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%% A common myth is that it is possible to use your keys in the wrong order in the Water Temple (such as raising the water level without breaking the floor with the Megaton Hammer), thus locking yourself out of completing the dungeon... and the game. Barely averted in that this is not actually a complete game-stopper, but finding the replacement key is incredibly convoluted. It is not possible to softlock yourself in the Water Palace. Just look around and check your Compass. You probably just missed the key at the bottom of the middle tower.
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Oh, that doesn't work? Well whatever.


<!-- It is not possible to softlock yourself in the Water Palace. Just look around and check your Compass. You probably just missed the one at the bottom of the middle tower. -->

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<!-- It is not possible to softlock yourself in the Water Palace. Just look around and check your Compass. You probably just missed the one at the bottom of the middle tower. -->
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Oh come on, it isn't any more convoluted than finding the keys in the first place. Besides, this is not an example.


* A common myth is that it is possible to use your keys in the wrong order in the Water Temple, thus locking yourself out of completing the dungeon... and the game. Barely averted in that this is not actually a complete game-stopper, but finding the replacement key is incredibly convoluted.


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* A common myth <!-- It is that it is not possible to use your keys in the wrong order softlock yourself in the Water Temple, thus locking yourself out of completing Palace. Just look around and check your Compass. You probably just missed the dungeon... and one at the game. Barely averted in that this is not actually a complete game-stopper, but finding bottom of the replacement key is incredibly convoluted.

middle tower. -->
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[[AC: {{Game Mod}}s]]
* {{Defied|Trope}} in the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' Randomizer mod, which has a setting called "Logic" to specifically avoid the randomizer placing items in places impossible to reach without glitches[[note]]Such as the Megaton Hammer being in the place of Volvagia's Heart Container or the Mirror Shield being in the place of Twinrova's Heart Container; even with glitches, both bosses ''require'' those respective items[[/note]]. In fact, it can be adjusted depending on the player's knowledge of and willingness to use glitches: "glitchless logic" means that the seed is beatable without any glitches at all and "glitched logic" means that it is beatable but may require certain glitches. If the player wants to for whatever reason, they can set "no logic," which means that the seed ''does'' have a chance to be unwinnable without bugs that rewrite Link's inventory.

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the seahorse is not required for pinnacle rock.


[[AC: VideoGame/TheLegendOfZeldaMajorasMask]]
* Though not a permanent game stopper as you can reset time, it's easy to kill all the Sea Snakes at Pinnacle Rock and leave without getting all the Zora Eggs if you don't have enough empty bottles. If you do this, the seahorse won't guide you to Pinnacle Rock anymore making getting the remaining eggs impossible. As you need a photo of a pirate to get the seahorse in the first place, this often happens to first-time players who have already completed the Pirate's Fortress, forcing them to take it on in it's entirety again ''and'' fight all the Sea Snakes a second time after resetting time.

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[[AC: VideoGame/TheLegendOfZeldaMajorasMask]]
* Though not a permanent game stopper as you can reset time, it's easy to kill all the Sea Snakes at Pinnacle Rock and leave without getting all the Zora Eggs if you don't have enough empty bottles. If you do this, the seahorse won't guide you to Pinnacle Rock anymore making getting the remaining eggs impossible. As you need a photo of a pirate to get the seahorse in the first place, this often happens to first-time players who have already completed the Pirate's Fortress, forcing them to take it on in it's entirety again ''and'' fight all the Sea Snakes a second time after resetting time.
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* Due to all kinds of glitchy stuff in the game it's possible to glitch Link into the floor at the start of a palace, glitch the floor so Link keeps falling through it, get Link stuck in the middle of an ocean and all kinds of other stuff where the player's only option is to reset or use the "quick end" code (which isn't even possible when stuck in the ocean). In Nintendo's defence, some of this requires stuff that wasn't even possible on the original console, like pressing up and down at the same time, and other glitches require the player to do things that most normal players wouldn't think of doing, like talking to the same character several times in succession and then entering a door on the right frame.

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* Due to all kinds of glitchy stuff in the game it's possible to glitch Link into the floor at the start of a palace, glitch the floor so Link keeps falling through it, get Link stuck in the middle of an ocean and all kinds of other stuff where the player's only option is to reset or use the "quick end" code (which isn't even possible when stuck in the ocean). In Nintendo's defence, defense, some of this requires stuff that wasn't even possible on the original console, like pressing up and down at the same time, and other glitches require the player to do things that most normal players wouldn't think of doing, like talking to the same character several times in succession and then entering a door on the right frame.
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[[AC: VideoGame/TheLegendOfZeldaMajorasMask]]
* Though not a permanent game stopper as you can reset time, it's easy to kill all the Sea Snakes at Pinnacle Rock and leave without getting all the Zora Eggs if you don't have enough empty bottles. If you do this, the seahorse won't guide you to Pinnacle Rock anymore making getting the remaining eggs impossible. As you need a photo of a pirate to get the seahorse in the first place, this often happens to first-time players who have already completed the Pirate's Fortress, forcing them to take it on in it's entirety again ''and'' fight all the Sea Snakes a second time after resetting time.
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Adding Bot W's game-breaker.

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[[AC: VideoGame/TheLegendOfZeldaBreathOfTheWild]]
* If Link is given a piece of armour by an NPC - specifically, the Thunder Helm or the Zora Armour - without space for it in his inventory, it will vanish forever. The Thunder Helm is only given to you after finishing its questline, making its loss annoying but harmless, but the Zora Armour is absolutely required in order to enter Vah Ruta, locking you out of Mipha's Grace, a Heart Container [[spoiler:and the game's true ending]]. Luckily, this one can be fixed by just reloading an earlier save.
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There are no locked rooms filled with Wallmasters.


* In the original game, if you pick up a Clock in a room with Wallmasters, they will get stuck in the wall. If it happens to be a room where the doors are locked until all enemies are defeated, your only option is to reset or use the "quick end" code.

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* In the original game, if you pick up a Clock in a room with Wallmasters, they will get stuck in are unable to defeat the wall. If it happens to be a room where the doors are locked until all enemies are defeated, your in a locked room (especially on swordless runs), then the only option is to reset or use options of escaping are either restarting the "quick end" code.
game or quitting. Fortunately, the save mechanic from the second controller will allow players to start back at the dungeon entrance and it does not affect the death count on the save file, but the hearts will go back down to 3.
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* A common myth is that it is possible to use your keys in the wrong order in the Water Temple, thus locking yourself out of completing the dungeon... and the game. Barely averted in that this is not actually a complete game-stopper, but finding the replacement key is incredibly convoluted.
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gutting natter


* Jabu Jabu's Belly had switches to raise and drain the water level, allowing you to move up and down through special holes in the floor. However, if you forgot to collect a certain key before raising the water level to maximum, you will be unable to reach the boss because there's a row of locked rooms between you and it. Unfortunately, you would have to move blocks to get to the draining switch, but said blocks are underwater and you can't push blocks when you're swimming.
* -Not true, thankfully. Where the second blue water switch is, you can push a block to get to the red switch, which drains the water. Just thought I'd correct that before someone restarts their entire game.

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* Jabu Jabu's Belly had switches to raise and drain the water level, allowing you to move up and down through special holes in the floor. However, if you forgot to collect a certain key before raising the water level to maximum, you will be unable to reach the boss because there's a row of locked rooms between you and it. Unfortunately, you would have to move blocks to get to the draining switch, but said blocks are underwater and you can't push blocks when you're swimming.
* -Not true, thankfully. Where
swimming. However, this can be avoided where the second blue water switch is, you can push a block to get to the red switch, which drains the water. Just thought I'd correct that before someone restarts their entire game.water.
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*-Not true, thankfully. Where the second blue water switch is, you can push a block to get to the red switch, which drains the water. Just thought I'd correct that before someone restarts their entire game.
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* The Song of the Hero quest is impossible and the save could be corrupted should the player speak to Golo the Goron a second time in Lanayru Mine, after getting the Thunder Dragon's song, but before going to the forest or volcano regions. If you save instead of loading an earlier save, prepare to restart the whole thing. Luckily, [[http://kotaku.com/5865426/ it's easy enough to avoid]], and Nintendo has posted a free downloadable channel that corrects the save corruption.

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* The Song of the Hero quest is can be made impossible and the save could be corrupted to finish should the player speak to Golo the Goron a second time in Lanayru Mine, after getting the Thunder Dragon's song, but before going to the forest or volcano regions. If you save instead of loading an earlier save, prepare to restart the whole thing. Luckily, [[http://kotaku.com/5865426/ it's easy enough to avoid]], and Nintendo has posted a free downloadable channel that corrects the save corruption.
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** There's a room in the mountains that can be entered through a hole in the ceiling into some water. Normally, it's impossible to get to this hole before being able to swim, but the screen jumping glitch allows you to get to it earlier. If you fall through the hole and hit the water without the swimming ability, the game will respawn you (without taking away any health) at the room entrance. Since you entered the room by falling from above, you respawn in mid-air and fall into the water again. You end up caught in an infinite loop of respawning and falling back in the water.

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** There's a room in the mountains that can be entered through a hole in the ceiling into some water. Normally, it's impossible to get to this hole before being able to swim, but the screen jumping glitch allows you to get to it earlier. If you fall through the hole and hit the water without the swimming ability, the game will respawn you (without taking away any health) at the room entrance. Since you entered the room by falling from above, you respawn in mid-air and fall into the water again. You end up caught in an infinite loop of respawning and falling back in the water.
water. Since you never hit the ground, you can't even use items to warp out of this situation.
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** There's a room in the mountains that can be entered through a hole in the ceiling into some water. Normally, it's impossible to get to this hole before being able to swim, but the screen jumping glitch allows you to get to it earlier. If you fall through the hole and hit the water without the swimming ability, the game will respawn you (without taking away any health) at the room entrance. Since you entered the room by falling from above, you respawn in mid-air and fall into the water again. You end up caught in an infinite loop of respawning and falling back in the water.
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This isn\'t Unwinnable By Mistake because the designers specifically noticed that it was possible to run out of keys and added them to the shops so it couldn\'t happen. It\'s more The Dev Team Thinks Of Everything.


* Due to the nature of keys in this game, it was possible to carry keys to other dungeons to unlock their doors. This can wind you up in a bind if you run out of keys (although it's possible to buy more). Future games corrected this by restricting key use to the dungeon they're acquired in.

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* Due to the nature of keys in this game, it was possible to carry keys to other dungeons to unlock their doors. This can wind you up in a bind if you run out of keys (although it's possible to buy more). Future games corrected this by restricting key use to the dungeon they're acquired in.
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Removed an example. I have searched for any other info online and tried this myself multiple times. I cannot get it to work and this is the only place I can hear about this glitch. I believe it is in error.


* If you get the Hourglass, save right away, turn your game off, and start right again, then the hourglass is ''gone''. LostForever. As you can probably imagine, you cannot complete ''Phantom Hourglass'' without the Phantom Hourglass.

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* If you get the Hourglass, save right away, turn your game off, and start right again, then the hourglass is ''gone''. LostForever. As you can probably imagine, you cannot complete ''Phantom Hourglass'' without the Phantom Hourglass.
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[[AC: VideoGame/TheLegendOfZeldaOracleOfAges]]

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[[AC: VideoGame/TheLegendOfZeldaOracleOfAges]][[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]]]
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* Thanks to a [[GameBreakingBug glitch]] in the game, players can turn any item in their inventory into a bottle. This is generally regarded as very helpful when used for useless things like the receipt for the Biggoron Sword. If it's used on something you actually ''need'', you are SOL.

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* Thanks to a [[GameBreakingBug glitch]] in the game, players can turn any item in their inventory into a bottle. This is generally regarded as very helpful when used for useless things like the receipt for the Biggoron Biggoron's Sword. If it's used on something you actually ''need'', you are SOL.

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* It's possible to use your keys in the wrong order in the Water Temple, thus locking yourself out of completing the dungeon... and the game. Presumably fixed for Ocarina 3D.
** A common myth. There is no way to get stuck in the water temple [[labelnote:proof]]There are 6 keys/doors. The doors are intended to be unlocked in pairs of 2s in this sequence: two unlock the ability to freely cycle through water levels, two more unlock Dark Link/Longshot, the last 2 unlock the boss key. The keys are accessible in a 2,2(=4),2 pattern: two can only be obtained with the water at F1, two more with the water at F2 (=4 accessible keys when you can freely cycle the water level), and the last two can only be obtained with the longshot. The boss key path has no small keys, and can't be accessed without the Longshot. The Dark Link/Longshot path is only accessible when the water level is on F3, but none of the intended first 4 keys can be obtained with the water level that high, thus the player always unlocks the doors in the same order[[/labelnote]]
** This wasn't a complete game-stopper, but finding the replacement key was incredibly convoluted. This possibility still exists in the [=3DS=] version, but the temple's adjustments make it less prevalent.

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* It's possible to use your keys in the wrong order in the Water Temple, thus locking yourself out of completing the dungeon... and the game. Presumably fixed for Ocarina 3D.
** A common myth. There is no way to get stuck in the water temple [[labelnote:proof]]There are 6 keys/doors. The doors are intended to be unlocked in pairs of 2s in this sequence: two unlock the ability to freely cycle through water levels, two more unlock Dark Link/Longshot, the last 2 unlock the boss key. The keys are accessible in a 2,2(=4),2 pattern: two can only be obtained with the water at F1, two more with the water at F2 (=4 accessible keys when you can freely cycle the water level), and the last two can only be obtained with the longshot. The boss key path has no small keys, and can't be accessed without the Longshot. The Dark Link/Longshot path is only accessible when the water level is on F3, but none of the intended first 4 keys can be obtained with the water level that high, thus the player always unlocks the doors in the same order[[/labelnote]]
** This wasn't a complete game-stopper, but finding the replacement key was incredibly convoluted. This possibility still exists in the [=3DS=] version, but the temple's adjustments make it less prevalent.
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* If the player tries to complete palace 3 before collecting the Handy Glove in palace two, you might get stuck in an early room. Breakable blocks fall down on either side of a large floating platform near the ceiling. If you stand beneath the platform, the breakable blocks can wall you in on either side, and since the floating platform protects you from falling blocks above you, you can't even take any damage to die and restart the room.
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[[AC: VideoGame/TheLegendOfZeldaOracleOfAges]]
* Jabu Jabu's Belly had switches to raise and drain the water level, allowing you to move up and down through special holes in the floor. However, if you forgot to collect a certain key before raising the water level to maximum, you will be unable to reach the boss because there's a row of locked rooms between you and it. Unfortunately, you would have to move blocks to get to the draining switch, but said blocks are underwater and you can't push blocks when you're swimming.
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None

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** A common myth. There is no way to get stuck in the water temple [[labelnote:proof]]There are 6 keys/doors. The doors are intended to be unlocked in pairs of 2s in this sequence: two unlock the ability to freely cycle through water levels, two more unlock Dark Link/Longshot, the last 2 unlock the boss key. The keys are accessible in a 2,2(=4),2 pattern: two can only be obtained with the water at F1, two more with the water at F2 (=4 accessible keys when you can freely cycle the water level), and the last two can only be obtained with the longshot. The boss key path has no small keys, and can't be accessed without the Longshot. The Dark Link/Longshot path is only accessible when the water level is on F3, but none of the intended first 4 keys can be obtained with the water level that high, thus the player always unlocks the doors in the same order[[/labelnote]]
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** This wasn't a complete game-stopper, but finding the replacement key was incredibly convoluted. This possibility still exists in the [=3DS=] version, but the temple's adjustments make it less prevalent.
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* In the three palaces where blocks fall to form a wall, you can climb on top of the wall, jump, and activate the Fairy Spell to go to a glitched palace. The layout will be the same as the first palace but the color and texture of the walls will be the same as the palace you were originally in. If, for some reason, you have not completed the first palace, you will find Horsehead at the end. If you defeat this Horsehead, the game will register as you having beat the first palace, but not the palace you originally entered. However, when you exit this glitched palace, you will find that the palace you originally entered will be destroyed as if you had completed it. If you happened to save, you will be unable to finish the game, and you will have to delete your character and start over.

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[[AC: VideoGame/TheLegendOfZelda]]

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[[AC: VideoGame/TheLegendOfZelda]][[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]]]



* Due to the nature of keys in this game, it was possible to carry keys to other dungeons to unlock their doors. This can wind you up in a bind if you run out of keys. Future games corrected this by restricting key use to the dungeon they're acquired in.

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* Due to the nature of keys in this game, it was possible to carry keys to other dungeons to unlock their doors. This can wind you up in a bind if you run out of keys. keys (although it's possible to buy more). Future games corrected this by restricting key use to the dungeon they're acquired in.
in.

[[AC: VideoGame/ZeldaIITheAdventureOfLink]]
* Due to all kinds of glitchy stuff in the game it's possible to glitch Link into the floor at the start of a palace, glitch the floor so Link keeps falling through it, get Link stuck in the middle of an ocean and all kinds of other stuff where the player's only option is to reset or use the "quick end" code (which isn't even possible when stuck in the ocean). In Nintendo's defence, some of this requires stuff that wasn't even possible on the original console, like pressing up and down at the same time, and other glitches require the player to do things that most normal players wouldn't think of doing, like talking to the same character several times in succession and then entering a door on the right frame.
Is there an issue? Send a MessageReason:
None



to:

* It's possible to use your keys in the wrong order in the Water Temple, thus locking yourself out of completing the dungeon... and the game. Presumably fixed for Ocarina 3D.
Is there an issue? Send a MessageReason:
None



to:

* Due to the nature of keys in this game, it was possible to carry keys to other dungeons to unlock their doors. This can wind you up in a bind if you run out of keys. Future games corrected this by restricting key use to the dungeon they're acquired in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: VideoGame/TheLegendOfZelda]]
* In the original game, if you pick up a Clock in a room with Wallmasters, they will get stuck in the wall. If it happens to be a room where the doors are locked until all enemies are defeated, your only option is to reset or use the "quick end" code.

[[AC: VideoGame/TheLegendOfZeldaLinksAwakening]]
* ''Link's Awakening'' was notorious for a door that could only be unlocked with an InterchangeableAntimatterKey. The door in question was located across a moat that you were meant to cross after [[SuperDrowningSkills gaining the ability to swim]]. The designers failed to realize that Link could ''just barely'' clear the moat by jumping, leaving him with neither the swimming ability needed to finish the dungeon nor the key needed to get that ability. The DX version fixed this by making the jump impossible.
* You can also get stuck in Eagle's Tower in the original (non-DX) version. If you drop one of the orbs down a certain hole, then it won't respawn properly, preventing you from completing the dungeon.
** It's also possible to drop the orb behind a pillar and on spikes, rendering it impossible to retrieve it.
* You can also trade your shovel for the boomerang, and then another shovel will appear in the shop. Buy this shovel, and then your inventory will be too full in the last dungeon to pick up the Fire Rod, which you will need badly. This can be rectified by using up all your Bombs or Magic Powder, thus freeing an inventory slot... but without Magic Powder, the final boss becomes unbeatable...
* The infamous "Map Glitch" which allowed the player to skip whole screens at a time would, in theory, make the item [[FetchQuest Fetch Quest]] easier. However, due to a glitch in the programming, only the next item in the player's quest will be available. Skipping ahead to the final item (the magnifying glass) if you don't have the second-to-last item when you arrive there, your next item will be sitting there. You will have a very hard time winning the game from that point, since you will not be able to complete the maze at the end without either brute-forcing every combination of moves or using the very same glitch to warp directly into the final boss's room. Also, if you are unfortunate enough to save the game inside the magnifying glass cave after performing said glitch, you will never be able to leave since the mermaid statue is still blocking the entrance on the overworld.
** Farting around with this glitch in caverns has a pretty good chance of dumping you into a facsimile of the sixth or seventh dungeon long before you're supposed to enter. If you try to exit, you'll wind up stuck in the dungeon's still-hidden entrance and unable to move. This and the above are all good reasons to not experiment too much with the glitch until you've learned the [[WarpWhistle Manbo Mambo]] and can warp out of these unwinnable situations.

[[AC: VideoGame/TheLegendOfZeldaOcarinaOfTime]]
* Thanks to a [[GameBreakingBug glitch]] in the game, players can turn any item in their inventory into a bottle. This is generally regarded as very helpful when used for useless things like the receipt for the Biggoron Sword. If it's used on something you actually ''need'', you are SOL.

[[AC: VideoGame/TheLegendOfZeldaTwilightPrincess]]
* In the Wii version, there's an [[GameBreakingBug infamous glitch]] where saving and quitting at the scene where you find the big cannon before talking to an NPC makes the game unwinnable. Several known workarounds exist to allow players to talk to the invisible NPC and allow them to escape the "unwinnable" situation.
* There's a [[GameBreakingBug game-halting bug]] that occurs in both versions. After crossing the Bridge of Eldin and bombing the rock wall, a piece of the bridge will be warped away to somewhere else. If you happen to save and quit between here and the Twilight, then you can be reloaded on the wrong side of the broken bridge with no way to get back across.
** This can be fixed, but it requires a bit of glitching of its own. Video [[http://www.youtube.com/watch?v=8tmmgAE5MZc here]].

[[AC: VideoGame/TheLegendOfZeldaPhantomHourglass]]
* It's possible to use the hammer to enter the Goron Temple without first becoming an honorary Goron. If you claim the pure metal without doing that, then your fairy won't let you leave until you become a Goron... which you can't do because one of the Gorons grew up. You can no longer talk to every Goron, which is one of the requirements for becoming one. But it's totally worth it because you get to see two Gongorons.
* If you get the Hourglass, save right away, turn your game off, and start right again, then the hourglass is ''gone''. LostForever. As you can probably imagine, you cannot complete ''Phantom Hourglass'' without the Phantom Hourglass.

[[AC: VideoGame/TheLegendOfZeldaSkywardSword]]
* The Song of the Hero quest is impossible and the save could be corrupted should the player speak to Golo the Goron a second time in Lanayru Mine, after getting the Thunder Dragon's song, but before going to the forest or volcano regions. If you save instead of loading an earlier save, prepare to restart the whole thing. Luckily, [[http://kotaku.com/5865426/ it's easy enough to avoid]], and Nintendo has posted a free downloadable channel that corrects the save corruption.
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