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* NotScreenedForCritics: By the time gaming magazines got their hands on the game and were able to do a review on it, the game was already out for a couple of weeks, though bad word of mouth about the game also came out in the interim.
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* SerendipityWritesThePlot: The poor programming of the game and the capabilities of the aging UsefulNotes/Nintendo64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.

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* SerendipityWritesThePlot: The poor programming of the game and the capabilities of the aging UsefulNotes/Nintendo64 Platform/Nintendo64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.
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Misuse of the page/link


* DuelingWorks: If the game was released earlier in late-1998 instead of late-1999 before it changed to virtual setting, it could be a great battle with Activision/Marvel's ''VideoGame/SpiderMan2000'' for the UsefulNotes/PlayStation.
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Updating Links


* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the Franchise/SpiderMan references) is apparently a CrossoverPunchline of sorts with Franchise/{{Batman}} and... '''VideoGame/DukeNukem'''??[[note]]The site in question has a section where readers could send in their own ideas for games; it's likely that this was intended to go there.[[/note]] [[https://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]]

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* UrbanLegendOfZelda: The ending [[http://web.archive.org/web/20021120153133/http://www.world-of-nintendo.com/game_endings/nintendo_64/superman.shtml described here]] (ignore the Franchise/SpiderMan ComicBook/SpiderMan references) is apparently a CrossoverPunchline of sorts with Franchise/{{Batman}} ComicBook/{{Batman}} and... '''VideoGame/DukeNukem'''??[[note]]The site in question has a section where readers could send in their own ideas for games; it's likely that this was intended to go there.[[/note]] [[https://www.youtube.com/watch?v=2iA3YPGnNHo The actual ending leaves a lot to be desired.]]
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* HostilityOnTheSet: One of the reasons the game was the way it was is due to the new management of Warner Licensing who hated the team and their project mainly because they wanted a high profile developer to create the game and went on their way to sabotaging the game by interfering with the game.

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* HostilityOnTheSet: One of the reasons the game was the way it was is due to the new management of Warner Licensing who hated the team and their project mainly because they wanted a high profile developer to create the game and went on their way to sabotaging sabotage the game by interfering with requesting nonsensical gameplay ideas such as making the game.game a VideoGame/SimCity clone and rejecting features such as Superman swimming under water.
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* HostilityOnTheSet: One of the reasons the game was the way it was is due to the new management of Warner Licensing who hated the team and their project mainly because they wanted a high profile developer to create the game and went on their way to sabotaging the game by interfering with the game.
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* SavedFromDevelopmentHell: The game was announced in 1997. It was released in America on May 29, 1999 and in PAL territories on July 23, 1999.

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* SavedFromDevelopmentHell: The game was announced in 1997. It was released in North America on May 29, 1999 and in PAL territories Europe and Australia on July 23, 1999.
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Moving from main page

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* TyopOnTheCover: ''The New Superman Aventures'' ([[RunningGag sic]]).
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* CowboyBebopAtHisComputer: "The only thing you do in ''Superman 64'' is fly through rings." The reason people make this claim is because the flying-through-rings segments (which are the parts you do first) are considered notoriously frustrating, but there are plenty of other parts as well, such as fighting {{mooks}}, disarming bombs, and walking around Lex Luthor's headquarters itself.

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* CowboyBebopAtHisComputer: "The only thing you do in ''Superman 64'' is fly through rings." The reason people make this claim is because the flying-through-rings segments (which are the parts you do first) are considered notoriously frustrating, but there are plenty of other parts as well, such as fighting {{mooks}}, disarming bombs, and walking around Lex Luthor's headquarters itself. However, the fact that these levels are notoriously long and drawn out and that they are a staple of the gameplay have contributed to this reputation being well deserved for many.
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* ExecutiveMeddling: In [[https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64 an interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A [=PlayStation=] version was also in the pipeline, but the developers' license expired before it could be released.

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* ExecutiveMeddling: In an interview with LetsPlay/ProtonJon (which has since been taken down, but is summarized in detail [[https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64 an interview]], here]]), developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A [=PlayStation=] version was also in the pipeline, but the developers' license expired before it could be released.
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* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 an interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A [=PlayStation=] version was also in the pipeline, but the developers' license expired before it could be released.

to:

* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 [[https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64 an interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A [=PlayStation=] version was also in the pipeline, but the developers' license expired before it could be released.
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not trivia


* ImageSource: PassThroughTheRings
* LetsPlay: An LP by LetsPlay/ProtonJon is in progress (albeit with ''massive'' ScheduleSlip) and can be found right [[https://www.youtube.com/view_play_list?p=6537A2F60C44CF57 here.]]
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Moving to a more appropriate page


* FanNickname: This game is actually called ''The New Superman Aventures'' ([[YouMakeMeSic sic]]). ''Superman 64'' is the FanNickname.

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* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 an interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A UsefulNotes/PlayStation version was also in the pipeline, but the developers' license expired before it could be released.

to:

* DuelingWorks: If the game was released earlier in late-1998 instead of late-1999 before it changed to virtual setting, it could be a great battle with Activision/Marvel's ''VideoGame/SpiderMan2000'' for the UsefulNotes/PlayStation.
* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 an interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A UsefulNotes/PlayStation [=PlayStation=] version was also in the pipeline, but the developers' license expired before it could be released.
Is there an issue? Send a MessageReason:
None


* SerendipityWritesThePlot: A well-known example. The poor programming of the game and the capabilities of the aging UsefulNotes/Nintendo64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.

to:

* SerendipityWritesThePlot: A well-known example. The poor programming of the game and the capabilities of the aging UsefulNotes/Nintendo64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.

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Development Hell is for works that aren't yet released. Also easing up on the complaining


* CowboyBebopAtHisComputer: "The only thing you do in ''Superman 64'' is fly through rings." The reason people make this claim is because the flying-through-rings segments (which are the parts you do first) are notoriously frustrating, but there are plenty of other parts as well, such as fighting {{mooks}}, disarming bombs, and walking around Lex Luthor's headquarters itself.
* CreatorKiller: Developer Titus Software did not last long after this game hit store shelves and immediately turned them and the ''Superman'' license into a laughingstock.
** ''Superman 64'' was also one of the multiple nails in the coffin of DC's Alpha Company status that they received in the late 90's, along with the critical and popular failure of ''Film/BatmanAndRobin'' and the [[BoxOfficeBomb box office failure]] of ''Film/{{Steel}}''. The very next year, ''Film/XMen1'' premiered, and Marvel has had a death grip ever since; it would take [[Film/BatmanBegins six years]] for DC to start rebounding.
* DevelopmentHell: The game was announced in 1997. It was released in America on May 29, 1999 and in PAL territories on July 23, 1999.
* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 this interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A UsefulNotes/PlayStation version was also in the pipeline, but the developers' license expired before it could be released.

to:

* CowboyBebopAtHisComputer: "The only thing you do in ''Superman 64'' is fly through rings." The reason people make this claim is because the flying-through-rings segments (which are the parts you do first) are considered notoriously frustrating, but there are plenty of other parts as well, such as fighting {{mooks}}, disarming bombs, and walking around Lex Luthor's headquarters itself.
* CreatorKiller: CreatorKiller:
**
Developer Titus Software did not last long after this game hit store shelves and immediately turned them and the ''Superman'' license into a laughingstock.
** ''Superman 64'' The game's critical failure was also one of the multiple nails in the coffin of DC's Alpha Company status that they received in the late 90's, along with the critical and popular failure of ''Film/BatmanAndRobin'' and the [[BoxOfficeBomb box office failure]] of ''Film/{{Steel}}''. The very next year, ''Film/XMen1'' premiered, and Marvel has had a death grip ever since; it would take [[Film/BatmanBegins six years]] for DC to start rebounding.
* DevelopmentHell: The game was announced in 1997. It was released in America on May 29, 1999 and in PAL territories on July 23, 1999.
* ExecutiveMeddling: In [[http://www.protonjon.com/blog/?p=48 this an interview]], developer and producer Eric Caen blames Warner and DC for many of the game's more head scratching moments, like the virtual world setting (as they refused to let Superman hurt "real" people) and the reliance on power-ups to use Superman's abilities. Also, "politics" were apparently responsible for the game's delays, and the delays were responsible for the forced release of this unfinished product. A UsefulNotes/PlayStation version was also in the pipeline, but the developers' license expired before it could be released.



* SavedFromDevelopmentHell: The game was announced in 1997. It was released in America on May 29, 1999 and in PAL territories on July 23, 1999.



-->"The licensor caused us A LOT of problems… they generated the final quality of the product!"
* SerendipityWritesThePlot: An infamous example. The poor programming of the game and the capabilities of the aging UsefulNotes/Nintendo64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.

to:

-->"The licensor caused us A LOT of problems… problems... they generated the final quality of the product!"
* SerendipityWritesThePlot: An infamous A well-known example. The poor programming of the game and the capabilities of the aging UsefulNotes/Nintendo64 had the creators HandWave the fog for the poor draw distance as Kryptonite fog. However, [[VoodooShark how Superman is able to breathe, let alone fly, with that amount of Kryptonite fog]], along with why such an excuse would be required when the game runs in a virtual world, is unexplained.

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* UnintentionalPeriodPiece: The final puzzle in the game requires Superman to fly through enough rings so that the counter on Braniac's computer reaches 2000, which would crash it and end the game, a clear reference to the MillenniumBug that many people in the late [[TheNineties nineties]] feared would wreak havoc on computer systems worldwide when the year 2000 came around.



** Warner Brothers' ExecutiveMeddling pushed for a more ''VideoGame/SimCity'' sort of game where Superman was the mayor of Metropolis and alternated between protecting and developing the cities ala ''VideoGame/ActRaiser''.

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** Warner Brothers' ExecutiveMeddling pushed for a more ''VideoGame/SimCity'' sort of game where Superman was the mayor of Metropolis and alternated between protecting and developing the cities ala ''VideoGame/ActRaiser''.''VideoGame/ActRaiser''
----
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* FranchiseKiller: This game ensured that Superman wouldn't star in a solo game for a long time to come. There have been a few ''Superman''games in later console generations, but none of them were able to improve Superman's reputation in the video game realm.

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* FranchiseKiller: This game ensured that Superman wouldn't star in a solo game for a long time to come. There have been a few ''Superman''games ''Superman'' games in later console generations, but none of them were able to improve Superman's reputation in the video game realm.
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* FranchiseKiller: This game ensured that Superman wouldn't star in a solo game for a long time to come.

to:

* FranchiseKiller: This game ensured that Superman wouldn't star in a solo game for a long time to come. There have been a few ''Superman''games in later console generations, but none of them were able to improve Superman's reputation in the video game realm.
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None


* UnintentionalPeriodPiece: The final puzzle in the game requires Superman to fly through enough rings so that the counter on Braniacs computer reaches 2000, which would crash it and end the game, a clear reference to the MillenniumBug that many people in the late [[TheNineties nineties]] feared would wreak havoc on computer systems worldwide when the year 2000 came around.

to:

* UnintentionalPeriodPiece: The final puzzle in the game requires Superman to fly through enough rings so that the counter on Braniacs Braniac's computer reaches 2000, which would crash it and end the game, a clear reference to the MillenniumBug that many people in the late [[TheNineties nineties]] feared would wreak havoc on computer systems worldwide when the year 2000 came around.
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** A [=PlayStation=] version of the game was also planned. In fact, the developers for the [=PlayStation=] version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug.)

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** A [=PlayStation=] version of the game was also planned. In fact, the developers for the [=PlayStation=] version were actually going to [[PolishedPort fix the N64 version's problems]], but the license expired before they finished it, and they never got around to releasing it. it (Eric Caen claims the game was 75% complete before the higher-ups pulled the plug.)plug). Two prototypes of the game eventually leaked in 2018 and 2020, with the latter of the two (dated to June 22, 2000) being the most complete draft of the game made before the plug was pulled.
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* LimitedSpecialCollectorsUltimateEdition: There was a "Collector's Edition" of the game that came with a tie-in comic.
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** Warner Brothers' ExecutiveMeddling pushed for a more ''VideoGame/SimCity'' sort of game where Superman was the mayor of metropolis and alternated between protecting and developing the cities ala ''VideoGame/ActRaiser''.

to:

** Warner Brothers' ExecutiveMeddling pushed for a more ''VideoGame/SimCity'' sort of game where Superman was the mayor of metropolis Metropolis and alternated between protecting and developing the cities ala ''VideoGame/ActRaiser''.
Is there an issue? Send a MessageReason:
None


** ''Superman 64'' was also one of the multiple nails in the coffin of DC's Alpha Company status that they received in the late 90's, along with the critical and popular failure of ''Film/BatmanAndRobin'' and the [[BoxOfficeBomb box office failure]] of ''Film/{{Steel}}''. The very next year, ''Film/XMen1'' premiered, and Marvel has had a death grip ever since; it would take six years for DC to start rebounding.

to:

** ''Superman 64'' was also one of the multiple nails in the coffin of DC's Alpha Company status that they received in the late 90's, along with the critical and popular failure of ''Film/BatmanAndRobin'' and the [[BoxOfficeBomb box office failure]] of ''Film/{{Steel}}''. The very next year, ''Film/XMen1'' premiered, and Marvel has had a death grip ever since; it would take [[Film/BatmanBegins six years years]] for DC to start rebounding.
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* ImageSource: PassThroughTheRings

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