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!Trivia Tropes
* LetsPlay: A primarily text-based one can be found [[http://dragon-quill.blogspot.com/search/label/The%20Reconstruction here.]]
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* TheWikiRule
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* OneOfUs: The developer, Space Lizard, is a troper.
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'''PhantasyStar references:''' Havan (one letter off from "Havana"), Fero Flael (one letter off from "[[PhantasyStarIV Flaeli]]"), Yfus Crossar (phonetically similar to [[CombinationAttack Efess+Crosscut]]), Aryn (one letter off from "Ayn")\\

to:

'''PhantasyStar '''VideoGame/PhantasyStar references:''' Havan (one letter off from "Havana"), Fero Flael (one letter off from "[[PhantasyStarIV "[[VideoGame/PhantasyStarIV Flaeli]]"), Yfus Crossar (phonetically similar to [[CombinationAttack Efess+Crosscut]]), Aryn (one letter off from "Ayn")\\

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Changed: 52

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to:

* OneOfUs: The developer, Space Lizard, is a troper.
* TheWikiRule
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Added DiffLines:

!Trivia Tropes
* LetsPlay: A primarily text-based one can be found [[http://dragon-quill.blogspot.com/search/label/The%20Reconstruction here.]]
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forgot to say: Hottip cleanup; see thread for details.
Willbyr MOD

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Space Lizard has mentioned on [[http://tilde-one.com/articles.php?id=30 his blog]] that there are a number of different characters named for strange reasons. Here they are:[[hottip:*:Section incomplete; feel free to contribute]]

to:

Space Lizard has mentioned on [[http://tilde-one.com/articles.php?id=30 his blog]] that there are a number of different characters named for strange reasons. Here they are:[[hottip:*:Section are:[[note]]Section incomplete; feel free to contribute]]
contribute[[/note]]



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to:

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Why, the Tilde-One Games Trivia Repository, of course! Feel free to contribute.
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Where did you move these lists?
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Moving things to a more appropriate location.


[[folder:Support Combinations]]
'''Dehl'''

* Qualstio -- 'Fire & Ice' ("A little cliche, don't ya think?")\\
+10 Strength, +10 Intelligence

* [[spoiler:Lani]] -- 'Protector' ("I shall protect you, if you shall do the same for yourself.")\\
+10 Stamina, +10 Wisdom

* [[spoiler:Kulkumatz]] -- 'Odd-Horned' ("The sstrength liess not in your handss, but in your armss.")\\
+10 Strength, +10 Spirit

* [[spoiler:Moke]] -- 'Numbness' ("What is troubling you, young master?")\\
+5 Intelligence, +5 Stamina, +5 Wisdom

* [[spoiler:Rehm]] -- 'The White' ("Every coin's got three sides, ya know?")\\
+5 Stamina, +5 Willpower, +3 Agility

'''Zargos'''

* Santes -- 'Battleground for Lovers' ("Zargos, wait for backup!")\\
+15 Wisdom

* Fero -- 'Sharpness' ("Everything! I want t' know all about it!")\\
+5 Strength, +5 Intelligence, +2 Agility

* [[spoiler:Ques]] -- 'Forte' ("Strength is meaningless before the counteroffensive.")\\
+10 Stamina, +10 Willpower

* Yfus -- 'Faith' ("Let not the light be so blinding.")\\
+10 Wisdom, +10 Spirit

'''Santes'''

* Zargos -- 'Battleground for Lovers' ("Zargos, wait for backup!")\\
+15 Wisdom

* Tehgonan -- 'Clean Up' ("Now THAT'S what I call making a scene!")\\
+5 Strength, +5 Intelligence, +5 Spirit

* [[spoiler:Sirush]] -- 'Black Gold' ("You're really weeeird, ya know that?")\\
+10 Stamina, +5 Intelligence

* Yfus -- 'Glow' ("Feel the warmth of sand and sky.")\\
+10 Wisdom, +5 Intelligence

'''Tehgonan'''

* Santes -- 'Clean Up' ("Now THAT'S what I call making a scene!")\\
+5 Strength, +5 Intelligence, +5 Spirit

* Qualstio -- 'Arcanymous' ("Bahahahahahahaaa!!!")\\
+10 Intelligence, +2 Agility

* [[spoiler:Falitza]] -- 'Mindful' ("Can ya teach me to do that?")\\
+5 Intelligence, +10 Wisdom

* [[spoiler:Moke]] -- 'Ruination' ("What's the worst that could happen?")\\
+10 Intelligence, +10 Stamina

'''Fero'''

* Zargos -- 'Sharpness' ("Everything! I want t' know all about it!")\\
+5 Strength, +5 Intelligence, +2 Agility

* [[spoiler:Lani]] -- 'Tender' ("Yeah, right, tender like a STEAK, maybe!")\\
+15 Willpower

* [[spoiler:Ques]] -- 'Sharpened' ("Make no assumptions of my stalking abilities.")\\
+5 Agility

* Yfus -- 'Sight' ("Keep your sermons withdrawn, friend.")\\
+10 Wisdom, +5 Strength

'''Qualstio'''

* Dehl -- 'Fire & Ice' ("A little cliche, don't ya think?")\\
+10 Strength, +10 Intelligence

* Tehgonan -- 'Arcanymous' ("Bahahahahahahaaa!!!")\\
+10 Intelligence, +2 Agility

* Yfus -- 'Flame' ("What's this 'holy' fire you prattle on about?")\\
+10 Spirit, +5 Intelligence

'''Character #7 ([[spoiler:Sirush]])'''

* Santes -- 'Black Gold' ("You're really weeeird, ya know that?")\\
+10 Stamina, +5 Intelligence

* [[spoiler:Lani]] -- 'Distanced' ("Just lemme handle this.")\\
+10 Strength, +2 Agility

* [[spoiler:Falitza]] -- 'The Lost' ("You seek the break before the night...")\\
+10 Stamina, +10 Willpower

* [[spoiler:Kidra]] -- 'Nalian Pride' ("A home is destined to be fled.")\\
+5 Strength, +5 Stamina, +5 Intelligence

'''Character #8 ([[spoiler:Lani]])'''

* Dehl -- 'Protector' ("I shall protect you, if you shall do the same for yourself.")\\
+10 Stamina, +10 Wisdom

* Fero -- 'Tender' ("Yeah, right, tender like a STEAK, maybe!")\\
+15 Willpower

* [[spoiler:Sirush]] -- 'Distanced' ("Just lemme handle this.")\\
+10 Strength, +2 Agility

* [[spoiler:Kulkumatz]] -- 'Crushed' ("You worry about you!")\\
+15 Stamina

'''Character #9 ([[spoiler:Falitza]])'''

* [[spoiler:Sirush]] -- 'The Lost' ("You seek the break before the night...")\\
+10 Stamina, +10 Willpower

* Tehgonan -- 'Mindful' ("Can ya teach me to do that?")\\
+5 Intelligence, +10 Wisdom

* [[spoiler:Moke]] -- 'Devotion' ("Is yours a world where fascination is frowned upon?")\\
+10 Spirit, +2 Agility

* [[spoiler:Rehm]] -- 'Confusion' ("Ehh, I meant t'do that, a'ight?")\\
+10 Strength, +10 Wisdom

'''Character #10 ([[spoiler:Kulkumatz]])'''

* Dehl -- 'Odd-Horned' ("The sstrength liess not in your handss, but in your armss.")\\
+10 Strength, +10 Spirit

* [[spoiler:Lani]] -- 'Crushed' ("You worry about you!")\\
+15 Stamina

* [[spoiler:Kidra]] -- 'Dirty' ("You've been in the woods for so long...let me break you free!")\\
+15 Willpower

* [[spoiler:Rehm]] -- 'Elder' ("Watch where ya swing that thing! Ya blind or somethin'?")\\
+5 Agility

'''Character #11 ([[spoiler:Ques]])'''

* Zargos -- 'Forte' ("Strength is meaningless before the counteroffensive.")\\
+10 Stamina, +10 Willpower

* Fero -- 'Sharpened' ("Make no assumptions of my stalking abilities.")\\
+5 Agility

* [[spoiler:Rehm]] -- 'Duelists' ("That skinny li'l thing is your sword?")\\
+10 Strength +10 Spirit

* [[spoiler:Kidra]] -- 'Time and Place' ("And just what do you have in mind for when we do meet?")\\
+15 Stamina

* Yfus -- 'Waning Anger' ("Forgiveness is a woefully undersought virtue.")\\
+10 Spirit, +10 Wisdom

'''Character #12 ([[spoiler:Moke]])'''

* Dehl -- 'Numbness' ("What is troubling you, young master?")\\
+5 Intelligence, +5 Stamina, +5 Wisdom

* Tehgonan -- 'Ruination' ("What's the worst that could happen?")\\
+10 Intelligence, +10 Stamina

* [[spoiler:Falitza]] -- 'Devotion' ("Is yours a world where fascination is frowned upon?")\\
+10 Spirit, +2 Agility

* [[spoiler:Rehm]] -- 'Tolerance' ("Ya smell like death cooked twice over, ya know that?")\\
+10 Wisdom, +10 Willpower

'''Character #13 ([[spoiler:Rehm]])'''

* Dehl -- 'The White' ("Every coin's got three sides, ya know?")\\
+5 Stamina, +5 Willpower, +3 Agility

* [[spoiler:Falitza]] -- 'Confusion' ("Ehh, I meant t'do that, a'ight?")\\
+10 Strength, +10 Wisdom

* [[spoiler:Kulkumatz]] -- 'Elder' ("Watch where ya swing that thing! Ya blind or somethin'?")\\
+5 Agility

* [[spoiler:Ques]] -- 'Duelists' ("That skinny li'l thing is your sword?")\\
+10 Strength +10 Spirit

* [[spoiler:Moke]] -- 'Tolerance' ("Ya smell like death cooked twice over, ya know that?")\\
+10 Wisdom, +10 Willpower

'''Character #14 ([[spoiler:Kidra]])'''

* [[spoiler:Sirush]] -- 'Nalian Pride' ("A home is destined to be fled.")\\
+5 Strength, +5 Stamina, +5 Intelligence

* [[spoiler:Kulkumatz]] -- 'Dirty' ("You've been in the woods for so long...let me break you free!")\\
+15 Willpower

* [[spoiler:Ques]] -- 'Time and Place' ("And just what do you have in mind for when we do meet?")\\
+15 Stamina

'''Yfus'''

* Zargos -- 'Faith' ("Let not the light be so blinding.")\\
+10 Wisdom, +10 Spirit

* Santes -- 'Glow' ("Feel the warmth of sand and sky.")\\
+10 Wisdom, +5 Intelligence

* Fero -- 'Sight' ("Keep your sermons withdrawn, friend.")\\
+10 Wisdom, +5 Strength

* Qualstio -- 'Flame' ("What's this 'holy' fire you prattle on about?")\\
+10 Spirit, +5 Intelligence

* [[spoiler:Ques]] -- 'Waning Anger' ("Forgiveness is a woefully undersought virtue.")\\
+10 Spirit, +10 Wisdom
[[/folder]]

[[folder:Character Skills]]

Note: The ability type names are not official. "Skills" grant more skill points than mana points, "spells" grant more mana points than skill points, and "abilities" grant an even amount.

!!Dehl

* '''[[color:red:White Cleave]] (skill)'''\\
A forceful overhead sword strike taught universally as a basic attack.\\
Slash at the target with all of one's strength, inflicting bodily harm.\\
''Slashing Body damage, inflicts knockback on later levels. Rng 3 [STR]''
* '''[[color:red:Spirit Crush]] (spell)'''\\
Manifest a crude blast of pure magic derived from one's own elemental spirit.\\
The energy that is projected then cripples the target's own spirit.\\
''Two shocks of Cold Soul damage. Might stun on higher levels. Rng 5 [SPI]''
* '''[[color:blue:Cool and Calm]] (skill)'''\\
Meditate briefly, easing one's nerves and improving concentration.\\
When resting in a Frozen (Cold-enchanted) square, the curative effects are amplified.\\
''Restores Mind+Soul to self (double+dispel on Frozen square). Adds Focus on later levels.''
** Rank I: Restores Mind\\
Rank II: Restores Mind+Soul\\
Rank III-IV: Restores Mind+Soul, adds Regrowth\\
Rank V (maximum): Restores Mind+Soul, adds Regrowth+Focus
* '''[[color:blue:Martyrdom]] (spell)'''\\
Ease the suffering of an ally by drawing out afflictions and enduring them instead.\\
Take certain status effects off an ally and become afflicted by them.\\
Affected status effects:
** Rank 1: Disable\\
Rank 2: +Poison\\
Rank 3: +Sicken\\
Rank 4: +Wither\\
Rank 5: also adds Wait time
* '''[[color:limegreen:Woundwaive]] (ability)'''\\
A cool, soothing touch learned by some magically-affine knights that heals injuries.\\
Quickly and efficiently restore physical health to an ally.
* '''''[[color:gray:Sanctified Sword]]'''''\\
With proper concentration, the swordsman can bless his weapon for a single moment in time.\\
Each improvement increases the damage and likelihood of the effect trigger.
** Rank I: 10% chance of +2 Soul damage when attacking.\\
Rank II: 15% chance of +3 Soul damage when attacking.\\
Rank III: 15% chance of +4 Soul damage and Stun when attacking.\\
Rank IV: 20% chance of +4 Soul damage and Stun when attacking.\\
Rank V (Maximum): 25% chance of +5 Soul damage and Stun when attacking.
* '''''[[color:gray:Unwavering Faith]]'''''\\
The peaceful, serene nature of the knight manifests itself as enhanced passive traits.\\
Improved ranks augment the affected stats, and may bolster additional traits as well.
** 'Courage'\\
Rank I: +5 Willpower, +1 Agility
** 'Pride'\\
Rank II: +10 Willpower, +2 Agility
** 'Initiative'\\
Rank III: +15 Willpower, +3 Agility, +5 Stamina
** 'Fervor'\\
Rank IV: +20 Willpower, +4 Agility, +10 Stamina
** 'Ascension'\\
Rank V (Maximum): +25 Willpower, +5 Agility, +15 Stamina, +1 Charisma

!!Zargos

* '''[[color:red:Thunderous Axe]] (skill)'''\\
Imbued the weapon with artificial lightning, which can be discharged on command.\\
Shock the target's body with physical power, electrifying the ground as well.\\
''Physical Body damage+Energize. Might stun on higher levels. Rng 3 [STR]''
* '''[[color:blue:Challenge]] (skill)'''\\
Courageously advance on a target, attacking without warning and boosting ally morale.\\
Charge at an enemy, moving forward, Rushing, and slashing at the enemy with one's weapon.\\
''Move forward by 1, attack and add Rush. Rng 6 ''
* '''[[color:blue:Battle Charge]] (skill''')\\
Command all allies to follow oneself toward the front line while greatly boosting morale.\\
All allies move closer to the front line and Rush is increased.
* '''[[color:limegreen:Splint & Salve]] (ability)'''\\
Apply basic battlefield medical techniques to oneself to treat wounds.\\
Mend one's own bodily injuries, with the ability to treat status effects with practice.\\
''Restore Body to self and cure Poison (and, on higher levels, other status effects).''
* '''[[color:limegreen:Silent Prayer]] (spell)'''\\
Convince an ally to pray silently to bolster his or her inner spirit.\\
Heal the soul of an ally, but disable any skill or magic use temporarily.
* '''''[[color:gray:Swift Axe]]'''''\\
Develop great skill handling one's weapon, allowing quicker recovery after striking.\\
After melee attacking, the next turn will come sooner than usual.\\
''Also adds Rush to melee attack on higher levels.''
* '''''[[color:gray:Thunder Surge]]'''''\\
Become one with the lightning and mimic its properties in combat.
** 'Strike Dance'\\
Learn to strike...like lightning! Yes!\\
Rank I: +5 Agility
** 'Shock'\\
Paralyze the nerves and muscles of your enemy almost instantly.\\
Rank II: Thunderous Axe chance to Stun is doubled.
** 'Power'\\
'I've got the power!'\\
Rank III: +10 Strength, +10 Spirit
** 'Tempest Cry'\\
Break the silence of prayer and cry out to the heavens above.\\
Rank IV: Silent Prayer will only Disable an ally 50% of the time.
** 'Thunderthought'\\
Shield one's mind with a bulwark of lightning.\\
Rank V (maximum): Element becomes Physical* (no longer weak to Mental).

!!Santes

* '''[[color:red:Judgment]] (spell)'''\\
Malevolent purity that punishes the spirits of the wicked.\\
Smite an enemy, crushing the soul beneath the weight of the unseen.\\
''Deals divine Soul damage and knocks back on later levels. Rng 4 [SPI]''
* '''[[color:limegreen:Divine Mending]] (spell)'''\\
Petition to divinity to wash away the wounds of a friend with benevolent magic.\\
Greatly heal the body of a friend. On a Blessed square, absorb the holy energy to double the effect.
* '''[[color:limegreen:Holy Favor]] (spell)'''\\
Refresh the fighting spirit of one friend through a jolt of divine energy.\\
Strengthen the soul and allow the ally's next turn to come sooner.
* '''[[color:silver:Fervent Cry]] (skill)'''\\
Cry out to the world for attention, boosting the morale of one's friends.\\
Increase Rush and advance the Chain depending on rank.
* '''[[color:blue:Sanctify]] (spell)'''\\
Rend an area with holy lightning to cleanse and purify it.\\
Strike down all enemies in range to purify an area.\\
''Mental Mind damage (+ Bless on higher levels). Area 3, Rng 4 [INT]''
* '''''[[color:gray:Pure Cleric]]'''''\\
Enhanced devotion bolsters the healing abilities of the most devout healers.\\
Heal abilities gain effectiveness with rank.\\
''Initially only enhances Divine Mending, also improves Holy Favor on higher levels''
* '''''[[color:gray:Blessed Are We]]'''''\\
Rely upon one's friends even while in the presence of the divine.
** 'Bulwark'\\
Toughen up just a bit. Your life is their lives.\\
Rank I: +10 Stamina, +5 Agility
** 'Smite Thee'\\
Pick up on advanced weapon skills by watching her friends fight.\\
Rank II: 15% chance to inflict +3 Soul damage when meleeing.
** 'Piety'\\
Retain devotion to one's magicraft, no matter the beliefs of one's allies.\\
Rank III: +10 Intelligence, +10 Spirit
** 'Battle Caller'\\
A priest of courage on the front line can never be silenced.\\
Rank IV: Immune to Disable when on the frontmost column in battle.
** 'Diamond Will'\\
Divinity unwavering.\\
Rank V (Maximum): Start every battle in Empower status.

!!Tehgonan

* '''[[color:red:Prism]] (spell)'''\\
Conjure a bolt of negative energy that absorbs magic around its caster.\\
Basic mind damage, which will strengthen and take the element of the caster's square.\\
''Might stun on higher levels. Rng 5 [INT]''
* '''[[color:blue:Negation]] (spell)'''\\
Detect conflictions between ally and land, and dispel enchantments for their safety.\\
Chance to dispel enchantments under allies if the elements are opposite.
* '''[[color:limegreen:Reflection]] (ability)'''\\
A suddenly-imbued flash of insight briefly soothes the thoughts of one ally.\\
Refresh the mind of an ally, simply and efficiently.
* '''[[color:blue:Chaos]] (spell)'''\\
A burst of magic upon the ground enchants all enemy squares with various elements.\\
With more skill, there is a better chance that the element will be opposite of the target's.
* '''[[color:blue:Quake]] (ability)'''\\
Violently shake an area of the ground, as well as any enemies standing upon it.\\
Attempt to knock back enemies within the effect range.\\
''Has a chance to stun on higher levels.''
* '''''[[color:gray:Sage]]'''''\\
Refer to one's notes on improving the effectiveness of magicraft from time to time.\\
Stat increases improve with rank, handwriting withstanding.
** Rank I: +5 Intelligence, +5 Wisdom\\
Rank II: +8 Intelligence, +8 Wisdom, +5 Willpower\\
Rank III: +12 Intelligence, +12 Wisdom, +8 Willpower\\
Rank IV: +16 Intelligence, +16 Wisdom, +12 Willpower\\
Rank V (Maximum): +20 Intelligence, +20 Wisdom, +20 Willpower, +1 Mind Regen
* '''''[[color:gray:Geomancer]]'''''\\
Graduate to new tiers of magicraft ordained by the academy, unlocking new abilities.
** 'Apprentice Geomancer'\\
Feel the resonance of elements in the soil and set them free with greater precision.\\
Rank I: Chaos gains 20% extra chance of being opposing element.
** 'Promising Geomancer'\\
Sunder the land with greater care than before.\\
Rank II: Quake gains 10% extra chance to knock back/Stun.
** 'Adept Geomancer'\\
Amplify the blinding light of your most versatile spell.\\
Rank III: Prism gains an additional 10% chance to Stun.
** 'Masterful Geomancer'\\
Wield the energy released from Dispelment to refresh an ally.\\
Rank IV: Negation gains an additional 20% chance to cure Disable status.
** 'Geo God'\\
The magicrafter has gained unprecedented skill and power.[[hottip:*:Displays as "Adept Geomancer" in the in-quest status screen of 1.02 due to a bug.]]\\
Rank V (Maximum): +20 Body, +10 Soul, +20 Stamina, +1 Mind Regen

!!Fero

* '''[[color:red:Volley]] (skill)'''\\
Rapidly fire a stream of arrows at one target.\\
Pierce an enemy's flesh with several arrows. Higher rank yields more arrows and damage.\\
''Multiple arrows (piercing Body damage) depending on rank. Rng 6 [STR]''
* '''[[color:blue:Bloodburn Shot]] (ability)'''\\
A single, sharp arrow coated with a naturally-occurring neurotoxin derived from Bloodburn berries.\\
Inflict poisonous damage with a chance to cause a lingering Poison effect.\\
''Noxious Mind damage with a chance to poison/sicken on higher levels. Rng 6 [INT]''
* '''[[color:red:Arrowstorm]] (skill)'''\\
Rapidly expend a quiver of ammunition to blanket an area with arrows.\\
Damage enemies in an area with arrows, but Disable the archer to recover.\\
''Piercing Body damage+disable self. Area 3, Rng 4 [STR]''
* '''[[color:limegreen:Bola Snare]] (skill)'''\\
Entangle an enemy with a thrown snare weapon to deter and thwart its attack.\\
Knocks the enemy backward. Other effects are added with more skill.\\
''Knockback. Higher knockback + chance to stun on higher levels. Rng 6''
* '''[[color:blue:Calculated Retreat]] (ability)'''\\
Hastily pull an ally away from the danger of the front line.\\
Increased ranks will move the ally even further away.\\
''Infallible ally knockback depending on rank.''
* '''''[[color:gray:Toxicodendron Arrows]]'''''\\
Fashion arrows out of poisonous plant material to use alongside standard arrows.\\
These arrows will inflict Poison status. Rank increases the chance of a Poisonous arrow.
** Rank I: 15% chance of Poison status on melee.\\
Rank II: 20% chance of Poison status on melee.\\
Rank III: 25% chance of Poison status on melee.\\
Rank IV: 35% chance of Poison status on melee.\\
Rank V (Maximum): 50% chance of Poison status on melee.
* '''''[[color:gray:Most Dangerous Game]]'''''\\
Intensive training allows the hunter to enhance his abilities in neutralizing his prey.
** 'Predatory'\\
Power of arm and of mind.\\
Rank I: +5 Strength, +5 Intelligence
** 'Grace'\\
Run with unparalleled fury.\\
Rank II: +5 Agility
** 'Capture'\\
Enchance the weight and throwing force of the snare.\\
Rank III: Bola Snare gains an extra 15% chance to Stun.
** 'Quick Reload'\\
Always keep a full quiver close to one's back.\\
Rank IV: Arrowstorm no longer causes Disable to the archer.
** 'Split Shot'\\
Enhance one's stream of arrows with an extra shot in the same time.\\
Rank V: Volley gains an extra shot (and additional damage).

!!Qualstio

* '''[[color:red:Flame Burst]] (spell)'''\\
A burst of extreme heat in the form of magical fire that consumes and immolates a target.\\
Wrack an enemy's body with fire. Higher ranks result in more powerful heat.\\
''Heat Body damage. High chance to disable on higher levels. Rng 5 [INT]''
* '''[[color:red:Flashfreeze]] (spell)'''\\
Encase an enemy in ice briefly, chilling the mind while freezing the body.\\
Increased ranks offer opportunities to paralyze the target as well.\\
''Cold Mind damage. Might stun on higher levels. Rng 5 [INT]''
* '''[[color:red:Sand Comet]] (spell)'''\\
A short-ranged blast of sand and dirt that buffets an enemy mercilessly.\\
Rend the target's body with physical material, knocking back.\\
''Physical Body damage+Knockback. Rng 3 [STR]''
* '''[[color:limegreen:Essence Shard]] (ability)'''\\
Crystallize and share a piece of pure mental energy with one friend.\\
The ally absorbs the energy of the shard and recovers mind power.\\
''Also adds Focus on higher levels.''
* '''[[color:blue:Ignite Firmament]] (ability)'''\\
A conflagration that spreads out in front of the invoker, charring the ground.\\
Increased ranks extend the range of the enchantment.\\
''Burns random squares up to [rank] squares ahead of the caster.''
* '''''[[color:gray:Arcane Barrier]]'''''\\
Wrap oneself in a shield of magic-neutralizing energy, protecting the user.\\
Improved ranks increase the defensive power of the shield.
** Rank I: +10 Wisdom\\
Rank II: +12 Wisdom, +10 Willpower\\
Rank III: +14 Wisdom, +12 Willpower, +8 Stamina\\
Rank IV: +16 Wisdom, +14 Willpower, +12 Stamina\\
Rank IV: +20 Wisdom, +18 Willpower, +15 Stamina, +5 Agility
* '''''[[color:gray:Elementalism]]'''''\\
The greatest goal of the elementalist is to apply knowledge of magic in non-standard ways.
** 'Windstep'\\
The power of wind hastens one's stride.\\
Rank I: +5 Agility
** 'Warm Shard'\\
Compress more raw restorative energy into the same size shard.\\
Rank II: Essence Shard healing increases by 3 Mind.
** 'Blinding Sand'\\
Focus on the velocity of the sand particles, driving the foe farther back.\\
Rank III: Sand Comet gains +1 Knockback.
** 'Stifling Heat'\\
The fire's fury burns away the very breath of the enemy.\\
Rank IV: Flame Burst gains +20% additional chance to Disable.
** 'Physidrawing'\\
Attunement with all that is natural as well as artificial.\\
Rank V (Maximum): Gain +3 Body/+3 Mind/+3 Soul regeneration.

!!Character #7 ([[spoiler:Sirush]])

* '''[[color:red:Surprise Lunge]] (skill)'''\\
Catch an unwitting enemy off guard with a terrifying strike.\\
Inflicts Mind damage, and possibly other effects.\\
''Piercing Mind damage+Stun+Disable. Rng 3 [INT]''
* '''[[color:red:Perfect Frenzy]] (skill)'''\\
A series of well-calculated close range slashes.\\
Causes extreme Body damage to one enemy.\\
''Multiple strikes of Slashing Body damage. Rng 3 [STR]''
* '''[[color:blue:Exploit]] (skill)'''\\
Study and take advantage of a weakness in your enemy's form or armor.\\
Enemy: Lt = Mind Dmg + Stun, Md = Soul Damage + Disable, Hv = Body Dmg + Knockback\\
''Ranks increase damage and status chance. Rng 3 [INT]''
* '''[[color:limegreen:Withdraw]] (spell)'''\\
Disappear from the front lines to recouperate briefly.\\
Retreat and recover small amounts of one's health.\\
''Retreats [rank] steps and restores minor amounts of Body, Mind and Soul to self.''
* '''[[color:red:Defiance]] (spell)'''\\
Lash out at nearby foes with desperation and ferocity.\\
Mind damage that increases with lower Rush values.\\
''Affected by negative Rush and rank only. Row, Rng 3''
* '''''[[color:gray:Doublestrike]]'''''\\
Once is good, but twice is nice.\\
Each rank improves chances of striking twice in Melee, dealing double damage.
** Rank I: 4% Chance of attacking twice on Melee\\
Rank II: 8% Chance of attacking twice on Melee\\
Rank III: 12% Chance of attacking twice on Melee\\
Rank IV: 16% Chance of attacking twice on Melee\\
Rank V (Maximum): 20% Chance of attacking twice on Melee
* '''''[[color:gray:Perfectionistic]]'''''\\
No room for error.
** 'Never Miss'\\
Each strike of the Perfect Frenzy is more devastating.\\
Rank I: 'Perfect Frenzy' damage increased.
** 'Never Bleed'\\
Quickly and surreptitiously halt bleeding upon one's body.\\
Rank II: +1 Charisma, +1 Body Regeneration.
** 'Never Relent'\\
Channel shock and fear through one's weapon.\\
Rank III: 'Surprise Lunge' status effect chances increase 10%.
** 'Never Pity'\\
Embrace an enemy's weakness. Show no mercy.\\
Rank IV: 'Exploit' damage increases by 5 (any kind).
** 'Never Fail'\\
No room for error. None.\\
Rank V (Maximum): + 20 Stamina, +20 Wisdom, +20 Willpower, +5 Agility.

!!Character #8 ([[spoiler:Lani]])

* '''[[color:blue:Battlescream]] (ability)'''\\
A mighty roar that catches enemies off guard.\\
Stun a range of enemies with a deafening cry.\\
''Area 3, Rng 3''
* '''[[color:blue:Knockout]] (skill)'''\\
Charge at an enemy with tremendous force.\\
Knock the enemy to the ground, greatly stunning and disabling.\\
''Full Stun+Disable+Knockback. Rng 3''
* '''[[color:limegreen:Towering]] (spell)'''\\
Stand before the battlefield as a symbol of determination and victory.\\
Heal one's own wounds and advance the Rush gauge to the midway point if it's less.
* '''[[color:red:Phalanx Charge]] (ability)'''\\
Bear down on the enemy front alongside one's allies.\\
Weaken the spirit of a line of enemies. Effective when more allies are on the same column.\\
''Soul damage increased with each ally in the same column. Column, Rng 3 [SPI]''
* '''[[color:limegreen:Rising Morale]] (spell)'''\\
Imbue all allies with a sense of empowerment on the battlefield.\\
Increased ranks also allow slower allies' turns to come sooner.\\
''Empower to all allies+add Wait.''
* '''''[[color:gray:Inner Strength]]'''''\\
Look back upon one's mental training to help survive any sort of confrontation.\\
Improved ranks further strengthen the non-physical being.
** Rank I: +3 Mind +3 Soul\\
Rank II: +5 Mind +5 Soul\\
Rank III: +7 Mind +7 Soul +2 Agility\\
Rank IV: +9 Mind +9 Soul +3 Agility\\
Rank V (Maximum): +12 Mind +12 Soul +5 Agility
* '''''[[color:gray:Outer Strength]]'''''\\
Push oneself to all perceivable physical limits, then go a step beyond.
** 'Bloodflow'\\
Bend one's own will in order to close one's wounds more quickly.\\
Rank I: +1 Body Regen
** 'Iron Muscle'\\
Rend and regrow one's own muscles so that they may come back stronger than before.\\
Rank II: +10 Stamina.
** 'Unstoppable'\\
Drive oneself into foes with punishing speed and accuracy.\\
Rank III: 'Knockout' stun/disable success increases and knockback maximum + 1.
** 'Enduring'\\
Overcome the dangers to and trickery of the mind while still retaining control.\\
Rank IV: +20 Wisdom
** 'Steel Bone'\\
One's skeleton becomes as hard as, well, steel: resistant to crushing blows.\\
Rank V (Maximum): Armor type becomes Heavy* (no longer weak to Crush).

!!Character #9 ([[spoiler:Falitza]])

* '''[[color:red:Mana Twist]] (spell)'''\\
Rip the very latent magical thread from a foe.\\
Heat/Physical: Body dmg, Mental/Noxious: Mind dmg, Cold/Divine: Soul dmg.[[hottip:*:Often ineffective since some enemies, like matterfiends and most bosses, ''resist'' Body, Mind or Soul damage in the same pattern. Also, the type of damage is (fittingly) random when used on a Chaos-elemental foe.]]\\
''Rng 3 [INT]''
* '''[[color:limegreen:Stable Thought]] (spell)'''\\
Charge an ally's mind with sharpening energy.\\
Restore Mind. Restoration is doubled in a Disoriented square.
* '''[[color:limegreen:Blessing of Wit]] (ability)'''\\
Boost the mental aptitude of all allies, allowing greater focus.\\
Grant Focus status to all allies.
* '''[[color:silver:Press Fortune]] (ability)'''\\
Open up to the emptiness and summon a great change to the field.\\
Inflict a random (good or bad) effect to all allies or enemies.\\
''Randomly adds regeneration/drain status effects, stun or disable to all allies or enemies. Higher ranks mean a greater chance of the effect being beneficial to the player.''
* '''[[color:blue:Procure Status]] (skill)'''\\
Gaze into an enemy's core to know its strengths and weaknesses.\\
Increased ranks add additional knowledge to be imparted.\\
''Also shows a quote from the enemy's thoughts; high chance of failure.''
** Rank 1: Show max Body/Mind/Soul\\
Rank 2: Show max/current B/M/S\\
Rank 3: Show attack stats\\
Rank 4: Show defense stats\\
Rank 5: Show all stats + Essence rewards
* '''''[[color:gray:Wild Blue]]'''''\\
Draw from the power of the sky above to bolster being.\\
Improved ranks strengthen various powers further.
** Rank I: +5 Stamina\\
Rank II: +6 Stamina +1 Mind Regen\\
Rank III: +7 Stamina +1 Mind Regen +5 Intelligence\\
Rank IV: +8 Stamina +2 Mind Regen +10 Intelligence\\
Rank V (Maximum): +10 Stamina +2 Mind Regen +15 Intel. +5 Agility
* '''''[[color:gray:Side of Caution]]'''''\\
Realize the risks of wielding the power of nonexistence.
** 'Depth'\\
See deeper into an opponent's motions.\\
Rank I: 'Procure Status' success rate +15%
** 'Fateless'\\
Feel more confident when pressing your luck.\\
Rank II: 'Press Fortune' good effect rate +10%
** 'Growth of Hope'\\
Experience the possibilities of the impossible.\\
Rank III: 'Press Fortune' additional effects possible.[[hottip:*:Editor's note: added effects are advancing the chain by 8 or breaking it and adding or subtracting Rush]]
** 'Observant'\\
Form one's intuition into a tangible energy.\\
Rank IV: 'Procure Status' see enemy skills too.
** 'Beyond'\\
The rules don't apply to those who do not play along.\\
Rank V (Maximum): Element becomes Cold*.

!!Character #10 ([[spoiler:Kulkumatz]])

* '''[[color:red:Wisp Rending]] (spell)'''\\
Tear at a foe's physical form with a summoned spirit.\\
More powerful ranks may weaken the enemy's resolve as well.\\
''Divine Body damage. Might Wither on higher levels. Rng 4 [SPI]''
* '''[[color:red:Unleashed]] (skill)'''\\
Thrash at a group of foes with wild fury.\\
Chance to strike enemies multiple times for Body damage.\\
''Multiple chances to attack random enemies with Crushing Body damage. Initially has a high chance to miss. Target All/Random [STR]''
* '''[[color:limegreen:Refreshment]] (spell)'''\\
Boost one's allies' metabolism, inducing enhanced healing.\\
Grant Regrowth status. Higher ranks can boost Wait as well.
* '''[[color:limegreen:Communion]] (spell)'''\\
Impart knowledge upon allies willing to receive it.\\
Strengthens the Mind to those close enough to listen.\\
''Restore Mind to a column. Rng 5''
* '''[[color:blue:Weaponhaunt]] (ability)'''\\
Project one's spirit onto a foe's weapon temporarily to possess it.\\
Inflicts Soul damage on the target of the same type as the weapon.
* '''''[[color:gray:Breath Shatter]]'''''\\
Strike a foe in the vitals to stagger unnatural fighting prowess.\\
Chance to Disable when attacking.
** Rank I: 20% chance to Disable on Attack.\\
Rank II: 30% chance to Disable on Attack.\\
Rank III: 45% chance to Disable on Attack.\\
Rank IV: 55% chance to Disable on Attack.\\
Rank V (Maximum): 75% chance to Disable on Attack.
* '''''[[color:gray:Blessings of Shrakin]]'''''\\
Tap into the natural abilities of the wild Shra.
** 'Flow'\\
The power of Shra-blood boosts natural healing.\\
Rank I: Body Regeneration increases by 2.
** 'Breeze'\\
Become swift of heel on any terrain.\\
Rank II: +5 Agility.
** 'Bolt'\\
Strike with nearly mythical accuracy.\\
Rank III: 'Unleashed' accuracy +10%.
** 'Call'\\
Know the feeling of a savage cry in the distance.\\
Rank IV: 'Refreshment' 25% chance to cure Disable.
** 'Rock'\\
Scales that have hardened like stones.\\
Rank V (Maximum): Armor becomes Heavy* (no longer weak to Crush).

!!Character #11 ([[spoiler:Ques]])

* '''[[color:limegreen:Rousing Call]] (skill)'''\\
Proclaim victory through tactical superiority to one's allies.\\
Boost the Mind power of all allies while disabling oneself.
* '''[[color:red:Vocal Threat]] (spell)'''\\
Threaten and taunt all foes to instill uncertainty and fear.\\
Harm the Soul of all enemies while disabling oneself.\\
''Target all [SPI]''
* '''[[color:limegreen:Special Tending]] (ability)'''\\
Administer proper emergency healing to an injured ally.\\
Heal an ally of his or her lowest health type (by %) and disable self.
* '''[[color:silver:Victory Lunge]] (ability)'''\\
Elegantly strike an enemy, relying on fate to guide one's blade.\\
Pierce damage depending on the current Chain link.\\
''Colours of damage type and chain link correlate: Red = Body, Blue = Mind, Green = Soul''
* '''[[color:blue:Step Aside]] (skill)'''\\
Encourage an ally to move ahead to the front lines of battle.\\
Move an ally to the front row with other possible effects.\\
''Move ally to front. Adds Empower/Regrowth on higher levels.''
* '''''[[color:gray:Insinuation]]'''''\\
Chide and insult a foe while engaging in battle.\\
Chance to inflict Wither status when attacking.
** Rank I: 10% chance to Wither on Attack.\\
Rank II: 15% chance to Wither on Attack.\\
Rank III: 20% chance to Wither on Attack.\\
Rank IV: 30% chance to Wither on Attack.\\
Rank V (Maximum): 40% chance to Wither on Attack.
* '''''[[color:gray:Tactical Advantage]]'''''\\
Fight with unparalleled discipline and preparation.
** 'Capability'\\
Anticipate the mental stamina required for battle.\\
Rank I: Chance to begin battle with Focus status.
** 'Haste'\\
Willingness to take the lead when battle erupts.\\
Rank II: Chance to begin battle with additional Wait.
** 'Resolve'\\
Strengthen one's spirit in anticipation of combat.\\
Rank III: Chance to begin battle in Empower status.
** 'Surprise'\\
Push toward the enemy while they are caught off guard.\\
Rank IV: Chance to begin battle with additional Rush.
** 'Boost'\\
Shrug off all wounds and charge into the fray.\\
Rank V (Maximum): Chance to begin battle with full health.

!!Character #12 ([[spoiler:Moke]])

* '''[[color:red:Toxic Shock]] (spell)'''\\
Spray a roiling venomous mist at an enemy.\\
Inflicts additional damage to targets suffering from Poison.\\
''Noxious Body damage, increased if the target is poisoned. Rng 5 [INT]''
* '''[[color:blue:Repulsive Burst]] (skill)'''\\
Repel an enemy with a rush of sickening fumes.\\
Enchanced ranks will nauseate and choke the victim further.\\
''Knocks back an enemy. May cause Poison/Sicken on higher levels. Rng 3''
* '''[[color:red:Fetid Blast]] (ability)'''\\
Expel a large cloud of foul vapors at a group of enemies.\\
Victims suffer Mind damage and possibly become Poisoned.\\
''Area 3, Rng 4 [INT]''
* '''[[color:red:Tainted Revolution]] (spell)'''\\
Force any Defiled squares to erupt into fountains of filth.\\
''Noxious Soul damage to all enemies on Defiled squares. [SPI]''
* '''[[color:limegreen:Aromatherapy]] (spell)'''\\
Pungent incense that soothes the Mind of all adjacent allies.\\
The effect doubles on allies in Defiled squares.\\
''Restores Mind to own column. Higher ranks might add Focus.''
* '''''[[color:gray:Filth Blade]]'''''\\
Disease clings to this otherwise unassuming weapon.\\
Chance to inflict Sicken status when attacking.
** Rank I: 10% chance to Sicken on Attack.\\
Rank II: 15% chance to Sicken on Attack.\\
Rank III: 20% chance to Sicken on Attack.\\
Rank IV: 30% chance to Sicken on Attack.\\
Rank V (Maximum): 40% chance to Sicken on Attack.
* '''''[[color:gray:Vile Being]]'''''\\
Full devotion to one's craft, no matter the side effects.
** 'Lubricating Slime'\\
Move more easily when slicked with grime.\\
Rank I: Agility +5
** 'Stenchwake'\\
Leave one's presence behind, even after departing.\\
Rank II: 30% chance of Defiling an enemy square on Attack.
** 'Antivenin'\\
Purge inner poisons and become resistant to them.\\
Rank III: 25% chance of Poison becoming Regrowth on turn.
** 'Pungency'\\
Strong aromas help purge the poison from allies.\\
Rank IV: 'Aromatherapy': 25% chance to cure Poison.
** 'Putrified'\\
Become an entity of the Noxious, impervious to cleansing.\\
Rank V (Maximum): Element becomes Noxious* (no longer weak to Divine).

!!Character #13 ([[spoiler:Rehm]])

* '''[[spoiler:Shock Burn]] (spell)'''\\
[[spoiler:A series of burning thunderstrikes summoned from the air rapidly blitz one target.\\
Causes multiple light burns. The number of attacks increases with rank.\\
''Heat Body damage. Rng 5 [SPI]'']]
* '''[[spoiler:Storm Surge]] (ability)'''\\
[[spoiler:Conjure a great gale of wind to buffet a foe and possibly push him or her farther away.\\
Inflicts physical damage with a chance to knock back the target.\\
''Physical Body damage+Knockback. Rng 6 [STR]'']]
* '''[[spoiler:Wavecaller]] (ability)'''\\
[[spoiler:Summon a wave of purifying sea water that cleanses the land of certain magical enchantments.\\
Removes different elemental effects on the heroes' side of the battlefield depending on rank.]]
** Rank 1: [[spoiler:Clear Burn]]\\
Rank 2: [[spoiler:Clear Burn+Freeze]]\\
Rank 3: [[spoiler:Clear Burn+Freeze+Defile]]\\
Rank 4: [[spoiler:Clear Burn+Freeze+Defile+Bless]]\\
Rank 5: [[spoiler:Clear Burn+Freeze+Defile+Bless+Disorient]]
* '''[[spoiler:Coin Toss]] (skill)'''\\
[[spoiler:Manipulate fortune and fate with a flip of a coin and a little luck.\\
Changes the colors coming up in the Chain counter and advances the Chain count.]]
* '''[[spoiler:Fiery Raid]] (spell)'''\\
[[spoiler:Set fire to the land directly ahead, as well as anything in the inferno's path.\\
Burn the target as well as his or her the entire row of squares.\\
''Heat Soul damage + Burn on target row (and adjacent rows on higher levels). Rng 5 [SPI]'']][[hottip:*:Due to a bug in 1.02, INT was the influencing stat instead.]]
* [[spoiler:'''''Self-Improvement''''']]\\
Pull oneself into the light to slough off the past.\\
Enchanced ranks make one stronger, hardier, and more pleasant.
** Rank I: +5 Strength, +5 Stamina\\
Rank II: +7 Strength, +7 Stamina, +1 Charisma\\
Rank III: +9 Strength, +9 Stamina, +5 Willpower, +1 Charisma\\
Rank IV: +12 Strength, +12 Stamina, +7 Willpower, +2 Charisma\\
Rank V (Maximum): +12 Strength/Stamina, +7 Willpower, +3 Charisma
* [[spoiler:'''''Master of the Sky''''']]\\
Feel the weather on one's face, then some day control it.
** 'Wings'\\
Let the wind whip at one's heels.\\
Rank I: Agility +3
** 'Everywhere'\\
Let the sea swell and wash away the day's shed blood.\\
Rank II: [[spoiler:'Wavecaller']]: Restore +2 Body
** 'Hurricane'\\
Let the rage of the storm go unrestrained.\\
Rank III: [[spoiler:'Storm Surge']]: More damage and 100% Knockback chance.
** 'Sail'\\
Let the sea of life guide one smoothly.\\
Rank IV: +1 Body/Mine/Soul Regeneration.
** 'Flooding Flames'\\
Let the fire of life warm the blood of the lost.\\
Rank V (Maximum): Element becomes Heat* (no longer weak to Cold).

!!Character #14 ([[spoiler:Kidra]])

* '''[[color:red:Flitting Strikes]] (skill)'''\\
A flurry of light slashes directed at one enemy.\\
Several minor Slash Body damage strikes.\\
''Rng 3 [STR]''
* '''[[color:limegreen:Encouragement]] (spell)'''\\
Cheer on your team. Come on, everyone shout together!\\
Recover Soul based on average Charisma of participating allies.
* '''[[color:blue:Suggestive Taunts]] (spell)'''\\
Distract and demoralize the enemy to reduce their concentration and spirit.\\
Chance to strip certain beneficial status from all foes.\\
''Chance to remove Focus. Might remove Empower as well on higher levels.''
* '''[[color:blue:Feign Weakness]] (ability)'''\\
Act injured or helpless to distract the enemy and draw them nearer.\\
Lure a target forward, and perhaps disable as well.
* '''[[color:blue:Circle About]] (ability)'''\\
Confuse enemies by dancing about them, causing distraction.\\
Affects enemies with lower-than-usual Agility ratings.
* '''''[[color:gray:Dizzying Strikes]]'''''\\
Flashy, elegant strikes that are almost as fun to watch as to endure.\\
Chance that the target's Wait is reduced during a melee attack.
** Rank I: Chance of 100% of damage affecting Wait amount as well.\\
Rank II: Chance of 150% of damage affecting Wait amount as well.\\
Rank III: Chance of 200% of damage affecting Wait amount as well.\\
Rank IV: Chance of 250% of damage affecting Wait amount as well.\\
Rank V (Maximum): Chance of 300% of damage affecting Wait amount.
* '''''[[color:gray:Avoidance]]'''''\\
Deftly avoid harmful effects in combat, both physical and magical.
** 'Dance Step'\\
Move and/or shake it.\\
Rank I: +3 Agility
** 'Loquacious'\\
Even harder to shut up than usual.\\
Rank II: chance 25% to avoid Disable status.
** 'Lithe'\\
Rebound from a disorienting attack more easily.\\
Rank III: 20% chance to avoid Stun.
** 'Rested'\\
Staying far away from the horrors of combat to refresh oneself.\\
Rank IV: Chance to gain Regrowth, Focus, or Empower status when on backmost row.[[hottip:*:Triggers regardless of rows in 1.02 due to a bug.]]
** 'Resilient'\\
Avoid being penetrated by piercing weapons.[[hottip:*:Displayed as "Lithe" on the in-quest status screen in 1.02 due to a bug.]]\\
Rank V (Maximum): Armor type becomes Medium* (no longer weak to Pierce).

!!Yfus

* '''[[color:red:Blinding Sky]] (spell)'''\\
Flood the area with sky-light, blinding a group of enemies.\\
Inflicts Physical Mind damage on a column of foes.\\
''Deals Physical Mind damage, and may inflict disable at later levels. Column, Rng 5 [INT]''
* '''[[color:limegreen:Passion]] (skill)'''\\
Bolster the burning fighting spirit of an ally.\\
The healing effect is doubled on a Burned square.\\
''Restores Soul. Rng 5''
* '''[[color:blue:Neutral Grounds]] (ability)'''\\
Restore order to land infected with magical enchantments.\\
Chance to dispel enchanted squares in front of the caster.\\
''Dispels random squares [rank] columns ahead of the caster.''
* '''[[color:blue:Ease Suffering]] (spell)'''[[hottip:*:In previous versions, it was displayed as a green skill due to a bug.]]\\
A basic priest's skill to cure effects, magical and otherwise.\\
Higher ranks will lightly heal wounds as well.\\
''Cures status effects and restores Body on higher levels. Rng 5''
* '''[[color:red:Glory March]] (skill)'''\\
March upon the enemy, demorlizing and intimidating them.\\
More Soul damage is dealt with a higher Rush amount.\\
''Can increase the Rush meter at higher levels. Target all [SPI]''
* '''''[[color:gray:Leveling Touch]]'''''\\
Enforce neutrality upon one's enemies for a fair fight.\\
Chance to strip positive status effects from enemies when attacking.
** Rank I: 5% chance to strip positive effects when attacking.\\
Rank II: 10% chance to strip positive effects when attacking.\\
Rank III: 20% chance to strip positive effects when attacking.\\
Rank IV: 30% chance to strip positive effects when attacking.\\
Rank V (Maximum): 40% chance to strip positive effects on attack.
* '''''[[color:gray:Shine]]'''''[[hottip:*:Author's note: Unintentional coincidence, not foreshadowing!]]\\
Ascend to serving the higher power that exists within.
** 'Silver Blood'\\
Counter damage suffered with sheer will.\\
Rank I: Chance to gain positive status after taking damage.
** 'Glowing Soles'\\
Disperse magic underfoot.\\
Rank II: 25% chance to dispel enchantment on own square.
** 'Shimmering Skin'\\
Bolster one's defenses through unseen intervention.\\
Rank III: +10 Stamina, Wisdom, and Willpower.
** 'Radiant Motion'\\
Time seems to slow when death draws ever nearer.\\
Rank IV: More Wait granted when on the front row.
** 'Golden Aura'\\
Become resistant to impurity and corruption.\\
Rank V (Maximum): Element becomes Divine* (no longer weak to Noxious).

!!Character #16 ([[spoiler:Tezkhra]])[[hottip:*:You might want to turn spoilers off for this one to display properly]]

* '''[[color:red:Stardraw Beam]] (ability)'''\\
[[spoiler:Expel a beam of unnatural light to wrack an enemy.\\
Draws more power from enchanted squares on the field.]]
* '''[[color:blue:Weakening Field]] (ability)'''\\
[[spoiler:Subject an enemy to a crippling feeling through an unseen hand.\\
Inflicts many status effects on one target.]]
* '''[[color:blue:Blinding Bloom]] (ability)'''\\
[[spoiler:An incomprehensibly bright light erupts before the enemy.\\
High chance to leave all enemies stunned.]]
* '''[[color:limegreen:Recouperation]] (spell)'''\\
[[spoiler:Flood oneself with health, instantly revitalizing.\\
Restores a large amount of health to oneself.]]
* '''[[color:limegreen:Paralyzing Display]] (skill)'''\\
[[spoiler:An awe-inspiring show of power that disconcerts all enemies.\\
Intimidate and silence all susceptible foes.\\
''Disables all enemies and increases the Rush meter. Higher ranks increase chance of success.'']]
* '''''[[color:gray:Force]]'''''[[hottip:*:Author's note: His passive skills always start out trained to max, so this is just for flavor]]\\
[[spoiler:Powers beyond comprehension from sources unimaginable.\\
Exposure to the Surface yields incredible growth.]]
** Rank I: +10 Body\\
Rank II: +12 Body, +5 Agility\\
Rank III: +14 Body, +5 Agility, +10 Strength\\
Rank IV: +17 Body, +7 Agility, +12 Strength, +1 Body Regen\\
Rank V (Maximum): +20 Body, +10 AGI, +15 STR, +1 B/M/S Regen
* '''''[[color:gray:Unstoppable]]'''''\\
[[spoiler:Divinity is reserved for the extraordinary.]]
** [[spoiler:'Deferred Mortality'\\
Death is just the beginning for some.]]\\
Rank I: [[spoiler:+20 Stamina, +20 Wisdom, +20 Willpower.]]
** [[spoiler:'The Legends Were Wrong'\\
Not a terrible monster, but much like us.]]\\
Rank II: [[spoiler:+4 Charisma]]
** [[spoiler:'These Hands'\\
Combating not the mortal form, but the spiritual.]]\\
Rank III: [[spoiler:Weapon becomes Crushing* (no longer weak to Medium).]]
** [[spoiler:'This Flesh'\\
Flawless in form, sculpted by hands from above.]]\\
Rank IV: [[spoiler:Armor becomes Light* (no longer weak to Slashing).]]
** [[spoiler:'This Feeling'\\
Bringing about a manner of magic not meant for our kind.]]\\
Rank V (Maximum): [[spoiler:Element becomes 'Order' (No strengths/weaknesses?)]]
[[/folder]]
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* '''[[color:blue:Ease Suffering]] (spell)'''[[hottip:*:Due to a bug, it is displayed as a green skill.]]\\

to:

* '''[[color:blue:Ease Suffering]] (spell)'''[[hottip:*:Due to a bug, (spell)'''[[hottip:*:In previous versions, it is was displayed as a green skill.skill due to a bug.]]\\
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'''Really convoluted naming scheme that turned out to be the name of a real person:''' [[http://en.wikipedia.org/wiki/Samuel_Alito Samuel Alito]]

to:

'''Really convoluted naming scheme that turned out to be the name of a real person:''' [[http://en.wikipedia.org/wiki/Samuel_Alito Samuel Alito]]

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