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[[quoteleft:266:http://static.tvtropes.org/pmwiki/pub/images/AlphaPrime.jpg]]

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[[quoteleft:266:http://static.[[quoteright:266:http://static.tvtropes.org/pmwiki/pub/images/AlphaPrime.jpg]]



** [[CodeName Coral Snake]]. The codename was chosen for a reason. They have all the typical traits of a character described as a "snake" and they even mention poison as a metaphor at one point.

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** [[CodeName Coral Snake]]. The codename was chosen for a reason. They have all the [[AnimalStereotypes typical traits traits]] of a character described as a "snake" and they even mention make a poison metaphor. Perhaps most importantly, there are real life mnemonics for telling certain coral snake species apart from harmless lookalikes, fitting the Coral Snake's role as a metaphor at one point.TheMole.



* UsingYouAllAlong - [[spoiler:Coral Snake's {{plan}}. The entire time, Livia just wanted to get back to Alpha Prime to get Glomar's heart to the Company. The protagonist thinks she is on his side, and the antagonist is also trying to get the heart for the company. Whoever gets to the heart and kills the other makes the heart available to her and the Company.]]

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* UsingYouAllAlong - [[spoiler:Coral Snake's {{plan}}.[[XanatosGambit plan]]. The entire time, Livia just wanted to get back to Alpha Prime to get Glomar's heart to the Company. The protagonist thinks she is on his side, and the antagonist is also trying to get the heart for the company. Whoever gets to the heart and kills the other makes the heart available to her and the Company.]]
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* KaizoTrap - During the part where you have to defend Warren from the attacking Marines, a bug in the A.I. scripting sometimes causes Warren to shoot at ''you'' when he retreats from the room at the end of the fight. He can potentially kill you, especially since you're probably weakened from the difficult fight against the waves of Marines. This has been captured on at least one of the major Let's Plays of the game.

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* KaizoTrap - During the part where you have to defend Warren from the attacking Marines, a bug in the A.I. scripting sometimes causes Warren to shoot at ''you'' when he retreats from the room at the end of the fight. He can potentially kill you, especially since you're probably weakened from the difficult fight against the waves of Marines. This has been captured on at least one a couple of the major Let's Plays of the game.
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The story involves a man named Arnold Weiss traveling to a sealed off mining station to rescue his friend Warren Reynolds. The station was originally set up for mining a valuable mineral called hubbardium, said to come from a mysterious creature named Glomar. While looking for his friend, Arnold meets up with a prospector named Paolo, another ex-employee named Bruce, and the Colonel sent to clean up after the incident that shut down the station. As he gets deeper and deeper in, Arnold discovers that there may be more to this Glomar thing than he originally expected and there may be no one that he can trust.

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The story involves a man named Arnold Weiss traveling to a sealed off mining station to rescue his friend Warren Reynolds. The station was originally set up for mining a valuable mineral called hubbardium, said by superstitious miners to come from a mysterious mythical creature named Glomar. While looking for his friend, Arnold meets up with a prospector named Paolo, another ex-employee named Bruce, and the Colonel sent to clean up after the incident that shut down the station. As he gets deeper and deeper in, Arnold discovers that there may be more to this Glomar thing than he originally expected and there may be no one that he can trust.
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Badass is an index, not a trope.


* BadAss - Arnold is just some wash up doing a favor for a friend, and ends up massacring an entire army.
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Added DiffLines:

* OffscreenStartBonus - After escaping the Artemis, you start the level next to your escape pod, with the Alpha Prime facility in front of you. If you turn around, there's an obscured path up a ridge into a small area of the asteroid that contains the corpse of a robot and a Gatling LE. While not a huge bonus, as the Gatling LE is acquired in the level regardless, you'll have a ridiculous advantage over the first few enemies, who are meant to be fought with the pistol you'll find just inside the facility.

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!! This game exhibits the following tropes:





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<<|FirstPersonShooter|>>

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\n\n----\n<<|FirstPersonShooter|>>----
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http://static.tvtropes.org/pmwiki/pub/images/AlphaPrime.jpg


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http://static.[[quoteleft:266:http://static.tvtropes.org/pmwiki/pub/images/AlphaPrime.jpg

jpg]]
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Circular link removal


* AIIsACrapshoot - At first it seems like the robots on the station are hostile to everything, even the other workers, for no reason whatsoever, as the humans at least have the excuse that they've been exposed to hubbardium. Later, you learn that the disaster that wrecked AlphaPrime ''did'' actually affect the robots when it unleashed hubbardium radiation. This is alluded to in the intro, where there is an ad that talks about how hubbardium is used to make positron brains, implying that the robots only went insane due to the raw material that makes up their brain being disrupted by something that few people really could have predicted.

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* AIIsACrapshoot - At first it seems like the robots on the station are hostile to everything, even the other workers, for no reason whatsoever, as the humans at least have the excuse that they've been exposed to hubbardium. Later, you learn that the disaster that wrecked AlphaPrime Alpha Prime ''did'' actually affect the robots when it unleashed hubbardium radiation. This is alluded to in the intro, where there is an ad that talks about how hubbardium is used to make positron brains, implying that the robots only went insane due to the raw material that makes up their brain being disrupted by something that few people really could have predicted.

Changed: 37

Removed: 67

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More cleanup


* EldritchAbomination - Glomar. Most people on Alpha Prime have been driven mad and those who haven't, like Paolo, mention being able to feel Glomar in the walls at night.
** Whether Paolo can be considered mentally sane is open to debate.

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* EldritchAbomination - Glomar. Most people on Alpha Prime have been driven mad into a murderous frenzy, and those who haven't, like Paolo, mention being able to feel Glomar in the walls at night.
** Whether Paolo can be considered mentally sane is open to debate.
night.



* LeftHanging - The company has since been bought out by Bohemia Interactive, and while they initially stated that they wouldn't stop the individual projects of the companies in the purchase, they removed any reference to Black Element Software in their co-developed game, CarrierCommandGaeaMission, and nothing has been heard from the company since. It seems unlikely at this point that we will ever know what was intended to happen after the CliffHanger.

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* LeftHanging - The company has since been bought out by Bohemia Interactive, and while they initially stated that they wouldn't stop the individual projects of the companies in the purchase, they removed any reference to Black Element Software in their co-developed game, CarrierCommandGaeaMission, ''VideoGame/CarrierCommandGaeaMission'', and nothing has been heard from the company since. It seems unlikely at this point that we will ever know what was intended to happen after the CliffHanger.

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* AirVentPassageway - Used only a couple of times.

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* AirVentPassageway - Used only a couple of times.times, but played straight.



* GatlingGood - The main rifle in the game is known as the "Gatling LE" and features six rotary barrels.
** Subverted in the old tradition of making a weapon rotary just because it looks cool, not because it needs it. Specifically, the main rifle has a low enough rate of fire that multiple barrels are entirely useless.

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* GatlingGood - The main rifle in the game is known as the "Gatling LE" and features six rotary barrels.
**
barrels. Subverted in the old tradition of making a weapon rotary just because it looks cool, not because it needs it. Specifically, the main rifle has a low enough rate of fire that multiple barrels are entirely useless.
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Removed a reference to a trope being justified and elaborated on a ZCE


* AIIsACrapshoot - Justified. At first it seems like the robots on the station are hostile to everything, even the other workers, for no reason whatsoever, as the humans at least have the excuse that they've been exposed to hubbardium. Later, you learn that the disaster that wrecked AlphaPrime ''did'' actually affect the robots when it unleashed hubbardium radiation. This is alluded to in the intro, where there is an ad that talks about how hubbardium is used to make positron brains, implying that the robots only went insane due to the raw material that makes up their brain being disrupted.

to:

* AIIsACrapshoot - Justified. At first it seems like the robots on the station are hostile to everything, even the other workers, for no reason whatsoever, as the humans at least have the excuse that they've been exposed to hubbardium. Later, you learn that the disaster that wrecked AlphaPrime ''did'' actually affect the robots when it unleashed hubbardium radiation. This is alluded to in the intro, where there is an ad that talks about how hubbardium is used to make positron brains, implying that the robots only went insane due to the raw material that makes up their brain being disrupted.disrupted by something that few people really could have predicted.



* OneBulletClips

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* OneBulletClipsOneBulletClips - A perfectly straight example, and a good thing too, as you'll need those bullets, especially on the harder difficulties.
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* KickTheDog - The conversation between Olivier and Paolo, [[spoiler:leading to Paolo's death]] though it's technically one of his men who perpetrates it specifically against his orders.

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* KickTheDog - The conversation between Olivier and Paolo, [[spoiler:leading to Paolo's death]] though it's technically one of his men who perpetrates it specifically against his orders.without being told.
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Added pothole for codename


** Coral Snake. The codename was chosen for a reason. They have all the typical traits of a character described as a "snake" and they even mention poison as a metaphor at one point.

to:

** [[CodeName Coral Snake.Snake]]. The codename was chosen for a reason. They have all the typical traits of a character described as a "snake" and they even mention poison as a metaphor at one point.
Is there an issue? Send a MessageReason:
None


* ImprobableAge - Realistically averted. All the characters (including the hero and the female lead) appear to at least be in their mid 40s, which makes sense considering they're all supposed to be grizzled mining veterans. This is in contrast to several mainstream shooters that generally feature characters that seem unusually young for their current professional rank and informed level of experience (i.e. the first ''VideoGame/ResidentEvil'', with the lead STARS members being seasoned ex-Special Force soldiers ''in their early twenties'', or ''{{Halo}}'' where the main character's commanding officer looks (as WebAnimation/ZeroPunctuation puts it) like a prepubescent gymnast.)

to:

* ImprobableAge - Realistically averted. All the characters (including the hero and the female lead) appear to at least be in their mid 40s, which makes sense considering they're all supposed to be grizzled mining veterans. This is in contrast to several mainstream shooters that generally feature characters that seem unusually young for their current professional rank and informed level of experience (i.e. the first ''VideoGame/ResidentEvil'', with the lead STARS members being seasoned ex-Special Force soldiers ''in their early twenties'', or ''{{Halo}}'' ''Franchise/{{Halo}}'' where the main character's commanding officer looks (as WebAnimation/ZeroPunctuation puts it) like a prepubescent gymnast.)
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Added DiffLines:

* TenSecondFlashlight: Standard implementation, although it's not as necessary when introduced from tutorial-like hints.
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Added DiffLines:

* KaizoTrap - During the part where you have to defend Warren from the attacking Marines, a bug in the A.I. scripting sometimes causes Warren to shoot at ''you'' when he retreats from the room at the end of the fight. He can potentially kill you, especially since you're probably weakened from the difficult fight against the waves of Marines. This has been captured on at least one of the major Let's Plays of the game.
Is there an issue? Send a MessageReason:
Fixed a grammar issue


* MegaCorp - The Company. They seem to be responsible for a wide range of things in this universe, including mining for a substance that's used in everything from beer to positron brains. They're also corrupt beyond belief, willing to sacrifice the lives of their employees for a chance at a veritable Philosopher's Stone, actively engaged in the eliminating of all witnesses of their conspiracies, able to hire exceptional lawyers and assassins, and have a private group of marines to enforce their will.

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* MegaCorp - The Company. They seem to be responsible for a wide range of things in this universe, including mining for a substance that's used in everything from beer to positron brains. They're also corrupt beyond belief, willing to sacrifice the lives of their employees for a chance at a veritable Philosopher's Stone, actively engaged in the eliminating of all witnesses of their conspiracies, able to hire exceptional lawyers and assassins, and they have a private group of marines to enforce their will.
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* InformedAttractiveness - Both Arnold and Warren had fallen for Livia in the past, and both Paolo and Bruce mention that she's attractive. Regardless of whether or not it's true, the texture quality of Livia's face is definitely not on the same level as, say, Arnold's.

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* InformedAttractiveness - Both Arnold and Warren had fallen for Livia in the past, and both Paolo and Bruce mention that she's attractive. Regardless of whether or This becomes somewhat ironic because her model and textures are not it's true, the texture as high quality as Arnold's, probably due to her only appearing in person a handful of Livia's face is definitely not on times in the same level as, say, Arnold's.game, leading to issues like having faint ''seams'' on her face.
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Fixed typos


* HumanPopsicle - Arnold and the crew of the Artemis seem to [[SleeperStarship travel this way]]. This turns up again [[spoiler:in the end, where Arnold's "corpse" is being kept in a "Cryobox"]].

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* HumanPopsicle - Arnold and the crew of the Artemis seem to [[SleeperStarship travel this way]]. This turns up again [[spoiler:in the end, where Arnold's "corpse" is being kept in a "Cryobox"]]."cryobox"]].



* SleeperStarship - The Cryoboxes on the Artemis imply that it can be used this way, but considering it seems like Livia was piloting it the whole time, and the characters are making a trip that obviously can be made multiple times within their lifetime (Livia and Warren had gone to Alpha Prime for his job at some point, Livia had come back to get Arnold, and now she's returning), it doesn't come off as necessary. The brief mention of a teleport to Earth, at some point, imply that there might even be other technologies that makes cryonics superfluous for colonized sections of space.

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* SleeperStarship - The Cryoboxes cryoboxes on the Artemis imply that it can be used this way, but considering it seems like Livia was piloting it the whole time, and the characters are making a trip that obviously can be made multiple times within their lifetime (Livia and Warren had gone to Alpha Prime for his job at some point, Livia had come back to get Arnold, and now she's returning), it doesn't come off as necessary. The brief mention of a teleport to Earth, at some point, imply that there might even be other technologies that makes cryonics superfluous for colonized sections of space.



* UsingYouAllAlong- [[spoiler:Coral Snake's {{plan}}. The entire time, Livia just wanted to get back to Alpha Prime to get Glomar's heart to the Company. The protagonist thinks she is on his side, and the antagonist is also trying to get the heart for the company. Whoever gets to the heart and kills the other makes the heart available to her and the Company.]]

to:

* UsingYouAllAlong- UsingYouAllAlong - [[spoiler:Coral Snake's {{plan}}. The entire time, Livia just wanted to get back to Alpha Prime to get Glomar's heart to the Company. The protagonist thinks she is on his side, and the antagonist is also trying to get the heart for the company. Whoever gets to the heart and kills the other makes the heart available to her and the Company.]]
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Added DiffLines:

** When Olivier says that if Arnold gets in his way, he will kill him: "Likewise. And I hope you have a nice day as well."
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Added more to Deadpan Snarker

Added DiffLines:

** In response to Olivier saying he wants to stop the Coral Snake from getting [[spoiler:Glomar's Heart]] and abusing it: "It's a good job we have such a vigilant guardian of the peace here, who won't tolerate this situation, will he?"
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* AsteroidMiners - The entire premise of the game. The Company has people mining an asteroid known as Alpha Prime for hubbardium, and you are heading there to rescue your prospector friend.
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** When told to kill Olivier for being a madman: "Yes, ma'am! Oh, I'll find Warren! I'll save the world! I'll bring you the head of Colonel Olivier wrapped in newspaper! Is that good enough for you baby?

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** When told to kill Olivier for being a madman: Livia requests that Arnold go after Warren and stop Olivier: "Yes, ma'am! Oh, I'll find Warren! I'll save the world! I'll bring you the head of Colonel Olivier wrapped in newspaper! Is that good enough for you baby?

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Changed: 77

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Corrected the previously added trope, and added to Deadpan Snarker


** When told to kill Olivier for being a madman: "Yes, ma'am! Oh, I'll find Warren! I'll save the world! I'll bring you the head of Colonel Olivier wrapped in newspaper! Is that good enough for you baby?



* YouSaidYouWouldLetThemGo - This is played with when [[spoiler:Warren is captured by Olivier]]. Bruce can't believe that he would give the villain what he wanted in exchange for a way off the station, because the marines were specifically sent to kill all witnesses. Arnold says not to doubt him, and sure enough, it was just a ploy so he could get close to the ship and [[spoiler:sabotage it, creating a distraction that allowed him to escape]].


to:

* YouSaidYouWouldLetThemGo - This is played with when [[spoiler:Warren is captured by Olivier]]. Bruce can't believe that he would give the villain what he wanted in exchange for a way off the station, because the marines were specifically sent to kill all witnesses. Arnold says not to doubt him, and sure enough, it was just a ploy so he could get close to the ship biodetector and [[spoiler:sabotage it, creating a distraction that allowed him feedback impulse intended to escape]].

take the villains down with him]].

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Chagned subverted to played with, cause I\'m honestly not sure what it is based on the exact definition of the trope


* YouSaidYouWouldLetThemGo - This is subverted when [[spoiler:Warren is captured by Olivier]]. Bruce can't believe that he would give the villain what he wanted in exchange for a way off the station, because the marines were specifically sent to kill all witnesses. Arnold says not to doubt him, and sure enough, it was just a ploy so he could get close to the ship and [[spoiler:sabotage it, creating a distraction that allowed him to escape]].


to:

* YouSaidYouWouldLetThemGo - This is subverted played with when [[spoiler:Warren is captured by Olivier]]. Bruce can't believe that he would give the villain what he wanted in exchange for a way off the station, because the marines were specifically sent to kill all witnesses. Arnold says not to doubt him, and sure enough, it was just a ploy so he could get close to the ship and [[spoiler:sabotage it, creating a distraction that allowed him to escape]].

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to:

\n* YouSaidYouWouldLetThemGo - This is subverted when [[spoiler:Warren is captured by Olivier]]. Bruce can't believe that he would give the villain what he wanted in exchange for a way off the station, because the marines were specifically sent to kill all witnesses. Arnold says not to doubt him, and sure enough, it was just a ploy so he could get close to the ship and [[spoiler:sabotage it, creating a distraction that allowed him to escape]].

Is there an issue? Send a MessageReason:
Added another character who brings up Livia\'s attractiveness


* InformedAttractiveness - Both Arnold and Warren had fallen for Livia in the past, and Paolo goes off on how she's very beautiful. Regardless of whether or not it's true, the texture quality of Livia's face is definitely not on the same level as, say, Arnold's.

to:

* InformedAttractiveness - Both Arnold and Warren had fallen for Livia in the past, and both Paolo goes off on how and Bruce mention that she's very beautiful.attractive. Regardless of whether or not it's true, the texture quality of Livia's face is definitely not on the same level as, say, Arnold's.
Is there an issue? Send a MessageReason:
Added Mega Corp

Added DiffLines:

* MegaCorp - The Company. They seem to be responsible for a wide range of things in this universe, including mining for a substance that's used in everything from beer to positron brains. They're also corrupt beyond belief, willing to sacrifice the lives of their employees for a chance at a veritable Philosopher's Stone, actively engaged in the eliminating of all witnesses of their conspiracies, able to hire exceptional lawyers and assassins, and have a private group of marines to enforce their will.
Is there an issue? Send a MessageReason:
Edited some things for accuracy


* ImprobableAge - Realistically averted. All the characters (including the hero and the female lead) appear to be in their mid 40s, which makes sense considering they're all supposed to be grizzled mining veterans. This is in contrast to several mainstream shooters that generally feature characters that seem unusually young for their current professional rank and informed level of experience (i.e. the first ''VideoGame/ResidentEvil'', with the lead STARS members being seasoned ex-Special Force soldiers ''in their early twenties'', or ''{{Halo}}'' where the main character's commanding officer looks (as WebAnimation/ZeroPunctuation puts it) like a prepubescent gymnast.)

to:

* ImprobableAge - Realistically averted. All the characters (including the hero and the female lead) appear to at least be in their mid 40s, which makes sense considering they're all supposed to be grizzled mining veterans. This is in contrast to several mainstream shooters that generally feature characters that seem unusually young for their current professional rank and informed level of experience (i.e. the first ''VideoGame/ResidentEvil'', with the lead STARS members being seasoned ex-Special Force soldiers ''in their early twenties'', or ''{{Halo}}'' where the main character's commanding officer looks (as WebAnimation/ZeroPunctuation puts it) like a prepubescent gymnast.)



* INeverToldYouMyName - Arnold starts to become suspicious of [[spoiler:Livia]] due to this. He points out that it's quite odd that the marine commander knows him by name as soon as he arrives, although it may be explained in that Livia said he and Warren were the Company's best prospectors in the past.

to:

* INeverToldYouMyName - Arnold starts to become suspicious of [[spoiler:Livia]] due to this. He points out that it's quite odd that the marine commander knows him by name as soon as he arrives, although it may be explained in especially since it's established that Livia said he and Warren were the Company's best prospectors in the past.Company does not care about their prospectors.
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Added DiffLines:

* ProtectionMission - Subverted. When you finally meet up with Warren, the game tells you to defend him until he finishes coding. This is one of the hardest segments of the game, with huge waves of enemies pouring into the room at once, covering most of the enemy types. The difficulty does not come from defending Warren, however, because he cannot be killed, and they will not attack him. The difficulty is purely in the fact that you're up against nasty odds.

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