History VideoGame / AirMech

18th Jun '17 3:44:09 PM NightShade96
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* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay. However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.

to:

* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients.''VideoGame/DefenseOfTheAncients''. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay. However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.



* GenreBusting: The game combines Action with RealTimeStrategy by giving ''Herzog Zwei'' a modern interpretation, and throws in elements from DefenseOfTheAncients. Its Google Chrome page calls it "MOBA Action RTS."

to:

* GenreBusting: The game combines Action with RealTimeStrategy by giving ''Herzog Zwei'' a modern interpretation, and throws in elements from DefenseOfTheAncients.''VideoGame/DefenseOfTheAncients''. Its Google Chrome page calls it "MOBA Action RTS."



* ShoutOut: "[[DefenseOfTheAncients HERE COME THE CREEPS!]]"
** As well, there are a few in the achievements.

to:

* ShoutOut: "[[DefenseOfTheAncients ShoutOut:
** "[[VideoGame/DefenseOfTheAncients
HERE COME THE CREEPS!]]"
** As well, Also, there are a few in the achievements.



* StatusBuff: This is the Paladin airmech's whole shtick, with an enemy-slowing hammer throw, as well as attack up, speed up, and defense up auras similar to other [=MOBA=]s.

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* StatusBuff: StatusBuff:
**
This is the Paladin airmech's whole shtick, with an enemy-slowing hammer throw, as well as attack up, speed up, and defense up auras similar to other [=MOBA=]s.[=MOBAs=].
13th Apr '17 1:55:59 PM Markus_McCloud
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* GatlingGood: The aptly named Gatty turret shreds light infantry. The Brute infantry decimate anything lightly armored.

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* GatlingGood: The aptly named Gatty turret (and its Ultimate counterpart) shreds light infantry. The Brute infantry (also with an Ultimate variant) decimate anything lightly armored.armored. And don't get me started on the Warthog AirMech!
13th Nov '16 1:31:25 PM hidaney
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* WarHasNeverBeenSoMuchFun: Candy colored armies and no human infantry. All are robots.

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* WarHasNeverBeenSoMuchFun: Candy colored armies and no human infantry. units. All are robots.robots except the titular Airmechs.
12th Jul '16 10:07:34 AM Morgenthaler
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** [[HumongousMecha Humongous Mechas]] that can gain additional mobility by transforming into jet planes? [[Anime/{{Macross}} Hmm]][[HerzogZwei mmmm...]]
12th Jul '16 10:07:15 AM Morgenthaler
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* SincerestFormOfFlattery and SpiritualSuccessor: To ''HerzogZwei''.

to:

* SincerestFormOfFlattery and SpiritualSuccessor: To ''HerzogZwei''.''VideoGame/HerzogZwei''.
23rd Oct '15 6:31:10 AM jormis29
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''[=AirMech=]'' is an Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.

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''[=AirMech=]'' is an Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), ''VideoGame/FatPrincess''), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.
8th Oct '15 4:18:40 PM HighCrate
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* ChainReactionDestruction: The fortress goes down with multiple bangs plus smoke when it's being damaged.

to:

* ChainReactionDestruction: ChainReactionDestruction:
**
The fortress goes down with multiple bangs plus smoke when it's being damaged.



* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay.
** However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.

to:

* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay.
**
okay. However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.



* MightyGlacier: Warthog airmechs, while as fast as Strikers in the air, are immensely slow while firing or on the ground (or both!). They can, however, destroy anything in seconds, and have a high pool of hitpoints.

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* MightyGlacier: Warthog airmechs, while as fast as Strikers in the air, are immensely slow while firing or on the ground (or both!). They can, however, destroy anything in seconds, and have a high pool of hitpoints.seconds.
28th Sep '15 3:29:31 PM HighCrate
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* CombatAndSupport: Very dependent on the underlying setup (pilot, item, parts) as well as the players' styles, but most mechs can be rounded off into the following:
** Combat: Warthog (MightyGlacier), Bomber (LightningBruiser), Saucer (GlassCannon), Neo (FragileSpeedster)
** Balance: Striker (JackOfAllStats), Helix (RedMage)
** Support: Osprey (CombatMedic), Paladin (StoneWall), Angel (SnipingMission)

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* %%* CombatAndSupport: Very dependent on the underlying setup (pilot, item, parts) as well as the players' styles, but most mechs can be rounded off into the following:
** Combat: Warthog (MightyGlacier), Bomber (LightningBruiser), Saucer (GlassCannon), Neo (FragileSpeedster)
** Balance: Striker (JackOfAllStats), Helix (RedMage)
** Support: Osprey (CombatMedic), Paladin (StoneWall), Angel (SnipingMission)
following:
23rd Sep '15 10:35:45 AM TheUnsquished
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* AttackItsWeakPoint ForMassiveDamage: The fortress takes double damage from the corners (formerly on the front door) and half damage on the back. See also FlashOfPain.

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* AttackItsWeakPoint ForMassiveDamage: AttackItsWeakPoint: The fortress takes double damage from the corners (formerly on the front door) and half damage on the back. See also FlashOfPain.
4th Aug '15 1:04:23 PM SetsunasaNiWa
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* HumongousMecha: [[CaptainObvious The title was a bit of a clue, wasn't it?]]

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* HumongousMecha: [[CaptainObvious The title was a bit of a clue, wasn't it?]]it?
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AirMech