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->And now, the story continues with a princess from a frontier kingdom, [[TitleDrop Atelier Meruru: The Apprentice of Arland]]
-->--Prologue

''Atelier Meruru'' is the third and last of the [[{{Trilogy}} Arland Trilogy]] of ''[[AtelierSeries Atelier]]'' games on the PS3. Like the two before it, and much of the rest of the AtelierSeries, ''Meruru'' is focused on alchemy while [[TimeManagementGame planning ahead of time]] to get things done.

Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[SurprisinglyImprovedSequel 'Rorona and]] [[EvenBetterSequel Totori polished together']], earning many an approving word from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.
----
!!The game provides examples of:
* AbsurdlySharpBlade: A gameplay example, regardless of equipped weapon. [[spoiler:Sterk's [[ShoutOut Gaia Break]] skill copies a slew of action only found in SuperRobotWars games, and the camera shows him having cut the enemy sky high, before the moon behind him is slashed in half, exploding in HotBlooded glory.]]
* AffectionateParody: To begin, Gust, for some reason, decided that this game should be a series of [[ShoutOut shout outs]] to other media in addition to being the most polished game in the franchise. To name a few, Meruru's [[ExpositoryThemeTune boss battle theme song]] sounds like a theme dedicated to a SuperRobotWars character (there's even a ''vocal version'' available if you talk to the right NPC); Totori's ensemble with Chims can rack up as a parody of {{Sentai}} genre; Rorona herself is now a battle example of MagicalGirl.
* AntiFrustrationFeature: The menus have more navigations that enable players to check for ongoing requests and where to find certain kinds of materials and enemies, making schedule-balancing much more convenient
* BadassCape: Initial players never fail to notice or mention Meruru's rainbow linen side cape. And it shows, because she is possibly the most combat oriented alchemist in the trilogy (by having decent attack power after levelling up a few times)
* BadassPrincess: Meruru, [[spoiler: ''especially'' after you get the "Strongest Princess" ending.]]
** She's so badass she's the first Atelier heroine in the franchise to get her own battle theme ''with vocals''.
* BishieSparkle: Some characters will sport this after a fight, but the most notable mention goes to Mimi, for hers is accompanied by offscreen breeze of ''rose petals''.
* BoringButPractical: Feel like falling short on Cole? Look to the Uni Tree grown next to the workshop. Each of those little spike balls may take up an inventory space, and each only sells for 1 cole, but you can pick them up infinitely until your basket is full, and they don't cost you in-game day time. Depending on your basket size, you can sell for 60 to 100 cole in one go. Provided if you want to spend that much time ''on your own'' to begin with
* CombinationAttack: One of this game's ferocious selling points involving combat. After Meruru uses an attack item, her companions can follow-up with attacks, followed by her unleashing the thrown item's hidden power, THEN followed by one played straight combination attack, before channeling the thrown item's REAL hidden power, maxing such items' use up to three.
* DeathIsCheap: Instead of a straight out game over, this game repeats the previous' defeat penalty by whisking the player back to starting point with a lot of days passed by. The further away the party is away from home, the more the penalty. Should that be the case, players often would just do one thing: load the game.
* DownloadableContent: Rufus, [[SpellMyNameWithAnS Fwana/Hanna]] and [[CuteGhostGirl Pamela]] are downloadable as party members for a price each. A post-game BonusDungeon can be downloaded for free, while a set of remixed BGM from nearly ''every previous game in the franchise'') can be downloaded and set to play during certain events in place of the standard OST, for a price.
* EverythingIsBetterWithPrincesses: Oh, everything will certainly get better with Meruru's newfound life goal of alchemy. [[spoiler:Should everything get to the point of 'Best', the people will erect a statue of HER in honor.]]
* ImprobableWeaponUser: Lias Falken fits this trope for the main reason of [[ShoutOut shouting out]] SuperRobotWars Kyosuke Nanbu, as his weapon of choice is a gauntlet-equipped revolver stake. Keina Swaya uses a basket carrying sleeping drugs and healing potions, though that fits into ImprovisedWeapon.
* ItemCaddy: You can now have Totori as your partner, along with [[spoiler:Rorona]] who also fills this role, [[spoiler:making this game the first to have three consecutive protagonist alchemists in a single adventuring party]], all of whom can use brought items.
* GenkiGirl: Meruru, pretty much.
** Hanna too.
* MerlinSickness: [[spoiler:The fate that befell Rorona, causing her to be cast in this game as a child. Some fans don't take this well, mainly because of [[WordOfGod the development team]] partly responsible for having decided that this is the way to go for her. In game, Astrid is responsible for having messed up the plan to make a regression potion that can reverse her age back to [[CakeEater the ideal age of 14]], but instead she got about 8. Not only that, Rorona's memories got messed up. Fortunately her alchemic skills (which remained) are still a help for Meruru]]
* MultipleEndings: Like the two games before this, what you achieve in game can determine the ending which you'll get, based on a number of factors. A bit of [[GuideDangIt guide reading]] is in order.
* NewGamePlus: Items, money and development don't get carried over, but equipped items do.
* OnlyKnownByTheirNickname: You can count the amount of characters who have shortened forms of their real names, with the latest addition of Meruru.
* RomanticTwoGirlFriendship: At the ending of Mimi's storyarc, she and Totori have shades of this.
* RoyalsWhoActuallyDoSomething: Meruru's charm and main point of being. Instead of going by her father's aim of letting the nation get peacefully absorbed into Arland's border, Meruru later wants to use alchemy to bolster Arls condition. Throughout the game, her efforts will be rewarded by the sight of the map becoming crowded with representation of Arls' growth
* ShoutOut Sterk's Gaia Break cut-in to Super Robot Wars Thrudgelmir cut-in.
** Meruru's ExpositoryThemeTune, "Alchemy Girl Meruru", sounds ''exactly'' like it belongs in a show like ''{{Slayers}}''. Like, straight down to the tune itself being a JimmyHartVersion of some songs from the show.
* SpellMyNameWithAnS: Due to the large carry-over of cast, a number of examples from [[AtelierRorona previous]] [[AtelierTotori games]] apply here as well. Two new examples for ''Meruru'', however, are Meruru's father and "the young shop owner" - the former was "Dessie Horstna Arls" (デジエ ホルストナ アールス). As this was a bit feminine for a man, a bit of kana-interpretation alchemy transformed it into '''Dessier Hahlsner Arls'''.[[hottip:*:A trailing "e" or "a" sound can be interpreted as a light "er" or "ar" in romanization of Japanese.]] More problematic was the latter, though, as "Fwana/Juana Olsys" (フアナ オルシズ). There've been several ways given of spelling her name and neither really matches the given katakana. NISA ended up saying "pike it" and called her '''Hanna Olses'''.
** An interesting quasi-example is Mimi; in the promotional material for Meruru, she was called "Mimi Houlier von Schwarzlank". ''This wasn't even consistent with the spelling Gust gave in Japan's version of Atelier Totori''. NISA, naturally, opted to keep the spelling consistent between English versions as "Mimi Houllier von Schwarzlang".
* VisualInitiativeQueue
----

to:

->And now, the story continues with a princess from a frontier kingdom, [[TitleDrop Atelier Meruru: The Apprentice of Arland]]
-->--Prologue

''Atelier Meruru'' is the third and last of the [[{{Trilogy}} Arland Trilogy]] of ''[[AtelierSeries Atelier]]'' games on the PS3. Like the two before it, and much of the rest of the AtelierSeries, ''Meruru'' is focused on alchemy while [[TimeManagementGame planning ahead of time]] to get things done.

Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[SurprisinglyImprovedSequel 'Rorona and]] [[EvenBetterSequel Totori polished together']], earning many an approving word from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.
----
!!The game provides examples of:
* AbsurdlySharpBlade: A gameplay example, regardless of equipped weapon. [[spoiler:Sterk's [[ShoutOut Gaia Break]] skill copies a slew of action only found in SuperRobotWars games, and the camera shows him having cut the enemy sky high, before the moon behind him is slashed in half, exploding in HotBlooded glory.]]
* AffectionateParody: To begin, Gust, for some reason, decided that this game should be a series of [[ShoutOut shout outs]] to other media in addition to being the most polished game in the franchise. To name a few, Meruru's [[ExpositoryThemeTune boss battle theme song]] sounds like a theme dedicated to a SuperRobotWars character (there's even a ''vocal version'' available if you talk to the right NPC); Totori's ensemble with Chims can rack up as a parody of {{Sentai}} genre; Rorona herself is now a battle example of MagicalGirl.
* AntiFrustrationFeature: The menus have more navigations that enable players to check for ongoing requests and where to find certain kinds of materials and enemies, making schedule-balancing much more convenient
* BadassCape: Initial players never fail to notice or mention Meruru's rainbow linen side cape. And it shows, because she is possibly the most combat oriented alchemist in the trilogy (by having decent attack power after levelling up a few times)
* BadassPrincess: Meruru, [[spoiler: ''especially'' after you get the "Strongest Princess" ending.]]
** She's so badass she's the first Atelier heroine in the franchise to get her own battle theme ''with vocals''.
* BishieSparkle: Some characters will sport this after a fight, but the most notable mention goes to Mimi, for hers is accompanied by offscreen breeze of ''rose petals''.
* BoringButPractical: Feel like falling short on Cole? Look to the Uni Tree grown next to the workshop. Each of those little spike balls may take up an inventory space, and each only sells for 1 cole, but you can pick them up infinitely until your basket is full, and they don't cost you in-game day time. Depending on your basket size, you can sell for 60 to 100 cole in one go. Provided if you want to spend that much time ''on your own'' to begin with
* CombinationAttack: One of this game's ferocious selling points involving combat. After Meruru uses an attack item, her companions can follow-up with attacks, followed by her unleashing the thrown item's hidden power, THEN followed by one played straight combination attack, before channeling the thrown item's REAL hidden power, maxing such items' use up to three.
* DeathIsCheap: Instead of a straight out game over, this game repeats the previous' defeat penalty by whisking the player back to starting point with a lot of days passed by. The further away the party is away from home, the more the penalty. Should that be the case, players often would just do one thing: load the game.
* DownloadableContent: Rufus, [[SpellMyNameWithAnS Fwana/Hanna]] and [[CuteGhostGirl Pamela]] are downloadable as party members for a price each. A post-game BonusDungeon can be downloaded for free, while a set of remixed BGM from nearly ''every previous game in the franchise'') can be downloaded and set to play during certain events in place of the standard OST, for a price.
* EverythingIsBetterWithPrincesses: Oh, everything will certainly get better with Meruru's newfound life goal of alchemy. [[spoiler:Should everything get to the point of 'Best', the people will erect a statue of HER in honor.]]
* ImprobableWeaponUser: Lias Falken fits this trope for the main reason of [[ShoutOut shouting out]] SuperRobotWars Kyosuke Nanbu, as his weapon of choice is a gauntlet-equipped revolver stake. Keina Swaya uses a basket carrying sleeping drugs and healing potions, though that fits into ImprovisedWeapon.
* ItemCaddy: You can now have Totori as your partner, along with [[spoiler:Rorona]] who also fills this role, [[spoiler:making this game the first to have three consecutive protagonist alchemists in a single adventuring party]], all of whom can use brought items.
* GenkiGirl: Meruru, pretty much.
** Hanna too.
* MerlinSickness: [[spoiler:The fate that befell Rorona, causing her to be cast in this game as a child. Some fans don't take this well, mainly because of [[WordOfGod the development team]] partly responsible for having decided that this is the way to go for her. In game, Astrid is responsible for having messed up the plan to make a regression potion that can reverse her age back to [[CakeEater the ideal age of 14]], but instead she got about 8. Not only that, Rorona's memories got messed up. Fortunately her alchemic skills (which remained) are still a help for Meruru]]
* MultipleEndings: Like the two games before this, what you achieve in game can determine the ending which you'll get, based on a number of factors. A bit of [[GuideDangIt guide reading]] is in order.
* NewGamePlus: Items, money and development don't get carried over, but equipped items do.
* OnlyKnownByTheirNickname: You can count the amount of characters who have shortened forms of their real names, with the latest addition of Meruru.
* RomanticTwoGirlFriendship: At the ending of Mimi's storyarc, she and Totori have shades of this.
* RoyalsWhoActuallyDoSomething: Meruru's charm and main point of being. Instead of going by her father's aim of letting the nation get peacefully absorbed into Arland's border, Meruru later wants to use alchemy to bolster Arls condition. Throughout the game, her efforts will be rewarded by the sight of the map becoming crowded with representation of Arls' growth
* ShoutOut Sterk's Gaia Break cut-in to Super Robot Wars Thrudgelmir cut-in.
** Meruru's ExpositoryThemeTune, "Alchemy Girl Meruru", sounds ''exactly'' like it belongs in a show like ''{{Slayers}}''. Like, straight down to the tune itself being a JimmyHartVersion of some songs from the show.
* SpellMyNameWithAnS: Due to the large carry-over of cast, a number of examples from [[AtelierRorona previous]] [[AtelierTotori games]] apply here as well. Two new examples for ''Meruru'', however, are Meruru's father and "the young shop owner" - the former was "Dessie Horstna Arls" (デジエ ホルストナ アールス). As this was a bit feminine for a man, a bit of kana-interpretation alchemy transformed it into '''Dessier Hahlsner Arls'''.[[hottip:*:A trailing "e" or "a" sound can be interpreted as a light "er" or "ar" in romanization of Japanese.]] More problematic was the latter, though, as "Fwana/Juana Olsys" (フアナ オルシズ). There've been several ways given of spelling her name and neither really matches the given katakana. NISA ended up saying "pike it" and called her '''Hanna Olses'''.
** An interesting quasi-example is Mimi; in the promotional material for Meruru, she was called "Mimi Houlier von Schwarzlank". ''This wasn't even consistent with the spelling Gust gave in Japan's version of Atelier Totori''. NISA, naturally, opted to keep the spelling consistent between English versions as "Mimi Houllier von Schwarzlang".
* VisualInitiativeQueue
----
[[redirect:VideoGame/AtelierMeruruTheApprenticeOfArland]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RomanticTwoGirlFriendship: At the ending of Mimi's storyarc, she and Totori have shades of this.
Is there an issue? Send a MessageReason:
Sinkhole of a subjective trope. Opinions don\'t go in main pages


Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[SurprisinglyImprovedSequel 'Rorona and]] [[EvenBetterSequel Totori polished together']], earning many an [[AndTheFandomRejoiced approving word]] from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.

to:

Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[SurprisinglyImprovedSequel 'Rorona and]] [[EvenBetterSequel Totori polished together']], earning many an [[AndTheFandomRejoiced approving word]] word from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: Feel like falling short on Cole? Look to the Uni Tree grown next to the workshop. Each of those little spike balls may take up an inventory space, and each only sells for 1 cole, but you can pick them up infinitely until your basket is full, and it doesn't costs you time. Depending on your basket size, you can sell for 60 to 100 cole in one go. Provided if you want to spend that much time ''on your own'' to begin with

to:

* BoringButPractical: Feel like falling short on Cole? Look to the Uni Tree grown next to the workshop. Each of those little spike balls may take up an inventory space, and each only sells for 1 cole, but you can pick them up infinitely until your basket is full, and it doesn't costs they don't cost you in-game day time. Depending on your basket size, you can sell for 60 to 100 cole in one go. Provided if you want to spend that much time ''on your own'' to begin with
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: Feel like falling short on Cole? Look to the Uni Tree grown next to the workshop. Each of those little spike balls may take up an inventory space, and each only sells for 1 cole, but you can pick them up infinitely until your basket is full, and it doesn't costs you time. Depending on your basket size, you can sell for 60 to 100 cole in one go. Provided if you want to spend that much time ''on your own'' to begin with
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Hanna too.
Is there an issue? Send a MessageReason:
None


* AffectionateParody: To begin, Gust, for some reason, decided that this game should be a series of [[ShoutOut shout outs]] to other media in addition to being the most polished game in the franchise. To name a few, Meruru's [[ExpositoryThemeTune boss battle theme song]] sounds like a theme dedicated to a SuperRobotWars character (there's even a ''vocal version'' available in the music DLC); Totori's ensemble with Chims can rack up as a parody of {{Sentai}} genre; Rorona herself is now a battle example of MagicalGirl.

to:

* AffectionateParody: To begin, Gust, for some reason, decided that this game should be a series of [[ShoutOut shout outs]] to other media in addition to being the most polished game in the franchise. To name a few, Meruru's [[ExpositoryThemeTune boss battle theme song]] sounds like a theme dedicated to a SuperRobotWars character (there's even a ''vocal version'' available in if you talk to the music DLC); right NPC); Totori's ensemble with Chims can rack up as a parody of {{Sentai}} genre; Rorona herself is now a battle example of MagicalGirl.
Is there an issue? Send a MessageReason:
None


Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[SurprisinglyImprovedSequel 'Rorona and Totori polished together']], earning many an [[AndTheFandomRejoiced approving word]] from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.

to:

Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[SurprisinglyImprovedSequel 'Rorona and and]] [[EvenBetterSequel Totori polished together']], earning many an [[AndTheFandomRejoiced approving word]] from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.
Is there an issue? Send a MessageReason:
None


** An interesting quasi-example is Mimi; in the promotional material for Meruru, she was called "Mimi Houlier von Schwarzlank". ''This wasn't even consistent with the spelling Gust gave in Japan's version of Atelier Totori''. NISA, naturally, opted to keep the spelling consistent between English versions as "Mimi Houllier von Schwarzlang".

to:

** An interesting quasi-example is Mimi; in the promotional material for Meruru, she was called "Mimi Houlier von Schwarzlank". ''This wasn't even consistent with the spelling Gust gave in Japan's version of Atelier Totori''. NISA, naturally, opted to keep the spelling consistent between English versions as "Mimi Houllier von Schwarzlang".Schwarzlang".
* VisualInitiativeQueue
----
Is there an issue? Send a MessageReason:
Incorret usage look at the deefinition.


* DownloadableContent: Rufus, [[SpellMyNameWithAnS Fwana/Hanna]] and [[CuteGhostGirl Pamela]] are downloadable as party members for a price each. A post-game BonusDungeon can be downloaded for free, while a set of remixed BGM ([[BeyondTheImpossible from nearly]] ''[[BeyondTheImpossible every previous game in the franchise]]'') can be downloaded and set to play during certain events in place of the standard OST, for a price.

to:

* DownloadableContent: Rufus, [[SpellMyNameWithAnS Fwana/Hanna]] and [[CuteGhostGirl Pamela]] are downloadable as party members for a price each. A post-game BonusDungeon can be downloaded for free, while a set of remixed BGM ([[BeyondTheImpossible from nearly]] ''[[BeyondTheImpossible every nearly ''every previous game in the franchise]]'') franchise'') can be downloaded and set to play during certain events in place of the standard OST, for a price.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->And now, the story continues with a princess from a frontier kingdom, [[TitleDrop Atelier Meruru: The Apprentice of Arland]]
-->--Prologue

''Atelier Meruru'' is the third and last of the [[{{Trilogy}} Arland Trilogy]] of ''[[AtelierSeries Atelier]]'' games on the PS3. Like the two before it, and much of the rest of the AtelierSeries, ''Meruru'' is focused on alchemy while [[TimeManagementGame planning ahead of time]] to get things done.

Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[SurprisinglyImprovedSequel 'Rorona and Totori polished together']], earning many an [[AndTheFandomRejoiced approving word]] from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.
----
!!The game provides examples of:
* AbsurdlySharpBlade: A gameplay example, regardless of equipped weapon. [[spoiler:Sterk's [[ShoutOut Gaia Break]] skill copies a slew of action only found in SuperRobotWars games, and the camera shows him having cut the enemy sky high, before the moon behind him is slashed in half, exploding in HotBlooded glory.]]
* AffectionateParody: To begin, Gust, for some reason, decided that this game should be a series of [[ShoutOut shout outs]] to other media in addition to being the most polished game in the franchise. To name a few, Meruru's [[ExpositoryThemeTune boss battle theme song]] sounds like a theme dedicated to a SuperRobotWars character (there's even a ''vocal version'' available in the music DLC); Totori's ensemble with Chims can rack up as a parody of {{Sentai}} genre; Rorona herself is now a battle example of MagicalGirl.
* AntiFrustrationFeature: The menus have more navigations that enable players to check for ongoing requests and where to find certain kinds of materials and enemies, making schedule-balancing much more convenient
* BadassCape: Initial players never fail to notice or mention Meruru's rainbow linen side cape. And it shows, because she is possibly the most combat oriented alchemist in the trilogy (by having decent attack power after levelling up a few times)
* BadassPrincess: Meruru, [[spoiler: ''especially'' after you get the "Strongest Princess" ending.]]
** She's so badass she's the first Atelier heroine in the franchise to get her own battle theme ''with vocals''.
* BishieSparkle: Some characters will sport this after a fight, but the most notable mention goes to Mimi, for hers is accompanied by offscreen breeze of ''rose petals''.
* CombinationAttack: One of this game's ferocious selling points involving combat. After Meruru uses an attack item, her companions can follow-up with attacks, followed by her unleashing the thrown item's hidden power, THEN followed by one played straight combination attack, before channeling the thrown item's REAL hidden power, maxing such items' use up to three.
* DeathIsCheap: Instead of a straight out game over, this game repeats the previous' defeat penalty by whisking the player back to starting point with a lot of days passed by. The further away the party is away from home, the more the penalty. Should that be the case, players often would just do one thing: load the game.
* DownloadableContent: Rufus, [[SpellMyNameWithAnS Fwana/Hanna]] and [[CuteGhostGirl Pamela]] are downloadable as party members for a price each. A post-game BonusDungeon can be downloaded for free, while a set of remixed BGM ([[BeyondTheImpossible from nearly]] ''[[BeyondTheImpossible every previous game in the franchise]]'') can be downloaded and set to play during certain events in place of the standard OST, for a price.
* EverythingIsBetterWithPrincesses: Oh, everything will certainly get better with Meruru's newfound life goal of alchemy. [[spoiler:Should everything get to the point of 'Best', the people will erect a statue of HER in honor.]]
* ImprobableWeaponUser: Lias Falken fits this trope for the main reason of [[ShoutOut shouting out]] SuperRobotWars Kyosuke Nanbu, as his weapon of choice is a gauntlet-equipped revolver stake. Keina Swaya uses a basket carrying sleeping drugs and healing potions, though that fits into ImprovisedWeapon.
* ItemCaddy: You can now have Totori as your partner, along with [[spoiler:Rorona]] who also fills this role, [[spoiler:making this game the first to have three consecutive protagonist alchemists in a single adventuring party]], all of whom can use brought items.
* GenkiGirl: Meruru, pretty much.
* MerlinSickness: [[spoiler:The fate that befell Rorona, causing her to be cast in this game as a child. Some fans don't take this well, mainly because of [[WordOfGod the development team]] partly responsible for having decided that this is the way to go for her. In game, Astrid is responsible for having messed up the plan to make a regression potion that can reverse her age back to [[CakeEater the ideal age of 14]], but instead she got about 8. Not only that, Rorona's memories got messed up. Fortunately her alchemic skills (which remained) are still a help for Meruru]]
* MultipleEndings: Like the two games before this, what you achieve in game can determine the ending which you'll get, based on a number of factors. A bit of [[GuideDangIt guide reading]] is in order.
* NewGamePlus: Items, money and development don't get carried over, but equipped items do.
* OnlyKnownByTheirNickname: You can count the amount of characters who have shortened forms of their real names, with the latest addition of Meruru.
* RoyalsWhoActuallyDoSomething: Meruru's charm and main point of being. Instead of going by her father's aim of letting the nation get peacefully absorbed into Arland's border, Meruru later wants to use alchemy to bolster Arls condition. Throughout the game, her efforts will be rewarded by the sight of the map becoming crowded with representation of Arls' growth
* ShoutOut Sterk's Gaia Break cut-in to Super Robot Wars Thrudgelmir cut-in.
** Meruru's ExpositoryThemeTune, "Alchemy Girl Meruru", sounds ''exactly'' like it belongs in a show like ''{{Slayers}}''. Like, straight down to the tune itself being a JimmyHartVersion of some songs from the show.
* SpellMyNameWithAnS: Due to the large carry-over of cast, a number of examples from [[AtelierRorona previous]] [[AtelierTotori games]] apply here as well. Two new examples for ''Meruru'', however, are Meruru's father and "the young shop owner" - the former was "Dessie Horstna Arls" (デジエ ホルストナ アールス). As this was a bit feminine for a man, a bit of kana-interpretation alchemy transformed it into '''Dessier Hahlsner Arls'''.[[hottip:*:A trailing "e" or "a" sound can be interpreted as a light "er" or "ar" in romanization of Japanese.]] More problematic was the latter, though, as "Fwana/Juana Olsys" (フアナ オルシズ). There've been several ways given of spelling her name and neither really matches the given katakana. NISA ended up saying "pike it" and called her '''Hanna Olses'''.
** An interesting quasi-example is Mimi; in the promotional material for Meruru, she was called "Mimi Houlier von Schwarzlank". ''This wasn't even consistent with the spelling Gust gave in Japan's version of Atelier Totori''. NISA, naturally, opted to keep the spelling consistent between English versions as "Mimi Houllier von Schwarzlang".

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