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* ArtificialStupidity: The computer has a tendency to throw units away attacking a wall-in (in the campaign at least), even on Brutal. This can make base defense very easy when you have a choke point handy. Walling in also works well with cloaked units, provided you shoo away detectors.
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** Walling off your base in some campaign missions isn't flashy, but can be effective, letting you hold off attacks on a flank while you deal with other matters. It is usually uninteresting to watch in a LetsPlay, but for many players, it's the best tool they have for beatting missions such as ''In Utter Darkness'' on higher difficulties.
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* BodyHorror: The fate of infested Terrans, Kerrigan included (at least in her first, unwilling, transformation), invokes this trope straight and frequently. The Protoss and the Zerg themselves also experience a version of this in the form of the hybrids and the various test subjects used to make them.
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* AgriWorld: Agria, as the name suggests, is devoted chiefly to agriculture.
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[[caption-width-right:350: ''[[{{Tagline}} War is coming.]] [[WarIsGlorious With all its glory...]] [[WarIsHell And all its horror.]]'']]

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[[caption-width-right:350: [[caption-width-right:332: ''[[{{Tagline}} War is coming.]] [[WarIsGlorious With all its glory...]] [[WarIsHell And all its horror.]]'']]
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Campaign gameplay of the sequel varies greatly from the original, where mission play was broken up by briefs of talking heads. In-between missions players are able to explore a mission hub area with other characters to talk to, research and technology specialists to discuss army options with, and occasionally a chance to see what's happening beyond the current region of space. Players are able to play through mission in almost any order (restrictions vary depending on the game and specific mission) and each mission spotlights a specific unit and the mission's gameplay is tailored to highlight that unit's strengths, providing players strategy and variance in how they choose to experience the story and grow their army. Each game also has its own unique systems by which the player can upgrade their army, sometimes one unit at a time and sometimes applying benefits on a more general scale.
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* TooDesperateToBePicky: In "Wings Of Liberty", the Protoss arrive to sterilize a colony of Zerg virus-infested humans, but are willing to let Raynor purge them himself (opposed by Dr. Hanson, who's desperately looking for a cure). Going with the Protoss results in Hanson sealing herself in the lab and injecting herself with the Zerg virus to try and find the cure, transforming herself into a HalfHumanHybrid before getting put down by Raynor. The canon choice is fighting the Protoss (in which case the infestation is limited to a few people, rather than several settlements in the non-canon branch).
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* EpisodeOfTheDead:
** The "Outbreak" level takes place on a planet whose star has a higher-than-usual UV output which prevents the infested terrans (humans infested by a Zerg virus who lose their minds to the Swarm) on the surface from coming out during the day, but they attack ''en masse'' at night. In theory, the mission consists of attacking the unguarded infested-producing structures during the day and bunkering down at night so your flamethrowers and siege tanks can do horrible things to the incoming infested, but it's a lot more fun (and cathartic) to build vast mobs of Reapers (which do huge damage against buildings and lightly-armored targets such as, say, infested terrans) and attack the bases by night (which several achievements require you to do anyway). Tychus even claims he saw this plot in a movie once.
** The "Left 2 Die" map mod takes the Outbreak mission and makes it a multiplayer mode, increasing the difficulty and adding ''VideoGame/Left4Dead''-inspired EliteMook lifeforms.
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* NewWeaponTargetRange:
** ''Videogame/StarcraftIIWingsOfLiberty'' was the most blatant about this: every mission is designed to rely specifically on the newly-introduced unit. Destroying trains? Meet the Diamondback, a hover tank that fires on the move. Lava planet with regular tides? Say hello to the Reaper, a jump pack-wearing soldier who can hop up to high ground. Huge energy fields that slowly disintegrate everything without Protoss shields? By happy coincidence, Battlecruisers (who have enough health to survive the field's effect until the generator can be destroyed with a few [[WaveMotionGun Yamato Cannon]] shots) are now available.
** ''Videogame/StarcraftIILegacyOfTheVoid'' is less blatant than ''Wings of Liberty'', but still have some examples: [[TripodTerror Colossi]] are able to walk up and down cliffs, but elevation play is only really used in the mission they are introduced. Immortals are great anti-heavy walkers capable of absorbind massive amounts of damage, and the mission they are introduced in pit you against a lot of [[EliteMook Hybrid]]. The Khaydarin Monoliths are static defense structures with enormous range, introduced in a HoldTheLine mission, and the Carrier spaceship is introduced in a mission where it is nigh-impossible to launch an assault from the ground.

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** In Co-op, Tychus can obtain Nux as a unit for his merc group if selected by the player. Nux's Ultrasonic Pulse is specifically designed to create a large energy field that deals a lot of damage and pretty much destroys light units like Marines or Zergling. It can be further upgraded to the point that a whole wave of Thors can be practically half-obliterated just by that alone.



** During Co-op play, Tychus gains use of The Odin as a calldown ability. In the midst of a firefight, The Odin lands with a cathartic slam and absolutely insane firepower, and can be further upgraded to fire a single 1000 damage nuke called The Big Red Button.



*** Dehaka is shown to be capable of winning brutal missions solo on Co-op. That is significantly harder than it sounds, but just goes to show how much of a one-man army a solo ever-evolving Zerg can be. Made even better by the fact that Dehaka is not a cooldown, he is your ''main unit''.
*** Most of Tychus's group is capable of holding off against the enemy with little issue, however using The Odin combined with Medivac transport allows you to place a massive killing machine anywhere on the map with vision.



** Vorazun can use Dark Archons which can permanently control a unit until it is destroyed or the map ends. Your army could be quite possibly made up of eight Dark Archons and an army made of the AI's units.
** Vega can mind-control any enemy units save for Frenzied units and Heroic units, allowing you to possess a unit every thirty seconds. Heck, you can even buff its attack power while you control it and make it more lethal this way.



** The enemy AI in Co-op can use Warhounds and one map has infested HERC's, two units unavailable to the player in any form save for Sirius and Cannonball if playing as Tychus in Co-op, and even then they're special heroic versions that don't control like the original units entirely.



** This is the inspiration for the Co-op map "Dead of Night", in which two players must use a single base (with a few more mineral deposits and one extra vespene geyser in comparison to usual starting bases), and fend off growing waves of Infested alongside specialized infested units such as Spotters, chokers, Kaboomers, and Hunterlings, and the players base can be accosted by a special Ultralisk called a Stank that deals ''incredible'' damage, or ever-growing waves of Nydus Worms that spout actual units and not just infested. The map ends when all buildings are destroyed, incentivising players to move quickly, however units will spawn to defend a building during night, so players have to either wait until daytime when infested burn away, or increase their firepower with their commander to simply overpower and push into the infested buildings.



** There was actually a story of a Starcraft user utilizing a training program to unfairly spawn in dozens of battlecruisers and strike the enemy base hard. The twist was, however, that he only ever did so during the campaign. Blizzard's justification for the ban was that he could gain achievements which would unlock special portraits and could be displayed on his profile. Of course, it's up to the reader whether he was cheating achievements unfairly and should "git gud", or if Blizzard overreacted to a player gaining cosmetics on the solo experience and punished him for enjoying the game he purchased his own way without affecting online play. [[https://www.wired.com/2010/10/starcraft-ban/ Read the story here]].



** This is essentially Nova in Co-op. She lacks the high defense, high health, and high damage of most commanders, making up for it with two different combat modes, several potential upgrades, the fact that she can be your detection, and use of nuclear strikes, holo-decoys, and permanent cloaking in one form. Clearly, however, she is not designed to fight alone, and has to be supported. To add to this, most maps in Co-op will be dotted with photon-cannons, spore crawlers, and missile turrets along with other forms of detection, making a solo-push with her significantly less possible than it would be for someone like Kerrigan or Tychus.



* SuperPrototype: The Odin is this to the Thor.

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* SuperPrototype: The Odin is this to the Thor. Justified somewhat as The Odin is so expensive to use at all, it's practically a money-sink.


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** In an interesting delve into this trope, the Purifiers seemed to be an attempt to utilize fully mechanical entities downloaded with the memories of great protoss warriors to essentially replace fallen allies with equally as dangerous machines. [[spoiler:Fenix has a large amount of confusion regarding himself and this concept before eventually settling on the idea that he isn't the person he's clearly based on, and renames himself]].
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After the release of ''Legacy'', Blizzard has announced their intention to continue the story line with [=DLC=] mission packs. The first such campaign to be released focuses on [[VideoGame/StarCraftIINovaCovertOps Nova]], and the first set of missions is released on 29 March 2016.

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After the release of ''Legacy'', Blizzard has announced their intention to continue the story line with [=DLC=] mission packs. The first such campaign to be released focuses on [[VideoGame/StarCraftIINovaCovertOps Nova]], and the first set of missions is was released on 29 March 29, 2016.
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readability


** The Colossus, a towering four-legged walker of death can fry several units in a row from a distance, making it the Protoss equivalent to the siege tank. Unfortunately, it's so tall that it can be attacked by anti-air attacks which means there's no place safe for this unit when it's on its own, and it's totally helpless against air-superiority fighters like Vikings. Also, it's nowhere nearly as durable as the Thor and Ultralisk, which cost just as much as it does, though they're more specialized in dealing with single, tough targets, like, the Colossus.

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** The Colossus, a towering four-legged walker of death can fry several units in a row from a distance, making it the Protoss equivalent to the siege tank. Unfortunately, it's so tall that it can be attacked by anti-air attacks which means there's no place safe for this unit when it's on its own, and it's totally helpless against air-superiority fighters like Vikings. Also, it's nowhere nearly near as durable as the Thor and or Ultralisk, which cost just as much as it does, does; though they're more specialized in dealing with single, tough targets, like, the Colossus.targets.
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Added "Never Say Die".

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* NeverSayDie: Said InUniverse by the Terran ghosts upon death. [[note]]However, as Website/DayNine took note of, sometimes ghosts are really cool upon death and say this, while others make a horrific scream such as [[OverlyLongScream "BLUUARGHAAAH!"]][[/note]]
-->[[spoiler:'''Website/DayNine:''' Oh my God, he's a stealth assassin! He needs to ''shut up!'']]
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A case of "Do Well, but not perfect"

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* DoWellButNotPerfect: Being too fast and efficient in the "Dead of Night" Co-op mission causes you to the miss the bonus objective.
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** Averted in the Co-Op campaign. Even if you manage to totally eradicate the enemy base, you cannot end the mission until the main objective is completed. This is true even of missions like Void Launch (which is just a Co-Op version of Shoot The Messenger) as the Launch Bays in the Co-Op version are invincible. Enemy's will also Drop Pod/Warp In to the map, so you will never be in a situation where there are no enemies toe fight.

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** Averted in the Co-Op campaign. Even if you manage to totally eradicate the enemy base, you cannot end the mission until the main objective is completed. This is true even of missions like Void Launch (which is just a Co-Op version of Shoot The Messenger) as the Launch Bays in the Co-Op version are invincible. Enemy's will also Drop Pod/Warp In to the map, so you will never be in a situation where there are no enemies toe to fight.
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** A quite {{egregious}} example of this trope; Blizzard has, in order to promote a "safe" online community, announced their intentions to ban all maps they deem "offensive" or "inappropriate," claiming they have "no place" on Battlenet. Cue uproar from diehard UMS fans.

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** A quite {{egregious}} JustForFun/{{egregious}} example of this trope; Blizzard has, in order to promote a "safe" online community, announced their intentions to ban all maps they deem "offensive" or "inappropriate," claiming they have "no place" on Battlenet. Cue uproar from diehard UMS fans.
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[[caption-width-right:350: ''[[{{Tagline}} War is coming.]] [[WarIsGlorious With all its glory...]] [[WarIsHell And all its horror.]]'']]
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** Two series-long ones; In the first game, you play through the Terran campaign first, then the Zerg and Protoss. Come the second game, ''Wings of Liberty'' is the first portion of the game, then ''Heart of the Swarm'', and finally, ''Legacy of the Void''. ''Brood War'' has you first playing as the Protoss, then Terrans, and finally Zerg. In the PlayableEpilogue, ''Into the Void'', you play all three factions in that order over the course of three missions.
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It is interesting to note that with the release of ''Legacy of the Void'', the game was made modular and episodic, and newcomers could choose to buy either one of the three episodes first- one no longer needs to buy ''Wings of Liberty'' to play ''Heart of the Swarm'' and subsequently ''Legacy of the Void''. Of course, the recommended way to play the game is to go by release order due to story progression (and ''The Wings of Liberty'' campaign have since been made free).

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It is interesting to note that with the release of ''Legacy of the Void'', the game was made modular and episodic, and newcomers could choose to buy either one of the three episodes first- one no longer needs to buy ''Wings of Liberty'' to play ''Heart of the Swarm'' and subsequently ''Legacy of the Void''. Of course, the recommended way to play the game is to go by release order due to story progression (and ''The Wings of Liberty'' campaign have has since been made free).
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It is interesting to note that with the release of ''Legacy of the Void'', the game was made modular and episodic, and newcomers could choose to buy either one of the three episodes first- one no longer needs to buy ''Wings of Liberty'' to play ''Heart of the Swarm'' and subsequently ''Legacy of the Void''. Of course, the recommended way to play the game is to go by release order due to story progression.

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It is interesting to note that with the release of ''Legacy of the Void'', the game was made modular and episodic, and newcomers could choose to buy either one of the three episodes first- one no longer needs to buy ''Wings of Liberty'' to play ''Heart of the Swarm'' and subsequently ''Legacy of the Void''. Of course, the recommended way to play the game is to go by release order due to story progression.progression (and ''The Wings of Liberty'' campaign have since been made free).
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Cross-wicking to a recently launched trope

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* IdiosyncraticMechaStorage: Thors have a unique animation that plays when they get picked up by a dropship. They fold up into a more compact block hanging under the ship.
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** [[spoiler: One could argue that Kerrigan's role as galactic savior plays this trope straight, except that Kerrigan's specialness in that regard is about her as an individual, not because of something inherently special about her humanity.]]

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** [[spoiler: One could argue that Kerrigan's role as galactic savior plays this trope straight, except that Kerrigan's specialness in that regard is about her as an individual, not because of something inherently special about her humanity. Indeed, much is made in the story about how Kerrigan really is ''not'' human anymore.]]
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** [[spoiler: One could argue that Kerrigan's role as galactic savior plays this trope straight, except that Kerrigan's specialness in that regard is about her as an individual, not because of something inherently special about her humanity.]]

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* HumansAreSpecial: Subverted. Humanity's specialness has a lot to do with them not being part of the Xel'Naga's plans, and so by extension [[spoiler:Amon consistently fails to account for their meddling]]. Consequently, they're constantly able to [[SpannerInTheWorks play merry hell with ancient plots]] by doing things that the more predictable Zerg and Protoss wouldn't.

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* HumansAreSpecial: Subverted. Humanity's specialness has a lot to do with them not being part of The central story is about the relationship between the Zerg and the Protoss, and the Xel'Naga's plans, and so by extension [[spoiler:Amon consistently fails to account plans for their meddling]]. Consequently, they're constantly able to [[SpannerInTheWorks play merry hell with ancient plots]] by doing things that them. While the stories of these two species are part of the overall Myth Arc, humanity's story is more predictable Zerg tangential, focusing more on the personal relationship between Raynor and Kerrigan and the internal politics involving Mengsk.
** Furthermore, the Overmind's vision of the Apocalypse shows the
Protoss wouldn't.as the final defenders against the darkness, with the humans already being consumed.
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** A possible Stealth ShoutOut and GeniusBonus: Jim Raynor's full name is given as James Eugene Raynor (after Horner jokes with him on his middle name at one point)... meanwhile, [[JimCarrey Jim Carrey's]] full name is given as James Eugene Carrey.

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** A possible Stealth ShoutOut and GeniusBonus: Jim Raynor's full name is given as James Eugene Raynor (after Horner jokes with him on his middle name at one point)... meanwhile, [[JimCarrey Jim Carrey's]] Creator/JimCarrey's full name is given as James Eugene Carrey.
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* UrbanRuins: Some campaign missions return to Tarsonis, a city deliberately overrun by the Zerg in the first game. Ruined buildings, feral Zerg, and creep are everywhere.
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* TheXOfY: Each of the three campaigns are titled like this.
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** Wraiths can cloak and can attack both ground and air units unlike the Viking's fighter form and the Banshee (which can only hit air and ground units, respectively), but the latter two's superior SplashDamage makes them more cost-effective.

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** Wraiths can cloak and can attack both ground and air units unlike the Viking's fighter form and the Banshee (which can only hit air and ground units, respectively), but the latter two's superior SplashDamage makes them more cost-effective.two are better specialized to attack their respective targets, making Wraiths very situational.
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** Alarak is by far the weakest commander in terms of durability, and will quickly die in seconds with his low health and shields. He stays in battle by essentially devouring the life force of your own army units, outright killing them, and will do this with your ally's army too. Thus without units he's weak and dies in second, and with units he won't die as long as he has an army to sacrifice. Luckily, he's insanely powerful, with excellent attack options that have very short cooldowns, and his "Empower Me" ability can allow him to gain attack power based on the size of the army surrounding him, allowing his attack to sometimes exceed over 100 points of damage per spell cast or basic attack. It's possible for him to one-shot a Command Center in this situation.

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