History VideoGame / AtlantisTheLostTales

15th May '17 6:04:42 AM morenohijazo
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''Atlantis: The Lost Tales'' is a fantasy adventure game from [=CryoInteractive=], released in 1997. The game is similar to ''VideoGame/{{Myst}}'', and has four sequels: ''Atlantis II'' (''Beyond Atlantis'' outside Europe) (1999), ''Atlantis III: The New World'' (''Beyond Atlantis II'') (2001), ''Atlantis Evolution'' (2004) and ''The Secrets of Atlantis: The Sacred Legacy'' (2006). The series has a FlyingShip as its signature vessel, at least for the first three games.

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''Atlantis: The Lost Tales'' is a fantasy adventure game from [=CryoInteractive=], released in 1997. The game is similar to ''VideoGame/{{Myst}}'', and has four sequels: ''Atlantis II'' (''Beyond Atlantis'' outside Europe) (1999), ''Atlantis III: The New World'' (''Beyond Atlantis II'') (2001), ''Atlantis Evolution'' (2004) and ''The Secrets of Atlantis: The Sacred Legacy'' (2006). The series has a FlyingShip [[CoolAirship flying ship]] as its signature vessel, at least for the first three games.



* TheCreon: Subverted by Creon in the first game. He's actually TheStarscream to the queen.



* TheMaze: The challenge of the champions. Made harder by the fact that spaces are unsafe even when the Minotaur isn't there.

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* TheMaze: The challenge of the champions. Made harder by the fact that spaces are unsafe even when the Minotaur isn't there. You have to remember where you saw the Minotaur too because these places are unsafe even after he's gone.



* TheCreon: Subverted by Creon in the first game. He's actually TheStarscream to the queen.
* TheMaze: The challenge of champions. You have to remember where you saw the Minotaur too because these places are unsafe even after he's gone.
15th May '17 5:52:30 AM morenohijazo
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* AlternateLandmarkHistory: The Stonehenge was built to keep the Hidden Knowledge imprisoned.

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* AlternateLandmarkHistory: The Stonehenge was built to keep the Hidden Knowledge imprisoned.imprisoned and the Moai statues were made to appease a non-existent god.



* BirthmarkOfDestiny: Ten, the main character in the second game has one on his left palm. The people whose bodies he possesses get it as well while he does.

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* BirthmarkOfDestiny: Ten, the main character in the second game has one on his left palm. It proves he's the one who carries the light part of an alien power. The people whose bodies he possesses get it as well while he does.



* CelestialBureaucracy: The Chinese Hell in ''Beyond Atlantis''.
* CircleOfStandingStones: Where the Hidden Knowledge is. A ritual unearths it as a metal OracularHead.
* CrystalSkull: The story of the third game revolves around one.

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* CelestialBureaucracy: The Chinese Hell in ''Beyond Atlantis''.
Atlantis''. While traveling in ancient China the player enters Hell to acquire an item, discovering it is a bureaucracy run by bored demons. The lost souls of those who died trying to cut through the red tape still wander the area.
* CircleOfStandingStones: Where the Hidden Knowledge is. A ritual unearths it as a metal OracularHead.OracularHead.
* ClaimedByTheSupernatural: The main character of the second game has a mark in the palm of his left hand. It proves he's the one who carries the light part of an alien power.

* CrystalSkull: The story of the third game revolves around one.a crystal skull that contains the secret to humanity's evolution.



* EenieMeenieMinyMoai: The origins of the statues are uncovered in the first game.
* EvilChancellor: Creon in the first game, who kidnaps the Queen to become King.

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* EenieMeenieMinyMoai: The origins of the statues are uncovered in the first game.
game. The statues are shown to have been made to appease a non-existent god, who was, in fact, another statue.
* EvilChancellor: Creon Creon, the Queen's consort in the first game, who kidnaps the Queen to become King.



* GodGuise: Seth takes a god's statue's mask and pretends to be him to scare the Inuits.

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* GodGuise: Seth takes a god's statue's mask and pretends to be him to scare off the prehistoric Inuits.



* AHellOfATime: Neither the Chinese or Mayan underworld has anything beyond mild annoyance. Occasionally.

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* AHellOfATime: Neither the Chinese or Mayan underworld has anything beyond mild annoyance. Occasionally. ''Atlantis 2'' portrayed the Chinese Hell as not scary at all, and the only "hellish" thing about it was the ObstructiveBureaucrat running the place. People could also freely enter and leave it, at least living ones. It also portrayed the Mayan underworld, Xibalba, as a tropical paradise overseen by a slightly insane bat-god.



* {{Matriarchy}}: Atlantean society considers women more important than men, without being sexist. Until the villains take over, when both of these things change.

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* {{Matriarchy}}: Atlantis is ruled by a Queen, the main god in their religion is a woman and Atlantean society considers women more important than men, without being sexist. Until the villains take [[EvilChancellor evil consort]] takes over, when both of these things change.change and women are made into second-class citizens.
* TheMaze: The challenge of the champions. Made harder by the fact that spaces are unsafe even when the Minotaur isn't there.



* NonStandardGameOver: See ButThouMust above.
* PowerCrystal: The crystals that drive all of the Atlantean technology and also have other abilities.

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* NonStandardGameOver: See ButThouMust above.
above. All of the endings are non-standard, and depend entirely on what wrong choice you made to bring them about.
* ObstructiveBureaucrat: In ''Beyond Atlantis'' Hell is depicted as a bureaucracy run by demons who are insistent you follow protocol to get a PlotCoupon from them. The protocol involves getting a specific order of stamps on a claim form but the correct stamps and order is not disclosed. Wandering souls in the area were previous applicants who died while trying to get the order right.
* PowerCrystal: The crystals that drive all of the Atlantean technology and also have other abilities. All of the technology, mainly flying boats called flyers, is powered by crystals. Crystals also have other abilities in the sequels.
29th Nov '16 8:59:18 PM Cleaningcaptain
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* DullSurprise: The first choice that the first game gives you is whether or not to get a Meljans, a fellow companion some wine. The game acts like he's bullying you into doing it, and it expects you to stand up to him; Unfortunately, the voice acting makes it sound like he's simply asking [[GuideDangIt for some wine]].

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* DullSurprise: The first choice that the first game gives you is whether or not to get a Meljans, a Meljans (a fellow companion Companion) some wine. The game acts like he's bullying you into doing it, and it expects you to stand up to him; Unfortunately, the voice acting makes it sound like he's simply asking [[GuideDangIt for some wine]].
29th Nov '16 8:58:18 PM Cleaningcaptain
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Added DiffLines:

* DullSurprise: The first choice that the first game gives you is whether or not to get a Meljans, a fellow companion some wine. The game acts like he's bullying you into doing it, and it expects you to stand up to him; Unfortunately, the voice acting makes it sound like he's simply asking [[GuideDangIt for some wine]].
19th Apr '16 4:16:47 PM Vios
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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/atlantis_the_lost_tales.jpg]]
14th Jan '16 8:42:43 AM MrCold
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* UnderwaterRuins: [[spoiler:Near the end of the second game, you visit the ruins of Atlantis at the bottom of the ocean.]]
31st Oct '15 3:07:35 AM Cleaningcaptain
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* MeaningfulName: Creon. [[spoiler: An unusual example, since he inverts [[TheCreon the trope]] that he is named after.]]
31st Oct '15 3:07:19 AM Cleaningcaptain
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* MeaningfulName: Creon. [[spoiler: An unusual example, since he inverts [[TheCreon the trope]] that he is named after.]]
7th Sep '15 6:31:18 PM nombretomado
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The last game in the series, '''The Secrets of Atlantis: The Sacred Legacy''', takes part in 1937. Howard Brooks, a young aeronautical engineer, returns from a conference in Germany. On board the ''{{Hindenburg}}'' zeppelin taking him to New York, Howard is attacked by members of an occult sect. When Howard wakes up, he finds himself alone. Eventually he meets a man claiming to have followed him for a long time, and that he and Howard are the last ones left on the zeppelin.

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The last game in the series, '''The Secrets of Atlantis: The Sacred Legacy''', takes part in 1937. Howard Brooks, a young aeronautical engineer, returns from a conference in Germany. On board the ''{{Hindenburg}}'' UsefulNotes/TheHindenburg zeppelin taking him to New York, Howard is attacked by members of an occult sect. When Howard wakes up, he finds himself alone. Eventually he meets a man claiming to have followed him for a long time, and that he and Howard are the last ones left on the zeppelin.



* {{Hindenburg}}: It plays an important part in the fifth game and doesn't come to an unfortunate end.
30th Apr '15 2:33:08 PM Jaro7788
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* InNameOnly: Played 100% straight throughout the series.
** Apart from one or two scenes near the end and the text on the cover that claims the main protagonist is related to that of the first game, ''Atlantis II'' has little to do with its predecessor.
** ''Atlantis III: The New World'', the last installment made by Cryo Interactive, features a skull that is said to come from Atlantis. (Oh, and the title font is still the same.)
** The last two installments have absolutely ''nothing'' to do with either any of the first three games or one another. They are still treated as one series though, according to WordOfGod.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AtlantisTheLostTales