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!!Tropes:

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!!Tropes:!!Attack the Tropes:
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''Steven Universe: Attack The Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay with ActionCommands along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

to:

''Steven Universe: Attack The the Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay with ActionCommands along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.
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A sequel for consoles has been [[http://grumpyfaceblog.tumblr.com/post/158199189783/beyond-excited-to-finally-announce-our-next-game announced]], titled ''Save the Light''.

to:

A sequel for consoles has been [[http://grumpyfaceblog.tumblr.com/post/158199189783/beyond-excited-to-finally-announce-our-next-game announced]], titled ''Save the Light''.''VideoGame/SaveTheLight''.
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* AbsurdlyLowLevelCap: The Gems cap at level ''9030'', but they start at [[ShoutOut 9001]]. Steven originally capped at level 20, but thanks to a glitch that would let him level up to 21, it was changed so he caps at level 22. Reaching the cap for all four is doable before you beat the final boss, provided you've done all the optional material along the way.

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* AbsurdlyLowLevelCap: The Gems cap at level ''9030'', but they start at [[ShoutOut 9001]]. Steven originally capped at level 20, but thanks to a glitch that would let him level up to 21, 21 (albeit very slowly), it was changed so he caps at level 22. Reaching the cap for all four is doable before you beat the final boss, provided you've done all the optional material along the way.



** If Garnet is reduced to gem form, she recovers the same way as Pearl or Amethyst. Were such a situation to happen in the show, it would be a bit more complicated because [[spoiler:Garnet is actually a fusion of two gems, which would regenerate separately and have to refuse]]. [[http://grumpyfaceblog.tumblr.com/post/115570678528/i-noticed-that-when-garnet-is-reduced-to-gem The devs were informed of this revelation in advance]], but didn't see specifically what it would look like until late in development, which is part of the reason why Garnet's gems in this game [[AdaptationDyeJob are both red instead of one red and one blue]] when separate from her body (though the coloring was later corrected).

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** If Garnet is reduced to gem form, she recovers the same way as Pearl or Amethyst. Were such a situation to happen in the show, it would be a bit more complicated because [[spoiler:Garnet is actually a fusion Fusion of two gems, which Gems, who would regenerate separately and have to refuse]]. [[http://grumpyfaceblog.tumblr.com/post/115570678528/i-noticed-that-when-garnet-is-reduced-to-gem The devs were informed of this revelation in advance]], but didn't see specifically what it would look like until late in development, which is part of the reason why Garnet's gems in this game [[AdaptationDyeJob are both red instead of one red and one blue]] when separate from her body (though the coloring was later corrected).

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* SquishyWizard: In a strange case, Amethyst fits the bill at first. Her specialty is spreading damage around and she has the lowest base HP to start. All her abilities have rather high Star costs, too, starting at three for her basic attack.



* SuspiciouslySimilarSubstitute: Squaridot in ''Save The Light'', aside from being one for pre-HeelFaceTurn Peridot (who is a selectable party member in the game proper), appears to be this for Eyeball as well, even sharing the same hairstyle and Gem placement.
* SquishyWizard: In a strange case, Amethyst fits the bill at first. Her specialty is spreading damage around and she has the lowest base HP to start. All her abilities have rather high Star costs, too, starting at three for her basic attack.

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* SuspiciouslySimilarSubstitute: Squaridot in ''Save The Light'', aside from being one for pre-HeelFaceTurn Peridot (who is a selectable party member in the game proper), appears to be this for Eyeball as well, even sharing the same hairstyle and Gem placement.
* SquishyWizard: In a strange case, Amethyst fits
placement. This is likely to keep the bill at first. Her specialty is spreading damage around and she has games relatively standalone while still being part of the lowest base HP to start. All her abilities have rather high Star costs, too, starting at three for her basic attack.overall narrative.
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* SuspiciouslySimilarSubstitute: Squaridot in ''Save The Light'', aside from being one for pre-HeelFaceTurn Peridot (who is a selectable party member in the game proper), appears to be this for Eyeball as well, even sharing the same hairstyle and Gem placement.
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* UnexpectedCharacter: The sequel, ''Save The Light'', makes Greg Universe, traditionally a non-combat character in the series, a selectable party member.
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* AbsurdlyLowLevelCap: The Gems cap at level ''9030'', but they start at [[ShoutOut 9001]]. Steven caps at level 22. Reaching the cap for all four is doable before you beat the final boss, provided you've done all the optional material along the way.

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* AbsurdlyLowLevelCap: The Gems cap at level ''9030'', but they start at [[ShoutOut 9001]]. Steven originally capped at level 20, but thanks to a glitch that would let him level up to 21, it was changed so he caps at level 22. Reaching the cap for all four is doable before you beat the final boss, provided you've done all the optional material along the way.
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** However, several areas including the healing spring and the statues to purchase items utilize a diamond shape.

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** However, several areas areas, including the healing spring and the statues to purchase items items, utilize a diamond shape.
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Starting out as a normal day in Beach City, Steven is enjoying playing his own RPG, when the Gems return from their mission with a magical prism that in the hands of a powerful gem can command an army of light, Steven naturally asks to observe it and then suddenly a white creature emerge from it! Garnet easily defeats it, but the creature splits into seven colored monsters that scatter. Now Steven and the Gems must travel around the planet to find and defeat the Light and once again save the day!

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Starting out as a normal day in Beach City, Steven is enjoying playing an RPG on his own RPG, tablet, when the Gems return from their mission with a magical prism. Pearl explains that the prism that in the hands of a powerful gem can command contains an army of light, and Steven naturally asks to observe it and then suddenly it. Suddenly, a white creature emerge emerges from it! Garnet easily defeats it, but the creature splits into seven colored monsters that scatter. scatter all over the world. Now Steven and the Gems must travel around the planet to find and defeat the Light and once again save the day!
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** HP in this game is 'Harmony,' which falls when a Gem desyncs with their flow of battle--which, conveniently, occurs with taking damage. If they completely deharmonize, they revert back to healing mode until either the battle is over, or revived. This explains why words of encouragement from Steven "heals" them, but not why ice cream may also serve the same purpose. In addition, Harmony serves as a secondary condition for using anything other than basic attacks; the more an attack costs, the more Harmony you need to use it.

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** HP in this game is 'Harmony,' which falls when a Gem desyncs with their flow of battle--which, conveniently, occurs with taking damage. If they completely deharmonize, they revert back to healing mode until either the battle is over, or they're revived. This explains why words of encouragement from Steven "heals" them, but not why ice cream may also serve the same purpose. In addition, Harmony serves as a secondary condition for using anything other than basic attacks; the more an attack costs, the more Harmony you need to use it.

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''Steven Universe: Attack The Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

to:

''Steven Universe: Attack The Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay with ActionCommands along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.


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* ActionCommands: Attacking and defending require different kinds of input to be most effective, such as tapping the screen rapidly, in the right places, or at the right time.
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** If Garnet is reduced to gem form, she recovers the same way as Pearl or Amethyst. Were such a situation to happen in the show, it would be a bit more complicated because [[spoiler:Garnet is actually a fusion of two gems, which would regenerate separately and have to refuse]]. [[http://grumpyfaceblog.tumblr.com/post/115570678528/i-noticed-that-when-garnet-is-reduced-to-gem The devs were informed of this revelation in advance]], but didn't see specifically what it would look like until late in development, which is part of the reason why Garnet's gems in this game [[AdaptationDyeJob are both red instead of one red and one blue]] when separate from her body (this was later corrected).

to:

** If Garnet is reduced to gem form, she recovers the same way as Pearl or Amethyst. Were such a situation to happen in the show, it would be a bit more complicated because [[spoiler:Garnet is actually a fusion of two gems, which would regenerate separately and have to refuse]]. [[http://grumpyfaceblog.tumblr.com/post/115570678528/i-noticed-that-when-garnet-is-reduced-to-gem The devs were informed of this revelation in advance]], but didn't see specifically what it would look like until late in development, which is part of the reason why Garnet's gems in this game [[AdaptationDyeJob are both red instead of one red and one blue]] when separate from her body (this (though the coloring was later corrected).
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None

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** Amethyst's basic whip attack may cost three star points, but it's the only basic attack that can hit the entire field of enemies at once. After bumping her strength a few times this attack can make short work of large groups of weak enemies in a single turn, and is a fantastic finisher when you have a lot of enemies at low health (especially if you get the extra hit on it).
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* UnexpectedCharacter: The sequel, ''Save The Light'', makes Greg Universe, traditionally a non-combat character in the series, a selectable party member.
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A sequel for consoles has been [[http://grumpyfaceblog.tumblr.com/post/158199189783/beyond-excited-to-finally-announce-our-next-game announced]], titled ''Save the Light''.
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''Steven Universe: Attack The Light'' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

to:

''Steven Universe: Attack The Light'' is a standalone mobile game based on the CartoonNetwork Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

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->'''Steven:''' This is just like an RPG!

to:

->'''Steven:''' This
->''"This
is just like an RPG!
RPG!"''
-->-- '''Steven'''
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** The sudden appearance of [[RobbingTheDead human skeletons for Steven to find hidden items in]] may seem out of place, but this has shown up in the series proper before, specifically when Steven and the Crystal Gems randomly run into a spelunker's skeleton in "Monster Buddies" (in pretty much the exact same pose skeletons are in this game). A human skull would later show up in [[Recap/StevenUniverseS2E8Reformed "Reformed]].

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** The sudden appearance of [[RobbingTheDead human skeletons for Steven to find hidden items in]] may seem out of place, but this has shown up in the series proper before, specifically when Steven and the Crystal Gems randomly run into a spelunker's skeleton in "Monster Buddies" (in pretty much the exact same pose skeletons are in this game). A human skull would later show up in [[Recap/StevenUniverseS2E8Reformed "Reformed]]."Reformed"]].



* NonActionBigBad: [[spoiler: The unintentional, technical BigBad is Steven himself. He's also TheMedic of the team that hangs back and supports the other gems]].

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* NonActionBigBad: [[spoiler: The [[spoiler:The unintentional, technical BigBad is Steven himself. He's also TheMedic of the team that hangs back and supports the other gems]].
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''Steven Universe: Attack The Light'' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls RivieraThePromisedLand. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

to:

''Steven Universe: Attack The Light'' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls RivieraThePromisedLand.''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.
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''Steven Universe: Attack The Light'' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

to:

''Steven Universe: Attack The Light'' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series.series, along with room and hotspot-based exploration that recalls RivieraThePromisedLand. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.
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ted > tid


** Amethyst's shout of "Bowacunga!" is similar to a line ("Bungacowa!") said by Steven's dream version of Amethyst in "Chille Ted"--an episode which wouldn't air until months after the game's release.

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** Amethyst's shout of "Bowacunga!" is similar to a line ("Bungacowa!") said by Steven's dream version of Amethyst in "Chille Ted"--an Tid"--an episode which wouldn't air until months after the game's release.
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-->'''Steven:''' This is just like an RPG!

'''Steven Universe: Attack The Light''' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

to:

-->'''Steven:''' ->'''Steven:''' This is just like an RPG!

'''Steven ''Steven Universe: Attack The Light''' Light'' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

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!!Tropes:



* GiantMook: Every basic enemy in the game has a giant version. These have much more health and defense, and do at least twice as much damage. Some even have additional abilities to make them more challenging.


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* GiantMook: Every basic enemy in the game has a giant version. These have much more health and defense, and do at least twice as much damage. Some even have additional abilities to make them more challenging.


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* HarderThanHard: Diamond mode, which has several features to make the game more challenging. Enemies are harder to kill, {{Giant Mook}}s are more common, and the star cues for attacking and blocking are no longer visible.


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* IdiosyncraticDifficultyLevels: There are two difficulty modes: Normal and Diamond.
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* NonLethalKO: As in the show, Gems whose body is sufficiently damage is reduced to a gem that comes back after battle. [[RuleOfFun Unlike the show]], this happens in what appears to be a few minutes (even faster if you use some of [[HealingPotion Rose's Tears]]) rather than several weeks. It is also implied the defeated monsters are dispersed or retreat to the prism--both the description for Amethyst's Spinning Attack and a badge that has a chance of making all attacks one-hit-kills describe enemies as being [=KOed=]--and it's explicitly shown the latter happens to the bosses.

to:

* NonLethalKO: As in the show, Gems a Gem whose body is sufficiently damage is reduced to a gem that comes back after battle. [[RuleOfFun Unlike the show]], this happens in what appears to be a few minutes (even faster if you use some of [[HealingPotion Rose's Tears]]) rather than several weeks. It is also implied the defeated monsters are dispersed or retreat to the prism--both the description for Amethyst's Spinning Attack and a badge that has a chance of making all attacks one-hit-kills describe enemies as being [=KOed=]--and it's explicitly shown the latter happens to the bosses.
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None


'''Steven Universe: Attack The Light''' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV.

to:

'''Steven Universe: Attack The Light''' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV.
TV was announced.
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'''Steven Universe: Attack The Light''' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series.

to:

'''Steven Universe: Attack The Light''' is a standalone mobile game based on the CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series.
series. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV.
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None

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* GameBreakingBug:
** The game will sometimes crash, most often when using the pause menu to return to home base--although the game autosaves constantly and home base is the main menu, so this is just a slight annoyance of having to turn the app off then on again.
** There was a glitch for the Android version during release where pausing and changing badges while warping caused all of your Crystal Gems to revert back to level 1 with none of their moves unlocked and all of your collected badges gone. This was patched a few days after release.
** All bosses can be fought repeatedly by returning to their area, and the relevant cutscenes will be repeated. This includes the scene after the actual fight with Orange, where the Gems finish it off by using Alexandrite for the first time in-game. However, Alexandrite has a once-per-battle limitation, so repeating the battle and using Alexandrite beforehand will leave the player stuck at the part where they're instructed to use it during the cutscene. This has been resolved in the v1.0.2 patch.
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Since this is actually something very likely to happen, this is a more accurate trope.

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* AntiFrustrationFeatures: If the game notices that the player is having an exceptionally difficult time with the Timed Hits mechanic, it'll remind the player exactly how it's done ''and'' inform the player that the stars that appear on the screen only indicate ''when'' the player needs to tap the screen, not ''where''; the player can actually tap anywhere on the screen.
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The Dev Team Thinks Of Everything is now Developers Foresight. Removed all non-illustrative or unclear examples as well as ZCE\'s and switched over all demonstrative examples.


* TheDevTeamThinksOfEverything: If the game notices that the player is having an exceptionally difficult time with the Timed Hits mechanic, it'll remind the player exactly how it's done ''and'' inform the player that the stars that appear on the screen only indicate ''when'' the player needs to tap the screen, not ''where''; the player can actually tap anywhere on the screen.

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