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* NoobCave: There is a cave that precedes the entrance to the Temple of the Ocean King. The early rooms of these dungeons themselves count as well.

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* NoobCave: There is a cave that precedes the entrance to the Temple of the Ocean King. The early rooms first floor of these dungeons themselves count the temple itself counts as well.

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Final crosswicks. Phew!


* AllJustADream: The game '''looks''' like it pulls this in the ending cutscene, only to have Link [[FantasyKeepsake pull out one of the artifacts he found]], and then see one of the characters he met. Judging from the dialogue near the end of the game, as well as ''VideoGame/TheLegendOfZeldaSpiritTracks'' featuring descendants of characters that appear in the predecessor, it's more likely a parallel universe.



* AttackItsWeakPoint: There's a particularly fun (if easy) variant involving whacking a seesaw with the hammer in order to reach the giant golem Eox's weak point.



* BagOfSpilling: Not even Link’s sword and shield from the previous game are carried over into this one.

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* BagOfSpilling: Not even Link’s sword and shield from the previous game are carried over into this one. Even ''his ability to swim'' is lost. Before, he could swim as long as the swim meter didn't run out; now, he [[SuperDrowningSkills sinks like a stone]], losing a little energy and appearing on shore.


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* BreakTheHaughty: Linebeck gets a bit of this at the end of the game. [[spoiler:Bellum corrupts him and forces him to attack Link. Once the player defeats Bellum, Linebeck has a MyGodWhatHaveIDone? moment before dropping to his knees and apologizing for his jerkassery.]]


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* CirclingBirdies: Link becomes dizzy if he uses the SpinAttack too many times because the touch screen controls allows you to execute the attack much faster than in most other games. Link will also get dizzy if he rolls too many times.


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* ContrastingSequelAntagonist: In ''The Wind Waker'', Ganondorf, after breaking free from the seal that contained him, had started to outgrow his original evil nature and become a more complex figure who wanted the Triforce to restore Hyrule despite still wanting to control it. In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', Bellum was a mindless beast who was trying to break free from its own seal and only seemed interested in consuming life force. Also unlike Ganondorf, Link does not know of Bellum's existence until midway in the game. Even their signature hideouts fit this. The island-based Forsaken Fortress was designed by Ganondorf to repel any intruders, and he [[KnowWhenToFoldEm abandons it]] partway through the game. Bellum's Ghost Ship is mobile and lasts the entire game, and it was designed to use rumors of treasure to lure people in to have their life force drained.


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* CreepyChild: The Cubus sisters look like little girls in hooded dresses and are scared of spiders... but are for some reason on an extremely creepy haunted ship. Their eyes (unlike Link and Linebeck) are black, with little dots of blue in the middle, and they seem extremely "off" [[spoiler:until the player's suspicions are confirmed and they turn into ghastly grinning flying demons]].
* DamselInDistress: Tetra spends the first half of the game AWOL and the second half as a statue just to make sure she had a reason not to be kicking ass by Link's side.
* DarkReprise: The game does this with an extremely dramatic and tense remix of [[spoiler:Linebeck's theme]] used for the final battle, where [[spoiler:Link is forced to [[FightingYourFriend fight him]] after he is [[DemonicPossession possessed by Bellum]]]].


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* ForcedTransformation: The game has an inversion, as the Ocean King, normally a great whale, has his power sapped by Bellum and spends most of the game as [[spoiler:old man Oshus]].


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* GottaCatchThemAll: Spirit gems and (like in ''The Wind Waker'') treasure charts for sunken treasure. The game also has boat parts and eschews Pieces of Heart in favor of full Containers like the NES games, often earned through difficult minigames or bought at expensive prices in shops.


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* LostInTranslation: The game contains an island called [[ConsoleCameo Dee Ess Island]], which as the name suggests, looks exactly like a UsefulNotes/NintendoDS. However, the French name for the island translate to "Island of Ess(es)". This is because in French, the word "de" means "of", and apparently, "Dee" was translated as "de". This means that the island's name's pun is lost on the French. The name is correctly translated in the New World versions of French, perhaps because Nintendo of America handles translations for all of North America. Italian belongs to the same language family as French, but the name was translated properly in that language, making a clever pun ("Diesse" sounds both like "DS" and "di Esse", "of Ess" in Italian).


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* MediumAwareness: A puzzle in the game involves producing a stream of air to set windmills spinning. [[spoiler:Blowing into the DS' microphone does the job]].


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* OneWingedAngel: Bellum plays with the trope. It starts out as a big, squid-like monster covered in eyeballs, then progresses to a ''possessed battleship''. Once that's out of the way, though, it actually assumes a much smaller, humanoid form, via [[spoiler:possessing Link's buddy Linebeck]].


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* SelfDeprecation: One of the corpses in the Temple of the Ocean King laments that he was unable to use the pad controls instead of the touch screen. The latter is how the game is controlled, as it's a Nintendo DS game.


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* SuperDrowningSkills: Falling into water is the same as falling into a pit or lava. How Link forgot how to swim between ''The Wind Waker'' and ''Phantom Hourglass'' is a mystery.


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* UniqueEnemy: The Pols Voice, which only show up twice in very specific places in the Temple of Courage.
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* TogglingSetpiecePuzzle: Red and blue barrier blocks are present in the Temple of Fire, and as usual only one colored group (the red blocks by default) are active. Once Link collects the Boomerang, he can guide it onto seemingly impossible-to-hit orbs with the help of the touch screen of the UsefulNotes/NintendoDS, thus overlapping with TrickShotPuzzle.

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* TogglingSetpiecePuzzle: Red and blue barrier blocks are present in the Temple of Fire, and as usual only one colored group (the the red blocks will be active by default) are active. default. Once Link collects the Boomerang, he can guide it onto seemingly impossible-to-hit orbs with the help of the touch screen of the UsefulNotes/NintendoDS, thus overlapping with TrickShotPuzzle.TrickShotPuzzle, and toggle off the red blocks while toggling on the blue ones.
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Crosswicking

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* TogglingSetpiecePuzzle: Red and blue barrier blocks are present in the Temple of Fire, and as usual only one colored group (the red blocks by default) are active. Once Link collects the Boomerang, he can guide it onto seemingly impossible-to-hit orbs with the help of the touch screen of the UsefulNotes/NintendoDS, thus overlapping with TrickShotPuzzle.

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Massive example crosswicking. For now it's the last one, but in the near future I'll come back for the final round. Hopefully I'll return with good news swimming in my mind by then....


* TheComputerIsALyingBastard: The Gossip Stone that runs Harrow Island will not tell you that you can (and are likely to) lose money beyond the usual fee until you have already paid the latter. Even worse, it claims you can randomly find a Treasure Map regardless of whether this is actually the case or not. There are several, and there is no way to tell how many there are left ([[GuideDangIt and that some of them won't appear at all until you have completed the Sea Chart]]).



* OneTimeDungeon: The fourth dungeon ([[spoiler:the Ghost Ship]]) - and '''only''' the fourth dungeon - is an example, but partially averts one instance of PermanentlyMissableContent because it's a case of DevelopersForesight.

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* OceanOfAdventure: Being the sequel to ''The Wind Waker'', the game takes largely the same approach for its main setting and atory, but is uniquely set in a distinct PocketDimension that naturally takes the form of a sea dotted with reefs and islands home to peculiar natives and ancient ruins.
* OminousFog: Fog rolls in on the GhostShip to emphasize its eeriness.
* OneOfTheseDoorsIsNotLikeTheOther: The only way to get through one island's [[TheMaze maze temple]] is to first visit the local graveyard. This is actually a double solution. The inscriptions on the knights' tombstones provide the correct path through the maze, but the positions in which the tombstones are situated relative to each other also shows you the correct shape to draw later to open a dungeon.
* OneTimeDungeon: The fourth dungeon ([[spoiler:the (the Ghost Ship]]) Ship) - and '''only''' the fourth dungeon - is an example, but partially averts one instance of PermanentlyMissableContent because it's a case of DevelopersForesight.



* OverworldNotToScale: A hybrid approach. You can freely go anywhere the ocean water permits you, and there are a few things to keep you occupied (like shooting rocks or monsters) in the process, but these maps exist primarily to facilitate travel, and most actual gameplay interaction is inside each given destination.
* ParadiegeticGameplay:
** At one point you're required to transfer a seal on the top screen to its corresponding location on the map on your lower screen by closing your UsefulNotes/NintendoDS and reopening it.
** Pol's voices return as enemies, and can be stunned by blowing in the DS' microphone.



* PitTrap: The 8th floor of the Temple of the Ocean King has a fake safe zone only distinguishable by the fact that all the other safe zones have animations, while this one is static. And by falling into it.
* PivotalBoss: Eox's first phase, where Link must use the catapults around the arena to fly into the air and hit the golem's weakpoints. Bellum's first phase has Link climbing up a spiraling staircase bordering the pool of water where it resides. The second phase is a partial example, as the heroes try to hit the Ghost Ship's "eyes" on both sides, but the S.S. Linebeck doesn't get to fully surround it, instead in a semi-circle.
* PlaceOfProtection: The safe zones in the Temple of the Ocean King. Phantoms can't see or enter them, and time doesn't drain from the Phantom Hourglass when Link is in one.
* PlayerDeathIsDramatic: In relation to previous games, ''Phantom Hourglass'' changes it up by having the camera pull out after Link collapses and then it fades to black.
* PlayerGuidedMissile: While the Boomerang or a Bombchu is in use, the player can sketch out a custom flight path with the stylus, though they have no control over them during their motion.
* PlayEveryDay: There's a random selection of ship parts in shops, sidequests and a long central dungeon, reshuffled daily. You can completely ignore it if you simply want to finish the game, but if you want to collect one of each ship parts...
* PlotCoupon: Three Spirits, then the three Pure Metals. The Spirits allow Link to access the Ghost Ship to rescue Tetra ([[TakenForGranite or what's left from her]]), while the Pure Metals are used to forge the Phantom Sword, capable of defeating Bellum.



* PoisonMushroom: The game features "Rupoors", which ''directly'' reduce the number of Rupees Link is currently carrying when found. A minor key version of the series' trademark ItemGet fanfare plays when a Rupoor was found, complete with Link holding the item above his head but looking none too pleased about it. One area in the game consists of a maze with Rupoors for walls, requiring Link to walk carefully to avoid them. And to make it more difficult, Keese are flying around the area -- and half of your projectile weapons pick up Rupoors.



* PuzzleReset: The game's resident MegaDungeon, the Temple of the Ocean King, must be revisited over and over. Each time, all previously-solved puzzles have reset themselves and must be redone in order to advance farther down in the dungeon. For extra difficulty, visiting the dungeon is always a TimedMission.
* QuicksandSucks: Zig-zagged. The game averts the trope in both the desert-themed Isle of Gust and its dungeon the sandy Temple of Wind (the actual threat is the wind currents and geysers, sand is harmless otherwise); but it's played straight in the Goron Temple, where '''all''' sand is deadly for Link (luckily, his Bombchus can navigate through them just fine).
* RealTimeWeaponChange: The game utilizes the touchscreen by having all the items in the lower left corner ready for use with a quick tap. The small number of items in the game compared to other ''Zelda'' games is actually more conducive for this. ''VideoGame/TheLegendOfZeldaSpiritTracks'', despite using the same engine and mechanics of its predecessor, averts this trope as the item inventory does pause everything when it's opened.
* RedundantResearcher: Linebeck makes an interesting twist on this trope, being a character who very much wants to discover the secrets of the local Temple but has done very little to actually work for it. Other characters, however, do make a considerable effort to uncover the Temple's secrets, as evidenced by the large number of corpses inside. Linebeck also fails to carry a sword, let alone the legendary artifact that actually allows people to survive the temple. Even so, he still does more to assist Link on his quest than almost any other character in the game. Not that this stops the ExpositionFairy from teasing him for [[MilesGloriosus his bragging and cowardice]].
* RewardingInactivity: There's this section in the Temple of the Ocean King where you have to close the DS to put the location of an important key on your map. The instructions are very unclear, however, leading many players to [[GuideDangIt close the DS and give up]]. When they opened the DS again, the mark is now on the map!
* RoamingEnemy: There is a female pirate named Jolene who randomly appears on various maps as type 2 and patrols them as type 3. If she sees you have to escape or fight her off if she boards your boat.
* SandWorm: There are green worm-like enemies (which are literally called Sandworms) that chase and try to eat Link if he moves any faster than walking speed across certain sandy areas.
* SaveGameLimits: The game lowers the series' usual save file limit from three to two.



* SeaMine: There are underwater enemies during the treasure-salvage minigames that evoke this look, being spiked balls with eyes that explode if you make contact with them with either the crane hook or the treasure chest you're salvaging [[note]]the chain linking the hook and the boat is, by necessity, non-interactive with the mines[[/note]].
* SealedGoodInACan: The game harkens back to this, with the mighty Ocean King left powerless by the BigBad.



* ShiftingSandLand: The Isle of Gust and two desert-themed dungeons: Temple of Wind and Goron Temple. The Isle of Gust and Temple of Wind are sandy locations with numerous wind currents emerging from the floor; Link can use his shovel to dig through sand to look for Rupees and hearts, and take advantage of the wind gusts to place bombs into high targets he wouldn't be able to blast otherwise. The Goron Temple, on the other hand, is filled with ''quicksand'', so Link cannot walk through them; he instead has to use the Bombchus to guide them up to beyond the quicksand to activate distant switches.
* ShipLevel: There are several small boats Link can board, as well as Jolene's Ship and the GhostShip. Each of the small boats is located in a quadrant of the World of the Ocean King, and there's a late-game ChainOfDeals sidequest involving the characters who respectively pilot them. Jolene's Ship is a BossOnlyLevel, as all you do when you're ambushed by it is to defeat Jolene in a MiniBoss fight (always on Linebeck's behalf). The Ghost Ship is a proper dungeon, and in it you're searching for Tetra while dealing with the haunting enemies that roam it (the Reaplings).



* SmashingSurvival: When BladeLock is in effect, you have to rub the stylus furiously across the touchscreen to win.
* SomeDexterityRequired: The game states that in order to do a roll, you need to draw a circle near the edge of the screen. Most players were rarely able to pull this off, and discovered that merely doing a quick stroke towards you and then back away will do the roll quite well.
* SoundOfDarkness: Phantoms in the Temple of the Ocean King make an eerie noise as they spawn, and are beings of darkness.
* SpinAttack: Bellum's final form uses this, but Link can cancel it out with an opposite spin of his own.
* StealthBasedMission: The Temple of the Ocean King is an infamous example. It must be visited several times throughout the game and is populated by indestructible Phantoms that will hunt down Link relentlessly, reverting his progress and draining precious minutes from his time limit should they manage to strike him.



* StealthBasedMission: The Temple of the Ocean King is an infamous example. It must be visited several times throughout the game and is populated by indestructible Phantoms that will hunt down Link relentlessly, reverting his progress and draining precious minutes from his time limit should they manage to strike him.

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* StealthBasedMission: The Temple of the Ocean King is an infamous example. It must StockBeehive: Beehives resembling stout yellow cones with their flat surfaces dotted with cells can be visited several times found hanging on trees throughout the game and is populated by indestructible Phantoms that will hunt down Link relentlessly, reverting his progress and draining precious minutes from his time limit should they manage to strike him.game.



* SuperSpit: Bellum spits out toxic goo for the first phase of it FinalBoss fight.



* SwordBeam: The game allows you to do this when you equip the upgraded Spirit of Courage.
* {{Tagline}}: "Take Control of an Epic New Adventure!"
* TakenForGranite: [[spoiler:Tetra, aka Princess Zelda.]] For the [[VideoGame/TheLegendOfZeldaTheMinishCap second time in the series.]]
* TakeYourTime: The game lets you wander off halfway through the final boss battle if you get a GameOver. ''While the BigBad is holding Tetra hostage''. {{Lampshade|Hanging}}d when Linebeck calls Link on it after you return to the ship after playing a minigame.



* TechDemoGame: The game employs every single hardware function of the DS, including its ability to fold closed, at least once to solve puzzles or defeat monsters.



* TennisBoss: Wouldn't be a Zelda game without it. You have to beat the Cubus sisters in a game of Dead Man's Volley.

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* TennisBoss: Wouldn't be a Zelda ''Zelda'' game without it. You have to beat the Cubus sisters in a game of Dead Man's Volley.Volley.
* ThankingTheViewer: Towards the beginning of the game, [[AddressingThePlayer you - the player - are asked to sign for a letter]]. At the very end of the credits, your signature appears.
* ThisWayToCertainDeath: The Temple of the Ocean King, the central dungeon, has many skeletons of previous adventurers scattered through its halls. In an interesting variation, all of them still retain their spirits, who will give you clues to help succeed where they failed.



* TakenForGranite: [[spoiler:Tetra, aka Princess Zelda.]] For the [[VideoGame/TheLegendOfZeldaTheMinishCap second time in the series.]]

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* TakenForGranite: [[spoiler:Tetra, aka Princess Zelda.]] For TreacherousQuestGiver: The main gameplay of the [[VideoGame/TheLegendOfZeldaTheMinishCap GhostShip consists of an EscortMission with four ObviouslyEvil CreepyChild girls. Upon their reunion, they reveal themselves as the dungeon's WolfpackBoss.
* TrickBoss: [[spoiler:Dongorongo. The battle is fought with Link and Gongoron, in which Link is stuck on one side of a sand pit, and Link has to wait until Gongoron knocks the boss over to attack. After you defeat it, the door leading to the pure metal opens, a bridge appears, and Gongoron leaves to get the pure metal for you.]] After you cross the bridge, the boss gets up. Cue the
second time in phase of the series.]]battle.


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* TutorialFailure: The game tells you to "draw little circles at the edge of a screen" to perform a roll. This is before the sword tutorial, which explains that a bigger circle ''anywhere'' on the screen will make Link spin with his sword out. In reality, the rolling technique is more like making a wiggling motion at the edge of the screen--an average player trying to draw circles will just make Link flail around with his sword.


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* TheVeryDefinitelyFinalDungeon: The game shakes up the usual formula by portraying its MegaDungeon, the Temple of the Ocean King, as the very last dungeon in completion order. You even get to visit the very last floor before the game's climax (in fact, you have to do it in order to unlock the last quadrant of the World of the Ocean King, as it's there where the last regular dungeon lies). The catch is that the large door located there can only be opened when you manage to defeat all Phantoms in the area, for which you must have forged the Phantom Sword with the [[PlotCoupon Pure Metals]] guarded in their temples. Beyond the door is the area where the FinalBoss (Bellum) awaits, but you only fight it there in the first two phases, as the other two take place in the overworld.
* VictoryFakeout: The fifth boss in the game, Dongorongo. Possibly foreseeable, as "defeating" him doesn't trigger his CriticalExistenceFailure.


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* VortexBarrier: The Isle of Ruins is blocked by a huge whirlwind that can only be dispelled by collecting the Regal Necklace from the Isle of the Dead.


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* WaterfrontBossBattle: Gleeok is fought in a flooded chamber in the Temple of Ice, where the dragon remains half-submerged and only leaves its necks and heads above water. Link fights it while standing on an emerged platform, resulting in a very back-and-forth fight as Link can't leave his perch and Gleeok is a StationaryBoss that doesn't leave its spot, and the battle mostly consists of reflecting Gleeok's {{Breath Weapon}}s back at it, and later of using a grappling hook to pull the heads across to where Link can reach them, while trying to ride it out its periodic flooding of the platform.


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* WolfpackBoss: The Diabolical Cubus Sisters are a quadruple boss fight, and the main opponents of the fourth dungeon (Ghost Ship).

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More crosswicking. W Ill continue later today. =)


* IcePalace: The Temple of Ice. It is where the Azurine, one of the Pure Metals needed to forge the Phantom Sword, lies. In addition to slippery floors, it has several pits that can only be avoided with the help of the Grappling Hook.



* IntergenerationalFriendship: The adolescent Link and the adult Linebeck. Eventually.

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* ImmediateSequel. Not long after the events of ''The Wind Waker'' (which ended as Link and Tetra began their search for a new land), Link gets caught in a maelstrom that knocks him overboard, [[BagOfSpilling separates him from his equipment]], and washes him ashore to where ''Phantom Hourglass'' takes place.
* ImplacableMan: The Phantoms cannot even be ''stunned'' until you get the bow about halfway through the game, and cannot be defeated until you get the necessary legendary sword shortly before the end of the game.
* InterfaceSpoiler: The game has you pursuing the Ghost Ship after Tetra is kidnapped. When you finally catch up to it, you may be quick to realize that only half of the sea map had been revealed up to that point.
* IntergenerationalFriendship: The adolescent Link and While the adult Linebeck. Eventually.fairy Ciela rightfully calls out 20s-30s Linebeck for being a coward, he seems to develop a real friendship with the twelve-year-old Link, even helping him save the world.


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* {{Invisibility}}: Crayk turns invisible, and can only be decamouflaged by shooting its eye with an arrow.


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* InvisibleWall: When you attempt to go off the Great Sea's map, you'll always stumble upon an Invisible Wall.


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* ItsAllUpstairsFromHere: [[InvertedTrope Inverted]] with the Temple of the Ocean King, in which Link climbs downward in-between the game's other dungeons, using equipment he finds inside of, and/or en route to, these other dungeons to bypass previously insurmountable obstacles, up to and including asking a fairy spirit he'd just freed to open the way forward. [[spoiler:The final dive is part of the endgame, as reaching the temple's lowest depths triggers the final battle.]]
* JawsFirstPersonPerspective: Crayk, the boss of the Temple of Courage. You can still see from the normal top-down perspective, but the boss is invisible, so you have to rely on its viewpoint on the top screen in order to hit it in the eye with an arrow.
* KeepTheReward: At the end of the game, Linebeck is given a wish by Oshus for anything at all; everyone assumes he will wish for money, but having "grown" he wishes for nothing more than his ship back, which was destroyed in the course of the story.


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* LethalLavaLand: Isle of Ember, and by extension the Temple of Fire which is located there. Due to the lava pits, the only way to hit certain switches is by using the Boomerang.
* LevelMapDisplay: Both this game and the succeeding ''Spirit Tracks'' have the map displayed on the top of the UsefulNotes/{{DS}} screen.


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* MaliciousMisnaming: Linebeck calls [[HelloInsertNameHere Link]] and [[ExpositionFairy Ciela]] by any number of degrading nicknames (rarely the same one twice) right up until they head into the VeryDefinitelyFinalDungeon -- whereupon he admits that he envies Link's heroic resolve. After a moment, Ciela realizes he's finally [[SayMyName used her name]].


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* {{Metroidvania}}: The Temple of the Ocean King is a huge dungeon which contains maps and keys to access the other smaller and self-contained dungeons, which in turn hold the items and keys needed to progress further into the temple (and make previous sections simpler and quicker to pass through), while the overworld holds sands for the hourglass which allow you to explore for longer periods of time before having to turn back. Both the sands and the items from each smaller dungeon are needed to safely and successfully navigate the massive dungeon.
* MineralMacGuffin: The Pure Metals, which are necessary to imbue, onto Link's sword, the power that will help him triumph against Bellum.
* MiniBoss: The game features an odd approach, as its few mini-bosses (Jolene, a bigger-than-usual Eye Plant, a GiantSpaceFleaFromNowhere near Goron Island and [[spoiler:a group of Phantoms in the Temple of the Ocean King]]) are all fought in the overworld except the latter one; the normal dungeons avert this trope, opting instead for regular enemy ambushes in certain rooms.


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* MomentKiller: Tetra finally gets better from being TakenForGranite, and Link and Tetra look one another in the eyes. Smiling, they reach their hands out to one another in slow-motion, and just as they're about to touch, [[spoiler:[[BigBad Bellum]] bursts through the ceiling and steals Tetra away]].
* MookThemedLevel: The Temple of the Ocean King is strongly patrolled by Phantoms, and much of the dungeon's gameplay has to be done while hiding from these dangerous enemies, as well as running away from them when Link is spotted.
* MoonLogicPuzzle: There is a puzzle in the Temple of the Ocean King where you have to stamp your map with a mark to find the next spirit. The stamp is on the touch screen, your map on the top screen. How do you mark your map with the stamp? Close the DS so the stamp is "pressed" into your map. This still makes some clever sense if you're playing on a 3DS, but will prove impossible to figure out to anyone playing the game for the first time on any console that doesn't have a clamshell design; playing on other consoles like the 2DS or Wii U require the player to enter sleep mode or back out into the home menu.
* MostDefinitelyNotAVillain: The Cubus Sisters are constantly giggling and sabotaging your efforts to rescue 'them', but since it's a ButThouMust situation you can't just leave the little brats to rot. When they're all reunited, they drop the masquerade and challenge Link to a boss battle.
* MusicalSpoiler: The easy way to tell if you're being chased by the Phantoms in Temple of the Ocean King (other than the giant "I HAVE YOU NOW" or whatever across the bottom of the screen) is by listening to the music changes. When the ominous music goes away, you know they've stopped chasing you.


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* NoFairCheating: You can play a minigame where you dig for treasures. However, you are told to stop digging and leave the minigame area after you have obtained ten treasures. If you choose to ignore this and attempt to dig up an 11th treasure, you'll be given a warning. Attempting to dig up another one will result in a 100-Rupee fine, and yet another one will have all of your Rupees taken away. If you [[ShmuckBait continue to dig for more treasure after you're broke]], you'll be [[FourIsDeath banned]] from the minigame. How do you get unbanned? By apologizing and paying a 300-Rupee reinitiation fee.
* NonNaturalNumberGag: You can find [[PoisonMushroom Rupoors]] instead of Rupees in some treasure chests. As their name implies, they have a ''negative'' cash value. And yes, if Link opens a chest, he will always take the Rupoor if there's one inside.
* NoobCave: There is a cave that precedes the entrance to the Temple of the Ocean King. The early rooms of these dungeons themselves count as well.
* NoPeripheralVision: Happens with the Phantoms, though they at least have the excuse of wearing helmets. In addition, they don't see you even if you're directly in their line of sight as long as you're far enough down the hallway.
* NoSidepathsNoExplorationNoFreedom: The game has very linear dungeons that feel claustrophobic as a result, although the world is a little less linear (it being a wide ocean like that of ''The Wind Waker'' helps).
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* DrunkenOnMilk: There's a milk bar on Mercay Island, where your adventure begins. Try to order something, and the bartender says Link is too young to drink there.

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* DrunkenOnMilk: DrunkOnMilk: There's a milk bar on Mercay Island, where your adventure begins. Try to order something, and the bartender says Link is too young to drink there.



* GoWaitOuside: There's a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.

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* GoWaitOuside: GoWaitOutside: There's a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.

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More crosswicking


* HundredPercentCompletion: The ship parts, which are obtained through random loot renewed daily. Some of these are at the very bottom of the Temple of the Ocean King, meaning you'll visit the dungeon time and again, every day, if you want to completely fill your collection.
* AddressingThePlayer: While most games are normally just straight examples of HelloInsertNameHere, ''VideoGame/TheLegendOfZeldaPhantomHourglass'' also has an element of this. As part of a JustifiedTutorial about the touchscreen, you're asked to sign for a parcel. Much later on, this signature reappears unexpectedly.
* AirAidedAcrobatics: Some wind geysers can be used to reach high places, and bombs can even be used in conjunction with them to blow up obstacles that are place too high. The areas you're jumping from/to are narrow enough that overshooting is ludicrously common.



* AmericanKirbyIsHardcore: Japan and Europe got a colourful spread of Link and Linebeck sailing about, the US art has them in moodier poses with a brown-shaded Phantom Ship as the backdrop.
* AndAnotherThing: The game includes a pirate whom you fight on your ship at least twice. Every time you defeat her, she gives one of these lines - most of them quite lame and irrelevant.
* AnimalJingoism: The Ocean King, who resembles a whale, is tormented by the evil creature Bellum, a demonic squid.
* AnimatedArmor: The game has the central dungeon being patrolled by suits of armor called Phantoms, who are completely invincible (at least, until you get the Phantom Sword). If one of these scores a hit on you, you lose a full heart, 30 seconds off of the titular hourglass, and are sent back to the start of the floor. They come in three flavors: regular (blue), fast (red), and teleporting (gold).
* AnOddPlaceToSleep: At the start of the game, Link is sleeping in the middle of Tetra's ship.



* AutoRevive: The purple potion brings Link back to life should his LifeMeter be depleted.
* BackStab: The dangerous Phantoms can only be defeated from behind (and only if you have the proper weapon to do so).
* BadassInDistress: At one point, Link loses his sword and gets caught by [[spoiler:Bellum's tentacles]]. Surprisingly, [[spoiler:Linebeck]] saves him.



* BathtubMermaid: The Old Wayfarer is fascinated by a mermaid he's seen and wants to bring her home to live in a small pool he's prepared. Link finds the mermaid, who's excited by the prospect and seeks out the Old Wayfarer and can later be visited in the pool. [[spoiler:She's not really a mermaid, just a human who likes to dress up as one.]]



* BigBulkyBomb: There are floating barrels of boom scattered all around the Great Sea. You don't see them as anything much- just another obstacle to be blasted out of the way. Until one day you stop right alongside one and realize it's ''6 times as tall as Link''.



* BladeLock: The lock is won by scrabbling the stylus over the screen rapidly. Against a recurring MiniBoss, it's the best way to win, and it's also needed to stun the final boss.
* BlingBlingBang: The golden cannon you can get as part of the golden boat set.
* BossRemix: The maritime battle against the Bellum-possessed Ghost Ship is accompanied by a sinister remix of the overworld music. There's also a remix of [[spoiler:Linebeck's theme]] for the final battle, with snippets of Bellum's Theme mixed in to emphasise [[spoiler:the former's possession by the latter]].
* BossSubtitles: The game mixes things up by putting the subtitles ''after'' the boss's name (eg., "Blaaz, Master of Fire"), which is continued in ''VideoGame/TheLegendOfZeldaSpiritTracks''.



* CatchphraseInterruptus: A silly variant happens at one point. Link (being a HeroicMime) does not have a spoken catchphrase, but he does have [[ItemGet that standard animation and tune every time he holds up an important item]], and that's what gets interrupted.
* ChainOfDeals: There's one that spans through all four quadrants of the World of the Ocean King, and involves all characters that travel in ships (except Jolene). It ends in Molida Island, where Link receives a scroll that teaches him the Great Spin Attack. Notable, this was the last game in the series to employ this trope.



* {{Chickification}}: Tetra, after her role in ''The Wind Waker''. She spends the first half of the game held captive aboard the cursed Ghost Ship, and by the time Link is able to rescue her, she's been turned into a stone statue. She doesn't get better until Link takes down the BigBad's first form, and even then she doesn't participate in the second half of the fight.
* ColossusClimb: A variation occurs with Eox in Mutoh's Temple, as you get catapulted on top of it by hitting ancient seesaws with the hammer.



* CommonplaceRare: You must repeatedly visit the Temple of the Ocean King, a cursed place filled with evil phantoms and multiple puzzles that drains the life of anyone who enters it, in order to acquire... maps that allow you to sail from one island to another. Something you'd expect to be far more common in a ship-filled seafaring world like this one.



* ConspicuouslySelectivePerception: There are a few places where Link has to sneak around. The main dungeon, in particular, is full of "Phantoms", invincible (until the end) guards that chase Link as soon as he enters their line of sight or runs on one type of floor - but have no reaction beyond brief puzzlement to being ''hit in the back by a grappling hook'' that snags whatever they're holding. Justified by Phantoms being single-minded magical guardians.



* DeathsHourglass: The titular hourglass protects Link from the temple's curse. But only as long as its sun-ray-charged sands keep falling. Once the hourglass runs out, Link's life force is drained, which usually results in a GameOver when you're stuck too deep in the temple. Also, in ''VideoGame/TheLegendOfZeldaMajorasMask'', there's the on-screen clock, aided by the fact that the Moon is coming down slowly and it's visible from almost everywhere in the game's world. The on-screen clock eventually changes into a countdown in the game's last six minutes.



* DieChairDie: Unlike in most prior games, you '''can''' kill the chickens, by picking them up and throwing them to the water. You have to jump into the water too, however; otherwise, they bounce from an invisible wall surrounding the land.
* DiscOneFinalDungeon: The Ghost Ship. It's suitable for the final dungeon, because [[ActionGirl Tetra]] is there, but you still need three more items and you haven't explored half of the ocean.
* DropTheHammer: A magic Hammer is collected in Mutoh's Temple. While much smaller than the Skull Hammer of the chonologically previous game's fame, it's still impressive considering it's wielded by [[NinjaButterfly a tiny fairy]], especially for {{Charged Attack}}s. And because it ''is'' Ciela who uses it, it's required to defeat enemies and press switches placed in spots that are unreachable for Link himself, including the weak points of the dungeon's boss (Eox).
* DrunkenOnMilk: There's a milk bar on Mercay Island, where your adventure begins. Try to order something, and the bartender says Link is too young to drink there.
* DualBoss: Gleeok in the Temple of Ice - while its two heads are attached to one body, that body is never seen, although the same is not true of Gleeok in other games.



* EscortMission: The Ghost Ship. Link has to escort three sisters to the safe spot where the fourth sister is. They give bad advice, scream and alert all the enemies in the area if they get too close to a Skulltula, and in general act like they're trying to sabotage you... which they are, which only makes it better in that you get to kill them once they reveal their true colors.
* ExpansionPackWorld: The game is set in some other region of the Great Sea we saw in its predecessor, ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' [[spoiler: that is also a parallel world]].



* FairyBattle: The game has Jellyfish that occasionally pop out of the water, but do not attack, and can be shot for free Rupees.
* FairyCompanion: There are 3 different ones (Ciela, Leaf, and Neri) that can each be powered up to raise attack, defense or have the sword beam.
* FakeLongevity: You constantly have to re-visit the same temple to get the next map to go fetch the next PlotCoupon. There's only a handful of waypoints around the temple, so there are levels you will constantly revisit. And no, they don't stay opened, so you have to re-do the puzzles each time (although most, but not all, can be skipped or become much easier with newly acquired items).
* FalseInnocenceTrick: Aboard the Ghost Ship, you find and rescue four unfortunate young sisters kidnapped by the ship and bring them to safety, but with each one, they get increasingly ObviouslyEvil, from their randomly cackling or giving blatant AntiAdvice for killing the monsters or suddenly blaring out lines like "FALLEN! FALLEN! They are the Fallen!". When all four are reunited it should come as no surprise whatsoever that they reveal themselves to be hideous monsters and start a game of Dead Man's Volley.



* FeedItABomb: Multiple enemies are defeated this way. Some enemies try to suck you up to digest you -- little do they know that you've got your explosive charges ready.
* FightingYourFriend: The final boss is actually [[spoiler:your buddy Linebeck possessed by Bellum]].
* FinalDungeonPreview: The Temple of the Ocean King, being the final dungeon explored at the start of the game. Due to a curse, the dungeon will gradually drain Link's health until he obtains the Phantom Hourglass which allows time in the temple without taking damage. As you progress the game, you gain more time and able to explore deeper in the dungeon obtaining sea charts and able to get to the end once you obtain the Phantom Sword to face the final boss.
* FinalExamBoss: The final battle involves the grappling hook, the bow, a new form of the drawing gimmick, and even some boat combat. To finish it all off is a form of swordplay you've been developing by battles against Jolene.
* FireIceDuo: Gleeok, the boss of the Temple of Ice, is a two-headed dragon that can shoot fireballs from its red head and frigid ice from its blue.



* FortuneTeller: Astrid, the only living resident of the Isle of Ember. Once you've freed her from her basement where she was trapped, she'll thank you by foretelling the correct path you must take to advance in your quest.

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* FlamingSword: If you return 10 Power Gems to the spring at Spirit Island, and equip the Fairy of Power, Link's sword becomes coated in flames. Ten more and they burn hotter and the tip is literally aflame.
* FlyingPostman: The postman you meet in this game is winged, somewhat inexplicably (he's not a Rito).
* ForcedTutorial: You're playing the exact same Link from ''The Wind Waker'' and you still [[http://www.awkwardzombie.com/index.php?comic=100807 have no choice but to re-learn sword play]]
* FortuneTeller: Astrid, the only living resident of the Isle of Ember. Once you've freed her from her basement where she was trapped, she'll thank you by foretelling the correct path you must take to advance in your quest. quest.
* FourIsDeath: The fourth dungeon in the game is the Ghost Ship, which steals the life force of any unfortunate victim who approaches it, and the dungeon's boss is a quartet of ghastly demons.
* FreeSamplePlotCoupon: The titular Phantom Hourglass comes equipped with ten minutes' worth of Sand of Hours when you first obtain it. Some of this is admittedly thanks to the boss of the first dungeon Link defeated just previously, but most dungeon bosses only give two minutes' worth of sand, which would still leave eight of them unaccounted for.


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* GaidenGame: The game is a side-game following up ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', detailing one of Link's and Tetra's adventures during their quest to find a new land to settle.
* GangplankGalleon: The fourth dungeon is the Ghost Ship, which is a haunted pirate ship.


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* GoForTheEye:
** The Phantoms, which are invulnerable except for the eye in their back, and even that can only be used to stun them for most of the game.
** Bellum has many, many eyes in octopus form which you must attack; when he [[spoiler: possesses Linebeck]] and becomes a superpowered version of the Phantoms, and, like the Phantoms, has an eye on his back (albeit a much bigger one).
** Most of Bellum's monsters have the same eye as Bellum. For the big blue cyclops monster, you can't go near them at all unless you fire an arrow in its eye first, thus stunning it.
* GoWaitOuside: There's a convenient distraction in the form of a sub-plot resolution when the blacksmith is forging the Phantom Sword.


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* GustyGlade: The Isle of Gust features many wind currents as well as wind geysers. It's necessary to work around them to reach the resident dungeon (Temple of Wind).
* HealingPotion: This game and ''Spirit Tracks'' have the classic red potion which restores 8 hearts, the unique purple potion which automatically revives Link when he dies, and the yellow potion which completely refills Link's health.
* HeartContainer: This is the first game since the NES era to have full containers only; to make up for this, the containers found outside the dungeon bosses are much more difficult to find as they're only given after completing devious minigames or buying them at very high prices in shops. This is repeated in the game's sequel, ''VideoGame/TheLegendOfZeldaSpiritTracks''.
* HeKnowsAboutTimedHits: There's the hilarious "Oh, do you know how to walk?", due to the touchscreen being used for movement, rather than the D-pad.
* HeWasRightThereAllAlong: The boss on the Ghost Ship that won't show up until you get all four of the "sisters" together. {{Justified|Trope}} in that [[spoiler:the sisters themselves ''are'' the boss.]]

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Crosswicking


* TropicalIslandAdventure: Like it's predecessor, the game takes place on a series of tropical islands on a sea, this time the World of the Ocean King.

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* TrickShotPuzzle: There are puzzles involving shooting arrows through a series of devices that alter their trajectory and send them elsewhere (ideally, into a switch). One such puzzle requires the player to string his grappling hook rope across a gap and then [[ImprobableAimingSkills bounce an arrow off of the rope to hit a switch]].
* TropicalIslandAdventure: Like it's its predecessor, the game takes place on a series of tropical islands on a sea, this time the World of the Ocean King.

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* ShopFodder: Goron Amber, Ruto Crown, Regal Ring, Pink Coral, Pearl Necklace, Dark Pearl Necklace, Zora Scale, and Helmaroc Plume. Interestingly, their value and rarity varies greatly from game to game, so what may be commonplace in one game can be worth a lot in another. This also applies to extra ship parts as well.



* VendorTrash: Goron Amber, Ruto Crown, Regal Ring, Pink Coral, Pearl Necklace, Dark Pearl Necklace, Zora Scale, and Helmaroc Plume. Interestingly, their value and rarity varies greatly from game to game, so what may be commonplace in one game can be worth a lot in another. This also applies to extra ship parts as well.
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** There are also some analogies with ''Majora's Mask''. It's a direct sequel to a prior ''Zelda'' game, has Link freeing trapped guardian spirits (the Ocean King and his helpers/the Four Giants), an emphasis on time limits (the Hourglass/the three-day cycle), a BigBad with tentacles and big yellow eyes who seems more like a destructive force of nature than a thinking, plotting villain (Bellum/Majora), a yellow fairy companion with a bit of an attitude (Ciela/Tatl), and the game's overworld having four major regions, with the fourth of them being the former homeland of extinct societies (the Cobble and Ikana Kingdoms).

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** There are also some analogies with ''Majora's Mask''. It's a direct sequel to a prior ''Zelda'' game, has Link freeing trapped guardian spirits (the Ocean King and his helpers/the Four Giants), an emphasis on time limits (the Hourglass/the three-day cycle), a BigBad with tentacles and big yellow eyes who seems more like a destructive force of nature than a thinking, plotting villain (Bellum/Majora), a yellow fairy companion with a bit of an attitude (Ciela/Tatl), and the game's overworld having four major regions, with the fourth of them being the former homeland of extinct societies (the Cobble and Ikana Kingdoms). Also, the very last song you hear is the theme for the forest sage of the game's direct prequel (Saria's Song/Makar's Prayer).
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* SchmuckBait: Played straight ''and'' subverted with the ObviouslyEvil Cubus Sisters on the Ghost Ship. Played straight when one of them [[spoiler:tries to lure you into opening a treasure chest with a small Rupoor (-10 Rupees) and spawns a Reapling. The only clue you get is when she tells you it's the left of two treasure chests and says "and left is the one [[DoubleMeaning that's not right!]]"]]; subverted when another [[spoiler:warns you not to shoot the Reapling guards in the back lest you piss them off - it turns out that it's the only way of stunning them, making it ''much'' easier to slip past.]]

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* SchmuckBait: Played straight ''and'' subverted with the ObviouslyEvil Cubus Sisters on the Ghost Ship. Played straight when one of them [[spoiler:tries to lure you into opening a treasure chest with a small Rupoor (-10 Rupees) and spawns a Reapling. The only clue you get is when she tells you it's the left of two treasure chests and says "and left is the one [[DoubleMeaning that's not right!]]"]]; subverted when another [[spoiler:warns you not to shoot the Reapling guards in the back lest you piss them off - it turns out that it's the only way of stunning them, making it ''much'' easier to slip past.]]past (it’s also effective against Phantoms as well making this an effective tactic throughout the entire game.)]]
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* NiceMeanAndInBetween: The crew of the S.S. Linbeck includes Link (a brave, passionate hero), Linebeck himself (a greedy LovableCoward), and Ciela (a NiceGirl with an abrasive streak).
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** The easiest way to defeat a Pols Voice in this game - by shouting into the microphone and then slashing it with the sword - was how one was supposed to defeat it in the [[VideoGame/TheLegendOfZeldaI original game]], but it was taken out when the game was imported to America (since the NES didn't have a microphone).

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** The easiest way method used to defeat a Pols Voice in this game Voices - by shouting into the microphone and then slashing it them with the sword - was how one was supposed to defeat it in borrowed from the Japanese release of the [[VideoGame/TheLegendOfZeldaI original game]], but it was taken out when the game was imported to America (since the NES didn't have a microphone).game]].
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Lost Forever was renamed.


* DevelopersForesight: [[spoiler:You can never board the Ghost Ship again once Tetra is recovered from it.]] Knowing this, should you leave the Heart Container behind, the Mailman will carry it to you with a letter with no return address. However, if you refuse to take it then, that Heart Container is LostForever.

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* DevelopersForesight: [[spoiler:You can never board the Ghost Ship again once Tetra is recovered from it.]] Knowing this, should you leave the Heart Container behind, the Mailman will carry it to you with a letter with no return address. However, if you refuse to take it then, that Heart Container is LostForever.[[PermanentlyMissableContent unobtainable for the rest of the game]].
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** The crest pointing to the Sun Key. Who would have known that you're supposed to [[spoiler:''close the DS'' to put the marking on it?]] Ciela even congratulates you on figuring it out! It's even harder to figure out if [[spoiler:you're playing it on a [[UseulNotes/Nintendo3DS Nintendo 2DS]], where sleep mode is activated by a switch, or the UsefulNotes/WiiU UsefulNotes/VirtualConsole, where you have to go to the Home Menu or Virtual Console Menu and back.]]

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** The crest pointing to the Sun Key. Who would have known that you're supposed to [[spoiler:''close the DS'' to put the marking on it?]] Ciela even congratulates you on figuring it out! It's even harder to figure out if [[spoiler:you're playing it on a [[UseulNotes/Nintendo3DS Nintendo 2DS]], where sleep mode is activated by a switch, or the UsefulNotes/WiiU UsefulNotes/VirtualConsole, where you have to go to the Home Menu or Virtual Console Menu and back.]]]] At least the original DS solution does have a logical connection as you are physically putting the two maps together, if in a more meta way than most would expect, while the later methods are basically arbitrary.

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* PrecociousCrush: An odd one. After defeating the GhostShip, if Link returns to Molida Island, he'll encounter a girl near the dock who wasn't there on his previous visit. She swoons over her mental image of the hero who defeated the GhostShip and gives Link a treasure map to give to the hero, who she seems to think is much older than him.
** Also, in a more subtle example, three of the four sections of the map feature areas where rocks are arranged in a formation of three, and an island is hidden near each of them.

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* PrecociousCrush: PrecociousCrush:
**
An odd one. After defeating the GhostShip, if Link returns to Molida Island, he'll encounter a girl near the dock who wasn't there on his previous visit. She swoons over her mental image of the hero who defeated the GhostShip and gives Link a treasure map to give to the hero, who she seems to think is much older than him.
** Also, in In a more subtle example, three of the four sections of the map feature areas where rocks are arranged in a formation of three, and an island is hidden near each of them.them.
* ScaryStingingSwarm: Beehives can be found on trees, and if Link knocks them down the angry swarm will attack him. In the manga adaptation, after Link accidentally knocks a beehive down, he actually fears for a moment that he'll die from the stings.
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** There are also some analogies with ''Majora's Mask'', such as Link freeing trapped guardian spirits (the Ocean King and his helpers/the Four Giants), an emphasis on time limits (the Hourglass/the three-day cycle), a bad guy with tentacles and big yellow eyes who seems more like a destructive force of nature than a thinking, plotting villain (Bellum/Majora), a yellow fairy companion with a bit of an attitude (Ciela/Tatl), and the game's overworld having four major regions, with the fourth of them being the former homeland of extinct societies (the Cobble and Ikana Kingdoms).

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** There are also some analogies with ''Majora's Mask'', such as Mask''. It's a direct sequel to a prior ''Zelda'' game, has Link freeing trapped guardian spirits (the Ocean King and his helpers/the Four Giants), an emphasis on time limits (the Hourglass/the three-day cycle), a bad guy BigBad with tentacles and big yellow eyes who seems more like a destructive force of nature than a thinking, plotting villain (Bellum/Majora), a yellow fairy companion with a bit of an attitude (Ciela/Tatl), and the game's overworld having four major regions, with the fourth of them being the former homeland of extinct societies (the Cobble and Ikana Kingdoms).
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* BottomlessPits: Deep holes in the ground are a recurring hazard in the dungeons, and Link loses half a heart if he falls into them. Curiously, the pits can also be used to the player's advantage, as knocking a Phantom into the void is the only way to kill the creatures before obtaining the InfinityPlusOneSword.
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Pretty much a case of Word Cruft


* MegaDungeon: Pretty much the entire game consists of finding items in dungeons in order to progress further into the Temple of the Ocean King, obtaining what is necessary in order to go and clear more dungeons, rinse and repeat.

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* MegaDungeon: Pretty much the The entire game consists of finding items in dungeons in order to progress further into the Temple of the Ocean King, obtaining what is necessary in order to go and clear more dungeons, rinse and repeat.
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* MegaDungeon: Pretty much the entire game consists of finding items in dungeons in order to progress further into the Temple of the Ocean King, obtaining what is necessary in order to go and clear more dungeons, rinse and repeat.
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* OutOfFocus: Tetra compared to ''The Wind Waker'', due to being a DamselIndistress for most of the game.

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* OutOfFocus: Tetra compared to ''The Wind Waker'', due to being a DamselIndistress DamselInDistress for most of the game.
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* KnightsAndKnaves: A variation of this trope is found on the Isle of Frost, where Link must find out who's the (always lying) Yook among six potential suspects.
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* InternalHomage: The 'self proclaimed hero' is a giant shout-out to ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. He tells Link, as a joke, that the kaleidoscope he found (belonging to someone from the Ho-Ho Tribe) belonged to his sister (as if he had one anyway), referencing Aryll giving Link a telescope; He dresses similar to Link with a heart on his buckle instead of a swirl, having blue boots instead of brown, and having a pom pom on the tip of his cap; calls his ship the 'Prince of Red Lions' in reference to the King of Red Lions; and in the trading sequence accepts the Hero's New Clothes, which is what Link got on the Second Quest in ''The Wind Waker''.

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* InternalHomage: The 'self proclaimed hero' is a giant shout-out to ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. He tells Link, as a joke, that the kaleidoscope he found (belonging to someone from the Ho-Ho Tribe) belonged to his sister (as if he had one anyway), referencing Aryll giving Link a telescope; He he dresses similar to Link with a heart on his buckle instead of a swirl, having blue boots instead of brown, and having a pom pom on the tip of his cap; calls his ship the 'Prince of Red Lions' in reference to the King of Red Lions; and in the trading sequence accepts the Hero's New Clothes, which is what Link got on the Second Quest in ''The Wind Waker''.

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* EleventhHourSuperpower:
** The [[spoiler:Phantom Sword]], which sure would have come in handy a lot sooner than you're able to get it, as it's the only thing in the entire game that [[spoiler:can kill the Phantoms in the Temple of the Ocean King]].
** Then there's [[spoiler:Ciela's ability to create Time Spheres, which give Link the ability to freeze time]]. You only get it during the two battles against the BigBad.



* EleventhHourSuperpower:
** The [[spoiler:Phantom Sword]], which sure would have come in handy a lot sooner than you're able to get it, as it's the only thing in the entire game that [[spoiler:can kill the Phantoms in the Temple of the Ocean King]].
** Then there's [[spoiler:Ciela's ability to create Time Spheres, which give Link the ability to freeze time]]. You only get it during the two battles against the BigBad.
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Typo


* BigBad: Initially, ''whatever'' it is on the GhostShip is the villian (though that's kept a secret). [[spoiler:Upon clearing the Ghost Ship, it's revealed that Bellum is the cause of all the various events, setting up for the remainder of the game]].

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* BigBad: Initially, ''whatever'' it is on the GhostShip is the villian villain (though that's kept a secret). [[spoiler:Upon clearing the Ghost Ship, it's revealed that Bellum is the cause of all the various events, setting up for the remainder of the game]].
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There is no "Isle of Winds" in this game, or any island that's surrounded by a cyclone.


* VortexBarrier: The Isle of Winds is blocked by a huge whirlwind.
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* VortexBarrier: The Isle of Winds is blocked by a huge whirlwind.

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* OneTimeDungeon: The fourth dungeon ([[spoiler:the Ghost Ship]]) - and '''only''' the fourth dungeon - is an example, but averts one instance of PermanentlyMissableContent because it's a case of DevelopersForesight.

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* OneTimeDungeon: The fourth dungeon ([[spoiler:the Ghost Ship]]) - and '''only''' the fourth dungeon - is an example, but partially averts one instance of PermanentlyMissableContent because it's a case of DevelopersForesight.



* OutOfFocus: Tetra compared to ''The Wind Waker''. She is a DamselInDistress for the entirety of the game, with Linebeck getting the limelight instead.

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* OutOfFocus: Tetra compared to ''The Wind Waker''. She is Waker'', due to being a DamselInDistress DamselIndistress for the entirety most of the game, with Linebeck getting the limelight instead.game.


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* SecondHourSuperpower: You earn the Phantom Hourglass after finishing the first dungeon, the Temple of Fire, when you're told to return to the Temple of the Ocean King a second time.
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The fourteenth game in ''Franchise/TheLegendOfZelda'' series, released on 2007, ''Phantom Hourglass'' is a sequel to ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and stars the Hero of Winds once again. Unlike previous ''Zelda'' games, there was also a single central dungeon, the Temple of the Ocean King; beating other dungeons would allow the player to progress farther in the Temple, which would open up more dungeons, and so on. The UsefulNotes/NintendoDS game is entirely stylus-based, with the bottom screen consisting of most of the action and the top screen containing a map that the player can bring down and mark for clues.

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The fourteenth game in ''Franchise/TheLegendOfZelda'' series, released on in 2007, ''Phantom Hourglass'' is a sequel to ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and stars the Hero of Winds once again. Unlike previous ''Zelda'' games, there was also a single central dungeon, the Temple of the Ocean King; beating other dungeons would allow the player to progress farther in the Temple, which would open up more dungeons, and so on. The UsefulNotes/NintendoDS game is entirely stylus-based, with the bottom screen consisting of most of the action and the top screen containing a map that the player can bring down and mark for clues.

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