History VideoGame / AirMech

12th Jul '16 10:07:34 AM Morgenthaler
Is there an issue? Send a Message


** [[HumongousMecha Humongous Mechas]] that can gain additional mobility by transforming into jet planes? [[Anime/{{Macross}} Hmm]][[HerzogZwei mmmm...]]
12th Jul '16 10:07:15 AM Morgenthaler
Is there an issue? Send a Message


* SincerestFormOfFlattery and SpiritualSuccessor: To ''HerzogZwei''.

to:

* SincerestFormOfFlattery and SpiritualSuccessor: To ''HerzogZwei''.''VideoGame/HerzogZwei''.
23rd Oct '15 6:31:10 AM jormis29
Is there an issue? Send a Message


''[=AirMech=]'' is an Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.

to:

''[=AirMech=]'' is an Action / RealTimeStrategy hybrid game by Carbon Games (formed by the developers of FatPrincess), ''VideoGame/FatPrincess''), heavily inspired by ''VideoGame/HerzogZwei''. Players control the eponymous HumongousMecha, which is also a TransformingMecha: they can fly and airdrop units, or land on the ground to trade shots with the enemy.
8th Oct '15 4:18:40 PM HighCrate
Is there an issue? Send a Message


* ChainReactionDestruction: The fortress goes down with multiple bangs plus smoke when it's being damaged.

to:

* ChainReactionDestruction: ChainReactionDestruction:
**
The fortress goes down with multiple bangs plus smoke when it's being damaged.



* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay.
** However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.

to:

* ContinuingIsPainful: The penalty for dying is similar to DefenseOfTheAncients. It awards your opponent experience and funds, and leaves you unable to do anything while you wait to respawn. In fact, you can't even see the battlefield (except for where you died), as you watch your new Airmech be assembled from scratch. Still, it's merciful enough that dying multiple times a match can be perfectly okay.
**
okay. However, you are still allowed to queue up units for construction while being re-built, so long as you have the funds.



* MightyGlacier: Warthog airmechs, while as fast as Strikers in the air, are immensely slow while firing or on the ground (or both!). They can, however, destroy anything in seconds, and have a high pool of hitpoints.

to:

* MightyGlacier: Warthog airmechs, while as fast as Strikers in the air, are immensely slow while firing or on the ground (or both!). They can, however, destroy anything in seconds, and have a high pool of hitpoints.seconds.
28th Sep '15 3:29:31 PM HighCrate
Is there an issue? Send a Message


* CombatAndSupport: Very dependent on the underlying setup (pilot, item, parts) as well as the players' styles, but most mechs can be rounded off into the following:
** Combat: Warthog (MightyGlacier), Bomber (LightningBruiser), Saucer (GlassCannon), Neo (FragileSpeedster)
** Balance: Striker (JackOfAllStats), Helix (RedMage)
** Support: Osprey (CombatMedic), Paladin (StoneWall), Angel (SnipingMission)

to:

* %%* CombatAndSupport: Very dependent on the underlying setup (pilot, item, parts) as well as the players' styles, but most mechs can be rounded off into the following:
** Combat: Warthog (MightyGlacier), Bomber (LightningBruiser), Saucer (GlassCannon), Neo (FragileSpeedster)
** Balance: Striker (JackOfAllStats), Helix (RedMage)
** Support: Osprey (CombatMedic), Paladin (StoneWall), Angel (SnipingMission)
following:
23rd Sep '15 10:35:45 AM TheUnsquished
Is there an issue? Send a Message


* AttackItsWeakPoint ForMassiveDamage: The fortress takes double damage from the corners (formerly on the front door) and half damage on the back. See also FlashOfPain.

to:

* AttackItsWeakPoint ForMassiveDamage: AttackItsWeakPoint: The fortress takes double damage from the corners (formerly on the front door) and half damage on the back. See also FlashOfPain.
4th Aug '15 1:04:23 PM SetsunasaNiWa
Is there an issue? Send a Message


* HumongousMecha: [[CaptainObvious The title was a bit of a clue, wasn't it?]]

to:

* HumongousMecha: [[CaptainObvious The title was a bit of a clue, wasn't it?]]it?
8th Jul '15 7:54:46 PM nombretomado
Is there an issue? Send a Message


** [[HumongousMecha Humongous Mechas]] that can gain additional mobility by transforming into jet planes? [[{{Macross}} Hmm]][[HerzogZwei mmmm...]]

to:

** [[HumongousMecha Humongous Mechas]] that can gain additional mobility by transforming into jet planes? [[{{Macross}} [[Anime/{{Macross}} Hmm]][[HerzogZwei mmmm...]]
5th Feb '15 11:14:06 PM NemuruMaeNi
Is there an issue? Send a Message


* DeathFromAbove: The bomb unit is a [[ExactlyWhatItSaysOnTheTin bomb]] carried like you would carry other units, and is dropped while still in the air (Airmechs normally have to be on the ground to attack ground units). Simply dropping offensive units against enemies also counts.

to:

* DeathFromAbove: The bomb unit is a [[ExactlyWhatItSaysOnTheTin bomb]] bomb carried like you would carry other units, and is dropped while still in the air (Airmechs normally have to be on the ground to attack ground units). Simply dropping offensive units against enemies also counts.
1st Dec '14 11:04:22 PM Nuke-Captain
Is there an issue? Send a Message

Added DiffLines:

* CreatorCameo: Music/FrontLineAssembly members Bill, Jason, Jared, and Jeremy are pilots unlockable by purchasing the game soundtrack.
This list shows the last 10 events of 84. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AirMech