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* {{Blooper}}: The Pure Heart you get for finishing Chapter 6 is supposed to be purple, is placed in the purple Heart Pillar and unlocks the purple-colored door to Chapter 7. But when it's shown to the heroes by King Sammer and later repaired by Queen Jaydes, it's erroneously shown as the indigo Pure Heart, which was originally from Chapter 5.
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* MovedToTheNextConsole: The game was initially going to be a UsefulNotes/NintendoGameCube title that would have been released in 2006. Leftover graphics from the [=GameCube=] version remain unused in the game's files, and some very minor graphical glitches occur in some places when the game is played in widescreen, indicating that the game was initially designed with a 4:3 aspect ratio in mind, which is what the [=GameCube=] usually outputted.[[note]]A select few [=GameCube=] games could output in 16:9 the same way the Wii did, but many Nintendo-made games outputted in 4:3 only. Even the [=GameCube=] version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' only outputted in 4:3 despite the Wii version supporting 16:9 widescreen.[[/note]]
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* MovedToTheNextConsole: The game was initially going to be a UsefulNotes/NintendoGameCube Platform/NintendoGameCube title that would have been released in 2006. Leftover graphics from the [=GameCube=] version remain unused in the game's files, and some very minor graphical glitches occur in some places when the game is played in widescreen, indicating that the game was initially designed with a 4:3 aspect ratio in mind, which is what the [=GameCube=] usually outputted.[[note]]A select few [=GameCube=] games could output in 16:9 the same way the Wii did, but many Nintendo-made games outputted in 4:3 only. Even the [=GameCube=] version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' only outputted in 4:3 despite the Wii version supporting 16:9 widescreen.[[/note]]
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* TheOtherDarrin: In this game Bowser is voiced by Eric Newsome.
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* TheOtherDarrin: In this game Bowser is voiced by Eric Newsome.Newsome, who voices Meta Knight in ''VideoGame/SuperSmashBros''.
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* PropRecycling: Sprites for Mario's companions from ''64'' were originally meant to be used in ''The Thousand-Year Door'', but aren't used in that game. These sprites would eventually get used for their Catch Cards.
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* LateExportForYou: This game wasn’t released in South Korea until 2009, two years after the rest of the world.
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Added Development Gag about "Director changing after 3 seasons"
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* DevelopmentGag: During the dating-sim dialogue with Francis, he offers to gift Princess Peach a rare "Pink Princess" poster. Supposedly, this poster is super-rare because it was signed by the director who changed after season three. Very interestingly, Paper Mario series director Ryota Kawade who had worked on the first three games up until Super Paper Mario, would not return for later sequels. This may have been a nod to Kawade's disinterest in working on any further sequels.
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* TheOtherDarrin: In this game Bowser and Peach are voiced by Eric Newsome and Leslie Swan respectively.
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* TheOriginalDarrin: Peach is voiced by Leslie Swan, who previously voiced the character during the N64 era, most notably ''VideoGame/SuperMario64''.
* TheOtherDarrin: In this game Bowserand Peach are is voiced by Eric Newsome and Leslie Swan respectively.Newsome.
* TheOtherDarrin: In this game Bowser
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* CreatorBacklash: Neither Creator/ShigeruMiyamoto nor Creator/KensukeTanabe are fond of this game's story, feeling that it was [[https://nintendoeverything.com/paper-mario-dev-says-hes-moved-away-from-complicated-stories-and-modifying-mario-characters-for-original-characters/ too far removed]] from the ''Mario'' universe. This sentiment has played a role in both the simplified stories in later ''Paper Mario'' installments and [[RestrictedExpandedUniverse restriction-imposing]] mandates on all ''Mario'' SpinOff material from then on.
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* CreatorBacklash: Neither Creator/ShigeruMiyamoto nor Creator/KensukeTanabe Kensuke Tanabe are fond of this game's story, feeling that it was [[https://nintendoeverything.com/paper-mario-dev-says-hes-moved-away-from-complicated-stories-and-modifying-mario-characters-for-original-characters/ too far removed]] from the ''Mario'' universe. This sentiment has played a role in both the simplified stories in later ''Paper Mario'' installments and [[RestrictedExpandedUniverse restriction-imposing]] mandates on all ''Mario'' SpinOff material from then on.
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* CreatorBacklash: Neither Creator/ShigeruMiyamoto nor Creator/KensukeTanabe are fond of this game's story, feeling that it was [[https://nintendoeverything.com/paper-mario-dev-says-hes-moved-away-from-complicated-stories-and-modifying-mario-characters-for-original-characters/ too far removed]] from the ''Mario'' universe. This sentiment has played a role in both the simplified stories in later ''Paper Mario'' installments and [[RestrictedExpandedUniverse restriction-imposing]] mandates on all ''Mario'' SpinOff material from then on.
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* {{Defictionalization}}: [[http://digibutter.nerr.biz Digibutter.nerr]] is now a fansite for ''Paper Mario'' games.
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* {{Defictionalization}}: [[http://digibutter.nerr.biz Digibutter.nerr]] is now a fansite for ''Paper Mario'' ''VideoGame/PaperMario'' games.
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* ImageSource:
** ComplainingAboutShowsYouDontWatch
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** FinalBoss
** ComplainingAboutShowsYouDontWatch
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** FinalBoss
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* ImageSource:
** ComplainingAboutShowsYouDontWatch
* QuoteSource:
** FinalBossMovedToTheNextConsole: The game was initially going to be a UsefulNotes/NintendoGameCube title that would have been released in 2006. Leftover graphics from the [=GameCube=] version remain unused in the game's files, and some very minor graphical glitches occur in some places when the game is played in widescreen, indicating that the game was initially designed with a 4:3 aspect ratio in mind, which is what the [=GameCube=] usually outputted.[[note]]A select few [=GameCube=] games could output in 16:9 the same way the Wii did, but many Nintendo-made games outputted in 4:3 only. Even the [=GameCube=] version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' only outputted in 4:3 despite the Wii version supporting 16:9 widescreen.[[/note]]
** ComplainingAboutShowsYouDontWatch
* QuoteSource:
** FinalBoss
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** The game was initially going to be a UsefulNotes/NintendoGameCube title that would have been released in 2006. Leftover graphics from the [=GameCube=] version remain unused in the game's files, and some very minor graphical glitches occur in some places when the game is played in widescreen, indicating that the game was initially designed with a 4:3 aspect ratio in mind, which is what the [=GameCube=] usually outputted.[[note]]A select few [=GameCube=] games could output in 16:9 the same way the Wii did, but many Nintendo-made games outputted in 4:3 only. Even the [=GameCube=] version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' only outputted in 4:3 despite the Wii version supporting 16:9 widescreen.[[/note]]
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* TheOtherDarrin: In this game Bowser and Peach are voiced by Eric Newsome and Leslie Swan respectively.
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** Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.
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** Seth Gordon (who also directed ''The King of Kong'') ''Film/TheKingOfKong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.
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* ImageSource:
** ComplainingAboutShowsYouDontWatch
** ComplainingAboutShowsYouDontWatch
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Moved from the main page.
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* DummiedOut: A particularly strange example. [[https://www.youtube.com/watch?v=2wKQ1YxxlIs Eleven unused maps]] were uncovered in December 2018 that only seem to exist in Korean copies of the game. Many of the maps are large, open areas in the style of the first two games, and a few contain these unknown [[CatFolk feline]] [=NPCs=] that can’t be spoken to and don’t fit with SPM's art style at all. One theory is that someone on the Korean team was dabbling in making their own game inside this one.
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** Fracktail/Wracktail would have been organic dragons as opposed to robots created by the Ancients, as evidenced by unused graphics that show their weak spots as palm trees as opposed to radio antennae.
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** Mario would have been given the ability to flip into 3D by a Pixl that was shaped like a ladder.
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** Mario would have been given the ability to flip into 3D by a Pixl that was shaped like a ladder.ladder.
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** The game was initially going to be a UsefulNotes/NintendoGameCube title that would have been released in 2006. Leftover graphics from the [=GameCube=] version remain unused in the game's files.
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** The game was initially going to be a UsefulNotes/NintendoGameCube title that would have been released in 2006. Leftover graphics from the [=GameCube=] version remain unused in the game's files.files, and some very minor graphical glitches occur in some places when the game is played in widescreen, indicating that the game was initially designed with a 4:3 aspect ratio in mind, which is what the [=GameCube=] usually outputted.[[note]]A select few [=GameCube=] games could output in 16:9 the same way the Wii did, but many Nintendo-made games outputted in 4:3 only. Even the [=GameCube=] version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' only outputted in 4:3 despite the Wii version supporting 16:9 widescreen.[[/note]]
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** There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
*** Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.
*** Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.
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** There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
***Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.
***
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** The game was initially going to be a GameCube title that would have been released in 2006. Leftover graphics from the GameCube version remain unused in the game's files.
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** The game was initially going to be a GameCube UsefulNotes/NintendoGameCube title that would have been released in 2006. Leftover graphics from the GameCube [=GameCube=] version remain unused in the game's files.
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* WhatCouldHaveBeen: There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
** Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.
** Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
** *** Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.it.
** The game was initially going to be a GameCube title that would have been released in 2006. Leftover graphics from the GameCube version remain unused in the game's files.
** Mario would have been given the ability to flip into 3D by a Pixl that was shaped like a ladder.
** There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
** The game was initially going to be a GameCube title that would have been released in 2006. Leftover graphics from the GameCube version remain unused in the game's files.
** Mario would have been given the ability to flip into 3D by a Pixl that was shaped like a ladder.
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* There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
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* {{Defictionalization}}: [[http://digibutter.nerr.biz Digibutter.nerr]] is now a fansite for ''Paper Mario'' games.
* WhatCouldHaveBeen: There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
* WhatCouldHaveBeen: There ''had been'' talk of making a film adaption, most likely an {{Anime}} film. However, almost as soon as it was mentioned, it was canned or shelved; nobody heard anything about it again. Too bad...
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** Seth Gordon (who also directed ''The King of Kong'') expressed interest in directing a movie based on the game at one point, which would have been a 3D movie that would've used the effects in lieu of flipping. Nothing came of it.