History UnwinnableByMistake / SuperMarioBros

28th Dec '15 4:26:06 PM creekery
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* The players with OCD who must dig out every block of dirt in the pyramid levels can get themselves trapped in the left side of world 2-2.

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* The players with OCD who must dig out every block of dirt in the pyramid levels can get themselves trapped in the left side of world 2-2. [[labelnote:*]]To be fair, that one's kind of [[UnwinnableByInsanity your fault.]][[/labelnote]]
29th Nov '15 5:55:10 PM craftersshaft
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* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"

to:

* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Bowzer's Time Trap, and the game will pause forever!"
31st Jan '15 11:29:23 AM MarkLungo
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* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie]] codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"

to:

* A mistake of Creator/{{Galoob}} rather than Creator/{{Nintendo}}, there was a set of ''VideoGame/GameGenie]] ''VideoGame/GameGenie'' codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"
31st Jan '15 11:29:08 AM MarkLungo
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* A mistake of Galoob rather than Nintendo, there was a set of Game Genie codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"

to:

* A mistake of Galoob Creator/{{Galoob}} rather than Nintendo, Creator/{{Nintendo}}, there was a set of Game Genie ''VideoGame/GameGenie]] codes for the NES version that allowed Mario to be, and remain, in a certain suit. However, these codes overwrote additional data that was part of the door animation after the final fight with Bowser, causing the game to freeze if you did not enter the door immediately. The Game Genie code book warned the player to enter the door immediately, or else they would be "caught in Bowser's Time Trap, and the game will pause forever!"



To return to top of index, click [[UnwinnableByMistake here.]]

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To return to top of index, click [[UnwinnableByMistake here.]]]]
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26th Dec '14 4:18:06 PM sysvjbjr
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* A glitch can cause the game to be unwinnable. In World 5, it is possible for the airship to land on the land-based portion of the map, displayed in miniature in the upper left corner of the sky map. When you then chase it down to ground level, it's nowhere to be found. This would be a good airship to use an [[JunkRare anchor]] on if you've acquired any.

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* A glitch can cause the game to be unwinnable. In World 5, it is possible for the airship to land on the land-based portion of the map, displayed in miniature in the upper left corner of the sky map. When you then chase it down to ground level, it's nowhere to be found. This would be a good airship to use an [[JunkRare anchor]] on if you've acquired any. Fortunately, it is also one of the easier airships.
5th Sep '14 8:57:54 AM scoffee
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* In the room before the Bowser fight, you can crouch and fly into the gap over the Bowser statue to slide through the wall, leading to different layouts of the boss fight. You can do this a couple more times before you are permanently stuck inside the blocks and you have to time out to continue.
8th Jul '14 12:30:37 PM MyFinalEdits
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[[AC:Super Mario World]]
* Valley of Bowser 2. The second room has a rising/falling wall that requires maneuvering a passageway just right so that you don't get crushed. This part is impossible to do if Mario or Luigi is riding Yoshi, as the passages are too small for both to fit through together, so the wall will invariably crush them both. For that reason a block with Yoshi wings exists right before it. Failing to catch them will force the player to leave Yoshi to finish the level.
8th Jul '14 12:29:10 PM MyFinalEdits
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* Valley of Bowser 2. The second room has a rising/falling wall that requires maneuvering a passageway just right so that you don't get crushed. This part is impossible to do if Mario or Luigi is riding Yoshi, as the passages are too small for both to fit through together, so the wall will invariably crush them both. For that reason a block with Yoshi wings exists right before it. Failing to catch them however...

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* Valley of Bowser 2. The second room has a rising/falling wall that requires maneuvering a passageway just right so that you don't get crushed. This part is impossible to do if Mario or Luigi is riding Yoshi, as the passages are too small for both to fit through together, so the wall will invariably crush them both. For that reason a block with Yoshi wings exists right before it. Failing to catch them however...
will force the player to leave Yoshi to finish the level.
8th Jul '14 4:46:09 AM Kaizerreich
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* Valley of Bowser 2. The second room has a rising/falling wall that requires maneuvering a passageway just right so that you don't get crushed. This part is impossible to do if Mario or Luigi is riding Yoshi, as the passages are too small for both to fit through together, so the wall will invariably crush them both.

to:

* Valley of Bowser 2. The second room has a rising/falling wall that requires maneuvering a passageway just right so that you don't get crushed. This part is impossible to do if Mario or Luigi is riding Yoshi, as the passages are too small for both to fit through together, so the wall will invariably crush them both.
both. For that reason a block with Yoshi wings exists right before it. Failing to catch them however...
4th Jul '14 8:50:01 AM case
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* A glitch can cause the game to be unwinnable. In World 5, it is possible for the airship to land on the land-based portion of the map, displayed in miniature in the upper left corner of the sky map. When you then chase it down to ground level, it's nowhere to be found.

to:

* A glitch can cause the game to be unwinnable. In World 5, it is possible for the airship to land on the land-based portion of the map, displayed in miniature in the upper left corner of the sky map. When you then chase it down to ground level, it's nowhere to be found. This would be a good airship to use an [[JunkRare anchor]] on if you've acquired any.
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http://tvtropes.org/pmwiki/article_history.php?article=UnwinnableByMistake.SuperMarioBros