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1* DummiedOut:
2** The "Gothic" Mapmaker tileset was made inaccessible late in [=TS2's=] development for unknown reasons. It can be added back via hacking and is mostly functional apart from some tiles being untextured.
3** An odd example is some "outtakes" for Captain Ash's dialogue, which you can hear in the final game, but only in slow-motion during the GameOver screen.
4** There are ''loads'' of unused voicelines in ''Future Perfect'', almost more than used ones! One EnemyChatter in particular that is used in the game (the two soldiers waiting for Crow's meeting to end in "Scotland The brave) is actually made up of parts of what were intended to be two separate conversations.
5* ExecutiveMeddling:
6** Free Radical had to fight to get the sequels multiplatform, due to Creator/{{Eidos}} being biased in favor of the [=PlayStation2=].
7** Creator/ElectronicArts wanted ''Future Perfect'' to feel like a more typical FPS, which is why that game is slower-paced and much lighter on its ''VideoGame/{{GoldenEye|1997}}'' inspiration. [[Administrivia/TropesAreTools On the other side of the coin]], EA also mandated that the game place a stronger focus on its story. The resulting story and its humor has been praised as one of the game's biggest strengths. The aiming system is also a huge improvement over the overreliance on auto aim, making ''Future Perfect'' ideal for players who are used to more traditional console shooters.
8** Since the quirky nature of the series [[https://www.gamesradar.com/the-history-of-timesplitters/ confounded the marketing team of EA]], ''Future Perfect'' had its marketing budget slashed and redirected toward ''VideoGame/GoldenEyeRogueAgent''.
9* OrphanedReference: The first level of ''Future Perfect'' has a RewatchBonus where you can see "The Hooded Man" (Cortez's future self in disguise) at a higher elevation at certain points. At the bridge section, a marine is seen calling him away from the turret he was using to shoot at the Splitter Mothership, but will be nowhere to be found once you get to this point in the actual "The Hooded Man" level. Some DummiedOut dialogue suggests that there would be marines helping Future Cortez in that mission ("Our hooded friend took out the Mothership! Incredible"), which also explains why Player 2's character is a generic marine when playing this level in Co-op.
10* SequelFirst: Japan received ''[=TimeSplitters=] 2'' as the first game in the series, [[MarketBasedTitle renamed]] ''[=TimeSplitter=]: Invaders of History''.
11* SparedByTheCut: In the original story outline, Amy Chen died during the confrontation with Crow at the end of the U-Genix level.
12* WhatCouldHaveBeen:
13** ''[=TimeSplitters=] 2'':
14*** The Uzi was going to return in this game, and can be seen in an early trailer. However, it was replaced with the [=SBP90=] later in development.
15*** A version of "Siberia" configured for Custom Arcade matches is DummiedOut within the game files. In the final game it is used for a few Challenges and Arcade League missions, but it cannot be played in multiplayer.
16*** Ramona Sosa was originally named Ramona Cortez. This, along with the fact that no previews ever mentioned Cortez and Hart by name suggests their names weren't decided until late in development.
17*** Sgt. Shivers is named Sgt. Shock on the website, who is a PaletteSwap of him in the final game. This might actually be a case of the website's writer [[CowboyBebopAtHisComputer getting the two mixed up]].
18*** Judging from the then-unnamed Hart's line of "When you select a time period you'll notice our appearance will change" on the game's website, she was intended to BodySurf alongside Cortez, who goes alone in the final game.
19*** Siberia has a ''VideoGame/{{GoldenEye|1997}}''-esque intro where the camera pans around the map before reaching the player and going into first person. The website shows the second level having a similar intro, implying that ''every'' level would start this way, and the data for some of these intros [[DummiedOut still exists in the game's files]].
20*** The grenade launcher was usable in the Wild West level.
21*** The Reaper Splitter was originally named Berserker Splitter, which is kept in the German version and later used for its SuspiciouslySimilarSubstitute in ''Future Perfect''.
22*** Several of the Arcade League and Challenge missions were played in a different order (e.g. The "Classic" Challenges had "Hit Me Baby One Morgue Time" as the first mission rather than the last).
23** ''Future Perfect'':
24*** The most obvious example is the different uniform Cortez had, which is still visible on the back of the CD case.
25*** Anya and Amy Chen swapped voice actors partway through development.
26*** The filenames for the multiplayer announcer shows Anya was originally the announcer instead of Cortez.
27*** A [[https://drive.google.com/file/d/1JRJk8IoAOqRaxN0pqt7r_FanBgHxxIrU/view leaked story outline]] reveals ''many'' differences in the plot. Most notable are Mary-Beth Casey being Cortez's partner in the mansion arc instead of Jo-Beth (who would have been a DamselInDistress), Amy Chen dying at the end of the U-Genix arc, a {{Stinger}} revealing the Splitters [[TheEndOrIsIt weren't entirely erased]], and the "Time-Loops" being an apparent late addition, as they aren't mentioned in the outline at all.
28*** Princess' health bar identified her by name the first time you fight her. In the final game she's just called "Creature".
29*** Edwina had a larger role being part of an objective where you would have to defeat a demon possessing her body (Ostensibly as Deadwina).
30*** The filename for the "VR" multiplayer map's default music is "ts3_rocket_launchsite_remaster44fx". This, coupled with the song's similarity to ''[=TS1=]'''s "Spaceways" theme, suggest that the song was originally intended as the BGM for a Spaceways map that was cut. "VR"'s original default BGM? The instrumental version of "Like a Robot", which has the filename "ts3_virtua44fx".
31** ''[=TimeSplitters=] 4'':
32*** Before it was taken down, Free Radical's web site showed [[https://cdn.hobbyconsolas.com/sites/navi.axelspringer.es/public/styles/1200/public/media/image/2011/06/77553-timesplitters-4-xbox-720.jpg?itok=RwITClvj concept art]] of an ''[[SheIsAllGrownUp older]]'' Jo-Beth Casey dressed as a [[NaughtyNuns nun]], wielding a [[ChainsawGood chainsaw]] against the oncoming [[ZombieApocalypse zombie horde]]. Not to mention a monkey in a [[MobileSuitHuman man sized]] knight-mech named Sir Chimpalot.
33** A new ''[=TimeSplitters=]'' game was in development starting from 2021 following the reformation of Free Radical under Deep Silver. However, the project was cancelled following Free Radical's second closure in December 2023 due to restructuring within Deep Silver's parent company, Embracer Group.

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