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* EveryoneOwnsAMac: UsefulNotes/AppleMacintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh. May count as a ConsoleCameo as it was originally released for the Mac version of ''Doom''.

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* EveryoneOwnsAMac: UsefulNotes/AppleMacintosh Platform/AppleMacintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh. May count as a ConsoleCameo as it was originally released for the Mac version of ''Doom''.
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Dewicked trope


* KnifeNut: ''Doom'''s Demons are replaced with "Strakes", muscled thugs armed with tactical knives.
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* DidYouActuallyBelieve: In "Gas Trap", you have to search a hospital for a switch to prevent the release of poison gas. A few minutes in, you do find a switch labelled "GAS SWITCH", but pressing it just reveals the words "DID YOU REALLY THINK IT WOULD BE THAT EASY?" and releases some Penguin Bombs.

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* DidYouActuallyBelieve: In "Gas Trap", you have to search a hospital for a switch to prevent the release of poison gas. A few minutes in, you do find a switch labelled "GAS SWITCH", but pressing it just reveals the words releases some Penguin Bombs and a sign reading "DID YOU REALLY THINK IT WOULD BE THAT EASY?" and releases some Penguin Bombs. EASY?"
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* NonStandardGameOver: During the fight with Bane, if you try to switch to a different weapon instead of fighting him in melee, you become unable to attack at all. A taunting message ("You failed to fight Bane with your fists") is prominently displayed on the screen. You can still run around, so it's not precisely a game over, but the fight becomes {{Unwinnable}}.

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* NonStandardGameOver: NonstandardGameOver: During the fight with Bane, if you try to switch to a different weapon instead of fighting him in melee, you become unable to attack at all. A taunting message ("You failed to fight Bane with your fists") is prominently displayed on the screen. You can still run around, so it's not precisely a game over, but the fight becomes {{Unwinnable}}.



** The Joker's levels are all references to scenes from {{Film/Batman1989}}, with the first being set in Axis Chemicals the last being set at the Gotham Cathedral.

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** The Joker's levels are all references to scenes from {{Film/Batman1989}}, ''Film/Batman1989'', with the first being set in Axis Chemicals the last being set at the Gotham Cathedral.
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** ShoutOut:
* In the level where you fight Two-Face, there's a room where a TV is playing ''Mortal Kombat'' with Scorpion fighting Goro.
* The Joker's levels are all references to scenes from {{Film/Batman1989}}, with the first being set in Axis Chemicals the last being set at the Gotham Cathedral.

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** * ShoutOut:
* ** In the level where you fight Two-Face, there's a room where a TV is playing ''Mortal Kombat'' with Scorpion fighting Goro.
* ** The Joker's levels are all references to scenes from {{Film/Batman1989}}, with the first being set in Axis Chemicals the last being set at the Gotham Cathedral.

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* ShoutOut: In the level where you fight Two-Face, there's a room where a TV is playing ''Mortal Kombat'' with Scorpion fighting Goro.

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** ShoutOut:
* ShoutOut: In the level where you fight Two-Face, there's a room where a TV is playing ''Mortal Kombat'' with Scorpion fighting Goro.Goro.
* The Joker's levels are all references to scenes from {{Film/Batman1989}}, with the first being set in Axis Chemicals the last being set at the Gotham Cathedral.
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Because this mod relies heavily on complex [=DeHackEd=] patches, it doesn't play nicely with many modern source ports unless thier extremely vanilla-focused, such as [[http://prboom.sourceforge.net/ PrBoom]] or the intended [[https://github.com/fabiangreffrath/crispy-doom Crispy Doom]]. However, a [[https://forum.zdoom.org/viewtopic.php?p=809421#p809421 fan-made patch]] exists for [=ZDoom=]-based source ports that rewrites most of the [=DeHackEd=] patches in equivalent DECORATE scripts in order to fix the compatibility issues, as well as a "Plus" version that adds new enhancements to the mod.

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Because this mod relies heavily on complex [=DeHackEd=] patches, it doesn't play nicely with many modern source ports unless thier they're extremely vanilla-focused, such as [[http://prboom.sourceforge.net/ PrBoom]] or the intended [[https://github.com/fabiangreffrath/crispy-doom Crispy Doom]]. However, a [[https://forum.zdoom.org/viewtopic.php?p=809421#p809421 fan-made patch]] exists for [=ZDoom=]-based source ports that rewrites most of the [=DeHackEd=] patches in equivalent DECORATE scripts in order to fix the compatibility issues, as well as a "Plus" version that adds new enhancements to the mod.



** Zeke's molotov cocktail attack originally spawned [[https://www.youtube.com/watch?v=unLFZdcQ6xQ a grid of fire]][[note]]The video is technically a [=DOSBox=] recording[[/note]] in the Mac version rather than the single flame in the PC version, as it used a recursive loop of the [[MookMaker Pain Elemental]]'s death frames, which normally spawns Lost Souls. The vanilla DOS and Mac versions had a hardcoded limit of 21 lost souls, preventing Pain Elementals from spawning more than that, but this caused a crash in Boom as well as later ports that removed the soul limit, resulting in the effect being nerfed into a single flame. As the Mac version was [[MissingEpisode AWOL]] for a significant period of time, this was not discovered until ''late 2018'', and a [=DeHackEd=] patch has since been made that restores the original behavior.

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** Zeke's molotov cocktail attack originally spawned [[https://www.youtube.com/watch?v=unLFZdcQ6xQ a grid of fire]][[note]]The video is technically a [=DOSBox=] recording[[/note]] fire]] in the Mac version rather than the single flame in the PC version, version,[[note]]The video is technically a [=DOSBox=] recording[[/note]] as it used a recursive loop of the [[MookMaker Pain Elemental]]'s death frames, which normally spawns Lost Souls. The vanilla DOS and Mac versions had a hardcoded limit of 21 lost souls, preventing Pain Elementals from spawning more than that, but this caused a crash in Boom as well as later ports that removed the soul limit, resulting in the effect being nerfed into a single flame. As the Mac version was [[MissingEpisode AWOL]] for a significant period of time, this was not discovered until ''late 2018'', and a [=DeHackEd=] patch has since been made that restores the original behavior.



* StandardFPSGuns: The Dark Knight's various gadgets function similarly to Doomguy's arsenal of weapons, but some were modded to handle differently. One of the new weapons, the "smoke bombs", fits into the "grenade" archetype (although they are a bit awkward to use, being essentially projectiles subject to gravity). The basic weapon, the Batarang, is an aversion of the usual trope -- unlike in typical FPS's, it's not a pistol variant but rather a thrown projectile.

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* StandardFPSGuns: The Dark Knight's various gadgets function similarly to Doomguy's arsenal of weapons, but some were modded to handle differently. One of the new weapons, the "smoke bombs", fits into the "grenade" archetype (although they are a bit awkward to use, being essentially projectiles subject to gravity). gravity in an engine that wasn't designed with the idea of gravity-affected projectiles). The basic weapon, the Batarang, is an aversion of the usual trope -- unlike in typical FPS's, [=FPSes=], it's not a pistol variant but rather a thrown projectile.
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Because this mod relies heavily on complex [=DeHackEd=] patches, it doesn't play nicely with many modern source ports unless thier extremely vanilla-focused, such as [[http://prboom.sourceforge.net/ PrBoom]] or the intended [[https://github.com/fabiangreffrath/crispy-doom Crispy Doom]]. However, a [[https://forum.zdoom.org/viewtopic.php?p=809421#p809421 fan-made patch]] exists for [=ZDoom=]-based source ports that rewrites most of the [=DeHackEd=] patches to equivalent DECORATE scripts in order to fix the compatibility issues, as well as a "Plus" version that adds new enhancements to the mod.

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Because this mod relies heavily on complex [=DeHackEd=] patches, it doesn't play nicely with many modern source ports unless thier extremely vanilla-focused, such as [[http://prboom.sourceforge.net/ PrBoom]] or the intended [[https://github.com/fabiangreffrath/crispy-doom Crispy Doom]]. However, a [[https://forum.zdoom.org/viewtopic.php?p=809421#p809421 fan-made patch]] exists for [=ZDoom=]-based source ports that rewrites most of the [=DeHackEd=] patches to in equivalent DECORATE scripts in order to fix the compatibility issues, as well as a "Plus" version that adds new enhancements to the mod.

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Rewrote this section


It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played with the [[http://prboom.sourceforge.net/ PrBoom]] source port. A [[http://forum.zdoom.org/viewtopic.php?f=19&t=32722&start=45#p809421 fan-made patch]] is in the works for [=ZDoom=]-based source ports that comes in two variations: an "Easy" version that fixes the issues running on [=ZDoom=]-based ports while remaining faithful to the original mod's features, and a "Plus" version that adds new enhancements to the mod.

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It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played here]].

Because this mod relies heavily on complex [=DeHackEd=] patches, it doesn't play nicely
with the many modern source ports unless thier extremely vanilla-focused, such as [[http://prboom.sourceforge.net/ PrBoom]] source port. A [[http://forum.or the intended [[https://github.com/fabiangreffrath/crispy-doom Crispy Doom]]. However, a [[https://forum.zdoom.org/viewtopic.php?f=19&t=32722&start=45#p809421 php?p=809421#p809421 fan-made patch]] is in the works exists for [=ZDoom=]-based source ports that comes in two variations: an "Easy" version that fixes rewrites most of the issues running on [=ZDoom=]-based ports while remaining faithful [=DeHackEd=] patches to equivalent DECORATE scripts in order to fix the original mod's features, and compatibility issues, as well as a "Plus" version that adds new enhancements to the mod.
mod.

A project called "[[https://forum.zdoom.org/viewtopic.php?t=47680& Batman Doom: Reborn]]" is also in the works which aims to completely remaster and modernize the mod with the [=GZDoom=] source port in mind.
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A GameMod for ''VideoGame/{{Doom}} II'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of ([[ExactlyWhatItSaysOnTheTin guess who?]]) Franchise/{{Batman}}; specifically, the mod's plot is (''very'') loosely based on the ''Comicbook/{{Knightfall}}'' comic book storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''VideoGame/ZenoClash'' and ''VideoGame/RockOfAges''.

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A GameMod for ''VideoGame/{{Doom}} II'', ''VideoGame/DoomII'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of ([[ExactlyWhatItSaysOnTheTin guess who?]]) Franchise/{{Batman}}; specifically, the mod's plot is (''very'') loosely based on the ''Comicbook/{{Knightfall}}'' comic book storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''VideoGame/ZenoClash'' and ''VideoGame/RockOfAges''.
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* HubLevel: Each chapter is punctuated by a brief visit to the Batcave, where you can resupply yourself and look at the Batcomputer to see who's causing trouble next before heading out to deal with them. It's only a hub insomuch as the ''Doom'' engine without ''VideoGame/{{Hexen}}''[='=]s additions can do it; each visit is technically a separate level, just [[CutAndPasteEnvironments copied and pasted]] over again, the only changes being what texture appears on the computer's screen and the addition of a single secret area, which changes each time.
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* BlatantItemPlacement: Even more so than in ''Doom'', possibly. There's no particular reason why you can find, say, boxes full of batarangs or special anti-radiation Batsuits inside random buildings in Gotham, including deep inside the lairs of criminal masterminds.

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* BlatantItemPlacement: Even more so than in ''Doom'', possibly. There's no particular reason why you can find, say, boxes full of batarangs or special anti-radiation Batsuits inside random buildings in Gotham, including Gotham - even Batman's typical CrazyPrepared attitude wouldn't let him place these deep inside the lairs of criminal masterminds.



* EveryoneOwnsAMac: UsefulNotes/AppleMacintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh. May count as a ConsoleCameo as it was originally released for this version.

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* EveryoneOwnsAMac: UsefulNotes/AppleMacintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh. May count as a ConsoleCameo as it was originally released for this version.the Mac version of ''Doom''.



** A fan-made patch for [=ZDoom=]-based source ports aims to fix these issues, but the 0.4 version of the "Plus" patch renders some levels unwinnable unless you use cheats due the increased view height that prevents you from entering certain room, and outright disabling the ability to jump and crouch. This was fixed in newer versions of the Plus patch.
** The PC version suffered a bug related to the DOS version of [=DeHackEd=] that prevented switching form the fists. This prompted the devs to recommend Boom as the port of choice, which wound up causing one of its own as detailed below.

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** A fan-made patch for [=ZDoom=]-based source ports aims to fix these issues, but the 0.4 version of the "Plus" patch renders some levels unwinnable unless you use cheats due the increased view height that prevents you from entering certain room, rooms, and outright disabling the ability to jump and crouch. This was fixed in newer versions of the Plus patch.
** The PC version suffered a bug related to the DOS version of [=DeHackEd=] that prevented switching form from the fists. This prompted the devs to recommend Boom as the port of choice, which wound up causing one of its own as detailed below.
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* NeverTrustATitle: The song that plays in the Batcave is "Streets of Gotham II". The Batcave levels are nearly the only levels where you ''aren't'' out on the streets.
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* MindScrew: The SecretLevel, called simply "No Comment..." or "Weird!", and both names fit. As the cheesy theme song of the [[Series/{{Batman}} campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Creator/SalvadorDali trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.

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* MindScrew: The SecretLevel, called simply "No Comment..." or "Weird!", and both names fit. As the cheesy theme song of the [[Series/{{Batman}} [[Series/Batman1966 campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Creator/SalvadorDali trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
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* AbsurdlyShortLevel: The Batcave levels, which serve solely to replenish your supplies a bit and brief you on the next villain you'll be up against. You can complete each of these levels in seconds by approaching the Batmobile. However, there's an unique secret hidden in the Batcave each time which can take more time to find.

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General cleanup and expansion of examples.


A GameMod for ''VideoGame/{{Doom}} II'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of ([[ExactlyWhatItSaysOnTheTin guess who?]]) Franchise/{{Batman}}; specifically, the mod's plot is (''very'') loosely based on the ''Comicbook/{{Knightfall}}'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''VideoGame/ZenoClash'' and ''VideoGame/RockOfAges''.

The game is divided into chapters, each of which involves Batman taking on the machinations of a different prominent villain from his RoguesGallery and eventually facing the villain as a boss.

''Batman Doom'' remains one of the most acclaimed mods for ''Doom II'', among other things. This is due to its SugarWiki/GeniusProgramming, which is apparent to anyone with expertise in ''Doom'' editing; while modern source ports give the modders wider flexibility and freedom, the original ''Doom'' engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.

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A GameMod for ''VideoGame/{{Doom}} II'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of ([[ExactlyWhatItSaysOnTheTin guess who?]]) Franchise/{{Batman}}; specifically, the mod's plot is (''very'') loosely based on the ''Comicbook/{{Knightfall}}'' comic book storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''VideoGame/ZenoClash'' and ''VideoGame/RockOfAges''.

The game is divided into chapters, each of which involves Batman taking on stopping the machinations of a different prominent villain from his RoguesGallery and eventually facing the villain as a boss.

''Batman Doom'' remains one of the most acclaimed mods for ''Doom II'', among other things. This is in part due to its SugarWiki/GeniusProgramming, which is apparent to anyone with expertise in ''Doom'' editing; while modern source ports give the modders wider flexibility and freedom, the original ''Doom'' engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.



* ActionBomb: The Penguin's walking penguin bombs.
* AmusementParkOfDoom: "House of Fear", complete with CreepyCircusMusic.
* ArmCannon: Type-1 for Batman's Blastguns, Shuriken Glove, Azrael's Glove, and the Flamethrower.
* {{BFG}}: Two-Face fights Batman with an M1 rocket launcher.
* BladeBelowTheShoulder: Slum Lords charge at Batman with tonfa blades.
* BonusStage: If you manage to finish the first Scarecrow boss fight before a bomb blows up Mayor Kroll, you can access a bonus level. Even this little bit of non-linearity is impressive in a ''Doom'' mod.
* BossOnlyLevel: The final level.
* BossRush: The two penultimate levels, taking place in the ruined Arkham Asylum, have you facing all the bosses encountered so far, one by one.
* CoolShades: Shotgun Thieves, Slum Lords, and Snipers wears sunglasses.
* DieChairDie: Some inanimate objects like chairs can be wrecked by Batman or the enemies.
* DownTheDrain: Shows up very quickly, as your second real level (not counting the [[PlayerHeadquarters Batcave]]), where you hunt the Killer Croc.
* EveryoneOwnsAMac: UsefulNotes/AppleMacintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh. May count as a ConsoleCameo as it was originally released for this version.
* FauxlosophicNarration: A few text screens pop up during the game, filled with Batman boasting about how he's the "chosen one" to defeat the great evil in Gotham, or something.
* FireBreathingWeapon: Batman can obtain an arm-fitted flamethrower that functions like the Plasma Rifle in ''Doom''. Flamethrower Dudes are armed with traditional flamethrower.
* FisticuffsBoss: Bane, the end boss. You are forced to pick up a special gauntlet and you cannot switch out of it. If you try to switch out, the fight becomes {{Unwinnable}} as you are rendered completely helpless.

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* ActionBomb: The Penguin's walking penguin bombs.
robotic Penguin Bombs, which blow up when they're close. In the last boss fight with the Penguin, they keep spawning and coming at you from all sides while you're trying to deal with the boss.
* AmusementParkOfDoom: The "House of Fear", Fear" level is set in a haunted house attraction, complete with CreepyCircusMusic.
CreepyCircusMusic. It's a bunch of twisty corridors with false doors and a frequent fire trap or two (as well as an occasional scream to give you a JumpScare).
* ArmCannon: Type-1 for By necessity--''Doom'''s firearm weapons need to be somehow translated into Batman terms, after all--most of Batman's Blastguns, Shuriken Glove, ranged weapons in this mod are gun-like weapons, set in glove-like frames worn on Batman's arm. They include the Blastguns and Azrael's Glove, Glove (both of which fire some unspecified kind of "shells"), the Shuriken Glove (a rapid-fire weapon which oddly enough uses Batarangs as ammo), and the Flamethrower.
Flamethrower which is, well, exactly, what you'd expect.
* {{BFG}}: Two-Face In the boss fight with Two-Face, he fights Batman with an M1 a rocket launcher.
* BladeBelowTheShoulder: Slum Lords charge at Batman with tonfa blades.
BlatantItemPlacement: Even more so than in ''Doom'', possibly. There's no particular reason why you can find, say, boxes full of batarangs or special anti-radiation Batsuits inside random buildings in Gotham, including deep inside the lairs of criminal masterminds.
* BonusStage: During your first boss fight with the Scarecrow, mayor Kroll sits nearby, tied to a ticking bomb. If the bomb explodes, the level ends and you go to the next one (map16) like normal. But if you manage to finish the first actually defeat Scarecrow boss fight before the explosion, you go to map31. It's a bomb blows up Mayor Kroll, big, empty (and thus somewhat creepy) city map where you're trying to collect a bunch of random bonuses before you can access a bonus level. Even this little bit of non-linearity the exit and continue onto map16. This is impressive in a ''Doom'' mod.
also where you can access the SecretLevel.
* BossOnlyLevel: The final level.
level is a short map, consisting of basically two rooms, which features a duel against Bane in [[spoiler:the ruins of the Batcave]].
* BossRush: The two penultimate levels, taking levels take place in the ruined Arkham Asylum, have you facing all Asylum in the middle of an outbreak (mirroring part of the ''Knightfall'' storyline). All the inmates from Batman's RoguesGallery — which is to say, the bosses encountered so far, you've fought throughout the game — are fought one by one.
one throughout these two levels.
* CoolShades: Shotgun Thieves, Slum Lords, and Snipers wears all wear sunglasses.
* CreepyCircusMusic: The "[[https://www.youtube.com/watch?v=_RC1yHNorBo Scarecrow]]" track, which plays on the "House of Fear" level set in a haunted house attraction.
* DidYouActuallyBelieve: In "Gas Trap", you have to search a hospital for a switch to prevent the release of poison gas. A few minutes in, you do find a switch labelled "GAS SWITCH", but pressing it just reveals the words "DID YOU REALLY THINK IT WOULD BE THAT EASY?" and releases some Penguin Bombs.
* DieChairDie: Some inanimate objects like chairs Chairs can be wrecked by Batman or the enemies.
enemies. The same thing applies to the paper doors in the "House of Fear" level.
* DownTheDrain: Shows up very quickly, as your second real level (not counting soon as you finish the [[PlayerHeadquarters Batcave]]), where you hunt first mission and the game proper begins ("Follow Killer Croc.
Croc through the sewers"). Like in most such examples, the sewers are green, drab and moist, with enemies leaping at you from under the water, and several catwalks above big water tanks.
* EveryoneOwnsAMac: UsefulNotes/AppleMacintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh. May count as a ConsoleCameo as it was originally released for this version.
version.
* FauxlosophicNarration: A few text screens pop up during the game, filled with Batman boasting Batman's musings about how he's the "chosen "the chosen one" to defeat fight evil. They don't have much to do with the great evil actual game. On the other hand, if you assume that Batman in Gotham, or something.
this game is actually [[ComicBook/{{Knightfall}} Azrael]], it's pretty in-character for him to brood like that.
* FireBreathingWeapon: Batman can obtain an arm-fitted flamethrower that functions like the Plasma Rifle in ''Doom''. Meanwhile, the Flamethrower Dudes Dude enemies are armed with traditional flamethrower.
flamethrowers. Both of these weapons have a quite limited range.
* FisticuffsBoss: Bane, the end boss. You are forced to pick up a special gauntlet and you cannot switch out of it.to any other weapon. If you try to switch out, the fight becomes {{Unwinnable}} as you are rendered completely helpless.



* GameBreakingBug: Attempting to play the mod in Skulltag or Zandronum results in certain enemies apparently becoming voodoo dolls who, if you kill them, automatically kill you in return by way of telefragging, even if you're in god mode. Thankfully, the enemies that do this are rare in comparison to the "safe" ones... but this still makes the game {{unwinnable}} because one of them happens to be the final boss, Bane. The seventh weapon is also unusable, as it takes up ammo even though it's supposed to have infinite ammo, making the final fight with Bane ''completely'' unwinnable. The latter bug seems to be fixed in newer dev builds of [=ZDoom=] (Skulltag and Zandronum are based on a rather old version).

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* GameBreakingBug: GameBreakingBug:
**
Attempting to play the mod in Skulltag or Zandronum results in certain enemies apparently becoming voodoo dolls who, if you kill them, automatically kill you in return by way of telefragging, even if you're in god mode. Thankfully, the enemies that do this are rare in comparison to the "safe" ones... but this still makes the game {{unwinnable}} because one of them happens to be the final boss, Bane. The seventh weapon is also unusable, as it takes up ammo even though it's supposed to have infinite ammo, making the final fight with Bane ''completely'' unwinnable. The latter bug seems to be fixed in newer dev builds of [=ZDoom=] (Skulltag and Zandronum are based on a rather old version).



* GunsAkimbo: The Tally Man fights Batman with dual revolvers. Batman also dual-wields blastguns on both his arms.
* KnifeNut: Strakes, hulking thugs armed with a pocket knife.
* LostInTheMaize: The level with the second Scarecrow boss fight.
* MindScrew / JokeLevel: The SecretLevel, called simply "No Comment..." or "Weird!" As the cheesy theme song of the [[Series/Batman1966 campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Creator/SalvadorDali trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
* MolotovCocktail: Used by the enemy called "Zeke".
* MonsterClown: Evil clowns which toss darts at you, found in the Scarecrow's and Joker's chapters.
* NonLethalKO: Technically, all the enemies are knocked out rather than killed, since it's [[ThouShaltNotKill Batman]] we're talking about -- the kill meter is even removed from the stats screen. How can you achieve this with a flamethrower or some exploding barrels is a mystery (although it is [[AntiHeroSubstitute Azrael as Batman]]).
* NonStandardGameOver: YOU FAILED TO FIGHT BANE WITH YOUR FISTS
* NotTheFallThatKillsYou: Averted in one section of the Penguin's level where failing to jump over to the other building where the Penguin is results in your death.
* OutrunTheFireball: The ending of the "Axis Chemicals" level.
* PlayerHeadquarters: The Batcave, which you visit at the beginning of every chapter to replenish your resources a little (and which contains a different secret each time).
* RespawningEnemies: Averted in this mod's Knightfall (a.k.a. ''Doom''[='=]s Nightmare) difficulty, where defeated enemies stay down instead.
* ShotgunsAreJustBetter: Batman's dual-wielded Blastgun and Azrael's Glove. Inverted when you're dealing with Shotgun Thieves.
* ShoutOut: In the level where you fight Two-Face, there's a room where TV is playing ''Mortal Kombat'' with Scorpion is fighting Goro.
* SlasherSmile: Batman dons one after picking up the invincibility power-up or when he's in GodMode. He's also seen with one on the title screen.
* StrappedToABomb: Mayor Kroll gets tied to a chair with a bomb tied to him. There's a time limit in which to save him, and if you take too long (or [[WhatTheHellHero shoot him yourself]]), you miss out on the bonus level.

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* GameOverMan: In the final level, losing to Bane or trying to switch to a ranged weapon will cause a NonstandardGameOver with Bane's image covering the screen alongside text telling you "YOU FAILED TO FIGHT BANE WITH YOUR FISTS".
* GunsAkimbo: The Tally Man fights Batman with dual revolvers. Batman also dual-wields blastguns "blastguns" on both his arms.
* JokeLevel: The SecretLevel "No comment...", which is set in a bizarre, surreal environment and features flying eye monsters as enemies.
*
KnifeNut: Strakes, hulking ''Doom'''s Demons are replaced with "Strakes", muscled thugs armed with a pocket knife.
tactical knives.
* LostInTheMaize: The One such maze pops up near the beginning of the level with the second Scarecrow boss fight.
fight. It's full of gangsters and even spotting the passages is a problem, though the automap helps. Once you're past this part, the rest of the level is thankfully free of the view-obscuring maize.
* MindScrew / JokeLevel: MindScrew: The SecretLevel, called simply "No Comment..." or "Weird!" "Weird!", and both names fit. As the cheesy theme song of the [[Series/Batman1966 [[Series/{{Batman}} campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Creator/SalvadorDali trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
* MolotovCocktail: Used by Zeke, a kind of a {{Mook}} who looks like a fat trucker with a big beard, uses these. In the enemy called "Zeke".
PC version, the Molotovs they throw are actually pretty harmless due to their short range - as long as you keep your distance and don't walk into a fresh Molotov still burning on the ground (they disappear after about a second), you're safe. In the original Mac version they instead create a much larger and more dangerous grid of flames.
* MonsterClown: Evil clowns which toss Apart from the Joker himself, the mod features rather tough mooks dressed in mime/clown attire who throw darts at you, found you. They show up in both the Scarecrow's and Joker's chapters.
* NonLethalKO: Technically, all the enemies are knocked out rather than killed, since it's [[ThouShaltNotKill Batman]] we're talking about -- the kill meter is even removed from the stats screen. How can you achieve this with a flamethrower or some exploding barrels is a mystery (although it is [[AntiHeroSubstitute Azrael as Batman]]).
chapter.
* NonStandardGameOver: YOU FAILED TO FIGHT BANE WITH YOUR FISTS
* NotTheFallThatKillsYou: Averted in one section of
During the Penguin's level where failing fight with Bane, if you try to jump over switch to the other building where the Penguin is results a different weapon instead of fighting him in melee, you become unable to attack at all. A taunting message ("You failed to fight Bane with your death.
fists") is prominently displayed on the screen. You can still run around, so it's not precisely a game over, but the fight becomes {{Unwinnable}}.
* OutrunTheFireball: The ending In the end of the "Axis Chemicals" level.
level, you press a switch that causes a ''huge'' wall of explosions to chase you down a street all the way to the Batmobile, all while you're trying to avoid pesky landmines on the way.
* PlayerHeadquarters: The Batcave, which Batcave levels. Since it's a Doom mod, you visit at cannot go there anytime you want to, but after defeating each end-of-chapter boss you return to the beginning of every chapter to replenish your resources Batcave where you find some supplies. More interestingly, the Batcave has a little (and which contains a different different, cleverly hidden secret area each time).
* RespawningEnemies: Averted in this mod's Knightfall (a.k.a. ''Doom''[='=]s Nightmare) difficulty, where defeated enemies stay down instead.
* ShotgunsAreJustBetter: Batman's dual-wielded Blastgun and Azrael's Glove. Inverted when you're dealing with Shotgun Thieves.
time you revisit it.
* ShoutOut: In the level where you fight Two-Face, there's a room where a TV is playing ''Mortal Kombat'' with Scorpion is fighting Goro.
* SlasherSmile: Batman dons one after picking up the invincibility power-up or when he's in GodMode. He's also seen with one a smile-like grimace on the title screen.
screen.
* StrappedToABomb: Mayor Kroll gets tied StandardFPSGuns: The Dark Knight's various gadgets function similarly to a chair with a bomb tied Doomguy's arsenal of weapons, but some were modded to him. There's a time limit in which to save him, and if you take too long (or [[WhatTheHellHero shoot him yourself]]), you miss out on handle differently. One of the bonus level.new weapons, the "smoke bombs", fits into the "grenade" archetype (although they are a bit awkward to use, being essentially projectiles subject to gravity). The basic weapon, the Batarang, is an aversion of the usual trope -- unlike in typical FPS's, it's not a pistol variant but rather a thrown projectile.



* StandardFPSGuns: The Dark Knight's various gadgets functions similarly to Doomguy's arsenal of weapons, but some were modded to handle differently.
* [[SawedOffShotgun Super Shotgun]]: Azrael's Glove is Batman's Super Shotgun in this mod.
* TimedMission: "Gas Trap", set in a hospital where you have a few minutes to find a button to turn off emitters of poison gas.
* WindUpKey: The walking penguin bombs have one on their backs.
* WolverineClaws: The Cheungs use these.
----

to:

* StandardFPSGuns: The Dark Knight's various gadgets functions similarly StrappedToABomb: Mayor Kroll gets tied to Doomguy's arsenal of weapons, but some were modded a chair with a bomb tied to handle differently.
* [[SawedOffShotgun Super Shotgun]]: Azrael's Glove is Batman's Super Shotgun
him. There's a time limit in this mod.
which to save him, and if you take too long (or [[WhatTheHellHero shoot him yourself]]), you miss out on the bonus level.
* TimedMission: The level "Gas Trap", Trap" is set in a hospital where you have a few minutes to find a the button to turn that turns off emitters of poison gas.
gas. If you don't make it in time, the gas will be released and you will rapidly choke to death.
* WindUpKey: The walking penguin bombs have one a golden wind-up key on their backs.
backs, which spins as they walk.
* WolverineClaws: The Cheungs ''Doom'''s Imps are replaced by "Cheungs", long-haired Chinatown mooks who use these.
----
both metal claws and thrown shurikens against you.
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* MindScrew / JokeLevel: The SecretLevel, called simply "No Comment..." or "Weird!" As the cheesy theme song of the [[Series/{{Batman}} campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Creator/SalvadorDali trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.

to:

* MindScrew / JokeLevel: The SecretLevel, called simply "No Comment..." or "Weird!" As the cheesy theme song of the [[Series/{{Batman}} [[Series/Batman1966 campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Creator/SalvadorDali trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.

Changed: 18

Removed: 18

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** Zeke's molotov cocktail attack originally spawned [[https://www.youtube.com/watch?v=unLFZdcQ6xQ a grid of fire]][[note]]The video is technically a [=DOSBox=] recording[[/note]] in the Mac version rather than the single flame in the PC version, as it used a recursive loop of the [[MookMaker Pain Elemental]]'s death frames, which normally spawns Lost Souls. The vanilla DOS and Mac versions had a hardcoded limit of 21 lost souls, preventing Pain Elementals from spawning more than that, but this caused a crash in Boom as well as later ports that removed the soul limit, resulting in the effect being nerfed into a single flame. As the Mac version was [[MissingEpisode AWOL]] for a significant period of time, this was not discovered until ''late 2018'', and a [=DeHackEd=] patch has since been made that restores the
original behavior.

to:

** Zeke's molotov cocktail attack originally spawned [[https://www.youtube.com/watch?v=unLFZdcQ6xQ a grid of fire]][[note]]The video is technically a [=DOSBox=] recording[[/note]] in the Mac version rather than the single flame in the PC version, as it used a recursive loop of the [[MookMaker Pain Elemental]]'s death frames, which normally spawns Lost Souls. The vanilla DOS and Mac versions had a hardcoded limit of 21 lost souls, preventing Pain Elementals from spawning more than that, but this caused a crash in Boom as well as later ports that removed the soul limit, resulting in the effect being nerfed into a single flame. As the Mac version was [[MissingEpisode AWOL]] for a significant period of time, this was not discovered until ''late 2018'', and a [=DeHackEd=] patch has since been made that restores the
the original behavior.

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