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Moved Zelda wiki links(no pun intended) to the new wiki instead of FANDOM.


** ''Hyrule Historia'' reveals [[https://zelda.gamepedia.com/File:OoS_Ganondorf_Concept_Artwork.png concept artwork for Ganondorf]], who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
** [[https://zelda.gamepedia.com/File:OoSOnoxConcept.png Concept art of Onox]] shows him holding a huge two-headed axe with a flail attached to the handle.

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** ''Hyrule Historia'' reveals [[https://zelda.gamepedia.com/File:OoS_Ganondorf_Concept_Artwork.[[https://zeldawiki.wiki/wiki/File:OoS_Ganondorf_Concept_Artwork.png concept artwork for Ganondorf]], who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
** [[https://zelda.gamepedia.com/File:OoSOnoxConcept.[[https://zeldawiki.wiki/wiki/File:OoSOnoxConcept.png Concept art of Onox]] shows him holding a huge two-headed axe with a flail attached to the handle.
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* DummiedOut: The various downloadable versions of the ''Oracle'' games are run through a Game Boy Color emulator instead of a Game Boy Advance one, meaning the Advance Shop isn't available in them; the only way to get its exclusive rings is to enter a password known to contain them.
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* FlipFlopOfGod: These games were first stated to be a midquel between ''A Link to the Past'' and ''Link's Awakening'' with the same Link. This has sense been modified to be an indirect sequel to both with a new Link.

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* FlipFlopOfGod: These games were first stated to be a midquel between ''A Link to the Past'' and ''Link's Awakening'' with the same Link. This has sense since been modified to be an indirect sequel to both with a new Link.
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* FlipFlopOfGod: These games were first stated to be a midquel between ''A Link to the Past'' and ''Link's Awakening'' with the same Link. This has sense been modified to be an indirect sequel to both with a new Link.
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Names The Same is for characters from unrelated works.


* NamesTheSame: ''Ages'' is the only Zelda game to have both River Zoras (Evil) and Lake Zoras (Good), and explains that they are separate species that don't like each other; though evolutionary cousins.

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* NamesTheSame: ''Ages'' is CompletelyDifferentTitle: Their original Japanese subtitles translate to ''Fruit of the only Zelda game to have both River Zoras (Evil) and Lake Zoras (Good), and explains that they are separate species that don't like each other; though evolutionary cousins. Mysterious Tree: Chapter of Earth'' (for ''Seasons'') / ''Space-Time'' (for ''Ages'').

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* NamesTheSame: Labrynna (Ages) is the only Zelda game to have both River Zoras (Evil) and Lake Zoras (Good), and explains that they are separate species that don't like each other; though evolutionary cousins.

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* BTeamSequel: The two games were developed by the Flagship studio within Creator/{{Capcom}}, with some of Creator/{{Nintendo}}'s staff such as Creator/ShigeruMiyamoto in supervisory roles. Notably, Hidemaro Fujibayashi, a planner for the duology, would go on to leave Capcom and take increasingly important roles in the ''Zelda'' series at Nintendo, eventually becoming the director of the 3D games starting with ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.
* NamesTheSame: Labrynna (Ages) ''Ages'' is the only Zelda game to have both River Zoras (Evil) and Lake Zoras (Good), and explains that they are separate species that don't like each other; though evolutionary cousins.
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Fan Nickname is now YMMV.


* FanNickname: The Maku Tree in ''Ages'' is also known as "Waifu Tree".
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* {{Blooper}}: After entering Poison Moth's Lair, revisiting the floodgate keeper and speaking to him twice causes him to start spouting some of Impa's dialogue from the prologue.
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** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Triforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''. As TheArtifact entry on the main page explains, elements of the original trilogy intent remain in the final product when one knows them to recognize them.
** In addition to the above plan, the trilogy was meant to be preceded by a remake of the original NES ''VideoGame/TheLegendOfZeldaI'' for the Game Boy Color, with both the remake and the "Trilogy' project being the result of a Capcom producer outright ''threatening'' Miyamoto that if his team wasn't given the chance to make a ''Zelda'' game, Capcom would just make their own SerialNumbersFiledOff version.

to:

** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Triforce Series," Series", and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''. As TheArtifact entry on the main page explains, elements of the original trilogy intent remain in the final product when one knows them to recognize them.
** In addition to the above plan, the trilogy was meant to be preceded by a remake of the original NES ''VideoGame/TheLegendOfZeldaI'' for the Game Boy Color, with both the remake and the "Trilogy' "Trilogy" project being the result of a Capcom producer outright ''threatening'' Miyamoto that if his team wasn't given the chance to make a ''Zelda'' game, Capcom would just make their own SerialNumbersFiledOff version.
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None


** In addition to the above plan, the trilogy was meant to preceded by a remake of the original NES ''VideoGame/TheLegendOfZeldaI'' for the Game Boy Color, with both the remake and the "Trilogy' project being the result of a Capcom producer outright ''threatening'' Miyamoto that if his team wasn't given the chance to make a ''Zelda'' game, Capcom would just make their own SerialNumbersFiledOff version.

to:

** In addition to the above plan, the trilogy was meant to be preceded by a remake of the original NES ''VideoGame/TheLegendOfZeldaI'' for the Game Boy Color, with both the remake and the "Trilogy' project being the result of a Capcom producer outright ''threatening'' Miyamoto that if his team wasn't given the chance to make a ''Zelda'' game, Capcom would just make their own SerialNumbersFiledOff version.
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None


** In addition to the above plan, one of the games was going to be a remake of the original NES ''VideoGame/TheLegendOfZeldaI''.

to:

** In addition to the above plan, one of the games trilogy was going meant to be preceded by a remake of the original NES ''VideoGame/TheLegendOfZeldaI''.''VideoGame/TheLegendOfZeldaI'' for the Game Boy Color, with both the remake and the "Trilogy' project being the result of a Capcom producer outright ''threatening'' Miyamoto that if his team wasn't given the chance to make a ''Zelda'' game, Capcom would just make their own SerialNumbersFiledOff version.
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fixed broken link


** ''Hyrule Historia'' reveals [[https://zelda.gamepedia.com/File:Ganondorf_OoX_concept.png concept artwork for Ganondorf]], who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.

to:

** ''Hyrule Historia'' reveals [[https://zelda.gamepedia.com/File:Ganondorf_OoX_concept.com/File:OoS_Ganondorf_Concept_Artwork.png concept artwork for Ganondorf]], who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
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Moved from the main page.


* NamesTheSame: Labrynna (Ages) is the only Zelda game to have both River Zoras (Evil) and Lake Zoras (Good), and explains that they are separate species that don't like each other; though evolutionary cousins.



** [[https://zelda.gamepedia.com/File:OoSOnoxConcept.png Concept art of Onox]] shows him holding a huge two-headed axe with a flail attached to the handle.

to:

** [[https://zelda.gamepedia.com/File:OoSOnoxConcept.png Concept art of Onox]] shows him holding a huge two-headed axe with a flail attached to the handle.handle.
----
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** Hyrule Historia reveals [[https://zelda.gamepedia.com/File:Ganondorf_OoX_concept.png concept artwork for Ganondorf]], who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.

to:

** Hyrule Historia ''Hyrule Historia'' reveals [[https://zelda.gamepedia.com/File:Ganondorf_OoX_concept.png concept artwork for Ganondorf]], who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.

Added: 155

Changed: 81

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None


** In addition to the above plan, one of the games was going to be a remake of the original NES ''Legend of Zelda''.
** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.

to:

** In addition to the above plan, one of the games was going to be a remake of the original NES ''Legend of Zelda''.''VideoGame/TheLegendOfZeldaI''.
** Hyrule Historia reveals [[https://zelda.gamepedia.com/File:Ganondorf_OoX_concept.png concept artwork for Ganondorf, Ganondorf]], who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.reasons.
** [[https://zelda.gamepedia.com/File:OoSOnoxConcept.png Concept art of Onox]] shows him holding a huge two-headed axe with a flail attached to the handle.
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None

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* FanNickname: The Maku Tree in ''Ages'' is also known as "Waifu Tree".
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None


** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
* The Oracle of Ages/Oracle of Seasons have the same names as 2 of the goddesses that created the Triforce, Din (the Oracle of Seasons) is the Goddess of Power. Nayru (the Oracle of Ages) is the Goddess of Wisdom. And Farore, the Goddess of Courage, appears in the linked version of the two games (where you link the two together to get the true ending). It's never made clear whether this is just a case of NamesTheSame or if these are the goddesses who created the Triforce.

to:

** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
* The Oracle of Ages/Oracle of Seasons have the same names as 2 of the goddesses that created the Triforce, Din (the Oracle of Seasons) is the Goddess of Power. Nayru (the Oracle of Ages) is the Goddess of Wisdom. And Farore, the Goddess of Courage, appears in the linked version of the two games (where you link the two together to get the true ending). It's never made clear whether this is just a case of NamesTheSame or if these are the goddesses who created the Triforce.
reasons.
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None


** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.

to:

** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.reasons.
* The Oracle of Ages/Oracle of Seasons have the same names as 2 of the goddesses that created the Triforce, Din (the Oracle of Seasons) is the Goddess of Power. Nayru (the Oracle of Ages) is the Goddess of Wisdom. And Farore, the Goddess of Courage, appears in the linked version of the two games (where you link the two together to get the true ending). It's never made clear whether this is just a case of NamesTheSame or if these are the goddesses who created the Triforce.
Is there an issue? Send a MessageReason:
None


** Hyrule Historia reveals artwork for Ganondorf, who only appears as a mindless Ganon, meaning it is likely he was to appear.

to:

** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning it is likely he was to appear.considered but cut for unknown reasons.
Is there an issue? Send a MessageReason:
None


** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Triforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.

to:

** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Triforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''. As TheArtifact entry on the main page explains, elements of the original trilogy intent remain in the final product when one knows them to recognize them.
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Twiforce?


** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.

to:

** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Triforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination nine different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.

to:

** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination nine six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.

Changed: 1832

Removed: 796

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None


* An interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended to be a trilogy of games with the same premise of linking the games together (in any order) to form one solid narrative. However, complications and budget forced a reduction to two games. In addition, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.

* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions. The third game was eventually cut, one of the main reasons being that it would make the linked game feature far too complex.
** Oracle of Light / Mystic Seed of Courage was to be the third one and would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].
** One of the Mystic Seed games was going to be a straight remake of the original Legend of Zelda. Its assets were reused for Orace of Seasons, which is why so many of that game's bosses are taken from the first game.

to:

* An WhatCouldHaveBeen:
** The development of these two games is a rather
interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a trilogy complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of games Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the same premise of day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking the three games together (in in one continuous narrative, but allowing the games to be played in any order) order, would be too complex (indeed, you would be able to form one solid narrative. However, complications play through such a combination nine different ways). Thus plans were changed to just two games, with story and budget forced a reduction gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.
** In addition
to two games. In addition, the above plan, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.

* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions. The third game was eventually cut, one of the main reasons being that it would make the linked game feature far too complex.
** Oracle of Light / Mystic Seed of Courage was to be the third one and would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].
** One of the Mystic Seed
games was going to be a straight remake of the original Legend NES ''Legend of Zelda. Its assets were reused for Orace of Seasons, which is why so many of that game's bosses are taken from the first game.Zelda''.
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None
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions.

to:

* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions. The third game was eventually cut, one of the main reasons being that it would make the linked game feature far too complex.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the Mystic Seed games was going to be a straight remake of the original Legend of Zelda. Its assets were reused for Orace of Seasons, which is why so many of that game's bosses are taken from the first game.

Added: 126

Changed: 1

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* WhatCouldHaveBeen: The triology's first release had noted that things were connected in such a way that there would originally have been three games with linking portions.

to:

* WhatCouldHaveBeen: The triology's trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions.



** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].

to:

** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].reality]].
** Hyrule Historia reveals artwork for Ganondorf, who only appears as a mindless Ganon, meaning it is likely he was to appear.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* An interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended to be a trilogy of games with the same premise of linking the games together (in any order) to form one solid narrative. However, complications and budget forced a reduction to two games. In addition, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.

Added: 579

Changed: 355

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None


* WhatCouldHaveBeen: According to [[http://zeldawiki.org/The_Legend_of_Zelda:_Mystical_Seed_of_Courage the Zelda Wiki,]] Farore's game was supposed to have been the time-travel one, and Nayru's the color-puzzles one. Then "Mystical Seed of Courage" got axed and ''Oracle of Ages'' picked up the time-travel plot.

to:

* WhatCouldHaveBeen: According to [[http://zeldawiki.org/The_Legend_of_Zelda:_Mystical_Seed_of_Courage the Zelda Wiki,]] Farore's game was supposed to The triology's first release had noted that things were connected in such a way that there would originally have been the time-travel one, and Nayru's the color-puzzles one. Then "Mystical three games with linking portions.
** Oracle of Light / Mystic
Seed of Courage" got axed Courage was to be the third one and ''Oracle of Ages'' picked up would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the time-travel plot.realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].

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