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updated wicks with new namespace


''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/AtelierSeries'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Superboss}}es was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}} versions following on January 14th, 2020.

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''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/AtelierSeries'' games on the [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, Platform/PlayStationVita, adds new characters, story content, and {{Superboss}}es was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, with the international and UsefulNotes/{{Steam}} Platform/{{Steam}} versions following on January 14th, 2020.
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''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Superboss}}es was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}} versions following on January 14th, 2020.

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''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Superboss}}es was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}} versions following on January 14th, 2020.
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The story takes place 6 years after the beginning of ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]]'' centered around an oasis city of Stellard on the edges of the [[ShiftingSandLand Dusk Sea]]. Shallistera is an alchemist from a far away village comes to Stellard looking to find answers on the village's water supply running out. Shallotte, a native to Stellard, is going about her daily life in the town by taking menial jobs. From Shallistera's point of view, her path uncovers the mysteries that has taken place throughout the Dusk Trilogy, while Shallotte's point of view revolves around the experiences of daily life in the setting. Both eventually cross paths to work together.

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The story takes place 6 years after the beginning of ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]]'' centered around an oasis city of Stellard on the edges of the [[ShiftingSandLand Dusk Sea]]. Shallistera is an alchemist from a far away village comes village, come to Stellard looking to find answers on the village's water supply running out. Shallotte, a native to Stellard, is going about her daily life in the town by taking menial jobs. From Shallistera's point of view, her path uncovers the mysteries that has taken place throughout the Dusk Trilogy, while Shallotte's point of view revolves around the experiences of daily life in the setting. Both eventually cross paths to work together.
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''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Bonus Boss}}es was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}} versions following on January 14th, 2020.

to:

''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Bonus Boss}}es {{Superboss}}es was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}} versions following on January 14th, 2020.
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YMMV now.


* ObviousBeta: Save for the GameBreakingBug that was patched within a week, the game doesn't have anything that would render it unplayable or have a serious gaffe, but it's very rough around the edges. Examples are the seemingly inopportune times when the load screen appears (though the load times are very short), multiple times where what's spoken doesn't match what's written (but can still be understood), and some incomplete voice overs.
** There is at least one line of dialog in the English dub that is spoken by the wrong character on screen.
*** In one scene, Shallistera is unambiguously speaking - with her name on the dialog box and the camera panned to her face ''after several lines speaking with her correct voice'' - when suddenly ''Shallotte's'' voice actress speaks the last line of her monologue, for some reason.
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* FanservicePack: A lot of the returning characters, most notably [[CuteWitch Wilbell]] and [[ShesAllGrownUp Escha]].

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* FanservicePack: A lot of the returning characters, most notably [[CuteWitch Wilbell]] and [[ShesAllGrownUp [[SheIsAllGrownUp Escha]].
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Up To Eleven is a defunct trope


* CrashIntoHello: With Shallistera's ''[[UpToEleven entire ship]]'' crashing into Shallotte's hometown.

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* CrashIntoHello: With Shallistera's ''[[UpToEleven entire ship]]'' ''entire ship'' crashing into Shallotte's hometown.
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Nice Hat is now dewicked


* NiceHat: As per the course for ''Atelier'' heroines. Shallotte sports a cute, cat-eared hat and Shallistera wears a headdress.
** Alfred sports a rather spiffy one as well. As does Homura.
** Both Escha and Ayesha, heroines from the previous entries, sport one as well. Wilbell, Harry, Reyfer and Katla's also return with their signature hats.
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cut trope


* RapunzelHair: Shallistera, whose hair goes past her hips.
** Also, Odelia and Wilbell
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Romantic Two Girl Friendship has been renamed to Pseudo Romantic Friendship. All misuse and ZC Es will be deleted and all other examples will be changed to the correct trope.


* RomanticTwoGirlFriendship: Considering the premise, and the fact that it's an ''Atelier'' game, the Shallies becoming incredibly close should come as a surprise to no one.

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* ImmortalLifeIsCheap: Since Homunculi have ResurrectiveImmortality, Solle Grumman has absolutely no qualms about throwing them ''en masse'' at enemies during combat, even though they're his close friends. Some of his attacks (including his LimitBreak) even involve using them as suicide bombers, though thankfully they look mostly unharmed by the explosions.
* ImprobableWeaponUser: Unlike their predecessors, the two Shallies don't use a staff. Shallistera uses a chime and Shallote uses a broom.



* ImprobableWeaponUser: Unlike their predecessors, the two Shallies don't use a staff. Shallistera uses a chime and Shallote uses a broom.
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Grammar fix


*** In one scene, Shallistera is unambiguously speaking - with her name on the dialog box and the camera panned to her face ''after several lines speaking with her correct voice'' - when suddenly ''Shallotte's'' voice actress speaks the last line in her monologue, for some reason.

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*** In one scene, Shallistera is unambiguously speaking - with her name on the dialog box and the camera panned to her face ''after several lines speaking with her correct voice'' - when suddenly ''Shallotte's'' voice actress speaks the last line in of her monologue, for some reason.
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Added DiffLines:

** There is at least one line of dialog in the English dub that is spoken by the wrong character on screen.
***In one scene, Shallistera is unambiguously speaking - with her name on the dialog box and the camera panned to her face ''after several lines speaking with her correct voice'' - when suddenly ''Shallotte's'' voice actress speaks the last line in her monologue, for some reason.
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Difficulty Spike is now YMMV


* DifficultySpike: The areas were major Life Tasks are done in Chapter 8 have a sudden increase in difficulty. In fact, one area has a mandatory fight that requires as much planning and preparation as a boss fight, even though it's against a bunch of mooks.
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Some weird things that were spoiler tagged... like... characters that join in DLC? Definitely not a spoiler since obviously you bought the DLC and would know they join! Also some badly needed proofreading.


* AscendedExtra: Solle plays a much bigger role here compared to the previous game and is even PromotedToPlayable in the plus remake (through DLC in the original [=PS3=] game).

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* AscendedExtra: Solle plays a much bigger role here compared to the previous game and is even PromotedToPlayable in the plus Plus remake (through DLC in the original [=PS3=] game).



** Homhom, the nickname Shallote gives Homura, is the same as the nickname [[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]] gives to Hom, a homonculus.

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** Homhom, the nickname Shallote Shallotte gives Homura, is the same as the nickname [[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]] gives to Hom, a homonculus.homunculus.



* HeroOfAnotherStory: The two Shallies will pass each other several times before stopping to talk to each other, and you can see hints of the unplayed Shallie's story unfloding in the background. For example, Shallotte has met up with Wilbell and started her training long before she meets Shallistera. You have to play both protagonists to get the full picture.
* HopelessBossFight: The King of Beasts, who was the final boss of the DLC dungeon in the last game but is a late-game boss here, is supposed to be this as it will wipe the floor with your party even if you have above-average items and gear. But if you create super high quality end-game items, or play on Story Teller mode, you can beat it. However, depending on the outcome, you'll get a different cutscene after the battle. [[spoiler: The Dialouge even changes depending on if you brought the "Beast Talisman" (one of Shallistera's ultimate attack items which can only be created in her route) with you.]]

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* HeroOfAnotherStory: The two Shallies will pass each other several times before stopping to talk to each other, and you can see hints of the unplayed Shallie's story unfloding unfolding in the background. For example, Shallotte has met up with Wilbell and started her training long before she meets Shallistera. You have to play both protagonists to get the full picture.
* HopelessBossFight: The King of Beasts, who was the final boss of the DLC dungeon in the last game but is a late-game boss here, is supposed to be this as it will wipe the floor with your party even if you have above-average items and gear. But if you create super high quality end-game items, or play on Story Teller mode, you can beat it. However, depending on the outcome, you'll get a different cutscene after the battle. [[spoiler: The Dialouge Dialogue even changes depending on if you brought the "Beast Talisman" (one of Shallistera's ultimate attack items which can only be created in her route) with you.]]



* HourOfPower: Burst mode. In battle you can increase a guage in the upper right corner by attacking and using items, with the max being 150%. Burst mode activates when the Guage hits 100%. Once in Burst mode, your attacks deal more damage, and can be chained together to increase the damage output. Burst mode ends when the Guage hit's zero
** In addition, follow up attacks can be chained from up to all 3 of your back row characters at once if the support guage for all 3 of them are full. The 2nd person will have unique stronger follow up attack (like Shallistera's "Either Light"). The 3rd person will be using a "Variable Strike" where 2 of the front row party members each perform a basic attack, while the 3rd uses their strongest support attack (For example, Jurie's Variable Strike is called "Killing Sword).
** Later in the game if Burst mode is triggered with the Burst Guage is higher than 100%, you can activate a Field Burst at the beginning of it. Depending on how high the Burst Guage is , up to all 3 of the back Row party members can activate their unique passive Burst skill that lasts until the end of Burst Mode. However, triggering a Field Burst deplete's that character's Support Guage. An example of a Field Burst is Wilbell's "Life Glow" which increases the recovery rate of the rear line party members, and automatically revive anyone in the rear line that's KO'ed.

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* HourOfPower: Burst mode. In battle you can increase a guage gauge in the upper right corner by attacking and using items, with the max being 150%. Burst mode activates when the Guage Gauge hits 100%. Once in Burst mode, your attacks deal more damage, and can be chained together to increase the damage output. Burst mode ends when the Guage Gauge hit's zero
** In addition, follow up attacks can be chained from up to all 3 of your back row characters at once if the support guage gauge for all 3 of them are full. The 2nd person will have unique stronger follow up attack (like Shallistera's "Either Light"). The 3rd person will be using a "Variable Strike" where 2 of the front row party members each perform a basic attack, while the 3rd uses their strongest support attack (For example, Jurie's Variable Strike is called "Killing Sword).
** Later in the game if Burst mode is triggered with the Burst Guage Gauge is higher than 100%, you can activate a Field Burst at the beginning of it. Depending on how high the Burst Guage Gauge is , up to all 3 of the back Row party members can activate their unique passive Burst skill that lasts until the end of Burst Mode. However, triggering a Field Burst deplete's that character's Support Guage.Gauge. An example of a Field Burst is Wilbell's "Life Glow" which increases the recovery rate of the rear line party members, and automatically revive anyone in the rear line that's KO'ed.



** Miruca as well. Despite her [[DefrostingIceQueen unsociable attitude]], she's the only person in Stellard other than Nady who believes in Shallote's abilities, and offers her support at every opportunity.

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** Miruca as well. Despite her [[DefrostingIceQueen unsociable attitude]], she's the only person in Stellard other than Nady who believes in Shallote's Shallotte's abilities, and offers her support at every opportunity.



* MultipleEndings: [[spoiler: Shallistera and Shallotte both have 2 endings each, a standard one, an extra one that needs addtional requirements to be filled. Both share the game's "True Ending" that can only be viewed on a New Game+ and meeting a few additonal requirements, such as beating the game as the both Shallies and meeting the requirements for the extra ending of the Shallie your playing as. However, unlike previous games, this one has no bad ending, just a regular Game Over.]]
* NiceHat: As per the course for Atelier heroines. Shallote sports a cute, cat-eared hat and Shallistera wears a head dress.

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* MultipleEndings: [[spoiler: Shallistera and Shallotte both have 2 endings each, a standard one, one and an extra one that needs addtional additional requirements to be filled. Both share the game's "True Ending" that can only be viewed on a New Game+ and meeting a few additonal additional requirements, such as beating the game as the both Shallies and meeting the requirements for the extra ending of the Shallie your playing as. However, unlike previous games, this one has no bad ending, just a regular Game Over.]]
Over.
* NiceHat: As per the course for Atelier ''Atelier'' heroines. Shallote Shallotte sports a cute, cat-eared hat and Shallistera wears a head dress.headdress.



* NonStandardCharacterDesign: A very mild variation with Shallote, whose way of dress doesn't match previous Atelier heroines and appears more modern.

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* NonStandardCharacterDesign: A very mild variation with Shallote, Shallotte, whose way of dress doesn't match previous Atelier ''Atelier'' heroines and appears more modern.



* OneSteveLimit: Averted, since both main characters are nicknamed Shallie. Eventually they start referring to each other by the last part of their name, with Shallistera being called "Stera" and Shallote being called "Lotte". Names which players have started using as well.

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* OneSteveLimit: Averted, since both main characters are nicknamed Shallie. Eventually they start referring to each other by the last part of their name, with Shallistera being called "Stera" and Shallote Shallotte being called "Lotte". Names which players have started using as well.



* OptionalPartyMember: [[spoiler: Solle and Escha]] become party members through DLC.

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* OptionalPartyMember: [[spoiler: Solle and Escha]] Escha become party members through DLC.



* ShipTease: in the Plus remake, there's an event scene where Logy and Escha wander around town together and it looks an awful lot like a date.
* SolarAndLunar: Shallote (solar) and Shallistera (lunar). Their chapter titles reflect this.

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* ShipTease: in In the Plus remake, and DX version, there's an event scene where Logy and Escha wander around town together and it looks an awful lot like a date.
date. This seems to be building off of their own Plus/DX version where optional romantic events were added to the game.
* SolarAndLunar: Shallote Shallotte (solar) and Shallistera (lunar). Their chapter titles reflect this.



* SkillScoresAndPerks: The Growth System, which unlocks at level 40. Every time a character levels up, they gain a point to spend on additonal perks, such as gaining passive skills that improve resistances, decrease Support Guage recovery time, or improve healing in the back row, or they can be spent to improve their stats. They can also be used to upgrade moves (such as removing the chance of failing that Homura's first skills have in addition to powering them up), or upgrading Assist Guard to have unique effects depending on the character. (an example being Shallotte's Assist Guard becoming "Broom Counter" which has her counterattacking after guarding an enemy attack.)

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* SkillScoresAndPerks: The Growth System, which unlocks at level 40. Every time a character levels up, they gain a point to spend on additonal additional perks, such as gaining passive skills that improve resistances, decrease Support Guage Gauge recovery time, or improve healing in the back row, or they can be spent to improve their stats. They can also be used to upgrade moves (such as removing the chance of failing that Homura's first skills have in addition to powering them up), or upgrading Assist Guard to have unique effects depending on the character. (an example being Shallotte's Assist Guard becoming "Broom Counter" which has her counterattacking after guarding an enemy attack.)



* TomboyAndGirlyGirl: Shallote and Shallistera respectively.

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* TomboyAndGirlyGirl: Shallote Shallotte and Shallistera respectively.
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''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Bonus Boss}}es and was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}} versions following on January 14th, 2020.

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''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Bonus Boss}}es and was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a re-release of the ''Plus'' version, was released December 25, 2019 in Japan for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}} versions following on January 14th, 2020.

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''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Bonus Boss}}es. ''Atelier Shallie DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. As in the previous entry, there are two title alchemists, however, they both share the same nickname. As with the other Atelier games, it's best described as one-part {{JRPG}}, one-part [[strike:TimeManagementGame]] life simulator, three-parts ItemCrafting, and a dash of {{Moe}} for flavor.

to:

''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Bonus Boss}}es. Boss}}es and was released on March 3, 2016 in JP, January 17, 2017 in the US, and January 20, 2017 in Europe. ''Atelier Shallie DX'', a second rerelease, has been announced re-release of the ''Plus'' version, was released December 25, 2019 in Japan for UsefulNotes/PlayStation4, the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, with the international and UsefulNotes/{{Steam}}. UsefulNotes/{{Steam}} versions following on January 14th, 2020.

As in the previous entry, there are two title playable alchemists, however, they both share the same nickname. nickname hence the title being "Shallie" to represent both of them. As with the other Atelier ''Atelier'' games, it's best described as one-part {{JRPG}}, one-part [[strike:TimeManagementGame]] life simulator, three-parts ItemCrafting, and a dash of {{Moe}} for flavor.
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Hair Decorations isn't a trope anymore.


* HairDecorations: Miruca's hair ribbon, Escha and Jurie's hair ties, and Linca and Solle's barrette.

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Only one trope per bullet point, and they go in alphabetical order.


** DemotedToExtra: On the flip side, Reyfer plays a much more minor role here. He isn't playable and barely has any events centered around him. In his bonus track, his JP voice actor even wonders if there was any point in including him.



* DemotedToExtra: Reyfer plays a much more minor role here than in the previous game. He isn't playable and barely has any events centered around him. In his bonus track, his JP voice actor even wonders if there was any point in including him.



* TookALevelInKindness / LighterAndSofter: Solle is much nicer here compared to the previous game. He hands out praise more often and is generally easier to talk to compared to before. He even smiles more!

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* TookALevelInKindness / LighterAndSofter: TookALevelInKindness: Solle is much nicer here compared to the previous game. He hands out praise more often and is generally easier to talk to compared to before. He even smiles more!
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None


** Homhom, the nickname Shallote gives Homura, is the same as the nickname [[AtelierRorona Rorona]] gives to Hom, a homonculus.

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** Homhom, the nickname Shallote gives Homura, is the same as the nickname [[AtelierRorona [[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]] gives to Hom, a homonculus.



* ExtremeDoorMat: Kortes worries that Shallistera's innocence and politeness will lead to her becoming this. Given how quick she is to accept blame [[spoiler: for the Sand Dragon's rampage]] and how she can be easily manipulated into feeling guilty, he has a point.

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* ExtremeDoorMat: ExtremeDoormat: Kortes worries that Shallistera's innocence and politeness will lead to her becoming this. Given how quick she is to accept blame [[spoiler: for the Sand Dragon's rampage]] and how she can be easily manipulated into feeling guilty, he has a point.



* LandSeaSky: The third in the Dusk trilogy is the Sea, after ''Ayeshas'' Land and ''Escha and Logy's'' Sky.

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* LandSeaSky: The third in the Dusk trilogy is the Sea, after ''Ayeshas'' ''Ayesha's'' Land and ''Escha and Logy's'' Sky.
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None


''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. As in the previous entry, there are two title alchemists, however, they both share the same nickname. As with the other Atelier games, it's best described as one-part {{JRPG}}, one-part [[strike:TimeManagementGame]] life simulator, three-parts ItemCrafting, and a dash of {{Moe}} for flavor.

to:

''Atelier Shallie'' is the last entry in the Dusk Trilogy of the ''VideoGame/{{Atelier}}'' games on the [[UsefulNotes/PlayStation3 PS3]] and the 16th major game. It released in July 17, 2014 in Japan, March 10, 2015 in America, and March 13, 2015 in Europe. An UpdatedRerelease, ''Atelier Shallie Plus'' for UsefulNotes/PlayStationVita, adds new characters, story content, and {{Bonus Boss}}es. ''Atelier Shallie DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. As in the previous entry, there are two title alchemists, however, they both share the same nickname. As with the other Atelier games, it's best described as one-part {{JRPG}}, one-part [[strike:TimeManagementGame]] life simulator, three-parts ItemCrafting, and a dash of {{Moe}} for flavor.

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* LeonineContract: At the start of the game, Shallistera makes a deal with city officials that she will work for them in return for their assistance regarding the water crisis in their village. However, with the future of her village at stake, and no other source of help available, she doesn't have any choice but to meet their demands...which is why they can get away with demanding more and more from her without giving any sign of fulfilling their end of the bargain, up to and including putting her life on the line to deal with a problem that is ultimately the result of Stellard failing to deal with its own problems (the Sand Dragon). Coupled with their constant guilt-tripping over the damage Shallistera's boat did when fleeing said dragon, and the threat of Gerard turning the city against her, Raoul and Gerard know that they hold all the cards in this deal.


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* LeonineContract: At the start of the game, Shallistera makes a deal with city officials that she will work for them in return for their assistance regarding the water crisis in their village. However, with the future of her village at stake, and no other source of help available, she doesn't have any choice but to meet their demands...which is why they can get away with demanding more and more from her without giving any sign of fulfilling their end of the bargain, up to and including putting her life on the line to deal with a problem that is ultimately the result of Stellard failing to deal with its own problems (the Sand Dragon). Coupled with their constant guilt-tripping over the damage Shallistera's boat did when fleeing said dragon, and the threat of Gerard turning the city against her, Raoul and Gerard know that they hold all the cards in this deal.

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