History UnwinnableByMistake / SuperMarioBros

8th Nov '16 12:46:24 PM MegaMarioMan
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** If you're ''really'' unlucky, then you can trigger an N-spade to appear on top of a Hammer Bro, causing [[http://www.youtube.com/watch?v=y3lznozAfYo this]] to happen.
** An example thankfully restricted to one level - in World 7, one level has a Hammer Bros. Suit in it (other than this one, they're only available as world map items found in mushroom houses). If Mario is in statue form from the Tanooki Suit when he grabs it, he becomes a greyscale version of the usual Hammer Bros. Suit that can't use the pipe needed to continue the level. Fortunately, this only makes it impossible to clear that level on that life[[note]]There is also a Hammer Suit obtainable in World 6-10, but it requires a Fire Flower to access and therefore is impossible to collect with a Tanooki Suit on[[/note]]. This was corrected in the SNES and GBA remakes.
** One fortress requires you to obtain a Tanooki Suit (if you aren't already Raccoon Mario) from a secret room accessed by P-Switch. If you trigger the switch but for some reason let it time out before you reach the bottom of the room, it's LostForever and you can't beat the level on that life. A similar situation can happen at the end of the World 8 fortress, where the boss door is triggered by the switch. In cases of really bad timing, you can get entombed in the blocks until time runs out.

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** * If you're ''really'' unlucky, then you can trigger an N-spade to appear on top of a Hammer Bro, causing [[http://www.youtube.com/watch?v=y3lznozAfYo this]] to happen.
** * An example thankfully restricted to one level - in World 7, one level has a Hammer Bros. Suit in it (other than this one, they're only available as world map items found in mushroom houses). If Mario is in statue form from the Tanooki Suit when he grabs it, he becomes a greyscale version of the usual Hammer Bros. Suit that can't use the pipe needed to continue the level. Fortunately, this only makes it impossible to clear that level on that life[[note]]There is also a Hammer Suit obtainable in World 6-10, but it requires a Fire Flower to access and therefore is impossible to collect with a Tanooki Suit on[[/note]]. This was corrected in the SNES and GBA remakes.
** * One fortress requires you to obtain a Tanooki Suit (if you aren't already Raccoon Mario) from a secret room accessed by P-Switch. If you trigger the switch but for some reason let it time out before you reach the bottom of the room, it's LostForever and you can't beat the level on that life. A similar situation can happen at the end of the World 8 fortress, where the boss door is triggered by the switch. In cases of really bad timing, you can get entombed in the blocks until time runs out.



[[AC: Luigi's Mansion Dark Moon]]

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[[AC: Luigi's Mansion Mansion: Dark Moon]]



** Also seemingly happened to some poor soul who saved and quit between the Tough Possessor and King Boo battles. The game counted the former as complete, but not the latter, meaning that whatever he did, the game would never progress to the final boss. [[http://nintendo3dsdaily.com/nintendoarticles/should-nintendo-release-a-patch-for-luigis-mansion-dark-moon/#comment-17125 Hear about this tale of woe here]]

[[AC: Paper Mario Color Splash]]

* When Kamek enters a normal battle and messes around with your inventory, some of the effects he has include removing all but six cards from your deck or changing every card you have into a certain attack until the end of the battle. The problem is that the game does not check to see if the cards you get are capable of beating the battle. So sometimes you might end up fighting flying enemies with only hammer cards. Since running and the ability to get new cards in battle are disabled, the only thing you can do is use up all your cards and loose your inventory or reset the game.

to:

** * Also seemingly happened to some poor soul who saved and quit between the Tough Possessor and King Boo battles. The game counted the former as complete, but not the latter, meaning that whatever he did, the game would never progress to the final boss. [[http://nintendo3dsdaily.com/nintendoarticles/should-nintendo-release-a-patch-for-luigis-mansion-dark-moon/#comment-17125 Hear about this tale of woe here]]

here.]]

[[AC: Paper Mario Mario: Color Splash]]

* When Kamek enters a normal battle and messes around with your inventory, some of the effects he has causes include removing all but six cards from your deck or changing every card you have into a certain attack until the end of the battle. The problem is that the game does not check to see if the cards you get are capable of beating the battle. So sometimes So, for example, you might end up fighting flying enemies with only hammer cards. Since running and the ability to get new cards in battle are disabled, the only thing things you can do is are either use up all your cards and loose your inventory or reset the game.
28th Oct '16 1:09:41 PM mario0987
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Added DiffLines:


[[AC: Paper Mario Color Splash]]

* When Kamek enters a normal battle and messes around with your inventory, some of the effects he has include removing all but six cards from your deck or changing every card you have into a certain attack until the end of the battle. The problem is that the game does not check to see if the cards you get are capable of beating the battle. So sometimes you might end up fighting flying enemies with only hammer cards. Since running and the ability to get new cards in battle are disabled, the only thing you can do is use up all your cards and loose your inventory or reset the game.
8th Sep '16 3:20:30 PM MisterKerr
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** An example thankfully restricted to one level - in World 7, one level has a Hammer Bros. Suit in it (other than this one, they're only available as world map items found in mushroom houses). If Mario is in statue form from the Tanooki Suit when he grabs it, he becomes a greyscale version of the usual Hammer Bros. Suit that can't use the pipe needed to continue the level. Fortunately, this only makes it impossible to clear that level on that life. This was corrected in the SNES and GBA remakes.

to:

** An example thankfully restricted to one level - in World 7, one level has a Hammer Bros. Suit in it (other than this one, they're only available as world map items found in mushroom houses). If Mario is in statue form from the Tanooki Suit when he grabs it, he becomes a greyscale version of the usual Hammer Bros. Suit that can't use the pipe needed to continue the level. Fortunately, this only makes it impossible to clear that level on that life.life[[note]]There is also a Hammer Suit obtainable in World 6-10, but it requires a Fire Flower to access and therefore is impossible to collect with a Tanooki Suit on[[/note]]. This was corrected in the SNES and GBA remakes.
6th Sep '16 4:05:48 PM MarkLungo
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* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowzer's Time Trap, and the game will pause forever!"

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* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, Creator/{{Nintendo}}: there was a set of ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowzer's Time Trap, and the game will pause forever!"
28th Dec '15 4:26:06 PM creekery
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* The players with OCD who must dig out every block of dirt in the pyramid levels can get themselves trapped in the left side of world 2-2.

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* The players with OCD who must dig out every block of dirt in the pyramid levels can get themselves trapped in the left side of world 2-2. [[labelnote:*]]To be fair, that one's kind of [[UnwinnableByInsanity your fault.]][[/labelnote]]
29th Nov '15 5:55:10 PM craftersshaft
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* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"

to:

* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Bowzer's Time Trap, and the game will pause forever!"
31st Jan '15 11:29:23 AM MarkLungo
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* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie]] codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"

to:

* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie]] ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"
31st Jan '15 11:29:08 AM MarkLungo
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* A mistake of Galoob rather than Nintendo, there was a set of Game Genie codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"

to:

* A mistake of Galoob Creator/{{Galoob}} rather than Nintendo, Creator/{{Nintendo}}, there was a set of Game Genie ''VideoGame/GameGenie]] codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"



To return to top of index, click [[UnwinnableByMistake here.]]

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To return to top of index, click [[UnwinnableByMistake here.]]]]
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26th Dec '14 4:18:06 PM sysvjbjr
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* A glitch can cause the game to be unwinnable. In World 5, it is possible for the airship to land on the land-based portion of the map, displayed in miniature in the upper left corner of the sky map. When you then chase it down to ground level, it's nowhere to be found. This would be a good airship to use an [[JunkRare anchor]] on if you've acquired any.

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* A glitch can cause the game to be unwinnable. In World 5, it is possible for the airship to land on the land-based portion of the map, displayed in miniature in the upper left corner of the sky map. When you then chase it down to ground level, it's nowhere to be found. This would be a good airship to use an [[JunkRare anchor]] on if you've acquired any. Fortunately, it is also one of the easier airships.
5th Sep '14 8:57:54 AM scoffee
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* In the room before the Bowser fight, you can crouch and fly into the gap over the Bowser statue to slide through the wall, leading to different layouts of the boss fight. You can do this a couple more times before you are permanently stuck inside the blocks and you have to time out to continue.
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