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** Only two Spikes appear in the game, both in the first room of 5-1.

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** Only two Spikes appear in the game, both in the first room of 5-1. A third appears in the GBA remake, in the first section of Secret 6.
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*** World 3-Castle is the only level that features Whomps. Furthermore, only one of the Whomps is the kind that walks around, while the rest of them are stationary.

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** The Apprentice is a variant of the Spookum enemies found in Booster Tower (same color, different stats and spells), and only shows up in a secret path of Booster Pass. It gets unique dialogue when you encounter it and vanishes after the fight, though it isn't quite an OptionalBoss since it lacks boss music, can be dodged completely while still getting the item boxes it guards, and is extremely weak. However, dying to it doesn't cause a game over and instead leads to a cutscene where the Apprentice runs off to get promoted into a Snifit by Booster; returning to the area afterwards spawns another Apprentice waiting to be promoted, and this can be repeated for up to five Apprentices. Each one you lose to appears in Booster Tower as an NPC.

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** The Apprentice is a variant of the Spookum enemies found in Booster Tower (same color, different stats and spells), and only shows up in a secret path of Booster Pass. It gets unique dialogue when you encounter it and vanishes after the fight, it, though it isn't quite an OptionalBoss since it lacks boss music, can be dodged completely while still getting the item boxes it guards, respawns after leaving and returning to the area, and is extremely weak. However, dying to it doesn't cause a game over and instead leads to a cutscene where the Apprentice runs off to get promoted into a Snifit by Booster; returning to the area afterwards spawns another Apprentice waiting to be promoted, and this can be repeated for up to five Apprentices. Each one you lose to appears in Booster Tower as an NPC.


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** A Blooper Nanny shows up in one room deep in the Sunken Ship. It's only unique on the field and not in battle, as touching it or its Blooper Babies starts a battle with standard Bloopers.
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** The Urchins appear only in Forest of Illusion 2 (and the ones that move a fixed distance are particularly rare, there being only three of them in the level).
** There is only one multi-jumping Cheep Cheep in the game, at the end of Yoshi's Island 4. There is also only one upside-down chainsaw, near the end of Cheese Bridge Area, despite the rightside-up variant being more common.
** The Para-Bomb and Para-Goomba generators each appear in only one level, Vanilla Secret 2 and Donut Plains 4 respectively.
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* In ''VideoGame/SuperMarioGalaxy2'', there are quite a few examples in the game. Among others, there is only one Spiky Piranha Plant at the end of Sky Station Galaxy's second stage, a single Jammyfish in the middle of Cosmic Cove's second mission, Cluckbooms, Pokey Sprouts, and Rhomps only appear in the first mission of Slipsand Galaxy, and Kleptoads only appear in a Hungry Luma planet in Hightail Falls Galaxy. Magmaws only appear in the Melty Monster Galaxy on one planet.

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* In ''VideoGame/SuperMarioGalaxy2'', there are quite a few examples in the game. Among others, there is only one Spiky Piranha Plant at the end of Sky Station Galaxy's second stage, a single Jammyfish in the middle of Cosmic Cove's second mission, Cluckbooms, Pokey Sprouts, and Rhomps only appear in the first mission of Slipsand Galaxy, and Kleptoads only appear in a Hungry Luma planet in Hightail Falls Galaxy. Magmaws only appear in the Melty Monster Galaxy on one planet. While Spring Vaults showed up a couple of times in the first game, there's only one here, in the Space Storm Galaxy.
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Kind of awkward "and," especially since it's not at the end of a list.


** And a solitary Chain Chomp in Bob-omb Battlefield which you must set free to get a star.

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** And Bob-omb Battlefield has a solitary Chain Chomp in Bob-omb Battlefield which you must set free to get a star.
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** The Sentry Garage, a MookMaker that spawns Topminis and can be used as a spring, only appears at the top of the tower in Buoy Base Galaxy.
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** The Apprentice is a variant of the Spookum enemies found in Booster Tower (same color, different stats and spells), and only shows up in a secret path of Booster Pass. It gets unique dialogue when you encounter it and vanishes after the fight, though it isn't quite a BonusBoss since it lacks boss music, can be dodged completely while still getting the item boxes it guards, and is extremely weak. However, dying to it doesn't cause a game over and instead leads to a cutscene where the Apprentice runs off to get promoted into a Snifit by Booster; returning to the area afterwards spawns another Apprentice waiting to be promoted, and this can be repeated for up to five Apprentices. Each one you lose to appears in Booster Tower as an NPC.

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** The Apprentice is a variant of the Spookum enemies found in Booster Tower (same color, different stats and spells), and only shows up in a secret path of Booster Pass. It gets unique dialogue when you encounter it and vanishes after the fight, though it isn't quite a BonusBoss an OptionalBoss since it lacks boss music, can be dodged completely while still getting the item boxes it guards, and is extremely weak. However, dying to it doesn't cause a game over and instead leads to a cutscene where the Apprentice runs off to get promoted into a Snifit by Booster; returning to the area afterwards spawns another Apprentice waiting to be promoted, and this can be repeated for up to five Apprentices. Each one you lose to appears in Booster Tower as an NPC.



** Chapter 2-2 features two Gnips and one Gnaw, Merlee's {{invincible|MinorMook}} pets that throw the current character out of her mansion if they grab them. Chapter 2-4, Merlee's Basement, features one Atomic Boo, [[DegradedBoss heavily downgraded]] from its BonusBoss fight in ''The Thousand-Year Door''.

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** Chapter 2-2 features two Gnips and one Gnaw, Merlee's {{invincible|MinorMook}} pets that throw the current character out of her mansion if they grab them. Chapter 2-4, Merlee's Basement, features one Atomic Boo, [[DegradedBoss heavily downgraded]] from its BonusBoss OptionalBoss fight in ''The Thousand-Year Door''.
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* ''VideoGame/WarioLand'':
** The original Game Boy version of ''VideoGame/WarioLandII'' has exactly two "Kamukamu" fish: one in a waterway in "Turn off the giant faucet!" and another at the very end of "Escape from the Tea Cup!". In the Game Boy Color version of the game, these enemies are completely unused, replaced by the much more common sawfish, despite reshaded sprites existing for them.
** In ''VideoGame/WarioLand3'', there is the Red Lump in The Peaceful Village, a lone Para-Goom with a pink-and-blue umbrella instead of the standard grey, red, green or blue in the first switch room of the green chest area of A Town in Chaos and in the tutorial videos for certain moves, and a single red Omodonmeka in the blue chest area of The Warped Void.
** In ''VideoGame/WarioLandShakeIt'', Buccaneros only ever appear '''once''' in the tutorial level... and maybe very rarely late in the battle with Large Fry. Also, the [[ChestMonster evil treasure chests]] that eat Wario only appear three times in the level Boogie Mansion, are blasted open to get treasure, and don't respawn.
* Every level in ''VideoGame/WarioWorld'' except for Greenhorn Forest has at least one enemy unique to it.
* ''VideoGame/WarioMasterOfDisguise'': There are eight enemies that only show up once each: Spoonatic, Slaughterfork, Jack the Knife, Stankulus, Tooty Kamen, Blamses, Mellow Kitty, and Stuffy the 5th.
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* The first ''VideoGame/MarioParty'' has strange-looking Spike Koopas, which appear only in the MiniGame "Key-pa-Way" and nowhere else in the series.

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* The first ''VideoGame/MarioParty'' ''VideoGame/MarioParty1'' has strange-looking Spike Koopas, which appear only in the MiniGame "Key-pa-Way" and nowhere else in the series.
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* While Chain Chomps show up very frequently in the Galaxy games, their smaller baby variants only show up on a single planet in Dreadnought Galaxy.

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* ** While Chain Chomps show up very frequently in the Galaxy games, their smaller baby variants only show up on a single planet in Dreadnought Galaxy.
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** The cannons from which the Bullet Bills come from, which is in many levels in [=SMB1=] and [=SMB3=], only appear in the seventh Special World level, Outrageous, and the first room of Sunken Ghost Ship.

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** The cannons from which the Bullet Bills come from, which is in many levels in [=SMB1=] and [=SMB3=], only appear in the seventh Special World level, Outrageous, and the first room of Sunken Ghost Ship.Ship, which is a deliberate throwback to the airships from [=SMB3=].
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** In Cherry Lake, you fight a Pry Guy in order to retrieve the journal he stole from Justice Toad. Despite having his own set of dialogue and unique stats in battle, it's unlikely that you'll see more than two of his quotes as he's not very strong and he's only fought in that instance.
** Similarly, there's Laundry Guy, a one-off enemy from Vortex Island. He fights Mario using a magazine.

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** In Cherry Lake, you fight a Pry Guy in order to retrieve the journal he stole from Justice Toad. Despite having his own He has slightly higher stats than a regular Shy Guy, can shield from certain attacks, and has a unique set of dialogue and unique stats in battle, it's unlikely that you'll see more than two of his quotes as he runs through over the battle. Despite all this, he's not very strong and he's only fought in that instance.
quite easy to defeat.
** Similarly, there's Laundry Guy, a one-off enemy from Vortex Island. He fights Mario using a magazine.magazine and exists to kickstart a small chain of battles in the laundry room. He has the same stats as Pry Guy, but no special battle dialogue.
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Plungelos are minibosses (the Mini Boss battle music plays when you're fighting them), so they don't count for this trope


** Gelato Beach's second mission marks the only appearance of the Plungelos, red Cataquacks with plunger-esque feet.
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Adding a section for Super Mario Sunshine.

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* ''VideoGame/SuperMarioSunshine'':
** Hatopops are green parrot-like birds that are only found in Noki Bay. They push Mario out of alcoves, which makes them [[GoddamnedBats rather annoying to deal with]].
** Chain Chomplets, the smaller puppy variants of Chain Chomps, are exclusively found in the first mission of Pianta Village. An actual Chain Chomp is found in the fourth mission of said level and only there.
** The fifth mission of Pinna Park is home to the [[GiantMook Green Electrokoopa]], an enemy that makes its only appearance in this level. Defeating it is the main goal of the mission.
** Gelato Beach's second mission marks the only appearance of the Plungelos, red Cataquacks with plunger-esque feet.
** Despite being recurring enemies in other Mario titles, Boos are found exclusively within Hotel Delfino at Sirena Beach.
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** Bowser's Castle has ''three'' examples: The Ninji enemy from ''VideoGame/SuperMarioBros2'', which shows up in the last hallway. There are also Mechakoopas seen in one of the selectable paths (door 3), in the aforementioned last hallway, and during the final battle. Finally, there is a gold-colored Bowser statue in one of the selectable paths (door 7); unlike the common stone statue which shoots fireballs at Mario or Luigi, this one jumps towards them and cannot be stepped onto.

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** Bowser's Castle has ''three'' examples: The Ninji enemy from ''VideoGame/SuperMarioBros2'', which shows up in the last hallway. There are also Mechakoopas seen in one of the selectable paths (door 3), in the aforementioned last hallway, and during the final battle. Finally, there is a are three gold-colored Bowser statue statues in one of the selectable paths (door 7); unlike the common stone statue which shoots fireballs at Mario or Luigi, this one jumps these jump towards them and cannot be stepped onto.
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** Only two Spikes appear in the game, both in the first room of 5-1.
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** Most Snifits in the game are grey or green, and stand still without moving from their places, or pink, and move about but turn around when they hit a ledge. A single Red Snifit shows up in one room of 3-3, and will jump down at ledges to pursue the player. It was the former {{Trope Namer|s}}. Despite this, most subsequent appearances of Snifits in Mario games and media have had them be red by default.

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** Most Snifits in the game are grey or green, and stand still without moving from their places, or pink, and move about but turn around when they hit a ledge.ledge (in ''Super Mario All-Stars'', the ones that move around are blue and the stationary ones are grey). A single Red Snifit shows up in one room of 3-3, and will jump down at ledges to pursue the player. It was the former {{Trope Namer|s}}. Despite this, most subsequent appearances of Snifits in Mario games and media have had them be red by default.
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** Normal Shy Guys are abundant in Bowser's Snow Fort, but the ones found with the Traveling Toad are not, and for good reason - [[BossInMooksClothing they have 120 HP, ten times much as normal Shy Guys, and stronger attacks than anything else in the area.]]

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** Normal Shy Guys are abundant in Bowser's Snow Fort, but the ones found with the Traveling Toad are not, and for good reason - [[BossInMooksClothing [[BossInMookClothing they have 120 HP, ten times much as normal Shy Guys, and stronger attacks than anything else in the area.]]
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** The Amazy Dayzee is found only in one spot in the Flower Fields and is randomly generated to be there about 10% of the time. The rest of the time, it's a normal Crayzee Dayzee. [[BossInMooksClothing It is also ridiculously strong]] and likes to run away as soon as possible, but if Mario can defeat it before it runs or he dies, the Amazy Dayzee will provide a mountain of experience points.

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** The Amazy Dayzee is found only in one spot in the Flower Fields and is randomly generated to be there about 10% of the time. The rest of the time, it's a normal Crayzee Dayzee. [[BossInMooksClothing [[BossInMookClothing It is also ridiculously strong]] and likes to run away as soon as possible, but if Mario can defeat it before it runs or he dies, the Amazy Dayzee will provide a mountain of experience points.
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* While Chain Chomps show up very frequently in the Galaxy games, their smaller baby variants only show up on a single planet in Dreadnought Galaxy.

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