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*** The Genesis Mini version of 1988 Sega ''Tetris'' seems to have slipped past the Guideline, being the first new ''Tetris'' release in ''13 years'' not to use the Super Rotation System or other Guideline staples.
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Update the Uncredited Role trope


* UncreditedRole: Arika, the development team for ''Tetris 99'', is not mentioned anywhere in the game's information or copyright screen.

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* UncreditedRole: Arika, the development team for ''Tetris 99'', is not mentioned anywhere in the game's information or copyright screen. They were credited as developer in the Nintendo's game store website however. And this was eventually inverted with the 2.0.0 update, which included "Staff Credits" in the options menu.
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** As the years went on that led the Tetris Company having a stronger oversight over licensed Tetris games and the consumer markets preferring digital storefronts over retail stores, it's become common to see when newer releases of Tetris games come out, older releases go out of print at retail stores and are pulled from digital storefronts. Want UsefulNotes/GameBoy ''Tetris''? It's no longer available legally outside used game sales. There are a number of mandatory rules to follow when making an official Tetris game, meaning that making a new Tetris game with the style of an old one is generally not allowed, as it wouldn't fit with the new rules.

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** As the years went on that led the Tetris Company having a stronger oversight over licensed Tetris games and the consumer markets preferring digital storefronts over retail stores, it's become common to see when newer releases of Tetris games come out, older releases go out of print at retail stores and are pulled from digital storefronts. Want UsefulNotes/GameBoy ''Tetris''? It's no longer available legally outside used game sales. There are a number of mandatory rules to follow when making an official Tetris game, meaning that making a new Tetris game with the style of an old one or even a rerelease of an older game is generally not allowed, as it wouldn't fit with the new rules.
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* PromotedFanboy: Clearing 21 lines during Zone in Tetris Effect is called a Kirbtris, named after high-level Tetris player [=Kirby703=] that first showed clearing more that 20 lines was possible.
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* WhatCouldHaveBeen: [[https://www.4gamer.net/games/449/G044993/20190513034/ An interview]] with ''Tetris 99''[='=]s director, Ryuichi Nakata, reveals that ''Tetris 99'' was originally supposed to have 100 players, but they got rid of the 100th player because the last player would stick out on their own given the display.
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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. \\

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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. \\

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\\
It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''. References to older Sega ''Tetris'' games are cosmetic at most, such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines. Averted for ''Puyo Puyo Tetris'', at least in the visual sense, as the game contains a Tetris block skin that imitates the style of the 1988 Sega arcade game, including the different colors. It also contains some Tetris block skins whose colors are not seen anywhere else, such as the Franchise/SonicTheHedgehog skin, with colors like black (for Shadow) and pink (for Amy). As it seems, alternate colors are allowed as long as the standard colors are the default.

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\\
*** It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''. References to older Sega ''Tetris'' games are cosmetic at most, such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines. Averted for ''Puyo Puyo Tetris'', at least in the visual sense, as the game contains a Tetris block skin that imitates the style of the 1988 Sega arcade game, including the different colors. It also contains some Tetris block skins whose colors are not seen anywhere else, such as the Franchise/SonicTheHedgehog skin, with colors like black (for Shadow) and pink (for Amy). As it seems, alternate colors are allowed as long as the standard colors are the default.
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* UncreditedRole: Arika, the development team for ''Tetris 99'', is not mentioned anywhere in the game's information or copyright screen.
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* KillerApp: This game ''made'' the GameBoy, and it was packed in with the system for years, and even was an early release on the Nintendo 3DS eShop.

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* KillerApp: This game ''made'' the GameBoy, UsefulNotes/GameBoy, and it was packed in with the system for years, and even was an early release on the Nintendo 3DS eShop.
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** In Japan, ''99'' has been nicknamed ''Donkatsu Tetris'', as a reference to the Japanese localization of the victory catchphrase from ''VideoGame/PlayerUnknownsBattleGrounds''.

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** In Japan, ''99'' has been nicknamed ''Donkatsu Tetris'', as a reference to the Japanese localization of the victory catchphrase from ''VideoGame/PlayerUnknownsBattleGrounds''.''VideoGame/PlayerUnknownsBattlegrounds''.

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* FollowTheLeader: ''Tetris'' has innumerable clones, knockoffs, and imitators.

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* FollowTheLeader: FollowTheLeader:
**
''Tetris'' has innumerable clones, knockoffs, and imitators.imitators.
** ''Tetris 99'' follows in the trend of massively-multiplayer battle royale games set by ''VideoGame/PlayerUnknownsBattlegrounds'' and ''VideoGame/{{Fortnite}}''.
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*** Unsurprisingly, a win is called a [[VideoGame/PlayerUnknownsBattlegrounds Chicken Dinner]] or a [[VideoGame/{{Fortnite}} Victory Royale]].
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Minor edit. (It's two words for "Game Boy".)


** In 2014, due to the release of ''Tetris Ultimate'' granting Creator/{{Ubisoft}} a ''Tetris'' exclusivity contract, ALL other Tetris versions on digital storefronts were discontinued by the end of the year, including the much-acclaimed Gameboy version, which had been re-released on Nintendo 3DS at the time, and almost no other game has been able to get a license to release in the West since.[[note]]The Western release of ''VideoGame/PuyoPuyo Tetris'' managed to get 'round the restriction with both a physical-only release on the UsefulNotes/{{PlayStation 4}} (Ubisoft only holds the cards when it comes to '''digital''' ''Tetris'' releases) and especially a primary physical/digital release on the UsefulNotes/NintendoSwitch, a console that wasn't even '''announced''' when Ubisoft's exclusivity deal was inked, ergo could not be listed in the contract. Presumably, ''Tetris 99'' got around this the same way, though nobody is certain as of now.[[/note]]

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** In 2014, due to the release of ''Tetris Ultimate'' granting Creator/{{Ubisoft}} a ''Tetris'' exclusivity contract, ALL other Tetris versions on digital storefronts were discontinued by the end of the year, including the much-acclaimed Gameboy Game Boy version, which had been re-released on Nintendo 3DS at the time, and almost no other game has been able to get a license to release in the West since.[[note]]The Western release of ''VideoGame/PuyoPuyo Tetris'' managed to get 'round the restriction with both a physical-only release on the UsefulNotes/{{PlayStation 4}} (Ubisoft only holds the cards when it comes to '''digital''' ''Tetris'' releases) and especially a primary physical/digital release on the UsefulNotes/NintendoSwitch, a console that wasn't even '''announced''' when Ubisoft's exclusivity deal was inked, ergo could not be listed in the contract. Presumably, ''Tetris 99'' got around this the same way, though nobody is certain as of now.[[/note]]
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*** ''Ultimate'' has since been delisted from all storefronts as of February 2019. Since ''Puyo Puyo Tetris'' and ''Tetris 99'' are both on the Switch, the exclusivity contract is presumed to be dead. Because of this, [[https://www.playstationlifestyle.net/2019/02/26/puyo-puyo-tetris-digital-playstation-store-soon/ Puyo Puyo Tetris will be able to make it to the PS4 store.]]
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** Of the 11 non-handheld console Tetris games released between 1988 and 1995, 7 were originally only released in Japan, while 4 were originally only released outside Japan.
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* PortOverdosed: Arguably the most widely-ported game in history. It is said that if you can program it, someone has made a version of ''Tetris'' for it, up to and [[{{Film/Pixels}} including the sides of buildings,]] while on the other side of the spectrum there's [[https://hackaday.com/2017/07/07/tetris-on-a-soldering-iron/ a version for a soldering iron]].

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* PortOverdosed: Arguably the most widely-ported game in history. It is said that if you can program it, someone has made a version of ''Tetris'' for it, up to and [[{{Film/Pixels}} including the sides of buildings,]] while on the other side of the spectrum there's [[https://hackaday.com/2017/07/07/tetris-on-a-soldering-iron/ a version for a soldering iron]]. It is not uncommon for game development classes to have students create a ''Tetris'' game as an assignment.
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It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''. References to older Sega ''Tetris'' games are cosmetic at most, such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines.

to:

It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''. References to older Sega ''Tetris'' games are cosmetic at most, such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines. Averted for ''Puyo Puyo Tetris'', at least in the visual sense, as the game contains a Tetris block skin that imitates the style of the 1988 Sega arcade game, including the different colors. It also contains some Tetris block skins whose colors are not seen anywhere else, such as the Franchise/SonicTheHedgehog skin, with colors like black (for Shadow) and pink (for Amy). As it seems, alternate colors are allowed as long as the standard colors are the default.
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** In Japan, ''99'' has been nicknamed ''Donkatsu Tetris'', as a reference to the Japanese localization of the victory catchphrase from ''VideoGame/PlayerUnknownsBattleGrounds''.
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** SEGA's ''Tetris'' games are sometimes called "Monkey Tetris" due to the distinctive monkey [[SeriesMascot mascot]].
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** In 2014, due to the release of ''Tetris Ultimate'' granting Creator/{{Ubisoft}} a ''Tetris'' exclusivity contract, ALL other Tetris versions on digital storefronts were discontinued by the end of the year, including the much-acclaimed Gameboy version, which had been re-released on Nintendo 3DS at the time, and almost no other game has been able to get a license to release in the West since.[[note]]The Western release of ''VideoGame/PuyoPuyo Tetris'' managed to get 'round the restriction with both a physical-only release on the UsefulNotes/{{PlayStation 4}} (Ubisoft only holds the cards when it comes to '''digital''' ''Tetris'' releases) and especially a primary physical/digital release on the UsefulNotes/NintendoSwitch, a console that wasn't even '''announced''' when Ubisoft's exclusivity deal was inked, ergo could not be listed in the contract.[[/note]]

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** In 2014, due to the release of ''Tetris Ultimate'' granting Creator/{{Ubisoft}} a ''Tetris'' exclusivity contract, ALL other Tetris versions on digital storefronts were discontinued by the end of the year, including the much-acclaimed Gameboy version, which had been re-released on Nintendo 3DS at the time, and almost no other game has been able to get a license to release in the West since.[[note]]The Western release of ''VideoGame/PuyoPuyo Tetris'' managed to get 'round the restriction with both a physical-only release on the UsefulNotes/{{PlayStation 4}} (Ubisoft only holds the cards when it comes to '''digital''' ''Tetris'' releases) and especially a primary physical/digital release on the UsefulNotes/NintendoSwitch, a console that wasn't even '''announced''' when Ubisoft's exclusivity deal was inked, ergo could not be listed in the contract. Presumably, ''Tetris 99'' got around this the same way, though nobody is certain as of now.[[/note]]

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* FanNickname: The pieces are officially called L, J, S, Z, I, O, and T. The S and Z blocks are often called "squigglies", the O is called "square", and the I is called "line piece".

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* FanNickname: FanNickname:
**
The pieces are officially called L, J, S, Z, I, O, and T. The S and Z blocks are often called "squigglies", the O is called "square", and the I is called "line piece".


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** ''Tetris 99'' instantly picked up the nickname ''Tetris: Battle Royale'' when it was revealed due to essentially being a battle royale-styled competitive Tetris game.

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* KeepCirculatingTheTapes: As the years went on that led the Tetris Company having a stronger oversight over licensed Tetris games and the consumer markets preferring digital storefronts over retail stores, it's become common to see when newer releases of Tetris games come out, older releases go out of print at retail stores and are pulled from digital storefronts. Want UsefulNotes/GameBoy ''Tetris''? It's no longer available legally outside used game sales. There are a number of mandatory rules to follow when making an official Tetris game, meaning that making a new Tetris game with the style of an old one is generally not allowed, as it wouldn't fit with the new rules.

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* KeepCirculatingTheTapes: KeepCirculatingTheTapes:
** Tengen Tetris after it was pulled from sale in June 1989 (it had sold around 100,000 copies by that point). Tellingly, many people who had rented copies at the time decided they'd rather pay the fee for not returning the game.
**
As the years went on that led the Tetris Company having a stronger oversight over licensed Tetris games and the consumer markets preferring digital storefronts over retail stores, it's become common to see when newer releases of Tetris games come out, older releases go out of print at retail stores and are pulled from digital storefronts. Want UsefulNotes/GameBoy ''Tetris''? It's no longer available legally outside used game sales. There are a number of mandatory rules to follow when making an official Tetris game, meaning that making a new Tetris game with the style of an old one is generally not allowed, as it wouldn't fit with the new rules.



* PortOverdosed: Arguably the most widely-ported game in history. It is said that if you can program it, someone has made a version of ''Tetris'' for it, up to and [[{{Film/Pixels}} including the sides of buildings.]]

to:

* PortOverdosed: Arguably the most widely-ported game in history. It is said that if you can program it, someone has made a version of ''Tetris'' for it, up to and [[{{Film/Pixels}} including the sides of buildings.]]buildings,]] while on the other side of the spectrum there's [[https://hackaday.com/2017/07/07/tetris-on-a-soldering-iron/ a version for a soldering iron]].
Is there an issue? Send a MessageReason:
Fixed Puyo Puyo red links.


** In 2014, due to the release of ''Tetris Ultimate'' granting Creator/{{Ubisoft}} a ''Tetris'' exclusivity contract, ALL other Tetris versions on digital storefronts were discontinued by the end of the year, including the much-acclaimed Gameboy version, which had been re-released on Nintendo 3DS at the time, and almost no other game has been able to get a license to release in the West since.[[note]]The Western release of ''PuyoPuyo Tetris'' managed to get 'round the restriction with both a physical-only release on the UsefulNotes/{{PlayStation 4}} (Ubisoft only holds the cards when it comes to '''digital''' ''Tetris'' releases) and especially a primary physical/digital release on the UsefulNotes/NintendoSwitch, a console that wasn't even '''announced''' when Ubisoft's exclusivity deal was inked, ergo could not be listed in the contract.[[/note]]

to:

** In 2014, due to the release of ''Tetris Ultimate'' granting Creator/{{Ubisoft}} a ''Tetris'' exclusivity contract, ALL other Tetris versions on digital storefronts were discontinued by the end of the year, including the much-acclaimed Gameboy version, which had been re-released on Nintendo 3DS at the time, and almost no other game has been able to get a license to release in the West since.[[note]]The Western release of ''PuyoPuyo ''VideoGame/PuyoPuyo Tetris'' managed to get 'round the restriction with both a physical-only release on the UsefulNotes/{{PlayStation 4}} (Ubisoft only holds the cards when it comes to '''digital''' ''Tetris'' releases) and especially a primary physical/digital release on the UsefulNotes/NintendoSwitch, a console that wasn't even '''announced''' when Ubisoft's exclusivity deal was inked, ergo could not be listed in the contract.[[/note]]



** Subverted by ''PuyoPuyo Tetris'', in one of the most audacious abuses of small print ever as stated above.

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** Subverted by ''PuyoPuyo ''VideoGame/PuyoPuyo Tetris'', in one of the most audacious abuses of small print ever as stated above.
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** Both UsefulNotes/VirtualBoy releases: ''V-Tetris'' was released in Japan only, while ''3D Tetris'' was released in North America only.
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Oh no, I became the Wikipedia Syntaxer


** [https://web.archive.org/web/20040502042412/http://www.fatbabies.com:80/phpbb/viewtopic.php?t=3649&amp A post in this forum thread] describes problems caused by Henk Rogers during the development of Tetris Worlds.

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** [https://web.[[https://web.archive.org/web/20040502042412/http://www.fatbabies.com:80/phpbb/viewtopic.php?t=3649&amp A post in this forum thread] thread]] describes problems caused by Henk Rogers during the development of Tetris Worlds.
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** [https://web.archive.org/web/20040502042412/http://www.fatbabies.com:80/phpbb/viewtopic.php?t=3649&amp A post in this forum thread] describes problems caused by Henk Rogers during the development of Tetris Worlds.
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** There's also "zig-zags" for S and Z, "long block" for I, and "big block" or "fat block" for O.
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It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; references to older Sega ''Tetris'' games are cosmetic at most (such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines).

to:

It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; references ''Tetris''. References to older Sega ''Tetris'' games are cosmetic at most (such most, such as music remixes and graphical assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines).guidelines.
Is there an issue? Send a MessageReason:
None


It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of music remixes and graphical assets.

to:

It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of cosmetic at most (such as music remixes and graphical assets.assets such as the "glass" style of block; this does ''not'' include piece colors since that would violate ''Tetris'' guidelines).

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** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of music remixes and graphical assets.

to:

** Beginning in [[TurnOfTheMillennium the 2000's]], the Tetris Company began enforcing guidelines on what a game carrying the ''Tetris'' name should be like, such as exact playfield dimensions, piece colors, and piece behavior, especially piece rotations. This proved to be a problem for developers like Arika that have [[VideoGame/TetrisTheGrandMaster their own ideas]] on ''Tetris'' games. \\
\\
It also meant the end of the Sega "branch" of ''Tetris'' games, though many aspects of Sega ''Tetris'' were incorporated into the guidelines (such as standardized piece colors[[note]]In fact, the seven colors of the seven Tetriminoes are the same ones used by Sega, just with colors shuffled around: S's are green rather than purple, Z's are red rather than green, I's are cyan rather than red, and T's are purple rather than cyan; the L, J, and O colors are left unchanged[[/note]] and delays before pieces that have landed lock into place). While Sega does continue to develop and publish ''Tetris'' games, they have TTC-mandated mechanics rather than those of pre-guideline Sega ''Tetris''; most references to older Sega ''Tetris'' games are typically in the form of music remixes and graphical assets.

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