril Battle Kid: Fortress of Peril]]. ''VideoGame/BattleKidFortressofPeril''. Like the last game, Battle ''Battle Kid 2 2'' is an honest [[VideoGame/IWannaBeTheGuy I Wanna Be the Guy]], ''VideoGame/IWannaBeTheGuy'', minus the [[Main/PlatformHell Platform Hell]]. PlatformHell. Like the first game, every death is [[Main/YetAnotherStupidDeath [[YetAnotherStupidDeath your fault]], not the game's. It uses a ten-character password system (unless you're on Hard or [[Main/HarderThanHard [[HarderThanHard harder]]), has the same Metroidvania {{Metroidvania}} gameplay of the first Battle Kid, and boasts "over 650 rooms, 25 enemy types, 13 boss battles, 42 music tracks, and more bonus features this time around."

The plot picks up almost exactly where the first game left off. After [[Main/OneHitPointWonder One Hit Point Wonder]] [[Main/KidHero Kid Hero]] OneHitPointWonder KidHero Timmy infiltrates the Fortress of Il'Akab, he finally manages to destroy the [[Main/HumongousMecha [[HumongousMecha supermech]]. Although a majority of the ones behind it got away, Timmy does manage to capture one of them, Chester Donovan, and bring them back to Disch Corp, where Timmy's friend Dr. Tina Byers administers a [[Main/TruthSerum Truth Serum]] TruthSerum that slowly drives Chet to madness, and he finally talks, revealing the contingency plan he had mentioned back at the Fortress. It is discovered that the other two people behind the supermech, Helga Kraftie and Ivan Mekanovich, are building a mega cannon at the Shoh'Mec Mountains, which Timmy must stop again.



* BadEnding: There's two of them. [[spoiler: With no Orrexium shards, TheBadGuyWins and blows up Timmy's city. If you have at least one shard but not all seven, Timmy [[Main/NiceJobBreakingItHero makes the core go unstable]], obliterating himself and the rest of the mountain base. Both bad endings result in a NonstandardGameOver.]]

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* BadEnding: There's two of them. [[spoiler: With no Orrexium shards, TheBadGuyWins and blows up Timmy's city. If you have at least one shard but not all seven, Timmy [[Main/NiceJobBreakingItHero [[NiceJobBreakingItHero makes the core go unstable]], obliterating himself and the rest of the mountain base. Both bad endings result in a NonstandardGameOver.]]



* BonusDungeon: There are three of them, each accessed via a password given upon beating certain difficulties. All of them have [[Main/BonusBoss Bonus Bosses]].

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* BonusDungeon: There are three of them, each accessed via a password given upon beating certain difficulties. All of them have [[Main/BonusBoss Bonus Bosses]].{{Bonus Boss}}es.



* EasyModeMockery: Easy Mode gives you three hit points instead of just one, and turns your suit [[Main/PinkMeansFeminine bright pink]].

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* EasyModeMockery: Easy Mode gives you three hit points instead of just one, and turns your suit [[Main/PinkMeansFeminine [[PinkMeansFeminine bright pink]].



* HarderThanHard: "Normal" gives you [[Main/OneHitPointWonder one hit point]], infinite continues, and passwords to pick up where you left off. However, the harder difficulties give you limited continues, and no passwords, right up to [[Main/ExactlyWhatItSaysOnTheTin Unfair]], where you only get one life. You still die in one hit.

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* HarderThanHard: "Normal" gives you [[Main/OneHitPointWonder one {{one hit point]], point|wonder}}, infinite continues, and passwords to pick up where you left off. However, the harder difficulties give you limited continues, and no passwords, right up to [[Main/ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin Unfair]], where you only get one life. You still die in one hit.



* MultipleEndings: There are three endings in Battle Kid 2, depending on how many [[spoiler:[[Main/MacGuffin Orrexium shards]]]] you have.

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* MultipleEndings: There are three endings in Battle Kid 2, depending on how many [[spoiler:[[Main/MacGuffin [[spoiler:[[PlotCoupon Orrexium shards]]]] you have.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/battle_kid_2.png]]
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Correcting namespace.


** If you fail the SimonSaysMiniGame in the glacial caverns, you get [[Main/SuburbanCommando frozen today]].

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** If you fail the SimonSaysMiniGame in the glacial caverns, you get [[Main/SuburbanCommando [[Film/SuburbanCommando frozen today]].
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->''[[Main/ContinuityNod "And here... we... go again..."]]''

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->''[[Main/ContinuityNod "And ->''"And here... we... go again..."]]''
"''
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The Dev Team Thinks Of Everything is now Developers Foresight. Removed all non-illustrative or unclear examples as well as ZCE\'s and switched over all demonstrative examples.


* [[TheDevTeamThinksOfEverything Sivak Thinks Of Everything]]: There are a couple of moments.
** In the sixth area, there is a minigame required to obtain a shard of Orrexium. This minigame requires you to pay attention to the binary on top of the screen, then you get an allotted amount of time to move to a safe zapper (those shown by a zero). Sivak disables pausing for this minigame so players don't try to cheat their way out of it.
** To prevent players from just waiting in the corner of the room during the Doppelganger Constructor fight, the boss activates floor spikes early in the fight.
** Even on easy mode, touching spikes, turbines, and larger bosses is an InstantKill no matter what.
** When you fight the Doppelganger Constructor on Easy mode, the clones are purple instead of greenish-brown. The orange clones remain.
** After blowing up [[spoiler: the mega cannon's core]] on easy mode, Ivan calls you a little ''pink'' bastard instead of green.
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** When you fight the Doppelganger Constructor on Easy mode, the clones are purple instead of greenish-brown. The orange clones remain.
** After blowing up [[spoiler: the mega cannon's core]] on easy mode, Ivan calls you a little ''pink'' bastard instead of green.

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* AntiFrustrationFeatures
** You no longer have to kill yourself to get your password and (on harder difficulties) remaining continues.
** You can access the terminal any time now. Press Select while paused.
** There is now a map you can obtain after defeating the second boss.
* AscendedGlitch: The final moonwalking Chrome Drone came from a glitch where Sivak accidentally reversed their display code. Sivak, thinking it was funny, fixed it and then left an option to have the Chrome Drones moonwalk.



* ButThouMust: You have to obtain the map in order to leave the room. Otherwise Dr. B will just keep annoying you to "check out that computer."



* [[HeKnowsAboutTimedHits Dr. B Knows About Timed Hits]]: Dr. B tells you in order to activate the comm unit that she gives you before the NoobCave, to press Select while paused.



* GettingCrapPastTheRadar: Ivan calls Timmy a bastard later in the game. Though once you consider it's a homebrew and not a lisenced NES game, there's not much of a "radar" to get crap past.

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* GettingCrapPastTheRadar: Ivan calls Timmy a bastard later GuideDangIt: There is almost no information on where the Orrexium shard in the game. Though once you consider it's a homebrew and not a lisenced NES game, there's not much of a "radar" to get crap past.mountain base is. The only hint is rather vague.


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* [[TheDevTeamThinksOfEverything Sivak Thinks Of Everything]]: There are a couple of moments.
** In the sixth area, there is a minigame required to obtain a shard of Orrexium. This minigame requires you to pay attention to the binary on top of the screen, then you get an allotted amount of time to move to a safe zapper (those shown by a zero). Sivak disables pausing for this minigame so players don't try to cheat their way out of it.
** To prevent players from just waiting in the corner of the room during the Doppelganger Constructor fight, the boss activates floor spikes early in the fight.
** Even on easy mode, touching spikes, turbines, and larger bosses is an InstantKill no matter what.


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* TimedMission: In a sense, the first battle with Ivan. Take too long and his ice walls will kill you. [[spoiler: Also, escaping the battleship. You have 2 minutes to do this. Thankfully, this is very easy to do, to the point you have be trying to fail.]]


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* WakeUpCallBoss: The first two boss fights in the mountain base are relatively easy for Battle Kid bosses, but when you get to the first Ivan fight, he will likely catch you off guard the first few times, with his walls of ice that will eventually freeze you to death if you take too long, AND being a multitasking boss since you have to deal with the ice ghost too.


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* ZergRush: The first portion of the Doppelganger Constructor.

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->''"And here... we... go again..."''

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->''"And ->''[[Main/ContinuityNod "And here... we... go again..."''
"]]''



* BagOfSpilling: Timmy only kept his High Jump and Infinite O2 upgrades from the first game. [[spoiler:Also happens in-game to Timmy, where a fake save point on the battleship steals all of Timmy's items and now he must reobtain them. At least you get to keep the Damage Amp if you found it back at the mountain base.]]



* BigBad: Again, Ivan.



* ContinuityNod
** Timmy's line at the beginning of the mountain base tips off to the first game.
** A room in the first area references the first game also, in which there are two Eye Snipers and a glass block.



* {{Hammerspace}}: Where else is Timmy supposed to put seven Orrexium shards?



* MacGuffin: The Orrexium shards. [[spoiler: You need them to blow up the mega cannon's core and get to the final area.]]



* NoobCave: There is an intro stage in the game.

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* NoobCave: There is an intro stage in the game.game that takes place in a warehouse complex.



* OhCrap: Ivan and Helga's reactions when [[spoiler:Timmy damages/destroys the mega-cannon's power core.]]
** Also occurs with Ivan when you beat him in battle.



* PlotCoupon: The Orrexium shards. Also qualifies as a MineralMacGuffin. [[spoiler: You need them to blow up the mega cannon's core and get to the final area.]]



* PreviouslyOn: The introduction cutscene starts off with "In the last adventure..." and shows Timmy destroying the Supermech back at the Fortress of Peril and arresting the BigBad of that game, Chester Donovan.



* {{Retraux}}: Taken UpToEleven by the fact that's an NES game compiled and released in ''2012''.

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* {{Retraux}}: Taken UpToEleven by the fact that's that it's an NES game compiled and released in ''2012''.


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* SuperNotDrowningSkills: Timmy doesn't seem to have an OxygenMeter this time around, so maybe his BagOfSpilling decided to keep the Infinite O2 powerup.
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* ThatOneLevel: Special Stage 3 and the level you go through to get the Damage Amp powerup.

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* BadEnding: There's two of them. [[spoiler: With no Orrexium shards, TheBadGuyWins and blows up your city. If you have at least one shard but not all seven, Timmy [[Main/NiceJobBreakingItHero makes the core go unstable]], obliterating himself and the rest of the mountain base. Both bad endings result in a NonstandardGameOver.]]

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* AnimalMecha: Lobsterbot (the fourth boss).
* AttackOfThe50FootWhatever: Big Timmy, the final part of the sixth boss.
* BadEnding: There's two of them. [[spoiler: With no Orrexium shards, TheBadGuyWins and blows up your Timmy's city. If you have at least one shard but not all seven, Timmy [[Main/NiceJobBreakingItHero makes the core go unstable]], obliterating himself and the rest of the mountain base. Both bad endings result in a NonstandardGameOver.]]
* BaldOfEvil: Ivan Mekanovich.
* BigNo: Timmy gives one as [[spoiler: the completed mega-cannon blows up Timmy's city in the worst ending.
]]



* BonusDungeon: There are three of them, each accessed via a password given upon beating certain difficulties. All of them have [[Main/BonusBoss bonus bosses]].

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* BonusDungeon: There are three of them, each accessed via a password given upon beating certain difficulties. All of them have [[Main/BonusBoss bonus bosses]].Bonus Bosses]].



* Checkpoint Starvation: There is only one working checkpoint per special stage. The first checkpoint does something funny instead of saving your game.

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* Checkpoint Starvation: CheckpointStarvation: There is only one working checkpoint per special stage. The first checkpoint before that does something funny instead of saving your game.



* FakeDifficulty: Averted, it's actually slightly easier than the first game.

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* FakeDifficulty: Averted, Averted. As a matter of fact, it's actually slightly somewhat easier than the first game.



* GettingCrapPastTheRadar: Ivan calls Timmy a bastard later in the game.

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* GettingCrapPastTheRadar: Ivan calls Timmy a bastard later in the game. Though once you consider it's a homebrew and not a lisenced NES game, there's not much of a "radar" to get crap past.



* [[spoiler:TheHeroDies: Happens in one of the Bad Endings.]]



* LoadBearingBoss: [[spoiler: After beating the final boss you have two minutes to get out of the battleship.]]

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* LoadBearingBoss: [[spoiler: After beating the final boss you have two minutes to get out of the battleship.battleship, because apparently you destroyed the battleship's reactor.]]



* NoobCave: There is an intro stage in the game. WordOfGod states that he wanted something to ease the player into the game.

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* NoobCave: There is an intro stage in the game. WordOfGod states that he wanted something to ease the player into the game.



* {{Retraux}}: Taken UpToEleven by the fact that's an NES game compiled and released in ''2012''.



* SequelHook: [[spoiler: Helga is seen safe and sounds after Timmy escapes the battleship in the good ending, where she goes through a monologue that eventually ends with her threatening Timmy.]]

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* RockMonster: The first boss, the Gneiss Golem. [[spoiler:Also the Gnasty Golem in Special Stage 1.]]
* SequelHook: [[spoiler: Helga is seen safe and sounds sound after Timmy escapes the battleship in the good ending, where she goes through a monologue that eventually ends with her threatening Timmy.]]



** WordOfGod mentions that he made plenty of other Shout-Outs as well as these two, that are a little less obvious.
*** The name of the city, G1 City, is a reference to a site that featured him, [[ScrewAttack ScrewAttack]].
*** The name "Shoh'mec" is an anagram of Dragon Lance character Chemosh.


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* ThatOneLevel: Special Stage 3 and the level you go through to get the Damage Amp powerup.

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* Expy: Timmy is still [[VideoGame/IWannaBetheGuy The Kid]] without his cape.

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* Expy: {{Expy}}: Timmy is still [[VideoGame/IWannaBetheGuy The Kid]] without his cape.



* Fanfare: Plays after beating any boss.

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* Fanfare: {{Fanfare}}: Plays after beating any boss.boss.
* FinalDeathMode: Unfair difficulty.



* GettingCrapPastTheRadar: Ivan calls Timmy a bastard later in the game.



* InSeriesNickname: Helga frequently calls Timmy "Rotznase," which can be translated to "snot-nosed kid" in German.
* InvincibleMinorMook: The Razor Drones.



* Metroidvania: The whole game has many Metroidvania elements. One big open level for you to go through, items for you to find and can't advance without, lots and lots of backtracking, and of course teleporters to get you around.

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* Metroidvania: MagicalMysteryDoors: The Orrexium puzzle in the haunted shrine. The right path is found through simple math (that uses letters for some reason).
* {{Metroidvania}}:
The whole game has many Metroidvania elements. One big open level for you to go through, items for you to find and can't advance without, lots and lots of backtracking, and of course teleporters to get you around.



* MyNameIsQuestionMarks: Helga until she is named in the cutscene after the NoobCave.



* NoobCave: There is an intro stage in the game. WordOfGod states that he wanted something to ease the player into the game.



* {{Pun}}: The Gneiss Golem (first main boss) and Gnasty Golem (Special Stage 1 boss).



* ShoutOut: If you fail the SimonSaysMiniGame in the glacial caverns, you get [[Main/SuburbanCommando frozen today]]. Also Special Stage 3's fake checkpoint is a Rick Roll, complete with a "Never Gonna Save Your Game" message.

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* ShoutOut: SequelHook: [[spoiler: Helga is seen safe and sounds after Timmy escapes the battleship in the good ending, where she goes through a monologue that eventually ends with her threatening Timmy.]]
* ShoutOut:
**
If you fail the SimonSaysMiniGame in the glacial caverns, you get [[Main/SuburbanCommando frozen today]]. Also today]].
**
Special Stage 3's fake checkpoint is a Rick Roll, complete with a "Never Gonna Save Your Game" message. message.
** WordOfGod mentions that he made plenty of other Shout-Outs as well as these two, that are a little less obvious.
*** The name of the city, G1 City, is a reference to a site that featured him, [[ScrewAttack ScrewAttack]].
*** The name "Shoh'mec" is an anagram of Dragon Lance character Chemosh.


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* WarmupBoss: The first fight with Helga Kraftie.
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* MultipleEndings: There are three endings in Battle Kid 2, depending on how many [[Spoiler: [[Main/MacGuffin Orrexium shards]]]] you have.

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* MultipleEndings: There are three endings in Battle Kid 2, depending on how many [[Spoiler: [[Main/MacGuffin [[spoiler:[[Main/MacGuffin Orrexium shards]]]] you have.

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* BadEnding: There's two of them. [[spoiler: With no Orrexium shards, TheBadGuyWins and blows up your city. If you have at least one shard but not all seven, Timmy [[Main/NiceJobBreakingItHero makes the core go unstable]], obliterating himself and the rest of the mountain base. Both bad endings result in a NonstandardGameOver.]]



* Checkpoint Starvation: There is only one working checkpoint per special stage. The first checkpoint does something funny instead of saving your game.



* DownTheDrain: The third main area out of seven, which is a sewer.



* Fanfare: Plays after beating the first boss.
* FlipScreenScrolling

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* Fanfare: Plays after beating the first any boss.
* FlipScreenScrollingFlipScreenScrolling: There is not a single screen in the entire game that does not flip screens.
* GameOver: Prepare to be seeing this very often.



* HauntedHouse: Or rather, a haunted shrine. Fourth area of seven in the game.



* KillItWithFire: Ivan's second mech tries to do this to you.
* KillItWithIce: Ivan's first mech tries to do this to you.



* Metroidvania
* MultipleEndings

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* Metroidvania
MacGuffin: The Orrexium shards. [[spoiler: You need them to blow up the mega cannon's core and get to the final area.]]
* MultipleEndingsMetroidvania: The whole game has many Metroidvania elements. One big open level for you to go through, items for you to find and can't advance without, lots and lots of backtracking, and of course teleporters to get you around.
* MultipleEndings: There are three endings in Battle Kid 2, depending on how many [[Spoiler: [[Main/MacGuffin Orrexium shards]]]] you have.
* NiceJobBreakingItHero: [[spoiler:One of the bad endings, where Timmy makes the mega cannon's core go unstable.]]



* PointOfNoReturn: [[spoiler:Entering the battleship after obtaining the seven shards of Orrexium.]]

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* PointOfNoReturn: [[spoiler:Entering the battleship after obtaining the seven shards of Orrexium. Also another one after beating the second Ivan fight.]]



* ShoutOut: If you fail the SimonSaysMiniGame in the glacial caverns, you get [[Main/SuburbanCommando frozen today]].

to:

* ShoutOut: If you fail the SimonSaysMiniGame in the glacial caverns, you get [[Main/SuburbanCommando frozen today]]. Also Special Stage 3's fake checkpoint is a Rick Roll, complete with a "Never Gonna Save Your Game" message.



* SpikesOfDoom: There's plenty of them.

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* SlippySlideyIceWorld: The glacial caverns. Also certain parts of the cave system have ice sections.
* SpikesOfDoom: There's plenty of them.them, though it tends to use SpikeBallsOfDoom instead.


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* TheBadGuyWins: [[spoiler:If you didn't collect ''any'' of the Orrexium shards, Helga and Ivan blow up your city with the completed mega cannon.]]


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* VeryDefinitelyFinalDungeon: [[spoiler:The battleship that you must go through after beating all six guardians and getting all the Macguffins.]]


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* WallJump: An item obtained very early in the game, right before the AbsurdlySpaciousSewer.

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Clicked save instead of preview. >_<


The plot picks up almost exactly where the first game left off. After [[Main/OneHitPointWonder One Hit Point Wonder]] [[Main/KidHero Kid Hero]] Timmy infiltrates the Fortress of Il'Akab, he finally manages to destroy the [[Main/HumongousMecha supermech]]. Although a majority of the ones behind it got away, Timmy does manage to capture one of them, Chester Donovan, and bring them back to Disch Corp, where Timmy's friend Dr. Tina Byers administers a [[Main/TruthSerum Truth Serum]] that slowly drives Chet to madness, and he finally talks, revealing the contingency plan he had mentioned back at the Fortress. It is discovered that the other two people behind the supermech, Helga Kraftie and Ivan Mekanovich, are building a mega cannon at the Shoh'Mec Mountains

to:

The plot picks up almost exactly where the first game left off. After [[Main/OneHitPointWonder One Hit Point Wonder]] [[Main/KidHero Kid Hero]] Timmy infiltrates the Fortress of Il'Akab, he finally manages to destroy the [[Main/HumongousMecha supermech]]. Although a majority of the ones behind it got away, Timmy does manage to capture one of them, Chester Donovan, and bring them back to Disch Corp, where Timmy's friend Dr. Tina Byers administers a [[Main/TruthSerum Truth Serum]] that slowly drives Chet to madness, and he finally talks, revealing the contingency plan he had mentioned back at the Fortress. It is discovered that the other two people behind the supermech, Helga Kraftie and Ivan Mekanovich, are building a mega cannon at the Shoh'Mec MountainsMountains, which Timmy must stop again.

----
'''This game provides examples of:'''
* BossRush: An extra, timed challenge accessed via a password.
* BonusDungeon: There are three of them, each accessed via a password given upon beating certain difficulties. All of them have [[Main/BonusBoss bonus bosses]].
* BlackBeadEyes: Timmy during gameplay. Also Ivan and Helga have this trope during battle.
* CloneArmy: The Doppelganger Constructor boss in the power station.
* DoubleJump: A powerup obtained after beating the fifth boss. [[spoiler:Later on in the game you'll even obtain a Triple Jump.]]
* EasyModeMockery: Easy Mode gives you three hit points instead of just one, and turns your suit [[Main/PinkMeansFeminine bright pink]].
* Expy: Timmy is still [[VideoGame/IWannaBetheGuy The Kid]] without his cape.
* EverythingIsTryingToKillYou
* FakeDifficulty: Averted, it's actually slightly easier than the first game.
* Fanfare: Plays after beating the first boss.
* FlipScreenScrolling
* HarderThanHard: "Normal" gives you [[Main/OneHitPointWonder one hit point]], infinite continues, and passwords to pick up where you left off. However, the harder difficulties give you limited continues, and no passwords, right up to [[Main/ExactlyWhatItSaysOnTheTin Unfair]], where you only get one life. You still die in one hit.
* HumongousMecha: Any of the Ivan Mekanovich battles.
* KidHero: Timmy.
* LoadBearingBoss: [[spoiler: After beating the final boss you have two minutes to get out of the battleship.]]
* Metroidvania
* MultipleEndings
* NintendoHard: It's easier than the first game, but it is still quite difficult.
* OneHitPointWonder: Unless you're on Easy difficulty then you get three hit points.
* PaletteSwap: The bosses in special stages 1 and 2.
* PlatformHell: Averted. It is indeed very hard, but it doesn't troll the player every two seconds.
* PointOfNoReturn: [[spoiler:Entering the battleship after obtaining the seven shards of Orrexium.]]
* RecurringBoss: Helga Kraftie and Ivan Mekanovich.
* RespawningEnemies: Enemies will always respawn when you return to a room.
* ShoutOut: If you fail the SimonSaysMiniGame in the glacial caverns, you get [[Main/SuburbanCommando frozen today]].
* SoundTest: Accessed by a password.
* SpikesOfDoom: There's plenty of them.
* StationaryBoss: A majority of them.
* SuperDeformed: Most of the characters, outside of cutscenes.
* UnderwaterBossBattle: Lobsterbot. The Muckswimmers kind of count too but that's in sludge.
* WalkDontSwim: Underwater physics involve higher jumping.
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Added DiffLines:

->''"And here... we... go again..."''

''Battle Kid 2: Mountain of Torment'' is an NES game made by Sivak Games, as the sequel to [[VideoGame/BattleKidFortressofPeril Battle Kid: Fortress of Peril]]. Like the last game, Battle Kid 2 is an honest [[VideoGame/IWannaBeTheGuy I Wanna Be the Guy]], minus the [[Main/PlatformHell Platform Hell]]. Like the first game, every death is [[Main/YetAnotherStupidDeath your fault]], not the game's. It uses a ten-character password system (unless you're on Hard or [[Main/HarderThanHard harder]]), has the same Metroidvania gameplay of the first Battle Kid, and boasts "over 650 rooms, 25 enemy types, 13 boss battles, 42 music tracks, and more bonus features this time around."

The plot picks up almost exactly where the first game left off. After [[Main/OneHitPointWonder One Hit Point Wonder]] [[Main/KidHero Kid Hero]] Timmy infiltrates the Fortress of Il'Akab, he finally manages to destroy the [[Main/HumongousMecha supermech]]. Although a majority of the ones behind it got away, Timmy does manage to capture one of them, Chester Donovan, and bring them back to Disch Corp, where Timmy's friend Dr. Tina Byers administers a [[Main/TruthSerum Truth Serum]] that slowly drives Chet to madness, and he finally talks, revealing the contingency plan he had mentioned back at the Fortress. It is discovered that the other two people behind the supermech, Helga Kraftie and Ivan Mekanovich, are building a mega cannon at the Shoh'Mec Mountains

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