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Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]]. On May 30, 2022, an enhanced version was released as part of the ''Epic Battle Fantasy Collection'', available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adventure_story.jpg]]
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%% Image selected per Image Pickin' thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=16777955960.95955200
%% Please don't change or remove without starting a new thread.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adventure_story.jpg]]
org/pmwiki/pub/images/as_43.png]]
%% https://tvtropes.org/pmwiki/posts.php?discussion=16777955960.95955200
%% Please don't change or remove without starting a new thread.
[[quoteright:350:https://static.tvtropes.
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Oops, made a mistake here
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* HalfTheManHeUsedToBe: Ice Idols split in half after taking a certain amount of damage. This doesn't kill them.
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* HalfTheManHeUsedToBe: Ice Obsidian Idols split in half after taking a certain amount of damage. This doesn't kill them.
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* FireIceLighting: The main magic abilities the player can use are a fire attack that lowers an enemy's defense, an ice attack that freezes enemies, and a lightning attack that deals damage with no secondary effect.
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* FireIceLighting: FireIceLightning: The main magic abilities the player can use are a fire attack that lowers an enemy's defense, an ice attack that freezes enemies, and a lightning attack that deals damage with no secondary effect.
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An ''VideoGame/EpicBattleFantasy'' side-story featuring Matt rescuing Natz from Lance.
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An ''VideoGame/EpicBattleFantasy'' side-story featuring Matt rescuing Natz from Lance.
Lance. Unlike the main series and its RPG gameplay, ''Adventure Story'' is instead an action platformer.
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* FireIceLighting: The main magic abilities the player can use are a fire attack that lowers an enemy's defense, an ice attack that freezes enemies, and a lightning attack that deals damage with no secondary effect.
* HalfTheManHeUsedToBe: Ice Idols split in half after taking a certain amount of damage. This doesn't kill them.
* HalfTheManHeUsedToBe: Ice Idols split in half after taking a certain amount of damage. This doesn't kill them.
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An VideoGame/EpicBattleFantasy side-story featuring Matt rescuing Natz from Lance.
Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]].
Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]].
to:
An VideoGame/EpicBattleFantasy ''VideoGame/EpicBattleFantasy'' side-story featuring Matt rescuing Natz from Lance.
Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]]. On May 30, 2022, an enhanced version was released as part of the ''Epic Battle Fantasy Collection'', available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]]. On May 30, 2022, an enhanced version was released as part of the ''Epic Battle Fantasy Collection'', available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adventure_story.jpg]]
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Crosswicking.
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!!Tropes
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!!Tropes:
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* TreasureRoom: There's one after each BossBattle in.
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* TreasureRoom: There's one after each BossBattle in.in.
* VagueHitPoints: A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing HitPoints isn't useful.
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* VagueHitPoints: A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing HitPoints isn't useful.
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----
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A side-story featuring Matt rescuing Natz from Lance.
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* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!
* BossArenaRecovery: In ''Adventure Story'', most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.
* BossArenaRecovery: In ''Adventure Story'', most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.
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* AttackReflector: In ''Adventure Story'', some Some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!
* BossArenaRecovery:In ''Adventure Story'', most Most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush:There's one in ''Adventure Story'', Completing the game unlocks one, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
* EssenceDrop:In ''Adventure Story'', enemies Enemies drop hearts and green bubbles, which restore your health and mana, respectively.
* LastLousyPoint: Certain single coins or far-off chestsin ''Adventure Story'' can be this.
* BossArenaRecovery:
* BossRush:
* EssenceDrop:
* LastLousyPoint: Certain single coins or far-off chests
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* NoDamageRun: ''Adventure Story'' has an achievement for defeating a boss this way.
* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
* ParasolOfPain: The last hidden item in ''Adventure Story'' is a surprisingly good weaponized umbrella.
* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
* ParasolOfPain: The last hidden item in ''Adventure Story'' is a surprisingly good weaponized umbrella.
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* NoDamageRun: ''Adventure Story'' has There is an achievement for defeating a boss this way.
* NonLethalBottomlessPits:In ''Adventure Story'', falling Falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
* ParasolOfPain: The last hidden itemin ''Adventure Story'' is a surprisingly good weaponized umbrella.
* NonLethalBottomlessPits:
* ParasolOfPain: The last hidden item
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* SpikesOfDoom: Downplayed in ''Adventure Story''; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.
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* SpikesOfDoom: Downplayed in ''Adventure Story''; Downplayed; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.
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** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce damage taken from hitting spikes, unlike with bottomless pits.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.
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** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce skill reduces damage taken from hitting spikes, unlike with bottomless pits.
pits, as it raises your defense.
* TreasureRoom: There's one after each BossBattlein ''Adventure Story''.in.
* TreasureRoom: There's one after each BossBattle
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Play ''Adventure Story'' on Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/adventure-story here]].
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* ParasolParachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.
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* ParasolParachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.above.
* SpikesOfDoom: Downplayed in ''Adventure Story''; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.
** You can force enemies into the spikes to gradually damage them. There's even an achievement for it!
** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce damage taken from hitting spikes, unlike with bottomless pits.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.
* SpikesOfDoom: Downplayed in ''Adventure Story''; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.
** You can force enemies into the spikes to gradually damage them. There's even an achievement for it!
** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce damage taken from hitting spikes, unlike with bottomless pits.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.
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* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
to:
* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].instantly]].
* ParasolOfPain: The last hidden item in ''Adventure Story'' is a surprisingly good weaponized umbrella.
* ParasolParachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.
* ParasolOfPain: The last hidden item in ''Adventure Story'' is a surprisingly good weaponized umbrella.
* ParasolParachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.
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* LifeMeter: Only Matt, the protagonist, has such a meter, which is a HeartSymbol, making it also HeartsAreHealth.
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* LifeMeter: Only Matt, the protagonist, has such a meter, which is a HeartSymbol, making it also HeartsAreHealth.HeartsAreHealth.
* NoDamageRun: ''Adventure Story'' has an achievement for defeating a boss this way.
* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
* NoDamageRun: ''Adventure Story'' has an achievement for defeating a boss this way.
* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].
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* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.
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* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.respectively.
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.
* LifeMeter: Only Matt, the protagonist, has such a meter, which is a HeartSymbol, making it also HeartsAreHealth.
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.
* LifeMeter: Only Matt, the protagonist, has such a meter, which is a HeartSymbol, making it also HeartsAreHealth.
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* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
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* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.harder.
* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.
* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana, respectively.
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None
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* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!
to:
* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!too!
* BossArenaRecovery: In ''Adventure Story'', most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
* BossArenaRecovery: In ''Adventure Story'', most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossRush: There's one in ''Adventure Story'', along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
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* AttackReflector: In ''Adventure Story'', some projectiles and even quite a few ''enemies'' can be deflected by your sword attacks. There are achievements related to this, too!
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[[redirect:VideoGame/EpicBattleFantasy]]
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It's a spinoff of the series
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[[redirect:VideoGame/EpicBattleFantasy]]