History VideoGame / BatmanArkhamOrigins

23rd Mar '17 3:31:09 PM hustyx
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** Actually subverted atmosphere wise. The lighting in this game is so bright and so frequent that the battles are mostly actually pretty hard, because you don't see the counter icon over enemy head so easily. The games really get brighter and brighter, with Asylum being dark horror [[CaptainObvious asylum]], City kinda bordering on steampunk prison with all the nifty supernatural things like Solomon Grundy and Wonder City, and lastly Origins. Arkham Knight slides back to the Asylum feel.
13th Mar '17 3:51:16 PM Rubber_Lotus
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** Kirigi from the "Initiation" DLC is a mild example. While a TrueNeutral {{Jerkass}} at worst, his comics counterpart was one of Batman's few mentors more pacifistic than even Bruce ''himself'' (Denny O'Neil's ''ComicBook/{{Knightfall}}'' novelization mentions he stopped training Bruce because Bruce ''refused to forsake violence forever'').

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** Kirigi from the "Initiation" DLC is a mild example. While the DLC has him a TrueNeutral {{Jerkass}} at worst, his comics counterpart was one of Batman's few mentors more ''the'' most pacifistic than even Bruce ''himself'' mentors Batman ever had (Denny O'Neil's ''ComicBook/{{Knightfall}}'' novelization mentions he stopped training Bruce because Bruce ''refused to forsake violence forever'').
13th Mar '17 3:49:56 PM Rubber_Lotus
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** Kirigi from the "Initiation" DLC is a mild example. While a TrueNeutral {{Jerkass}} at worst, his comics counterpart was one of Batman's few mentors more pacifistic than even Bruce ''himself'' (Denny O'Neil's ''ComicBook/{{Knightfall}}'' novelization mentions he stopped training Bruce because Bruce ''refused to forsake violence forever'').
5th Mar '17 12:52:02 PM SuperWaitei
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* VideoGameCrueltyPotential: Like all of the other Arkham titles, Batman can beat the living daylights out of thugs and [[DirtyCop cops]] alike, hitting them with endless amounts of batarangs, constantly blowing them up with explosive gel and yanking them all over the place with the Batclaw. However, the ''real'' cruelty comes in the Predator encounter on top of the GCPD building. For some reason, there isn't an invisible wall on one of the platforms by the front of the building that prevents enemies from falling to their deaths. Bats can lure cops to this platform, jump to the adjacent building and yank the cops off of the building and '''watch them fall ten stories down into the Gotham streets below'''. [[NoOneCouldSurviveThat Although Detective Mode still lists them as "unconscious", there is no way that they would not be dead from that]].
1st Mar '17 9:36:24 PM DustSnitch
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* AdaptationDistillation: The story incorporates parts of ''ComicBook/BatmanYearOne'', ''ComicBook/TheLongHalloween'', ''Legends of the Dark Knight'', and [[spoiler:''ComicBook/TheKillingJoke'']].

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* AdaptationDistillation: The story incorporates parts of ''ComicBook/BatmanYearOne'', ''ComicBook/TheLongHalloween'', ''Legends of the Dark Knight'', and [[spoiler:''ComicBook/TheKillingJoke'']].''ComicBook/TheKillingJoke''.
10th Feb '17 9:06:25 PM DoctorRayman
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* RoleReprisal:
** [[spoiler:Creator/CCHPounder as Amanda Waller]], returning from ''WesternAnimation/JusticeLeagueUnlimited''.
** Robert Costanzo is back as Harvey Bullock after voicing him in ''WesternAnimation/BatmanTheAnimatedSeries''
22nd Jan '17 1:45:52 PM TheFlash
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** Even on harder difficulties, Predator challenges in the main story are remarkably easy compared. None of the thugs have the Heart Monitor system that immediately alerts their colleagues that they have a man down, the rooms are very big and easy to traverse with very little of the multi-tiered clutter that forced players to move around the room rather than stay perched on a gargoyle. The Remote Claw also makes it possible to string up mooks on vantage points without you directly standing above them. [[spoiler:The final Bane TN-1 Boss-Fight, which uses similar design as the Mister Freeze fight, i.e. attack Bane with different predator tactics as he will adapt to your variation, is harder than earlier challenges due to Bane's speed and the insane amount of damage he can cause, but it's still easier than the Mr. Freeze fight because you only need four or five moves to defeat Bane.]].

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** Even on harder difficulties, Predator challenges in the main story are remarkably easy compared.easy. None of the thugs have the Heart Monitor system that immediately alerts their colleagues that they have a man down, the rooms are very big and easy to traverse with very little of the multi-tiered clutter that forced players to move around the room rather than stay perched on a gargoyle. The Remote Claw also makes it possible to string up mooks on vantage points without you directly standing above them. [[spoiler:The final Bane TN-1 Boss-Fight, which uses similar design as the Mister Freeze fight, i.e. attack Bane with different predator tactics as he will adapt to your variation, is harder than earlier challenges due to Bane's speed and the insane amount of damage he can cause, but it's still easier than the Mr. Freeze fight because you only need four or five moves to defeat Bane.]].
22nd Jan '17 1:43:31 PM TheFlash
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** Even on harder difficulties, Predator challenges in the main story are remarkably easy compared to, even ''VideoGame/BatmanArkhamAsylum'' on Normal mode (leave alone ''VideoGame/BatmanArkhamCity'' which made it harder). None of the thugs have the Heart Monitor system that immediately alerts their colleagues that they have a man down, the rooms are very big and easy to traverse, with very little of the multi-tiered clutter that forced players to move around the room rather than stay perched on a gargoyle. The Remote Claw also makes it possible to string up mooks on vantage points without you directly standing above them. [[spoiler:The final Bane TN-1 Boss-Fight which uses similar design as the Mister Freeze fight, i.e. attack Bane with different predator tactics as he will adapt to your variation, is harder than earlier challenges but easier than the Mr. Freeze fight because you only need four or five moods to defeat Bane. The Deadshot Side Mission is a reskin of Catwoman's Two-Face Predator Duel, with the room patterned on the Museum Predator Room from ''City'' is tough but since you are playing as Batman who has more gadgets and moves than Catwoman does, it's also easier this time around]].

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** Even on harder difficulties, Predator challenges in the main story are remarkably easy compared to, even ''VideoGame/BatmanArkhamAsylum'' on Normal mode (leave alone ''VideoGame/BatmanArkhamCity'' which made it harder). compared. None of the thugs have the Heart Monitor system that immediately alerts their colleagues that they have a man down, the rooms are very big and easy to traverse, traverse with very little of the multi-tiered clutter that forced players to move around the room rather than stay perched on a gargoyle. The Remote Claw also makes it possible to string up mooks on vantage points without you directly standing above them. [[spoiler:The final Bane TN-1 Boss-Fight Boss-Fight, which uses similar design as the Mister Freeze fight, i.e. attack Bane with different predator tactics as he will adapt to your variation, is harder than earlier challenges due to Bane's speed and the insane amount of damage he can cause, but it's still easier than the Mr. Freeze fight because you only need four or five moods moves to defeat Bane. The Deadshot Side Mission is a reskin of Catwoman's Two-Face Predator Duel, with the room patterned on the Museum Predator Room from ''City'' is tough but since you are playing as Batman who has more gadgets and moves than Catwoman does, it's also easier this time around]].Bane.]].
8th Jan '17 12:27:38 AM foxley
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* RearWindowWitness: Commissioner Loeb is locked into a poison-filled chamber by Black Mask while Batman watches helplessly behind glass.
31st Dec '16 1:44:38 PM JulianLapostat
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** Even on harder difficulties, Predator challenges in the main story are remarkably easy compared to, even ''VideoGame/BatmanArkhamAsylum'' on Normal mode (leave alone ''VideoGame/BatmanArkhamCity'' which made it harder). None of the thugs have the Heart Monitor system that immediately alerts their colleagues that they have a man down, the rooms are very big and easy to traverse, with very little of the multi-tiered clutter that forced players to move around the room rather than stay perched on a gargoyle. The Remote Claw also makes it possible to string up mooks on vantage points without you directly standing above them. [[spoiler:The final Bane TN-1 Boss-Fight which uses similar design as the Mister Freeze fight, i.e. attack Bane with different predator tactics as he will adapt to your variation, is harder than earlier challenges but easier than the Mr. Freeze fight because you only need four or five moods to defeat Bane. The Deadshot Side Mission is a reskin of Catwoman's Two-Face Predator Duel, with the room patterned on the Museum Predator Room from ''City'' is tough but since you are playing as Batman who has more gadgets and moves than Catwoman does, it's also easier this time around]].
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