History VideoGame / BatmanDoom

11th Aug '16 12:11:23 AM Kadorhal
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* GameBreakingBug: Attempting to play the mod in Zandronum results in certain enemies apparently becoming voodoo dolls who, if you kill them, automatically kill you in return by way of telefragging, even if you're in god mode. Thankfully, the enemies that do this are rare in comparison to the "safe" ones... but this still makes the game {{unwinnable}} because one of them happens to be the ''final boss''. The seventh weapon is also unusable, as it takes up ammo even though it's supposed to have infinite ammo, making the final fight with Bane unwinnable. The latter bug seems to be fixed in newer dev builds of [=ZDoom=]. (Zandronum is based on a rather old version.)

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* GameBreakingBug: Attempting to play the mod in Skulltag or Zandronum results in certain enemies apparently becoming voodoo dolls who, if you kill them, automatically kill you in return by way of telefragging, even if you're in god mode. Thankfully, the enemies that do this are rare in comparison to the "safe" ones... but this still makes the game {{unwinnable}} because one of them happens to be the ''final boss''. final boss, Bane. The seventh weapon is also unusable, as it takes up ammo even though it's supposed to have infinite ammo, making the final fight with Bane ''completely'' unwinnable. The latter bug seems to be fixed in newer dev builds of [=ZDoom=]. (Zandronum is [=ZDoom=] (Skulltag and Zandronum are based on a rather old version.)version).



* NonLethalKO: Technically, all the enemies are knocked out rather than killed, since it's [[ThouShaltNotKill Batman]] we're talking about -- the kill meter is even removed from the stats screen. How can you achieve this with a flamethrower or some exploding barrels is a mystery.

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* NonLethalKO: Technically, all the enemies are knocked out rather than killed, since it's [[ThouShaltNotKill Batman]] we're talking about -- the kill meter is even removed from the stats screen. How can you achieve this with a flamethrower or some exploding barrels is a mystery.mystery (although it is [[AntiHeroSubstitute Azrael as Batman]]).



* StrappedToABomb: Mayor Kroll gets tied to a chair with a bomb tied to him. There's a time limit in which to save him, and if you take too long or [[WhatTheHellHero shoot him yourself]], you miss out on the bonus level.

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* StrappedToABomb: Mayor Kroll gets tied to a chair with a bomb tied to him. There's a time limit in which to save him, and if you take too long or (or [[WhatTheHellHero shoot him yourself]], yourself]]), you miss out on the bonus level.
14th Sep '15 9:54:16 PM ViperAcidZX
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http://static.tvtropes.org/pmwiki/pub/images/batmandoom_6624.png

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/batmandoom_6624.pngpng]]



** The mod itself also doesn't take kindly to misusing the autoload function or the "-file" command perimeter of [=ZDoom=]-based source ports to load the WAD and patch files automatically instead of dragging and dropping them to the executable, resulting in erratic and glitchy behavior that would never happen otherwise.
** The Joker will suddenly disappear when you beat in him in [=ZDoom=]-based source ports in maps 24, 25, and 29, and the script to take you to the next level doesn't work, forcing you to use a cheat to advance to the next level.

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** The mod itself also doesn't take kindly to misusing the autoload function or the "-file" command perimeter parameter of [=ZDoom=]-based source ports to load the WAD and patch files automatically instead of dragging and dropping them to the executable, resulting in erratic and glitchy behavior that would never happen otherwise.
** The Joker will suddenly disappear when you beat in him in [=ZDoom=]-based source ports in maps 24, 25, and 29, and the script to take that takes you to the next level doesn't work, forcing you to use a cheat to advance to the next level.
30th Jan '15 10:03:31 AM ViperAcidZX
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It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played with the [[http://prboom.sourceforge.net/ PrBoom]] source port. A [[http://forum.zdoom.org/viewtopic.php?f=19&t=32722&start=45#p809421 fan-made patch]] is in the works for [=ZDoom=] (or similar) source ports that comes in two versions: an "Easy" version that fixes many of the original mod's issues running on [=ZDoom=]-based ports, and a "Plus" version that adds new features to the mod.

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It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played with the [[http://prboom.sourceforge.net/ PrBoom]] source port. A [[http://forum.zdoom.org/viewtopic.php?f=19&t=32722&start=45#p809421 fan-made patch]] is in the works for [=ZDoom=] (or similar) [=ZDoom=]-based source ports that comes in two versions: variations: an "Easy" version that fixes many of the original mod's issues running on [=ZDoom=]-based ports, ports while remaining faithful to the original mod's features, and a "Plus" version that adds new features enhancements to the mod.
mod.



* NotTheFallThatKillsYou: Averted in the Penguin's level where failing to jump over to the other building where the Penguin is results in your death.

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* NotTheFallThatKillsYou: Averted in one section of the Penguin's level where failing to jump over to the other building where the Penguin is results in your death.
29th Jan '15 11:43:44 AM ViperAcidZX
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It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played with the [[http://prboom.sourceforge.net/ PrBoom]] source port. A [[http://forum.zdoom.org/viewtopic.php?f=19&t=32722&start=45#p809421 fan-made patch]] is in the works for [=ZDoom=] (or similar) source ports that comes in two versions: an "Easy" version that fixes many of the original mod's issues running on modern [=ZDoom=]-based ports, and a "Plus" version that adds new features to the mod.

to:

It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played with the [[http://prboom.sourceforge.net/ PrBoom]] source port. A [[http://forum.zdoom.org/viewtopic.php?f=19&t=32722&start=45#p809421 fan-made patch]] is in the works for [=ZDoom=] (or similar) source ports that comes in two versions: an "Easy" version that fixes many of the original mod's issues running on modern [=ZDoom=]-based ports, and a "Plus" version that adds new features to the mod.
29th Jan '15 11:42:38 AM ViperAcidZX
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It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played with the [[http://prboom.sourceforge.net/ PrBoom]] source port.

to:

It is available for download [[http://doomworld.com/idgames/index.php?id=12391 here]], and is best played with the [[http://prboom.sourceforge.net/ PrBoom]] source port.
port. A [[http://forum.zdoom.org/viewtopic.php?f=19&t=32722&start=45#p809421 fan-made patch]] is in the works for [=ZDoom=] (or similar) source ports that comes in two versions: an "Easy" version that fixes many of the original mod's issues running on modern [=ZDoom=]-based ports, and a "Plus" version that adds new features to the mod.



** A fan-made patch for [=ZDoom=]-based source ports aims to fix these issues, but the 0.4 version of the "Special" patch renders some levels unwinnable unless you use cheats due the increased view height that prevents you from entering certain room, and outright disabling the ability to jump and crouch.

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** A fan-made patch for [=ZDoom=]-based source ports aims to fix these issues, but the 0.4 version of the "Special" "Plus" patch renders some levels unwinnable unless you use cheats due the increased view height that prevents you from entering certain room, and outright disabling the ability to jump and crouch.crouch. This was fixed in newer versions of the Plus patch.
26th Nov '14 9:15:59 AM ViperAcidZX
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A GameMod for ''VideoGame/{{Doom}} II'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of ([[ExactlyWhatItSaysOnTheTin guess who?]]) Franchise/{{Batman}}; specifically, the mod's plot is ''(very)'' loosely based on the ''Comicbook/{{Knightfall}}'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''VideoGame/ZenoClash'' and ''VideoGame/RockOfAges''.

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A GameMod for ''VideoGame/{{Doom}} II'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of ([[ExactlyWhatItSaysOnTheTin guess who?]]) Franchise/{{Batman}}; specifically, the mod's plot is ''(very)'' (''very'') loosely based on the ''Comicbook/{{Knightfall}}'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''VideoGame/ZenoClash'' and ''VideoGame/RockOfAges''.



* FriendlyLocalChinatown: One of the levels... sans the "friendly" part. Buddhist iconography, paper lanterns and shuriken-tossing Asian thugs abound.

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* FriendlyLocalChinatown: One of the levels... sans the "friendly" part. Buddhist iconography, paper lanterns and shuriken-tossing Asian thugs abound.



** A fan-made patch for [=ZDoom=] or its derivatives aims to fix the issues of running it on modern source ports, but it has nasty bug where Batman's character model become taller, making it impossible to enter through some doorways without using the no clipping cheat to bypass it. The mod itself also doesn't take kindly to misusing the autoload function or the "-file" command perimeter of [=ZDoom=]-based source ports to load the WAD and patch files automatically instead of dragging and dropping them to the executable, resulting in erratic and glitchy behavior that would never happen otherwise.

to:

** A fan-made patch for [=ZDoom=] or its derivatives aims to fix the issues of running it on modern source ports, but it has nasty bug where Batman's character model become taller, making it impossible to enter through some doorways without using the no clipping cheat to bypass it. The mod itself also doesn't take kindly to misusing the autoload function or the "-file" command perimeter of [=ZDoom=]-based source ports to load the WAD and patch files automatically instead of dragging and dropping them to the executable, resulting in erratic and glitchy behavior that would never happen otherwise.



** A fan-made patch for [=ZDoom=]-based source ports aims to fix these issues, but the 0.4 version of the "Special" patch renders some levels unwinnable unless you use cheats due the increased view height that prevents you from entering certain room, and outright disabling the ability to jump and crouch.



* ShotgunsAreJustBetter: Batman's Blastgun, and he uses two of them for each arm. Inverted when you're dealing with Shotgun Thieves.

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* RespawningEnemies: Averted in this mod's Knightfall (a.k.a. ''Doom''[='=]s Nightmare) difficulty, where defeated enemies stay down instead.
* ShotgunsAreJustBetter: Batman's Blastgun, dual-wielded Blastgun and he uses two of them for each arm.Azrael's Glove. Inverted when you're dealing with Shotgun Thieves.
14th Oct '14 5:10:58 PM ViperAcidZX
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** The Joker will suddenly disappear when you beat in him in [=ZDoom=]-based source ports in maps 24, 25, and 29, and the script to take you to the next level doesn't work, forcing you to use a cheat to advance to the next level.



23rd Sep '14 8:23:57 AM Thexder
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* EveryoneOwnsAMac: UsefulNotes/AppleMacintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh.



* ProductPlacement: UsefulNotes/AppleMacintosh computers can be throughout the game in many places, including the Batcave. The Computer Area Map power-up is even a Macintosh.


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29th Aug '14 8:17:33 AM ViperAcidZX
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''Batman Doom'' remains one of the most acclaimed mods for ''Doom II''; among other things; this is due to its SugarWiki/GeniusProgramming, which is apparent to anyone with expertise in ''Doom'' editing; while modern source ports give the modders wider flexibility and freedom, the original ''Doom'' engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.

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''Batman Doom'' remains one of the most acclaimed mods for ''Doom II''; II'', among other things; this things. This is due to its SugarWiki/GeniusProgramming, which is apparent to anyone with expertise in ''Doom'' editing; while modern source ports give the modders wider flexibility and freedom, the original ''Doom'' engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.
27th Aug '14 4:36:21 PM ViperAcidZX
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A GameMod for ''VideoGame/{{Doom}} II'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of [[ExactlyWhatItSaysOnTheTin (guess who?)]] Franchise/{{Batman}}; specifically, the mod's plot is ''(very)'' loosely based on the ''Comicbook/{{Knightfall}}'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''ZenoClash'' and ''VideoGame/RockOfAges''.

to:

A GameMod for ''VideoGame/{{Doom}} II'', ''[[http://doomworld.com/batman/main.shtml Batman Doom]]'' puts you in the shoes of [[ExactlyWhatItSaysOnTheTin (guess who?)]] ([[ExactlyWhatItSaysOnTheTin guess who?]]) Franchise/{{Batman}}; specifically, the mod's plot is ''(very)'' loosely based on the ''Comicbook/{{Knightfall}}'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''ZenoClash'' ''VideoGame/ZenoClash'' and ''VideoGame/RockOfAges''.



* {{BFG}}: Two-Face fights Batman with an M1 rocket launcher.



* ProductPlacement: UsefulNotes/AppleMacintosh computers can be throughout the game in some rooms.

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* ProductPlacement: UsefulNotes/AppleMacintosh computers can be throughout the game in some rooms.many places, including the Batcave. The Computer Area Map power-up is even a Macintosh.



* ShoutOut: In the level where you fight Two-Face, there's a room where TV is playing ''Mortal Kombat'' with Scorpion is fighting Goro.



* StockSoundEffects: Many of the sound effects are taken from ''VideoGame/{{Marathon}}'' or ''VideoGame/MortalKombat''.

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* StockSoundEffects: Many of the sound effects are taken from ''VideoGame/{{Marathon}}'' or ''VideoGame/MortalKombat''.''VideoGame/{{Mortal Kombat|1}}''.


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* WindUpKey: The walking penguin bombs have one on their backs.
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