History Trivia / TheLegendOfZeldaOracleGames

21st Jun '16 7:11:20 PM DrakeClawfang
Is there an issue? Send a Message


** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
* The Oracle of Ages/Oracle of Seasons have the same names as 2 of the goddesses that created the Triforce, Din (the Oracle of Seasons) is the Goddess of Power. Nayru (the Oracle of Ages) is the Goddess of Wisdom. And Farore, the Goddess of Courage, appears in the linked version of the two games (where you link the two together to get the true ending). It's never made clear whether this is just a case of NamesTheSame or if these are the goddesses who created the Triforce.

to:

** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
* The Oracle of Ages/Oracle of Seasons have the same names as 2 of the goddesses that created the Triforce, Din (the Oracle of Seasons) is the Goddess of Power. Nayru (the Oracle of Ages) is the Goddess of Wisdom. And Farore, the Goddess of Courage, appears in the linked version of the two games (where you link the two together to get the true ending). It's never made clear whether this is just a case of NamesTheSame or if these are the goddesses who created the Triforce.
reasons.
26th Apr '16 1:54:38 PM Akaihiryuu
Is there an issue? Send a Message


** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.

to:

** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.reasons.
* The Oracle of Ages/Oracle of Seasons have the same names as 2 of the goddesses that created the Triforce, Din (the Oracle of Seasons) is the Goddess of Power. Nayru (the Oracle of Ages) is the Goddess of Wisdom. And Farore, the Goddess of Courage, appears in the linked version of the two games (where you link the two together to get the true ending). It's never made clear whether this is just a case of NamesTheSame or if these are the goddesses who created the Triforce.
12th Nov '15 4:19:30 PM Arawn999
Is there an issue? Send a Message


** Hyrule Historia reveals artwork for Ganondorf, who only appears as a mindless Ganon, meaning it is likely he was to appear.

to:

** Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning it is likely he was to appear.considered but cut for unknown reasons.
15th Sep '15 1:25:14 PM DrakeClawfang
Is there an issue? Send a Message


** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Triforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.

to:

** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Triforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''. As TheArtifact entry on the main page explains, elements of the original trilogy intent remain in the final product when one knows them to recognize them.
15th Mar '15 2:46:02 PM Sammettik
Is there an issue? Send a Message


** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.

to:

** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Triforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.
18th Feb '15 4:50:55 PM DrakeClawfang
Is there an issue? Send a Message
18th Feb '15 4:50:54 PM DrakeClawfang
Is there an issue? Send a Message


** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination nine different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.

to:

** The development of these two games is a rather interesting and complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination nine six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.
16th Feb '15 3:07:01 PM DrakeClawfang
Is there an issue? Send a Message


* An interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended to be a trilogy of games with the same premise of linking the games together (in any order) to form one solid narrative. However, complications and budget forced a reduction to two games. In addition, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.

* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions. The third game was eventually cut, one of the main reasons being that it would make the linked game feature far too complex.
** Oracle of Light / Mystic Seed of Courage was to be the third one and would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].
** One of the Mystic Seed games was going to be a straight remake of the original Legend of Zelda. Its assets were reused for Orace of Seasons, which is why so many of that game's bosses are taken from the first game.

to:

* An WhatCouldHaveBeen:
** The development of these two games is a rather
interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended complex one. There were going to be ''three'' games, collectively called "The Twiforce Series," and would link to each other to form a trilogy complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of games Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the same premise of day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking the three games together (in in one continuous narrative, but allowing the games to be played in any order) order, would be too complex (indeed, you would be able to form one solid narrative. However, complications play through such a combination nine different ways). Thus plans were changed to just two games, with story and budget forced a reduction gameplay recycled into the games that became ''Oracle of Seasons'' and ''Oracle of Ages''.
** In addition
to two games. In addition, the above plan, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.

* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions. The third game was eventually cut, one of the main reasons being that it would make the linked game feature far too complex.
** Oracle of Light / Mystic Seed of Courage was to be the third one and would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].
** One of the Mystic Seed
games was going to be a straight remake of the original Legend NES ''Legend of Zelda. Its assets were reused for Orace of Seasons, which is why so many of that game's bosses are taken from the first game.Zelda''.
31st Jul '14 7:42:37 AM TheAmazingBlachman
Is there an issue? Send a Message
31st Jul '14 7:39:32 AM TheAmazingBlachman
Is there an issue? Send a Message


* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions.

to:

* WhatCouldHaveBeen: The trilogy's first release had noted that things were connected in such a way that there would originally have been three games with linking portions. The third game was eventually cut, one of the main reasons being that it would make the linked game feature far too complex.
This list shows the last 10 events of 14. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Trivia.TheLegendOfZeldaOracleGames