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** For a double dose of diegenesis, a lot of the licensed music, including tracks without a "battle" version, were also used in the cartoons most of the TVs in the game world are showing. Out of the eight songs with "modernized" renditions, five showed up in various episodes of ''Animation/NuPogodi'', such as "Trava u Doma" in the episode with the killer robot hare.
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* EyeScream: Trailer shows that a melee animation against a more humanoid enemy has the player gouge their eyes out.

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* EyeScream: Trailer shows that a A melee animation against a more humanoid enemy has the player gouge their eyes out.



* HighPressureBlood: The eye-gouging finishing move in the trailers immediately produces two thick, gushing jets of blood.
* HollywoodSilencer: The pistol wielded by the protagonist in the gameplay trailer comes with a silencer, which cuts down on sound far more effectively than anything seen in real life.

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* HighPressureBlood: The eye-gouging finishing move in the trailers immediately produces two thick, gushing jets of blood.
* HollywoodSilencer: The pistol wielded by the protagonist in the gameplay trailer comes with a silencer, which cuts down on sound far more effectively than anything seen in real life.
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* ButThouMust: While you are fighting the FinalBoss, both [[spoiler:Sechenov]] and Sergey will repeatedly offer to stop fighting so they can try and talk things out since neither of them are really willing to kill the other. Despite that at no point are you offered the option to drop your weapons, and attempting to do so (by ceasing to move or to shoot back) simply results in a normal GameOver as the boss continues to beat you to death. [[spoiler:The cutscene immediately after has Sechenov state that Chariton was controlling Sergey's body, so P-3 may not have been able to attempt a SheatheYourSword at all, no matter how much he wanted to]].

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* ButThouMust: While you are fighting the FinalBoss, both [[spoiler:Sechenov]] and Sergey will repeatedly offer to stop fighting so they can try and talk things out since neither of them are really willing to kill the other. Despite that at no point are you offered the option to drop your weapons, and attempting to do so (by ceasing to move or to shoot back) simply results in a normal GameOver as the boss continues to beat you to death. [[spoiler:The [[spoiler:Justified: during the fight, Sechenov clarifies that the twins aren't actually going after P-3, but after Chariton, and if Sergey manages to take off Char-LES they will stop attacking. Of course, the cutscene immediately after has Sechenov state that Chariton was controlling Sergey's body, so P-3 may not have been able to attempt actually remove Char-LES for a SheatheYourSword at all, no matter how much he wanted to]].solution...]].
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* BodyHorror: One of the videos demonstrates a creature that looks like a fleshless humanoid with what looks like blood vessels and tendons snaking off it in all directions like tentacles.

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* BodyHorror: One of the videos demonstrates experiments is the Polymer's ability to support life in a creature that looks like a fleshless humanoid body with what looks like blood vessels most of its organs removed. The whale exhibit is terrifying but still graceful, but later applications are skinless monstrosities with fleshy tentacles. Oh, and tendons snaking off it in all directions like tentacles.they can be used as a WetwareCPU for bigger robots.
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** Most of the songs used are from the seventies. Alla Pugacheva wouldn't even start her singing career before 1965, due to fact that she was 6 years old by 1955.

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** Most of the songs used are from the seventies. Alla Pugacheva wouldn't even start her singing career before 1965, due to fact that she was 6 years old by 1955. This one is justified in-game though, as there are several mentions of a "Future radio" that predicts what genres will be popular in 20 years or so and AI-generates appropriate songs.
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** In the hospital that serves as the entrance to the Pavlov complex you can find a dead German doctor which is identified in some in-game mails as [[Series/House the genius diagnostician G. Haus. Other mails show a conversation between him and his beleaguered underling E. Furman]].

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** In the hospital that serves as the entrance to the Pavlov complex you can find a dead German doctor which is identified in some in-game mails as [[Series/House [[{{Series/House}} the genius diagnostician G. Haus. Other mails show a conversation between him and his beleaguered underling E. Furman]].
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** In the hospital that serves as the entrance to the Pavlov complex you can find a dead German doctor which is identified in some mails as the genius diagnoser G. Haus. Other mails show a conversation between him and his beleaguered underling E. Furman.

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** In the hospital that serves as the entrance to the Pavlov complex you can find a dead German doctor which is identified in some in-game mails as [[Series/House the genius diagnoser diagnostician G. Haus. Other mails show a conversation between him and his beleaguered underling E. Furman.Furman]].
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** In the hospital that serves as the entrance to the Pavlov complex you can find a dead German doctor which is identified in some mails as the genius diagnoser G. Haus. Other mails show a conversation between him and his beleaguered underling E. Furman.
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Russian version catchphrase


* CatchPhrase: P-3 has a habit of using the phrase "Crispy Critters" as either an expletive or as a way to describe things or people. [[spoiler:There's a reason for this]].

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* CatchPhrase: P-3 has a habit of using the phrase "Crispy Critters" (In English it is the censored version. In Russian it is "ебучие пироги" ("fucking pastries" or "fucking pies")) in as either an expletive or as a way to describe things or people. [[spoiler:There's a reason for this]].
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* DeliberateValuesDissonance: Well, it ''is'' a game made by a Russian studio taking place in an {{alternate|History}} 1955 [=USSR=]. Chief of all is that once P-3 discovers what the Atomic Heart project is, namely [[spoiler:the import of secretly combat-capable robots to the United States, where they will suddenly switch to their combat programming to cripple vital infrastructures, allowing for a swift and total defeat of the United States]], he's perfectly fine with it, since it would allow the USSR to defeat the capitalists while limiting civilians casualties. The only characters shown to have a problem with it are Char-LES [[spoiler:and even then, he's more likely trying to drive a wedge between Sergey and Sechenov than genuinely concerned about it]] and the saboteur Petrov [[spoiler:who isn't really concerned about it either, but is using what he can to prevent Sechenov's AssilimationPlot from occuring]].

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* DeliberateValuesDissonance: Well, it ''is'' a game made by a Russian studio taking place in an {{alternate|History}} 1955 [=USSR=]. Chief of all is that once P-3 discovers what the Atomic Heart project is, namely [[spoiler:the import of secretly combat-capable robots to the United States, where they will suddenly switch to their combat programming to cripple vital infrastructures, allowing for a swift and total defeat of the United States]], he's perfectly fine with it, since it would allow the USSR to defeat the capitalists while limiting civilians civilian casualties. The only characters shown to have a problem with it are Char-LES [[spoiler:and even then, he's more likely trying to drive a wedge between Sergey and Sechenov than genuinely concerned about it]] and the saboteur Petrov [[spoiler:who isn't really concerned about it either, but is using what he can to prevent Sechenov's AssilimationPlot from occuring]].
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* MagicFromTechnology: While non-scientific applications of these technologies are heavily frowned upon, some people do treat it as something magical, and your glove abilities sure do look like spells. Baba Zina even styles herself after Literature/BabaYaga using the advanced tech at her disposal.

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* CoolHouse: Baba Zina's "witch's hut" moves via jump jets, has a "magic mirror" TV [[spoiler:that can tap into secure government communications]], a cyborg chicken, and a quantum computer for a chandelier.



* CyberneticMythicalBeast: Baba Zina, who styles herself after Literature/BabaYaga, has the old witch's "hut on chicken legs" as a pet cyborg chicken, body replaced with a toy house.



* EarlyGameHell: At the start of the game, even a single VOV robot poses a serious threat, and you lack the means to quickly dispose of them in direct combat, having to rely on stealth instead. Likewise for the first open-world village - while you have some weapons, the infinitely repairing robots will quickly overwhelm you once the pityful ammunition supplies run out.

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* EarlyGameHell: At the start of the game, even a single VOV robot poses a serious threat, and you lack the means to quickly dispose of them in direct combat, having to rely on stealth instead. Likewise for the first open-world village - while you have some weapons, the infinitely repairing robots will quickly overwhelm you once the pityful pitiful ammunition supplies run out.


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* GunshipRescue: Done by Baba Zina once you enter the open world for the first time. P-3 is ambushed by a Belyash (worthy of being a lategame boss), which is promptly [[WeaponizedExhaust fried by the landing jets]] of her [[CoolHouse house]].
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* AbhorrentAdmirer: The vendor bot is ''very'' forward with her flirtatious advances. Consequently, Sergei is very reluctant to interact with her despite her being his source for upgrades and equipment.

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* AbhorrentAdmirer: The vendor bot is ''very'' forward with her flirtatious advances. Consequently, Sergei Sergey is very reluctant to interact with her despite her being his source for upgrades and equipment.



* AmbiguousSituation: [[spoiler:The ending never confirms if Sechenov's Kollectiv 2.0 will truly rob humanity of its free will, as the only ones who reveal Kollectiv 2.0's apparent true nature to Sergei are Sechenov's opponents.]]

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* AmbiguousSituation: [[spoiler:The ending never confirms if Sechenov's Kollectiv 2.0 will truly rob humanity of its free will, as the only ones who reveal Kollectiv 2.0's apparent true nature to Sergei Sergey are Sechenov's opponents.]]



* MajorlyAwesome: The protagonist of the game is Sergei Nechayev, (AKA P-3), who holds the military rank of Major.

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* MajorlyAwesome: The protagonist of the game is Sergei Sergey Nechayev, (AKA P-3), who holds the military rank of Major.



** Refuse: Sergei [[spoiler:rips Chariton out of his glove]] and stomps out of the facility, allowing the [[spoiler:Kollektiv 2.0]] program to continue unimpeded.
** Pursue: Sergei battles [[spoiler:Left and Right]] to get to [[spoiler:Sechenov]] only to be betrayed by [[spoiler:Chariton]] who fries his mind and creates a new body for himself. The reborn scientist kills [[spoiler:Sechenov]] and flees the complex to plot the downfall of humanity. However, Sergei winds up back in [[spoiler:Limbo]] and is seemingly reunited with [[spoiler:Katya]] who appears to have taken the amalgamated form of [[spoiler:Right and Left]].

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** Refuse: Sergei Sergey [[spoiler:rips Chariton out of his glove]] and stomps out of the facility, allowing the [[spoiler:Kollektiv 2.0]] program to continue unimpeded.
** Pursue: Sergei Sergey battles [[spoiler:Left and Right]] to get to [[spoiler:Sechenov]] only to be betrayed by [[spoiler:Chariton]] who fries his mind and creates a new body for himself. The reborn scientist kills [[spoiler:Sechenov]] and flees the complex to plot the downfall of humanity. However, Sergei Sergey winds up back in [[spoiler:Limbo]] and is seemingly reunited with [[spoiler:Katya]] who appears to have taken the amalgamated form of [[spoiler:Right and Left]].



** An [[AvertedTrope aversion]] to this is why P-3 actually believes Petrov's claims [[spoiler:that the robots were deliberately created combat-capable]]. While Sergei notes that Petrov could absolutely be responsible for the robots turning hostiles, he notes that the man is "a whuss" and only a programmer, and would neither have the fighting knowledge to make robots good combatants nor the engineering know-how to install actual weaponry on them, both of which P-3 has repeatedly seen the robot possess.

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** An [[AvertedTrope aversion]] to this is why P-3 actually believes Petrov's claims [[spoiler:that the robots were deliberately created combat-capable]]. While Sergei Sergey notes that Petrov could absolutely be responsible for the robots turning hostiles, he notes that the man is "a whuss" and only a programmer, and would neither have the fighting knowledge to make robots good combatants nor the engineering know-how to install actual weaponry on them, both of which P-3 has repeatedly seen the robot possess.



* RouteBoss: [[spoiler:Left and Right are only fought if Sergei chooses to pursue Sechenov. Otherwise, the game ends with Dewdrop being the last boss fought.]]

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* RouteBoss: [[spoiler:Left and Right are only fought if Sergei Sergey chooses to pursue Sechenov. Otherwise, the game ends with Dewdrop being the last boss fought.]]



* ScrewThisImOutOfHere: The "Refuse" ending has Sergei [[spoiler:ripping Chariton out of his glove]] and stomping out of the facility, absolutely done with being manipulated by everyone.

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* ScrewThisImOutOfHere: The "Refuse" ending has Sergei Sergey [[spoiler:ripping Chariton out of his glove]] and stomping out of the facility, absolutely done with being manipulated by everyone.
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* SpiderTank: A seemingly melee-only spider tank robot that's highly agile in spite of being about twice as tall as a human appears in the gameplay trailer as a boss of the Pesticide Testing Hall location.

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* SpiderTank: A seemingly melee-only spider tank robot that's highly agile in spite of being about twice as tall as a human appears in the gameplay trailer as a boss of the Pesticide Testing Hall location.HOG-7 "Hedgie" and Dewdrop are car-sized multi-limbed walking bots. HOG uses traditional jointed limbs, and Dewdrop is an amphibious TentacledTerror.
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* HelpfulHallucination: Tear, a floating blob of neuropolymer [[spoiler:implied to be a resurfacing memory of P-3's wife]], helps him resist [[spoiler:a trip to Limbo]].
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* GenreThrowback: Interestingly enough, once you get past the setting, the game has a lot in common with classic ''American'' sci-fi movies of the RedScare period. A war vet taking on hordes of {{killer robot}}s while portraying the Soviet Union as a FalseUtopia that [[spoiler:plants sleeper agents to destroy the US and wants to turn humanity into a HiveMind]] would feel most at home there

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* GenreThrowback: Interestingly enough, once you get past the setting, the game has a lot in common with classic ''American'' sci-fi movies of the RedScare period. A war vet taking on hordes of {{killer robot}}s while portraying the Soviet Union as a FalseUtopia that [[spoiler:plants sleeper agents to destroy the US and wants to turn humanity into a HiveMind]] would feel most at home there there.
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* GenreThrowback: Interestingly enough, once you get past the setting, the game has a lot in common with classic ''American'' sci-fi movies of the RedScare period. A war vet taking on hordes of {{killer robot}}s while portraying the Soviet Union as a FalseUtopia that [[spoiler:plants sleeper agents to destroy the US and wants to turn humanity into a HiveMind]] would feel most at home there
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** [[Franchise/SonicTheHedgehog "Hedgie" HOG-7]] is an extremely agile robot that rolls into a ball and spins in place to accelerate.
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* DiegeticSwitch: Background music played from the radios scattered around the Facility transitions into a heavy metal remix once fighting starts.


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* SoundtrackDissonance: To those who grew up around these songs, the first few times fighting a horde of robots and zombies to the tune of Soviet pop or soft rock is bewildering. It quickly grows on you.
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Just for Fun and related are not tropes and shouldn't be here.


* JustForFun/SurprisinglySimilarStories: A surly, pathologically wisecracking protagonist awakens in a fantastical landscape to find a sentient, talking armlet attached to their arm which grants them magic-like powers. The two, who immediately dislike each other, are forced into a TeethClenchedTeamwork situation as they are tasked with eliminating the corrupted guardians of the place they find themselves in. [[spoiler: At the end of the game, said armlet turns out to have been EvilAllAlong and manipulating you into eliminating all the guardians so he can get into position to destroy the world.]] Is this the plot of ''Atomic Heart'', or of ''Forspoken'', two games made concurrently by completely different dev teams in completely different parts of the world from completely different cultural contexts, and released about a month apart from each other? Both games even given you a LastSecondEndingChoice in which you can choose to either proceed to the FinalBoss fight or decide ScrewThisImOuttaHere at the last moment.
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* PlantMooks: In a game preview (and in the game itself) it is shown that some of the enemies the player will be facing are hostile mobile flora, having somehow hijacked and mutated humans into vessels to move around and attack others, and could even spit acid/poison. While Polymer-based genetic engineering is seemingly responsible, it's implied from some of the text that somehow the Lunar soil which they are growing and experimenting with the plants in (for space colonization purposes) may have something to do with their unusual and dangerous abilities and behavior.

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* PlantMooks: In a game preview (and in the game itself) it is shown that some Some of the enemies the player will be facing are hostile mobile flora, having somehow hijacked and mutated humans into vessels to move around and attack others, and could even spit acid/poison. While Polymer-based genetic engineering is seemingly responsible, it's implied from some of the text that somehow the Lunar soil which they are growing and experimenting with the plants in (for space colonization purposes) may have something to do with their unusual and dangerous abilities and behavior.



* SovietSuperscience: A major part of the game. Thanks to the invention of wonder material Polymer/Neuropolymer the Soviet Union made great advances in science and technology far surpassing anything in RealLife by the mid-1950s, particularly in the fields of applied robotics, material sciences, genetic engineering, power generation and even space travel. All of the preview materials and in-game shows a highly advanced research complex with the technology at least two to three decades ahead of its time. Of course, it was only "super" up to a point it all went [[GoneHorriblyWrong horribly wrong.]]

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* SovietSuperscience: A major part of the game. Thanks to the invention of wonder material Polymer/Neuropolymer the Soviet Union made great advances in science and technology far surpassing anything in RealLife by the mid-1950s, particularly in the fields of applied robotics, material sciences, genetic engineering, power generation and even space travel. All of the preview materials and in-game The game shows a highly advanced research complex with the technology at least two to three decades ahead of its time. Of course, it was only "super" up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
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** Averted in the Russian voiceover. He uses the phrase "Ебучие пироги"[[labelnote:translation]]Fucking pastry[[/labelnote]].


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** Demolished monument above the Theater bears a great resemblance to the [[Franchise/StarWars Death Star]].
** Char-LES' loadscreen advice:
--->''[[VideoGame/HalfLife Theoretical physicists in power armor]] [[HeroicMime aren't great conversation.]]''
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* DanceBattler: The Ballerina Models, including the Twins, seen to be very graceful when fighting or killing their foes that it looks like a form of dance.

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* DanceBattler: The Ballerina Models, including the Twins, seen seem to be very graceful when fighting or killing their foes in that it looks like a form of dance.
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* RocketJump: The primary method of locomotion of one of the enemies - a small, vaguely duck-shaped walking tank equipped with a rocket launcher.
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* DeliberateValuesDissonance: Well, it ''is'' a game made by a russian studio taking place in an {{alternate|History}} 1955 [=USSR=]. Chief of all is that once P-3 discovers what the Atomic Heart project is, namely [[spoiler:the import of secretly combat-capable robots to the United States, where they will suddenly switch to their combat programming to cripple vital infrastructures, allowing for a swift and total defeat of the United States]], he's perfectly fine with it, since it would allow the USSR to defeat the capitalists while limiting civilians casualties. The only characters shown to have a problem with it are Char-LES [[spoiler:and even then, he's more likely trying to drive a wedge between Sergey and Sechenov than genuinely concerned about it]] and the saboteur Petrov [[spoiler:who isn't really concerned about it either, but is using what he can to prevent Sechenov's AssilimationPlot from occuring]].

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* DeliberateValuesDissonance: Well, it ''is'' a game made by a russian Russian studio taking place in an {{alternate|History}} 1955 [=USSR=]. Chief of all is that once P-3 discovers what the Atomic Heart project is, namely [[spoiler:the import of secretly combat-capable robots to the United States, where they will suddenly switch to their combat programming to cripple vital infrastructures, allowing for a swift and total defeat of the United States]], he's perfectly fine with it, since it would allow the USSR to defeat the capitalists while limiting civilians casualties. The only characters shown to have a problem with it are Char-LES [[spoiler:and even then, he's more likely trying to drive a wedge between Sergey and Sechenov than genuinely concerned about it]] and the saboteur Petrov [[spoiler:who isn't really concerned about it either, but is using what he can to prevent Sechenov's AssilimationPlot from occuring]].
Is there an issue? Send a MessageReason:
None

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* EarlyGameHell: At the start of the game, even a single VOV robot poses a serious threat, and you lack the means to quickly dispose of them in direct combat, having to rely on stealth instead. Likewise for the first open-world village - while you have some weapons, the infinitely repairing robots will quickly overwhelm you once the pityful ammunition supplies run out.


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* FetchQuest: A common obstacle is the requirement to bring several objects into a hub area connecting them. P-3 [[MetaGuy quickly starts expressing his frustration over the ordeal]].


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* OptionalStealth: Important early on before you have the tools to deal with robots. Thankfully, all your upgrades improve combat efficiency.
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* DanceBattler: The Ballerina Models, including the Twins, seen to be very graceful when fighting or killing their foes that it looks like a form of dance.
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** Black VOV-A6s once it spots you running posture greatly resembles the [[Film/Terminator2JudgmentDay T-1000]].

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** Black VOV-A6s VOV-A6's running posture once once it spots you running posture greatly resembles the [[Film/Terminator2JudgmentDay T-1000]].T-1000]]'s relentless chase.
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** Black VOV-A6s once it spots you running posture greatly resembles the [[Film/Terminator2JudgmentDay T-1000]].
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* ChestMonster: NORA, a robotic repair cabinet turned FemmeFatale wannabe, who lures in men with her [[TheBlacksmith weapons-grade goods]] and strangles them.

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