History UsefulNotes / TheNineties

28th May '16 8:44:44 PM nombretomado
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* Video gaming really started taking off amongst kids. The early '90s saw the SuperNintendo and the UsefulNotes/SegaGenesis (a.k.a Mega Drive outside of North America), which is seen by some as the first great UsefulNotes/{{console war|s}} -- to this day, it's truly difficult to tell who was the clear-cut winner. Gaming started improving from a technolgical standpoint, and by the late '90s we had both a 64-bit system and the birth of the compact disc as a gaming medium. Creator/{{Nintendo}} owned the market after the Genesis fell off, but [[PlayStation Sony]] would take over with the Playstation (one) starting in 1995, and held a choke-hold until the {{Wii}} came along in the mid '00s. With video games going 3D, side-scrolling platformers became DeaderThanDisco (until nostalgia revived them in the next decade), and by 1997 you could expect to be ostracized for still having a 16-bit system. Ironically, 16-bit platformers have aged much better than most early 3D efforts.\\

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* Video gaming really started taking off amongst kids. The early '90s saw the SuperNintendo and the UsefulNotes/SegaGenesis (a.k.a Mega Drive outside of North America), which is seen by some as the first great UsefulNotes/{{console war|s}} -- to this day, it's truly difficult to tell who was the clear-cut winner. Gaming started improving from a technolgical standpoint, and by the late '90s we had both a 64-bit system and the birth of the compact disc as a gaming medium. Creator/{{Nintendo}} owned the market after the Genesis fell off, but [[PlayStation [[UsefulNotes/PlayStation Sony]] would take over with the Playstation (one) starting in 1995, and held a choke-hold until the {{Wii}} UsefulNotes/{{Wii}} came along in the mid '00s. With video games going 3D, side-scrolling platformers became DeaderThanDisco (until nostalgia revived them in the next decade), and by 1997 you could expect to be ostracized for still having a 16-bit system. Ironically, 16-bit platformers have aged much better than most early 3D efforts.\\
13th May '16 3:13:55 PM TheOneWhoTropes
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* In the UnitedKingdom it was all change for no change as the Right-Wing eighties conservative government hung on, generating sex-scandal, after sex-scandal, after corruption-scandal until 1997 and TonyBlair took power. The attempts by the Conservatives to hang onto power is generally considered to have delayed the Northern Ireland peace process for at least 3 years.

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* In the UnitedKingdom it was all change for no change as the Right-Wing eighties conservative government hung on, generating sex-scandal, after sex-scandal, after corruption-scandal until 1997 and TonyBlair UsefulNotes/TonyBlair took power. The attempts by the Conservatives to hang onto power is generally considered to have delayed the Northern Ireland peace process for at least 3 years.
3rd May '16 6:11:50 PM aye_amber
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** Indie rock itself begins to make a name for itself after being an incredibly obscure genre for the last half of the 80's. {{Pavement}} especially become the most well known of the 90's indie bands to the MTV-watching public.

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** Indie rock itself begins to make a name for itself after being an incredibly obscure genre for the last half of the 80's. {{Pavement}} '80s. Music/{{Pavement}} especially become the most well known of the 90's indie bands to the MTV-watching public.
1st May '16 5:35:57 PM TalonsofIceandFire
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* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film in North America (''Film/{{Avatar}}'' and ''Film/TheForceAwakens'' have since passed it) and ''Film/JurrassicPark'' as the highest-grossing film of all time worldwide. As well as becoming the first movie in history to make a billion dollars.

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* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film in North America (''Film/{{Avatar}}'' and ''Film/TheForceAwakens'' have since passed it) and ''Film/JurrassicPark'' ''Film/JurassicPark'' as the highest-grossing film of all time worldwide. worldwide (also since surpassed by''Film/{{Avatar}}'') As well as becoming the first movie in history to make a billion dollars.
1st May '16 5:32:49 PM TalonsofIceandFire
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* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film of all time (''Film/{{Avatar}}'' has since passed it) and become the first movie in history to make a billion dollars. That movie pulled down $600 million domestically.

to:

* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film of all time in North America (''Film/{{Avatar}}'' has and ''Film/TheForceAwakens'' have since passed it) and become ''Film/JurrassicPark'' as the highest-grossing film of all time worldwide. As well as becoming the first movie in history to make a billion dollars. That movie pulled down $600 million domestically.
1st May '16 5:25:58 PM TalonsofIceandFire
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28th Apr '16 7:19:17 AM StFan
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A number of noteworthy trends took place in early-mid '90s gaming. Creator/{{Sega}}'s ''VideoGame/SonicTheHedgehog'' pioneered the MascotWithAttitude in 1991, bringing a TotallyRadical flair into gaming and spawning a legion of [[FollowTheLeader copycats]] who would often take digs at {{Mario}} and [[Franchise/SonicTheHedgehog Sonic]]. This trend went out of fashion in the end of the decade, as the Sonic franchise went through its [[UsefulNotes/SegaSaturn Saturn]]-era DorkAge and many of its copycats ran head-first into the PolygonCeiling, with 2001's ''VideoGame/ConkersBadFurDay'', a ''WesternAnimation/SouthPark''-esque parody of the genre, providing the denouement. FullMotionVideo and virtual reality were also hyped up, with many people predicting that the future of gaming was in interactive movies and the ability to actually be ''in'' the game, man. After a few years of grainy, sub-VHS-quality video with [[DullSurprise production]] [[SpecialEffectFailure values]] [[NoBudget to match]], [[SensoryAbuse eye strain]], and bombs like the UsefulNotes/VirtualBoy and ''NightTrap'', gamers realized that, no, [[DeaderThanDisco this was not the future]].\\
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The later part of the decade, meanwhile, saw the appearance of numerous games that would go on to influence the industry for the next decade. This includes ''[[VideoGame/{{Half-Life 1}} Half-Life]]'', ''VideoGame/DeusEx'', the first three ''Franchise/ResidentEvil'' games, ''VideoGame/FinalFantasyVII'', both ''VideoGame/SystemShock'' games, the first two installments in the ''VideoGame/GrandTheftAuto'' franchise, and ''VideoGame/{{Silent Hill|1}}'', among many others. 1998 in particular may go down as the single "best" year in gaming history, much like how 1939 is remembered by film buffs as the high point of UsefulNotes/TheGoldenAgeOfHollywood.\\
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Of course, accompanying the growth of gaming was the genesis of the anti-gaming movement, which managed to bring about a Senate hearing over the violence in ''VideoGame/MortalKombat'' and ''VideoGame/NightTrap''. This prompted the creation of [[MediaWatchdog the Entertainment Software Rating Board (ESRB)]] to pre-empt government censorship. Near the end of the decade, UsefulNotes/{{Columbine}} managed to cause a second moral panic over [[MurderSimulators video game violence]], this time targeted at the burgeoning FirstPersonShooter genre. Video games were still viewed very much as a children's activity, and anybody over the age of 16 who still played games was viewed as either a shut-in nerd or an Eric Harris-in-waiting.\\
\\

to:

A number of noteworthy trends took place in early-mid '90s gaming. Creator/{{Sega}}'s ''VideoGame/SonicTheHedgehog'' pioneered the MascotWithAttitude in 1991, bringing a TotallyRadical flair into gaming and spawning a legion of [[FollowTheLeader copycats]] who would often take digs at {{Mario}} and [[Franchise/SonicTheHedgehog Sonic]]. This trend went out of fashion in the end of the decade, as the Sonic franchise went through its [[UsefulNotes/SegaSaturn Saturn]]-era DorkAge and many of its copycats ran head-first into the PolygonCeiling, with 2001's ''VideoGame/ConkersBadFurDay'', a ''WesternAnimation/SouthPark''-esque parody of the genre, providing the denouement. FullMotionVideo and virtual reality were also hyped up, with many people predicting that the future of gaming was in interactive movies and the ability to actually be ''in'' the game, man. After a few years of grainy, sub-VHS-quality video with [[DullSurprise production]] [[SpecialEffectFailure values]] [[NoBudget to match]], [[SensoryAbuse eye strain]], and bombs like the UsefulNotes/VirtualBoy and ''NightTrap'', gamers realized that, no, [[DeaderThanDisco this was not the future]].\\
\\
\\\
The later part of the decade, meanwhile, saw the appearance of numerous games that would go on to influence the industry for the next decade. This includes ''[[VideoGame/{{Half-Life 1}} Half-Life]]'', ''VideoGame/HalfLife'', ''VideoGame/DeusEx'', the first three ''Franchise/ResidentEvil'' games, ''VideoGame/FinalFantasyVII'', both ''VideoGame/SystemShock'' games, the first two installments in the ''VideoGame/GrandTheftAuto'' franchise, and ''VideoGame/{{Silent Hill|1}}'', among many others. 1998 in particular may go down as the single "best" year in gaming history, much like how 1939 is remembered by film buffs as the high point of UsefulNotes/TheGoldenAgeOfHollywood.\\
\\
\\\
Of course, accompanying the growth of gaming was the genesis of the anti-gaming movement, which managed to bring about a Senate hearing over the violence in ''VideoGame/MortalKombat'' and ''VideoGame/NightTrap''. This prompted the creation of [[MediaWatchdog the Entertainment Software Rating Board (ESRB)]] to pre-empt government censorship. Near the end of the decade, UsefulNotes/{{Columbine}} managed to cause a second moral panic over [[MurderSimulators video game violence]], this time targeted at the burgeoning FirstPersonShooter genre. Video games were still viewed very much as a children's activity, and anybody over the age of 16 who still played games was viewed as either a shut-in nerd or an Eric Harris-in-waiting.\\
\\
\\\
9th Mar '16 1:04:56 PM Hossmeister
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--> ''[[PepperAnn Tiny vinyl sacks have been on the market for nearly a decade! In another year, they'll be retro!]]''

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--> ''[[PepperAnn ''[[WesternAnimation/PepperAnn Tiny vinyl sacks have been on the market for nearly a decade! In another year, they'll be retro!]]''
9th Mar '16 10:24:07 AM Hossmeister
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* The first big controversy was centered around ''BeavisAndButthead'', which was never a favorite of those who made the rules. A young boy supposedly lit his trailer home on fire because he wanted to imitate the main characters' pyromaniacal tendencies. The resulting outcry led {{MTV}} to move the show to a later timeslot, causing a decrease in ratings. Oh, and that boy who lit his trailer home on fire? They didn't have cable.

to:

* The first big controversy was centered around ''BeavisAndButthead'', ''WesternAnimation/BeavisAndButthead'', which was never a favorite of those who made the rules. A young boy supposedly lit his trailer home on fire because he wanted to imitate the main characters' pyromaniacal tendencies. The resulting outcry led {{MTV}} to move the show to a later timeslot, causing a decrease in ratings. Oh, and that boy who lit his trailer home on fire? They didn't have cable.
8th Mar '16 6:03:36 AM themisterfree
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* Cable (and, in the US, it was just cable; satellite TV didn't become a thing until very late in the decade like it did in the UK) was still largely a wasteland of reruns, UsefulNotes/{{syndication}}, cooking shows, infomercials, movies, [[BreadEggsMilkSquick and]] [[PoorMansPorn scrambled softcore porn]]. The common joke about cable, as told in a famous Music/BruceSpringsteen [[https://www.youtube.com/watch?v=YAlDbP4tdqc song]], was that it was "57 channels and nothin' on." The few channels that did become popular did so by carving out their own niches instead of trying to compete with broadcast television; Creator/{{MTV}} targeted teenaged and young adult music fans, Creator/{{ESPN}} targeted sports fans, Creator/{{HBO}} targeted movie buffs, Creator/CartoonNetwork and Creator/{{Nickelodeon}} dueled for children's viewership, and the Creator/DiscoveryChannel, Creator/TheHistoryChannel, and Creator/{{TLC}} competed for people who wanted to feel smart. It was only at the end of the decade when HBO started debuting shows like ''Series/TheSopranos'' and ''Series/SexAndTheCity'' and proving that cable was a viable outlet for popular original programming; before then, the Big Four networks stood dominant.

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* Cable (and, in the US, it was just cable; satellite TV didn't become a thing until very late in the decade like it did in the UK) was still largely a wasteland of reruns, UsefulNotes/{{syndication}}, cooking shows, infomercials, movies, [[BreadEggsMilkSquick and]] [[PoorMansPorn scrambled softcore porn]]. The common joke about cable, as told in a famous Music/BruceSpringsteen [[https://www.youtube.com/watch?v=YAlDbP4tdqc song]], was that it was "57 channels and nothin' on." Creator/USANetwork, for instance, was mainly known in those days for their game show reruns and the ''USA Cartoon Express''. The few channels that did become popular did so by carving out their own niches instead of trying to compete with broadcast television; Creator/{{MTV}} targeted teenaged and young adult music fans, Creator/{{ESPN}} targeted sports fans, Creator/{{HBO}} targeted movie buffs, Creator/CartoonNetwork and Creator/{{Nickelodeon}} dueled for children's viewership, and the Creator/DiscoveryChannel, Creator/TheHistoryChannel, and Creator/{{TLC}} competed for people who wanted to feel smart. It was only at the end of the decade when HBO started debuting shows like ''Series/TheSopranos'' and ''Series/SexAndTheCity'' and proving that cable was a viable outlet for popular original programming; before then, the Big Four networks stood dominant.



** Action cartoons also began to try and break out of the ghetto with Creator/HannaBarbera's ''SwatKats'', ABC's ''WesternAnimation/SonicSatAm'' (based off the mega-popular [[Franchise/SonicTheHedgehog video game]]), and Creator/{{Universal}}'s ''WesternAnimation/{{Exosquad}}'' having lots of rather violent action and dark plots for kids cartoons; ultimately this, along with a bunch of other factors (''What-A-Cartoon'' (see below) causing ''SWAT Kats'' to be canceled, while Disney acquired ABC and remade it's Saturday AM lineup, resulting in ''Sonic'' getting the boot; ''Exosquad'', being syndicated, was placed in crappy timeslots like 4AM) caused them to end before they should've. All three series still retain an immense following (with ''Sonic'' continuing in a way via the [[ComicBook/ArchieComicsSonicTheHedgehog Archie Comics series]], and the creators of ''SWAT Kats'' recently creating a Kickstarter for a rebooted series).

to:

** Action cartoons also began to try and break out of the ghetto with Creator/HannaBarbera's ''SwatKats'', ABC's ''WesternAnimation/SonicSatAm'' (based off the mega-popular [[Franchise/SonicTheHedgehog video game]]), and Creator/{{Universal}}'s ''WesternAnimation/{{Exosquad}}'' having lots of rather violent action and dark plots for kids cartoons; ultimately this, along with a bunch of other factors (''What-A-Cartoon'' (see below) causing ''SWAT Kats'' to be canceled, while Disney acquired ABC and remade it's Saturday AM lineup, resulting in ''Sonic'' getting the boot; ''Exosquad'', being syndicated, was placed in crappy timeslots like 4AM) timeslots) caused them to end before they should've. All three series still retain an immense following (with ''Sonic'' continuing in a way via the [[ComicBook/ArchieComicsSonicTheHedgehog Archie Comics series]], and the creators of ''SWAT Kats'' recently creating a Kickstarter for a rebooted series).


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