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** Arek vanishes sometime between communicating with Albert in Marcin's room and Albert reaching his office. Unlike Karolina, the game more or less forgets about him after Albert leaves his office.
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** Arek vanishes sometime between communicating with Albert in Marcin's room and Albert reaching his office. Unlike Karolina, the game more or less essentially forgets about him after Albert leaves his office.
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Something Completely Different clean up. I don't think this is unexpected enough to count as a Unexpected Gameplay Change
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* AndNowForSomethingCompletelyDifferent: Twice! About 1/3rd of the way through the game, [[spoiler:Albert escapes the vault and makes it to the surface, where he goes from battling mutated vault survivors to fighting [[Film/MadMax the surface-dwelling post-apocalyptic armies of Lord Humongous]] Then, after escaping the cannibals and the fake city, he reaches the real surface, and spends the rest of the game fighting more mutants, ghosts, and the Saboteur]].
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* AlwaysNight: When Albert reaches the surface, it's perpetually dark [[spoiler:because it's actually a giant cave]].
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** If there are multiple enemies that are hostile to each other (which only happens a handful of times), enemies with firearms will ignore melee enemies to shoot at Albert, even if they're being attacked. As [=YouTube=] comments point out, even ''VideoGame/HalfLife1'' AI could prioritize targets better.
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* IAteWHAT: When Albert meets the friendly surface dwellers, they offer him some food. [[spoiler:While he's gorging himself, he notices a hand hidden under a sheet of paper on the table and finds a mutilated corpse in the next room]].
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* IAteWHAT: When Albert meets the friendly surface dwellers, they offer him some food. [[spoiler:While he's gorging himself, he notices a hand hidden under a sheet of paper on the table table, and finds a mutilated butchered corpse in the next room]].
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* IAteWHAT: When Albert meets the friendly surface dwellers, they offer him some food. [[spoiler:While he's gorging himself, he notices a hand hidden under a sheet of paper on the table and finds a mutilated corpse in the next room]].
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%% * NoSidepathsNoExplorationNoFreedom
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** Arek vanishes sometime between communicating with Albert in Marcin's room and Albert reaching his office. Unlike Karolina, his fate is never elaborated on, and the game more or less forgets about him after Albert leaves his office.
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** Arek vanishes sometime between communicating with Albert in Marcin's room and Albert reaching his office. Unlike Karolina, his fate is never elaborated on, and the game more or less forgets about him after Albert leaves his office.
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* FakeTown: [[spoiler:The entire city on the "surface" turns out to be an even larger underground vault, built as a testing ground.]]
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* NoSidepathsNoExplorationNoFreedom
%% FakeTown: [[spoiler:The entire city on the "surface" turns out to be an even larger underground vault, built as a testing ground.]]
%% FakeTown: [[spoiler:The entire city on the "surface" turns out to be an even larger underground vault, built as a testing ground.]]
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hiding unlaunched trope
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* PotemkinVillage: [[spoiler:The entire city on the "surface" turns out to be an even larger underground vault, built as a testing ground.]]
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* PotemkinVillage: [[spoiler:The entire city on the "surface" turns out to be an even larger underground vault, built as a testing ground.]]
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* AdrenalineMakeover: [[spoiler: After a few hours on the surface, Albert ditches his vault uniform for a Film/MadMax-style outfit taken from the surface survivors.]]
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* AdrenalineMakeover: [[spoiler: After a few hours on the surface, Albert ditches his vault uniform for a Film/MadMax-style ''Film/MadMax''-style outfit taken from the surface survivors.]]
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* TheUnfought: [[spoiler:Colonel Potocki]].
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* AndNowForSomethingCompletelyDifferent: About 1/3rd of the way through the game, [[spoiler: Albert escapes the vault and makes it to the surface, where he goes from battling mutated vault survivors to fighting [[Film/MadMax the surface-dwelling post-apocalyptic armies of Lord Humongous]]]]. Mutants return to prominence in the last several chapters of the game, however.
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* AndNowForSomethingCompletelyDifferent: Twice! About 1/3rd of the way through the game, [[spoiler: Albert [[spoiler:Albert escapes the vault and makes it to the surface, where he goes from battling mutated vault survivors to fighting [[Film/MadMax the surface-dwelling post-apocalyptic armies of Lord Humongous]]]]. Mutants return to prominence in Humongous]] Then, after escaping the last several chapters cannibals and the fake city, he reaches the real surface, and spends the rest of the game, however.game fighting more mutants, ghosts, and the Saboteur]].
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* YouALLLookFamiliar: They don't even try to hide it. It's especially noticeable when Albert gets thrown into the cannibals' arena; you can see about a half-dozen cannibals that look exactly identical.
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** Arek vanishes sometime between communicating with Albert in Marcin's room and Albert reaching his office. Unlike Karolina, his fate is never elaborated on, and the game more or less forgets about him after Albert leaves his office.
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** The enemies with firearms aren't much better. They tend to stand out in the open and plink away at Albert, not bothering to find cover if Albert fires back or closes to melee range.
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** [[spoiler: Albert Himself at the end, awaiting a punishment unknown to him as the Colonel has already made it to Fist and is observing his interview with Fist's security.]]
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** [[spoiler: Albert Himself himself at the end, awaiting a punishment unknown to him as the Colonel has already made it to Fist and is observing his interview with Fist's security.]]
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* BoringButPractical: The humble Fire-fighter's Axe is one of the most reliable melee weapons in the game. A little slow but plenty of power, defence and reach.
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* BoringButPractical: The humble Fire-fighter's Firefighter's Axe is one of the most reliable melee weapons in the game. A little slow but plenty of power, defence and reach.
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* InformedAttribute: Albert's said to be a smart and a good therapist, but constantly says that the ''mutated, murderous humans'' menacing him are just people suffering "confinement syndrome", and he's [[JerkAss obnoxiously confrontational]].
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* InformedAttribute: Albert's said supposed to be a smart and a good therapist, brilliant, compassionate doctor, but he constantly says that the ''mutated, murderous humans'' menacing him are just people suffering "confinement syndrome", and he's [[JerkAss obnoxiously confrontational]].
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* JerkAss: Albert Tokaj himself, having a sense of smug superiority that never quite leaves. It's to the point that somebody who is sure they're hearing children's voices in the tunnel won't admit it because it'd land him in therapy with Tokaj.
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* JerkAss: Albert Tokaj himself, having being rude, smug, and thoroughly unpleasant. Early on, you find a sense note written by a man who's afraid of smug superiority that never quite leaves. It's to the point that somebody who is sure they're hearing children's voices in the tunnel won't admit it auditory hallucinations he's suffering from...not because it'd it means he's going crazy, but because it might land him in therapy with Tokaj.
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* ArtificialStupidity: The melee enemies in this game have ''dismal'' AI. They'll rush Albert, hit him three or four times, then back off slowly, giving him a perfect opportunity to attack. If there's multiple enemies, which there usually are, only one or two will charge in, with the rest just standing by until Albert finishes killing the first ones.
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* MadeOfIron: Albert, to a frankly absurd degree.
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* AdrenalineMakeover: [[spoiler: After a few hours on the surface, Albert ditches his vault uniform for a MadMax-style outfit taken from the surface survivors.]]
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* AdrenalineMakeover: [[spoiler: After a few hours on the surface, Albert ditches his vault uniform for a MadMax-style Film/MadMax-style outfit taken from the surface survivors.]]
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* AndNowForSomethingCompletelyDifferent: About 1/3rd of the way through the game, [[spoiler: Albert escapes the vault and makes it to the surface, where he goes from battling mutated vault survivors to fighting [[MadMax the surface-dwelling post-apocalyptic armies of Lord Humongous]]]]. Mutants return to prominence in the last several chapters of the game, however.
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* AndNowForSomethingCompletelyDifferent: About 1/3rd of the way through the game, [[spoiler: Albert escapes the vault and makes it to the surface, where he goes from battling mutated vault survivors to fighting [[MadMax [[Film/MadMax the surface-dwelling post-apocalyptic armies of Lord Humongous]]]]. Mutants return to prominence in the last several chapters of the game, however.
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** [[spoiler: Albert Himself at the end, awaiting a punishment unknown to him as the Colonel has already made it to Fist and is observing his interview with Fist's security.]]
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* CrapsackWorld: Earth has been devestated by Nuclear war and Humans are holed up in two fallout shelters, [[spoiler: Under one of them is a Replica of the Surface where currently cannibals inhabit.]]
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* SanitySlippage: [[spoiler: Albert is overworked and passes out in his own client sessions, after being thrown into the chaos of the Infection he starts calm and quickly decides taking out everyone suffering from the madness is the only solution and when Security steps in to stop him he decides they are a threat too. He only gets worse when he visits the surface and then the real surface...]]
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A sequel, ''Afterfall: Reconquest'', was released on UsefulNotes/{{Steam}} under the Early Access program in 2014. ''Reconquest'' is more action-oriented than ''Insanity'', and is planned to be released in an episodic format.
In early 2015, it was discovered that developer Nicolas Games had illegally used Unreal Engine assets to create ''Insanity''. The resultant backlash, which included a disastrous lawsuit, ultimately led to Nicolas Games declaring bankruptcy and both ''Insanity'' and ''Reconquest'' being pulled from distributors due to its illegal engine use.
In early 2015, it was discovered that developer Nicolas Games had illegally used Unreal Engine assets to create ''Insanity''. The resultant backlash, which included a disastrous lawsuit, ultimately led to Nicolas Games declaring bankruptcy and both ''Insanity'' and ''Reconquest'' being pulled from distributors due to its illegal engine use.
to:
A sequel, ''Afterfall: Reconquest'', was released on UsefulNotes/{{Steam}} under the Early Access program in 2014. ''Reconquest'' is more action-oriented than ''Insanity'', and is was planned to be released in an episodic format.
In early 2015, it was discovered that developer Nicolas Games had illegally used Unreal Engine assets to create ''Insanity''. The resultant backlash, which included a disastrous lawsuit, ultimately led to Nicolas Games declaring bankruptcy and both ''Insanity'' and ''Reconquest'' being pulled from distributors due to its illegal engine use. Any further episodes of ''Reconquest'' are extremely unlikely to ever be released.
In early 2015, it was discovered that developer Nicolas Games had illegally used Unreal Engine assets to create ''Insanity''. The resultant backlash, which included a disastrous lawsuit, ultimately led to Nicolas Games declaring bankruptcy and both ''Insanity'' and ''Reconquest'' being pulled from distributors due to its illegal engine use. Any further episodes of ''Reconquest'' are extremely unlikely to ever be released.
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* InformedAttribute: Albert's said to be a smart and a good therapist, but constantly says that the ''mutated, murderous humans'' menacing him are just people suffering "confinement syndrome", and he's [[JerkAss obnoxiously confrontational]].
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* JerkAss: Albert Tokaj himself, having a sense of smug superiority that never quite leaves. It's to the point that somebody who is sure they're hearing children's voices in the tunnel won't admit it because it'd land him in therapy with Tokaj.
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* MeleeATrois: Mutants and hostile humans will fight each other as well as the player, although there are only a few places in the game where the two can be found in the same area.
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Added image.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/afterfall_insane.jpg]]
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* BossInMooksClothing: The welder you fight shortly after escaping from the second sublevel is just a normal dude, but for some reason takes an insane amount of damage to kill, way more than any other non-boss enemy in the game. He's a unique NPC (you won't encounter another at any point in the game), and it's unclear if he's affected by the HatePlague, or if he's completely sane and only attacking you because you're a disheveled stranger running at him with a fire axe.
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* RegeneratingHealth: It's slow enough that it won't help in combat, but it does get you back to full health between major fights. It seems the game was originally going to use a traditional survival horror health management system (pain pills are mentioned in one of the tutorial messages), but ultimately it wasn't implemented.
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* [[spoiler:BolivianArmyEnding]]: The final cinematic ends with [[spoiler:Albert held in a quarantine room in the Fist, with Colonel Potocki and the Fist security detail watching the recordings of the various murders Albert committed. It's pretty clear that things don't look good for him]].
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** Averted by several fictional brands (Stork supermarkets, Amber fizzy drinks etc.)
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** Averted by several fictional brands (Stork supermarkets, Amber fizzy drinks soda machines bearing the legend "Frudo: Lord of the Drinks", etc.)