History VideoGame / AIWarFleetCommand

28th Sep '16 9:49:40 AM shinkarom
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Arcen Games is developing a sequel, A. I. War II.

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Arcen Games is developing a sequel, A. I. AI War II.
28th Sep '16 9:48:54 AM shinkarom
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Arcen Games is developing a sequel, A. I. War II.
21st Sep '16 9:45:10 PM onyhow
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* AIIsACrapshoot: As it turns out, [[spoiler:creating command & control AI out of studying a very powerful and ''pissed off'' ancient alien was a really bad idea, especially when said alien managed to convince more idiotic humans to unleash his full potential and end up taking control over said [=AIs=]]].

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* AIIsACrapshoot: AbusivePrecursors: As it turns out, [[spoiler:creating command & control AI out of studying a very powerful and ''pissed off'' ancient alien was a really bad idea, especially when said alien managed to convince more idiotic humans to unleash his full potential and end up taking control over said [=AIs=]]].[=AIs=]. At least that alien's brother is [[BenevolentPrecursors a lot more benevolent]] and will help you defeat it]].
* AIIsACrapshoot



* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active (though the Zenith civilization is no more, individual Zenith are still power players in this galaxy, the Neinzul are, for the most part, {{Absolute Xenophobe}}s, and the Spire [[spoiler:are mostly/not quite fine. The Spire forces in the Milky Way are refugees, the AI is devoting the majority of its resources and attention to obliterating the main Spire civilization. Should you survive the Fallen Spire campaign, the main fleet will be regrouped and they'll come in to blow the AI up.]]

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* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active (though the Zenith civilization is no more, individual Zenith are still power players in this galaxy, the Neinzul are, for the most part, {{Absolute Xenophobe}}s, and the Spire [[spoiler:are mostly/not quite fine. The Spire forces in the Milky Way are refugees, the AI is devoting the majority of its resources and attention to obliterating the main Spire civilization. Should you survive the Fallen Spire campaign, the main fleet will be regrouped and they'll come in to blow the AI up.]] Finally, the last expansion has [[spoiler:the Exodian Blade and the Core, who were guards of the Emperor of the species that were once the master of the Spire, before they were exiled.]]
21st Sep '16 9:27:24 PM onyhow
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* AwfulTruth: Ever wondered why the AI is so wary of the Spire resurfacing in the galaxy? Why does it turn so batshit aggressive as you progress along the Fallen Spire sidequest? Why it goes bananas when you start building their cities and amassing their fleet? It's not just wariness of the Spire's enormously advanced weaponry and powerful craft. It's because [[spoiler:the AI was created with Spire technology.]]

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* AwfulTruth: Ever wondered why the AI is so wary of the Spire resurfacing in the galaxy? Why does it turn so batshit aggressive as you progress along the Fallen Spire sidequest? Why it goes bananas when you start building their cities and amassing their fleet? It's not just wariness of the Spire's enormously advanced weaponry and powerful craft. It's because [[spoiler:the AI was created with Spire technology.technology from one member of beings that were once the Spire's masters, was exiled, and is extremely pissed off at them.]]
21st Sep '16 9:25:31 PM onyhow
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* AIIsACrapshoot

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* AIIsACrapshootAIIsACrapshoot: As it turns out, [[spoiler:creating command & control AI out of studying a very powerful and ''pissed off'' ancient alien was a really bad idea, especially when said alien managed to convince more idiotic humans to unleash his full potential and end up taking control over said [=AIs=]]].



* AwfulTruth: Ever wondered why the AI is so wary of the Spire resurfacing in the galaxy? Why does it turn so batshit aggressive as you progress along the Fallen Spire sidequest? Why it goes bananas when you start building their cities and amassing their fleet? It's not just wariness of the Spire's enormously advanced weaponry and powerful craft. It's because [[spoiler:the AI was created with Spire technology. They know how to deactivate it.]]

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* AwfulTruth: Ever wondered why the AI is so wary of the Spire resurfacing in the galaxy? Why does it turn so batshit aggressive as you progress along the Fallen Spire sidequest? Why it goes bananas when you start building their cities and amassing their fleet? It's not just wariness of the Spire's enormously advanced weaponry and powerful craft. It's because [[spoiler:the AI was created with Spire technology. They know how to deactivate it.]]
30th Aug '16 8:28:26 AM MaulMachine
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* CoolShip: The AI get a few ships you don't. The Mothership is an asteroid the AI have wired engines into and filled with guns, and just one can duel with and destroy your ''Artillery Golems.'' The Galactic Control Ships are even more bastardly, they have bigger guns, and their self-destruct systems are Tier 2 Warheads. [[spoiler: The toughest player-controllable ship, the Exodian Blade, is the flag vessel of one of the two mythological founders of the Spire race (sort of a Remus and Romulus situation, with space rocks). It can easily wipe a system with no real difficulty, by itself, and if you accompany it with a few hundred Fighters and EtherJets, it can tank a Home System of the AI pretty easily... but to bring it ONLINE, you need to perform the single riskiest possible System Survey and the AI will instantly halt all exo-galactic operations to attack your homeworlds with every carrier in their fleet.]]



* ExpansionPack: Six of them, ''The Zenith Reminant'', ''Children of Neinzul'', ''Light of the Spire'', ''Ancient Shadows'',''Vengeance of the Machine'' and ''Destroyer of Worlds''. Each adds not only new ships but various features such as planet setups and AI types (and often completely new gameplay styles). Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.

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* ExpansionPack: Six of them, ''The Zenith Reminant'', Remnant'', ''Children of Neinzul'', ''Light of the Spire'', ''Ancient Shadows'',''Vengeance of the Machine'' and ''Destroyer of Worlds''. Each adds not only new ships but various features such as planet setups and AI types (and often completely new gameplay styles). Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.
11th Nov '15 7:32:59 AM Sachiko
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* IShallTauntYou: When one of your command stations is destroyed, the AI taunts you with a derisive voice clip mocking you and your skills.
13th Oct '15 12:12:21 PM Watashiwa
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* TheComputerIsACheatingBastard - While the AI doesn't necessarily "cheat", it ''does'' play by a different set of rules. Its production facilities are outside the galaxy, so it warps in ships instead of building them. They have bases in every single star system at the start of the game, and because it's a computer, it can react to all fronts at the same time, which means that the only benefit of a two-pronged attack is to split enemy forces. ''Maybe.''

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* TheComputerIsACheatingBastard - While the TheComputerIsACheatingBastard: The AI doesn't necessarily "cheat", it ''does'' play plays by a different set of rules. Its production facilities are outside the galaxy, so it It warps in ships instead of building them. They have bases in It controls every single star system you don't at the start of the game, and because it's a computer, it can react to all fronts at the same time, which means time. It has ships that you never will, and ways to make sure you play on its terms.
* DarkIsEvil: The Dark Spire are almost as powerful as their cousins, and hate you as much as
the only benefit of a two-pronged attack AI. Them waking up is all but guaranteed to split enemy forces. ''Maybe.''turn a one-on-one war into a three way war.



* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:the main Spire civilization is based in the NGC 224/Andromeda galaxy, though its fleet is scattered across several other galaxies]].

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* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. Humans remain in the Milky Way, but the aliens are not so constrained. The AI main has production facilities are outside of the Milky Way, and [[spoiler:the main Spire civilization is based in the NGC 224/Andromeda galaxy, though its fleet is scattered across several other galaxies]].


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* NoFairCheating: Golems are immensely powerful. A fully loaded Hive Golem can clear a rank IV system in minutes. Using one at an AI Core Homeworld results in the AI using ''bug spray'' to wipe out the drones and begin building a reprisal wave.
7th Oct '15 10:33:09 AM NTC3
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/aiwarfleetcommandart.jpg]]
9th Sep '15 10:00:36 PM Watashiwa
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* SeriesContinuityError: Light of the Spire expansion basically says in the Fallen Spire campaign that humans never met the Spire before, and all they found before finding the refugee ship are just artifacts and such. In Ancient Shadows, however, humanity seems to have a regular contact and are in a fairly good relationship with a group of Spires known as the Gray Spire.

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* SeriesContinuityError: Light of the The Spire expansion basically says in the Fallen Spire campaign are a completely alien, never-before-seen race and the first aliens that humans never met the Spire before, and all they found before finding the refugee ship are just artifacts and such. In humanity has established a diplomatic relationship with. Ancient Shadows, however, Shadows has several Spire factions that humanity seems to have a regular contact and are familiar with, in a fairly good relationship with a group of Spires known as particular the Gray Spire.



* SideQuest: The Fallen Spire side scenario. If you complete it, you can win the game without having to destroy the AIs. [[NintendoHard Good luck surviving if you undertake it, though, the AIs turn ''incredibly aggressive'' if you progress along it.]] The nebula scenarios in Ancient Shadows also qualify.
* SpacePirates, who prefer raiding randomly for resources (and getting killed) rather than joining up with LaResistance

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* SideQuest: Depending on how many expansion packs you have installed you may have several open to you. The Fallen Spire side scenario. If you complete it, you can win biggest example are the game without having to destroy the AIs. [[NintendoHard Good luck surviving if you undertake it, though, the AIs turn ''incredibly aggressive'' if you progress along it.]] The nebula Nebula scenarios introduced in the Ancient Shadows also qualify.
expansion, which unlock some nifty production facilities that the AI can't get at as well as a handful of ship types.
* SpacePirates, SpacePirates: One customizable setting lets you add them to the game. In-universe they represent those humans who prefer raiding randomly for resources (and getting killed) rather than looting everything in sight to joining up with LaResistance



** While no human has ever met a Zenith in person, their use of organic materials in their ships raises the possibility that they ''are'' their ships.

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** While no No human has ever met a Zenith in person, their use of organic materials in person but their ships raises the possibility are organic. Eventually it's all but stated that they ''are'' their ships.the Zenith ships ARE Zenith organisms.



** The Neinzul are an insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form [[MindHive mini-collectives]] with their own personalities, goals, and desires.

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** The Neinzul are an a short-lived insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements.with. Their Enclaves form [[MindHive mini-collectives]] with their own personalities, goals, and desires.



* TakingYouWithMe: The Avenger plot will generate powerful ships that will go straight to your homeworld, and cause nuclear explosion on the planet it's on if it's dead if an enemy home command station is destroyed. [[spoiler: Taken UpToEleven with the Galactic Control Ship, where after you taken down the AI Warp Grid in Showdown Device plot, it send that ship down as the last "Fuck You" gesture to destroy everything you have. There's 2 of them. If it dies it'll cause nuclear explosion on the current system and surrounding systems. Then there's the fact that just one of that is basically ''the most powerful unit in the game'', even more powerful than Motherships that you'll face in Fallen Spire campaign. Good luck!]]

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* TakingYouWithMe: The Avenger plot will generate grants the AI powerful ships that will go straight to your homeworld, and cause nuclear explosion on the planet it's on if it's dead explosions upon death if an enemy home command station is destroyed. [[spoiler: Taken UpToEleven with the Galactic Control Ship, where after you taken down the AI Warp Grid in Showdown Device plot, it send that ship down as the last "Fuck You" gesture to destroy everything you have. There's 2 of them. If it dies it'll cause nuclear explosion on the current system and surrounding systems. Then there's the fact that just one of that is basically ''the most powerful unit in the game'', even more powerful than Motherships that you'll face in Fallen Spire campaign. Good luck!]]


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* TurnedAgainstTheirMasters: The AIs were created by warring nations as the next step in their ForeverWar. Instead the AIs cooperated to wipe out humanity's army.
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