History VideoGame / AIWarFleetCommand

11th Nov '15 7:32:59 AM Sachiko
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* IShallTauntYou: When one of your command stations is destroyed, the AI taunts you with a derisive voice clip mocking you and your skills.
13th Oct '15 12:12:21 PM Watashiwa
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* TheComputerIsACheatingBastard - While the AI doesn't necessarily "cheat", it ''does'' play by a different set of rules. Its production facilities are outside the galaxy, so it warps in ships instead of building them. They have bases in every single star system at the start of the game, and because it's a computer, it can react to all fronts at the same time, which means that the only benefit of a two-pronged attack is to split enemy forces. ''Maybe.''

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* TheComputerIsACheatingBastard - While the TheComputerIsACheatingBastard: The AI doesn't necessarily "cheat", it ''does'' play plays by a different set of rules. Its production facilities are outside the galaxy, so it It warps in ships instead of building them. They have bases in It controls every single star system you don't at the start of the game, and because it's a computer, it can react to all fronts at the same time, which means time. It has ships that you never will, and ways to make sure you play on its terms.
* DarkIsEvil: The Dark Spire are almost as powerful as their cousins, and hate you as much as
the only benefit of a two-pronged attack AI. Them waking up is all but guaranteed to split enemy forces. ''Maybe.''turn a one-on-one war into a three way war.



* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:the main Spire civilization is based in the NGC 224/Andromeda galaxy, though its fleet is scattered across several other galaxies]].

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* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. Humans remain in the Milky Way, but the aliens are not so constrained. The AI main has production facilities are outside of the Milky Way, and [[spoiler:the main Spire civilization is based in the NGC 224/Andromeda galaxy, though its fleet is scattered across several other galaxies]].


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* NoFairCheating: Golems are immensely powerful. A fully loaded Hive Golem can clear a rank IV system in minutes. Using one at an AI Core Homeworld results in the AI using ''bug spray'' to wipe out the drones and begin building a reprisal wave.
7th Oct '15 10:33:09 AM NTC3
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/aiwarfleetcommandart.jpg]]
9th Sep '15 10:00:36 PM Watashiwa
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* SeriesContinuityError: Light of the Spire expansion basically says in the Fallen Spire campaign that humans never met the Spire before, and all they found before finding the refugee ship are just artifacts and such. In Ancient Shadows, however, humanity seems to have a regular contact and are in a fairly good relationship with a group of Spires known as the Gray Spire.

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* SeriesContinuityError: Light of the The Spire expansion basically says in the Fallen Spire campaign are a completely alien, never-before-seen race and the first aliens that humans never met the Spire before, and all they found before finding the refugee ship are just artifacts and such. In humanity has established a diplomatic relationship with. Ancient Shadows, however, Shadows has several Spire factions that humanity seems to have a regular contact and are familiar with, in a fairly good relationship with a group of Spires known as particular the Gray Spire.



* SideQuest: The Fallen Spire side scenario. If you complete it, you can win the game without having to destroy the AIs. [[NintendoHard Good luck surviving if you undertake it, though, the AIs turn ''incredibly aggressive'' if you progress along it.]] The nebula scenarios in Ancient Shadows also qualify.
* SpacePirates, who prefer raiding randomly for resources (and getting killed) rather than joining up with LaResistance

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* SideQuest: Depending on how many expansion packs you have installed you may have several open to you. The Fallen Spire side scenario. If you complete it, you can win biggest example are the game without having to destroy the AIs. [[NintendoHard Good luck surviving if you undertake it, though, the AIs turn ''incredibly aggressive'' if you progress along it.]] The nebula Nebula scenarios introduced in the Ancient Shadows also qualify.
expansion, which unlock some nifty production facilities that the AI can't get at as well as a handful of ship types.
* SpacePirates, SpacePirates: One customizable setting lets you add them to the game. In-universe they represent those humans who prefer raiding randomly for resources (and getting killed) rather than looting everything in sight to joining up with LaResistance



** While no human has ever met a Zenith in person, their use of organic materials in their ships raises the possibility that they ''are'' their ships.

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** While no No human has ever met a Zenith in person, their use of organic materials in person but their ships raises the possibility are organic. Eventually it's all but stated that they ''are'' their ships.the Zenith ships ARE Zenith organisms.



** The Neinzul are an insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form [[MindHive mini-collectives]] with their own personalities, goals, and desires.

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** The Neinzul are an a short-lived insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements.with. Their Enclaves form [[MindHive mini-collectives]] with their own personalities, goals, and desires.



* TakingYouWithMe: The Avenger plot will generate powerful ships that will go straight to your homeworld, and cause nuclear explosion on the planet it's on if it's dead if an enemy home command station is destroyed. [[spoiler: Taken UpToEleven with the Galactic Control Ship, where after you taken down the AI Warp Grid in Showdown Device plot, it send that ship down as the last "Fuck You" gesture to destroy everything you have. There's 2 of them. If it dies it'll cause nuclear explosion on the current system and surrounding systems. Then there's the fact that just one of that is basically ''the most powerful unit in the game'', even more powerful than Motherships that you'll face in Fallen Spire campaign. Good luck!]]

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* TakingYouWithMe: The Avenger plot will generate grants the AI powerful ships that will go straight to your homeworld, and cause nuclear explosion on the planet it's on if it's dead explosions upon death if an enemy home command station is destroyed. [[spoiler: Taken UpToEleven with the Galactic Control Ship, where after you taken down the AI Warp Grid in Showdown Device plot, it send that ship down as the last "Fuck You" gesture to destroy everything you have. There's 2 of them. If it dies it'll cause nuclear explosion on the current system and surrounding systems. Then there's the fact that just one of that is basically ''the most powerful unit in the game'', even more powerful than Motherships that you'll face in Fallen Spire campaign. Good luck!]]


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* TurnedAgainstTheirMasters: The AIs were created by warring nations as the next step in their ForeverWar. Instead the AIs cooperated to wipe out humanity's army.
4th Aug '15 9:07:54 PM Kazmahu
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* {{Cap}}: Present in a couple of forms.
** Each ship has a production limit, the maximum amount of that vessel that can be in service at one time. The "each ship" part is important, it means that unlocking the mkII type of a basic vessel doesn't just gives you a stronger one - it doubles the total number you can field. Certain fixed defenses (mostly turrets) have a per-planet cap instead of galaxy-wide. These caps are fixed and can never be raised.
** Everything the player builds uses Energy. Energy is a net balance resource, if you're about to use more than you're generating, production halts completely. Energy is produced by Generators, which are limited to one per planet, though in a pinch the hideously inefficient Matter-To-Energy converters can be used as well.
** The AI team has [[MyRulesAreNotYourRules no caps whatsoever]], and knows it. Irritate it too much and it will happily roll over you with a fleet of 1000 tech-V ships.
4th Aug '15 8:51:22 PM Kazmahu
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* ArtificialStupidity: Downplayed. The AI starts out hideously underestimating your ability to entrench your first few worlds and has no real tactical acumen beyond "throw gradually stronger ships at the humans until they go away". On the other hand, it doesn't need anything more sophisticated, and your chances of survival hinge on not making it raise its assessment of you too much.

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* ArtificialStupidity: Downplayed. The AI starts out hideously underestimating your ability to entrench your first few worlds and has no real tactical acumen beyond "throw gradually stronger ships at the humans until they go away". On the other hand, it doesn't need anything more sophisticated, and sophisticated...
** ArtificialBrilliance: ...until you set the difficulty up to 7 (out of 10), at which point the [=AI's=] RestrainingBolt comes off. Sudden the AI players will use ''everything'' they know about
your chances of survival hinge on not making it raise its assessment of forces, and even basic types will assemble raids from ship types strong against your defenses, counterattack the vital strategic asset you too much.just stole, and time huge cross-planet attacks for when your main fleet is on the other side of the map.
30th Jul '15 9:42:05 AM Kazmahu
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* ArtificialStupidity: Downplayed. The AI starts out hideously underestimating your ability to entrench your first few worlds and has no real tactical acumen beyond "throw gradually stronger ships at the humans until they go away". On the other hand, it doesn't need anything more sophisticated, and your chances of survival hinge on not making it raise its assessment of you too much.


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* MarathonLevel: More like Marathon Game. A single map is referred to as a "Campaign" for good reason - you'll be there for 7-12 hours. Even the tutorial, which takes place on a tiny 10-planet map[[note]]And is heavily scripted in order to properly emulate a normal game - normally, anything less than 40 planets or so is giving the AI a massive advantage[[/note]] can take 2-4 hours.
1st May '15 1:20:51 AM Watashiwa
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** It's implied offhandedly in Ancient Shadows that Earth suffered a shattering kaboom. "In Memorium Terra", indeed.



* EvilTowerOfOminousness: If you look at the AI Home Command Stations from the right angle, they look like intimidatingly Evil fortress, with a capital E.
* ExclusiveEnemyEquipment: The AI has access to units that you outright can't make, or make in very limited quantities. Needless to say, they are also very, very strong.

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* EvilTowerOfOminousness: If you look at the Zoom in close to an AI Home Command Stations from the right angle, they look like Stations, they're clearly intimidatingly Evil fortress, fortresses, with a capital E.
* ExclusiveEnemyEquipment: The AI has access to units that you outright can't make, won't ever have, or make can only have in very limited quantities. Needless to say, they are also very, very strong.quantities



* ExtremeOmnivore: Some ships can swallow other ships. Swallowed ships suffer continuous damage as the ship that ate them 'digests' them. One good example of them is the Zenith Devourer, a gargantuan robot ship that travels the galaxy, eating anything that stands in its way, with the only exception being Mk V ships.

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* ExtremeOmnivore: Some ships can swallow other ships. Swallowed ships suffer continuous damage as the ship that ate them 'digests' them. One good 'digests'. The ultimate example of them this is the Zenith Devourer, Devourer Golem, a gargantuan robot ship that travels the galaxy, eating anything that stands in its way, with the only exception being Mk V ships.



* GodzillaThreshold: When you have to use a nuke. Also, in 2 alternate victory scenario, this will happen to the AI:
** Fallen Spire: [[spoiler: when you constructed the exogalactic transciever, the AI goes bananas and throw everything it have at you, since it knows that if the transciever is completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take the whole fleet head-on]]

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* GodzillaThreshold: When Anything that makes you have to use a nuke. Also, in 2 several of the alternate victory scenario, this will happen to scenarios, the AI:
AI can decide to take you seriously and turn the full force of its attention on you:
** Fallen Spire: [[spoiler: when you constructed the exogalactic transciever, transceiver, the AI goes bananas and throw everything it have at you, since it knows that if the transciever transceiver is completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take the whole fleet head-on]]



* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:Spire main civilization is based in the NGC 224/Andromeda galaxy, and its fleet are scattered in several other galaxies]].

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* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:Spire [[spoiler:the main Spire civilization is based in the NGC 224/Andromeda galaxy, and though its fleet are is scattered in across several other galaxies]].



* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active (the Zenith have fractured into a ProudMerchantRace, a ProudWarriorRace, and a HiddenElfVillage, the Neinzul are, for the most part, {{Absolute Xenophobe}}s, and the Spire [[spoiler:are mostly/not quite fine. While Spires in the Milky Way galaxy are only colonies, the AI also lay siege the main Spire civilization by splintering their main fleet across several galaxies and attack thier main systems. If you complete the Fallen Spire campaign, the main fleet will be regrouped and they'll come in to blow the AI up.]]
* RealityEnsues: What happens when you make the AI with far more resources than you ever can have and no compunction against holding back sit up and decide you're a threat? You get flattened, that's what.

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* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active (the (though the Zenith have fractured into a ProudMerchantRace, a ProudWarriorRace, and a HiddenElfVillage, civilization is no more, individual Zenith are still power players in this galaxy, the Neinzul are, for the most part, {{Absolute Xenophobe}}s, and the Spire [[spoiler:are mostly/not quite fine. While Spires The Spire forces in the Milky Way galaxy are only colonies, refugees, the AI also lay siege is devoting the majority of its resources and attention to obliterating the main Spire civilization by splintering their main fleet across several galaxies and attack thier main systems. If civilization. Should you complete survive the Fallen Spire campaign, the main fleet will be regrouped and they'll come in to blow the AI up.]]
* RealityEnsues: What happens when you make the a ruthless AI with far more resources than you ever can have and no compunction against holding back sit up and decide you're a threat? You get flattened, that's what.
21st Feb '15 9:07:59 PM demonfiren
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** There's a couple of cheat codes like this. "[[VideoGame/DwarfFortress Pull The Lever]]" is another well known one.

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** There's a couple of cheat codes like this. "[[VideoGame/DwarfFortress "[[Disney/TheEmperorsNewGroove Pull The Lever]]" is another well known one.
6th Dec '14 3:26:09 AM SeptimusHeap
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* TeleportersAndTransporters: One unit type causes RandomTeleportation in enemies.

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* TeleportersAndTransporters: One unit type causes RandomTeleportation TeleportationMisfire in enemies.
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