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* CalculatorSpelling (adopted TLP draft)
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 109 pet peeves (117 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 38 favourites and 109 pet peeves (117 if we count the ones that aren't really tropes).


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* DraftingMechanic
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[[AC:Comic Strip]]
* ComicStrip/BonersArk



* Series/JulISkomakergata



* Music/SoundHolic (a lot of the writing was done by someone else, but they used SH's Touhou Fan Music entry as a basis, and I did most of that)

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* Music/SoundHolic (a lot of the writing was done by someone else, Tropers/CytoZytokine, but they used SH's Touhou Fan Music entry as a basis, and I did most of that)
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* TabletopGame/SushiGo
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* The {{doujin|shi}} music circle [=Ariabl'eyeS=]. I used to like them because their music sounded cool... and then I read their lyrics and found out that most of them amount to relentless misery. Needless to say, it led to a case of TooBleakStoppedCaring. ''Shuugeki no Romanesque'' in particular was so cruel and pointless that it turned me off the band for good. Summary: [[spoiler:A witch makes a girl possessed by a demon so that her lover is forced to kill her. (Worse, she seems to do it ForTheEvulz in the album itself, and the prequel revealing that she's motivated by spite doesn't make it much better).]] There's interesting or meaningful tragedy, and there's the narrative raining misery on its characters for the sake of it. This is the latter.

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* The {{doujin|shi}} music circle [=Ariabl'eyeS=]. I used to like them because their music sounded cool... and then I read their lyrics and found out that most of them amount to relentless misery. Needless to say, it led to a case of TooBleakStoppedCaring. ''Shuugeki no Romanesque'' in particular was so cruel and pointless that it turned me off the band for good. Summary: [[spoiler:A witch makes a girl possessed by a demon so that her lover is forced to kill her. (Worse, she seems to do it ForTheEvulz in the album itself, and the prequel revealing predecessor showing that she's motivated by spite doesn't make it much better).]] There's interesting or meaningful tragedy, and there's the narrative raining misery on its characters for the sake of it. This is the latter.
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* The {{doujin|shi}} music circle [=Ariabl'eyeS=]. I used to like them because their music sounded cool... and then I read their lyrics and found out that most of them amount to relentless misery. Needless to say, it led to a case of TooBleakStoppedCaring. ''Shuugeki no Romanesque'' in particular was so cruel and pointless that it turned me off the band for good. Summary: [[spoiler:A witch makes a girl possessed by a demon so that her lover is forced to kill her. (Worse, she seems to do it ForTheEvulz in the album itself, and the prequel revealing that she's motivated by spite doesn't make it much better).]] There's interesting or meaningful tragedy, and there's the narrative raining misery on its characters for the sake of it. This is the latter.
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* SymmetricEffect
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* MoralDisambiguation (adopted TLP draft)
* TrendKiller (adopted TLP draft)
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 107 pet peeves (115 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 107 109 pet peeves (115 (117 if we count the ones that aren't really tropes).


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* BlackAndGreyMorality: While not as bad as flat-out EvilVersusEvil, these works are also prone to being excessively cynical to the point of inducing TooBleakStoppedCaring.


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* EvilVersusEvil: Four words: TooBleakStoppedCaring. Bonus points if it's also clumsily executed. (glances at ''VideoGame/WilyBeastAndWeakestCreature'')
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 106 pet peeves (114 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 106 107 pet peeves (114 (115 if we count the ones that aren't really tropes).


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* WriterRevolt: This often just comes off as a writer making the work worse for petty and/or spiteful reasons.
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* DigitalTabletopGameAdaptation
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* VanillaUnit
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* FirstPlayerAdvantageMitigation
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* Main niches on TV Tropes: Music/TouhouFanMusic, board games
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* VideoGame/{{Understand}}
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* LegacyBoardGame (part of a collaboration with Tropers/PeppermintTwist)



* Music/TouhouFanMusic

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* Music/TouhouFanMusicMusic/TouhouFanMusic (thanks to Tropers/CytoZytokine for helping me with pages on ''Touhou'' fan works.)


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[[AC:Tabletop Game]]
* TabletopGame/SevenWonders
* TabletopGame/ResArcana
* TabletopGame/{{Wingspan}}
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* Edginess, i.e. gratuitous use of dark elements that mostly serve as an attention grab. Common examples:
** Randomly killing off beloved characters just to shock you.

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* Edginess, i.e. gratuitous use of dark elements that mostly serve as an attention grab. Common examples:
** Randomly killing off beloved characters just to shock you.you. Bonus points if it happens to a beloved character or is done multiple times.



** Bad uses of SurpriseCreepy that amount to "You thought you were getting something fun and lighthearted? Nope! Here, have a graphic death scene!". Bonus points if that's the whole reason the work exists, such as the song "[=MopeMope=]" by [=LeaF=] and Optie, which is completely uninteresting if you take away the gimmick.

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** Bad uses of SurpriseCreepy that amount to "You thought you were getting something fun and lighthearted? Nope! Here, have a parade of graphic death scene!". scenes!". Bonus points if that's the whole reason the work exists, such as the song "[=MopeMope=]" by [=LeaF=] and Optie, which is completely uninteresting if you take away the gimmick.gimmick.
** A shallow {{Dystopia}}n setting that serves no purpose other than being bleak for the sake of it, such as the Animal Realm in ''VideoGame/WilyBeastAndWeakestCreature''.
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* Music/SoundHolic (a lot of the writing was done by someone else, but they used SH's Touhou Fan Music entry as a basis, and I did most of that)
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* RollAndMove
* PlayerElimination



* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 105 pet peeves (113 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 105 106 pet peeves (113 (114 if we count the ones that aren't really tropes).


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* RollAndMove: Most games that use this have minimal player agency and bland designs that amount to "roll the dice, move as the dice says, then do what the space you land on says". They're really boring and unsatisfying to play, and worse, they're so common that they gave me a poor impression of the {{Board Game|s}} medium as a whole.
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** The worst cases of edginess incorporate real-life issues in insensitive, thoughtless or flat-out offensive ways. Examples: "let's shove in lots of pointless rape scenes that serve no purpose other than to show how evil the villain is", "let's reveal that our villain orchestrated 9/11", or even "let's have you play as a school shooter"[[note]]Even if such a game is ultimately intended to criticize the VillainProtagonist's actions, the "you ''play'' as them!" is still an edgy way to grab attention[[/note]].

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** The worst cases of edginess incorporate real-life issues in insensitive, thoughtless or flat-out offensive ways. Examples: "let's shove in lots of pointless rape scenes that serve no purpose other than to show how evil the villain is", "let's reveal that our villain orchestrated 9/11", or even "let's have you play as a school shooter"[[note]]Even shooter".[[note]]Even if such a game is ultimately intended to criticize the VillainProtagonist's actions, the "you ''play'' as them!" part is still an edgy way to grab attention[[/note]].attention.[[/note]]
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** Shoving in dark elements that don't fit the setting or characters. ''VideoGame/ShadowTheHedgehog'' is a notorious example.
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 104 pet peeves (111 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 104 105 pet peeves (111 (113 if we count the ones that aren't really tropes).


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* AnyoneCanDie: It's often a sign of a story that tries too hard to be edgy, and it tends to lead to TooBleakStoppedCaring (why should I get invested in any of these characters if they're probably going to bite the dust soon anyway?). I also believe that even from a RuleOfDrama perspective, killing too many characters is often a mistake because it cuts off other interesting story possibilities (for instance, "Bob survives the war and now has to deal with SurvivorGuilt" is more interesting than "Bob died in the war").


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* Edginess, i.e. gratuitous use of dark elements that mostly serve as an attention grab. Common examples:
** Randomly killing off beloved characters just to shock you.
** Bad uses of SurpriseCreepy that amount to "You thought you were getting something fun and lighthearted? Nope! Here, have a graphic death scene!". Bonus points if that's the whole reason the work exists, such as the song "[=MopeMope=]" by [=LeaF=] and Optie, which is completely uninteresting if you take away the gimmick.
** The worst cases of edginess incorporate real-life issues in insensitive, thoughtless or flat-out offensive ways. Examples: "let's shove in lots of pointless rape scenes that serve no purpose other than to show how evil the villain is", "let's reveal that our villain orchestrated 9/11", or even "let's have you play as a school shooter"[[note]]Even if such a game is ultimately intended to criticize the VillainProtagonist's actions, the "you ''play'' as them!" is still an edgy way to grab attention[[/note]].
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* Age: 25

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* Age: 2526




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* DraftingMechanic



* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 103 pet peeves (110 if we count the ones that aren't really tropes).

to:

* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 103 104 pet peeves (110 (111 if we count the ones that aren't really tropes).


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* GutPunch

Added: 910

Changed: 4

Removed: 14

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 101 pet peeves (108 if we count the ones that aren't really tropes).

to:

* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 101 103 pet peeves (108 (110 if we count the ones that aren't really tropes).



* BossBattle: Specifically, boss battles shoehorned into games that really have no business featuring them, such as puzzle games. Offenders include ''VideoGame/CaptainToadTreasureTracker'' and ''VideoGame/{{Koloro}}'', whose mechanics don't make for good battles and seem to have them just because "it's a game, so we have to have boss battles!". More controversially, I believe something similar applies to quite a few {{platform game}}s, where the battles feel mostly like an unwelcome pause from the fun exploration.



* LuckBasedMission: Some randomness can be fun, but games with an excessive amount of it or even based ''purely'' on randomness do not interest me at all. The closest I have to an exception is ''TabletopGame/{{Fluxx}}'', and that one (1) gets away with it because it's wacky and chaotic enough to be fun, and (2) even that is something I need to be in a specific mood to enjoy.
* LuddWasRight



* LuddWasRight
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* Very difficult or punishing games. I don't enjoy being frustrated, and I don't find any satisfaction in overcoming an excessively difficult challenge when [[PyrrhicVictory the "reward" for doing it amounts to "I wasted my time on a game I didn't enjoy just so I could say I beat it"]].

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* Very difficult or punishing games. I don't enjoy being frustrated, and I don't find any satisfaction in overcoming an this kind of excessively difficult and/or punishing challenge when [[PyrrhicVictory the "reward" for doing it amounts to "I wasted my time and effort on a game I didn't enjoy just so I could say I beat it"]].

Added: 287

Changed: 309

Is there an issue? Send a MessageReason:
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 101 pet peeves (107 if we count the ones that aren't really tropes).

to:

* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 101 pet peeves (107 (108 if we count the ones that aren't really tropes).



* DownerEnding: You can tell a tragic story that I find moving, but most of the time, I'll fell that you wasted my time with pointless, depressing crap. I can enjoy, or even love, Downer Endings if written well, but I am much harsher on them compared to {{Happy Ending}}s (and to a lesser degree {{Bittersweet Ending}}s) -- I will usually dislike them unless they make ''perfect'' sense, were properly foreshadowed, and preferably serve a purpose that goes beyond just "I just wanted to make the audience cry." (Of course, it also shouldn't have a purpose I dislike. So please don't have a character randomly die in a car accident at the end because "that sometimes happens in real life" or "it illustrates the fragility of life" or whatever.)

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* DownerEnding: You can tell a tragic story that I find moving, but most of the time, I'll fell feel that you wasted my time with pointless, depressing crap. I can enjoy, or even love, Downer Endings if written well, but I am much harsher on them compared to {{Happy Ending}}s (and to a lesser degree {{Bittersweet Ending}}s) -- I will usually dislike them unless they make ''perfect'' sense, were properly foreshadowed, and preferably serve a purpose that goes beyond just "I just wanted to make the audience cry." (Of course, it also shouldn't have a purpose I dislike. So please don't have a character randomly die in a car accident at the end because "that sometimes happens in real life" or "it illustrates the fragility of life" or whatever.)



* PlayerPunch: Most of these are just cruel and not enjoyable at all. Interestingly, the [[Analysis/PlayerPunch Analysis subpage]] describes exactly how to use this trope so I would hate it as much as possible.

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* PlayerPunch: Most of these are just unnecessarily cruel and not enjoyable at all.all. I don't even think it's good for catharsis -- it's more likely to make me go, "screw this ''work''" than "screw the villain", and if the damage cannot be undone, the punch just makes a victory against the villain feel more empty, not more satisfying, because it makes the ending less happy. Interestingly, the [[Analysis/PlayerPunch Analysis subpage]] describes exactly how to use this trope so I would hate it as much as possible.


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* Very difficult or punishing games. I don't enjoy being frustrated, and I don't find any satisfaction in overcoming an excessively difficult challenge when [[PyrrhicVictory the "reward" for doing it amounts to "I wasted my time on a game I didn't enjoy just so I could say I beat it"]].
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 98 pet peeves (104 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 98 101 pet peeves (104 (107 if we count the ones that aren't really tropes).



* KillTheOnesYouLove



* StakingTheLovedOne



* ThemeAndVariationsSoundtrack: When overdone, it makes the soundtrack repetitive and monotonous. In particular, I really dislike its use in ''VideoGame/YoshisCraftedWorld'', whose soundtrack had too many boring remixes of the main theme, and used it in level themes where it felt out of place. This was especially disappointing because ''VideoGame/YoshisWoollyWorld'' had much more varied and fun music. And no, the fact that this stupid trope was apparently used in earlier ''Yoshi'' games doesn't make it any better! A repetitive soundtrack shouldn't be a staple of a series!

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* ThemeAndVariationsSoundtrack: When overdone, it makes the soundtrack repetitive and monotonous. In particular, I really dislike its use in ''VideoGame/YoshisCraftedWorld'', whose soundtrack had too many boring remixes of the main theme, theme (which wasn't even that good in the first place), and used it in level themes where it felt out of place. This was especially disappointing because ''VideoGame/YoshisWoollyWorld'' had much more varied and fun music. And no, the fact that this stupid trope was apparently used in earlier ''Yoshi'' games doesn't make it any better! A repetitive soundtrack shouldn't be a staple of a series!


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* TragicMonster: I find the idea of an innocent character being turned into a monster through no fault of their own too cruel. While I would accept this trope if the character gets cured, it all too often ends with StakingTheLovedOne instead.
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 95 pet peeves (101 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 95 98 pet peeves (101 (104 if we count the ones that aren't really tropes).


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* LampshadeHanging: Specifically lampshading something I consider an actual flaw of the work. It just comes across as "I know there's a problem, but I'm too lazy to fix it".


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* TragicDream


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* YankTheDogsChain
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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 91 pet peeves (97 if we count the ones that aren't really tropes).

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* AccentuateTheNegative: Compare the length of the "Favourite Tropes" folder to that of the "Pet-Peeve Tropes" folder. I have 37 favourites and 91 95 pet peeves (97 (101 if we count the ones that aren't really tropes).


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* AllGirlsWantBadBoys


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* FanworkBan: As someone who values FanWorks, I very much dislike this unless it's something obviously reasonable like "don't make fan works to promote a political agenda" or "don't make Rule34 content featuring minors". If the ban is particularly strict, I will avoid the associated franchise on principle even if I wasn't planning to create or consume fan works myself.


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* RevengeByProxy: It's so disgusting to kill or harm an innocent person just to hurt someone else.


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* SinsOfOurFathers: Punishing a child for an ancestor's crimes is such a gross, twisted form of "justice".

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