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* AntiFrustrationFeatures: Calling Blob three times will cause the Boy to whistle instead, which makes the Blob instantly turn into a balloon so it can reach you.
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* NintendoHard: Only a handful of lives and no continues.
to:
* NintendoHard: Only a handful of lives lives, no continues, and no continues.a finite number of jellybeans that mean squandering them can render the game unwinnable..
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!!The 2009 game provides examples of:
Deleted line(s) 67 (click to see context) :
!!The 2009 game provides examples of:
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More accurate subtrope.
Deleted line(s) 14,16 (click to see context) :
* AddedAlliterativeAppeal: Those jellybean names that ''aren't'' pun-tastic tend to be these. Both games have the Licorice Ladder and Tangerine Trampoline.
** The original contains the Root Beer Rocket.
** The Wii game replaces Root Beer with Cinnamon for the rocket, but gives us in return: The Berry Balloon, Bubble Gum Bouncer, Pear Parachute, Cream Cannon, Strawberry Shield (replacing Strawberry = Bridge in the original), and Cotton Candy Copy.
** The original contains the Root Beer Rocket.
** The Wii game replaces Root Beer with Cinnamon for the rocket, but gives us in return: The Berry Balloon, Bubble Gum Bouncer, Pear Parachute, Cream Cannon, Strawberry Shield (replacing Strawberry = Bridge in the original), and Cotton Candy Copy.
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* AlliterativeName: Those jellybean names that ''aren't'' pun-tastic tend to be these. Both games have the Licorice Ladder and Tangerine Trampoline.
** The original contains the Root Beer Rocket.
** The Wii game replaces Root Beer with Cinnamon for the rocket, but gives us in return: The Berry Balloon, Bubble Gum Bouncer, Pear Parachute, Cream Cannon, Strawberry Shield (replacing Strawberry = Bridge in the original), and Cotton Candy Copy.
** The original contains the Root Beer Rocket.
** The Wii game replaces Root Beer with Cinnamon for the rocket, but gives us in return: The Berry Balloon, Bubble Gum Bouncer, Pear Parachute, Cream Cannon, Strawberry Shield (replacing Strawberry = Bridge in the original), and Cotton Candy Copy.
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For that matter, there are a lot of spoiler policy violations on this page. And indentation violations.
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* BlackoutBasement: Level 2-6. Blob helpfully eats a firefly to help you light the way, but if you don't have Blob cling close to you, you'll have ''no'' idea where you're going.
** Also, the "grand prize" for completing the T-rex set of Challenge Levels in World 2 is an orb that you can use to turn the lights off and play ''any'' level in this manner if you want.
** Also, the "grand prize" for completing the T-rex set of Challenge Levels in World 2 is an orb that you can use to turn the lights off and play ''any'' level in this manner if you want.
to:
* BlackoutBasement: BlackoutBasement:
** Level 2-6. Blob helpfully eats a firefly to help you light the way, but if you don't have Blob cling close to you, you'll have ''no'' idea where you're going.
**Also, the The "grand prize" for completing the T-rex set of Challenge Levels in World 2 is an orb that you can use to turn the lights off and play ''any'' level in this manner if you want.
** Level 2-6. Blob helpfully eats a firefly to help you light the way, but if you don't have Blob cling close to you, you'll have ''no'' idea where you're going.
**
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* [[spoiler: DisneyDeath]]: In the second-to-last level, right before the EleventhHourSuperpower kicks in, [[spoiler: one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few SwissArmyTears--and the fact that he's a ''blob''--help the Blob get back together in no time]].
to:
* [[spoiler: DisneyDeath]]: DisneyDeath: In the second-to-last level, right before the EleventhHourSuperpower kicks in, [[spoiler: one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few SwissArmyTears--and the fact that he's a ''blob''--help the Blob get back together in no time]].
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* DummiedOut: The enemy concept art shows a Spider Blob enemy. It is seen standing among the other enemies in the finalized art. You never encounter it, however.
to:
* DummiedOut: DummiedOut:
** The enemy concept art shows a Spider Blob enemy. It is seen standing among the other enemies in the finalized art. You never encounter it, however.
** The enemy concept art shows a Spider Blob enemy. It is seen standing among the other enemies in the finalized art. You never encounter it, however.
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* FamilyUnfriendlyDeath: [[spoiler: The emperor gets ''punched repeatedly in the skull by a giant robot,'' while ''bleeding black goo,'' and then, when he finally dies, he turns into a ''roiling mass of blackness as his face '''TEARS INTO TINY PIECES''''' and he dissolves.]]
** Also, killing the frog mooks by having the blob change from his coconut form to his basic form ''while inside it''.
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsASlapOnTheWrist reload the checkpoint.]]
** Also, killing the frog mooks by having the blob change from his coconut form to his basic form ''while inside it''.
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsASlapOnTheWrist reload the checkpoint.]]
to:
* FamilyUnfriendlyDeath: FamilyUnfriendlyDeath:
** [[spoiler: The emperor gets ''punched repeatedly in the skull by a giant robot,'' while ''bleeding black goo,'' and then, when he finally dies, he turns into a ''roiling mass of blackness as his face '''TEARS INTO TINY PIECES''''' and he dissolves.]]
**Also, killing Killing the frog mooks by having the blob change from his coconut form to his basic form ''while inside it''.
** What happens to the boy if youfail probably counts also.fail. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsASlapOnTheWrist reload the checkpoint.]]
** [[spoiler: The emperor gets ''punched repeatedly in the skull by a giant robot,'' while ''bleeding black goo,'' and then, when he finally dies, he turns into a ''roiling mass of blackness as his face '''TEARS INTO TINY PIECES''''' and he dissolves.]]
**
** What happens to the boy if you
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* StockVideoGameSettings: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of {{Wackyland}}. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
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* MoodWhiplash: The [[GhibliHills absolutely beautiful]] opening levels are as lovely and as soothing as can be, full of fireflies and gently swaying trees... until you hit Level 1-10. "This music sounds... different. Everything's so red! I've got a bad feeling about this... HOLY CRAP OH MY GOD WHAT THE ''HELL'' IS THAT THING!?"
** There's also the poor Blob [[spoiler: getting a DisneyDeath]], followed immediately by the EleventhHourSuperpower kicking in.
** There's also the poor Blob [[spoiler: getting a DisneyDeath]], followed immediately by the EleventhHourSuperpower kicking in.
to:
* MoodWhiplash: MoodWhiplash:
** The [[GhibliHills absolutely beautiful]] opening levels are as lovely and as soothing as can be, full of fireflies and gently swaying trees... until you hit Level 1-10. "This music sounds... different. Everything's so red! I've got a bad feeling about this... HOLY CRAP OH MY GOD WHAT THE ''HELL'' IS THAT THING!?"
**There's also the The poor Blob [[spoiler: getting a DisneyDeath]], followed immediately by the EleventhHourSuperpower kicking in.
** The [[GhibliHills absolutely beautiful]] opening levels are as lovely and as soothing as can be, full of fireflies and gently swaying trees... until you hit Level 1-10. "This music sounds... different. Everything's so red! I've got a bad feeling about this... HOLY CRAP OH MY GOD WHAT THE ''HELL'' IS THAT THING!?"
**
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* [[spoiler: OneHitKill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.]]
* OneWingedAngel [[spoiler: The Emperor's final form even has copious mouth-tentacles to put you in mind of [[Franchise/CthulhuMythos Cthulhu]]. And [[WesternAnimation/{{Futurama}} Zoidberg]] ]]
* OneWingedAngel [[spoiler: The Emperor's final form even has copious mouth-tentacles to put you in mind of [[Franchise/CthulhuMythos Cthulhu]]. And [[WesternAnimation/{{Futurama}} Zoidberg]] ]]
to:
* [[spoiler: OneHitKill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.]]
world.
* OneWingedAngel [[spoiler: The Emperor's final form even has copious mouth-tentacles to put you in mind of [[Franchise/CthulhuMythos Cthulhu]]. And [[WesternAnimation/{{Futurama}}Zoidberg]] Zoidberg]].]]
* OneWingedAngel [[spoiler: The Emperor's final form even has copious mouth-tentacles to put you in mind of [[Franchise/CthulhuMythos Cthulhu]]. And [[WesternAnimation/{{Futurama}}
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* [[spoiler: PullingThemselvesTogether: With the help of SwissArmyTears.]]
to:
* [[spoiler: PullingThemselvesTogether: With the help of SwissArmyTears.]]
* StockVideoGameSettings: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of {{Wackyland}}. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
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* [[spoiler: SwissArmyTears]]: Seems to work. Makes you wonder if they wouldn't have worked.
* TemporaryPlatform: Small floating platforms will shake and fall when you step on them, but they respawn, too.
* TemporaryPlatform: Small floating platforms will shake and fall when you step on them, but they respawn, too.
to:
* [[spoiler: SwissArmyTears]]: SwissArmyTears: Seems to work. Makes you wonder if they wouldn't have worked.
*TemporaryPlatform: TemporaryPlatform:
** Small floating platforms will shake and fall when you step on them, but they respawn, too.
*
** Small floating platforms will shake and fall when you step on them, but they respawn, too.
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* UnexpectedGenreChange: Level 14/2-4. It's the first level you can use the Cola Bubble jellybean in... and it plays more like something out of ''Franchise/SonicTheHedgehog'' than the other levels.
** Not to mention the World 2's Challenge level #10, which involves flying the Root Beer Rocket through a massive labyrinth full of DeadlyWalls.
* VideoGameCaringPotential: There's a "Hug" button; yes, you read that right.
** Not to mention the World 2's Challenge level #10, which involves flying the Root Beer Rocket through a massive labyrinth full of DeadlyWalls.
* VideoGameCaringPotential: There's a "Hug" button; yes, you read that right.
to:
* UnexpectedGenreChange: UnexpectedGenreChange:
** Level 14/2-4. It's the first level you can use the Cola Bubble jellybean in... and it plays more like something out of ''Franchise/SonicTheHedgehog'' than the other levels.
**Not to mention the The World 2's Challenge level #10, which involves flying the Root Beer Rocket through a massive labyrinth full of DeadlyWalls.
*VideoGameCaringPotential: VideoGameCaringPotential:
** There's a "Hug" button; yes, you read that right.
** Level 14/2-4. It's the first level you can use the Cola Bubble jellybean in... and it plays more like something out of ''Franchise/SonicTheHedgehog'' than the other levels.
**
*
** There's a "Hug" button; yes, you read that right.
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** VideoGameCrueltyPotential: It also has a "Scold" button. Not that it does much beyond making the Blob stay in place until you call him.
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* [[spoiler: WhereItAllBegan: The game's final two levels are not in World 4. No, they're all the way back in ''World 1.'']]
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* [[spoiler: WhereItAllBegan: The game's final two levels are not in World 4. No, they're all the way back in ''World 1.'']]''
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* [[spoiler: YourPrincessIsInAnotherCastle: When the FinalBoss comes at the end of ''level 8'' of what's normally a 10-level world and all it takes to defeat him is a OneHitKill before he slinks away, you know something more has to happen...]]
to:
* [[spoiler: YourPrincessIsInAnotherCastle: When the FinalBoss comes at the end of ''level 8'' of what's normally a 10-level world and all it takes to defeat him is a OneHitKill before he slinks away, you know something more has to happen...]]
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No, it does not deserve to be spoilered. The wiki policy on spoiler tags is that they NEVER go around trope names. No exceptions.
Changed line(s) 72 (click to see context) from:
* [[spoiler: AwardBaitSong]]: Yes, [[http://www.youtube.com/watch?v=P3dXDRqWTKI this]] deserves to be spoilered.
to:
%%How is this an award bait song?
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* TheCameo: There's a {{Shantae}} doll on the bookshelf in the World 2 Hub.
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* TheCameo: There's a {{Shantae}} VideoGame/{{Shantae}} doll on the bookshelf in the World 2 Hub.
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* NewPowersAsThePlotDemands: Blob seems to just gain new powers and jellybeans without reason from level to level.
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* OneWingedAngel [[spoiler: The Emperor's final form even has copious mouth-tentacles to put you in mind of {{Cthulhu}}. And [[WesternAnimation/{{Futurama}} Zoidberg]] ]]
to:
* OneWingedAngel [[spoiler: The Emperor's final form even has copious mouth-tentacles to put you in mind of {{Cthulhu}}.[[Franchise/CthulhuMythos Cthulhu]]. And [[WesternAnimation/{{Futurama}} Zoidberg]] ]]
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* TheGhost: The Evil Alchemist responsible for capturing the princess in the Gameboy title, who never shows up in the game itself.
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It was finally resurrected on the Wii by Creator/WayForwardTechnologies, makers of ''VideoGame/{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The two main characters among with others were redesigned too. It was released in 2009. A high-definition update of this game will be released for [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}} and Website/GOGDotCom), UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/XboxOne on January 19, 2016.
to:
It was finally resurrected on the Wii UsefulNotes/{{Wii}} in 2009 by Creator/WayForwardTechnologies, makers of ''VideoGame/{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The two main characters among with others were redesigned too. It was released in 2009. A high-definition update of this game will be was released for [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}} and Website/GOGDotCom), UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/XboxOne on January 19, 2016.
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Updated.
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Released by Creator/AbsoluteEntertainment in 1989 for the NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor.
to:
Released by Creator/AbsoluteEntertainment in 1989 for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, ''A Boy and His Blob: Trouble on Blobolonia'' (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor.
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It was finally resurrected on the Wii by {{WayForward Technologies}}, makers of ''{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The 2 main characters among with others were redesigned too.
to:
It was finally resurrected on the Wii by {{WayForward Technologies}}, Creator/WayForwardTechnologies, makers of ''{{Shantae}}'' ''VideoGame/{{Shantae}}'' and a bunch of licensed stuff, as a level-based puzzle platformer. The 2 two main characters among with others were redesigned too.too. It was released in 2009. A high-definition update of this game will be released for [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}} and Website/GOGDotCom), UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/XboxOne on January 19, 2016.
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None
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* OneHitPointWonder: There is no health bar. Anything that can hurt you, can kill you instantly.
to:
* OneHitPointWonder: There is no health bar. Anything that can hurt you, the boy, can kill you him instantly.
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%% Content free examples have been commented, uncomment only after adding an explanation.
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* EdgeGravity
to:
Changed line(s) 26,27 (click to see context) from:
* KidHero
* MalevolentArchitecture
* MalevolentArchitecture
to:
* KidHero
*KidHero: The titular Boy, obviously.
%%* MalevolentArchitecture
*
%%* MalevolentArchitecture
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* OneHitPointWonder
to:
* OneHitPointWonderOneHitPointWonder: There is no health bar. Anything that can hurt you, can kill you instantly.
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* SpikesOfDoom: Ooooh yeah.
to:
* SpikesOfDoom: Ooooh yeah. All over the place...
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* ButNowIMustGo: It's inevitable.
to:
* ButNowIMustGo: It's inevitable.[[spoiler: The blob returns to his home planet at the end, leaving the boy alone after an emotional farewell.]]
Deleted line(s) 87 (click to see context) :
%% Content free example, uncomment only after adding an explanation.
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I don\'t think it\'s really a World Of Pun because the puns are concentrated into the Theme Naming of the jelly beans. this example was redundant and wrong. Also the puns weren\'t stealthy.
Changed line(s) 40 (click to see context) from:
* StealthPun: A number of the jellybean's abilities are linked to their flavors. Both versions have Punch = Hole, Apple = Jack, and the original has Lime = Key. (* [[CollectiveGroan groan]]* )
to:
* StealthPun: {{Pun}}: A number of the jellybean's abilities are linked to their flavors. Both versions have Punch = Hole, Apple = Jack, and the original has Lime = Key. (* [[CollectiveGroan groan]]* )
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* WorldOfPun: The "Apple" flavored beans turn Blobert into a ''jack.''
** This is far from the only pun among the jellybean effects, of course.
** This is far from the only pun among the jellybean effects, of course.
to:
** This is far from the only pun among the jellybean effects, of course.
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I really need to get better at consolidating my changes into one edit... this may be getting a bit out of hand. Anyhoo, added context to an example.
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* PortableHole
to:
* PortableHolePortableHole: When fed a fruit punch flavored jelly bean, the blob turns into the [[IncrediblyLamePun Punch Hole]], which fits this trope.
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Content Free Example. also the song the plays during the first part of the credits definitely wasn\'t a medley, though the less memorable music from the second part of the credits might have been, so I\'ll leave it to someone else to flesh this out rather than remove it.
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* CreditsMedley
to:
%%* CreditsMedley
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I\'m going to just go ahead and remove this. It\'s probably too opinionated for the main page.
Changed line(s) 104 (click to see context) from:
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsASlapOnTheWrist reload the checkpoint.]] The game is rated E. [[SarcasmMode Yep, that sounds totally appropriate]].
to:
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsASlapOnTheWrist reload the checkpoint.]] The game is rated E. [[SarcasmMode Yep, that sounds totally appropriate]].]]
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Wrong trope
Changed line(s) 104 (click to see context) from:
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsCheap reload the checkpoint.]] The game is rated E. [[SarcasmMode Yep, that sounds totally appropriate]].
to:
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsCheap [[DeathIsASlapOnTheWrist reload the checkpoint.]] The game is rated E. [[SarcasmMode Yep, that sounds totally appropriate]].
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OK, so apparently I shouldn\'t pothole that here. Also I\'ll defer to whoever edits this next as to whether the sarcastic comment at the end of the example is completely inappropriate, so remove if you think it\'s too ymmv
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** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, reload the checkpoint. [[WhatDoYouMeanItsForKids Yep, this game should definitely be rated E]]. [[SarcasmMode That sounds totally appropriate]].
to:
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, [[DeathIsCheap reload the checkpoint. [[WhatDoYouMeanItsForKids Yep, this checkpoint.]] The game should definitely be is rated E]]. E. [[SarcasmMode That Yep, that sounds totally appropriate]].
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None
Changed line(s) 103 (click to see context) from:
** Also, killing the frog mooks.
to:
** Also, killing the frog mooks.mooks by having the blob change from his coconut form to his basic form ''while inside it''.
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, reload the checkpoint. [[WhatDoYouMeanItsForKids Yep, this game should definitely be rated E]]. [[SarcasmMode That sounds totally appropriate]].
** What happens to the boy if you fail probably counts also. Picture this scene: A 6-year old boy with no special powers falls 80 feet into a bed of spikes, slumps over, and stops moving. He's obviously dead. Fade to black, reload the checkpoint. [[WhatDoYouMeanItsForKids Yep, this game should definitely be rated E]]. [[SarcasmMode That sounds totally appropriate]].
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capitalize
Changed line(s) 141 (click to see context) from:
* SceneryGorn: [[spoiler: the second half of World 3, which features a decayed, dying version of the Dr. Suess-like scenery in the first half of world 3.]]
to:
* SceneryGorn: [[spoiler: the The second half of World 3, which features a decayed, dying version of the Dr. Suess-like scenery in the first half of world 3.]]
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Added context
Changed line(s) 139 (click to see context) from:
* RingInventory
to:
* RingInventoryRingInventory: The menu for selecting the jelly beans.
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None
Added DiffLines:
* SceneryGorn: [[spoiler: the second half of World 3, which features a decayed, dying version of the Dr. Suess-like scenery in the first half of world 3.]]
Added DiffLines:
* SugarApocalypse: [[spoiler: When you reach the second half of world 3, you realize that a wide radius around the blob emperor's castle has become a decayed wasteland version of the [[SugarBowl vibrant environments]] you had just been through in the first half.]]
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found the right trope. I\'m gonna go ahead and switch it.
Changed line(s) 111 (click to see context) from:
* StockVideoGameSettings: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of LevelAte. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
to:
* StockVideoGameSettings: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of LevelAte.{{Wackyland}}. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
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Switched this to the correct trope. Although I would question that world 3 could be considered Level Ate, to me it seems more based on Dr. Seuss book illustrations. But I\'ll leave it alone for now.
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* HailfirePeaks: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of LevelAte. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
to:
* HailfirePeaks: StockVideoGameSettings: All four worlds. World 1 is GreenHillZone and BubblegloopSwamp. World 2 is DeathMountain and proper {{Underground Level}}s. World 3 is SceneryPorn and SceneryGorn variants of LevelAte. World 4 is EternalEngine and EvilTowerOfOminousness. [[spoiler: The final two levels bring back Green Hill Zone.]]
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Interesting, but I don\'t think examples can come from press reactions, but only from the work itself. Maybe someone could refactor this into a or Trivia or YMMV entry?
Deleted line(s) 91 (click to see context) :
* CutenessProximity: Watch some of the hands-on promotional videos. ''Numerous'' ones contain some male, potentially jaded game journalist dissolving into a puddle of gibbering BabyTalk at the sight of Boy and Blob hugging.
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Sounds like an aversion. If the devs originally intended it to be more casual, or marketed it as being so, or something, I think that might probably better go on the trivia page? Something seems wrong about this example, but it might be fixable, so I\'m going to just comment it out.
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* CasualVideoGame: The developers wanted it to be "accessible", so divided it into two parts: Ordinary story levels, and unlockable "Challenge" levels for the {{Challenge Gamer}}s. What they ''neglected'' to mention is that the later levels of the story mode are ''every bit as NintendoHard.'' Ouch.
to:
%%* CasualVideoGame: The developers wanted it to be "accessible", so divided it into two parts: Ordinary story levels, and unlockable "Challenge" levels for the {{Challenge Gamer}}s. What they ''neglected'' to mention is that the later levels of the story mode are ''every bit as NintendoHard.'' Ouch.
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It\'s actually just a remnant of an otherwise scrapped gameplay mechanic and no longer serves a purpose besides being adorable. More importantly, it\'s not actually an example of that trope (though it may have originally intended to have been, before they scrapped the whole gameplay mechanic of managing the blob\'s emotions); it\'s just an adorable hug.
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* CooldownHug: It's a gameplay mechanic. ''D'aaaww....''
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Smells like a natter; Conversation In The Main Page is not good. Also the conclusion it draws seems like wishful thinking and that the Blob still being there is Gameplay And Story Segregation, but in any case discussion of whether it\'s just that or he actually came back belongs on WMG or Headscratchers, not this page.
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** [[spoiler: However, given the fact that you can still redeem your treasure chests and play further challenge levels after the last boss, it seems that the Blob comes back after all.]]