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*** Before it was taken down, Free Radical's web site showed [[https://cdn.hobbyconsolas.com/sites/navi.axelspringer.es/public/styles/1200/public/media/image/2011/06/77553-timesplitters-4-xbox-720.jpg?itok=RwITClvj concept art]] of an ''[[SheIsAllGrownUp older]]'' Jo-Beth Casey dressed as a [[NaughtyNuns nun]], wielding a [[ChainsawGood chainsaw]] against the oncoming [[ZombieApocalypse zombie horde]]. Not to mention a monkey in a [[MobileSuitHuman man sized]] knight-mech named Sir Chimpalot.
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*** Before it was taken down, Free Radical's web site showed [[https://cdn.hobbyconsolas.com/sites/navi.axelspringer.es/public/styles/1200/public/media/image/2011/06/77553-timesplitters-4-xbox-720.jpg?itok=RwITClvj concept art]] of an ''[[SheIsAllGrownUp older]]'' Jo-Beth Casey dressed as a [[NaughtyNuns nun]], wielding a [[ChainsawGood chainsaw]] against the oncoming [[ZombieApocalypse zombie horde]]. Not to mention a monkey in a [[MobileSuitHuman man sized]] knight-mech named Sir Chimpalot.Chimpalot.
** A new ''[=TimeSplitters=]'' game was in development starting from 2021 following the reformation of Free Radical under Deep Silver. However, the project was cancelled following Free Radical's second closure in December 2023 due to restructuring within Deep Silver's parent company, Embracer Group.
*** As seen in [[https://youtu.be/BesmfPD8fj8?si=442OSeOKb3Qd4_wy this leaked snapshot video from during development]], the game was --at least originally-- in development under the title of ''[=TimeSplitters Next=]'', as a [[ThirdPersonShooter third-person]] FreeToPlay online game with microtransactions and season passes [[FollowTheLeader in the same vein as]] ''VideoGame/{{Fortnite}}''.
** A new ''[=TimeSplitters=]'' game was in development starting from 2021 following the reformation of Free Radical under Deep Silver. However, the project was cancelled following Free Radical's second closure in December 2023 due to restructuring within Deep Silver's parent company, Embracer Group.
*** As seen in [[https://youtu.be/BesmfPD8fj8?si=442OSeOKb3Qd4_wy this leaked snapshot video from during development]], the game was --at least originally-- in development under the title of ''[=TimeSplitters Next=]'', as a [[ThirdPersonShooter third-person]] FreeToPlay online game with microtransactions and season passes [[FollowTheLeader in the same vein as]] ''VideoGame/{{Fortnite}}''.
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** The filenames for the multiplayer announcer shows Anya was originally the announcer instead of Cortez.
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*** The filenames for the multiplayer announcer sounds shows Anya was originally the announcer instead of Cortez.
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** The filenames for the multiplayer announcer shows Anya was originally the announcer instead of Cortez.
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* DummiedOut:
** The "Gothic" Mapmaker tileset was made inaccessible late in [=TS2's=] development for unknown reasons. It can be added back via hacking and is mostly functional apart from some tiles being untextured.
** An odd example is some "outtakes" for Captain Ash's dialogue, which you can hear in the final game, but only in slow-motion during the GameOver screen.
** There are ''loads'' of unused voicelines in ''Future Perfect'', almost more than used ones! One EnemyChatter in particular that is used in the game (the two soldiers waiting for Crow's meeting to end in "Scotland The brave) is actually made up of parts of what were intended to be two separate conversations.
*** The filenames for the multiplayer announcer sounds shows Anya was originally the announcer instead of Cortez.
** The "Gothic" Mapmaker tileset was made inaccessible late in [=TS2's=] development for unknown reasons. It can be added back via hacking and is mostly functional apart from some tiles being untextured.
** An odd example is some "outtakes" for Captain Ash's dialogue, which you can hear in the final game, but only in slow-motion during the GameOver screen.
** There are ''loads'' of unused voicelines in ''Future Perfect'', almost more than used ones! One EnemyChatter in particular that is used in the game (the two soldiers waiting for Crow's meeting to end in "Scotland The brave) is actually made up of parts of what were intended to be two separate conversations.
*** The filenames for the multiplayer announcer sounds shows Anya was originally the announcer instead of Cortez.
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*** There are ''loads'' of unused voicelines, almost more than used ones! One EnemyChatter in particular that is used in the game (the two soldiers waiting for Crow's meeting to end in "Scotland The brave) is actually made up of parts of what were intended to be two separate conversations.
*** The filenames for the multiplayer announcer sounds shows Anya was originally the announcer instead of Cortez.
*** The filenames for the multiplayer announcer sounds shows Anya was originally the announcer instead of Cortez.
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Added DiffLines:
*** There are ''loads'' of unused voicelines, almost more than used ones! One EnemyChatter in particular that is used in the game (the two soldiers waiting for Crow's meeting to end in "Scotland The brave) is actually made up of parts of what were intended to be two separate conversations.
*** The filenames for the multiplayer announcer sounds shows Anya was originally the announcer instead of Cortez.
*** The filenames for the multiplayer announcer sounds shows Anya was originally the announcer instead of Cortez.
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Added DiffLines:
** Free Radical had to fight to get the sequels multiplatform, due to Creator/{{Eidos}} being biased in favor of the [=PlayStation2=].
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** Creator/ElectronicArts wanted ''Future Perfect'' to feel like a more typical FPS, which is why that game is slower-paced and much lighter on its ''VideoGame/Goldeneye1997'' inspiration. [[Administrivia/TropesAreTools On the other side of the coin]], EA also mandated that the game place a stronger focus on its story. The resulting story and its humor has been praised as one of the game's biggest strengths. The aiming system is also a huge improvement over the overreliance on auto aim, making ''Future Perfect'' ideal for players who are used to more traditional console shooters.
** Since the quirky nature of the series [[https://www.gamesradar.com/the-history-of-timesplitters/ confounded the marketing team of EA]], ''Future Perfect'' had its marketing budget slashed and redirected toward ''VideoGame/GoldeneyeRogueAgent''.
** Since the quirky nature of the series [[https://www.gamesradar.com/the-history-of-timesplitters/ confounded the marketing team of EA]], ''Future Perfect'' had its marketing budget slashed and redirected toward ''VideoGame/GoldeneyeRogueAgent''.
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** Creator/ElectronicArts wanted ''Future Perfect'' to feel like a more typical FPS, which is why that game is slower-paced and much lighter on its ''VideoGame/Goldeneye1997'' ''VideoGame/{{GoldenEye|1997}}'' inspiration. [[Administrivia/TropesAreTools On the other side of the coin]], EA also mandated that the game place a stronger focus on its story. The resulting story and its humor has been praised as one of the game's biggest strengths. The aiming system is also a huge improvement over the overreliance on auto aim, making ''Future Perfect'' ideal for players who are used to more traditional console shooters.
** Since the quirky nature of the series [[https://www.gamesradar.com/the-history-of-timesplitters/ confounded the marketing team of EA]], ''Future Perfect'' had its marketing budget slashed and redirected toward''VideoGame/GoldeneyeRogueAgent''.''VideoGame/GoldenEyeRogueAgent''.
** Since the quirky nature of the series [[https://www.gamesradar.com/the-history-of-timesplitters/ confounded the marketing team of EA]], ''Future Perfect'' had its marketing budget slashed and redirected toward
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*** Siberia has a ''VideoGame/GoldenEye''-esque intro where the camera pans around the map before reaching the player and going into first person. The website shows the second level having a similar intro, implying that ''every'' level would start this way, and the data for some of these intros [[DummiedOut still exists in the game's files]].
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*** Siberia has a ''VideoGame/GoldenEye''-esque ''VideoGame/{{GoldenEye|1997}}''-esque intro where the camera pans around the map before reaching the player and going into first person. The website shows the second level having a similar intro, implying that ''every'' level would start this way, and the data for some of these intros [[DummiedOut still exists in the game's files]].
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* SparedByTheCut: In the original story outline, Amy Chen died during the confrontation with Crow at the end of the U-Genix level.
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* ExecutiveMeddling: Creator/ElectronicArts wanted ''Future Perfect'' to feel like a more typical FPS, which is why that game is slower-paced and much lighter on its ''VideoGame/Goldeneye1997'' inspiration. [[Administrivia/TropesAreTools On the other side of the coin]], EA also mandated that the game place a stronger focus on its story. The resulting story and its humor has been praised as one of the game's biggest strengths. The aiming system is also a huge improvement over the overreliance on auto aim, making ''Future Perfect'' ideal for players who are used to more traditional console shooters.
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* ExecutiveMeddling: ExecutiveMeddling:
** Creator/ElectronicArts wanted ''Future Perfect'' to feel like a more typical FPS, which is why that game is slower-paced and much lighter on its ''VideoGame/Goldeneye1997'' inspiration. [[Administrivia/TropesAreTools On the other side of the coin]], EA also mandated that the game place a stronger focus on its story. The resulting story and its humor has been praised as one of the game's biggest strengths. The aiming system is also a huge improvement over the overreliance on auto aim, making ''Future Perfect'' ideal for players who are used to more traditional consoleshooters.shooters.
** Since the quirky nature of the series [[https://www.gamesradar.com/the-history-of-timesplitters/ confounded the marketing team of EA]], ''Future Perfect'' had its marketing budget slashed and redirected toward ''VideoGame/GoldeneyeRogueAgent''.
** Creator/ElectronicArts wanted ''Future Perfect'' to feel like a more typical FPS, which is why that game is slower-paced and much lighter on its ''VideoGame/Goldeneye1997'' inspiration. [[Administrivia/TropesAreTools On the other side of the coin]], EA also mandated that the game place a stronger focus on its story. The resulting story and its humor has been praised as one of the game's biggest strengths. The aiming system is also a huge improvement over the overreliance on auto aim, making ''Future Perfect'' ideal for players who are used to more traditional console
** Since the quirky nature of the series [[https://www.gamesradar.com/the-history-of-timesplitters/ confounded the marketing team of EA]], ''Future Perfect'' had its marketing budget slashed and redirected toward ''VideoGame/GoldeneyeRogueAgent''.
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*** Before it was taken down, Free Radical's web site showed concept art of an ''[[SheIsAllGrownUp older]]'' Jo-Beth Casey dressed as a [[NaughtyNuns nun]], wielding a [[ChainsawGood chainsaw]] against the oncoming [[ZombieApocalypse zombie horde]]. Not to mention a monkey in a [[MobileSuitHuman man sized]] knight-mech named Sir Chimpalot.
to:
*** Before it was taken down, Free Radical's web site showed [[https://cdn.hobbyconsolas.com/sites/navi.axelspringer.es/public/styles/1200/public/media/image/2011/06/77553-timesplitters-4-xbox-720.jpg?itok=RwITClvj concept art art]] of an ''[[SheIsAllGrownUp older]]'' Jo-Beth Casey dressed as a [[NaughtyNuns nun]], wielding a [[ChainsawGood chainsaw]] against the oncoming [[ZombieApocalypse zombie horde]]. Not to mention a monkey in a [[MobileSuitHuman man sized]] knight-mech named Sir Chimpalot.