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* GridInventory: The inventory used for consumables and weaponry works like this, with bigger supplies using up up to three spaces on the grid. The InventoryManagementPuzzle usually brought on by this is more simplified than most examples, as all weaponry must be stored horizontally and all supplies except the bigger guns only being a single inventory slot.

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* GridInventory: The inventory used for consumables and weaponry works like this, with bigger supplies weapons using up up to three four spaces on the grid. The InventoryManagementPuzzle usually brought on by this is more simplified than most examples, as all weaponry must be stored horizontally and all supplies except the bigger guns and first aid kits only being a single inventory slot.
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* InterfaceSpoiler: A somewhat common bug can cause a collectible icon for [[spoiler:Alice's photos]] to appear on the talk show studio map as early as the very first time Alan visits the basement during the first chapter of his plotline, spoiling the involvement of an important character whose state isn't even known at that point. It's not even possible to access this area, let alone pick up this item, until nearly the end of Alan's story.

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* InterfaceSpoiler: A somewhat common bug can cause a collectible icon for [[spoiler:Alice's photos]] to appear on the talk show studio map as early as the very first time Alan visits the basement [[spoiler:the basement]] during the first chapter of his plotline, spoiling the involvement of an important character whose state isn't even known at that point. It's not After that first time, the player doesn't even possible get to access this area, let alone pick up this item, that item until nearly the end of Alan's story.
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* InterfaceSpoiler: A somewhat common bug can cause a collectible icon for [[spoiler:Alice's photos]] to appear on the talk show studio map as early as the very first time Alan visits the basement during the first chapter of his plotline, spoiling the involvement of an important character whose state isn't even known at that point. It's not even possible to access this area, let alone pick up this item, until nearly the end of Alan's story.
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* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine.
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* ThisIsMyNameOnForeign: The "Yötön Yö" short film was supposedly based on a novel by "Veikko Alén", who is also a character in the film played by [[spoiler:Thomas Seine]]. The in-game closed captions also name "Veikko" as "Alan", confirming that this is intended to be some version of Alan Wake. Even more curiously, as a Finnish given name, "Veikko" means "brother" and was traditionally given to the second son. Beyond that, this connection has thus far not been elaborated on.

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* ThisIsMyNameOnForeign: The "Yötön Yö" short film was supposedly based on a novel by "Veikko Alén", who is also a character in the film played by [[spoiler:Thomas Seine]]. The in-game closed captions also name "Veikko" as "Alan", confirming beyond the name similarity that this is intended to be some version of Alan Wake. Wake who swapped his given name and surname, and then Anglicized it (or maybe the other way around). Even more curiously, as a Finnish given name, "Veikko" means "brother" and was traditionally given to the second son.son, further fuelling the notion that "Veikko" is perhaps a copy of or otherwise connected to Alan in some way. Beyond that, this connection has thus far not been elaborated on.
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* ThisIsMyNameOnForeign: The "Yötön Yö" short film was supposedly based on a novel by "Veikko Alén", who is also a character in the film played by [[spoiler:Thomas Seine]]. The in-game closed captions also name "Veikko" as "Alan", confirming that this is intended to be some version of Alan Wake. Beyond that, this connection has thus far not been elaborated on.

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* ThisIsMyNameOnForeign: The "Yötön Yö" short film was supposedly based on a novel by "Veikko Alén", who is also a character in the film played by [[spoiler:Thomas Seine]]. The in-game closed captions also name "Veikko" as "Alan", confirming that this is intended to be some version of Alan Wake. Even more curiously, as a Finnish given name, "Veikko" means "brother" and was traditionally given to the second son. Beyond that, this connection has thus far not been elaborated on.

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** Cult stashes are sometimes locked behind math puzzles. The notes you find in them indicate the cultists are ''extremely'' annoyed at being forced to SolveTheSoupCans to access their gear.

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** Cult stashes are sometimes locked behind math puzzles.puzzles that have to be solved with algebraic systems of equations. The notes you find in them indicate the cultists are ''extremely'' annoyed at being forced to SolveTheSoupCans to access their gear.


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* ThisIsMyNameOnForeign: The "Yötön Yö" short film was supposedly based on a novel by "Veikko Alén", who is also a character in the film played by [[spoiler:Thomas Seine]]. The in-game closed captions also name "Veikko" as "Alan", confirming that this is intended to be some version of Alan Wake. Beyond that, this connection has thus far not been elaborated on.
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* StylisticSuck: On top of the BadBadActing in the Ahma Beer commercials, the brothers are also obviously poorly greenscreened onto backgrounds with clashing graphical fidelity and a green haze at the edges.
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** Items such as keys and puzzle components don't take up space in your inventory; only consumables and ammo.

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** Items such as keys Only consumables and puzzle components don't ammo take up space in your inventory; only consumables story-important items (like keys and ammo.puzzle components) are in their own separate storage that lets you keep as many things as you need to.



** On Story and Normal difficulties, enemies will drop batteries if Saga or Alan are running low. On those difficulties at least, they will also drop ammo too from time to time.
** Near the end of the game, if you go meet Mayor Setter in Watery, you get a charm that will reveal all items and interactables around Saga. This is very useful for mopping up the rest of the lunchboxes, rhyme puzzles, and even some of the cult stashes (if the chest needs a key, the charm will reveal it), some of which can be hard to find, especially in the dark [[spoiler:(which is will be by the time you can get it)]]. Additionally, while strictly following the story won't take you back to Watery, it will take you past by a campaign sign saying that you can meet Setter in Watery, which Saga comments on, to nudge you in the right direction.

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** On Story and Normal difficulties, enemies will drop batteries if Saga or Alan are running low. On those difficulties at least, difficulties, they will also drop ammo too from time to time.
** Near the end of the game, if you go meet Mayor Setter in Watery, you get a charm that will reveal all items and interactables interactable objects around Saga. This is very useful for mopping up the rest of the lunchboxes, rhyme puzzles, and even some of the cult stashes (if the chest needs a key, the charm will reveal it), some of which can be hard to find, especially find in the dark [[spoiler:(which is will be by the time you can get it)]]. dark. Additionally, while strictly following the story won't take you back to Watery, it will take you past by a campaign sign saying that you can meet Setter in Watery, which Saga comments on, to nudge you in the right direction.direction without forcing you to go. [[spoiler:The charm is especially handy for hunting since by the time you can get it, the entire area is going to be dark.]]
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* PronounTrouble: Mocha the Moose is referred to with female pronouns in the Coffee World commercial, but male pronouns in some of the documents you find there. Possibly because Ilmo's first language is Finnish, which only has one gender-neutral pronoun, resulting in him mixing the two English ones up occasionally, or more likely, because [[spoiler:the original Mocha died of a heart attack after consuming too much coffee, so Ilmo had to hastily replace him with another moose before the kids started asking why his "[[DogGotSentToAFarm vacation]]" was taking so long, and he could only get a female one on such short notice. The commercial was most likely filmed after this, since Ilmo briefly breaks character to insist that customers stop feeding the park's goats coffee, presumably so the same thing doesn't happen to them]].

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* MeaningfulEcho: Unintentionally on his part, but Agent Casey accidentally quotes his counterpart from the Dark Place while in the same situation with Alan; both men in danger, Alan begging for a gun:

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* MeaningfulEcho: MeaningfulEcho:
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Unintentionally on his part, but Agent Casey accidentally quotes his counterpart from the Dark Place while in the same situation with Alan; both men in danger, Alan begging for a gun:



** Alan ends up [[spoiler: shooting both Tom Zane and an earlier version of himself directly in the forehead. In both cases, he is deceived. In the first instance, Tom merely wipes the blood away afterwards and reveals it was a staged scene, and in the latter Alan realizes too late that it was himself and not Scratch.]]



** One of the more memorable Altered Items from ''VideoGame/{{Control}}'' is a haunted Rubber Duck which will follow Jesse around the Oldest House. An identical rubber duck appears at many points throughout Saga's campaign.



* NoticeThis: In every Alan level you can find Sheriff Breaker hanging out in an isolated room, trying to piece together what's happening in the Dark Place -- he and Alan can amicably chat and trade theories, and there's usually some helpful gear for Alan in the room. The sheriff's room is always marked with yellow police tape. There's usually some sort of additional exploration required to access the room, which is frequently locked or otherwise inaccessible. The path to access the room is also helpfully marked with the same police tape.

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* NoticeThis: NoticeThis:
**
In every Alan level you can find Sheriff Breaker hanging out in an isolated room, trying to piece together what's happening in the Dark Place -- he and Alan can amicably chat and trade theories, and there's usually some helpful gear for Alan in the room. The sheriff's room is always marked with yellow police tape. There's usually some sort of additional exploration required to access the room, which is frequently locked or otherwise inaccessible. The path to access the room is also helpfully marked with the same police tape. tape.
** Chapter 4 of "Initiation" (the musical level) takes place on a darkened tv studio set. So to help the player find their way through the live action actors on the large screens will often point to the next staircase or scene transition.

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* ArcSymbol: Things connected to the Dark Place are often marked with a spiral symbol. Especially true for otherwise normal-looking doors that have a spiral on them.



** At the cinema in the Dark Place, Alan finds [[spoiler:the Yoton Yo actor who looks like Casey]] tied to a chair, who repeatedly and stiltedly begs Alan not to sacrifice him using a nearby knife, as he repeatedly jerks his head towards said knife, with Alan awkwardly repeating what he is saying. Alan's internal dialogue notes how stilted and awkward the entire exchange is, like the first draft of a scene that could really use a few more passes.

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** At the cinema in the Dark Place, Alan finds [[spoiler:the Yoton Yo Yötön Yö actor who looks like Casey]] tied to a chair, who repeatedly and stiltedly begs Alan not to sacrifice him using a nearby knife, as he repeatedly jerks his head towards said knife, with Alan awkwardly repeating what he is saying. Alan's internal dialogue notes how stilted and awkward the entire exchange is, like the first draft of a scene that could really use a few more passes.
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* EquipmentUpgrade: Once a weapon is discovered by Saga, a magazine for it is added to her Mind Place. With Manuscript fragments she can find in the hidden Alex Casey lunchboxes, she choose from three upgrades each for the weapons, which range from magazines holding more bullets to attacks growing stronger with consecutive hits.

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* EquipmentUpgrade: Once a weapon is discovered by Saga, a magazine for it is added to her Mind Place. With Manuscript fragments she can find in the hidden Alex Casey lunchboxes, she choose from three upgrades each for the weapons, which range from magazines holding more bullets to attacks growing stronger with consecutive hits. Each upgrade comes with a bit of narration from Alan, unique to every single upgrade, describing Saga spontaneously discovering that her weapon works better now, showing that the fragments are helping Alan help her.
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*** After the musical sequence in Initiation 4, Ahti is shown cleaning the auditorium and humming along with the song. In ''Control,'' Ahti is shown to be an Old Gods of Asgard fan, but he gave away his Walkman to Jesse to help her through the Ashtray Maze. It may have been his first chance to hear them since.

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* ComicalCoffeeCup: Saga has one that says "Not the Worst Mom". It was a present from Logan that she found ActuallyPrettyFunny, and now is a permanent fixture in her Mind Place. We never see her drink out of it though, presumably because the real one is all the way back in Virginia.



** Alan can find a book by Dr. Casper Darling in Mr. Door's dressing room.

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** Alan can find a book by Dr. Casper Darling in Mr. Door's dressing room. Said book is about the theory of many worlds, and Dylan Faden previously said that Mr. Door exists in all worlds.


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** Before Saga heads into the Wellness Center for the first time, Rose briefly drops her overly-sunny demeanor and ominously warns her to be careful. "You can hurt yourself in the dark." The exact same thing Cynthia Weaver said to Alan at the beginning of the first game before his first encounter with Barbara Jagger.

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* SurprisinglyRealisticOutcome: In the endgame, a small moment of levity is given amid the insanity when, right before the ritual at Cauldron Lake, Odin [[MusicalisInterruptus screws up the opening riff to "Dark Ocean Summoning" and has to start over]]. While he has been a professional rocker for over 50 years, he is out of practice, extremely elderly, and about to play a song he wrote half an hour ago for the first time. The fact neither of the Andersons screw up again is remarkable itself.

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* SurprisinglyRealisticOutcome: SurprisinglyRealisticOutcome:
**
In the endgame, a small moment of levity is given amid the insanity when, right before the ritual at Cauldron Lake, Odin [[MusicalisInterruptus screws up the opening riff to "Dark Ocean Summoning" and has to start over]]. While he has been a professional rocker for over 50 years, he is out of practice, extremely elderly, and about to play a song he wrote half an hour ago for the first time. The fact neither of the Andersons screw up again is remarkable itself.itself.
** Cult stashes are sometimes locked behind math puzzles. The notes you find in them indicate the cultists are ''extremely'' annoyed at being forced to SolveTheSoupCans to access their gear.

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* GameplayAndStoryIntegration: The map that Saga can access at any time is in her Mind Place, so essentially she memorizes any map she sees and is recalling it as needed. [[spoiler:So whenever you control Alan in the real world, he is unable to access the map, as he never actually saw them. This is most relevant at the end of the game when he has to make his way from the shore of Cauldron Lake all the way back to Saga's car.]]

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
The map that Saga can access at any time is in her Mind Place, so essentially she memorizes any map she sees and is recalling it as needed. [[spoiler:So whenever you control Alan in the real world, he is unable to access the map, as he never actually saw them. This is most relevant at the end of the game when he has to make his way from the shore of Cauldron Lake all the way back to Saga's car.]]]]
** The Mind Place and Writer's Room are mental constructs for their users, so they don't pause time when you access them. Alan and Saga essentially get extreme tunnel vision and zone out, which leaves them vulnerable if enemies are nearby.
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** The street address for the Oceanview Hotel in the Dark Place is 3 Cord St. In ''VideoGame/{{Control}}'', the way to enter/exit the Oceanview ''Mo''tel was by pulling a light switch cord three times.
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** The Cult of the Tree uses the same light-sensitive paint to mark their stashes as Cynthia Weaver used to mark hers [[spoiler:because they used to be the Torchbearers, who were either directly founded by her, or were merely inspired by her and followed her example. Their goals remain the same, they've just rebranded under Ilmo's leadership]].
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* ArmorPiercingAttack: An upgrade for the Hunting Rifle allows it to ignore the Taken's darkness shields.


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* AttackItsWeakPoint: Most Taken now have a glowing red "Source Point" somewhere on their bodies after burning away their darkness shield. Shooting it will make it explode, dealing massive damage to the Taken. If they survive, or it's somewhere too hard to hit (such as on the Taken's back), then [[BoomHeadshot the head]] will suffice as a secondary weak point just like in most other shooters.

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* LightswitchSurprise: Exaggerated. Alan is guided to a torch known as the "Angel Light" that the Clicker (a supernaturally-charged light switch) was made from, that has the power to turn lights on even if they shouldn't be working, while also being able to turn lights off which normally aren't as easy to turn off -- but sometimes changes the environment around the formerly shadowed or lighted area into something completely different. Surprise.

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* LightswitchSurprise: Exaggerated. Alan is guided to a torch an old desk lamp known as the "Angel Light" that the Clicker (a supernaturally-charged light switch) was made from, that originally came from. The lamp has the power to turn lights suck the light out of certain lightbulbs that are on even if and transfer it into certain lightbulbs that are off. The areas covered by these lightbulbs will often radically change depending on whether they shouldn't be working, while also being able to turn lights off which normally aren't as easy to turn off -- are on or off. Surprise.
* LimitedWardrobe: PlayedForLaughs. Harold, one of the elderly residents of the Valhalla Nursing Home, is first encountered at the sauna in Watery, wearing nothing
but sometimes changes a ModestyTowel. When you encounter him again later at the environment around nursing home itself, he's still in nothing but a towel, adamantly refusing all demands to PleasePutSomeClothesOn, because he wanted to stay longer in the formerly shadowed or lighted area into something completely different. Surprise.sauna and is pissed that they made him leave before he had his fill. He, as well as several nameless [=NPCs=] from the sauna, appear again during [[spoiler:Scratch's eternal Deerfest]], still wearing only towels without any explanation.
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** It's occasionally pointed out how strange it is for The Cult of The Tree to call themselves a cult. [[spoiler: They're not really a cult. They wanted people to think there was a dangerous cult in the woods so that no one would go in there and run afoul the real danger.]]

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** It's occasionally pointed out how strange it is for The Cult of The Tree to call themselves a cult. [[spoiler: They're [[spoiler:They're not really a cult. They wanted people to think ''think'' there was a dangerous cult in the woods so that no one would go in there and run afoul of the real danger.]]



** In the cutscene that concludes Initiation 6, Alan's attempt to alter the manuscript of ''Return'' is interrupted by a doppelganger of himself shooting him, initially implied to be Scratch... [[spoiler:but Scratch DoesntLikeGuns; he said so himself in ''[[VideoGame/AlanWake American Nightmare]]'' -- and indeed, that Alan is later revealed to be ''the'' Alan from a later point in the spiral.]]

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** In the cutscene that concludes Initiation 6, Alan's attempt to alter the manuscript of ''Return'' is interrupted by a doppelganger of himself Scratch barging into the Writer's Room and shooting him, initially implied to be Scratch... [[spoiler:but him. [[spoiler:Except Scratch DoesntLikeGuns; he said so himself in ''[[VideoGame/AlanWake American Nightmare]]'' -- and indeed, Nightmare]]''. Indeed, that wasn't Scratch, that was Alan is later revealed to be ''the'' Alan himself from a later point in the spiral.spiral, who thought he was shooting Scratch. After doing so, he suddenly remembers being on the other side of that encounter and [[OhCrap realizes he just screwed himself]].]]
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** In the Dark Place, [[spoiler:Tim is always humming the same tune (which Alan recognizes as the theme to ''Night Springs''), which is helpful in locating his safe rooms. When questioned about it, he says he can't get it out of his head, that it's a real EarWorm (his words), and that he first heard it in a dream he had once. Not to mention that the Dark Place is kind of a dream dimension itself, or at least runs on dream logic. This calls back to the phrase "An ear worm is a tune you can't stop humming in a dream" from the [[VideoGame/{{Control}} Hiss Incantation]]]].
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* FreezeFrameBonus: During Alan and Alex's second confrontation in the Dark Place, for a single moment as [[spoiler:Alan shoots Alex, his face briefly flashes to the SlasherSmile of Scratch, confirming he was briefly possessed instead of instinctively pulling the trigger.]]

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** Near the end of the game, if you go meet Mayor Setter in Watery, you get a charm that will reveal all items and interactables around Saga. This is very useful for mopping up the rest of the lunchboxes, rhyme puzzles, and even some of the cult stashes (if the chest needs a key, the charm will reveal it), some of which can be hard to find, especially in the dark [[spoiler:(which is will be by the time you can get it)]].

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** Near the end of the game, if you go meet Mayor Setter in Watery, you get a charm that will reveal all items and interactables around Saga. This is very useful for mopping up the rest of the lunchboxes, rhyme puzzles, and even some of the cult stashes (if the chest needs a key, the charm will reveal it), some of which can be hard to find, especially in the dark [[spoiler:(which is will be by the time you can get it)]]. Additionally, while strictly following the story won't take you back to Watery, it will take you past by a campaign sign saying that you can meet Setter in Watery, which Saga comments on, to nudge you in the right direction.
** There's usually a janitor's bucket at the beginning, end, or both of a chapter in both campaigns to make it easier to play the game with a TwoLinesNoWaiting plot.
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* AbandonedHospital: The Valhalla Nursing Home's Wellness Center, which is a small private practice for the residents of the main manor of the estate. It is ominous, quiet, and other then the raving Tor, completely abandoned of staff and patients by the time Saga arrives. On top of this, the first of the [[MirrorMonster Taken Divers]] lurk the building.

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* AbandonedHospital: The Valhalla Nursing Home's Wellness Center, which is a small private practice for the residents of the main manor of the estate. It is ominous, quiet, and other then than the raving Tor, completely abandoned of staff and patients by the time Saga arrives. On top of this, the first of the [[MirrorMonster Taken Divers]] lurk the building.
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** There is also [[spoiler:a second musical number by the Old Gods which, like the original musical section from the original game, has Saga protecting them from the hordes of Taken while they attempt to summon Alan Wake back through the song "Dark Ocean Summoning".]]

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** There is also [[spoiler:a second musical number by the Old Gods which, like the original musical section from the original game, has Saga protecting them from the hordes of Taken while they attempt to summon Alan Wake back through the song "Dark Ocean Summoning". While not as long as "Herald of Darkness", "Dark Ocean Summoning" is still nearly seven minutes long.]]



* EscapeSequence: [[RuleOfThree Three times]] throughout Initiation, Alan is forced to flee from his life from the unstoppable Dark Presence. The first two times are the climax of both the Caldera Station and Oceanview Hotel murder scenes, where it is a giant shrieking ball of Darkness, and finally [[spoiler:in Scratch's distorted reality, where he chases Alan in Casey's body]].

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* EscapeSequence: [[RuleOfThree Three times]] throughout Initiation, ''Initiation'', Alan is forced to flee from his life from the unstoppable Dark Presence. The first two times are the climax of both the Caldera Station and Oceanview Hotel murder scenes, where it is a giant shrieking ball of Darkness, and finally [[spoiler:in Scratch's distorted reality, where he chases Alan in Casey's body]].



* GuardianOfTheMultiverse: Warlin Door... maybe. ''VideoGame/{{Control}}'' had Dylan Faden claim that Door was a being that knew about the multiverse and existed throughout it, and he seemingly saves Tim Breaker... by pulling him into the Dark Place. He also, in his own way, warns Alan about the existence of Initiation, and there seems to be no point to We Sing other than to try to pep Alan up. [[spoiler:In their last meeting, Door also chastises Alan, warning that their next meeting would take place in "very different" circumstances, and that the author would do well to "play [his] part", or "stay out of [Door's] way".]]

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* GuardianOfTheMultiverse: Warlin Door... maybe. ''VideoGame/{{Control}}'' had Dylan Faden claim that Door was a being that knew about the multiverse and existed throughout it, and he seemingly saves Tim Breaker... by pulling him into the Dark Place. He also, in his own way, warns Alan about the existence of Initiation, ''Initiation'', and there seems to be no point to We Sing other than to try to pep Alan up. [[spoiler:In their last meeting, Door also chastises Alan, warning that their next meeting would take place in "very different" circumstances, and that the author would do well to "play [his] part", or "stay out of [Door's] way".]]



* ShaggyDogStory: Part way through Initiation, Alan finds the script for ''Return'' in the "real" writer's room only to realize that it has been completely written by Mr. Scratch and if left unchecked would lead to the Dark Presence escaping. As he is unable to just throw it out, Alan begins to edit the story to create a version with a better ending than what the Dark Presence has in mind, but before he can finish, Mr. Scratch breaks into the room and shoots him in the head. Alan spends much of the rest of the story attempting to get back to that room to stop Mr. Scratch from undoing his edits. [[spoiler:When he finally reaches his apartment, he sees a film that reveals that Alice killed herself after over a decade of being tormented by Mr. Scratch. In anger, he manages to break into the Writer's Room and shoots Mr. Scratch in the head, only to realize that he had really shot ''himself'' in the head, creating a StableTimeLoop of sorts moments before the Dark Presence showed up to possess him, making all his efforts seemingly pointless.]] However, this is subverted post credits when [[spoiler:we see that Alice only faked her suicide as part of a plan with the Federal Bureau of Control to ultimately help Alan finally escape the Dark Place with zero strings attached. As the whole experience makes Alan realize, it's not a loop, it's a spiral.]]

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* ShaggyDogStory: Part way Partway through Initiation, Alan finds the script for ''Return'' in the "real" writer's room only to realize that it has been completely written by Mr. Scratch and if left unchecked would lead to the Dark Presence escaping. As he is unable to just throw it out, Alan begins to edit the story to create a version with a better ending than what the Dark Presence has in mind, but before he can finish, Mr. Scratch breaks into the room and shoots him in the head. Alan spends much of the rest of the story attempting to get back to that room to stop Mr. Scratch from undoing his edits. [[spoiler:When he finally reaches his apartment, he sees a film that reveals that Alice killed herself after over a decade of being tormented by Mr. Scratch. In anger, he manages to break into the Writer's Room and shoots Mr. Scratch in the head, only to realize that he had really shot ''himself'' in the head, creating a StableTimeLoop of sorts moments before the Dark Presence showed up to possess him, making all his efforts seemingly pointless.]] However, this is subverted post credits when [[spoiler:we see that Alice only faked her suicide as part of a plan with the Federal Bureau of Control to ultimately help Alan finally escape the Dark Place with zero strings attached. As the whole experience makes Alan realize, it's not a loop, it's a spiral.]]
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Trope was cut/disambiguated due to cleanup


* EpicRocking: Granted, it sort of depends on how quickly you make your way through the section, but, in grand Remedy fashion, the game contains [[spoiler: an incredibly elaborate musical number by Music/PoetsOfTheFall as the Old Gods of Asgard, in the form of "Herald of Darkness", a song that manages to completely shift genres at times from hard metal to showtune. In-game, its length depends on how long you take to get through ''Alan Wake: The Musical'', as Mr. Door puts it, which can take around ''twenty minutes''. The version you get on the radio in the Writer's Room, however? ''[[PunctuatedForEmphasis Fourteen. Minutes. Long]].'' A "complete edit" version was later released, which is over ''[[UpToEleven double]]'' the length at '''thirty minutes'''.]]

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* EpicRocking: Granted, it sort of depends on how quickly you make your way through the section, but, in grand Remedy fashion, the game contains [[spoiler: an incredibly elaborate musical number by Music/PoetsOfTheFall as the Old Gods of Asgard, in the form of "Herald of Darkness", a song that manages to completely shift genres at times from hard metal to showtune. In-game, its length depends on how long you take to get through ''Alan Wake: The Musical'', as Mr. Door puts it, which can take around ''twenty minutes''. The version you get on the radio in the Writer's Room, however? ''[[PunctuatedForEmphasis Fourteen. Minutes. Long]].'' A "complete edit" version was later released, which is over ''[[UpToEleven double]]'' ''double'' the length at '''thirty minutes'''.]]
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* EpicRocking: Granted, it sort of depends on how quickly you make your way through the section, but, in grand Remedy fashion, the game contains [[spoiler: an incredibly elaborate musical number by Music/PoetsOfTheFall as the Old Gods of Asgard, in the form of "Herald of Darkness", a song that manages to completely shift genres at times from hard metal to showtune. In-game, its length depends on how long you take to get through ''Alan Wake: The Musical'', as Mr. Door puts it, which can take around ''twenty minutes''. The version you get on the radio in the Writer's Room, however? ''[[PunctuatedForEmphasis Fourteen. Minutes. Long]].'']]

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* EpicRocking: Granted, it sort of depends on how quickly you make your way through the section, but, in grand Remedy fashion, the game contains [[spoiler: an incredibly elaborate musical number by Music/PoetsOfTheFall as the Old Gods of Asgard, in the form of "Herald of Darkness", a song that manages to completely shift genres at times from hard metal to showtune. In-game, its length depends on how long you take to get through ''Alan Wake: The Musical'', as Mr. Door puts it, which can take around ''twenty minutes''. The version you get on the radio in the Writer's Room, however? ''[[PunctuatedForEmphasis Fourteen. Minutes. Long]].'']]'' A "complete edit" version was later released, which is over ''[[UpToEleven double]]'' the length at '''thirty minutes'''.]]
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** Night Springs returns from the first game with a reboot on the way, like its [[Series/TheTwilightZone direct inspiration]], and posters and ads by Mr. Door advertise this throughout the Dark Place. The Andersons also mention enjoying watching it together.

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** Night Springs returns from the first game with a reboot on the way, like its [[Series/TheTwilightZone [[Series/TheTwilightZone1959 direct inspiration]], and posters and ads by Mr. Door advertise this throughout the Dark Place. The Andersons also mention enjoying watching it together.

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