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* Some people found the title screen from ''[[Toys/{{Barbie}} Barbie Horse Adventures: Blue Ribbon Race]]'' for the Game Boy Advance to be downright terrifying, largely because the horse is animated like its legs are made of rubber, and since the horse itself looks realistic, it comes off as unnatural.
-->'''WebVideo/{{Vinesauce}}''': This is reaching weird uncanny valleys, that horse is apparently made of chewing gum.
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* ''VideoGame/WarioLand'' games are usually too cartoony in art style to fit this usually, but some of the clown-based bosses would probably head far enough into the valley to give Coulrophobics nightmares. There's Clown-a-Round in ''VideoGame/WarioWorld'', which looks just human and somewhat CGI-like to creep someone out before they even realize it has multiple detachments heads and his real one is on his stomach: [[http://www.mariowiki.com/Clown-a-Round picture for reference]] and possibly Chortlebot from ''Shake It'', which is at least somewhat disturbing in the least (it freaking laughs when using a flamethrower type attack for goodness sake, and the music getting faster and faster can't help much).

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* ''VideoGame/WarioLand'' games are usually too cartoony in art style to fit this usually, but some of the clown-based bosses would probably head far enough into the valley to give Coulrophobics nightmares. There's Clown-a-Round in ''VideoGame/WarioWorld'', which looks just human and somewhat CGI-like to creep someone out before they even realize it has multiple detachments heads and his real one is on his stomach: [[http://www.mariowiki.com/Clown-a-Round picture for reference]] and possibly Chortlebot from ''Shake It'', ''[[VideoGame/WarioLandShakeIt Shake It]]'', which is at least somewhat disturbing in the least (it freaking laughs when using a flamethrower type attack for goodness sake, and the music getting faster and faster can't help much).
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** Invoked in 'VideoGame/MagikarpJump''. The game uses simple two frame animations for all characters with the exception of Pidgeotto which has a smoother flying animation which makes it really unsettling, perfect for your Pokemon's natural predator.

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** Invoked in 'VideoGame/MagikarpJump''.''VideoGame/MagikarpJump''. The game uses simple two frame animations for all characters with the exception of Pidgeotto which has a smoother flying animation which makes it really unsettling, perfect for your Pokemon's natural predator.
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** The ''VideoGame/StreetFighterEX'' trilogy being the franchise’s first step into 3D, naturally had this effect on long time fans with previous beautifully animated World Warriors now in blocky graphics and lacking fluidity of the sprite work. This along with being made by a third party company may explain why the EX series initially failed to make any waves. One piece of [[https://pbs.twimg.com/media/EjgDRWoX0AUH31A.jpg offical artwork]] by Dai-Chan even lampshades this trope with Ryu, Chun-Li and other characters InUniverse reacting in horror at being turned 3D.

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** The ''VideoGame/StreetFighterEX'' trilogy being the franchise’s first step into 3D, naturally had this effect on long time fans with previous the previously beautifully animated World Warriors now in blocky graphics and lacking fluidity of the sprite work. This along with being made by a third party company may explain why the EX series initially failed to make any waves. One piece of [[https://pbs.twimg.com/media/EjgDRWoX0AUH31A.jpg offical artwork]] by Dai-Chan even lampshades this trope with Ryu, Chun-Li and other characters InUniverse reacting in horror at being turned 3D.
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* ''Franchise/SilentHill'' invokes UncannyVally alongside unintended cases, and given the PsychologicalHorror angle, it's hard to tell when it is or isn't intentional:

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* ''Franchise/SilentHill'' invokes UncannyVally The Uncanny Vally alongside unintended cases, and given the PsychologicalHorror angle, it's hard to tell when it is or isn't intentional:
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* ''VideoGame/{{Psychonauts}}'' can easily stir up the Uncanny Valley in players for its Tim Burton-esque claymation looking characters. While Raz, Lili, Shasha, Milla and Ford are stylised enough to look appealing (especially Raz and Lili), the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRtOb6g6GslSJEibpKXKd5qZxPZLPtCLXRv4Q&usqp=CAU rest of the kids are just plain freaky]], looking more like deranged Muppets than actual children. [[VideoGame/Psychonauts2 The sequel]] improves upon the cast’s designs with immensely improved and newer graphics, although some people actually find the new graphics even more unsettling due to the more [[https://www.playstationlifestyle.net/assets/uploads/2019/06/Psychonauts-2-Gameplay-Featured.jpg detailed eyes]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXXeSpKcPUwawieD_ELdo9LCQ4PdjpDQTKzQ&usqp=CAU smoother textures]] on the characters.

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* ''VideoGame/{{Psychonauts}}'' can easily stir up the Uncanny Valley in players for its Tim Burton-esque claymation looking characters. While Raz, Lili, Shasha, Milla and Ford are stylised enough to look appealing (especially Raz and Lili), the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRtOb6g6GslSJEibpKXKd5qZxPZLPtCLXRv4Q&usqp=CAU rest of the kids are just plain freaky]], looking more like deranged Muppets than actual children. [[VideoGame/Psychonauts2 The sequel]] improves upon the cast’s designs with immensely improved and newer graphics, although some people actually find the new graphics even more unsettling due to the more [[https://www.playstationlifestyle.net/assets/uploads/2019/06/Psychonauts-2-Gameplay-Featured.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ_Nt0Qeb6oxBn7FEOvaX2YeKaQ3yGQdO5STw&usqp=CAU detailed eyes]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXXeSpKcPUwawieD_ELdo9LCQ4PdjpDQTKzQ&usqp=CAU smoother textures]] on the characters.
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* Not sure about the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 versions, but the Wii, PSP and [=PS2=] versions of ''Star Wars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
** The [=PS360=] version is better with expression and emotion, but the skin textures still look wrong. There are also other issues, particularly with Juno Eclipse's mouth: sometimes, when speaking, it's like her upper lip gets caught on the top of her teeth and just stays there. That description probably makes no sense because ''the image'' makes no sense. In fact, ''everyone'' in that game seems to have a mouth that's too large for their face, which really only becomes apparent when they're speaking.

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* Not sure about the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 versions, but the The Wii, PSP and [=PS2=] versions of ''Star Wars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models.models, which is probably due to the performances being provided via MotionCapture and the fact they use the same models for both gameplay and cutscenes. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
** The [=PS360=] version is [=PS3=] and [=XBox360=] versions are better with expression and emotion, but the skin textures still look wrong. There are also other issues, particularly with Juno Eclipse's mouth: sometimes, when speaking, it's like her upper lip gets caught on the top of her teeth and just stays there. That description probably makes no sense because ''the image'' makes no sense. In fact, ''everyone'' in that game seems to have a mouth that's too large for their face, which really only becomes apparent when they're speaking.
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** The final boss of ''VideoGame/FireEmblemTheBlazingBlade'', [[TheNameless a nameless]] [[KillItWithFire fire]] [[OurDragonsAreDifferent dragon]], combines this trope with NonStandardCharacterDesign, especially when [[https://carteryagemann.com/images/fire-emblem-4.png standing next to the custom sprites.]] The amount of detail is frigtening and malefic, with [[RedIsViolent blood red scales]], [[MoreTeethThanTheOsmondFamily a maw of sharp teeth]], and [[SpikesOfVillainy spiked horns on it's head]], were already intimidating enough, but you can feel the amount of burning rage within the [[RedEyesTakeWarning eyes]], and it makes the damned beast more realistic in a game that had the characters anime stylised! Even more, it is surprisingly expressive for a dragon, with it making faces of rage while bellowing out roars of rage, and screaming in abject agony when it is finally slain.

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** The final boss of ''VideoGame/FireEmblemTheBlazingBlade'', [[TheNameless a nameless]] [[KillItWithFire fire]] [[OurDragonsAreDifferent dragon]], combines this trope with NonStandardCharacterDesign, especially when [[https://carteryagemann.com/images/fire-emblem-4.png standing next to the custom sprites.]] The amount of detail is frigtening and malefic, with [[RedIsViolent blood red scales]], [[MoreTeethThanTheOsmondFamily a maw of sharp teeth]], and [[SpikesOfVillainy spiked horns on it's head]], were already intimidating enough, but you can feel the amount of burning rage within the [[RedEyesTakeWarning eyes]], and it makes the damned beast more realistic in a game that had the characters anime stylised! Even more, it is surprisingly expressive for a dragon, with it making faces of rage hatred while bellowing out roars of rage, and screaming in abject agony when it is finally slain.

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** [[VideoGame/SonicTheHedgehogCD Sonic CD]] contains the notorious [[https://www.youtube.com/watch?v=idheGtky7os "Fun is infinite"]] [[Main/EasterEgg easter egg]] within its [[Main/SoundTest Sound Test]] feature, which stands out as it prominently features 4 rows of deformed Sonics with demonic faces, a big problem here is that the image itself (ignoring the message within it) doesn't exactly do much in the way of conveying anything beyond the fact that Sonic is there waving his finger at you, and something about his appearance is.. for lack of a better word, "different," which causes it to be fairly easy to interpret something along the lines of the Sonics in the image being strange malicious creatures who may or may not be out for your blood, because it leaves way too much up to interpretation, and this creepy demonic face replacing Sonic's usual appearance can be extremely jarring to look at if you're used to looking at the hedgehog's more welcoming cartoonish design, which is a fact that in and of itself is very bizarre when you consider the fact that the exact same game features another hidden message [[https://www.youtube.com/watch?v=N8ZpW30K5gY that actually embraces the "finer aspects" of his design]]. It doesn't really help that the signature (in the bottom right) is commonly misinterpreted as being signed by none other than [[{{Satan}} the devil himself]] either.

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** [[VideoGame/SonicTheHedgehogCD Sonic CD]] CD]]:
*** One attempt to make the game darker was to give Eggman a more realistic sprite (on the bottom left of [[https://www.reddit.com/r/SonicTheHedgehog/comments/n3iwpi/i_fixed_the_strange_sonic_cd_eggman_sprite/ this picture]]), and it works a bit too well: his hunched-over look, his more prominent BaldOfEvil, and his eyes slightly visible behind the glasses make him all the more sinister.
*** This game
contains the notorious [[https://www.youtube.com/watch?v=idheGtky7os "Fun is infinite"]] [[Main/EasterEgg easter egg]] within its [[Main/SoundTest Sound Test]] feature, which stands out as it prominently features 4 rows of deformed Sonics with demonic faces, a big problem here is that the image itself (ignoring the message within it) doesn't exactly do much in the way of conveying anything beyond the fact that Sonic is there waving his finger at you, and something about his appearance is.. for lack of a better word, "different," which causes it to be fairly easy to interpret something along the lines of the Sonics in the image being strange malicious creatures who may or may not be out for your blood, because it leaves way too much up to interpretation, and this creepy demonic face replacing Sonic's usual appearance can be extremely jarring to look at if you're used to looking at the hedgehog's more welcoming cartoonish design, which is a fact that in and of itself is very bizarre when you consider the fact that the exact same game features another hidden message [[https://www.youtube.com/watch?v=N8ZpW30K5gY that actually embraces the "finer aspects" of his design]]. It doesn't really help that the signature (in the bottom right) is commonly misinterpreted as being signed by none other than [[{{Satan}} the devil himself]] either.
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* While most of ''VideoGame/Manhunt2'' is well animated and clean, it also gives us a very creepy taste of [[https://www.youtube.com/watch?v=YOxiL_ZI3xg bad graphics porn]].

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* While most of ''VideoGame/Manhunt2'' ''VideoGame/{{Manhunt}} 2'' is well animated and clean, it also gives us a very creepy taste of [[https://www.youtube.com/watch?v=YOxiL_ZI3xg bad graphics porn]].
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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** ''VideoGame/TalesOfXillia'' has Milla Maxwell as another unnecessarily creepy body type. She has an unnaturally thin waist, which is only emphasized by her [[BoobsOfSteel large breasts]]. While alternate costumes can mitigate this problem somewhat, all animated cutscenes use the default attire and put attention to it. There's an in-story justification for this, as she says that she has never actually eaten food before in her 20 years as a human and has relied on the spirits for nourishment, but gains a love for eating during the game. [[VideoGame/TalesOfXillia2 The sequel]] did ''not'' alter this issue, if anything, she looks thinner than before, though this may be an illusion created by her [[http://vignette2.wikia.nocookie.net/aselia/images/7/77/Milla_Maxwell_Status_%28ToX2%29.png/revision/latest?cb=20130824011618 new outfit]] that also emphasizes her breasts more.

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** ''VideoGame/TalesOfXillia'' has Milla Maxwell as another unnecessarily creepy body type. She has an unnaturally thin waist, which is only emphasized by her [[BoobsOfSteel large breasts]].breasts. While alternate costumes can mitigate this problem somewhat, all animated cutscenes use the default attire and put attention to it. There's an in-story justification for this, as she says that she has never actually eaten food before in her 20 years as a human and has relied on the spirits for nourishment, but gains a love for eating during the game. [[VideoGame/TalesOfXillia2 The sequel]] did ''not'' alter this issue, if anything, she looks thinner than before, though this may be an illusion created by her [[http://vignette2.wikia.nocookie.net/aselia/images/7/77/Milla_Maxwell_Status_%28ToX2%29.png/revision/latest?cb=20130824011618 new outfit]] that also emphasizes her breasts more.
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** Realistic/animesque characters have puppet-like mouth flaps when saying their lines in their victory animations. It's especially jarring when compared with the rest of the game's gritty aesthetic, which has more emphasis on desaturation and detailed textures than its predecessors. Thankfully averted in later entries in the series, where characters now have actual animated mouth flaps that match their voiced lines.
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* While most of ''VideoGame/{{Manhunt}} 2'' is well animated and clean, it also gives us a very creepy taste of [[https://www.youtube.com/watch?v=YOxiL_ZI3xg bad graphics porn]].

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* While most of ''VideoGame/{{Manhunt}} 2'' ''VideoGame/Manhunt2'' is well animated and clean, it also gives us a very creepy taste of [[https://www.youtube.com/watch?v=YOxiL_ZI3xg bad graphics porn]].



* ''VideoGame/ParappaTheRapper 2'' has the characters retain their flat paper cutout style, yet the afros many character obtain are rendered in 3D. The afros look plain weird on flat characters, especially since everyone that has some form of hair is also in 2D like the rest of them. The spin off game, ''Um Jammer Lammy'' has a group of firefighters that are dalmation dogs. The leader of the group who plays as the stage's master has a pair of very wide, thick, and pink lips while all the other dogs have the standard cartoon flat black lines for lips.

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* ''VideoGame/ParappaTheRapper 2'' ''VideoGame/ParappaTheRapper2'' has the characters retain their flat paper cutout style, yet the afros many character obtain are rendered in 3D. The afros look plain weird on flat characters, especially since everyone that has some form of hair is also in 2D like the rest of them. The spin off game, ''Um Jammer Lammy'' has a group of firefighters that are dalmation dogs. The leader of the group who plays as the stage's master has a pair of very wide, thick, and pink lips while all the other dogs have the standard cartoon flat black lines for lips.



* The UncannyValley is ''[[InvokedTrope invoked]]'' in VideoGame/{{Portal}} with [=GLaDOS=]' RoboSpeak and its sudden human shift after [[spoiler: the destruction of the Morality Core.]]

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* The UncannyValley is ''[[InvokedTrope invoked]]'' in VideoGame/{{Portal}} ''VideoGame/{{Portal}}'' with [=GLaDOS=]' RoboSpeak and its sudden human shift after [[spoiler: the destruction of the Morality Core.]]

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Now IUEO


** For some players, the sound design can also fall into this. Some games attempt to make the [[HellIsThatSound sounds]] more "Realistic" by trying to play them at different volumes depending on how far or close they are to the player. Unfortunately, this is surprisingly difficult to replicate since sometimes sounds may end up making a player start looking to the sides when the thing making the sound is actually supposed to be ''behind'' them.

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** For some players, the sound design can also fall into this. Some games attempt to make the [[HellIsThatSound sounds]] sounds more "Realistic" by trying to play them at different volumes depending on how far or close they are to the player. Unfortunately, this is surprisingly difficult to replicate since sometimes sounds may end up making a player start looking to the sides when the thing making the sound is actually supposed to be ''behind'' them.



--> ([[HellIsThatNoise Creepy, distorted laughter]])'' '''"Good news:''' I figured out what that thing you just incinerated did. It was [[spoiler: the morality core]] they installed after I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin."''

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--> ([[HellIsThatNoise ([[EvilLaugh Creepy, distorted laughter]])'' '''"Good news:''' I figured out what that thing you just incinerated did. It was [[spoiler: the morality core]] they installed after I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin."''
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* While most of the characters in ''[[VideoGame/NintendoWars Advance wars]]'' look fine, Drake looks incredibly odd with his constant showing of his teeth and the lack of eyebrows, which makes him look like a demented monkey. The Nintendo Switch version improves all of the character art, including Drake, who gotten eyebrows, more detailed eyes, and keeps his mouth in a neutral smile rather than baring his teeth (unless he gets flustered).
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* Attempted to be averted in Sims 4 - rather than going further down the realistic route of The Sims 3, which was notoriously puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves are more detailed than ever before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight, as well as how the improvements in Create A Sim more often than not causing this effect while trying to create the "right" head and face shape.

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* Attempted to be averted in Sims 4 ''VideoGame/TheSims4'' - rather than going further down the realistic route of The ''The Sims 3, 3'', which was notoriously puppet-like at times, they took a distinctly more Creator/{{Pixar}}-esque route. People have stated that the cartoony design means the style doesn't risk hitting the valley and Sims 4 ''4'' can go on for longer without its graphics becoming out-dated. However other fans think the cartoony style is a huge step backwards due to the art style affecting the more realistic elements such as nature and object, despite how the facial animations themselves are more detailed than ever before. Though like ''The Sims 2'', the exaggerated expressions often play this trope straight, as well as how the improvements in Create A Sim more often than not causing this effect while trying to create the "right" head and face shape.
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** ''VideoGame/FireEmblemHeroes'' also has a fair share of artwork that look incredibly ''off''. Some of the most notorious ones include [[https://fireemblemwiki.org/w/images/0/00/FEH_Eliwood_01.png Regular Eliwood]][[labelnote:*]]Unsettlingly large eyes[[/labelnote]], [[https://fireemblemwiki.org/w/images/d/dd/FEH_Lucina_Future_Witness_R01.png Resplendent Lucina]][[labelnote:*]]Childlike proportions with a very adultlike face[[/labelnote]], [[https://fireemblemwiki.org/w/images/7/7f/FEH_Lloyd_01.png Lloyd]][[labelnote:*]]Pale skin and missing details[[/labelnote]], and [[https://fireemblemwiki.org/w/images/2/22/FEH_Camilla_Steamy_Secrets_01.png Bath Camilla]][[labelnote:*]]OffModel proportions[[/labelnote]], to name a few. [[UnintentionalUncannyValley/FireEmblemHeroes It also has its own page]]

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** ''VideoGame/FireEmblemHeroes'' also has a fair share of artwork that look incredibly ''off''. Some of the most notorious ones include ''VideoGame/FireEmblemHeroes'': Soeda Ippei's art for [[https://fireemblemwiki.org/w/images/0/00/FEH_Eliwood_01.org/w/images/e/ea/FEH_Arden_Strong_and_Tough_01.png Regular Eliwood]][[labelnote:*]]Unsettlingly large eyes[[/labelnote]], Arden]], his face in particular, is rendered in an unsettling realistic way, making him stand out. [[https://fireemblemwiki.org/w/images/d/dd/FEH_Lucina_Future_Witness_R01.org/w/images/c/c1/FEH_Dorcas_Serene_Warrior_01.png Resplendent Lucina]][[labelnote:*]]Childlike proportions with a very adultlike face[[/labelnote]], [[https://fireemblemwiki.org/w/images/7/7f/FEH_Lloyd_01.png Lloyd]][[labelnote:*]]Pale skin and missing details[[/labelnote]], and [[https://fireemblemwiki.org/w/images/2/22/FEH_Camilla_Steamy_Secrets_01.png Bath Camilla]][[labelnote:*]]OffModel proportions[[/labelnote]], to name a few. [[UnintentionalUncannyValley/FireEmblemHeroes It also has its own page]]Dorcas]], by the same artist, doesn't seem quite as unsettling, so it's possible it's [[FaceOfAThug Arden's expression]] that pushes him into the valley.
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** Perceive segments are meant to be trippy, but focusing that close onto someone's face can feel uncomfortable (especially as you watch their mouth or throat move, made even weirder by the fact you don't hear voices, just very slowed down "blips" representing speech).
** ''Apollo Justice'' also has two characters whose designs make them look like they don't belong in the game. When [[spoiler: Machi Tobaye]] removes his sunglasses, his eyes are shown to be blue, but they look more like a bright blue that's glowing. Then there's Spark Brushel whose whole [[NonstandardCharacterDesign character design]] makes him look like he came out of a comic book or cartoon rather than an anime; his eyes are completely huge, his blue {{Permastubble}} goes over his lips instead of around them, he's incredibly lanky compared to the rest of the cast, his various facial expressions are greatly exaggerated and he rapidly cycles through them, you can see the gums on his teeth whenever he smiles, and every time he blinks, his lower eyelids close up before his upper ones do! And then you have to look ''closer at all this'' when you have to Perceive his testimony at various points in the game.

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** Perceive segments are meant to be trippy, but focusing that close onto someone's face can feel uncomfortable (especially as you watch their mouth or throat move, made even weirder by the fact that you don't hear voices, just very slowed down "blips" representing speech).
** ''Apollo Justice'' also has two characters whose designs make them look like they don't belong in the game. When [[spoiler: Machi [[spoiler:Machi Tobaye]] removes his sunglasses, his eyes are shown to be blue, but they look more like a bright blue that's glowing. Then there's Spark Brushel whose whole [[NonstandardCharacterDesign character design]] makes him look like he came out of a comic book or cartoon rather than an anime; his eyes are completely huge, his blue {{Permastubble}} goes over his lips instead of around them, he's incredibly lanky compared to the rest of the cast, his various facial expressions are greatly exaggerated and he rapidly cycles through them, you can see the gums on his teeth whenever he smiles, and every time he blinks, his lower eyelids close up before his upper ones do! And then you have to look ''closer at all this'' when you have to Perceive his testimony at various points in the game.



** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' greatly improves the character details and animations after series took a leap into complete 3D. Every character has smooth animations and expressions that go well with the anime style. Of course, it's not exactly perfect, as [[http://www.capcom-unity.com/zeroobjections/blog/2013/09/26/phoenix-wright-ace-attorney---dual-destinies-localization-secrets-of-character-design-revealed this early version of a 3D Phoenix]] qualifies.
** ''Dual Destinies'' also has two baliffs standing by the doors in the defendant lobby. They don't too out of place, but when the camera zooms in on [[spoiler: Simon Blackquill after his shackles are removed]], the bailiffs look like mannequins up close.
** The original trilogy gotten an HD remaster and while it makes everything look fantastic, the HD rendition also makes certain issues more notable than before. Certain background elements simply don't look right at high resolution, such as Mia's dead body with her ghostly looking face. The animations of the characters look quite stiff and the transitions from one animation to the next don't seem so smooth, which makes their HD versions stick out even more. On top of this, the characters in the courtroom when shown from the back of the witness stand all look like they have no eyes with a dark shade over where the eyes should be. This was in the original games, though the lower resolution made it harder to notice.

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** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' greatly improves the character details and animations after the series took a leap into complete 3D. Every character has smooth animations and expressions that go well with the anime style. Of course, it's not exactly perfect, as [[http://www.capcom-unity.com/zeroobjections/blog/2013/09/26/phoenix-wright-ace-attorney---dual-destinies-localization-secrets-of-character-design-revealed this early version of a 3D Phoenix]] qualifies.
** ''Dual Destinies'' also has two baliffs standing by the doors in the defendant lobby. They don't look too out of place, but when the camera zooms in on [[spoiler: Simon [[spoiler:Simon Blackquill after his shackles are removed]], the bailiffs look like mannequins up close.
** The original trilogy gotten got an HD remaster remaster, and while it makes everything look fantastic, the HD rendition also makes certain issues more notable than before. Certain background elements simply don't look right at high resolution, such as Mia's dead body with her ghostly looking face. The animations of the characters look quite stiff and the transitions from one animation to the next don't seem so smooth, which makes their HD versions stick out even more. On top of this, the characters in the courtroom when shown from the back of the witness stand all look like they have no eyes with a dark shade over where the eyes should be. This was in the original games, though the lower resolution made it harder to notice.



* The Titular antagonist in ''VideoGame/AoOni''. There's a reason players have a hard time not freaking out seeing that...thing!

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* The Titular titular antagonist in ''VideoGame/AoOni''. There's a reason players have a hard time not freaking out seeing that...that… thing!



** The Nobleman from ''Brotherhood'' is made of this. His face is artificial enough to avoid it, but the rest of him, with the hunched back and the too-small limbs - it doesn't help that one is [[ArtificialLimbs artificial and ends in a claw]] - makes him decidedly wrong-looking.

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** The Nobleman from ''Brotherhood'' is made of this. His face is artificial enough to avoid it, but the rest of him, with the hunched back and the too-small limbs - it doesn't help that one is [[ArtificialLimbs artificial and ends in a claw]] - makes him decidedly wrong-looking.




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Intentional or likely intentional examples don't count.


* Roland Walken from ''[[VideoGame/{{D4}} D4: Dark Dreams Don't Die]]'' is an intentional example, being unnaturally tall and gaunt, never blinking, and talking at an incredibly slow pace, drawing out every single syllable for far longer than necessary.



*** The uncanny valley is intentionally used in sidequests revolving around comic-relief character Hildibrand Manderville, whose facial expressions are grossly exaggerated for the sake of being funny. While Hildibrand's wacky facial expressions are a part of his charm, the semi-realistic character models don't exactly help matters.






** The horse-like enemies in ''VideoGame/ParasiteEve2''. With human faces. Granted, the enemies were suposed to scare you and intentionally fall into this trope to an extent, but those things really drove it home.
** ''VideoGame/ParasiteEve2'' has fixed camera angles and 'Chasers' just love to stick their faces into the camera. This means you'll regularly see that horrifying face with red eyes all up in your grill, blocking your view of anything else.



* ''VideoGame/Persona3'' has the protagonist himself, and the mysterious little boy. The boy is just so out of place in spite of his perfectly ordinary appearance and he acts overly mature, and the protagonist looks... dead. The female protagonist ''Persona 3 Portable'' looks better, well [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRKhJtCo6AYxw8WpC2K7bFMl7hjZVoCrKefOw&usqp=CAU marginally better]] at least.



** As of Generation VI, this is undeniably intentional with [[http://pokemon.wikia.com/wiki/File:Mr._Mime_XY.gif Mr. Mime]] due to its MarionetteMotion. [[https://www.youtube.com/watch?v=kMO5n9KuqJA Playing with it in Pokémon-Amie]] doesn't make it any more endearing.



** The ''VideoGame/ResidentEvil2Remake'' runs into similar uncanny issues as despite vastly improved technology, the photo-realistic faces in the new [=RE7=] engine can make the characters look disturbingly close to real in certain shots. While the male characters Leon, Marvin, Chief Irons, Ben and Robert look fine for the most part, the female characters' faces such as [[https://i.imgur.com/4tKURgK.jpg Claire]], [[https://i.ytimg.com/vi/ayywAOqu8tk/maxresdefault.jpg Ada]], [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQykFp54DDvtIQ3RKP1KLesOspvFxoKhgeeO7Lw0JvTDksO2PC Sherry]] and [[https://i.ytimg.com/vi/KiSizn3YSu0/maxresdefault.jpg Annette]] can look plain creepy in some shots. However, Claire does [[https://i.ytimg.com/vi/yEm0YLExPg0/maxresdefault.jpg look]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRfves8u4oHhfBPAmW3EM0ZWnv0U0AfRqQzdg&usqp=CAU great]] the majority of the time (barring a couple cutscenes), it's relatively few and far between in [[https://oyster.ignimgs.com/mediawiki/apis.ign.com/re2-remake/5/5e/883710_20190129171523_1.png Ada's]] [[https://twinfinite.net/wp-content/uploads/2019/01/ResidentEvil2-10.jpg case]], and you could argue that it's intentional for [[MadScientist Annette]]. Such uncanniness is largely the result of the characters' mouths often moving and gesticulating in ways that a normal mouth should not be moving in, combined with the frozen dead-eyed stares of the characters in several shots. Even when talking outside of cutscenes, the lips often do not sync with what the character is saying.
*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]]. From the same game there’s also [[https://64.media.tumblr.com/8d40bc6371f5cb0aa4f44a83a1730c4f/68febd08e8aa72d3-d4/s400x600/981ab1ac445a0ed9f1b31bbfa36fe779b448b16b.gifv Nikolai]] who is much more unsettling, although given his AxCrazy behaviour it was most likely intentional.
** Used intentionally in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. [[BigBad Sergei Vladimir's]] [[http://vignette1.wikia.nocookie.net/residentevil/images/a/a5/Ivan.png/revision/latest?cb=20110106232055 Ivans]] are two Tyrants that have been specifically engineered to pass for human. They do, but one glance at one tells you something is ''seriously wrong'' with it.
** The T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off". If anything the [[VideoGame/ResidentEvil2Remake remake]] intensifies the UncannyValley with Mr. X as he looks humanoid as ever with the new graphics but his human movements, mannerisms and [[ConspicuousTrenchcoat wearing formal attire]] in attempt to blend in all contrast with [[EvilIsBigger his massive size]] [[SuperStrength inhuman strength]] and [[ImplacableMan relentless behaviour]]. T-103 may be more terrifying than [[VideoGame/ResidentEvil3Nemesis Nemesis]] because he is that much closer to a genuine thinking human being, occasionally doing "human" like things: after if you knock his hat off and then he loses sight of you, you might catch a glimpse of him patting his head and looking around for it.
** William Birkin as the G-Creature can easily invoke this as his still [[https://gtjh.info/wp-content/uploads/2018/05/Willbirkin.jpg human head]] on his rapidly mutating body becomes [[https://i.pinimg.com/originals/70/05/4d/70054da9bdbfad64b7b93db02cb55375.jpg lesser]] and [[https://www.residentevilfr.com/v3/wp-content/uploads/2018/03/Resident-Evil-2-William-Birkin-3-gallerie.png lesser]] to point where you can barely discern his human features among the monstrous aspects. The remake like the with Mr X, makes him even more disturbing by putting more humanity in his [[https://i.redd.it/dm4mwvtbblo11.jpg horrific features]].
** In the first game of the ''VideoGame/ResidentEvilGunSurvivor'' line, a one-off [[SuperSoldier BOW]] line known as the Trashsweepers look like human GasMaskMooks. But the way they move and the [[HellIsThatNoise sounds they make]] completely destroy the illusion of humanity.
** And the Ganados in ''VideoGame/ResidentEvil4'' also evoke this trope if you look at them just swaying around with empty eyes when they are idle. [[PuppeteerParasite They are being controlled by Las Plagas, after all.]]
** Averted by the J'avo in ''VideoGame/ResidentEvil6.'' Their natural movements, gestures and [[EyesDoNotBelongThere horrifying faces]] make them look far less creepy that previous enemies. [[ActionizedSequel It helps that they retain their human minds and wisely shoot you from a distance with guns.]] [[BodyHorror Unless they mutate.]]

to:

** The ''VideoGame/ResidentEvil2Remake'' runs into similar uncanny issues as despite vastly improved technology, the photo-realistic faces in the new [=RE7=] engine can make the characters look disturbingly close to real in certain shots. While the male characters Leon, Marvin, Chief Irons, Ben and Robert look fine for the most part, the female characters' faces such as [[https://i.imgur.com/4tKURgK.jpg Claire]], [[https://i.ytimg.com/vi/ayywAOqu8tk/maxresdefault.jpg Ada]], [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQykFp54DDvtIQ3RKP1KLesOspvFxoKhgeeO7Lw0JvTDksO2PC Sherry]] and [[https://i.ytimg.com/vi/KiSizn3YSu0/maxresdefault.jpg Annette]] can look plain creepy in some shots. However, Claire does [[https://i.ytimg.com/vi/yEm0YLExPg0/maxresdefault.jpg look]] [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRfves8u4oHhfBPAmW3EM0ZWnv0U0AfRqQzdg&usqp=CAU great]] the majority of the time (barring a couple cutscenes), it's relatively few and far between in [[https://oyster.ignimgs.com/mediawiki/apis.ign.com/re2-remake/5/5e/883710_20190129171523_1.png Ada's]] [[https://twinfinite.net/wp-content/uploads/2019/01/ResidentEvil2-10.jpg case]], and you could argue that it's intentional for [[MadScientist Annette]].case]]. Such uncanniness is largely the result of the characters' mouths often moving and gesticulating in ways that a normal mouth should not be moving in, combined with the frozen dead-eyed stares of the characters in several shots. Even when talking outside of cutscenes, the lips often do not sync with what the character is saying.
*** To be fair to the ''[=RE2make=]'' ladies they still look more natural than Jill in ''VideoGame/ResidentEvil3Remake'' whose face can be [[https://i.ytimg.com/vi/e9K4LXuJvp0/maxresdefault.jpg very]] [[https://static.gosunoob.com/img/1/2020/03/re3-jill-valentine-trailer-1024x574.jpg offputting]] especially [[https://cdn.wccftech.com/wp-content/uploads/2020/02/WCCFresidentevil3remake6.jpg compared to other characters]]. From the same game there’s also [[https://64.media.tumblr.com/8d40bc6371f5cb0aa4f44a83a1730c4f/68febd08e8aa72d3-d4/s400x600/981ab1ac445a0ed9f1b31bbfa36fe779b448b16b.gifv Nikolai]] who is much more unsettling, although given his AxCrazy behaviour it was most likely intentional.
** Used intentionally in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. [[BigBad Sergei Vladimir's]] [[http://vignette1.wikia.nocookie.net/residentevil/images/a/a5/Ivan.png/revision/latest?cb=20110106232055 Ivans]] are two Tyrants that have been specifically engineered to pass for human. They do, but one glance at one tells you something is ''seriously wrong'' with it.
** The T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off". If anything the [[VideoGame/ResidentEvil2Remake remake]] intensifies the UncannyValley with Mr. X as he looks humanoid as ever with the new graphics but his human movements, mannerisms and [[ConspicuousTrenchcoat wearing formal attire]] in attempt to blend in all contrast with [[EvilIsBigger his massive size]] [[SuperStrength inhuman strength]] and [[ImplacableMan relentless behaviour]]. T-103 may be more terrifying than [[VideoGame/ResidentEvil3Nemesis Nemesis]] because he is that much closer to a genuine thinking human being, occasionally doing "human" like things: after if you knock his hat off and then he loses sight of you, you might catch a glimpse of him patting his head and looking around for it.
** William Birkin as the G-Creature can easily invoke this as his still [[https://gtjh.info/wp-content/uploads/2018/05/Willbirkin.jpg human head]] on his rapidly mutating body becomes [[https://i.pinimg.com/originals/70/05/4d/70054da9bdbfad64b7b93db02cb55375.jpg lesser]] and [[https://www.residentevilfr.com/v3/wp-content/uploads/2018/03/Resident-Evil-2-William-Birkin-3-gallerie.png lesser]] to point where you can barely discern his human features among the monstrous aspects. The remake like the with Mr X, makes him even more disturbing by putting more humanity in his [[https://i.redd.it/dm4mwvtbblo11.jpg horrific features]].
** In the first game of the ''VideoGame/ResidentEvilGunSurvivor'' line, a one-off [[SuperSoldier BOW]] line known as the Trashsweepers look like human GasMaskMooks. But the way they move and the [[HellIsThatNoise sounds they make]] completely destroy the illusion of humanity.
** And the Ganados in ''VideoGame/ResidentEvil4'' also evoke this trope if you look at them just swaying around with empty eyes when they are idle. [[PuppeteerParasite They are being controlled by Las Plagas, after all.]]
** Averted by the J'avo in ''VideoGame/ResidentEvil6.'' Their natural movements, gestures and [[EyesDoNotBelongThere horrifying faces]] make them look far less creepy that previous enemies. [[ActionizedSequel It helps that they retain their human minds and wisely shoot you from a distance with guns.]] [[BodyHorror Unless they mutate.]]
saying.



** The highly realistic-tech in ''VideoGame/ResidentEvil7'' has this effect. In particular Mia who sometimes [[https://pm1.narvii.com/6358/4729cb446648eac01ebea9a904c7a3d84b637cae_hq.jpg looks fine]] but at other times [[https://i.ytimg.com/vi/ybIF6t5OMxE/maxresdefault.jpg she really doesn't]] and this ''when she isn't infected'' by TheVirus which makes her look [[https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTFk7MS13WoKpvEVC-eWSjmOHIE5JprUtCBb91hzrInXvvotqn3 terrifying]]. Averted in ''VideoGame/ResidentEvilVillage'' Mia looks [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW7Tmvrmm3-lsmfITSLKmg6aLXssd47I2LnQ&usqp=CAU considerably better]], though this can be easily [[JustifiedTrope justified]] since she’s been cured of the virus and (was) living peacefully with Ethan and not trapped and infected in a Louisiana swamp. Intentionally done with the [[EvilIsOneBigHappyFamily Bakers]] minus Zoe and Joe Baker who look normal enough.
** Most of the [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRbQKvCqWXnofeKNrBy4zhfxLqFnAW3sydqjw&usqp=CAU antagonists and NCPs]] of ''VideoGame/ResidentEvilVillage'' like the Bakers are uncanny which genuinely fits the GothicHorror tone of the game. [[StatuesqueStunner Lady Dimitrescu]] was likely supposed to trigger this in people being a creepy tall woman in white similar to Hachisaku-sama of Japanese folklore, but given how much PerverseSexualLust Dimitrescu generated from people, safe to say it backfired. Played straighter with the other villains such as Moreau and Donna. [[spoiler: BigBad Mother Miranda’s final form despite looking beautiful still has creepy [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSM4VnK0Hq2DpUnKP6mlkGH9jmpWfel71EiWQ&usqp=CAU moist-looking skin and unnatural eyes]] which plunges her into the valley as well.]]



* Starting around ''VideoGame/ShinMegamiTenseiII'', Kazuma Kaneko's human artwork for ''Franchise/ShinMegamiTensei'' took a turn for the eerie. Most of the character's skins are frighteningly pale white and many have dark eyes, or dark rings around their eyes. Given that the series is known for being DarkerAndEdgier than other [=RPG=]s, and tends to play with some very creepy subject matter, this may be intentional.
** Good thing [[VideoGame/Persona2 Jokers]] aren't rendered realistically...imagine what they would look like if they ''were''...no eyes or other facial features, just an [[SlasherSmile evil grin]]...
*** In-universe for Tatsuya Suou, who is possessing the body of his self from "This Side". While this trope is mostly caused by his [[OOCIsSeriousBusiness mannerisms]], many characters note that his facial expressions look completely wrong.
** This is invoked with the Manikins in ''VideoGame/ShinMegamiTenseiNocturne''. In-universe, it is discussed that they are not human, and even though they do look a lot like them, the characters just think there's something... ''off''. In the game, their tendencies to do random spasms, their mostly expressionless faces and pale skin (pale even by Megaten standards) are unsettling at best. They are usually friendly, however.
** ''VideoGame/ShinMegamiTenseiIV'' gives us Hikaru. Even though she lives in a post-apocalyptic city, she looks like a squicky clean everyday girl, which for the setting it's just ''wrong''. This becomes even more unsettling when [[spoiler:TheReveal of her [[LouisCypher true identity]] kicks in.]]
** ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]] On the Neutral routes, [[spoiler:Shesha flashes a NightmareFace when it sheds the Flynn disguise, in a style that is [[ArtShift COMPLETELY different from the style used in the rest of the game]]]].
** ''VideoGame/Persona3'' has the protagonist himself, and the mysterious little boy. The boy is just so out of place in spite of his perfectly ordinary appearance and he acts overly mature, and the protagonist looks... dead. The female protagonist ''Persona 3 Portable'' looks better, well [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRKhJtCo6AYxw8WpC2K7bFMl7hjZVoCrKefOw&usqp=CAU marginally better]] at least.
** This quality is given to [[LonersAreFreaks Mitsuo Kubo]] of ''VideoGame/{{Persona 4}}'', whose natural BlackEyesOfEvil are portrayed as rather dead, which is shown to be fitting as his shadow portrays that he's practically dead inside as well as making him look creepily {{Gonk}}ish.
* ''Franchise/SilentHill'' invokes this intentionally alongside unintended cases, and given the PsychologicalHorror angle, it's hard to tell when it is or isn't intentional:
** ''VideoGame/SilentHill1'':
*** The FMV CG cutscenes, [[SeinfeldIsUnfunny despite being lauded at the time]], have this effect, especially since Takayoshi Sato had no Caucasian people available to base the models' faces on. Cheryl Mason in particular [[https://vignette.wikia.nocookie.net/silent/images/a/a3/CherylMason.PNG/revision/latest?cb=20141115155218 has it the worst]] since she's supposed to be a 7-year-old girl, but her model just makes her look a shrunken-down adult woman.
*** Intentionally done with EnsembleDarkHorse Lisa Garland, as towards the end of the game we see [[https://vignette.wikia.nocookie.net/silent/images/1/16/LisaEye.gif/revision/latest?cb=20160827215025 there's something wrong]] with her... before she even starts bleeding from the face.
** ''VideoGame/SilentHill2'':
*** There is a [[https://www.youtube.com/watch?v=Rv3e8jMZds0 scene]] in which James encounters Maria in a jail cell. After almost a minute of in-game graphics there is a sudden AnimationBump, combined with the shading, which makes Maria look disturbingly realistic. Hell, almost everything about Maria is unsettling - the fact she shares James's wife Mary's face but doesn't share the same body type, the fact Maria isn't seen or acknowledged by anyone else except James making her more phantom-like, the fact her behavior swings around between extremes to the point of a SplitPersonality, and the fact Maria has a habit of staring at James for ''way too long'' while rarely blinking. Escorting Maria in the Hospital is especially terrifying, as she has a habit of [[OffscreenTeleportation spawning]] directly behind you, stands stock still in the middle of dark rooms or tucked away in corners, appearing [[JumpScare only when you shine you flashlight over her]]. This all adds to questionable and disturbing nature of Maria.
*** Most of the characters in ''Silent Hill 2'' fall into this at times, and it's probably intentional, given the atmosphere of the game--as Angela puts it, there's "something... wrong" about the town and the people in it. Eddie for example has [[https://vignette.wikia.nocookie.net/silent/images/b/bd/Eddie1.gif/revision/latest?cb=20150826134241 dilated pupils and his eyes are actually wider apart than the other characters]]. It gives the sign Eddie is more unhinged than he may initially seem.
** ''VideoGame/SilentHill3'':
*** Intentionally done with Claudia, who was designed without eyebrows. Her face is creepily pale and corpse-like, and her high almost child-like voice doesn't help matters.
*** "God", or the HumanoidAbomination at the end, is one of the most uncanny monsters since [[https://vignette.wikia.nocookie.net/silent/images/d/d3/GodFace.gif/revision/latest?cb=20150508081412 it has a human face]].
** ''VideoGame/SilentHill4TheRoom'':
*** [[http://silenthill.wikia.com/wiki/Twin_Victim Twin Victim]]. Dear god, [[CreepyTwins Twin]] [[CreepyChild Victims]].
*** At the end of the intro for ''Silent Hill 4'', there is a closeup with BigBad Walter's face, where you can see him blinking, and, similar to the ''Strip Fighter 2'' example, there's an overall lack of movement in the rest of his face that makes it look just wrong. Probably intentional on the developers' part. This wrongness leads you to ask the disturbing question, "''Do'' video game characters have eyelids?''

to:

* Starting around ''VideoGame/ShinMegamiTenseiII'', Kazuma Kaneko's human artwork for ''Franchise/ShinMegamiTensei'' took a turn for the eerie. Most of the character's skins are frighteningly pale white and many have dark eyes, or dark rings around their eyes. Given that the series is known for being DarkerAndEdgier than other [=RPG=]s, and tends to play with some very creepy subject matter, this may be intentional.
** Good thing [[VideoGame/Persona2 Jokers]] aren't rendered realistically...imagine what they would look like if they ''were''...no eyes or other facial features, just an [[SlasherSmile evil grin]]...
*** In-universe for Tatsuya Suou, who is possessing the body of his self from "This Side". While this trope is mostly caused by his [[OOCIsSeriousBusiness mannerisms]], many characters note that his facial expressions look completely wrong.
** This is invoked with the Manikins in ''VideoGame/ShinMegamiTenseiNocturne''. In-universe, it is discussed that they are not human, and even though they do look a lot like them, the characters just think there's something... ''off''. In the game, their tendencies to do random spasms, their mostly expressionless faces and pale skin (pale even by Megaten standards) are unsettling at best. They are usually friendly, however.
** ''VideoGame/ShinMegamiTenseiIV'' gives us Hikaru. Even though she lives in a post-apocalyptic city, she looks like a squicky clean everyday girl, which for the setting it's just ''wrong''. This becomes even more unsettling when [[spoiler:TheReveal of her [[LouisCypher true identity]] kicks in.]]
** ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]] On the Neutral routes, [[spoiler:Shesha flashes a NightmareFace when it sheds the Flynn disguise, in a style that is [[ArtShift COMPLETELY different from the style used in the rest of the game]]]].
** ''VideoGame/Persona3'' has the protagonist himself, and the mysterious little boy. The boy is just so out of place in spite of his perfectly ordinary appearance and he acts overly mature, and the protagonist looks... dead. The female protagonist ''Persona 3 Portable'' looks better, well [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRKhJtCo6AYxw8WpC2K7bFMl7hjZVoCrKefOw&usqp=CAU marginally better]] at least.
** This quality is given to [[LonersAreFreaks Mitsuo Kubo]] of ''VideoGame/{{Persona 4}}'', whose natural BlackEyesOfEvil are portrayed as rather dead, which is shown to be fitting as his shadow portrays that he's practically dead inside as well as making him look creepily {{Gonk}}ish.
* ''Franchise/SilentHill'' invokes this intentionally UncannyVally alongside unintended cases, and given the PsychologicalHorror angle, it's hard to tell when it is or isn't intentional:
** ''VideoGame/SilentHill1'':
***
''VideoGame/SilentHill1'': The FMV CG cutscenes, [[SeinfeldIsUnfunny despite being lauded at the time]], have this effect, especially since Takayoshi Sato had no Caucasian people available to base the models' faces on. Cheryl Mason in particular [[https://vignette.wikia.nocookie.net/silent/images/a/a3/CherylMason.PNG/revision/latest?cb=20141115155218 has it the worst]] since she's supposed to be a 7-year-old girl, but her model just makes her look a shrunken-down adult woman.
*** Intentionally done with EnsembleDarkHorse Lisa Garland, as towards the end of the game we see [[https://vignette.wikia.nocookie.net/silent/images/1/16/LisaEye.gif/revision/latest?cb=20160827215025 there's something wrong]] with her... before she even starts bleeding from the face.
** ''VideoGame/SilentHill2'':
*** There is a [[https://www.youtube.com/watch?v=Rv3e8jMZds0 scene]] in which James encounters Maria in a jail cell. After almost a minute of in-game graphics there is a sudden AnimationBump, combined with the shading, which makes Maria look disturbingly realistic. Hell, almost everything about Maria is unsettling - the fact she shares James's wife Mary's face but doesn't share the same body type, the fact Maria isn't seen or acknowledged by anyone else except James making her more phantom-like, the fact her behavior swings around between extremes to the point of a SplitPersonality, and the fact Maria has a habit of staring at James for ''way too long'' while rarely blinking. Escorting Maria in the Hospital is especially terrifying, as she has a habit of [[OffscreenTeleportation spawning]] directly behind you, stands stock still in the middle of dark rooms or tucked away in corners, appearing [[JumpScare only when you shine you flashlight over her]]. This all adds to questionable and disturbing nature of Maria.
*** Most of the characters in ''Silent Hill 2'' fall into this at times, and it's probably intentional, given the atmosphere of the game--as Angela puts it, there's "something... wrong" about the town and the people in it. Eddie for example has [[https://vignette.wikia.nocookie.net/silent/images/b/bd/Eddie1.gif/revision/latest?cb=20150826134241 dilated pupils and his eyes are actually wider apart than the other characters]]. It gives the sign Eddie is more unhinged than he may initially seem.
** ''VideoGame/SilentHill3'':
*** Intentionally done with Claudia, who was designed without eyebrows. Her face is creepily pale and corpse-like, and her high almost child-like voice doesn't help matters.
*** "God", or the HumanoidAbomination at the end, is one of the most uncanny monsters since [[https://vignette.wikia.nocookie.net/silent/images/d/d3/GodFace.gif/revision/latest?cb=20150508081412 it has a human face]].
** ''VideoGame/SilentHill4TheRoom'':
*** [[http://silenthill.wikia.com/wiki/Twin_Victim Twin Victim]]. Dear god, [[CreepyTwins Twin]] [[CreepyChild Victims]].
*** At the end of the intro for ''Silent Hill 4'', there is a closeup with BigBad Walter's face, where you can see him blinking, and, similar to the ''Strip Fighter 2'' example, there's an overall lack of movement in the rest of his face that makes it look just wrong. Probably intentional on the developers' part. This wrongness leads you to ask the disturbing question, "''Do'' video game characters have eyelids?''
woman.



** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features and expressions ([[https://i.kym-cdn.com/photos/images/original/001/073/302/e25.gif especially the latter]]) which combined with [[CreepilyLongArms creepily long limbs]] and terrifying in-human movement plunges them deep into the valley]].



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ATT. Intentional examples do not count..


* ''VideoGame/BatenKaitos'':
** Guillo seems to deliberately invoke this trope in ''VideoGame/BatenKaitosOrigins''. Its movements are humanlike, but just a little off. Watch it when [[spoiler:you fight it]] and you'll see; it's downright frightening.
** In other ''Baten Kaitos'' weirdness, check out the character models from the first game. They look alright when they stand still, but as soon as they start moving or the camera zooms in, they look like marionettes with invisible strings. The sequel mostly avoided this.

to:

* ''VideoGame/BatenKaitos'':
** Guillo seems to deliberately invoke this trope in ''VideoGame/BatenKaitosOrigins''. Its movements are humanlike, but just a little off. Watch it when [[spoiler:you fight it]] and you'll see; it's downright frightening.
** In other ''Baten Kaitos'' weirdness, check
''VideoGame/BatenKaitos'': Check out the character models from the first game. They look alright when they stand still, but as soon as they start moving or the camera zooms in, they look like marionettes with invisible strings. The sequel mostly avoided this.







* Likely done deliberately, the Master from the first ''VideoGame/{{Fallout|1}}'' game crashes right into the Valley as a horrific mutant made of three different people and a computer.
** In general, pretty much all the "talking head" npcs in the first 2 games are like this, with their jerky limited animations and detailed but off-putting faces that were sculpted with clay and then digitally scanned. Like with the Master this might have been intentional as the worlds of these games are much bleaker and uglier than what came afterward.



** A deliberate example of Uncanny Valley in the ''VideoGame/FalloutNewVegas'' DLC, Lonesome Road, is Ulysses. He wears a respirator mask over the bottom half of his face and he never, ever blinks.[[note]]His facial model, respirator and dreadlocks included, is actually a full-face mask[[/note]] He was also more detailed than the regular character model, so the effect looks quite eerie overall.



* ''VideoGame/{{Fallout 4}}'' plays with this in-universe. To the people of the New England Commonwealth, the Institute's 1st- and 2nd-generation Synths, which look like {{Skele Bot}}s and {{Murderous Mannequin}}s respectively, are pure Nightmare Fuel because of this trope. 3rd-generation Synths, which can [[ArtificialHuman pass for human]], are pure ParanoiaFuel. But potential companion Nick Valentine averts Uncanny Valley, since he's a discarded prototype with obviously-fake "skin" and enough wear and tear to have his robot parts showing. As a result, he looks (and acts) human enough to be reassuring, but still obviously a robot instead of an infiltrator, and so is tolerated in Diamond City and even able to work as a private investigator.
** Then some {{game mod}}s [[InvokedTrope invoke]] this trope, [[https://www.youtube.com/watch?v=yp2DOQ18oM8&t making it absolutely hilarious]].




* ''VideoGame/{{IMGCM}}'' has 2 deliberate examples:
** compare our "prime" version of player protagonist Tobio with some of his [[https://imgur.com/a/8uhrQQa alternate selves]] from {{alternate universe}}s, especially when you take a look at [[{{Gonk}} Orc Tobio]] (top center). Considering this game has an {{NSFW}} version, it's not surprising.
** [[https://store.line.me/stickershop/product/9891127 One of official Line sticker packs]] has the memetic StylisticSuck artstyle. Unlike the first point above, this trope is PlayedForLaughs.



** Organization XIII's members are supposed to be deliberately made examples of this trope. The fanfic writers don't seem to mind. Particularly Xion, whose creepiness has sometimes been mistaken for outright technical glitches. As the game goes on, though, it becomes ''very'' clear that despite the cute face, the little things that aren't quite right were ''very'' intentional.
** [[PsychoElectro Larxene's]] ''voice'', at least, succeeds - if only because of the [[{{Kawaiiko}} perky]], [[DeliberatelyCuteChild cheerful]] tone she manages to hold even when she isn't pretending that her personality matches it, though this may only hold true in the dub for Re: Chain of Memories. It doesn't really help that she comes the closest to showing real emotion (or shows the most, [[AlternateCharacterInterpretation depending on one's interpretation]]) out of all the Nobodies - disregarding Roxas [[spoiler:who's implied to be special in that regard in any case]].



** Some characters are revealed to have a face identical to that of another character. Nothing wrong with proportions...but to people familiar with those characters? It feels unnerving.
*** In ''VideoGame/KingdomHearts358DaysOver2'', there's a scene where [[spoiler:Xion takes her hood off and reveals herself to have Sora's face, yet is speaking with Xion's voice]].
*** [[spoiler:Vanitas having Sora's head with black hair]] when he takes his mask off in ''VideoGame/KingdomHeartsBirthBySleep''.






** The Happy Mask Salesman is a deliberate version of this, the main reason being that instead of moving normally, he instead violently jerks from one position/animation to another with no transition animation whatsoever.



* ''VideoGame/MetalGear'':
** Deliberately invoked in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where a not-quite-human all-female unit was modeled by scanning in the physiques and faces of four real-life actresses, whose slightly too detailed faces jarred horribly against the more stylized look of the entirely digitally made 'human' characters. Even more deliberate when you consider that, according to their back-stories, those girls have all suffered from really heavy MindRape and only got worse from there. Thus the impression that they're dead on the inside.
** ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'''s [[spoiler:Colonel AI once he starts glitching out]], anyone?
** The Fear from ''[[VideoGame/MetalGearSolid3SnakeEater Snake Eater]]'' intentionally invokes this with his hypermobile limbs, [[HellishPupils infernally orange eyes]], and [[OverlyLongTongue abnormally long tongue]], all of which are results of several surgeries to make himself scarier to his enemies.
** Unfortunately in ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', Big Boss suffers from this in cutscenes featuring in-game graphics. He's got a stern face and '''no other emotions'''. His remaining eye never blinks and is always intently, uneasily focused on something. The relative lack of his trademark grunt reaction noises doesn't help. The rest of the playable soldiers don't have this problem because they're always clad in a balaclava.
** It's deliberately invoked again in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' with the Skulls, prototype {{Cyber Ninja}}s who move with a ZombieGait but can run as fast as a horse. They can also be seen leaping 20 feet in the air after seemingly struggling to keep their balance ''standing'' just moments before.

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* ''VideoGame/MetalGear'':
** Deliberately invoked in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where a not-quite-human all-female unit was modeled by scanning in the physiques and faces of four real-life actresses, whose slightly too detailed faces jarred horribly against the more stylized look of the entirely digitally made 'human' characters. Even more deliberate when you consider that, according to their back-stories, those girls have all suffered from really heavy MindRape and only got worse from there. Thus the impression that they're dead on the inside.
** ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'''s [[spoiler:Colonel AI once he starts glitching out]], anyone?
** The Fear from ''[[VideoGame/MetalGearSolid3SnakeEater Snake Eater]]'' intentionally invokes this with his hypermobile limbs, [[HellishPupils infernally orange eyes]], and [[OverlyLongTongue abnormally long tongue]], all of which are results of several surgeries to make himself scarier to his enemies.
** Unfortunately in ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'',
In ''VideoGame/MetalGearSolidPeaceWalker'', Big Boss suffers from this in cutscenes featuring in-game graphics. He's got a stern face and '''no other emotions'''. His remaining eye never blinks and is always intently, uneasily focused on something. The relative lack of his trademark grunt reaction noises doesn't help. The rest of the playable soldiers don't have this problem because they're always clad in a balaclava.
** It's deliberately invoked again in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' with the Skulls, prototype {{Cyber Ninja}}s who move with a ZombieGait but can run as fast as a horse. They can also be seen leaping 20 feet in the air after seemingly struggling to keep their balance ''standing'' just moments before.
balaclava.



** ''Videogame/MetroidDread'' has a case of this somehow applying to a non-humanoid robot. E.M.M.I. essentially has a head, a "torso", and four long limbs, so you'd expect it to move more-or-less like an animal, right? Wrong. That thing bends its limbs and "spine" in all the ''wrong'' directions, performing unpredictable and anatomically impossible feats that even on a robot look just plain wrong. It looks less like what you'd expect of a robot and more like an unearthly MechanicalAbomination, making a foe that's already frightening enough in gameplay alone even scarier. Unlike most examples of Uncanny Valley, however, this one works in the E.M.M.I.s' favor, emphasizing how unnatural and dangerous they are.



* Deliberately invoked in ''VisualNovel/MuvLuvAlternative'' -- each species of alien invader has at least one or two disturbingly human-like features, such as human-like teeth rather than fangs.






*** And that isn't even the only bizarre portrayal that this game has of its titular character up its arsenal, as the same game also happens to feature [[https://www.youtube.com/watch?v=euULXNvYQXM this thing]], also accessible from the Sound Test, it is what appears to be a fusion between Sonic and ComicBook/{{Batman}}, producing a result that, although not exactly as questionable as the aforementioned "Fun is infinite" image, still manages to reach into the realm of the Uncanny Valley, as if the spooky demon Sonic already wasn't enough. The strange figure has the same physique as Batman and the stand out features of Sonic, in a combination that probably should not be witnessed by mankind. Furthermore, the shading in the image is done in such a way that his face is noticeably obscured from view, which, combined with the dark atmosphere can cause somebody to interpret him as eyeless, or at least be unnerved from the atmosphere itself. Thankfully, much of the tension is reduced by the fact that it is quite obviously [[{{Homage}} a tribute to Batman]], and isn't an alleged [[Main/CopyProtection anti-piracy measure]] deliberately meant to scare people. Plus, the idea of Sonic and Batman fusing is quite humorous.

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*** And that isn't even the only bizarre portrayal that this game has of its titular character up its arsenal, as the same game also happens to feature [[https://www.youtube.com/watch?v=euULXNvYQXM this thing]], also accessible from the Sound Test, it is what appears to be a fusion between Sonic and ComicBook/{{Batman}}, producing a result that, although not exactly as questionable as the aforementioned "Fun is infinite" image, still manages to reach into the realm of the Uncanny Valley, as if the spooky demon Sonic already wasn't enough. The strange figure has the same physique as Batman and the stand out features of Sonic, in a combination that probably should not be witnessed by mankind. Furthermore, the shading in the image is done in such a way that his face is noticeably obscured from view, which, combined with the dark atmosphere can cause somebody to interpret him as eyeless, or at least be unnerved from the atmosphere itself. Thankfully, much of the tension is reduced by the fact that it is quite obviously [[{{Homage}} a tribute to Batman]], and isn't an alleged [[Main/CopyProtection [[CopyProtection anti-piracy measure]] deliberately meant to scare people. Plus, the idea of Sonic and Batman fusing is quite humorous.



** Wario and Waluigi are always shown with their teeth exposed, making them look like they have no lips (though sometimes they are shown with their mouths closed). The design is very likely deliberate since the characters are bastardizations of Mario and Luigi.



** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/{{Mega Man|Classic}} mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and attacking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].
* Subverted to great effect in ''VideoGame/SystemShock2'', in which the enemies no longer look human, but some still have just enough humanity left to apologize while attacking you. And then there are the cyborg midwives. In some cases, you know that the cyborg midwife you're fighting was once a crew member who you've gotten to know through the audio logs they've left behind.
** In the [[VideoGame/SystemShock first game]] SHODAN's design and [[ElectronicSpeechImpediment speech patterns]] are quite...disconcerting. Perhaps intentially so - intentionally, that is, on her part.
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In-universe example; moving to Uncanny Valley.









* Largely averted in ''VideoGame/HalfLife2'', with realistic lip-synching and largely realistic character movements based on character actors, but deliberately invoked in the G-Man, who is implied to be not entirely human. His speech is littered with awkward pauses and [[AccentUponTheWrongSyllable emphases]], his way of standing and walking are oddly rigid, and his "humanizing" gestures -- like brushing dust from his suit or straightening his tie -- are unconvincingly stiff. He behaves as though he's had to learn 'human' behavior out of books and films. The effect is further compounded by his facial features, which are not only misaligned but also seem to lack any kind of expression at all.
** G-Man's mannerisms begin to look realistic only in the Episodes -- the point at which he's caught off-guard for the first time in the series. His sole scene in ''Episode One'' has him look genuinely confused, then genuinely angry. When he appears again in ''Episode Two'', a touch of actual nervousness and urgency seems to be creeping into his formerly effectless voice, and his movements become much more realistic. [[spoiler:By ''Videogame/HalfLifeALyx'' he's more or less entirely realistic in motions and expression to the point of showing some very pronounced emotions... but still has some bizarre mannerisms, eyes that look a little ''too'' piercing and a massive disconnect between voice and face that keep him firmly entrenched in the Valley]].

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* First Person video games can fall into this as well. They attempt to simulate real vision, except your field of view is ''extremely narrowed'' due to the fact that peripheral vision can't be replicated, and it's being projected on a flat screen.

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* First Person video games can fall into this as well. well, for several reasons:
**
They attempt to simulate real vision, except your field of view is ''extremely narrowed'' due to the fact that peripheral vision can't be replicated, and it's being projected on a flat screen.screen. Sometimes, curved screens may alleviate this, but your field of vision is still somewhat narrow.
** For some players, the sound design can also fall into this. Some games attempt to make the [[HellIsThatSound sounds]] more "Realistic" by trying to play them at different volumes depending on how far or close they are to the player. Unfortunately, this is surprisingly difficult to replicate since sometimes sounds may end up making a player start looking to the sides when the thing making the sound is actually supposed to be ''behind'' them.



** ''VideoGame/FinalFantasyXIV'' is a gorgeous-looking game, but its animations are limited. Most of the time, characters in cutscenes will use the stock emotes that the player can use. At other times, characters will use an expression not usable by players, such as extreme shock or a SlasherSmile. However, due to the limitations of the game engine, characters can look downright ridiculous when their faces get stretched beyond their limits (such as someone's jaw going ''really'' wide for pure shock). Cutscenes also have the issue where those without voice acting will frequently [[GoingThroughTheMotions fall back on generic in-game animations]] that cannot smoothly shift into another animation (rather, it has to either play out in full or simply skip straight to the start of another animation), which looks very robotic when characters will walk up, make a generic motion or two while speaking, then turn in place to face a different direction before stepping away in that direction. Because of this, cutscenes with more realistic and human motion-captured animations (mostly ones with voice acting, though they sometimes pop up in silent ones) stick out like a sore thumb in comparison, especially in cases like the level 30-50 Ninja questline, where the villain makes use of custom mocap animations that look like they belong in an entirely different game from those used by your allies. The uncanny valley is intentionally used in sidequests revolving around comic-relief character Hildibrand Manderville, whose facial expressions are grossly exaggerated for the sake of being funny. While Hildibrand's wacky facial expressions are a part of his charm, the semi-realistic character models don't exactly help matters.

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** ''VideoGame/FinalFantasyXIV'' is a gorgeous-looking game, but its animations ''VideoGame/FinalFantasyXIV'':
*** Its limitations
are unfortunately quite limited. Most of the time, characters in cutscenes will use the stock emotes that the player can use. At other times, characters will use an expression not usable by players, such as extreme shock or a SlasherSmile. However, due to the limitations of the game engine, characters can look downright ridiculous when their faces get stretched beyond their limits (such as someone's jaw going ''really'' wide for pure shock). Cutscenes also have the issue where those without voice acting will frequently [[GoingThroughTheMotions fall back on generic in-game animations]] that cannot smoothly shift into another animation (rather, it has to either play out in full or simply skip straight to the start of another animation), which looks very robotic when characters will walk up, make a generic motion or two while speaking, then turn in place to face a different direction before stepping away in that direction. Because of this, cutscenes with more realistic and human motion-captured animations (mostly ones with voice acting, though they sometimes pop up in silent ones) stick out like a sore thumb in comparison, especially in cases like the level 30-50 Ninja questline, where the villain makes use of custom mocap animations that look like they belong in an entirely different game from those used by your allies.
***
The uncanny valley is intentionally used in sidequests revolving around comic-relief character Hildibrand Manderville, whose facial expressions are grossly exaggerated for the sake of being funny. While Hildibrand's wacky facial expressions are a part of his charm, the semi-realistic character models don't exactly help matters.matters.
*** Lalafell invoke this feeling with some players, simply because many of their expressions have a strange "cartoonishness" about them that other races do not seem to have. Them making exaggerated motions compared to the much more "Grounded in reality" motions of other races causes them to stick out like a sore thumb. And that's not going into some of their shocked facial expressions which appears to have their mouths make unrealistic motions compared to their chins. Their heads also look somewhat bigger compared to their body while their eyes also seem to seem bigger tha nothers, causing them to look somewhat "Doll"-like compared to others.
*** Roegadyn were initially a male-only race, with only a few females being [=NPCs=] (Such as Merlwyb). When ''A Realm Reborn'' came about, the option to play as a female was added - unfortunately, due to either a lack of time and/or resources, Roegadyn women use literally just a modified Hyur (Human) model. This causes a bit of uncanniness in their in-game model where they simply look like a stretched human model. Sometimes, players report not even ''noticing'' that a particular [=NPC=] (Such as Moenbryda!) is a Roegadyn, since shorter Roegadyn women can be almost completely indistinguishable from a Hyur due to the various customisation options that don't allow more animalistic (such as Merlwyb) and their noses aren't nearly as "Squished" like a male Roegadyn.
*** One particular tail option for the Au Ra race appears to look much thicker than the other tail models. Unfortunately, if one looks closely, [[https://external-preview.redd.it/3iZ8WZn4Cqbsini_3PeGSPi8zvBraPk06YVS32tAnto.png?auto=webp&s=926f99c3bfa4d101f2f839848c417f2079fa9810 there's a huge gap]] where it actually connects and where it suddenly becomes much thicker, almost like someone chopped off a lot of it. This causes a few scenes with Au-Ra that have this model sitting on the ground where it looks like their tail is ''folded'' or is actually ''[[BodyHorror falling off]]''.



* Many of the ''VideoGame/NancyDrew'' games have been this. The more recent ones have been better about this, but some of the early ones (past ''Secrets can Kill'', which averted this trope by having little 2D animations act as the characters) but some early ones like ''Stay Tuned for Danger'' tend to fall a bit into the valley with the rather stiff and oddly shiny characters that seem to never move when they're not talking (...granted it would be a bit creepier if they did stuff like breathe). Some of the stuff in ''Stay Tuned for Danger'' are possibly the worst, since they take pictures of real-life people and photoshop characters' faces on them, making it look ''QUITE'' unnatural. Why is that? It looks like they're wearing masks! Her Interactive has also ''never'' done this since - for obvious reasons.

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* Many of the ''VideoGame/NancyDrew'' games have been this. The more recent ones this, but they have been better about this, but some getting better:
** Averted with "Secrets can Kill", which uses animated cartoons for the characters.
** Many
of the early ones (past ''Secrets can Kill'', which averted this trope by having little 2D animations act as the characters) but some early ones like ''Stay from "Stay Tuned for Danger'' tend to fall a bit into Danger" until roughly "Secret of the valley with Scarlet Hand" have this where the rather stiff and oddly shiny characters that look very ''very'' artificial and never seem to never move when they're not talking (...granted it would be a bit creepier if they did stuff like breathe). Some of the stuff in ''Stay unless talking.
** In "Stay
Tuned for Danger'' are possibly Danger", Nancy can examine many of the worst, since photographs and find that they take pictures are photographs of real-life people and photoshop characters' real people... but with the artifical faces put on them, making it look ''QUITE'' unnatural. Why is that? It looks them like they're wearing masks! Her Interactive has also cheap masks. [=HerInteractive=] ''never'' done this since - for obvious reasons. did ''that'' again.
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** The ''VideoGame/StreetFighterEX'' trilogy being the franchise’s first step into 3D, naturally had this effect on long time fans with previous beautifully animated World Warriors now in blocky graphics and lacking fluidity of the sprite work. This along with being made by a third party company May explain why the EX series initially failed to make any waves. One piece of [[https://pbs.twimg.com/media/EjgDRWoX0AUH31A.jpg offical artwork]] by Dai-Chan even lampshades this trope with Ryu, Chun-Li and other characters InUniverse reacting in horror at being turned 3D.

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** The ''VideoGame/StreetFighterEX'' trilogy being the franchise’s first step into 3D, naturally had this effect on long time fans with previous beautifully animated World Warriors now in blocky graphics and lacking fluidity of the sprite work. This along with being made by a third party company May may explain why the EX series initially failed to make any waves. One piece of [[https://pbs.twimg.com/media/EjgDRWoX0AUH31A.jpg offical artwork]] by Dai-Chan even lampshades this trope with Ryu, Chun-Li and other characters InUniverse reacting in horror at being turned 3D.
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Old YT link got Private'd, so here's a working one


* In ''VideoGame/ShadowHearts Covenant'', there is the (in)famous "Miracle" scene. Granted, many consider it to be a TearJerker, but some actually suddenly found themselves ready to cry...and then laughing because when Yuri is about to burst into tears... [[https://www.youtube.com/watch?v=bEwispcJuJg&t=2m44s his face proceeds to skew into something quite atrociously funny]] as tears ''literally'' flow from his eyes. Something that would ordinarily look creepy actually turned into a candidate for SugarWiki/FunnyMoments? interesting...

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* In ''VideoGame/ShadowHearts Covenant'', there is the (in)famous "Miracle" scene. Granted, many consider it to be a TearJerker, but some actually suddenly found themselves ready to cry...and then laughing because when Yuri is about to burst into tears... [[https://www.youtube.com/watch?v=bEwispcJuJg&t=2m44s com/watch?v=zIuo6s5_YeM&t=150s his face proceeds to skew into something quite atrociously funny]] as tears ''literally'' flow from his eyes. Something that would ordinarily look creepy actually turned into a candidate for SugarWiki/FunnyMoments? interesting...
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* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made motion games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].

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* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made motion games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSgs5XCRNVrIoHinBoc3fqVeblGphkVVVQi4A&usqp=CAU smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].
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* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].

to:

* In ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile motion games but this trope still comes in unbidden more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]], [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRONLzj-398gpNHE6v1SilEgyYO3Lrv1MgizA&usqp=CAU Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://www.picsofcelebrities.com/celebrity/sam-freed/pictures/large/sam-freed-wallpaper.jpg smiles]] for no reason. Ashely's face looks odd on occasion especially in her death animations, also she has little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg who is quite beautiful]].

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Speaking of Word Cruft...


** In LetsPlay/TheRunawayGuys playthrough of ''[[VideoGame/MarioParty Mario Party 4]]'', they brought up how the victory poses after the Avalanche minigame looks quite disturbing in this regard. The worst ones are Daisy's glassy stare and Mario's pose, where ''only'' his arm moves. Not a muscle of facial expression - just the arm.
*** Speaking of ''VideoGame/MarioParty4'', the [[https://www.youtube.com/watch?v=6VlM9McKDp0 opening cutscene]] to the game is pretty unnerving to look at (heck, even the uploader was creeped out by it), [[TechnologyMarchesOn being one of the first cutscenes in the franchise to use the current art direction]]. All of the Mario characters are standing around in the middle of a rather realistic-looking environment and everyone looks completely ''lifeless'' while randomly making very weird and janky movements. Mario approaches the group out of nowhere with a unnatural way of walking, and as Luigi turns to greet his brother, Luigi's waist turns strangely around with both his legs creepily lifting upward for no real reason, while the Princess stares at Mario as if she's seeing ''through'' him instead of directly at him. A weird floating garbage bag-looking thing (called the Party Cube) arrives with the party hosts on-board, Luigi's jaw starts quivering to the point it looks jarring, and the Koopa "dancing" comes off more as if he's having some sort of spaz attack with his arms sticking straight out (because apparently, he was in a T-Pose) and the fact his eyes don't blink ''once'' makes it much more unsettling. Overall, the intro looks really bizarre and it feels more as if Mario and his friends were replaced by robots. Thankfully, the graphics and animations in the actual gameplay itself are much better and avoid being uncanny.

to:

** ''VideoGame/MarioParty4'':
***
In LetsPlay/TheRunawayGuys playthrough of ''[[VideoGame/MarioParty Mario Party 4]]'', the game, they brought up how the victory poses after the Avalanche minigame looks quite disturbing in this regard. The worst ones are Daisy's glassy stare and Mario's pose, where ''only'' his arm moves. Not a muscle of facial expression - just the arm.
*** Speaking of ''VideoGame/MarioParty4'', the The [[https://www.youtube.com/watch?v=6VlM9McKDp0 opening cutscene]] to the game is pretty unnerving to look at (heck, even the uploader was creeped out by it), [[TechnologyMarchesOn being one of the first cutscenes in the franchise to use the current art direction]]. All of the Mario characters are standing around in the middle of a rather realistic-looking environment and everyone looks completely ''lifeless'' while randomly making very weird and janky movements. Mario approaches the group out of nowhere with a unnatural way of walking, and as Luigi turns to greet his brother, Luigi's waist turns strangely around with both his legs creepily lifting upward for no real reason, while the Princess stares at Mario as if she's seeing ''through'' him instead of directly at him. A weird floating garbage bag-looking thing (called the Party Cube) arrives with the party hosts on-board, Luigi's jaw starts quivering to the point it looks jarring, and the Koopa "dancing" comes off more as if he's having some sort of spaz attack with his arms sticking straight out (because apparently, he was in a T-Pose) and the fact his eyes don't blink ''once'' makes it much more unsettling. Overall, the intro looks really bizarre and it feels more as if Mario and his friends were replaced by robots. Thankfully, the graphics and animations in the actual gameplay itself are much better and avoid being uncanny.

Changed: 2938

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Removed examples intended to be deliberate.


** Calisto Yew from ''VisualNovel/AceAttorneyInvestigations'' falls into the trope because of how she behaves in the courtroom. She frequently bursts into laughter, even while talking about serious subjects like murder and her own past, [[spoiler: and does it when she takes a hostage during the case she shows up in]]. Edgeworth himself finds her to be creepy.



** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' greatly improves the character details and animations after series took a leap into complete 3D. Every character has smooth animations and expressions that go well with the anime style. Of course, it also has the chance to play this intentionally. Two examples come to mind: Aristotle Means and ''[[TheUnSmile that goddamn smile]]'', and [[spoiler:the phantom and his loose mask]].
*** Speaking of [[spoiler:the phantom]] from the final case, their entire character seems to have been an intentional example of this. [[spoiler:For context, the phantom is a MasterOfDisguise who does not feel anything, yet can convey facial expressions as if he does. When Phoenix and company start to corner him, his facial expressions start to mismatch his statements, such as smiling when he's trying to sound angry. When Athena runs her Mood Matrix on him, she finds that there is zero emotion in his voice whatsoever, despite the way he's gesturing with each line; in a subsequent testimony, his emotions start fluctuating all over the place in an attempt to keep in control of himself. It's a very disturbing effect that makes the player wonder if he's even human anymore.]]
** [[http://www.capcom-unity.com/zeroobjections/blog/2013/09/26/phoenix-wright-ace-attorney---dual-destinies-localization-secrets-of-character-design-revealed This early version of a 3D Phoenix]] qualifies.
** ''Dual Destinies'' has two baliffs standing by the doors in the defendant lobby. They don't too out of place, but when the camera zooms in on [[spoiler: Simon Blackquill after his shackles are removed]], the bailiffs look like mannequins up close.
** InUniverse, the Blue Badger. He's only a battery-powered wooden panel of a mascot, but his vacant eyes, perma-smile, and jerky movements make him creepy to many characters. Phoenix mentions that if a child saw it, they'd probably have nightmares. It's a 3D model in a mostly 2D game. And Edgeworth... well, he sums it up pretty nicely.
--> "''What the HELL is that wriggling piece of plywood?!''"

to:

** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' greatly improves the character details and animations after series took a leap into complete 3D. Every character has smooth animations and expressions that go well with the anime style. Of course, it also has the chance to play this intentionally. Two examples come to mind: Aristotle Means and ''[[TheUnSmile that goddamn smile]]'', and [[spoiler:the phantom and his loose mask]].
*** Speaking of [[spoiler:the phantom]] from the final case, their entire character seems to have been an intentional example of this. [[spoiler:For context, the phantom is a MasterOfDisguise who does
it's not feel anything, yet can convey facial expressions exactly perfect, as if he does. When Phoenix and company start to corner him, his facial expressions start to mismatch his statements, such as smiling when he's trying to sound angry. When Athena runs her Mood Matrix on him, she finds that there is zero emotion in his voice whatsoever, despite the way he's gesturing with each line; in a subsequent testimony, his emotions start fluctuating all over the place in an attempt to keep in control of himself. It's a very disturbing effect that makes the player wonder if he's even human anymore.]]
**
[[http://www.capcom-unity.com/zeroobjections/blog/2013/09/26/phoenix-wright-ace-attorney---dual-destinies-localization-secrets-of-character-design-revealed This this early version of a 3D Phoenix]] qualifies.
** ''Dual Destinies'' also has two baliffs standing by the doors in the defendant lobby. They don't too out of place, but when the camera zooms in on [[spoiler: Simon Blackquill after his shackles are removed]], the bailiffs look like mannequins up close.
** InUniverse, the Blue Badger. He's only a battery-powered wooden panel of a mascot, but his vacant eyes, perma-smile, and jerky movements make him creepy to many characters. Phoenix mentions that if a child saw it, they'd probably have nightmares. It's a 3D model in a mostly 2D game. And Edgeworth... well, he sums it up pretty nicely.
--> "''What the HELL is that wriggling piece of plywood?!''"
close.



* The Working Joes from ''VideoGame/AlienIsolation'' provide an in-universe example. The company that makes them is suggested to be far behind Weyland-Yutani technologically and can't produce the like-humans-but-not-quite-there synthetic androids the setting is known for, so they produce robots that look like bad crash test dummies cheaply for the mass market and [[PolishTheTurd use their less-than-perfect appearance as a marketing spin]]. Of course, they're still terrifying as they shrug off your firepower and give you FalseReassurance while doing the TheSlowWalk towards you and intending to strangle you. Not even setting them on fire slows them down.
-->''"With the Working Joes, [[DoubleMeaning you always know exactly what you're dealing with]]!"''



** The [[VideoGame/BioShock1 first game]] seems to make intentional use of this phenomenon - the grotesque, ex-human Splicers are even more unnerving for how human they still look. The first ghost you encounter subtly [[LampshadeHanging lampshades]] this: ''"I'm too spliced up! I'm too spliced up! Now nobody's gonna want me...."'' The Little Sisters are also examples of the trope.
*** Hey at least the Splicers and Little Sisters are supposed to be freaky looking, what's [[https://vignette.wikia.nocookie.net/bioshock/images/0/0a/Jack_2.jpg/revision/latest?cb=20140330081312 Jack]]'s excuse?
** ''VideoGame/{{BioShock 2}}'' has redesigned the Little Sisters to make them cuter and more cartoony because the player character's viewpoint is a Big Daddy, who cares for them more than anything else; he doesn't find them creepy, neither should the player. Splicers, on the other hand, are still in the valley, because the PC sees them as threats to his Little Sisters. ''[=BioShock=] 2'' brings up the valley when a journal of Andrew Ryan describes an animatronic replica of him built for a theme park as a "lurching, waxen nightmare" and wonders how children are supposed to respond to that. Indeed, the first time one of the animatronics is encountered can be startling because it appears to be a slightly less than normal human sitting completely still. Then you attack it and it breaks apart completely.
** It's brought up again in ''VideoGame/BioShockInfinite'' as intentional on the developers' part for the [[MechaMook Motorized Patriot]] who was in fact based on a nightmare of Ken Levine's when he was a child of the porcelain dolls his grandparents had.
** While Elizabeth and Booker look great (mostly the former) the people of Columbia look like animated figures.

to:

** The [[VideoGame/BioShock1 first game]] seems to make intentional use of this phenomenon - the grotesque, ex-human Splicers are even more unnerving for how human they still look. The first ghost you encounter subtly [[LampshadeHanging lampshades]] this: ''"I'm too spliced up! I'm too spliced up! Now nobody's gonna want me...."'' The Little Sisters are also examples of the trope.
*** Hey at least
makes it so that the Splicers and Little Sisters are supposed to be freaky looking, but what's [[https://vignette.wikia.nocookie.net/bioshock/images/0/0a/Jack_2.jpg/revision/latest?cb=20140330081312 Jack]]'s excuse?
** ''VideoGame/{{BioShock 2}}'' has redesigned the Little Sisters to make them cuter and more cartoony because the player character's viewpoint is a Big Daddy, who cares for them more than anything else; he doesn't find them creepy, neither should the player. Splicers, on the other hand, are still in the valley, because the PC sees them as threats to his Little Sisters. ''[=BioShock=] 2'' brings up the valley when a journal of Andrew Ryan describes an animatronic replica of him built for a theme park as a "lurching, waxen nightmare" and wonders how children are supposed to respond to that. Indeed, the first time one of the animatronics is encountered can be startling because it appears to be a slightly less than normal human sitting completely still. Then you attack it and it breaks apart completely.
** It's brought up again in ''VideoGame/BioShockInfinite'' as intentional on the developers' part for the [[MechaMook Motorized Patriot]] who was in fact based on a nightmare of Ken Levine's when he was a child of the porcelain dolls his grandparents had.
** While Elizabeth and Booker look great (mostly the former) in ''VideoGame/BioShockInfinite'', the people of Columbia look like animated figures.



** An in-universe example PlayedForLaughs with the tiny, harmless little rodents known as nugs. They are absolutely unable to hurt anything, totally docile, and most typically just kind of walk around in circles aimlessly looking for food until they hit a wall. Yet there are still several characters and codex entries that find them creepy because instead of rodentlike limbs, their limbs end in weirdly humanlike hands. ''Hands.''



** ''VideoGame/DragonAgeOriginsAwakening'':
*** Justice falls right into the Uncanny Valley...however, this differs because it's actually ''invoked'' - he's an animated corpse possessed by a spirit from the Fade. Of ''course'' he'll look like a corpse!
*** The Architect is much more human-looking then other darkspawn, which just makes it creepier when you notice that his hat is actually part of his head, and that when he takes his mask off you can see that his eyes are misaligned. Also clearly intentional.



** In ''VideoGame/DragonAgeInquisition'', this is done deliberately with the companion Cole - a Spirit of Compassion who has taken the appearance of a mage he previously met and comforted as the man was dying. Spirit!Cole looks malnourished and has bags under his eyes because [[spoiler: Mage!Cole was dying from starvation after being locked in a jail cell by an abusive Templar guard.]] The issue is more pronounced because of his strange mannerisms as a spirit while still looking human, which only Solas can understand, or the fact he doesn't need to eat, drink or even sleep. Also, due to his spirit nature he can read a person's mind and can immediately know their deepest secrets, or know how past events in their life could have gone had they chosen differently, which they naturally find uncomfortable. [[spoiler: If you side with Varric on his personal quest, he becomes more human... and starts complaining about how much he dislikes having to eat.]]
** A minor example in ''Inquisition'': nugs return, and now you can skin them for low-quality leather. But because their skin is peach in color, nugskin armor looks like you're wearing ''human'' skin.

to:

** In ''VideoGame/DragonAgeInquisition'', this is done deliberately with the companion Cole - a Spirit of Compassion who has taken the appearance of a mage he previously met and comforted as the man was dying. Spirit!Cole looks malnourished and has bags under his eyes because [[spoiler: Mage!Cole was dying from starvation after being locked in a jail cell by an abusive Templar guard.]] The issue is more pronounced because of his strange mannerisms as a spirit while still looking human, which only Solas can understand, or the fact he doesn't need to eat, drink or even sleep. Also, due to his spirit nature he can read a person's mind and can immediately know their deepest secrets, or know how past events in their life could have gone had they chosen differently, which they naturally find uncomfortable. [[spoiler: If you side with Varric on his personal quest, he becomes more human... and starts complaining about how much he dislikes having to eat.]]
** A minor example in ''Inquisition'': ''VideoGame/DragonAgeInquisition'': nugs return, and now you can skin them for low-quality leather. But because their skin is peach in color, nugskin armor looks like you're wearing ''human'' skin.



*** It's probably intentionally done with Sephiroth, even his in-game [[https://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he looks like a lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[HellishPupils slit pupils]] like a cat.



** One scene in the ''VideoGame/FinalFantasyVIIRemake'' in particular. Right after [[spoiler:the sector 7 plate crashes]], we see [[spoiler:Cat Sith]] looking over the wreckage. Not only does this character appear earlier than in the original, but his art style is extremely different than every other character, including Red XIII, making him look out of place and unnerving fans who don't know who he is.

to:

** One scene in the ''VideoGame/FinalFantasyVIIRemake'' in particular. Right after [[spoiler:the sector 7 plate crashes]], we see [[spoiler:Cat [[spoiler:Cait Sith]] looking over the wreckage. Not only does this character appear earlier than in the original, but his art style is extremely different than every other character, including Red XIII, making him look out of place and unnerving fans who don't know who he is.



*** Once again intentionally done with Sephiroth who unlike the heroes is a PerpetualSmiler in ''Remake'' as even while getting slashed at by Cloud or having the environment burn around him, Sephiroth’s face barely changes. This combined with his shadowed dead-eyed slit-pupil stare makes him quite [[https://i.pinimg.com/originals/e2/c0/73/e2c0733c733444cec901371e39ec1136.gif unsettling]].
*** Hojo is another intentional example, being designed in ''Remake'' to look [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSK2-wtXhKzWSIQHL-KbwXfupbpAkL1LP7zKg&usqp=CAU uniquely repulsive and dirty while still being as realistic as other human characters]] and as a result he looks like a goblin with five o’clock shadow compared to the rest of the cast. Perfectly fitting given he is a HateSink MadScientist.
** Intentionally invoked in ''VideoGame/FinalFantasyVIII'' [[https://m.youtube.com/watch?v=ucSKdCbteMQ end cutscene]], really fan theories were bound to happen with this uncanny creepiness.



* Intentionally invoked in ''VideoGame/FiveNightsAtFreddys'' and [[VideoGame/FiveNightsAtFreddys2 all]] [[VideoGame/FiveNightsAtFreddys3 five]] [[VideoGame/FiveNightsAtFreddys4 of]] [[VideoGame/FiveNightsAtFreddysSisterLocation its]] [[VideoGame/FreddyFazbearsPizzeriaSimulator sequels]] to make the animatronics more disturbing. Nothing more charming than pulling up a camera and seeing a robot [[ParanoiaFuel that wasn't there before]] and now [[NightmareFace looking back at you]] to make you feel [[SarcasmMode all nice and cozy]] at night. Of note is the history behind the characters: Scott originally developed kid-friendly games, but one such game, ''VideoGame/ChipperAndSonsLumberCo'', was criticized for having characters that look like creepy animatronics. After a CreatorBreakdown, Scott decided to turn this flaw into an advantage by creating a horror game about creepy animatronics.
** Special mention goes to Toy Chica of the second game, who is the very incarnation of {{Fanservice}} [[FanDisservice gone horribly wrong]]. A yellow [[MonsterGirl chicken-girl]] robot wearing attire that leaves very little to the imagination is slightly unsettling in and of its own, but when she starts roaming, she takes it above and beyond because her eyes and beak somehow disappear, leaving her with a very freaky GameFace.
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** On the other hand, the things that you ''can'' do with the ragdolls that ''should'' be creepy thanks to this trope become [[Machinima/TheGModIdiotBox downright]] [[https://www.youtube.com/watch?v=gV8OZ_PLyBE hilarious]].

to:

** On the other hand, the things that you ''can'' do with the ragdolls that ''should'' be creepy thanks to this trope become [[Machinima/TheGModIdiotBox [[WebAnimation/TheGModIdiotBox downright]] [[https://www.youtube.com/watch?v=gV8OZ_PLyBE hilarious]].

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