History VIdeoGame / Bioshock2

13th Aug '17 10:28:27 AM Abodos
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Added DiffLines:

* SequelLogoInRuins: Much like the city of Rapture itself, the game's logo is more corroded and barnacle encrusted compared to the first game's.
4th Aug '17 7:41:30 PM DeisTheAlcano
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** Grace Holloway will give you one if you spare her and afterwards collect {{ADAM}} with a Little Sister. While her area has either the standard music or a dark jazzy rendition, she will now show her support by not rallying people against you, but by singing you a tune.

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** Grace Holloway will give you one if you spare her and afterwards collect {{ADAM}} ADAM with a Little Sister. While her area has either the standard music or a dark jazzy rendition, she will now show her support by not rallying people against you, but by singing you a tune.
4th Aug '17 6:54:06 PM MoonByte
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Added DiffLines:

** Grace Holloway will give you one if you spare her and afterwards collect {{ADAM}} with a Little Sister. While her area has either the standard music or a dark jazzy rendition, she will now show her support by not rallying people against you, but by singing you a tune.
4th Aug '17 6:45:09 PM MoonByte
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* ProtectionMission: ADAM gathers, where the player must protect a Little Sister from waves of Splicers while she gathers ADAM from a corpse. The Splicers cannot actually harm the Little Sisters, only stop the gathering until you deal with them.

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* ProtectionMission: ADAM gathers, where the player must protect a Little Sister from waves of Splicers while she gathers ADAM from a corpse. The Splicers cannot actually harm the Little Sisters, only stop the gathering until you deal with them. In-Universe, there's also the very short fight when arriving at the Railway station for the first time: Sinclair will ask you to free the area so he can enter the vehicle, never to be seen again until the end.
4th Aug '17 1:58:29 PM MoonByte
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* FiveSecondForeshadowing: A Big Sister can be seen swimming outside just before Delta obtains "Incinerate!", and is fought just after.

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* FiveSecondForeshadowing: A Big Sister can be seen swimming outside just before Delta obtains "Incinerate!", and is fought just after. In general, once Delta rescued/harvested a Little Sister, chances are 50/50 that you will hear a horrible shriek, informing you that you have only so much time left before you will fight a very angry Big Sister.
4th Aug '17 1:45:25 PM MoonByte
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* BeCarefulWhatYouWishFor: Fans wanted to see [[HeroOfAnotherStory Mark Meltzer's]] story come to a definite conclusion, so 2k Games put Mark Meltzer in the game [[spoiler: as a Big Daddy you have to kill. Turns out, Mark wanted to be with his daughter under any conditions. This discovery put many of the followers of ''[=BioShock=] 2's'' ARG [[PlayerPunch into bad moods.]]]] For the record, you don't ''have'' to kill him. There are several other Big Daddies around. Although if you don't, he will most likely [[spoiler:die when Fontaine Futuristics and Persephone fall to the bottom of the trench after Sofia Lamb destroyed the anchors that held buildings in place]].

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* BeCarefulWhatYouWishFor: Fans wanted to see [[HeroOfAnotherStory Mark Meltzer's]] story come to a definite conclusion, so 2k Games put Mark Meltzer in the game [[spoiler: as a Big Daddy you have to kill. Turns out, Mark wanted to be with his daughter under any conditions. This discovery put many of the followers of ''[=BioShock=] 2's'' ARG [[PlayerPunch into bad moods.]]]] For the record, you don't ''have'' to kill him. There are several [[spoiler: other Big Daddies Daddies]] around. Although if you don't, he will most likely [[spoiler:die when Fontaine Futuristics and Persephone fall to the bottom of the trench after Sofia Lamb destroyed the anchors that held buildings in place]]. And even then , it might be seen as CruelMercy, considering that [[spoiler: you most likely saved/harvested his daughter, the only reason he even became a Big Daddy in the first place]].
4th Aug '17 1:33:09 PM MoonByte
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** The mere existence of Ryan Amusements. It's pretty grim to be anyone of any age down in Rapture, just short of being Andrew Ryan himself, but the "entertainment" there invokes the shadow of real-world attempts to indoctrinate children with adult political ideologies -- or to foster fear and mistrust of the outside world to quash any will to escape. Even if they were cruelly duped, many of the adults in Rapture chose to come there; the children of Rapture made no such choice. (The Journey to the Surface ride plays on adult fears itself in-game, as well as scaring children; the threats posed by the "Parasite" include a nightmarish version of the draft where young children are torn from their parents and sent off to war.)

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** The mere existence of Ryan Amusements. It's pretty grim to be anyone of any age down in Rapture, just short of being Andrew Ryan himself, but the "entertainment" there invokes the shadow of real-world attempts to indoctrinate children with adult political ideologies -- or to foster fear and mistrust of the outside world to quash any will to escape. Even if they were cruelly duped, many of the adults in Rapture chose to come there; the children of Rapture made no such choice. (The Journey to the Surface ride plays on adult fears itself in-game, as well as scaring children; the threats posed by the "Parasite" include a nightmarish version of the draft where young children are torn from their parents and sent off to war.) A audio log of Ryan himself has him remember talking to a young boy on opening day. The child was so terrified of the surface world that he promised Ryan to never ever even ''think'' of leaving Rapture.
11th Jul '17 7:22:53 PM rjd1922
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* PsychicAssistedSuicide: The game opens with Sofia Lamb forcing you to shoot yourself in the head by way of a Hypnotize Big Daddy Plasmid. Unfortunately for her, it doesn't take.

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* PsychicAssistedSuicide: The game opens with Sofia Lamb forcing you to shoot yourself in the head by way of a Hypnotize Big Daddy Plasmid. Unfortunately for her, it doesn't take.



* GameplayAndStorySegregation: Given that Porter rejected Lamb's ideology, and the fact that Minerva's Den was cut off from Rapture. The Big Sisters shouldn't even be in Minerva's Den, but the game would be way too easy if they weren't.

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* GameplayAndStorySegregation: Given that Porter rejected Lamb's ideology, and the fact that Minerva's Den was cut off from Rapture. The Rapture, the Big Sisters shouldn't even be in Minerva's Den, but the game would be way too easy if they weren't.



* InTheFutureHumansWillBeOneRace: An audio log in the Minerva's Den missions reveals that people in Rapture have begun using plasmids to change their race, as Porter recalls a businessman suggest he splice himself white to get ahead (Porter is deeply annoyed by the idea). [[HandWave May or may not explain]] why there's so few characters who aren't of Anglo or Russian descent.
* KarmaHoudini:[[spoiler: Sigma/Porter if he's a harvester.]]

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* InTheFutureHumansWillBeOneRace: An audio log in the Minerva's Den missions reveals that people in Rapture have begun using plasmids to change their race, as Porter recalls a businessman suggest he splice himself white to get ahead (Porter is deeply annoyed by the idea). [[HandWave May or may not explain]] why there's so few characters who aren't of Anglo or Russian descent.
* KarmaHoudini:[[spoiler: Sigma/Porter KarmaHoudini: [[spoiler:Sigma/Porter if he's a harvester.]]



* RobotReveal: The TwistEnding of Minerva's Den reveals that [[spoiler: The "Porter" who has been talking to Sigma is The Thinker emulating Porter's personality. The real Porter has had his memories wiped and made into Subject Sigma.]]

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* RobotReveal: The TwistEnding of Minerva's Den reveals that [[spoiler: The [[spoiler:the "Porter" who has been talking to Sigma is The Thinker emulating Porter's personality. The real Porter has had his memories wiped and made into Subject Sigma.]]
11th Jul '17 7:13:19 PM rjd1922
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* BookEnds: The game ends outside the lighthouse where the first game begins. More specifically, the game starts with Delta looking at his reflection with Eleanor by his side. [[spoiler:In the best ending, the game finishes with Eleanor looking at her reflection with several Little Sisters beside her.]]

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* BookEnds: {{Bookends}}: The game ends outside the lighthouse where the first game begins. More specifically, the game starts with Delta looking at his reflection with Eleanor by his side. [[spoiler:In the best ending, the game finishes with Eleanor looking at her reflection with several Little Sisters beside her.]]



* BittersweetEnding: [[spoiler: By Bioshock standards, it's actually one of the happiest endings, complete with a Big Daddy getting...[[BuffySpeak de-Daddyfied]]. But the last we see is Porter coming to terms with Pearl's death and the credits roll over a somber piano piece.]]
* BookEnds: [[spoiler:The game ends with the viewpoint character getting into a bathysphere - just like at the beginning of the first game.]]

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* BittersweetEnding: [[spoiler: By Bioshock [[spoiler:By ''[=BioShock=]'' standards, it's actually one of the happiest endings, complete with a Big Daddy getting...[[BuffySpeak de-Daddyfied]]. But the last we see is Porter coming to terms with Pearl's death and the credits roll over a somber piano piece.]]
* BookEnds: {{Bookends}}: [[spoiler:The game ends with the viewpoint character getting into a bathysphere - just like at the beginning of the first game.]]
30th Apr '17 6:26:23 PM rjd1922
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Eight years after the events of ''VideoGame/Bioshock1'', the leaderless Rapture has fallen under the control of Dr. Sofia Lamb, a collectivist foil to Andrew Ryan. You are "Subject Delta", a SuperPrototype Big Daddy who finds itself forcibly separated from Eleanor, the Little Sister to whom you were bonded. Waking up in a Vita-Chamber, you embark on a journey through [[AfterTheEnd the undead corpse of Rapture]] to reunite with Eleanor and save her from the fate Sofia Lamb has planned for her.

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Eight years after the events of ''VideoGame/Bioshock1'', ''VideoGame/BioShock1'', the leaderless Rapture has fallen under the control of Dr. Sofia Lamb, a collectivist foil to Andrew Ryan. You are "Subject Delta", a SuperPrototype Big Daddy who finds itself forcibly separated from Eleanor, the Little Sister to whom you were bonded. Waking up in a Vita-Chamber, you embark on a journey through [[AfterTheEnd the undead corpse of Rapture]] to reunite with Eleanor and save her from the fate Sofia Lamb has planned for her.



* MeaningfulName: The ''Pollyanna'' (the TropeNamer for the trope of the same name) was written by ''Eleanor'' Porter. Coincidence? This combined with Charles Milton ''Porter'' of ''Minerva's Den''.

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* MeaningfulName: The ''Pollyanna'' (the TropeNamer for [[ThePolyanna the trope of the same name) name]]) was written by ''Eleanor'' Porter. Coincidence? This combined with Charles Milton ''Porter'' of ''Minerva's Den''.


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* HaveANiceDeath: Reed Wahl will taunt you over the radio if you die.
--> Boom! Right on schedule.
--> Hah! The Thinker told me you were a clumsy one.
--> You're running behind The Thinker's calculations! Try and keep up!
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