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* BeehiveBarrier: Standard shields are a faint form of these.

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* BeehiveBarrier: Standard shields are a faint form of these. these.
* {{BFG}}: Some weapons, like the Glaive Beam, are several times the size of their more basic counterparts, with damage output to match. The final boss [[spoiler: has no less than ''four'' {{BFG}}s; triple-barreled missile, ion and laser weapons, along with a powerful beam]].



* ResourcesManagementGameplay: Not only you'll need to watch out for your fuel, missile and drone-part supplies, but also for the power distribution of your ship. Careful management is critical in order to achieve victory. (or even survival)

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* ResourcesManagementGameplay: Not only you'll need to watch out for your fuel, missile and drone-part supplies, but also for the power distribution of your ship. Careful management is critical in order to achieve victory. victory (or even survival)survival).


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* VideoGameCaringPotential: Heavily damaged enemies will often attempt to surrender, and in some cases will offer more in compensation than you would have earned by simply destroying them. Many of the game's [[RandomEvent random events]] also allow you to attend to distress beacons and assist people in trouble.


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** Many of the in-game achievements actively encourage cruelty. One requires you to entirely drain an enemy ship of oxygen; another requires [[ThereIsNoKillLikeOverkill every single square of an enemy ship's interior]] [[KillItWithFire to be on fire at once]].
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* ResourcesManagementGameplay: Not only you'll need to watch out for your fuel, missile and drone-part supplies, but also for the power distribution of your ship. Careful management is critical in order to achieve victory. (or even survival)
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* VariableMix: Each music track that plays has two (or more?) versions: calm and spacey most of the time, and incorporating more rhythm and percussion when you're squaring off against a hostile vessel.
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* TheManyDeathsOfYou: You get a different message depending on how, exactly, your game ended.
-->''One last explosion marks your fate as your ship is torn apart.''
-->''All crewmembers have died. Your ship will continue to drift for eternity. Or until looters destroy it.''

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* BoardingParty

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* BoardingPartyBeehiveBarrier: Standard shields are a faint form of these.
* BoardingParty: Be it through the airlock, teleportation, or in the middle of your ship via drill-based drop pods, boarding parties will screw new players over...until certain strategies are adopted (See VideoGameCrueltyPotential).



* FrickinLaserBeams

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* FrickinLaserBeamsFrickinLaserBeams: Of both the "incremental bursts" and the "slice through a ship's armor like a knife" varieties.
* HelloInsertNameHere: This is the case for your starting crew, opening the floodgates for players to go for obvious choices such as [[{{Series/Firefly}} Mal, Wash and Kaylee]], or [[{{Anime/CowboyBebop}} Spike, Jet and Faye]]. Sadly, as of the game's first release build, you can't rename subsequent crew members you pick up along the way.



* NintendoHard: Like basically all {{Roguelikes}}.

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* NintendoHard: Like basically all {{Roguelikes}}. One of the pre-start tips [[LampshadeHanging explicitly says]] that half the fun is dying.



* RandomEvent

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* RandomEventPsychicPowers: The slugs, allowing you to view the enemy's ship in greater detail even when your sensors are down.
* RandomEvent: For better or for worse, at least from the player's perspective.



* SubsystemDamage: All subsystems can be individually disabled.

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* SubsystemDamage: All subsystems can be individually disabled. If the door controls go down, you won't be able to open or close the doors (Which can be a bit of a problem if the airlocks have been opened, see VideoGameCrueltyPotential). If sensors go down, you won't be able to see unoccupied rooms on your ship, or, if you have the right upgrades, the enemy's crew. [[OhCrap If the oxygen generator goes down...]]



* VideoGameCrueltyPotential: Faced with the issue of a boarding party on your ship? No problem - open the airlock and suffocate them all!

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* VideoGameCrueltyPotential: Faced with the issue of a boarding party on your ship? No problem - open the airlock and suffocate them all!all! [[spoiler: You might as well - most of the boarding parties can take so much damage that you'll want to soften them up by way of asphyxiation.]]
** Of course, [[NiceJobBreakingItHero things can go awry if a boarding party knocks out your door controls while you attempt this strategy]].
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/770fFTL_logo-613x613_798.jpg]]
[[caption-width-right:250:You have a MacGuffin to deliver, and an entire fleet is chasing you to the other side of the universe...what are you waiting for?]]
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''FTL'' will be released on September 14th, 2012, but beta access has been granted to its Kickstarter backers. Speaking of Kickstarter, [[http://www.kickstarter.com/projects/64409699/ftl-faster-than-light it is one of the first completed games spawned from such a project.]]

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''FTL'' will be was officially released on for purchase from the developers, {{Steam}} and GOG.com in September 14th, 2012, but although early beta access has been was granted to its Kickstarter backers. Speaking of Kickstarter, [[http://www.kickstarter.com/projects/64409699/ftl-faster-than-light it is one of the first completed games spawned from such a project.]]
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* TeleportersAndTransporters: Used for boarding actions and bomb weapons.


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* TeleportersAndTransporters: Used for boarding actions and bomb weapons.
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* TaughtByExperience: Your crewmen become better at the stations they're assigned to.
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* VideoGameCrueltyPotential: Faced with the issue of a boarding party on your ship? No problem - open the airlock and suffocate them all!
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* UngratefulBastard: It is possible to ride to the rescue of some harassed ship only to have it jump away without offering anything as thanks.
* WhatYouAreInTheDark: The game doesn't have an explicit KarmaMeter, but many events will test your morality. Do you take the bribe of a pirate and let him go after some ship, or do you take him on? When a slaver offers gifts in exchange for [[VillainsWantMercy letting them live]], do you accept and let him live to continue his dirty work, or do you finish the job? Do you help when asked for it, even if it may cost you health, ammo or crew? There's no one around who will judge you, only your conscience. Choose, skipper.
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''FTL'' will be released on September 14th, 2012.

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''FTL'' will be released on September 14th, 2012.
2012, but beta access has been granted to its Kickstarter backers. Speaking of Kickstarter, [[http://www.kickstarter.com/projects/64409699/ftl-faster-than-light it is one of the first completed games spawned from such a project.]]

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* AttackDrone

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* AttackDroneAttackDrone: Comes in several flavours (anti-ship, anti-personnel, dedicated drone BoardingParty), but needs the appropriate subsystem to even start using.
* BoardingParty



* StealthInSpace

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* StealthInSpaceStealthInSpace: A cloaking device is one of the subsystems you can pick up. Normally you have to break cloak to fire, but another subsystem allows you to fire through cloak.
* SubsystemDamage: All subsystems can be individually disabled.

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''FTL'''s gameplay involves the player's ship "jumping" between waypoints in a randomly generated galaxy, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect scrap, the game's currency and use it to upgrade your ship's systems, get repairs, fuel and if you're lucky some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.

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''FTL'''s gameplay involves the player's ship "jumping" between waypoints in a randomly generated galaxy, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect scrap, the game's currency and use it to upgrade your ship's systems, get repairs, fuel and -- if you're lucky -- some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.


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* ArmorPiercingAttack: Missiles, bombs and certain energy weapons can pass straight through a target's shields.
* AttackDrone
* DeflectorShields


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* FrickinLaserBeams
* HumansAreAverage: Humans are the only crew race to have [[TheMario no inherent advantages or disadvantages]]. The game describes them as 'common and uninteresting'.
* LightningBruiser: Mantis crew members, who have bonuses to movement speed and damage at the cost of repair speed.
* MechanicalLifeforms: The Engi race.
* MightyGlacier: Rock crew members, who have extra health and fire immunity, but move slowly.


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* TeleportersAndTransporters: Used for boarding actions and bomb weapons.
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Not to be confused with [[http://en.wikipedia.org/wiki/FTL_Games the developer FTL]] which was best known for its own Roguelike, ''DungeonMaster'' and its sequels.

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Not to be confused with [[http://en.wikipedia.org/wiki/FTL_Games the developer FTL]] developer]] which was best known for its own Roguelike, ''DungeonMaster'' ''VideoGame/DungeonMaster'' and its sequels.
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Not to be confused with [[http://en.wikipedia.org/wiki/FTL_Games the developer FTL]] which was best known for its own Roguelike, ''DungeonMaster'' and its sequels.
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''FTL: Faster Than Light'' is a "{{Roguelike}}-like" spaceship simulation game released by Subset Games.

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''FTL: ''[[http://www.ftlgame.com/ FTL: Faster Than Light'' Light]]'' is a "{{Roguelike}}-like" spaceship simulation game released by Subset Games.
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* PermaDeath: Another standard for {{Roguelikes}}, but even if your ship survives, important crew will die permanently.
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''FTL'''s gameplay involves the player's ship "jumping" between randomly mapped waypoints, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect scrap, the game's currency and use it to upgrade your ship's systems, get repairs, fuel and if you're lucky some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.

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''FTL'''s gameplay involves the player's ship "jumping" between waypoints in a randomly mapped waypoints, generated galaxy, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect scrap, the game's currency and use it to upgrade your ship's systems, get repairs, fuel and if you're lucky some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.
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* TheRevolutionWillNotBeCivilized
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* EnergyBeings: The Zoltan. They can even power your subsystems.
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* RandomEvent


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* SingleGenderRace: Seemingly every race apart from the humans.
* StealthInSpace
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* NintendoHard: Like basically all ''Roguelikes''.

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* NintendoHard: Like basically all ''Roguelikes''.{{Roguelikes}}.
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* NintendoHard: Like basically all Roguelikes.

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* NintendoHard: Like basically all Roguelikes.''Roguelikes''.
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* NintendoHard: Like basically all Roguelikes.
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The player controls the crew of a small spaceship affiliated with TheFederation, which is currently on the losing end of a massive rebellion. The objective is to deliver an important message to a distant sector which might turn the tide of conflict. Unfortunately, as those familiar with Roguelikes will suspect, this is [[NintendoHard far, FAR from easy]]: the galaxy is an extremely dangerous place for a lone vessel, filled with dangers such as pirates, deadly environmental hazards, rebel scouts, hostile alien races, and others. Not to mention that the vast rebel fleet is in hot pursuit...

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The player controls the crew of a small spaceship affiliated with TheFederation, which is currently on the losing end of a massive rebellion. The objective is to deliver an important message to the remains of the Federation fleet in a distant sector which might turn the tide of conflict.sector. Unfortunately, as those familiar with Roguelikes will suspect, this is [[NintendoHard far, FAR from easy]]: the galaxy is an extremely dangerous place for a lone vessel, filled with dangers such as pirates, deadly environmental hazards, rebel scouts, hostile alien races, and others. Not to mention that the vast rebel fleet is in hot pursuit...
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* AdvancingWallOfDoom: The Rebel fleet, which gradually renders waypoints impassable and replaces those on its edge with encounters with powerful rebel ships that give no rewards for destroying.

to:

* AdvancingWallOfDoom: The Rebel fleet, which gradually renders replaces waypoints impassable and replaces those on its edge with encounters with powerful rebel ships that give no rewards for destroying.
Is there an issue? Send a MessageReason:
None


''FTL'''s gameplay involves the player's ship "jumping" between randomly mapped waypoints, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect the game's currency, scrap and use it to upgrade your ship's systems, get repairs, fuel and if you're lucky some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.

to:

''FTL'''s gameplay involves the player's ship "jumping" between randomly mapped waypoints, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect scrap, the game's currency, scrap currency and use it to upgrade your ship's systems, get repairs, fuel and if you're lucky some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.
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* XMeetsY: Described as "''{{Firefly}}'' by way of ''{{Spelunky}}''

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* XMeetsY: Described as "''{{Firefly}}'' by way of ''{{Spelunky}}''''{{Spelunky}}''"
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''FTL: Faster Than Light'' is a "{{Roguelike}}-like" spaceship simulation game released by Subset Games.

The player controls the crew of a small spaceship affiliated with TheFederation, which is currently on the losing end of a massive rebellion. The objective is to deliver an important message to a distant sector which might turn the tide of conflict. Unfortunately, as those familiar with Roguelikes will suspect, this is [[NintendoHard far, FAR from easy]]: the galaxy is an extremely dangerous place for a lone vessel, filled with dangers such as pirates, deadly environmental hazards, rebel scouts, hostile alien races, and others. Not to mention that the vast rebel fleet is in hot pursuit...

''FTL'''s gameplay involves the player's ship "jumping" between randomly mapped waypoints, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect the game's currency, scrap and use it to upgrade your ship's systems, get repairs, fuel and if you're lucky some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.

''FTL'' will be released on September 14th, 2012.

!!This game contains examples of

* AdvancingWallOfDoom: The Rebel fleet, which gradually renders waypoints impassable and replaces those on its edge with encounters with powerful rebel ships that give no rewards for destroying.
* RealTimeWithPause
* XMeetsY: Described as "''{{Firefly}}'' by way of ''{{Spelunky}}''

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