History UsefulNotes / TheNineties

22nd Jun '16 4:12:09 AM gewunomox
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** Many college students across America followed Lo-Fi, the UsefulNotes/LosAngeles[=/=][[TheWindyCity Chicago]]-based indie rock genre spearheaded by Music/{{Pavement}}, NeutralMilkHotel, and Music/{{Beck}}.

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** Many college students across America followed Lo-Fi, the UsefulNotes/LosAngeles[=/=][[TheWindyCity Chicago]]-based indie rock genre spearheaded by Music/{{Pavement}}, NeutralMilkHotel, Music/NeutralMilkHotel, and Music/{{Beck}}.
6th Jun '16 4:10:23 AM Morgenthaler
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* The "'90s singer-songwriter" was practically a trope in and of itself. Mention the names LizPhair, AlanisMorissette, {{Jewel}}, Sheryl Crow or SarahMcLachlan to any woman in her 30s or late-20s, and she will most likely regale you with tales of the great music festival that was Lilith Fair (whether or not she actually went there; there's a good chance she got her stories from people who did). The '90s were the first decade in which women in general (not just individual musicians or bands) were taken seriously as rockers, and the female rock stars produced by the decade became known for their [[TrueArtIsAngsty raw, angsty lyrics]] (in true '90s grunge fashion). At the same time, the {{riot grrrl}}s, while never enjoying the mainstream success of their male counterparts, also left their mark on the underground with their staunchly feminist brand of PunkRock.

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* The "'90s singer-songwriter" was practically a trope in and of itself. Mention the names LizPhair, AlanisMorissette, {{Jewel}}, Music/LizPhair, Music/AlanisMorissette, Music/{{Jewel}}, Sheryl Crow or SarahMcLachlan Music/SarahMcLachlan to any woman in her 30s or late-20s, and she will most likely regale you with tales of the great music festival that was Lilith Fair (whether or not she actually went there; there's a good chance she got her stories from people who did). The '90s were the first decade in which women in general (not just individual musicians or bands) were taken seriously as rockers, and the female rock stars produced by the decade became known for their [[TrueArtIsAngsty raw, angsty lyrics]] (in true '90s grunge fashion). At the same time, the {{riot grrrl}}s, while never enjoying the mainstream success of their male counterparts, also left their mark on the underground with their staunchly feminist brand of PunkRock.
28th May '16 8:44:44 PM nombretomado
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* Video gaming really started taking off amongst kids. The early '90s saw the SuperNintendo and the UsefulNotes/SegaGenesis (a.k.a Mega Drive outside of North America), which is seen by some as the first great UsefulNotes/{{console war|s}} -- to this day, it's truly difficult to tell who was the clear-cut winner. Gaming started improving from a technolgical standpoint, and by the late '90s we had both a 64-bit system and the birth of the compact disc as a gaming medium. Creator/{{Nintendo}} owned the market after the Genesis fell off, but [[PlayStation Sony]] would take over with the Playstation (one) starting in 1995, and held a choke-hold until the {{Wii}} came along in the mid '00s. With video games going 3D, side-scrolling platformers became DeaderThanDisco (until nostalgia revived them in the next decade), and by 1997 you could expect to be ostracized for still having a 16-bit system. Ironically, 16-bit platformers have aged much better than most early 3D efforts.\\

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* Video gaming really started taking off amongst kids. The early '90s saw the SuperNintendo and the UsefulNotes/SegaGenesis (a.k.a Mega Drive outside of North America), which is seen by some as the first great UsefulNotes/{{console war|s}} -- to this day, it's truly difficult to tell who was the clear-cut winner. Gaming started improving from a technolgical standpoint, and by the late '90s we had both a 64-bit system and the birth of the compact disc as a gaming medium. Creator/{{Nintendo}} owned the market after the Genesis fell off, but [[PlayStation [[UsefulNotes/PlayStation Sony]] would take over with the Playstation (one) starting in 1995, and held a choke-hold until the {{Wii}} UsefulNotes/{{Wii}} came along in the mid '00s. With video games going 3D, side-scrolling platformers became DeaderThanDisco (until nostalgia revived them in the next decade), and by 1997 you could expect to be ostracized for still having a 16-bit system. Ironically, 16-bit platformers have aged much better than most early 3D efforts.\\
13th May '16 3:13:55 PM TheOneWhoTropes
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* In the UnitedKingdom it was all change for no change as the Right-Wing eighties conservative government hung on, generating sex-scandal, after sex-scandal, after corruption-scandal until 1997 and TonyBlair took power. The attempts by the Conservatives to hang onto power is generally considered to have delayed the Northern Ireland peace process for at least 3 years.

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* In the UnitedKingdom it was all change for no change as the Right-Wing eighties conservative government hung on, generating sex-scandal, after sex-scandal, after corruption-scandal until 1997 and TonyBlair UsefulNotes/TonyBlair took power. The attempts by the Conservatives to hang onto power is generally considered to have delayed the Northern Ireland peace process for at least 3 years.
3rd May '16 6:11:50 PM aye_amber
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** Indie rock itself begins to make a name for itself after being an incredibly obscure genre for the last half of the 80's. {{Pavement}} especially become the most well known of the 90's indie bands to the MTV-watching public.

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** Indie rock itself begins to make a name for itself after being an incredibly obscure genre for the last half of the 80's. {{Pavement}} '80s. Music/{{Pavement}} especially become the most well known of the 90's indie bands to the MTV-watching public.
1st May '16 5:35:57 PM TalonsofIceandFire
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* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film in North America (''Film/{{Avatar}}'' and ''Film/TheForceAwakens'' have since passed it) and ''Film/JurrassicPark'' as the highest-grossing film of all time worldwide. As well as becoming the first movie in history to make a billion dollars.

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* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film in North America (''Film/{{Avatar}}'' and ''Film/TheForceAwakens'' have since passed it) and ''Film/JurrassicPark'' ''Film/JurassicPark'' as the highest-grossing film of all time worldwide. worldwide (also since surpassed by''Film/{{Avatar}}'') As well as becoming the first movie in history to make a billion dollars.
1st May '16 5:32:49 PM TalonsofIceandFire
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* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film of all time (''Film/{{Avatar}}'' has since passed it) and become the first movie in history to make a billion dollars. That movie pulled down $600 million domestically.

to:

* In the world of film, Creator/JamesCameron gained, or rather secured, his AuteurLicense by directing ''Film/{{Titanic 1997}}'', which would displace ''Franchise/StarWars'' from the seat of highest-grossing film of all time in North America (''Film/{{Avatar}}'' has and ''Film/TheForceAwakens'' have since passed it) and become ''Film/JurrassicPark'' as the highest-grossing film of all time worldwide. As well as becoming the first movie in history to make a billion dollars. That movie pulled down $600 million domestically.
1st May '16 5:25:58 PM TalonsofIceandFire
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28th Apr '16 7:19:17 AM StFan
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A number of noteworthy trends took place in early-mid '90s gaming. Creator/{{Sega}}'s ''VideoGame/SonicTheHedgehog'' pioneered the MascotWithAttitude in 1991, bringing a TotallyRadical flair into gaming and spawning a legion of [[FollowTheLeader copycats]] who would often take digs at {{Mario}} and [[Franchise/SonicTheHedgehog Sonic]]. This trend went out of fashion in the end of the decade, as the Sonic franchise went through its [[UsefulNotes/SegaSaturn Saturn]]-era DorkAge and many of its copycats ran head-first into the PolygonCeiling, with 2001's ''VideoGame/ConkersBadFurDay'', a ''WesternAnimation/SouthPark''-esque parody of the genre, providing the denouement. FullMotionVideo and virtual reality were also hyped up, with many people predicting that the future of gaming was in interactive movies and the ability to actually be ''in'' the game, man. After a few years of grainy, sub-VHS-quality video with [[DullSurprise production]] [[SpecialEffectFailure values]] [[NoBudget to match]], [[SensoryAbuse eye strain]], and bombs like the UsefulNotes/VirtualBoy and ''NightTrap'', gamers realized that, no, [[DeaderThanDisco this was not the future]].\\
\\
The later part of the decade, meanwhile, saw the appearance of numerous games that would go on to influence the industry for the next decade. This includes ''[[VideoGame/{{Half-Life 1}} Half-Life]]'', ''VideoGame/DeusEx'', the first three ''Franchise/ResidentEvil'' games, ''VideoGame/FinalFantasyVII'', both ''VideoGame/SystemShock'' games, the first two installments in the ''VideoGame/GrandTheftAuto'' franchise, and ''VideoGame/{{Silent Hill|1}}'', among many others. 1998 in particular may go down as the single "best" year in gaming history, much like how 1939 is remembered by film buffs as the high point of UsefulNotes/TheGoldenAgeOfHollywood.\\
\\
Of course, accompanying the growth of gaming was the genesis of the anti-gaming movement, which managed to bring about a Senate hearing over the violence in ''VideoGame/MortalKombat'' and ''VideoGame/NightTrap''. This prompted the creation of [[MediaWatchdog the Entertainment Software Rating Board (ESRB)]] to pre-empt government censorship. Near the end of the decade, UsefulNotes/{{Columbine}} managed to cause a second moral panic over [[MurderSimulators video game violence]], this time targeted at the burgeoning FirstPersonShooter genre. Video games were still viewed very much as a children's activity, and anybody over the age of 16 who still played games was viewed as either a shut-in nerd or an Eric Harris-in-waiting.\\
\\

to:

A number of noteworthy trends took place in early-mid '90s gaming. Creator/{{Sega}}'s ''VideoGame/SonicTheHedgehog'' pioneered the MascotWithAttitude in 1991, bringing a TotallyRadical flair into gaming and spawning a legion of [[FollowTheLeader copycats]] who would often take digs at {{Mario}} and [[Franchise/SonicTheHedgehog Sonic]]. This trend went out of fashion in the end of the decade, as the Sonic franchise went through its [[UsefulNotes/SegaSaturn Saturn]]-era DorkAge and many of its copycats ran head-first into the PolygonCeiling, with 2001's ''VideoGame/ConkersBadFurDay'', a ''WesternAnimation/SouthPark''-esque parody of the genre, providing the denouement. FullMotionVideo and virtual reality were also hyped up, with many people predicting that the future of gaming was in interactive movies and the ability to actually be ''in'' the game, man. After a few years of grainy, sub-VHS-quality video with [[DullSurprise production]] [[SpecialEffectFailure values]] [[NoBudget to match]], [[SensoryAbuse eye strain]], and bombs like the UsefulNotes/VirtualBoy and ''NightTrap'', gamers realized that, no, [[DeaderThanDisco this was not the future]].\\
\\
\\\
The later part of the decade, meanwhile, saw the appearance of numerous games that would go on to influence the industry for the next decade. This includes ''[[VideoGame/{{Half-Life 1}} Half-Life]]'', ''VideoGame/HalfLife'', ''VideoGame/DeusEx'', the first three ''Franchise/ResidentEvil'' games, ''VideoGame/FinalFantasyVII'', both ''VideoGame/SystemShock'' games, the first two installments in the ''VideoGame/GrandTheftAuto'' franchise, and ''VideoGame/{{Silent Hill|1}}'', among many others. 1998 in particular may go down as the single "best" year in gaming history, much like how 1939 is remembered by film buffs as the high point of UsefulNotes/TheGoldenAgeOfHollywood.\\
\\
\\\
Of course, accompanying the growth of gaming was the genesis of the anti-gaming movement, which managed to bring about a Senate hearing over the violence in ''VideoGame/MortalKombat'' and ''VideoGame/NightTrap''. This prompted the creation of [[MediaWatchdog the Entertainment Software Rating Board (ESRB)]] to pre-empt government censorship. Near the end of the decade, UsefulNotes/{{Columbine}} managed to cause a second moral panic over [[MurderSimulators video game violence]], this time targeted at the burgeoning FirstPersonShooter genre. Video games were still viewed very much as a children's activity, and anybody over the age of 16 who still played games was viewed as either a shut-in nerd or an Eric Harris-in-waiting.\\
\\
\\\
9th Mar '16 1:04:56 PM Hossmeister
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--> ''[[PepperAnn Tiny vinyl sacks have been on the market for nearly a decade! In another year, they'll be retro!]]''

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--> ''[[PepperAnn ''[[WesternAnimation/PepperAnn Tiny vinyl sacks have been on the market for nearly a decade! In another year, they'll be retro!]]''
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