History VideoGame / AirMech

23rd Oct '15 6:31:10 AM jormis29
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''[=AirMech=]'' is an Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.

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''[=AirMech=]'' is an Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), ''VideoGame/FatPrincess''), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.
8th Oct '15 4:18:40 PM HighCrate
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* ChainReactionDestruction: The fortress goes down with multiple bangs plus smoke when it's being damaged.

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* ChainReactionDestruction: ChainReactionDestruction:
**
The fortress goes down with multiple bangs plus smoke when it's being damaged.



* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay.
** However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.

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* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay.
**
okay. However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.



* MightyGlacier: Warthog airmechs, while as fast as Strikers in the air, are immensely slow while firing or on the ground (or both!). They can, however, destroy anything in seconds, and have a high pool of hitpoints.

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* MightyGlacier: Warthog airmechs, while as fast as Strikers in the air, are immensely slow while firing or on the ground (or both!). They can, however, destroy anything in seconds, and have a high pool of hitpoints.seconds.
28th Sep '15 3:29:31 PM HighCrate
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* CombatAndSupport: Very dependent on the underlying setup (pilot, item, parts) as well as the players' styles, but most mechs can be rounded off into the following:
** Combat: Warthog (MightyGlacier), Bomber (LightningBruiser), Saucer (GlassCannon), Neo (FragileSpeedster)
** Balance: Striker (JackOfAllStats), Helix (RedMage)
** Support: Osprey (CombatMedic), Paladin (StoneWall), Angel (SnipingMission)

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* %%* CombatAndSupport: Very dependent on the underlying setup (pilot, item, parts) as well as the players' styles, but most mechs can be rounded off into the following:
** Combat: Warthog (MightyGlacier), Bomber (LightningBruiser), Saucer (GlassCannon), Neo (FragileSpeedster)
** Balance: Striker (JackOfAllStats), Helix (RedMage)
** Support: Osprey (CombatMedic), Paladin (StoneWall), Angel (SnipingMission)
following:
23rd Sep '15 10:35:45 AM TheUnsquished
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* AttackItsWeakPoint ForMassiveDamage: The fortress takes double damage from the corners (formerly on the front door) and half damage on the back. See also FlashOfPain.

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* AttackItsWeakPoint ForMassiveDamage: AttackItsWeakPoint: The fortress takes double damage from the corners (formerly on the front door) and half damage on the back. See also FlashOfPain.
4th Aug '15 1:04:23 PM SetsunasaNiWa
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* HumongousMecha: [[CaptainObvious The title was a bit of a clue, wasn't it?]]

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* HumongousMecha: [[CaptainObvious The title was a bit of a clue, wasn't it?]]it?
8th Jul '15 7:54:46 PM nombretomado
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** [[HumongousMecha Humongous Mechas]] that can gain additional mobility by transforming into jet planes? [[{{Macross}} Hmm]][[HerzogZwei mmmm...]]

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** [[HumongousMecha Humongous Mechas]] that can gain additional mobility by transforming into jet planes? [[{{Macross}} [[Anime/{{Macross}} Hmm]][[HerzogZwei mmmm...]]
5th Feb '15 11:14:06 PM NemuruMaeNi
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* DeathFromAbove: The bomb unit is a [[ExactlyWhatItSaysOnTheTin bomb]] carried like you would carry other units, and is dropped while still in the air (Airmechs normally have to be on the ground to attack ground units). Simply dropping offensive units against enemies also counts.

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* DeathFromAbove: The bomb unit is a [[ExactlyWhatItSaysOnTheTin bomb]] bomb carried like you would carry other units, and is dropped while still in the air (Airmechs normally have to be on the ground to attack ground units). Simply dropping offensive units against enemies also counts.
1st Dec '14 11:04:22 PM Nuke-Captain
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Added DiffLines:

* CreatorCameo: Music/FrontLineAssembly members Bill, Jason, Jared, and Jeremy are pilots unlockable by purchasing the game soundtrack.
13th Jul '14 4:49:16 AM Akriloth2160
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''[=AirMech=]'' is an upcoming Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.

to:

''[=AirMech=]'' is an upcoming Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.
8th Jul '14 2:45:14 PM hbi2k
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* FragileSpeedster: The player, who can fly all over the map at blazing speed, but is not meant to fight alone. You're still more than a match for all but the heaviest {{Mook}}'s, but when outnumbered by a wide margin, you can be brought down. Even better, it leaves you wide open to an attack by the other team's players. Among the airmechs, the Neo is the fastest, even while firing, and has a slowing AOE ground ability to help make sure nothing can escape its speed (or alternatively, make sure nothing can catch up to it, as enemy airmechs won't be able to transform to airmode with the status).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AirMech